Super Smash Bros. for Wii U: Difference between revisions
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![[File:SSB4 WiiU SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]] (''[[Super Mario Maker]]'') [[File:Mario_Emblem.png|30px]] | ![[File:SSB4 WiiU SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]] (''[[Super Mario Maker]]'') [[File:Mario_Emblem.png|30px]] | ||
|A stage based on ''Super Mario Maker'' and | |A stage based on ''Super Mario Maker'' and was released on September 30, 2015. | ||
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![[Pirate Ship]] (''The Legend of Zelda: Wind Waker'') [[File:Zelda_Emblem.png|30px]] | |||
|A returning stage from ''Super Smash Bros. Brawl'' and was released on September 30, 2015.| | |||
|align="center"| | |align="center"| | ||
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Revision as of 06:34, September 30, 2015
Super Smash Bros. for Wii U is the fifth installment of the Super Smash Bros. series, and was developed by Sora Ltd. and Bandai Namco Games.[1] While this game and Super Smash Bros. for Nintendo 3DS were developed simultaneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.
Gameplay
Template:MoreImages Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed[2]. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.
Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.
The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.[3] Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.[3]
Customization/cross-connectivity
- Main article: Equipment
Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.[4]
Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[5]; alternatively, players can download the "Smash Controller" application off the Nintendo 3DS eShop to use their system as a controller[6].
8-Player Smash
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. In this special game mode, most stages are restricted when five or six players are playing and even more when seven or eight are playing.[3]
Smash Tour
Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. After all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.[3]
Games & More
Special Orders
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand[7]. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose some of their rewards.[3]
Events
Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.[3]
Classic
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0.
Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.
When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.
There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where he/she must KO twenty Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher.
Level | Intensity | Wager | Final Battle |
---|---|---|---|
Effortless | 0.0 to 0.9 | 55 to 100 | Master Hand |
Easy | 1.0 to 1.9 | 5 to 50 | Master Hand |
Standard | 2.0 to 2.9 | 0 to 72 | Master Hand |
Tougher | 3.0 to 3.9 | 80 to 188 | Master Hand and Crazy Hand |
Challenging | 4.0 to 4.9 | 200 to 335 | Master Hand and Crazy Hand |
Heatin' Up | 5.0 to 5.9 | 350 to 530 | Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow) |
Extra Spicy | 6.0 to 6.9 | 550 to 775 | Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow) |
Infernal | 7.0 to 7.9 | 800 to 1205 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow) |
White Hot | 8.0 to 8.9 | 1250 to 2105 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
Nothing Harder! | 9.0 | 2200 | Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) |
All-Star
Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the reversed fighting order; in the beginning, players face the characters that debuted first, later finishing with the oldest fighters in the game.[3]
* - Only available in the full All-Star mode.
** - Downloadable character. Only available as an opponent in this mode after downloading, but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.
*** - Downloadable stage. Only available in this mode after downloading.
Stadium
Just like in the Nintendo 3DS version, three stadium games are playable. Home-Run Contest follows the same rules as in the previous installment but with an option to compete with four players. Target Blast now has three stages to play with instead of one, up to four players can participate, and the bomb is bigger in the second round, resulting a bigger explosion when that happens. Multi-Man Smash remains the same as in the Nintendo 3DS version.
Vault
Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version however, players can also view the games' promotional trailers, ending movies for the fighters, as well as play Masterpieces.
Trophies
- Main article: List of trophies in Super Smash Bros. for Wii U
There are a total of 716 trophies in the Wii U version. In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria, such as game series (Paper Mario, New Super Mario Bros.) or specific games (Super Mario Galaxy, Super Mario Galaxy 2).[3]
Masterpieces
Masterpieces from Super Smash Bros. Brawl returns as a feature exclusively in the Wii U installment. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game, if it is available on the service.
The following is a list of the Masterpieces:
- Super Mario Bros.
- Super Mario Bros.: The Lost Levels
- Wrecking Crew
- Kirby's Dream Land
- Kirby's Adventure
- Kirby Super Star
- The Legend of Zelda
- Zelda II: The Adventure of Link
- Fire Emblem: Shadow Dragon and the Blade of Light (Japan only)
- Super Mario World
- Super Mario Kart
- Dr. Mario (Game Boy)
- Yoshi
- Mega Man 2
- F-Zero
- Pilotwings
- Pac-Man
- Balloon Fight
- Donkey Kong
- Punch-Out!!
