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Coin Rush: Difference between revisions

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!<center>[[File:NSMB2coinrushicon3.png|70px]]</center><br>[[Gold Classics Pack]]<center>★☆☆☆☆</center><center>Target: 30,000</center><br>
!<center>[[File:NSMB2coinrushicon3.png|70px]]</center><br>[[Gold Classics Pack]]<center>★☆☆☆☆</center><center>Target: 30,000</center><br>
|<center>[[File:GoldClassicPack1.png|200px]]</center><br><center>A level based on 1-1 and 1-2 of ''[[Super Mario Bros]].''</center>
|<center>[[File:GoldClassicPack1.png|200px]]</center><br><center>A level based on World 1-1 and World 1-2 of ''[[Super Mario Bros]].''</center>
|<center>[[File:GoldClassicPack2.png|200px]]</center><br><center>A level based on 1-1 and 1-5 of ''[[Super Mario Bros. 3]].''</center>
|<center>[[File:GoldClassicPack2.png|200px]]</center><br><center>A level based on World 1-1 and World 1-5 of ''[[Super Mario Bros. 3]].''</center>
|<center>[[File:GoldClassicPack3.png|200px]]</center><br><center>A level based on the castle levels of ''Super Mario Bros.'' that also includes an altered version of ''New Super Mario Bros. 2''<nowiki>'</nowiki>s World 1-1.</center>
|<center>[[File:GoldClassicPack3.png|200px]]</center><br><center>A level based on the castle levels of ''Super Mario Bros.'' that also includes an altered version of ''New Super Mario Bros. 2''<nowiki>'</nowiki>s World 1-1.</center>
|}
|}

Revision as of 15:27, January 20, 2013

Coin Rush with Mario
Mario, at World 6-A, in Coin Rush mode.

Coin Rush is a mode in New Super Mario Bros. 2. It can be played only as one player and can be unlocked by clearing either the Castle or the Cannon levels of the first world. In this mode, the player, as Mario or White Raccoon Mario, must race through three random courses without losing a life, and while collecting as many coins as possible. Of course, the players still have access to all the coin-rewarding items from Solo Play mode, such as the Gold Block.

Once players beat World 6-Bowser's Castle in the main game, they are given a Gold Flower in the Item Stock (unless White Raccoon Mario mode is chosen, in which case the Item Stock is empty), which can be used in only one of the three levels. By default, there are only one hundred seconds on the time limit allowed per course; some starts with less than 100 seconds such as World 1-1 (fifty seconds) and the third course in Coin Challenge Pack A (twenty seconds). The players can boost their time limit by collecting + Clocks and making it past Checkpoint Flags.

As aforementioned, losing a single life ends the challenge, since the players cannot collect extra lives. Because of this, collecting one hundred coins does not affect the players' life count, and all 1-Up Mushrooms are replaced by Golden Mushrooms, which give fifty coins (one-hundred if collected by Gold Mario) each. Mario's remaining time is also converted into coins (one coin for every five remaining seconds). The third random course will always be a Tower or a Castle. There are three course packs, and more packs can be downloaded via paid downloadable content at the Nintendo eShop.[1]

The maximum number of coins that can be collected during Coin Rush is 30,000. Once that number is reached, no other coins that are collected is added to the counter. Coin Rush also features StreetPass functionality (see below), which allows Coin Rush players to challenge others' Coin Rush records.

Coin Values

Items

Item Reward as Mario Reward as Gold Mario
Coin 1 coin 1 coin
Golden Mushroom 50 coins 100 coins
First* Star/Moon Coin 10 coins 20 coins
Second* Star/Moon Coin 20 coins 40 coins
Third* Star/Moon Coin 50 coins 100 coins

* - Order of Star Coins collected in a single level.

Enemies/Bosses

Number of enemies defeated consecutively Reward as Gold Mario or from defeating gold enemy Reward from defeating gold enemy as Gold Mario
First defeated enemy 5 coins 10 coins
Second defeated enemy 10 coins 20 coins
Third defeated enemy 15 coins 30 coins
Fourth defeated enemy 20 coins 40 coins
Fifth (or more) defeated enemy 50 coins 100 coins
Number of boss hits Reward as Mario Reward as Gold Mario
First/second hit on boss 0 coins 30 coins
Final hit on boss Coin total multiplied by 2

Flagpole

Height Reward as Mario Reward as Gold Mario
Top of flagpole Coin total multiplied by 2
Lower than top 0 coins 10 to 50 coins*

* - The amount of coins earned from grabbing the flagpole as Gold Mario depends on the height Mario grabbed it (i.e. The higher Mario grabs the pole, the more coins he receives).

Note: If Mario passes through a Flagpole while under the effects of a Mega Mushroom, he'll receive three Golden Mushrooms. However, Mario's coin total can't be multiplied with this maneuver.

Starting Packs

  • Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
  • Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
  • Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.

Course Selections List

Although the courses are selected at random with each Coin Rush run, they're not completely random, as they'll only appear, based on which Coin Rush round the players are in. Additionally, courses from the main game are also picked in the order of one aboveground stage, one underground/underwater/Ghost House stage, and one tower/castle stage, respectively. Below is a list of which courses the players may get for each round.

Course Pack Course 1 Course 2 Course 3
Mushroom Pack
Flower Pack
Star Pack

Note: World 3-B, World 6-Bowser's Castle, and World Star-Castle are never selected. This also applies to all the Rainbow and Cannon courses.

