Animal Antics (Donkey Kong Country 2): Difference between revisions

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In ''Donkey Kong Land 2'', the level is more flat, and only Rambi, Squitter, and Rattly can be found. Therefore, the level does not include the underwater enemies such as Shuries, Flotsams, and Puftups.
In ''Donkey Kong Land 2'', the level is more flat, and only Rambi, Squitter, and Rattly can be found. Therefore, the level does not include the underwater enemies such as Shuries, Flotsams, and Puftups.
==Level Layout==
==Level Layout==
===''Donkey Kong Country 2===
===''Donkey Kong Country 2''===
The Kongs begin the level in an [[Animal Barrel]] that immediately turns them into Rambi. The rhinoceros can find a [[DK Barrel]] behind the start, as well as several Neeks ahead of it, who crawl along large, stair-like platforms. Soon, the animal encounters a red Zinger, who he must jump on in order to cross a section of spikes and reach a small area of ground with some Kaboings on it. There are more spikes ahead of here, and a pair of tall pillars stand above them, with one Zinger on each. The pillars are followed by two more red Zingers, who must be bounced on to cross the remaining spikes. A doorway is located after here, and it leads into an icy cave that begins with a DK Barrel and a small hill leading down to a trio of alcoves. The [[K-O-N-G Letters|letter K]] is above the alcoves, and as the rhino tries to collect it, he must also watch out for a [[kannonball]]-shooting Kannon. After sliding down another icy slope, the Animal Buddy lands in an Animal Barrel suspended over the water.
The Kongs begin the level in an [[Animal Barrel]] that immediately turns them into Rambi. The rhinoceros can find a [[DK Barrel]] behind the start, as well as several Neeks ahead of it, who crawl along large, stair-like platforms. Soon, the animal encounters a red Zinger, who he must jump on in order to cross a section of spikes and reach a small area of ground with some Kaboings on it. There are more spikes ahead of here, and a pair of tall pillars stand above them, with one Zinger on each. The pillars are followed by two more red Zingers, who must be bounced on to cross the remaining spikes. A doorway is located after here, and it leads into an icy cave that begins with a DK Barrel and a small hill leading down to a trio of alcoves. The [[K-O-N-G Letters|letter K]] is above the alcoves, and as the rhino tries to collect it, he must also watch out for a [[kannonball]]-shooting Kannon. After sliding down another icy slope, the Animal Buddy lands in an Animal Barrel suspended over the water.


