Super Mario Galaxy: Difference between revisions

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Revision as of 05:05, June 30, 2009

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Super Mario Galaxy (Super Mario Wii: Galaxy Adventure in South Korea) is the latest of Mario's 3-D platformers, and the follow-up to Super Mario 64 and Super Mario Sunshine. However, unlike the previous two 3D adventure installments for the Mario series, this game takes place in deep space. Most of the game's levels consist of many small planets and planetoids, while others have bigger planets.

Story

Every hundred years a comet passes over the Mushroom Kingdom and rains down magical stars and stardust. Princess Peach invites Mario to her castle to join in the festivities and receive a special gift. As the citizens of the kingdom are celebrating the centennial event, Bowser attacks the Toads with his airships and freezes them in crystals. He "invites" Peach to the creation of his new galaxy and warps into space with her castle to the center of the universe. When Mario tries to save her, a Magikoopa throws a spell at Mario and sends him to a small planetoid.

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When Mario later wakes up on the small grassy moon, he meets three Star Bunnies, who promise to tell Mario where he is if he catches them. When he does so, they take him to meet Rosalina, who tells Mario that the universe is in great peril after Bowser attacked her "ship", the Comet Observatory, and stole the Power Stars, including the seven Grand Stars. Without these, the Comet Observatory is doomed. Rosalina asks him to rescue the Grand Stars in order to defeat Bowser, who took Peach to the center of the universe. Mario then starts his journey across the galaxies, freeing Power- and Grand Stars. Once five of the Grand Stars are collected, the Comet Observatory becomes a starship and takes Mario to the center of the universe.

Here he defeats Bowser in his brand-new galaxy, retrieves the last Grand Star, and rescues Princess Peach. Without this Grand Star, the sun of Bowser's near-complete galaxy undergoes a supernova and becomes a gigantic black hole. Everything in the universe begins to fall in. The Lumas from the Comet Observatory, including the Luma who had faithfully accompanied Mario, throw themselves into the black hole, in order to neutralize it. The Lumas attack the black hole's singularity, and then it soon disintegrates in a massive explosion. Mario appears in front of Rosalina, who had somehow managed to save him from the cataclysm. She tells him that this is not the end, but a new beginning for the universe, and that the universe is an endless cycle, but one that never repeats itself exactly the same way.

File:Endingscene.PNG
Various characters celebrating after the universe's recreation.

Mario later awakens in the Mushroom Kingdom near Peach's Castle. He sees everyone he's met throughout his adventure (friend and foe alike) celebrating, while Bowser and Peach sit next to him. When he looks in the air, he notices a new galaxy. "Welcome! Welcome new galaxy!" Mario exclaims, as the camera zooms out into space, revealing that his galaxy has been recreated. If the player continues with the file, Rosalina will state to the player that if he or she collects all 120 Power Stars, the player can travel to a new world. If the player finishes the game with 120 stars, a special cutscene plays after the credits. Rosalina and a group of Lumas appear on the planet Mario started on at the beginning of the game. Rosalina says "I'll be watching you from beyond the stars," and flies off to the Comet Observatory. Then, the white Luma is shown to be alive, now residing on the small planet.

This also unlocks the option to play as Luigi.

The Luigi Story goes exactly the same as Mario's. Even the Luigi in Mario's story is still Luigi. The only difference is that the Cosmic Luigi is smarter than the Cosmic Mario. When the player has defeated Bowser again and continues with the Luigi story, Rosalina will again say if Luigi collects all 120 stars, the player can travel to a new world. When the player collected 120, the player can travel to Grand Finale Galaxy, the new world and the same new galaxy Mario saw in the ending movie. The 121st star can be found here. Template:Endspoiler

Gameplay

Controls

File:BStar.PNG
Pull Stars are used by pointing the Star Cursor at them and pressing A.

Super Mario Galaxy has several innovations and additions to the basic Mario 3D game concept. Mario is controlled with the analog stick and can jump with the A button. The Z button works just as the Z trigger did in Super Mario 64. The player uses it to make Mario crouch, do somersaults and do Long Jumps. The C button centers the camera behind Mario, while the D-Pad can adjust the camera angle manually.

