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[[File:CoinRush.png|thumb|200px|Mario in World | [[File:CoinRush.png|thumb|200px|Mario in World 6-A in '''Coin Rush''' mode.]] | ||
'''Coin Rush''' is a mode in ''[[New Super Mario Bros. 2]]''. It can only be played with one player. In this mode, the [[player]], as [[Mario]], must race through three random courses without losing one life and while collecting as many [[coin]]s as possible. Of course, the player still has access to all the coin-rewarding items from Solo Play mode, such as the [[Gold Block]]. However, by default, there are only 100 seconds in the [[Time Limit|time limit]] allowed per course. The player can boost their time limit by collecting [[+ Clock]]s and making it past [[Checkpoint Flag]]s. As mentioned before, one single death ends the challenge, since the player cannot collect [[Extra Life|extra lives]]. Because of this, collecting 100 coins does not affect the player's life count, and all [[1-Up Mushroom]]s are replaced by [[Golden Mushroom]]s, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time will also be converted into coins (1 coin for every 5 remaining seconds). The third random course will always be a [[Fortress]] or a [[Castle]]. There are three course packs, and more packs can be downloaded via paid downloadable content on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]].<ref>http://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/</ref> | '''Coin Rush''' is a mode in ''[[New Super Mario Bros. 2]]''. It can only be played with one player. In this mode, the [[player]], as [[Mario]], must race through three random courses without losing one life and while collecting as many [[coin]]s as possible. Of course, the player still has access to all the coin-rewarding items from Solo Play mode, such as the [[Gold Block]]. However, by default, there are only 100 seconds in the [[Time Limit|time limit]] allowed per course. The player can boost their time limit by collecting [[+ Clock]]s and making it past [[Checkpoint Flag]]s. As mentioned before, one single death ends the challenge, since the player cannot collect [[Extra Life|extra lives]]. Because of this, collecting 100 coins does not affect the player's life count, and all [[1-Up Mushroom]]s are replaced by [[Golden Mushroom]]s, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time will also be converted into coins (1 coin for every 5 remaining seconds). The third random course will always be a [[Fortress]] or a [[Castle]]. There are three course packs, and more packs can be downloaded via paid downloadable content on the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]].<ref>http://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/</ref> | ||
Revision as of 14:16, August 21, 2012
Coin Rush is a mode in New Super Mario Bros. 2. It can only be played with one player. In this mode, the player, as Mario, must race through three random courses without losing one life and while collecting as many coins as possible. Of course, the player still has access to all the coin-rewarding items from Solo Play mode, such as the Gold Block. However, by default, there are only 100 seconds in the time limit allowed per course. The player can boost their time limit by collecting + Clocks and making it past Checkpoint Flags. As mentioned before, one single death ends the challenge, since the player cannot collect extra lives. Because of this, collecting 100 coins does not affect the player's life count, and all 1-Up Mushrooms are replaced by Golden Mushrooms, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time will also be converted into coins (1 coin for every 5 remaining seconds). The third random course will always be a Fortress or a Castle. There are three course packs, and more packs can be downloaded via paid downloadable content on the Nintendo eShop.[1]
Coin Values
Items
Item | Reward as Mario | Reward as Gold Mario |
---|---|---|
Coin | 1 coin | 1 coin |
Golden Mushroom | 50 coins | 100 coins |
First* Star/Moon Coin | 10 coins | 20 coins |
Second* Star/Moon Coin | 20 coins | 40 coins |
Third* Star/Moon Coin | 50 coins | 100 coins |
* - Order of Star Coins collected in a single level.
Enemies/Bosses
Number of enemies defeated consecutively | Reward as Gold Mario or from defeating gold enemy | Reward from defeating gold enemy as Gold Mario |
---|---|---|
First defeated enemy | 5 coins | 10 coins |
Second defeated enemy | 10 coins | 20 coins |
Third defeated enemy | 15 coins | 30 coins |
Fourth defeated enemy | 20 coins | 40 coins |
Fifth (or more) defeated enemy | 50 coins | 100 coins |
Number of boss hits | Reward as Mario | Reward as Gold Mario |
---|---|---|
First/second hit on boss | 0 coins | 30 coins |
Final hit on boss | Coin total multiplied by 2 |
Flagpole
Height | Reward as Mario | Reward as Gold Mario |
---|---|---|
Top of flagpole | Coin total multiplied by 2 | |
Lower than top | 0 coins | 10 to 50 coins* |
* - The amount of coins earned from grabbing the flagpole as Gold Mario depends on the height Mario grabbed it (i.e. The higher Mario grabs the pole, the more coins he receives).
Starting Packs
- Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
- Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
- Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.