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[[File:AnimalAntics465.png|thumb|left|200px|Rattly bounces on some red Zingers to cross over the spikes.]]
[[File:AnimalAntics465.png|thumb|left|200px|Rattly bounces on some red Zingers to cross over the spikes.]]
The Auto Fire Barrel blasts the Animal Buddy into another jungle area that is full of spikes. In the Game Boy Advance version of the game only, Rattly can travel to the west of the entrance to this area to find a short path leading over some spikes and red Zingers. On the way across this part of the area, the rattlesnake can find a DK Barrel and a Klampon that is followed by an alcove that contains three Banana Coins and a [[Golden Feather]]. If Rattly travels east from the entrance to this jungle area, he makes his way onto a high piece of land with a Klampon on it. A long area of spikes is ahead of it, but Rattly can safely cross it by bouncing on the red Zingers that fly over the spikes. Some of the Zingers move, while others are stationary. After crossing the spikes, Rattly reaches a [[No Animal Sign]] that turns him into the Kongs and also makes a Banana Coin appear. The heroes must continue through the level by heading into a nearby Auto Fire Barrel, which then shoots them past a pair of red Zingers and onto a high piece of land, where an [[End of Level Target]] sits. If they hit the target, they complete the level. Additionally, if they hit the target immediately after shooting out of a nearby Barrel Cannon, they can win a prize.
The Auto Fire Barrel blasts the Animal Buddy into another jungle area that is full of spikes. In the Game Boy Advance version of the game only, Rattly can travel to the west of the entrance to this area to find a short path leading over some spikes and red Zingers. On the way across this part of the area, the rattlesnake can find a DK Barrel and a Klampon that is followed by an alcove that contains three Banana Coins and a [[Golden Feather]]. If Rattly travels east from the entrance to this jungle area, he makes his way onto a high piece of land with a Klampon on it. A long area of spikes is ahead of it, but Rattly can safely cross it by bouncing on the red Zingers that fly over the spikes. Some of the Zingers move, while others are stationary. After crossing the spikes, Rattly reaches a [[No Animal Sign]] that turns him into the Kongs and also makes a Banana Coin appear. The heroes must continue through the level by heading into a nearby Auto Fire Barrel, which then shoots them past a pair of red Zingers and onto a high piece of land, where an [[End of Level Target]] sits. If they hit the target, they complete the level. Additionally, if they hit the target immediately after shooting out of a nearby Barrel Cannon, they can win a prize.
===''Donkey Kong Land 2===
===''Donkey Kong Land 2''===
[[File:AnimalAntics665.png|thumb|200px|Rambi races through the beginning of the level.]]
[[File:AnimalAntics665.png|thumb|200px|Rambi races through the beginning of the level.]]
The level begins behind an Animal Barrel containing Rambi and a group of bananas forming an arrow pointing to the east. As Rambi, the Kongs must journey in this direction to reach several Neeks that crawl down small stair-like structures. Soon, Rambi travels down a hill with a pair of Kaboings along it. At the bottom of the hill, there is a DK Barrel and a lower ledge that is followed by a small pit with a Zinger above it. Once the rhinoceros crosses this pit, he discovers the letter K and a wider pit that he can only cross by bouncing off of the Zingers above it. If Rambi continues forward, he comes past several Neeks and Kaboings, and then passes a No Animal Sign, which turns him back into the primates.
The level begins behind an Animal Barrel containing Rambi and a group of bananas forming an arrow pointing to the east. As Rambi, the Kongs must journey in this direction to reach several Neeks that crawl down small stair-like structures. Soon, Rambi travels down a hill with a pair of Kaboings along it. At the bottom of the hill, there is a DK Barrel and a lower ledge that is followed by a small pit with a Zinger above it. Once the rhinoceros crosses this pit, he discovers the letter K and a wider pit that he can only cross by bouncing off of the Zingers above it. If Rambi continues forward, he comes past several Neeks and Kaboings, and then passes a No Animal Sign, which turns him back into the primates.
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A Spiny and a No Animal Sign follow here, and once Squitter reaches the sign, he is turned back into the Kongs. If the Kongs climb down a few ledges ahead of here, they discover an Animal Barrel that they must enter to turn into Rattly the Rattlesnake. The snake must begin his portion of the level by crossing a wide pit full of Zingers. As he crosses, he comes up to the letter N. After the snake makes his way over, he can find a banana trail near a Zinger that leads down between two groups of spikes, where a Banana Coin sits. Once the Animal Buddy jumps over the small set of spikes ahead of him and dodges a Zinger, he reaches a rather long pathway with a Kaboing on it. A pit is near here with the letter G above it and another Kaboing after it. If Rattly continues from here, he passes a Spiny and then a long set of spikes with several insect enemies floating over it, including Zingers and Flitters. Almost immediately after passing one more Spiny from here, the snake reaches a No Animal Sign that turns him back into the Kongs. They must finish off the level by heading east and crossing one last pit to discover a spring, which they must jump on to complete the level.
A Spiny and a No Animal Sign follow here, and once Squitter reaches the sign, he is turned back into the Kongs. If the Kongs climb down a few ledges ahead of here, they discover an Animal Barrel that they must enter to turn into Rattly the Rattlesnake. The snake must begin his portion of the level by crossing a wide pit full of Zingers. As he crosses, he comes up to the letter N. After the snake makes his way over, he can find a banana trail near a Zinger that leads down between two groups of spikes, where a Banana Coin sits. Once the Animal Buddy jumps over the small set of spikes ahead of him and dodges a Zinger, he reaches a rather long pathway with a Kaboing on it. A pit is near here with the letter G above it and another Kaboing after it. If Rattly continues from here, he passes a Spiny and then a long set of spikes with several insect enemies floating over it, including Zingers and Flitters. Almost immediately after passing one more Spiny from here, the snake reaches a No Animal Sign that turns him back into the Kongs. They must finish off the level by heading east and crossing one last pit to discover a spring, which they must jump on to complete the level.
==Secrets==
==Secrets==
===''Donkey Kong Country 2===
===''Donkey Kong Country 2''===
====K-O-N-G Letters====
====K-O-N-G Letters====
*K: The letter K floats above some alcoves located shortly before the Kannon at the beginning of the ice area.
*K: The letter K floats above some alcoves located shortly before the Kannon at the beginning of the ice area.
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====Photograph (Game Boy Advance version only)====
====Photograph (Game Boy Advance version only)====
*Almost immediately after passing the letter N, Squawks encounters a pair of Zingers blocking an alcove that contains a photograph. If they collect the item, they are given a picture of Squawks for the thirteenth page of their [[scrapbook]].
*Almost immediately after passing the letter N, Squawks encounters a pair of Zingers blocking an alcove that contains a photograph. If they collect the item, they are given a picture of Squawks for the thirteenth page of their [[scrapbook]].
===''Donkey Kong Land 2===
===''Donkey Kong Land 2''===
====K-O-N-G Letters====
====K-O-N-G Letters====
*K: The letter K is placed after a pit located immediately after the first DK Barrel in the level.
*K: The letter K is placed after a pit located immediately after the first DK Barrel in the level.