- Metroid
- Super Metroid
- Kid Icarus
- EarthBound
Online Play
This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like Mario Kart 8 it can only be used between battles.[3] When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.
Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.
Playable characters
Including DLC characters, this installment features a total of 53 playable characters, counting the three types of Mii Fighter as one character. These consist of 37 veterans and 16 newcomers. Certain characters from previous Super Smash Bros. games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters.
Mewtwo returns from Super Smash Bros. Melee as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game.[8] It was released as a paid download later on for those who did not register both versions.[9] In addition, two more characters returned from previous installments as downloadable characters, namely Roy from Super Smash Bros. Melee and Lucas from Super Smash Bros. Brawl. Ryu from the Street Fighter series made his debut appearance as the 53rd playable character. DLC characters do not have any custom special moves.
NOTE: Characters in italics are newcomers.
Other characters
Character movesets
- F.L.U.D.D. (Mario attack)
- Toad (Peach attack)
- Mechakoopa (Bowser Jr. attack)
- Shadow Mario (Bowser Jr.'s Final Smash)
- Navi (Link taunt)
- Phantom (Zelda attack)
- Gordo (King Dedede attack)
- Chrom (Robin's Final Smash)
- Pikmin (Olimar attack)
- Lloid (Villager attack)
- Tom Nook (Villager's Final Smash)
- Timmy and Tommy Nook (Villager's Final Smash)
- Rush (Mega Man attack)
- Mega Man X (Mega Man's Final Smash)
- Mega Man Volnutt (Mega Man's Final Smash)
- MegaMan.EXE (Mega Man's Final Smash)
- Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
- Wild Gunman (Duck Hunt attack and Final Smash)
- Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
- Galaga (Pac-Man attack and taunt)
- Galaxian (Pac-Man taunt)
- Gaplus (Pac-Man taunt)
- Mappy (Pac-Man taunt)
- Pooka (Pac-Man taunt)
- King (King & Balloon) (Pac-Man taunt)
- Souvalou (Xervious ship) (Pac-Man taunt)
- Boscononian (Pac-Man taunt)
- Hero (Tower of Duraga) (Pac-Man taunt)
- Hero (Dragon Buster) (Pac-Man taunt)
- Sky Kid (Pac-Man taunt)
- Rally-X Car (Pac-Man taunt)
- Unknown beholder-like creature (Pac-Man taunt)
- Unknown fuzzy troll-like creature (Pac-Man taunt)
- Don-chan (Pac-Man taunt)
- Dunban (Shulk's Final Smash)
- Riki (Shulk's Final Smash)
Stage cameos
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Stage bosses
- Nabbit (Mushroom Kingdom U)
- Yellow Devil (Wily Castle)
- Ridley/Meta Ridley (Pyrosphere)
- Metal Face (Gaur Plains)
- Master Hand[13]
- Crazy Hand
- Master Core
Stages
It has been requested that this article be rewritten. Reason: the writing is informal and substandard (tagged on 16:52, 16 December 2014 (EST))
Both versions have different stages with a few exceptions. The Nintendo 3DS version features 34 stages, while there is 47 for the Wii U version, making a total of 81 stages between both. The Wii U version mostly features stages based on games released on home consoles, while the 3DS version mostly features stages based on games released on handheld systems.[2] In the Nintendo 3DS version, each stage has only two tracks that can play, whereas the Wii U version has a comprehensive list similar to My Music from Super Smash Bros. Brawl. Additionally, players can toggle between playing on "Final Destination" variations of most stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.
