Hot-Head Hop: Difference between revisions

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{{construction|by June 7, 2011}}
{{level
{{level
|title=Hot-Head Hop
|title=Hot-Head Hop
|image=[[Image:Hothead65.jpg|280px]]
|image=[[Image:Hothead65.jpg|230px]]
|code=2 - 1
|code=2 - 1
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|notes=This is the first level ever featuring Squitter the Spider.  It is also the first level to feature Klampons and Krocheads.
|notes=This is the first level to feature Squitter the Spider.  It is also the first level to feature Klampons and Krocheads.
|before=[[Topsail Trouble|<<]]
|before=[[Topsail Trouble|<<]]
|after=[[Kannon's Klaim|>>]]
|after=[[Kannon's Klaim|>>]]
}}
}}
'''Hot-Head Hop''' is the sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is the first area of [[Crocodile Cauldron]] in ''Donkey Kong Country 2: Diddy's Kong Quest'' and [[Krem Cauldron]] in ''Donkey Kong Land 2''.
'''Hot-Head Hop''' (alternately named '''Hothead Hop''' in ''[[Donkey Kong Land 2]]'') is the sixth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''Donkey Kong Land 2''. It is the first area of [[Crocodile Cauldron]] in ''Donkey Kong Country 2: Diddy's Kong Quest'' and the first level of [[Krem Cauldron]] in ''Donkey Kong Land 2''.
 
The level takes place inside a volcano, and the Kongs must use [[Krochead]]s as stepping stones in order to cross rivers of lava. This level also marks [[Squitter]]'s first appearance, and he'll prove himself useful for reaching and completing bonus areas, as well as the [[DK Coin]]. [[Klampon]]s make their debut here as well. Other enemies include [[Neek]]s, [[Klobber]]s, [[Zinger]]s and [[Kruncha]]s.


This level takes place inside of a volcano, and the [[Kong]]s must use [[Krochead]]s as stepping stones in order to cross rivers of lava inside of it. This level also marks [[Squitter the Spider|Squitter the Spider's]] first appearance, who proves himself useful by helping [[Diddy Kong|Diddy]] and [[Dixie Kong]] reach and complete [[Bonus Level]]s and grab the level's [[DK Coin]]. The spider also assists them by defeating enemies in their way and creating web platforms to cross pits. [[Klampon]]s make their debut here as well. Other enemies include [[Neek]]s, [[Klobber]]s, [[Zinger]]s and [[Kruncha]]s.
==Level Layout==
==Level Layout==
===''Donkey Kong Country 2===
===''Donkey Kong Country 2===
Line 17: Line 17:


