Master Necky Snr.: Difference between revisions

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To defeat Master Necky Snr., Donkey or Diddy must use the bouncy tire in the center of the vulture's lair to [[jump]] high in the air and stomp on Master Necky Snr.'s head. After five hits, Master Necky Snr. will collapse on the floor. After the battle, Donkey Kong recovers his Giant [[Banana]]s and heads to King K. Rool's [[Gangplank Galleon|pirate ship]] for the final showdown.
To defeat Master Necky Snr., Donkey or Diddy must use the bouncy tire in the center of the vulture's lair to [[jump]] high in the air and stomp on Master Necky Snr.'s head. After five hits, Master Necky Snr. will collapse on the floor. After the battle, Donkey Kong recovers his Giant [[Banana]]s and heads to King K. Rool's [[Gangplank Galleon|pirate ship]] for the final showdown.


In the [[Game Boy Advance]] port of ''[[Donkey Kong Country]]'', Necky's Revenge contains both Master Necky and Master Necky Snr. working together on defeating the Kongs. In the first movement, they both fire a single nut, one after the other. After one is defeated, the other gets mad and shoots four nuts at a time. When Donkey Kong and Diddy Kong jump on them both four times, they will be defeated.
In the [[Game Boy Advance]] port of ''[[Donkey Kong Country]]'', Necky's Revenge contains both Master Necky and Master Necky Snr. working together on defeating the Kongs. In the first movement, they both fire a single nut, one after the other. After one is defeated, the other gets mad and shoots four nuts at a time. When Donkey Kong and Diddy Kong jump on them both five times, they will be defeated.


==Names in other languages==
==Names in other languages==

Revision as of 19:38, March 9, 2018

Template:Character-infobox

“It's just like the old days, reusing the boss, changing it's[sic] color, and pretending it's completely new.”
Cranky Kong, Donkey Kong Country

Master Necky Snr. is a gigantic Necky and the sixth boss of the game Donkey Kong Country. He is also the guardian of the area known as the Chimp Caverns, appearing in the level Necky's Revenge. Master Necky Snr. is one of the most important bosses in the Kremling Krew, as he is the final obstacle before Donkey Kong and Diddy Kong can challenge the leader of the Kremlings himself, King K. Rool.

Master Necky Snr. fights similarly to the first Master Necky. However, instead of shooting one coconut at the Kongs, Master Necky Snr. shoots an increasing amount of coconuts at them. Before he is hit, Master Necky Snr. shoots only one coconut at a time. However, after he is hit the first time, Senior shoots two coconuts at a time. After two hits, he shoots three coconuts, etc. Additionally, Master Necky Snr.'s coconuts fly farther and faster than Master Necky's coconuts.

To defeat Master Necky Snr., Donkey or Diddy must use the bouncy tire in the center of the vulture's lair to jump high in the air and stomp on Master Necky Snr.'s head. After five hits, Master Necky Snr. will collapse on the floor. After the battle, Donkey Kong recovers his Giant Bananas and heads to King K. Rool's pirate ship for the final showdown.

In the Game Boy Advance port of Donkey Kong Country, Necky's Revenge contains both Master Necky and Master Necky Snr. working together on defeating the Kongs. In the first movement, they both fire a single nut, one after the other. After one is defeated, the other gets mad and shoots four nuts at a time. When Donkey Kong and Diddy Kong jump on them both five times, they will be defeated.

Names in other languages

Language Name Meaning Notes
Japanese いかりのボスネッキー[?]
Ikari no Bosu Nekkī
Angry Boss Necky

Trivia

  • Unlike other Neckies, who are pink, Master Necky Snr. has a violet coloration.
  • Like Master Necky, the player never gets to see Master Necky Snr.'s entire body; only his purple-tinted head appears on the screen.
  • Master Necky Snr. is also rumored to be the leader of the Neckies, though the manual for the game DK: King of Swing claims that Fire Necky holds this position.