Stage | Description | Songs | Maximum # of players | ||||
---|---|---|---|---|---|---|---|
Normal | Omega | ||||||
Normal Stages | |||||||
Battlefield [14] |
The iconic and original stage that is Battlefield is very straightforward, with a base platform and three stationary platforms set in a sky of floating ruins and architecture. It keeps things simple, with more focus on ground game than tactical options. |
|
8 | 8 | |||
Big Battlefield[14] |
When 8 players are present, the double-sized Big Battlefield will be a better option to fight on than the regular Battlefield. Only then can madness truly ensue, thanks to more tactical options with the extra platforms. It still makes for a great starter stage like its smaller counterpart. | 8 | 8 | ||||
Final Destination[14] |
Like previous installments, Final Destination is a very simple stage, consisting of a single platform with no distractions or gimmicks. Also, every other stage can be played on a "Final Destination" form, represented by an omega symbol. |
|
4 | 4 | |||
Mushroom Kingdom U [11] (New Super Mario Bros. U) |
This stage is based on various levels from New Super Mario Bros. U. On top of varied areas of different layouts and various obstacles found in other levels, Kamek appears to change the scenery, as well as Nabbit, who traps characters in his bag. |
|
4 | 8 | |||
Mario Galaxy [14] (Super Mario Galaxy) |
Designed after the Gateway Galaxy, this stage stays true to its origin of Super Mario Galaxy by having altered gravity, allowing for more unique battle tactics. It features elements from the Super Mario Galaxy games in the background. |
|
8 | 8 | |||
Delfino Plaza[3] (Super Mario Sunshine) |
This stage, returning from Super Smash Bros. Brawl, has players travelling across the Isle Delfino's main town, Delfino Plaza, from Super Mario Sunshine, where they'll fight on various areas around the plaza, from several islands to on top of the Shine Gate. |
|
4 | 4 | |||
Mario Circuit[3] (Mario Kart 8) |
This Mario Circuit is inspired by the gravity-defying variation from Mario Kart 8, modelled after a Möbius strip. It is a travelling stage, moving between locations of the track, from the side to even the inner straightaway. Shy Guys sometimes appear on the road from above, and act as obstacles. |
|
4 | 4 | |||
Mario Circuit (Brawl)* [3] (Mario Kart series) |
This stage returns from Super Smash Bros. Brawl. Despite its name, it seems to be based on Figure-8 Circuit from Mario Kart DS. Shy Guys appear on both sides of the stage, and attack characters if touched. |
|
8 | 8 | |||
Luigi's Mansion* [3] (Luigi's Mansion) |
A returning stage from Super Smash Bros. Brawl, based on the titular mansion from Luigi's Mansion. The mansion itself isn't very strong, as the support poles can be broken, but it will eventually repair itself. |
|
8 | 8 | |||
Jungle Hijinxs [3] (Donkey Kong Country Returns) |
A stage based on the Jungle from Donkey Kong Country Returns. Unique to this stage is the feature of dual plane battles - fighting can take place between the foreground and the background. Characters move between them through Launch Barrels, but players can't use them commonly, due to a temporary flame status that can blow up any of the cannons. |
|
4 | 8 | |||
Kongo Jungle 64*** [15] (Donkey Kong Country) |
A returning stage from Super Smash Bros. and Super Smash Bros. Melee. Based on Donkey Kong Country, this is a fairly simple stage with a few angled platforms, as well as Launch Barrels on either side of the stage. |
|
8 | 8 | |||
75m* [3] (Donkey Kong) |
This stage returns from Super Smash Bros. Brawl. Based on the 75m level from the Donkey Kong game originally released in arcades during 1981, it features many ladders, platforms, and obstacles. The retro Donkey Kong found here will even occasionally send springs from the left side to act as obstacles. |
|
8 | 8 | |||
Skyloft[14] (The Legend of Zelda: Skyward Sword) |
A stage based on one of the most prominent locations in The Legend of Zelda: Skyward Sword. It is a travelling stage, moving between various locations in Skyloft, from resident homes to on top of the Light Tower to the Statue of the Goddess. |
|
4 | 4 | |||
Bridge of Eldin* [3] (The Legend of Zelda: Twilight Princess) |
A stage which returns from Super Smash Bros. Brawl. Based on a location from The Legend of Zelda: Twilight Princess, the bridge acts as a main platform with two walk-outs. It can be occasionally broken, adding a temporary pit to the mix. |
|
8 | 8 | |||
Temple** [3](The Legend of Zelda series) |
A stage which had previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl. The stage is based on generic temples from The Legend of Zelda series, and in comparison to other stages, it is quite large, an interesting parallel to the size of said temples. |
|
8 | 8 | |||
Pyrosphere [14] (Metroid: Other M) |