When the monkeys safely reach land from here, they can find [[Squitter]], whom they can ride on. Then they must continue forward, defeating a few Neeks on the way. The group eventually finds a small abyss with the letter N above it. Once this is crossed using the Krochead in the fire, they need to climb up the path, watching out for enemies. There is a short trail of bananas to follow downward. The animals must jump down and collect them, then land on the Krochead and bounce to solid ground. There is a [[Zinger]] in the way, so the heroes must be careful. They should then move on, jumping on some red Krocheads on the way to bounce them to the next section of land, while watching out for a Zinger again. Later on, the group should find a large gap. They can choose to enter the barrels nearby and get shot to the other side, or use Squitter's webs to walk across. Either direction, the heroes should end up on solid ground and cross a "No Squitter" sign, which makes Squitter disappear. Finally, the monkeys can bounce off the last Krochead and finish the level.
When the monkeys safely reach land from here, they can find [[Squitter]], whom they can ride on. Then they must continue forward, defeating a few Neeks on the way. The group eventually finds a small abyss with the letter N above it. Once this is crossed using the Krochead in the fire, they need to climb up the path, watching out for enemies. There is a short trail of bananas to follow downward. The animals must jump down and collect them, then land on the Krochead and bounce to solid ground. There is a [[Zinger]] in the way, so the heroes must be careful. They should then move on, jumping on some red Krocheads on the way to bounce them to the next section of land, while watching out for a Zinger again. Later on, the group should find a large gap. They can choose to enter the barrels nearby and get shot to the other side, or use Squitter's webs to walk across. Either direction, the heroes should end up on solid ground and cross a "No Squitter" sign, which makes Squitter disappear. Finally, the monkeys can bounce off the last Krochead and finish the level.
===''Donkey Kong Land 2===
===''Donkey Kong Land 2===
The Kongs must begin this level by going forward and jumping across the two Krocheads in the fire. After that, they need to continue up and avoid a few different kinds of enemies, such as a Neek, a Klampon, and a Klobber. The monkeys should eventually reach a part of the level where there is a raised piece of land and two Klampons in their way. They must simply defeat these hazards and move on. There is a Kruncha on the way that the Kongs must also watch out for. Then, the apes must hop onto the Krocheads sticking in the fire. The last Krochead bounces both of the Kongs over a Zinger and back to flat land. The group must move on and fight some enemies, where they should see a box with Squitter in it. Once they ride on top of the spider, they need to break open the [[Star Barrel]].  
The Kongs must begin this level by going forward and jumping across the two Krocheads in the fire. After that, they need to continue up and avoid a few different kinds of enemies, such as a Neek, a Klampon, and a Klobber. The monkeys should eventually reach a part of the level where there is a raised piece of land and two Klampons in their way. They must simply defeat these hazards and move on. There is a Kruncha on the way that the Kongs must also watch out for. Then, the apes must hop onto the Krocheads sticking in the fire. The last Krochead bounces both of the Kongs over a Zinger and back to flat land. The group must move on and fight some enemies, where they should see a box with Squitter in it. Once they ride on top of the spider, they need to break open the [[Star Barrel]].  


Halfway through the level, the animals must jump across several Krocheads, who eventually bounce them back to land. Then, the group should keep moving east and watch out for Klampons and other enemies on the way. Once this is done, they have to hop on another Krochead and walk up some steep sections of land. Here, they must avoid some enemies and cross the "No Squitter" sign, making Squitter disappear. Without the spider, the Kongs need to continue on, where they jump on more Krocheads and also avoid a Zinger. Land is reached shortly after, but the monkeys then have to jump back on more Krocheads. When the monkeys are back on solid ground, they must keep going east and jump up all the steep hills, then jump down and get on more Krocheads. Afterwords, the small group must move forward and hop off a spring, leading out of the level.
Halfway through the level, the animals must jump across several Krocheads, who eventually bounce them back to land. Then, the group should keep moving east and watch out for Klampons and other enemies on the way. Once this is done, they have to hop on another Krochead and walk up some steep sections of land. Here, they must avoid some enemies and cross the "No Squitter" sign, making Squitter disappear. Without the spider, the Kongs need to continue on, where they jump on more Krocheads and also avoid a Zinger. Land is reached shortly after, but the monkeys then have to jump back on more Krocheads. When the monkeys are back on solid ground, they must keep going east and jump up all the steep hills, then jump down and get on more Krocheads. Afterwords, the small group must move forward and hop off a spring, leading out of the level.
==Secrets==
==Secrets==
===''Donkey Kong Country 2===
===''Donkey Kong Country 2===
====Bonus Level(s)====
====K-O-N-G Letters====
*Near the middle of the level, Diddy and Dixie should find a place with two [[Klampon]]s and a raised piece of land. There are a few treasure chests nearby. The Kongs need to break open one of these chests by hitting an enemy with it. One box should contain a [[Kannonball]]. They must carry it across all the Krocheads to the cannon on a flat piece of land. When the Kannonball is put in the cannon, it glows, and if the Kongs walk in, they are transported to a Bonus Level. Here, they must jump off several Krocheads and collect stars. When all 60 stars are obtained, the [[Kremkoin]] appears.
*K: If the primates break open a treasure chest located at the beginning of the level, they can find the letter K.
*A little while after Squitter is obtained, the Kongs should find two bananas right next to each other. Using the spiders web abilities, they must jump up to those bananas on a web, where more bananas can be seen. If the group climbs higher than that, the Bonus Barrel should be found. Once in the Bonus Level, they animals find bananas in the formation of an arrow pointing strait up. They must follow that arrow, and use Squitters special webs to climb up in that direction. The Kremkoin is located at the top of the screen.
*O: Immediately after the heroes pass the second DK Barrel, they can find a raised piece of land with a Klampon on it. The letter O is above this piece of land.
*Right before the "No Squitter" sign, a couple of Klampons are found with a [[Bonus Barrel]] above them in plain view. It is too high to jump to, but Squitter's web ability can be used to climb up in the air and reach it. Even without the spider, though, the monkeys can [[Team-up]] and throw each other up into the barrel. In the Bonus Level, they animals must use Squtter's special ability again and reach the other end of the stage. It should be noted that Squitter appears at the beginning of the special level to ride on if the monkeys don't have him. Once on the other end, the Kremkoin can be reached.
*N: The letter N is located above the first pit form Squitter's Animal Crate.
 
