Broozer: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
(→‎Mario & Luigi: Paper Jam: dat grammar doe)
Line 64: Line 64:
Broozers make their [[Mario & Luigi (series)|''Mario & Luigi'']] series debut in ''[[Mario & Luigi: Paper Jam]]''. They appear as enemies in Neo Bowser Castle in both normal and paper form.
Broozers make their [[Mario & Luigi (series)|''Mario & Luigi'']] series debut in ''[[Mario & Luigi: Paper Jam]]''. They appear as enemies in Neo Bowser Castle in both normal and paper form.


Both forms of Broozer receive an Attack boost each time they are attacked.
A Broozer's main attack is to stand in front of its target and punch them, which knocks them off-screen and unable to act (or be targetted by attacks or items) for several turns. Normally the Broozer punches immediately upon moving into position, but it can also do a fake-out and pull its punch; if its target jumps too early, its delayed punch always hits. The player can tell when a fake is coming because the Broozer swings its right (back) arm instead of its left (front) arm as it approaches. For either punch timing, the target can jump to dodge and counter.


Both forms are capable of unpredictable attacks. This mainly happens during a normal Broozer's wind up punch or a Paper Broozer's barrel throw. During a wind up punch, instead of punching the Broozer will stumble and collide with the bro. The Paper Broozer's barrel throw consists of several barrels, the minimum being 2, the Paper Broozer indicates which bro is being attacked in order by the direction the barrel's face. With the exception of Paper Mario whose direction is straight, Mario & Luigi's corresponding indication will change.
Paper Broozers instead throw multiple barrels at the trio, between 2 and 4 per attack. The direction the barrels face before being thrown indicates who they will target. The barrels must be hammered, which can cause their contents to be sent back towards the enemies' side of the field and cause damage.
 
Both forms of Broozer receive a Power boost when they are attacked, including first strikes but not counterattacks. They also share a barrel attack where they drop a barrel in front of themselves and ram into it, causing it to fly into their target, and then follow it for an arm-flailing hit. The barrel's trajectory depends on whether it is a paper barrel or not. If the barrel matches the Broozer, it must be jumped just after it is bumped. If a normal Broozer hits a paper barrel, it soars over the target's head, and so is dodged by not jumping. If a Paper Broozer hits a normal barrel, it gets barely nudged forwards, and is basically pushed along the ground. Either way, the Broozer itself must be jumped over to complete the dodge and counter.


Normal Broozer's are capable of disabling the bros. for about three turns with a wind-up punch. This is indicated by there right arm making a swinging motion, this becomes un-dogeable for Paper Mario if you jump to early. Unlike a K.O, the bros hit by this attack will instead fly off-screen only to return either after about three turns or at the end of the battle. If a bro is still off-screen and all enemies were defeated, they'll be able to receive EXP, even though they were off-screen. If the entire trio were flown off-screen, a [[Game Over]] would possibly occur.
{{br}}
{{br}}



Revision as of 18:40, March 7, 2016

Not to be confused with Bruiser.

Template:Species-infobox Broozers[1] are boxing ghosts that first appear in the game New Super Mario Bros.. They have huge grimaces on their faces and are perpetually scowling.

History

Super Mario series

New Super Mario Bros.

Broozer Punch.png

In New Super Mario Bros., they are found in two locations: 5-Ghost House and 5-C. Broozers blindly run into the direction of Mario (or Luigi), punching at anything in their way. These enemies can be useful, and they can punch otherwise unbreakable bricks, allowing Mario to reach items and Star Coins that could not otherwise be reached. Mario must jump on a Broozer three times to defeat it. However, a Ground Pound, being hit by Mario doing a Shell Dash, a Fireball or walking through them as Mega Mario can defeat these enemies in one hit, with the latter making the Broozer spinning erratically while falling defeated. Also, because of their bad traction, Broozers often can be forced to fall into gaps in the floor by running past their target and being unable to stop.

New Super Mario Bros. Wii

In New Super Mario Bros. Wii, they appear in World 7's Ghost House. They have the same function as they did in New Super Mario Bros., only this time, in addition to breaking bricks, it can also knock over barrels and cause them to roll down stairs. They are imperative to finding a shortcut to World 7-5, as Mario must lure one to bust open a hidden, unseen door so he can take the secret exit and unlock the level. Although they can be frozen by Ice Mario, Broozers cannot be picked up afterward. Unlike in the first game, where they have a smirk, there is now a frown in this game and every game after.

New Super Mario Bros. U

In New Super Mario Bros. U they appear in two Ghost Houses, the Which-Way Labyrinth in Soda Jungle, and later appear in Spinning Spirit House in Meringue Clouds.

New Super Luigi U

Broozers appear in the level Broozers and Barrels, the first level of Frosted Glacier.

Paper Mario: Sticker Star

Template:Pmssenemy

Broozers make their Paper Mario series debut in Paper Mario: Sticker Star. Two of them appear in Bowser Jr.'s Flotilla, where they are battled alongside a Boomerang Bro, their only appearance in-game. They attack by hitting barrels into Mario, and floating up to him and punching him. After taking some damage, they will start flailing their arms around, dealing damage to Mario if he tries to attack them up close, therefore preventing Mario to do any direct attacks. The Rampage mode ends in a few turns. Then they revert back to their normal attack pattern. After winning the battle, there is a chance that the player may earn a Barrel stickers.

Mario & Luigi: Paper Jam

Template:Pjenemy Template:Pjenemy Broozers make their Mario & Luigi series debut in Mario & Luigi: Paper Jam. They appear as enemies in Neo Bowser Castle in both normal and paper form.

A Broozer's main attack is to stand in front of its target and punch them, which knocks them off-screen and unable to act (or be targetted by attacks or items) for several turns. Normally the Broozer punches immediately upon moving into position, but it can also do a fake-out and pull its punch; if its target jumps too early, its delayed punch always hits. The player can tell when a fake is coming because the Broozer swings its right (back) arm instead of its left (front) arm as it approaches. For either punch timing, the target can jump to dodge and counter.

Paper Broozers instead throw multiple barrels at the trio, between 2 and 4 per attack. The direction the barrels face before being thrown indicates who they will target. The barrels must be hammered, which can cause their contents to be sent back towards the enemies' side of the field and cause damage.

Both forms of Broozer receive a Power boost when they are attacked, including first strikes but not counterattacks. They also share a barrel attack where they drop a barrel in front of themselves and ram into it, causing it to fly into their target, and then follow it for an arm-flailing hit. The barrel's trajectory depends on whether it is a paper barrel or not. If the barrel matches the Broozer, it must be jumped just after it is bumped. If a normal Broozer hits a paper barrel, it soars over the target's head, and so is dodged by not jumping. If a Paper Broozer hits a normal barrel, it gets barely nudged forwards, and is basically pushed along the ground. Either way, the Broozer itself must be jumped over to complete the dodge and counter.

Names in other languages

Template:Foreignname

Trivia

  • Broozer is derived from the word "bruiser" and "Boo", the ghost enemy.

References

  1. ^ Nintendo Power New Super Mario Bros. guide

Template:BoxTop

Template:ML:PJ