Based on a location from Metroid: Other M. Enemies from that game occasionally appear and interfere with the battle. Ridley himself appears to interfere, but will join a player's side if attacked enough. |
|
8 | 8 | |||
Norfair* [3] (Metroid series) |
This stage is based on a location from Metroid, and returns from Super Smash Bros. Brawl. Lava occasionally rises up, in which case the player can attempt to enter a capsule that appears for protection. |
|
8 | 8 | |||
Woolly World[16] (Yoshi's Woolly World)[3] |
A stage based on the released Wii U title, Yoshi's Woolly World. The stage moves between places, varying platform locations with each transfer, all with a soft and fabric-like texture. |
|
4 | 4 | |||
Yoshi's Island** [3](Super Mario World) |
A stage returning from Super Smash Bros. Melee and Super Smash Bros. Brawl. Based on Yoshi's Island as it appears in Super Mario World, it features many elements from that game, with a sloped design and Turning Blocks acting as platforms until attacked. |
|
8 | 8 | |||
The Great Cave Offensive [3] (Kirby Super Star) |
Based on the underground labyrinth from Kirby Super Star, this is the largest stage in the game, with many different obstacles and objects that can be used. If a character touches a lava point at 100% damage or higher, they will be instantly KO'd. |
|
8 | 8 | |||
Halberd* [14] (Kirby Super Star) |
A stage returning from Super Smash Bros. Brawl. It circles around Meta Knight's Halberd ship. The platform can even land on the ship, where its Combo Cannon becomes an obstacle in of itself, either shooting a laser and grabbing opponents with its arm. |
|
4 | 8 | |||
Orbital Gate Assault (Star Fox: Assault)[17][3] |
A stage based on the Orbital Gate from the Star Fox series, specifically during the Aparoid invasion from Star Fox Assault. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated. |
|
4 | 4 | |||
Lylat Cruise* [3] (Star Fox series) |
A returning stage from Super Smash Bros. Brawl. It is a fairly simple stage with some platforms, and remains stationary throughout the match. However, the fighters are on the back of a ship, and will tilt the layout throughout the match. |
|
8 | 8 | |||
Kalos Pokémon League [3] (Pokémon X and Pokémon Y)[14] |
This stage is based on the Kalos region's take on the Pokémon League, a reoccurring location in the Pokémon series, featuring the main hall and Blazing, Ironworks, Flood, and Dragonmark chambers. Each chamber features obstacles themed to their Pokémon types, and Legendary Pokémon who will change up the battle at times. |
|
4 | 8 | |||
File:Estadio Pokémon 2 SSBWiiU.png Pokémon Stadium 2* (Pokémon series) |
A returning stage from Super Smash Bros. Brawl. The layout constantly changes, and the hazards change depending on the current "type" variation the stage is on. |
|
8 | 8 | |||
Port Town Aero Dive* [3] (F-Zero series) |
A stage that returns from Super Smash Bros. Brawl. It moves around an F-Zero themed track, with cars occasionally appearing as obstacles. |
|
4 | 4 | |||
Onett** (EarthBound) |
This stage previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl and is based on the town area from Earthbound. It is one of the smaller stages, and cars will rapidly appear, which serve as obstacles. |
|
8 | 8 | |||
Coliseum[18] (Fire Emblem series) |
A stage based on a generic Coliseum from the Fire Emblem series. At first glance, it appears to be a very simple stage, but a large platform will, at some point, rise from the ground. |
|
4 | 4 | |||
Castle Siege* (Fire Emblem series) |
A returning stage from Super Smash Bros. Brawl. It moves between phases, each having a different platform layout. |
|
8 | 8 | |||
Flat Zone X (Game & Watch) |
A combination of the Flat Zone stage from Super Smash Bros. Melee and the Flat Zone 2 stage from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. As such, it features elements from both of those stages. |
|
6 | 8 | |||
Palutena's Temple [14] (Kid Icarus: Uprising) |
A large stage based on a location from Kid Icarus: Uprising. It features many platforms and hazard that characters must negotiate. Pit, if present on the stage, is also able to communicate with Palutena and Viridi to get advice on his opponents. |
|
8 | 8 | |||
Skyworld* [3] (Kid Icarus) |
A returning stage from Super Smash Bros. Brawl. The platforms present on the stage can be temporarily broken, allowing players to fall through them while broken. |
|
6 | 8 | |||
Gamer (Game & Wario) |
A stage based on one of the games that can be played in Game & Wario. 5-Volt constantly appears, and any characters caught in her gaze will be launched. Players can used the layout to hide from her when she is present, however. |
|
4 | 8 | |||
Garden of Hope[14] (Pikmin 3) |