Revision as of 13:50, August 1, 2012

Template:Level Animal Antics is the fifth level of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It can be accessed via Klubba's Kiosk in K. Rool's Keep in Diddy's Kong Quest, or next to Gloomy Gulch in Donkey Kong Land 2.

This level is rather different in comparison to others. During it, the Kongs must transform into all five playable Animal Buddies, and cross several different level archetypes. They must travel through jungles, ice caverns, and even bramble areas, with Rambi, Enguarde, Squitter, Squawks, and Rattly. Each of the animals' special abilities are required in these trials. Enemies found in this level include Kaboings, Kannons, Klampons, Neeks, Zingers, Flitters, Mini Neckies, Lockjaws, Flotsams, Shuries and Puftups.

In Donkey Kong Land 2, the level is more flat, and only Rambi, Squitter, and Rattly can be found. Therefore, the level does not include the underwater enemies such as Shuries, Flotsams, and Puftups.

Level Layout

Donkey Kong Country 2

The Kongs begin the level in an Animal Barrel that immediately turns them into Rambi. The rhinoceros can find a DK Barrel behind the start, as well as several Neeks ahead of it, who crawl along large, stair-like platforms. Soon, the animal encounters a red Zinger, who he must jump on in order to cross a section of spikes and reach a small area of ground with some Kaboings on it. There are more spikes ahead of here, and a pair of tall pillars stand above them, with one Zinger on each. The pillars are followed by two more red Zingers, who must be bounced on to cross the remaining spikes. A doorway is located after here, and it leads into an icy cave that begins with a DK Barrel and a small hill leading down to a trio of alcoves. The letter K is above the alcoves, and as the rhino tries to collect it, he must also watch out for a kannonball-shooting Kannon. After sliding down another icy slope, the Animal Buddy lands in an Animal Barrel suspended over the water.

File:AnimalAntics365.png
Enguarde swims through his section of the level.

The barrel turns him into Enguarde, who must begin traveling by entering a wide area full of Shuries, Flotsams, and a few Lockjaws. To the left of this area, there is a hidden room that contains the letter O and several bananas that group together to form the shape of the Rare logo. If the swordfish continues to the east, he passes a large group of Shuries, and then an even larger group of Puftups, many of which explode when approached. Shortly after the animal travels upwards past a few Lockjaws and an alcove containing a Banana Bunch, the water level begins to lower.

The exit of the cave area is nearby, and it leads the swordfish into a jungle area inside of an Animal Barrel, which quickly transforms him into Squitter the Spider. Behind the spider at the beginning of the area, there is a hidden Banana Bunch. A Zinger guarding a DK Barrel is ahead, being followed by a Star Barrel (exclusively in the original version of the game), several Kaboings, and a long area of spikes with a few pillars in it. Each pillar holds a bouncing Kaboing and is circled by a red Zinger. Squitter's web platforms are required to pass this section, and once he does so, he encounters several more Kaboings. Another long area of spikes is not far from here, and this time, there are no pillars of land between the spikes. Therefore, the spider must continue by using his web platforms. On the way across, he meets several Zingers and also approaches a Banana Coin located in a small space among the spikes. Once the spider crosses the area, he discovers an Auto Fire Barrel that shoots him to a bramble area. A Bonus Barrel is hidden on the other side of the wall next to the Auto Fire Barrel.