*G: Near the end of the level, the Kongs can find the letter G high above a Kruncha, who marches near a large pit that can be crossed with some Auto Fire Barrels.
====Bonus Levels====
*Immediately after the second DK Barrel in the level, Diddy and Dixie can find a place with two Klampons and a raised piece of land. There are a few treasure chests in this area. If they break open the chest in front of the raised piece of land, a kannonball is revealed that they must carry ahead with them. After they take the kannonball across a few pits with Krocheads and along a few small platforms, one of which that holds a Klampon, they come up to a solid platform with a kannon on it. If they load up the kannon with the kannonball and then walk inside of it, they are blasted into a Bonus Level, where they must jump off of several Krocheads in a pit to collect 60 stars placed high in the air. If all of the stars are obtained within 20 seconds, a [[Kremkoin]] appears to grab within the remaining time.
*Shortly after the letter N, the Kongs should find two bananas placed right next to each other immediately after a pit containing Krocheads. Using the Squitter's web abilities, they must climb up to these bananas with some web platforms to find more bananas in the air. If they make their way towards these bananas, a Bonus Barrel is put into view. It leads to a Bonus Level, where the animals can find bananas in the formation of an arrow pointing straight up. They must follow this arrow by using Squitter's special webs to climb up in that direction. The Kremkoin is at the top of the area for them to grab within 20 seconds.
*Immediately before Squitter's No Animal Sign, a couple of Klampons can be found with a Bonus Barrel above them. The barrel can be reached either with the primates' Team-up move, or with Squitter's web abilities. The special barrel leads to a Bonus Level, where they must use Squtter's special web-creating ability to cross a pit within the time limit of 20 seconds. If Squitter is not with the Kongs when they first enter the bonus, they can find him at the beginning of the Bonus Level. Once the primates cross the pit, they can find a Kremkoin that they must grab with the remaining time to win the Bonus Level.
====DK Coin====
====DK Coin====
*The level's [[DK Coin]] is found directly above Squitter's crate. When the Kongs get the spider, they must use his webs to climb up. The coin is surrounded by several bananas to get.
*The level's [[DK Coin]] is located directly above Squitter's crate. When the Kongs get the spider, they must use his webs to climb upwards to the coin, which is surrounded by many bananas.
 
