N64 DK's Jungle Parkway: Difference between revisions
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{{Foreignname | {{Foreignname | ||
|Jap=DK ジャングルパーク | |Jap=DK ジャングルパーク | ||
|JapR=DK | |JapR=DK Janguru Pāku | ||
|JapM=DK Jungle Park | |JapM=DK Jungle Park | ||
|Spa=Jungla de DK | |Spa=Jungla de DK |
Revision as of 23:57, January 1, 2012
Template:Racecourse DK's Jungle Parkway is a race course in the Special Cup of Mario Kart 64. It is Donkey Kong's home track in the game. When racers go off-course, "restless natives", as the instruction booklet calls them, will throw stones at them. Who these "natives" are is unknown. A cruise boat named Mario floats around the river in the jungle. The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
The course was remade in Mario Kart Wii, with some differences. Characters are now riding the cruise boat, the water is orange instead of blue, and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it. The Dash Panel at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the panel acts similar to the cannon in DK Mountain where the player will always make it across, even when shrunk. Also, the island in the middle of the river now has Piantas on it, unlike the Nintendo 64 version.
The name of the course was originally written written as D.K.'s Jungle Parkway in Mario Kart 64. When the course reappeared Mario Kart Wii the name slightly changed. It became DK's Jungle Parkway without dots after the D and K.
The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the Virtual Console release.
Gallery
Nintendo 64
- DK'sJungleParkway.png
The icon on the menu.
- D.K.'s Jungle Parkway (arieal).jpg
An aerial view of the course.
Wii
- D.K.'s Jungle Parkway.PNG
DK's Jungle Parkway in Mario Kart Wii.
- MarioKartWii-DKJungleParkway3.png
The bridge leading to the cave.
- MarioKartWii-DKJungleParkway4.png
The cave interior.
Competitions
In Mario Kart Wii, a competition took place on this track. Players had to do a GP race against Donkey Kong and Diddy Kong, who were both riding on bikes. The two Kongs had access to infinite Bananas, which would cause players to spin out. This competition was the first competition of August 2008. It was later repeated as the second competition of December 2009.
Instruction Manual Description
The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful -- should you leave the course, the restless natives will "voice" their complaints by throwing stones at you.
Names in Other Languages
Trivia
- In the Nintendo 64 version, when the player flies off the ramp that crosses the river, the ferry boat cannot be collided with.
- In the Nintendo 64 version, if the player is hit by stones thrown by the "natives" while doing a Time Trial, they can't save any ghost data for this track.