Downloadable Content

Players are able to download additional course packs from the New Super Mario Bros. 2 shop. Each level pack includes three courses not found in the actual game, and costs ¥200 in Japan, £2.00 in the UK, $3.00 in Australia and $2.50 in North America. Because there are only three courses in each pack, the levels are not randomly selected, and instead are played in a fixed order. Two-to-three course packs have been released at a time, and can be bought individually or in a set with a combined price of the costs of each pack. Four sets of DLC packs have been released, with ten course packs having been released total; the Gold Classics Pack was not part of any set, being released in-between to celebrate three billion coins collected instead. The final batch of course packs were released on December 20, 2012.

Before December 20, 2012, the Coin Challenge Packs were the only Coin Rush packs to have leaderboards.

October 2nd, 2012

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
CoinRush I1.png

Gold Rush Pack
★☆☆☆☆
Target: 30,000 coins

Go! Go! Gold Mario Pack; Course 1

A sky level similar to those found in World 5.
Go! Go! Gold Mario Pack; Course 2

A level similar to World 5-A but in a beach area with jumping Cheep-Cheeps.
Go! Go! Gold Mario Pack; Course 3

A tower level with gray Brick Blocks.
CoinRush I2.png

Coin Challenge Pack A
★★★☆☆
Target: 10,000 coins

Challenge the Record Pack A; Course 1

A level similar to World Mushroom-1 with Fire Flower Pipes.
Challenge the Record Pack A; Course 2

A mountain level with platforms that go up or down when the player steps on them.
Challenge the Record Pack A; Course 3

A castle level in a volcano with Sledge Bros..
CoinRush I3.png

Nerve-Wrack Pack
★★★★★
Target: 15,000 coins

Survival Panic Pack; Course 1

A level high in the sky, over a forest, with the entire layout being comprised of Coins and Brick Blocks.
Survival Panic Pack; Course 2

A volcano level where the majority of the layout is comprised of jumping on Paratroopas.
Survival Panic Pack; Course 3

A cannon level where the majority of the layout is comprised of jumping on Bullet Bills.

Notice that this first set of packs was available in North America on October 4th, 2012, two days after the pack released in Europe and Japan.

October 25th, 2012

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushicon.png

Gold Mushroom Pack
★★☆☆☆
Target: 30,000 coins

NSMB2CoinRush10.png

A sky level with forest treetops.
NSMB2CoinRush11.png

A mountain level with an icy ground.
NSMB2CoinRush12.png

A cave level with mushroom platforms.
NSMB2coinrushicon2.png

Coin Challenge Pack B
★★★☆☆
Target: 10,000 coins

NSMB2CoinRush13.png

A Ghost House with blue disappearing/reappearing blocks.
NSMB2CoinRush14.png

A sky level with Bullet Bills and Banzai Bills.
NSMB2CoinRush15.png

An outside volcano level with a castle foreground.

November 27th, 2012

Until the end of January 2013, the Gold Classics pack is free. Starting February, the pack will cost $2.50/£2.

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushicon3.png

Gold Classics Pack
★☆☆☆☆
Target: 30,000

Course 1 of Golden Classic Course Pack (based on World 1-1)

A level based on World 1-1 and World 1-2 of Super Mario Bros.
Golden Classic Course Pack Course 2

A level based on World 1-1 and World 1-5 of Super Mario Bros. 3.
The third course of Gold Classics Pack in New Super Mario Bros. 2

A level based on the castle levels of Super Mario Bros. that also includes an altered version of New Super Mario Bros. 2's World 1-1.

December 5th, 2012

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushiconC.png
Coin Challenge Pack C
★★★☆☆
Target: 10,000 coins

Coin Rush

A beach level with tons of spikes and stars.
Coin Rush

An underground desert level focusing on the Gold Flower.
Coin Rush

A volcano level with a down-going Spine Coaster ride.
NSMB2coinrushicon4.png
Platform Panic Pack
★★★★☆
Target: 15,000 coins

Coin Rush

A Peepa-operated coaster.
Coin Rush

A jungle level with lots of Snake Blocks.
Coin Rush

A castle level with a Spine Coaster ride and loads of Bullet Bills.

December 20th, 2012

This is the last batch of packs for New Super Mario Bros. 2. Notice that this batch of these DLC packs was released in Japan and Australia on December 21, 2012, a day after the release in North America and Europe.

Course Pack
/ Difficulty
/ Target
Course 1 Course 2 Course 3
NSMB2coinrushicon5.png
Mystery Adventures Pack
★★★☆☆
Target: 20,000 coins

File:MyAdPa1.png

A level in a pyramid with multiple themes.
File:MyAdPa2.png

A sky level with a Flying Question Block platform.
File:MyAdPa3.png

A pipe-themed level with many Brick Block platforms, pipes, and Bob-ombs.
NSMB2coinrushicon6.png
Impossible Pack
DANGER!
Target: 100 coins

File:ImPack1.png

First part: An underwater level filled with Cheep-Chomps.
Second part: A sky area with Lakitus, Crowbers, and a spinning raft.
File:ImPack2.png

A tower-themed level, where Fire Chomps and a lot of Firebars must be avoided.
File:ImPack3.png

A castle with quickly-rising Poisoned Water and jumping Grinders.

StreetPass

Coin Rush also features a StreetPass functionality. Upon the completion of a Coin Rush session, the player is allowed to save a record of their run. This record will then be exchanged with other New Super Mario Bros. 2 players via StreetPass. Upon receiving another player's Coin Rush record, the receiving player may challenge the same three stages in the same order to earn more coins than the other player did. The number of coins needed to win is not revealed until the player beats the record. Beating the received record earns the player a Crown Coin.

In addition, each player may save only one of their own records at a time. This is the record that will be sent via StreetPass. Players may overwrite their previous record by either challenging their previous record on the same three stages, or by starting a brand new Coin Rush run. At the end, the player is given the choice to overwrite their previous record.

Names in Other Languages

Template:Foreignname

References

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