====Golden Feather (Game Boy Advance version only)====
====Golden Feather (GBA Only)====
*After passing the second set of Knocheads, the Kongs can find a treasure chest on the ground. If they throw it at an enemy, such as the nearby Klobber, it breaks open, revealing a [[Golden Feather]]. After they collect it once, the feather is replaced by a Banana Bunch in later playthroughs of the course.
*After the second set of Knocheads, there is a treasure chest on the ground. The Kongs should pick it up and throw it at the Klobber nearby. It should break and the level's [[Golden Feather]] should pop out. Once the monkeys collect it, the feather is replaced by a [[Banana|Banana Bunch]] in later playthroughs of the course.
====Photograph (Game Boy Advance version only)====
 
*In the area found shortly after the letter N, the heroes can find a Klobber with a camera icon above its head. If they defeat this foe, they are given a [[photograph]] of a Klobber for the first page of their [[scrapbook]].
====Photograph (GBA Only)====
===''Donkey Kong Land 2===
*When the monkeys ride on Squitter, they should head past the letter N to find the way to the second Bonus Barrel. There, they should head a little more eastward to find a Klobber. With his webs, Squitter must shoot the foe. Once the Klobber is defeated, the group is awarded with a photograph. This grants them with another picture for Wrinkly's scrapbook.
====K-O-N-G Letters====
 
====Bonus Levels====
===Donkey Kong Land===
*Near the beginning of the level, the Kongs can find two Klampons that march under a formation of bananas that form an arrow pointing to the west. They can discover a Bonus Barrel up in that direction, but it is too high to jump up to. They should briefly leave this area and travel ahead to find Squitter, and then come back. The spider's webs can be used to reach the barrel, which leads to a Bonus Level. In the Bonus Level, the group must use Squitter's webs to reach the other side of a wide abyss within 20 seconds. The Kremkoin is on the other side of the stage, and they must grab it within the time limit in order to complete the bonus successfully.
====Bonus Level(s)====
*Shortly after passing the letter N, the group can discover a kannonball next to a Klampon. They must carry the ball across some Krocheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level, where they must defeat four Klampons along a curvy path within 20 seconds. If they are all beat within the time limit, a Kremkoin appears at the end of the area to grab with the remaining time.
*Near the start of the level, the Kongs should see two Klampons, as well as bananas in the formation of arrows. They should see a [[Bonus Barrel]] up in that direction, but it is too high to jump up to. The monkeys should briefly leave the barrel and get Squitter farther on, then come back. The spider's webs can be used to reach the barrel. In the Bonus Level, the group must use Squitters webs to reach the other side of a big abyss. The Kremkoin is on the other side of the stage.
*Near the end of the level, the group should see a [[Kannonball]] next to a Klampon. They must carry the ball across some Krocheads and up steep hills, where a [[cannon]] can be found. They should put the Kannonball in, and then walk into the cannon, which  transports them into a Bonus Level. In the special level, the heroes must defeat four Klampons. When they are all beat, the Kremkoin appears.
 
====DK Coin====
====DK Coin====
*Once the Kongs obtain Squitter, they must use his webs to climb diagonal to the right. They should see a Zinger, along with the [[DK Coin]] right next to it. The group can easily defeat the bee, and then grab their coin.
*Once the Kongs obtain Squitter, they must use his webs to climb to the right near the top of the area, as directed by a group of bananas that form an arrow. After they pass a Zinger in the air, they come up to the DK Coin.
 
==Gallery==
<center><gallery>
File:Hothead6565.jpg|The Kongs ride on Squitter.
File:Squitteradventure65.jpg|Squitter and the gang on a web.
File:HotHeadHopGBA165.PNG|The Kongs jump towards some Krocheads in the Game Boy Advance version of the game.
</gallery></center>
==Names in Other Languages==
==Names in Other Languages==
{{foreignname
{{foreignname
Line 53: Line 57:
|Ger=Lava-Samba
|Ger=Lava-Samba
|GerM=Lava Samba}}
|GerM=Lava Samba}}
==Gallery==
<center><gallery>
Image:Hothead65.jpg|Diddy Kong running through the level.
Image:Hothead6565.jpg|The Kongs ride on [[Squitter]].
Image:Squitteradventure65.jpg|Squitter and the gang on a web.
</gallery></center>
<br clear=all>
<br clear=all>
{{DKC2}}
{{DKC2}}

Revision as of 11:31, June 4, 2011

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by June 7, 2011.

