Kamek's Rocket Rampage: Difference between revisions
mNo edit summary |
Cunningkid (talk | contribs) |
||
Line 14: | Line 14: | ||
Players must damage Kamek by firing rockets at him. Rockets are collected by touching bubbles floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two points, while golden rockets are worth five. Players can shove each other's planes around (but not their rockets) by hitting them with their own plane. Kamek will retaliate by summoning [[Bullet Bill]]s in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up. | Players must damage Kamek by firing rockets at him. Rockets are collected by touching bubbles floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two points, while golden rockets are worth five. Players can shove each other's planes around (but not their rockets) by hitting them with their own plane. Kamek will retaliate by summoning [[Bullet Bill]]s in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up. | ||
As Kamek's health decreases, he summons more Bullet Bills at a time; once his health is down to half, he switches to summoning [[Banzai Bill]]s and [[Amp]]s, which take up much more space and do increased damage (Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by him charging magic in his wand, but he attacks more frequently as the battle goes on. | As Kamek's health decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning [[Banzai Bill]]s and [[Amp]]s, which take up much more space and do increased damage (Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by him charging magic in his wand, but he attacks more frequently as the battle goes on. | ||
The minigame ends once Kamek's HP drops to zero - the player who lands the final blow gains an additional five points. After Kamek is blown into the distance, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame. | The minigame ends once Kamek's HP drops to zero - the player who lands the final blow gains an additional five points. After Kamek is blown into the distance, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame. |
Revision as of 13:24, March 22, 2015
It has been requested that at least one image be uploaded for this article. Remove this notice only after the image(s) have been added.
Template:Newsubject Template:Minigame-infobox Kamek's Rocket Rampage is a boss minigame that appears in Mario Party 10. The boss minigame of Airship Central, it pits the players against Kamek.
Intro
The minigame takes place high in the sky at sunset; as it progresses, the scene will change to night. The players (each manning a small plane) fly through Bowser's airship fleet before Kamek swoops in ahead of them. He laughs as he uses his magic to enlarge himself, beginning the minigame.
Gameplay
Players must damage Kamek by firing rockets at him. Rockets are collected by touching bubbles floating around the screen; once a rocket is collected, it protrudes from the front of the plane and can be fired manually. Normal rockets are worth two points, while golden rockets are worth five. Players can shove each other's planes around (but not their rockets) by hitting them with their own plane. Kamek will retaliate by summoning Bullet Bills in various formations, which can block player shots and damage them on contact. Anyone hit by a Bullet Bill loses a point and drops their equipped rocket, allowing someone else to pick it up.
As Kamek's health decreases, he summons more Bullet Bills at a time; once his health is down to half, he gets angry and switches to summoning Banzai Bills and Amps, which take up much more space and do increased damage (Amps take two points per hit and stun players briefly, while Banzai Bills take three points per hit). All of Kamek's attacks are telegraphed by him charging magic in his wand, but he attacks more frequently as the battle goes on.
The minigame ends once Kamek's HP drops to zero - the player who lands the final blow gains an additional five points. After Kamek is blown into the distance, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame. Template:BoxTop