The game also uses the motion-sensors of the Wii Remote. The pointer of the Remote appears as the Star Cursor on the screen. The Star Cursor is used to perform a variety of actions, such as using Pull Stars, manipulating Sling Pods, and collecting Star Bits. Shaking the Wii Remote or Nunchuck will make Mario perform a Spin.

File:Spinings.jpg
Mario's Spin move can defeat enemies or activate machines.

By pressing B, players can fire a Star Bit. When enemies are hit by a Star Bit, they are stunned and can be defeated with a touch, releasing Star Bits. Mario can also defeat most enemies by jumping on them, which will create a healing coin. Using the Star Spin to defeat enemies is also possible. The player can use any of these tactics or only one of them during the entire game, as a specific tactic is never required to defeat a regular enemy. Only special enemies such as the Giant Goomba in the Gateway Galaxy might require a Star Spin. Several enemies are, however, much easier to defeat by shooting them than by jumping on them. As in Super Mario Sunshine, Mario can jump on NPCs to gain extra height or annoy them.

A "Co-Star" (Co-op) mode is available, in which the second player controls a second Star Cursor. The extra Star Cursor, unlike the main one, has the power to hold enemies still by pointing at them and holding A, shake bushes by moving the pointer across them, and push certain things around. It can also collect Star Bits and fire them. When the second Star Cursor is pointed at Mario and A is pressed, the second player can make Mario jump. Combining both jump techniques can make Mario jump higher than when only controlled with one controller.

Mario's life meter has been decreased to 3 total. There is no longer a separate health bar for underwater levels which decreases slowly. Instead, Mario has an air meter which decreases and hurts Mario's health when it hits 0. The Life Mushroom replenishes any lost health and adds a second health meter, making Mario's max health six. When Mario's health drops down to 3 again, the effect of the Life Mushroom is lost.

Mario explores a 3D world with planets which have their own gravity. Several levels have arrows which Mario can turn around with a Star Spin, changing the direction of the gravity. The Launch Star allows Mario to launch off of a planet and go flying to the next. There is little or no warning that a boss might be located on the next planet, little indication that Mario may be facing something terrible or something peaceful on where he's headed next, and no loading times and screens. The game also contains side-scrolling levels reminiscent of New Super Mario Bros. with classic enemies such as Thwomps and Piranha Plants. These side-scrolling levels may also contain gravity, allowing Mario to walk on the ceiling.

Levels

File:Egg planet.PNG
The Egg Plant in the Good Egg Galaxy.

Power Stars make a comeback. The goal of the game is to collect 60 stars and defeat Bowser. Similar to Princess Peach's Castle in Super Mario 64 and Delfino Plaza in Super Mario Sunshine, the Comet Observatory acts as the game's hub world. There, Mario can access the galaxies from Domes. New areas in the Comet Observatory become accessible as Mario gains Power Stars and Grand Stars. A minimum number of Power Stars is required to have enough power to go to each multi-star galaxy, single non-Grand Star galaxies with a ? Block icon when locked are bonuses for finishing certain star missions. The game has a level intro for each star, as in Super Mario Sunshine.

In several levels, Mario encounters Luigi, who helps him getting a secret star that Mario could not get alone. Mario receives a letter from Luigi every time Luigi has found a Power Star, including a picture which helps Mario find Luigi. After the main game is finished, Mario can return and collect up to 120 stars. Super Mario Galaxy contains a few different types of stars, including red, green, and comet stars. The Green Power Stars are secret stars which are used to unlock the Trial Galaxies and one Red Power Star appears when Mario returns to the gate, which allows usage of the Red Star in the Observatory.

After finishing a level, Mario's highest score of coins for the galaxy is recorded and the collected Star Pieces are transferred to the Comet Observatory, where Mario can later use them to feed Hungry Lumas. The amount of stars needed to open up each galaxy is listed below, with Star Bits if the galaxy is created by a Hungry Luma.

The Gate

The Terrace

The Fountain

The Kitchen

The Bedroom

The Engine Room

The Garden

Hungry Luma Galaxies

At certain intervals, Hungry Lumas will appear outside of each dome in the Observatory, asking for a high quantity of star bits (Mario or Luigi will be able to use their total stash from all completed star missions, however). They will transform into whole galaxies when fully fed, each with one Power Star.

