Windy Well (Donkey Kong Country 2): Difference between revisions
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Image: Windy_Well.png|The Kongs float up to another floor. | Image: Windy_Well.png|The Kongs float up to another floor. | ||
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Revision as of 12:05, February 26, 2010
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by February 28, 2010.
Template:DKClevelbox Windy Well is the twenty-ninth level of the game Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is also the second area of K. Rool's Keep.
Taking place in the final mine shaft of the games, the Kongs will notice strong winds that pull them up through the level when they jump. The wind in this level will become very important to the Kongs' quest, as it is needed to reach the top of the shaft. Although helping them though, the wind also can be a disadvantage, as it will not allow them to backtrack when they are at a certain floor. Because of this, they are unable to reach certain Bonus Barrels that are already passed, as well as the DK Coin. Kutlass, Kannons, Krooks, Klobbers, Zingers, Click-Clacks, Flitters, Spinys, a single Klampon, and a single Kruncha all dwell in this mine. In Donkey Kong Land 2, the level is well populated by Zingers, as well as a few Neeks and Spinies.
Level Layout
Donkey Kong Country 2
Donkey Kong Land 2
Secrets
Donkey Kong Country 2
Bonus Level(s)
DK Coin
Golden Feather (GBA Only)
Donkey Kong Land 2
Bonus Level(s)
DK Coin
Gallery
- Windy place65.jpg
Diddy and Dixie near the End of Level Target.
Trivia
- In the Game Boy Advance remake of Donkey Kong Country 2, this level and the next level, Castle Crush, have switched positions, with Clapper's Cavern between them.