After the Auto Fire Barrel shoots the spider into the bramble area, he can find a DK Barrel and, in the Game Boy Advance version of the game only, a Star Barrel. Several sharp brambles surround Squitter's path ahead of here, and the animal must use his webs to climb through them. As he travels, several Mini-Neckies swoop down at him and attack. Once he passes these foes, he reaches some wooden boards that hold an Animal Barrel that he must enter to turn into Squawks. Squawks must begin his journey through the area by heading through more brambles as the wind pushes him from left to right. After the parrot passes a Zinger in a wide section, he enters a narrower pathway that contains some red Zingers that float in and out of alcoves. He can find the letter N in an alcove being guarded by a trio of Zingers ahead of here. Another group of Zingers block the way into an additional alcove that, in the Game Boy Advance version of the game, contains a photograph. If the parrot heads east from here, he meets a large group of Flitters and then a DK Barrel in a corner. The wide path below here leads the hero past several red Zingers, one of which that moves back and forth in a horizontal path. If he progresses to the west at the bottom of the area, he finds small groups of Zingers that block his path, as well as a few Banana Coins that float in the corners of the area. Once Squawks flies past a few Zingers that fly in small circles in the narrow pathway, he reaches an Animal Barrel that turns him into Rattly. The rattlesnake must start his portion of the level by first jumping into an Auto Fire Barrel in a narrow passage. A blue Extra Life Balloon is hidden above the gap.

File:AnimalAntics465.png
Rattly bounces on some red Zingers to cross over the spikes.

The Auto Fire Barrel blasts the Animal Buddy into another jungle area that is full of spikes. In the Game Boy Advance version of the game only, Rattly can travel to the west of the entrance to this area to find a short path leading over some spikes and red Zingers. On the way across this part of the area, the rattlesnake can find a DK Barrel and a Klampon that is followed by an alcove that contains three Banana Coins and a Golden Feather. If Rattly travels east from the entrance to this jungle area, he makes his way onto a high piece of land with a Klampon on it. A long area of spikes is ahead of it, but Rattly can safely cross it by bouncing on the red Zingers that fly over the spikes. Some of the Zingers move, while others are stationary. After crossing the spikes, Rattly reaches a No Animal Sign that turns him into the Kongs and also makes a Banana Coin appear. The heroes must continue through the level by heading into a nearby Auto Fire Barrel, which then shoots them past a pair of red Zingers and onto a high piece of land, where an End of Level Target sits. If they hit the target, they complete the level. Additionally, if they hit the target immediately after shooting out of a nearby Barrel Cannon, they can win a prize.

Donkey Kong Land 2

File:AnimalAntics665.png
Rambi races through the beginning of the level.

The level begins behind an Animal Barrel containing Rambi and a group of bananas forming an arrow pointing to the east. As Rambi, the Kongs must journey in this direction to reach several Neeks that crawl down small stair-like structures. Soon, Rambi travels down a hill with a pair of Kaboings along it. At the bottom of the hill, there is a DK Barrel and a lower ledge that is followed by a small pit with a Zinger above it. Once the rhinoceros crosses this pit, he discovers the letter K and a wider pit that he can only cross by bouncing off of the Zingers above it. If Rambi continues forward, he comes past several Neeks and Kaboings, and then passes a No Animal Sign, which turns him back into the primates.