A stage based on a location from Pikmin 3. As well as featuring many platforms, a Peckish Aristocrab will occasionally appear to destroy some of the structures present. Though, some Pikmin will come soon after to repair them. |
|
4 | 8 | |||
Town and City[14] (Animal Crossing: City Folk) |
A stage based on both the player's town and the city from Animal Crossing: City Folk. It moves between the two locations, with the characters and background changing respectively. The stage itself is quite simple, with few platforms. The time of day is affected by the Wii U system's built-in clock. |
|
8 | 8 | |||
Smashville* (Animal Crossing: Wild World) |
A returning stage from Super Smash Bros. Brawl. It is similar to Town and City in design, but does not feature the city background (as this stage is based on Animal Crossing: Wild World, which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock. |
|
8 | 8 | |||
Wii Fit Studio[14] (Wii Fit) |
A stage based on the Wii Fit series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses, and platforms designed after Wii Balance Boards. |
|
8 | 6 | |||
Boxing Ring[14] (Punch-Out!!) |
A stage based on the Punch-Out!! series. The edges of the ring section of the stage act as springs, and can be used to get to the stage's top. The light fixture present can damage players as it falls. |
|
4 | 4 | |||
Gaur Plain (Xenoblade Chronicles) |
Based on the area from Xenoblade Chronicles, the stage is a widely opened area with a multitude of platforms. Metal Face will attack fighters at night, and can destroy the platforms. |
|
8 | 8 | |||
Duck Hunt[19] (Duck Hunt) |
A stage based on the game Duck Hunt. If ducks are attacked, they are "shot", and the dog in the background holds them up afterwards. The trees present on the stage act as platforms. |
|
8 | 8 | |||
Wrecking Crew[3] (Wrecking Crew) |
This stage stays true to its origin of the NES game, Wrecking Crew, though with a big overhaul in design. The bombs, the falling floors, or the barrels can trap characters temporarily and the bombs in particular can destroy the floors. |
|
4 | 8 | |||
Pilotwings[14] (Pilotwings)[20] |
A stage based on two areas from the Pilotwings series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original Pilotwings, before shifting onto the modern yellow bi-plane from Pilotwings Resort. |
|
4 | 4 | |||
Wuhu Island[3] (Wii Sports Resort) |
A stage taking place on Wuhu Island; a location which first appeared in Wii Sports Resort. It is a travelling stage, with altering layouts respectively. |
|
4 | 4 | |||
Windy Hill Zone[14][3] (Sonic Lost World) |
A medium-sized stage, based on the first area from the Lost Hex, found in Sonic Lost World. It features many different types of platforms, including a large wheel with rotating platforms. |
|
8 | 8 | |||
Wily Castle[14] (Mega Man 2) |
A stage based on Wily Castle from the Mega Man series (although this iteration appears to be specifically based on Mega Man 2). The Yellow Devil will appear at points, and interfere with the battle. |
|
4 | 8 | |||
Pac-Land (Pac-Land) |
A stage based on the game PAC-LAND. It is a scrolling stage, moving between locations from said game. |
|
6 | 4 | |||
Extra Stages | |||||||
Dream Land (64)***[3] (Kirby series) |
A stage returning from Super Smash Bros. and Super Smash Bros. Melee as paid-for DLC. It is based on the main location of the Kirby series. It is Kirby, Meta Knight, and King Dedede's homeland. Whispy Woods appear here and occasionally blows wind to push any characters off the stage. Bronto Burts and King Dedede appear in the background of the stage. |
|
8 | 8 | |||
Suzaku Castle[3] (Street Fighter II) |
|
8 | 8 | ||||
Miiverse[3] (Miiverse) |
A stage available as free DLC from the 1.0.8 version. It is based on Miiverse (Nintendo's social website service), and posts from players can be displayed in the stage's background. This stage can't be played online. |
|
4 | 4 | |||
Peach's Castle (64)*** (Super Mario 64) |
A stage returning from Super Smash Bros. and released July 30, 2015. This stage has a tower with a moving board and a thin, pass-through platform, as well as two slanted platforms hovering in mid-air. A bumper is situated above the stage and can knock unwary players around the stage. |
|
8 | 8 | |||
Hyrule Castle (64)*** (The Legend of Zelda series) |
A stage returning from Super Smash Bros. and released on July 30, 2015. This stage plays out on the top of the castle, featuring a flat area to the left, floating platforms in the middle, and an undercover area to the right. Every 30 seconds, a whirlwind appears, able to catch players and fire them up into the air, which can KO them at high percentages. |
|
8 | 8 | |||
Super Mario Maker (Super Mario Maker) |
A stage based on Super Mario Maker and was released on September 30, 2015. | ||||||
Pirate Ship (The Legend of Zelda: Wind Waker) |
* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.
