Animal Antics (Donkey Kong Country 2): Difference between revisions
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'''Animal Antics''' is the fifth level of the [[Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It can be accessed via [[Klubba's Kiosk]] in [[K. Rool's Keep]]. | '''Animal Antics''' is the fifth level of the [[Lost World]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It can be accessed via [[Klubba's Kiosk]] in [[K. Rool's Keep]]. | ||
==Overview== | |||
This level is rather different in comparison to others. The Kongs must transform into all five playable [[Animal Buddy|Animal Buddies]], and cross several different level archetypes. | This level is rather different in comparison to others. The Kongs must transform into all five playable [[Animal Buddy|Animal Buddies]], and cross several different level archetypes. | ||
*The first section involves getting [[Rambi]] through a jungle. | *The first section involves getting [[Rambi]] through a jungle. | ||
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*The fifth section returns to the jungle, and features [[Rattly]]. | *The fifth section returns to the jungle, and features [[Rattly]]. | ||
Enemies found in this level include [[Kaboing]]s, [[Kannon]]s, [[Klampon]]s, [[Neek]]s, [[Zinger]]s, [[Flitter]]s, [[Mini-Necky]]s, [[Lockjaw]]s, [[Floatsam]]s, [[Shuri]]es and [[Puftup]]s. | Enemies found in this level include [[Kaboing]]s, [[Kannon]]s, [[Klampon]]s, [[Neek]]s, [[Zinger]]s, [[Flitter]]s, [[Mini-Necky]]s, [[Lockjaw]]s, [[Floatsam]]s, [[Shuri]]es and [[Puftup]]s. | ||
==Secrets== | |||
===Bonus Room/DK Coin=== | |||
*At the very end of Squitter's section use webs to go over the wall at the ending, this will lead you to a barrel that launches Squitter to this level's bonus room, wining the game in there will win him the reward of a DK Coin. | |||
<br clear=all> | <br clear=all> | ||
{{DKC2}} | {{DKC2}} |
Revision as of 11:16, July 29, 2009
Template:Level Animal Antics is the fifth level of the Lost World in Donkey Kong Country 2: Diddy's Kong Quest. It can be accessed via Klubba's Kiosk in K. Rool's Keep.
Overview
This level is rather different in comparison to others. The Kongs must transform into all five playable Animal Buddies, and cross several different level archetypes.
- The first section involves getting Rambi through a jungle.
- The second section features Enguarde in an icy cavern.
- The third section pits Squitter in another jungle area.
- The fourth section mainly involves getting Squawks through a windy bramble patch. This is considered one of the hardest parts of the game by many fans of the series.
- The fifth section returns to the jungle, and features Rattly.
Enemies found in this level include Kaboings, Kannons, Klampons, Neeks, Zingers, Flitters, Mini-Neckys, Lockjaws, Floatsams, Shuries and Puftups.
Secrets
Bonus Room/DK Coin
- At the very end of Squitter's section use webs to go over the wall at the ending, this will lead you to a barrel that launches Squitter to this level's bonus room, wining the game in there will win him the reward of a DK Coin.
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