On a lower ledge near here, they can find an Animal Barrel that holds Squitter the Spider. They are required to turn into this spider in order to cross a wide pit just ahead. As the creature crosses this abyss, he encounters several Flitters and a few groups of bananas that form arrows pointing to the east. After Squitter makes his way over the pit, he can find the letter O high in the air around a Zinger, as well as a Kaboing that bounces near a small pit. Two more Kaboings wait to attack on the other side of this pit, and they are followed by a small gap that the spider must cross to reach an additional pit. Once he crosses this pit and the Zinger in it, he finds a DK Barrel and a pair of Zingers that fly in yet another abyss, which is immediately followed by a Kaboing. Soon, Squitter reaches a group of bananas that point to the west over another abyss. After the spider reaches the other side of this obstacle and dodges the many Zingers and Flitters above it, he reaches a platform with the level's Star Barrel on it.

A Spiny and a No Animal Sign follow here, and once Squitter reaches the sign, he is turned back into the Kongs. If the Kongs climb down a few ledges ahead of here, they discover an Animal Barrel that they must enter to turn into Rattly the Rattlesnake. The snake must begin his portion of the level by crossing a wide pit full of Zingers. As he crosses, he comes up to the letter N. After the snake makes his way over, he can find a banana trail near a Zinger that leads down between two groups of spikes, where a Banana Coin sits. Once the Animal Buddy jumps over the small set of spikes ahead of him and dodges a Zinger, he reaches a rather long pathway with a Kaboing on it. A pit is near here with the letter G above it and another Kaboing after it. If Rattly continues from here, he passes a Spiny and then a long set of spikes with several insect enemies floating over it, including Zingers and Flitters. Almost immediately after passing one more Spiny from here, the snake reaches a No Animal Sign that turns him back into the Kongs. They must finish off the level by heading east and crossing one last pit to discover a spring, which they must jump on to complete the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: The letter K floats above some alcoves located shortly before the Kannon at the beginning of the ice area.
  • O: Enguarde should head to the left at the beginning of the underwater area to find a hidden area that contains an alcove holding the letter O.
  • N: As Squawks travels through the bramble area, he reaches a trio of Zingers that block a small alcove containing the letter N.
  • G: When the heroes reach the End of Level Target, they should super-jump off of the ledge to the left to reach the letter G that floats above some red Zingers.

Bonus Level

File:AnimalAntics565.png
Squawks flies through a narrow passage in the Bonus Level.
  • Immediately before Squitter exits the second jungle area of the level, he approaches an Auto Fire Barrel that can shoot him into the bramble section. He should climb over the wall to the right of this barrel to reach a hidden Bonus Barrel, which leads to a Bonus Level. Here, the spider has 35 seconds to defeat the some Zingers scattered through a bramble area. Soon, he reaches an Animal Barrel that he must enter to turn into Squawks and defeat the remaining Zingers. If they defeat all eight Zingers, a DK Coin appears at the top of the area next to an Animal Barrel that turns Squawks back into Squitter. They must grab this before time runs out and without running into any enemies or obstacles.

Golden Feather (Game Boy Advance version only)

  • At the beginning of the third jungle section in the level, Rattly should travel west past several spikes and red Zingers to reach an alcove that contains three Banana Coins and a Golden Feather.

Photograph (Game Boy Advance version only)

  • Almost immediately after passing the letter N, Squawks encounters a pair of Zingers blocking an alcove that contains a photograph. If they collect the item, they are given a picture of Squawks for the thirteenth page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

  • K: The letter K is placed after a pit located immediately after the first DK Barrel in the level.
  • O: At the beginning of Squitter's section, the Animal Buddy crosses a wide pit and then reaches a trail of bananas leading upwards. He must build web platforms to climb upwards here, where the letter O floats.
  • N: As soon as Rattly's section begins, the snake travels over a pit with the letter N above it.
  • G: The letter G can be found above a small pit that is placed shortly before the end of Rattly's section of the level.

Bonus Level

  • To find the Bonus Level, Squitter must travel downwards with his web platforms through the abyss located immediately before the Star Barrel. When he makes it to the bottom-right corner of the gap, he can discover a small alcove that he must enter to find a Bonus Barrel. It can shoot him to a Bonus Level, where he needs to build more web platforms to collect 23 stars that are scattered around the area. If he collects them all within the time limit of 40 seconds, a DK Coin appears for him to grab within the remaining time. If he fails to collect it before time runs out, he is sent back to the main level empty-handed.

Trivia

  • This level is the only area with Brambles, but not the brambles background.

Gallery

Names in Other Languages

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