Template:Level Hot-Head Hop (alternately named Hothead Hop in Donkey Kong Land 2) is the sixth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the first area of Crocodile Cauldron in Donkey Kong Country 2: Diddy's Kong Quest and the first level of Krem Cauldron in Donkey Kong Land 2.

This level takes place inside of a volcano, and the Kongs must use Krocheads as stepping stones in order to cross rivers of lava inside of it. This level also marks Squitter the Spider's first appearance, who proves himself useful by helping Diddy and Dixie Kong reach and complete Bonus Levels and grab the level's DK Coin. The spider also assists them by defeating enemies in their way and creating web platforms to cross pits. Klampons make their debut here as well. Other enemies include Neeks, Klobbers, Zingers and Krunchas.

Level Layout

Donkey Kong Country 2

From the start of the level, the heroes need to go east, watching out for a Klobber on the way. They must then hop onto the Krocheads in the fire and make their way back to land. After the monkeys beat a few enemies, such as a Klobber, they can hop onto more Krocheads in the fire. The third Krochead bounces the Kongs up to higher land, where there is another Klobber to avoid. Afterwords, they need to jump back onto more Krocheads sticking out of the fire. One-by-one, the monkeys can be flung to each Krochead until a large section of land is reached. Once they Kongs pass the few enemies there, they should hop onto more Krocheads, who bounces the heroes to smaller parts of ground, and then to a large part of land, where a cannon can be seen. Then the group must get onto even more Krocheads, who bounce them to the Star Barrel.

When the monkeys safely reach land from here, they can find Squitter, whom they can ride on. Then they must continue forward, defeating a few Neeks on the way. The group eventually finds a small abyss with the letter N above it. Once this is crossed using the Krochead in the fire, they need to climb up the path, watching out for enemies. There is a short trail of bananas to follow downward. The animals must jump down and collect them, then land on the Krochead and bounce to solid ground. There is a Zinger in the way, so the heroes must be careful. They should then move on, jumping on some red Krocheads on the way to bounce them to the next section of land, while watching out for a Zinger again. Later on, the group should find a large gap. They can choose to enter the barrels nearby and get shot to the other side, or use Squitter's webs to walk across. Either direction, the heroes should end up on solid ground and cross a "No Squitter" sign, which makes Squitter disappear. Finally, the monkeys can bounce off the last Krochead and finish the level.

Donkey Kong Land 2

The Kongs must begin this level by going forward and jumping across the two Krocheads in the fire. After that, they need to continue up and avoid a few different kinds of enemies, such as a Neek, a Klampon, and a Klobber. The monkeys should eventually reach a part of the level where there is a raised piece of land and two Klampons in their way. They must simply defeat these hazards and move on. There is a Kruncha on the way that the Kongs must also watch out for. Then, the apes must hop onto the Krocheads sticking in the fire. The last Krochead bounces both of the Kongs over a Zinger and back to flat land. The group must move on and fight some enemies, where they should see a box with Squitter in it. Once they ride on top of the spider, they need to break open the Star Barrel.

Halfway through the level, the animals must jump across several Krocheads, who eventually bounce them back to land. Then, the group should keep moving east and watch out for Klampons and other enemies on the way. Once this is done, they have to hop on another Krochead and walk up some steep sections of land. Here, they must avoid some enemies and cross the "No Squitter" sign, making Squitter disappear. Without the spider, the Kongs need to continue on, where they jump on more Krocheads and also avoid a Zinger. Land is reached shortly after, but the monkeys then have to jump back on more Krocheads. When the monkeys are back on solid ground, they must keep going east and jump up all the steep hills, then jump down and get on more Krocheads. Afterwords, the small group must move forward and hop off a spring, leading out of the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: If the primates break open a treasure chest located at the beginning of the level, they can find the letter K.
  • O: Immediately after the heroes pass the second DK Barrel, they can find a raised piece of land with a Klampon on it. The letter O is above this piece of land.
  • N: The letter N is located above the first pit form Squitter's Animal Crate.
  • G: Near the end of the level, the Kongs can find the letter G high above a Kruncha, who marches near a large pit that can be crossed with some Auto Fire Barrels.