Unlocking criteria
Criteria | |
---|---|
Kongo Jungle 64 | Clear the "The Original Heavyweights" Event |
Pokemon Stadium 2 | Clear the "When Lightning Strikes" Event |
Flat Zone X | Break 100 blocks in Trophy Rush as Mr. Game & Watch |
Smashville | Clear the "Playing Tricks" event |
PAC-LAND | Play all maps in Smash Tour |
Duck Hunt | Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash |
Items
Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U feature many new items. Both versions feature the same types of items.[21]
Normal items
75 items, 26 of which are new, appear in the games.
New items
Returning items
Assist Trophies
In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.
New Assist Trophies
Returning Assist Trophies
Pokémon
Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. 40 different species are featured, of which 23 are new.
New Pokémon
Returning Pokémon
Reception
Super Smash Bros. for Wii U has received critical acclaim, praising its variety of modes and character selection.
Reviews | |||
---|---|---|---|
Reviewer, Publication | Score | Comment | |
Jose Otero, IGN | 9.8/10 | Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they’re hooked, it draws them in deeper with a set of great modes and tempting rewards. There’s just so much here, and I’ve rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don’t see a reason to stop playing Super Smash Bros. for Wii U for a long time. | |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 92 | ||
GameRankings | 92.39% |
Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America.[42] Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.
Updates
1.0.1
Release date: November 21, 2014
On the same day as the release of the game, update version 1.0.1 was released for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.[43]
Replay data that was created before this update will be rendered unplayable.
1.0.2
Release date: January 29, 2015
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.[44]
1.0.6
Release date: April 15, 2015[45]
The third update for Super Smash Bros. for Wii U was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the Nintendo eShop to purchase downloadable content. The update also adds Share mode to Super Smash Bros. for Wii U, allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.[45] The update also adds six additional Ω versions of stages to 8-Player Smash mode.
The update is required to use any purchased downloadable content.
1.0.7
Release date: April 23, 2015
For the game's fourth update, a glitch in interpreting Global Smash Power for Mewtwo was fixed that prevented players from accessing Online, since the data was interpreted as invalid.
1.0.8
Release date: June 14, 2015
The fifth game update allows for the game to receive the latest set of downloadable content. The Miiverse stage, along with Dreamland N64 has been added into the game, and individual communities have been created for every character allowing users to post comments to cheer that fighter on. Various other gameplay adjustments have also been made.
1.0.9
Release date: July 2, 2015
This update simply makes unspecified gameplay changes.[46]
1.1.0
Release date: July 30, 2015
The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.[47]
Downloadable content
Nine downloadable features have been confirmed thus far, consisting of five stages and four playable characters. Mewtwo was released in April 2015; owners of both versions that registered the games in Club Nintendo received the DLC for free. Lucas, Roy and Ryu were released in June 2015. The stages Miiverse, Dream Land (64) and Suzaku Castle were also released in June 2015, with Peach's Castle (64) and Hyrule Castle (64) planned for a later date.