The Center of the Universe

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The Trial Galaxies

The trial galaxies are slightly more difficult than the other galaxies, and require all 3 Green Power Stars to open up.

The Grand Finale

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Prankster Comets

Main article: Prankster Comet

Prankster Comets are objects which interfere with a Galaxy, giving it an extra attribute. The 30comet stars are obtained by completing special challenges in the larger galaxies, such as speed runs of certain missions, "daredevil" runs (in which Mario's max health is one), racing cosmic clones of Mario or Luigi, and double the speed of enemies. Any one of these (and only one per galaxy) appear at random times in each of the 15 multi-star galaxies. The other 15 are a fifth comet, common to each galaxy that appears after defeating Bowser for the first time, forcing missions where the player must collect 100 Purple Coins.

Forms

Mario regains his ability to gain different abilities via special mushrooms, flowers and stars, similar to Super Mario 64, in which he could obtain the Wing-, Vanish-, and Metal Caps. Mario transforms in the these forms with the stated items:

File:BeeMario.jpg File:BooMario.jpg File:Ice Mario.jpg Fire Mario
Bee Mario,
with the Bee Mushroom
Boo Mario,
with the Boo Mushroom
Ice Mario,
with the Ice Flower
Fire Mario,
with the Fire Flower
File:Springmario.jpg File:SMG RainbowMario.jpg File:Flying Mario Artwork.jpg
Spring Mario,
with the Spring Mushroom
Rainbow Mario,
with the Rainbow Star
Flying Mario,
with the Red Star

Characters

Mario encounters many new and old characters in his adventure through the galaxies. Many of these are met in one or more galaxies, but others, such as Rosalina, are found on the Comet Observatory.

Enemies

File:Drybonessmg.jpg
Mario collapsing a Dry Bones in the Dusty Dune Galaxy.

The game has old enemies such as Goombas from Super Mario Bros. and round Goombas from Super Mario World, enemies which make their 3D debut such as Magikoopas and Dry Bones, as well as new enemies, which include the Electrogoombas and Mandibugs.

New Enemies

Returning Enemies

Bosses

The boss characters.

Fifteen bosses are in the game. Some of them are fought more than once. These numbers count comet battles as separate.

  1. Dino Piranha x1
  2. King Kaliente x2
  3. Bugaboom x1
  4. Megaleg x1
  5. Kamella x3
  6. Tarantox x1
  7. Topmaniac x2
  8. Bouldergeist x1
  9. Major Burrows x1
  10. Baron Brr x1
  11. Undergrunt Gunner x3
  12. Kingfin x1
  13. Fiery Dino Piranha x1
  14. Bowser Jr. x1
  15. Bowser x3

Items

In Mario's new adventure, he uses many new and returning items that give him moves he's never had before.

Mini-Games

File:SMG Manta.jpg
The first surfing level, Surfing 101 in the Loopdeloop Galaxy.

All except Bob-Omb Blasting can be found in the Trial Galaxies.

Unlockable Secrets

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Once the player beats the game and gains 120 stars as Mario, he or she can go back to Rosalina and ask to fight Bowser again. Once Bowser is re-defeated, the Player unlocks the option to play as Luigi. He is slightly faster and jumps a bit higher than Mario, but he has less traction, and the Cosmic Luigi stars are more difficult to obtain, due to Cosmic Luigi using shortcuts and techniques not used by Cosmic Mario. Luigi's Star Spin also takes slightly longer to re-charge, and he has less air capacity than his brother. Luigi also loses air for every time he uses the Star Spin underwater. Once the player beats the game and collects 120 stars as Luigi, the 121st star becomes available.

When playing through the game as Luigi, the stars that required Mario to meet Luigi still feature a non-playable Luigi, bringing up the issue of two Luigis in the game. When the playable Luigi first saves the non-playable one from the Ghostly Galaxy, Luigi dismisses his rescuer merely as someone in the universe who happens to look like him. When Luigi rescues himself afterwards, the lost Luigi refers to him as "me" (for example, "I knew I could rely on... me!"). Rosalina dismisses the two as twins. At first, they appear to be exactly the same. However, if one looks closely at them, one will notice the playable Luigi is wearing lighter green clothes and is slightly shorter.

