Rocket Rush (level): Difference between revisions

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{{construction|by June 5, 2010}}
{{level
{{level
|title=Rocket Rush
|title=Rocket Rush
Line 4: Line 5:
|code=8 - 5 (SNES)<br>9 - 5 (GBA)
|code=8 - 5 (SNES)<br>9 - 5 (GBA)
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]
|game=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]
|notes=The player will need all 85 Bonus Coins to access this level, therefore there are no Bonus Stages here. This is also the final non-boss level of the game.
|notes=The player will need all 85 Bonus Coins to access this level, therefore there are no Bonus Areas here. This is also the final non-boss level of the game.
|before=[[Swoopy Salvo|<<]]
|before=[[Swoopy Salvo|<<]]
|after=N/A
|after=N/A
}}
}}
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'' (forty-sixth in the [[Game Boy Advance]] remake), and the fifth area of [[Krematoa]].
'''Rocket Rush''' is the fortieth [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''. It is also the fifth area of [[Krematoa]]. In the game's [[Game Boy Advance]] remake, it is instead the forty-sixth level of the game, due to the addition of [[Pacifica]].


The Kongs must navigate this cliff side level in a special rocket barrel. For the first half, they must descend to the bottom, conserving fuel so that they don't run out and crash. For the second half, they'll blast up the other side of the cliff, trying to reach the top without running out of fuel. [[Buzz (species)|Buzzes]] are the only enemy here, and in the SNES version of the game, both Green and Red Buzzes can be defeated by simply coming into contact with them. There are no bonus areas in this level.  
The Kongs must navigate this cliff side level in a special Rocket Barrel. For the first half, they must descend to the bottom, conserving fuel so that they don't run out and crash. For the second half, they'll blast up the other side of the cliff, trying to reach the top without running out of fuel. [[Buzz (species)|Buzzes]] are the only enemy here, and in the [[Super Nintendo]] version of the game, both Green and Red Buzzes can be defeated by simply coming into contact with them. There are no [[Bonus Area]]s in this level.  


The Game Boy Advance version is significantly different. Unlike the SNES version, Buzzes can damage the rocket, and the rocket can take two hits before exploding. To defeat Buzzes, the player has to hold A to brake and burn them with the exhaust fire or they can burn them with the fire made when turning left or right. Red Buzzes however, cannot be defeated. The Star Barrel is also absent from the level in the GBA version.  
The Game Boy Advance version is significantly different than in the original version. Unlike the Super Nintendo version, Buzzes can damage the rocket, and the rocket can take two hits before exploding. To defeat Buzzes, the player has to hold A to brake and burn them with the exhaust fire, or they can burn them with the fire made when turning left or right. Red Buzzes however, cannot be defeated. Additionally, the controls for the Rocket Barrel are slightly different. In the original version, holding left would make the Kongs travel to the right, while holding the right button would make them move left. This was switched around in the remake to be like the game's normal controls. The [[Star Barrel]] is also absent from the level in the Game Boy Advance version, adding much more difficulty.
 
==Level Layout==
 
==Secrets==
===DK Coin===


==Trivia==
==Trivia==
*On some copies of the SNES version of the game the 'G' letter is missing from this stage; however, it is in plain sight in the [[Game Boy Advance]] version and [[Virtual Console]] release.
*On some copies of the Super Nintendo version of the game the 'G' letter is missing from this stage; however, it is in plain sight in the [[Game Boy Advance]] version and [[Virtual Console]] release.
*This is the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins. This is because this level does not have any bonus stages. The same is not true in the Game Boy Advance version as an exclamation mark doesn't appear at the end of a level's name when the player got all the Bonus Coins in it.
*This is the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins. This is because this level does not have any bonus stages. The same is not true in the Game Boy Advance version, as an exclamation mark doesn't appear at the end of a level's name when the player gets all of the Bonus Coins in it.
*In the GBA remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player just turns off the game.
*In the Game Boy Advance remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player just turns off the game.
*When Buzzes are hit by the rocket's exhaust in the SNES version, they turn black. However, this effect is not kept in the GBA version.
*When Buzzes are hit by the rocket's exhaust in the Super Nintendo version, they turn black. However, this effect is not kept in the Game Boy Advance version.
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{{DKC3}}
{{DKC3}}

Revision as of 15:50, June 3, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by June 5, 2010.

Template:Level Rocket Rush is the fortieth level in Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the fifth area of Krematoa. In the game's Game Boy Advance remake, it is instead the forty-sixth level of the game, due to the addition of Pacifica.

The Kongs must navigate this cliff side level in a special Rocket Barrel. For the first half, they must descend to the bottom, conserving fuel so that they don't run out and crash. For the second half, they'll blast up the other side of the cliff, trying to reach the top without running out of fuel. Buzzes are the only enemy here, and in the Super Nintendo version of the game, both Green and Red Buzzes can be defeated by simply coming into contact with them. There are no Bonus Areas in this level.

The Game Boy Advance version is significantly different than in the original version. Unlike the Super Nintendo version, Buzzes can damage the rocket, and the rocket can take two hits before exploding. To defeat Buzzes, the player has to hold A to brake and burn them with the exhaust fire, or they can burn them with the fire made when turning left or right. Red Buzzes however, cannot be defeated. Additionally, the controls for the Rocket Barrel are slightly different. In the original version, holding left would make the Kongs travel to the right, while holding the right button would make them move left. This was switched around in the remake to be like the game's normal controls. The Star Barrel is also absent from the level in the Game Boy Advance version, adding much more difficulty.

Level Layout

Secrets

DK Coin

Trivia

  • On some copies of the Super Nintendo version of the game the 'G' letter is missing from this stage; however, it is in plain sight in the Game Boy Advance version and Virtual Console release.
  • This is the only level that has an exclamation mark at the end of the name before getting all the Bonus Coins. This is because this level does not have any bonus stages. The same is not true in the Game Boy Advance version, as an exclamation mark doesn't appear at the end of a level's name when the player gets all of the Bonus Coins in it.
  • In the Game Boy Advance remake, it is possible for the player to do a glitch which will make the Kongs fall off the screen in the Rocket Barrel. Gameplay can only be continued if the player exits the level or if the player just turns off the game.
  • When Buzzes are hit by the rocket's exhaust in the Super Nintendo version, they turn black. However, this effect is not kept in the Game Boy Advance version.