Pipe Land: Difference between revisions

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'''Pipe Land''', also known as the '''Pipe Maze''', is the seventh world in ''[[Super Mario Bros. 3]]''. The overworld map consists of many islands linked by a confusing network of pipes. Just getting from one level to another on the map can prove difficult. The levels themselves often have an even more complex pipe network. [[Mario]] must navigate the maze to get to [[Ludwig Von Koopa]], and defeat him to get back the [[Magic Scepter]] to return the King of Pipe Land to his former self.
'''Pipe Land''', also known as the '''Pipe Maze''', is the seventh world in ''[[Super Mario Bros. 3]]''. The overworld map consists of many islands linked by a confusing network of pipes. Just getting from one level to another on the map can prove difficult. The levels themselves often have an even more complex pipe network. [[Mario]] must navigate the maze to get to [[Ludwig Von Koopa]], and defeat him to get back the [[Magic Scepter]] to return the King of Pipe Land to his former self.


==Level info==
==Brief Level info==


*7-1. Just like in [[Giant Land|World 4]]'s second mini-fortress, Mario goes up to the top to get through.
*7-1: Work up the pipe platforms, dodging [[Piranha Plant]]s and [[Koopa Troopas]] galore along the way.
*7-2. Mushroom House if enough coins are collected
*7-2: Escape the heat and enjoy a plunge in an underground reservoir.
*7-3. Mario can [[Starman]] throughout this level
*7-3: String [[Starman|Starmen]] through the level for a [[1-Up Mushroom|1-Up]] jackpot.
*7-4. Underwater level that scrolls by itself
*7-4: Swift currents threaten to dash Mario against jagged rocks and nasty creatures.
*7-5. Pipe maze level.
*7-5: Take it easy to work quickly and efficiently through the vertical maze of pipes.
*Piranha Garden. Plants; finishing it will give Mario a P-wing
*Piranha Plants: Piranha Plants have overgrown the path. A sharp set of gardening shears would sure come in handy, but Mario must make do with his jumping skills.
*[[World 7 Mini-fortress 1|Mini-fortress]]. See main article
*Fortress: Raid the royal treasury and pull off the biggest heist in [[Mushroom Kingdom]] history. Then put the hurt on [[Boom Boom]].
*7-6. Another pipe maze
*7-6: Only a plumber can navigate a tangled mess of pipes, spikes, and Piranha Plants.
*7-7. Munchers; starman can be used
*7-7: The only hope to cross this acre of man-eating crops is to collect every Starman along the way.
*7-8. Coin room with [[Hammer Mario|Hammer suit]]
*7-8: Bloodthirsty foliage of every kind lie ahead. Weed-whack 'em!
*7-9. Maze
*7-9: Find the way out of a gnarled pipe maze to reach the [[Goal Panel]] before time runs out.
*Mini-fortress: Many enemies
*Mini-fortress: Piranha Plant-infested pipes form the only bridge across a sea of bubbling lava.
*Piranha Garden. This time, Mario gets a mushroom
*Piranha Plants: The tyrannical botanicals appear again! Dodge them and jump all the way to the end.
*Airship. Kill the boss 3 times, but this time Mario will get a message from [[King Koopa|Bowser]], not from the Princess.
*Airship: On an Airship with plenty of moving parts, a battle with the cruelest of the [[Koopa Kids]] looms ahead.
 
==In-Depth==


{{SMB3}}
{{SMB3}}

Revision as of 13:54, November 4, 2006

Pipe Land, also known as the Pipe Maze, is the seventh world in Super Mario Bros. 3. The overworld map consists of many islands linked by a confusing network of pipes. Just getting from one level to another on the map can prove difficult. The levels themselves often have an even more complex pipe network. Mario must navigate the maze to get to Ludwig Von Koopa, and defeat him to get back the Magic Scepter to return the King of Pipe Land to his former self.

Brief Level info

  • 7-1: Work up the pipe platforms, dodging Piranha Plants and Koopa Troopas galore along the way.
  • 7-2: Escape the heat and enjoy a plunge in an underground reservoir.
  • 7-3: String Starmen through the level for a 1-Up jackpot.
  • 7-4: Swift currents threaten to dash Mario against jagged rocks and nasty creatures.
  • 7-5: Take it easy to work quickly and efficiently through the vertical maze of pipes.
  • Piranha Plants: Piranha Plants have overgrown the path. A sharp set of gardening shears would sure come in handy, but Mario must make do with his jumping skills.
  • Fortress: Raid the royal treasury and pull off the biggest heist in Mushroom Kingdom history. Then put the hurt on Boom Boom.
  • 7-6: Only a plumber can navigate a tangled mess of pipes, spikes, and Piranha Plants.
  • 7-7: The only hope to cross this acre of man-eating crops is to collect every Starman along the way.
  • 7-8: Bloodthirsty foliage of every kind lie ahead. Weed-whack 'em!
  • 7-9: Find the way out of a gnarled pipe maze to reach the Goal Panel before time runs out.
  • Mini-fortress: Piranha Plant-infested pipes form the only bridge across a sea of bubbling lava.
  • Piranha Plants: The tyrannical botanicals appear again! Dodge them and jump all the way to the end.
  • Airship: On an Airship with plenty of moving parts, a battle with the cruelest of the Koopa Kids looms ahead.

In-Depth