amiibo
Super Smash Bros. for Wii U natively features amiibo support, and is the first Wii U game to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[48] Every time an amiibo competes in battle, it increases its level and battle stats[49], the highest level being fifty.[50] Its moves are also customizable.[49] The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[51]
Soundtrack
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was distributed exclusively to Club Nintendo members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015.[52] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[3]
Pre-release and unused content
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing.[53] However, remnants of their chant in the game can be found through a glitch.[54]
Glitches
- Main article: List of Super Smash Bros. for Wii U glitches
Template:Conjecturaltext
In The Mushroom Kingdom U stage if Yoshi loses his last stock he can get stuck inside of Nabbit. The egg will stay inside of Nabbit until he leaves the stage. The details of this glitch are still unknown. [55]
Gallery
Wii U version logo
Names in other languages
External links
References
- ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
- ^ a b YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza. Posted to YouTube by Nintendo (October 23, 2014). Retrieved October 23, 2014.
- ^ [1]
- ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon. Retrieved September 15, 2014.
- ^ Ishaan. (June 14, 2015.) You Can Now Use Your 3DS To Control Super Smash Bros. for Wii U Without A Copy Of The Game. Siliconera. Retrieved June 15, 2015.
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmFm4h0Pw
- ^ Super Smash Bros Offer
- ^ Nintendo of Europe on Twitter: 'Mewtwo will be available to purchase later in #SmashBros, for those who don't register both versions.'
- ^ http://www.twitch.tv/nintendo
- ^ a b https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF_QCvozw
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlaBO_S5Q
- ^ https://www.youtube.com/watch?v=oRq5bz6ZNYU
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap Cite error: Invalid
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tag; no text was provided for refs namedSmashBrosDirect
- ^ http://www.smashbros.com/us/howto/entry13.html
- ^ [2]
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKleI1-ZZQ
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn1COWN1Q
- ^ [3]
- ^ http://mariopartylegacy.com/2013/08/new-details-regarding-the-pilotwings-stage-in-super-smash-bros/
- ^ http://www.smashbros.com/us/howto/entry5.html
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlIFChT8g
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGLcG3i0w
- ^ http://smashbros-miiverse.com/items
- ^ a b c d e f g h i j http://www.youtube.com/watch?v=vqRNuDK-oL0
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlg-A6DGw
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF6psy0BQ
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlPwyCl0Q
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKljuklzNg
- ^ Cite error: Invalid
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tag; no text was provided for refs namedPalutena
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlk_hY9ow
- ^ [4]
- ^ http://au.ign.com/wikis/super-smash-bros-wii-u-3ds/Daily_Updates
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF28hXM1w
- ^ [5]
- ^ http://smashbros-miiverse.com/items
- ^ http://www.screwattack.com/news/tingle-appears-assist-trophy-upcoming-smash-game
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLqsgn_Q
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLxf9O9A
- ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFtqsdrEA
- ^ http://smashbros-miiverse.com/items
- ^ Karmali, Luke (November 25, 2014). Super Smash Bros. is North America's Fastest-Selling Wii U Game. IGN. Retrieved November 26, 2014.
- ^ How to Update Super Smash Bros. for Wii U. Nintendo Support page. Retrieved November 28, 2014.
- ^ Seedhouse, Alex (January 29, 2015). Super Smash Bros. for Wii U update 1.0.2 now live. Nintendo Insider. Retrieved January 29, 2015.
- ^ a b Nintendo (April 1, 2015). Nintendo Direct 4.1.2015. YouTube. Retrieved April 3, 2015.
- ^ McMinn, Kevin (July 2, 2015). Super Smash Bros. Wii U Update 1.0.9 Available. Nintendo News. Retrieved July 2, 2015.
- ^ Whitehead, Thomas (July 30, 2015). Super Smash Bros. Version 1.1.0 Update is Now Live. Nintendo Life. Retrieved July 30, 2015.
- ^ [6]
- ^ a b https://www.youtube.com/watch?v=odUjMhc6YgU
- ^ [7]
- ^ E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines - IGN
- ^ Super Smash Bros. Offer. Nintendo. Retrieved September 13, 2014.
- ^ Sakurai mentions about the Ice Climbers had trouble developing on the Super Smash Bros. for Nintendo 3DS.
- ^ [8]
- ^ [9]