Slime Climb (Donkey Kong Country 2): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Mercury Mech (talk | contribs) m (Screenshot.) |
No edit summary |
||
Line 12: | Line 12: | ||
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]]. | '''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]]. | ||
Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a [[Snapjaw]] lurks in the water, and must be avoided at all costs. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s | Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a [[Snapjaw]] lurks in the water, and must be avoided at all costs. [[Klomp]]s, [[Klinger]]s, [[Kruncha]]s, [[Klobber]]s, [[Neek]]s, [[Click-Clack]]s[[Flitter]]s, [[Zinger]]s and a single [[Kannon]] all are obstacles in the Kongs' path to the top. | ||
<br clear=all> | <br clear=all> | ||
{{DKC2}} | {{DKC2}} |
Revision as of 04:40, July 11, 2009
Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest, and the fifth area of Krem Quay.
Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-ClacksFlitters, Zingers and a single Kannon all are obstacles in the Kongs' path to the top.