If the player collects 9999 Star Bits along with 120 stars, all the coconuts in the game turn into watermelons, though a total 6000 star bits must be fed to the Hungry Lumas to get 7 of those stars.

Letter

After getting the 121st star from the Grand Finale Galaxy, a mail Toad will give the player a letter and it will be sent to the Wii Message Board.

The letter will say:

Dear (player's name),

Congratulations! We would like to send you a galaxy sized thanks for saving all the Power Stars and playing to the very end.

Until next time; The Super Mario Galaxy staff

Template:Endspoiler

Super Mario Galaxy Original Soundtrack

There has also been a Super Mario Galaxy: Original Soundtrack that is exclusive to Club Nintendo subscribers in Japan and Club Nintendo members in Europe.

Reception and Sequel

Famitsu Magazine has given Super Mario Galaxy a score of 19/20. To put that in perspective, Super Mario Sunshine was given 37/40 and Super Mario 64 39/40. The Official Nintendo Magazine UK gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new features and classic features. Australia's longest-running unofficial multi-format gaming magazine - Hyper, scored the game 97 out of 100, tied for the highest score ever given in the history of the magazine, running since 1993. Also, it was voted by readers as the Game of the Year for 2007.

At E3 2009, Super Mario Galaxy 2 was announced. This makes the Wii the first console since the Nintendo Entertainment System to feature more than one main Mario series title.

Voice Cast

Media

Artwork

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Box Art

Quotes

For a full list of quotes, see here.

References to Other Games

  • Super Mario 64- Both games begin with a letter being sent from Peach to Mario. Also the third and fourth star mission on the beach bowl galaxy feature a similar bit to Shifting Sands painting in Super Mario 64. (The Tox Boxes) Pushy Walls also return.
  • Super Mario 64 DS- Both games begin with a letter being sent from Peach to Mario.
  • Paper Mario- Both games begin with a letter being sent from Peach to Mario, also Bowser's way of kidnapping Peach (by stealing the whole castle) is reused here.
  • Super Mario Bros. 3- Several pieces of music from this game are remixed here. Airships also return.
  • Super Mario Bros.- Several sprites from this game appear here, as well as a remix of the main theme in Toy Time Galaxy.
  • Pikmin 2- Captain Olimar's ship appears in the Space Junk Galaxy, and it is identical to its appearance in this game.
  • Pokemon- A giant Poke Ball planet cameos.
  • Dr. Mario- A planet shaped like a giant Megavitamin cameos.
  • Luigi's Mansion- When the player first sees Luigi, he is in a Ghost House.
  • Donkey Kong Jungle Beat- The flowers that Donkey Kong flings off of were reused in Super Mario Galaxy. In fact, Party Monkeys were originally going to appear as enemies, but were scrapped for unknown reasons.

References in Later Games

Trivia

  • Surfing 101 and The Galaxy's Greatest Wave have the same functions as Super Mario Sunshine's Ricco Harbor minigame Blooper Safari, with the Manta Ray replacing the Bloopers.
  • People who pre-ordered Galaxy in the US got a small booklet and a commemorative coin with Mario soaring and a Luma on it.
  • By coincidence, the title Super Mario Galaxy was first mentioned in a fan letter written to Nintendo Power by Jimmy Peterford of Glen Cove, New York. The letter in question, which was printed in the December 1991 issue, detailed a fantasy game system called the Raw Power System, which would come bundled with a game titled Super Mario Galaxy, but in Jimmy's words, would be "better known as Super Mario Bros. 24!"
  • Yoshi makes a cameo appearance as a planet in the Space Junk Galaxy. The egg in the Good Egg Galaxy is the same as a Yoshi's, and he can also be selected as the player's icon for a save game.
  • When Mario gets a Grand Star he rides it like a Warp Star, from the Kirby series.
  • A trading card game was released featuring many characters, locations, and items from the game. Template:Refneeded

References


External Links