Bonus Levels

  • Immediately after the second DK Barrel in the level, Diddy and Dixie can find a place with two Klampons and a raised piece of land. There are a few treasure chests in this area. If they break open the chest in front of the raised piece of land, a kannonball is revealed that they must carry ahead with them. After they take the kannonball across a few pits with Krocheads and along a few small platforms, one of which that holds a Klampon, they come up to a solid platform with a kannon on it. If they load up the kannon with the kannonball and then walk inside of it, they are blasted into a Bonus Level, where they must jump off of several Krocheads in a pit to collect 60 stars placed high in the air. If all of the stars are obtained within 20 seconds, a Kremkoin appears to grab within the remaining time.
  • Shortly after the letter N, the Kongs should find two bananas placed right next to each other immediately after a pit containing Krocheads. Using the Squitter's web abilities, they must climb up to these bananas with some web platforms to find more bananas in the air. If they make their way towards these bananas, a Bonus Barrel is put into view. It leads to a Bonus Level, where the animals can find bananas in the formation of an arrow pointing straight up. They must follow this arrow by using Squitter's special webs to climb up in that direction. The Kremkoin is at the top of the area for them to grab within 20 seconds.
  • Immediately before Squitter's No Animal Sign, a couple of Klampons can be found with a Bonus Barrel above them. The barrel can be reached either with the primates' Team-up move, or with Squitter's web abilities. The special barrel leads to a Bonus Level, where they must use Squtter's special web-creating ability to cross a pit within the time limit of 20 seconds. If Squitter is not with the Kongs when they first enter the bonus, they can find him at the beginning of the Bonus Level. Once the primates cross the pit, they can find a Kremkoin that they must grab with the remaining time to win the Bonus Level.

DK Coin

  • The level's DK Coin is located directly above Squitter's crate. When the Kongs get the spider, they must use his webs to climb upwards to the coin, which is surrounded by many bananas.

Golden Feather (Game Boy Advance version only)

  • After passing the second set of Knocheads, the Kongs can find a treasure chest on the ground. If they throw it at an enemy, such as the nearby Klobber, it breaks open, revealing a Golden Feather. After they collect it once, the feather is replaced by a Banana Bunch in later playthroughs of the course.

Photograph (Game Boy Advance version only)

  • In the area found shortly after the letter N, the heroes can find a Klobber with a camera icon above its head. If they defeat this foe, they are given a photograph of a Klobber for the first page of their scrapbook.

Donkey Kong Land 2

K-O-N-G Letters

Bonus Levels

  • Near the beginning of the level, the Kongs can find two Klampons that march under a formation of bananas that form an arrow pointing to the west. They can discover a Bonus Barrel up in that direction, but it is too high to jump up to. They should briefly leave this area and travel ahead to find Squitter, and then come back. The spider's webs can be used to reach the barrel, which leads to a Bonus Level. In the Bonus Level, the group must use Squitter's webs to reach the other side of a wide abyss within 20 seconds. The Kremkoin is on the other side of the stage, and they must grab it within the time limit in order to complete the bonus successfully.
  • Shortly after passing the letter N, the group can discover a kannonball next to a Klampon. They must carry the ball across some Krocheads and up some steep hills to reach a kannon. If they insert the kannonball into the kannon and then walk into the object, it blasts them into a Bonus Level, where they must defeat four Klampons along a curvy path within 20 seconds. If they are all beat within the time limit, a Kremkoin appears at the end of the area to grab with the remaining time.

DK Coin

  • Once the Kongs obtain Squitter, they must use his webs to climb to the right near the top of the area, as directed by a group of bananas that form an arrow. After they pass a Zinger in the air, they come up to the DK Coin.

Gallery

Names in Other Languages

Template:Foreignname