User:Nintendo101/garden: Difference between revisions

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|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|style="background:white"|[[File:SMBW Screenshot ! Block.jpg|100x100px]]<br>[[! Block]]
|align=left|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms.
|align=left|These blocks appear in courses when Mario has the [[Badge (Super Mario Bros. Wonder)#Boost Badges|Add ! Switches Boost Badge]] equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
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|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
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|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|style="background:white"|[[File:SMBW Screenshot Dotted-Line Block.jpg|100x100px]]<br>[[Dotted-Line Block]]
|align=left|Red and blue transparent blocks that become filled when a nearby [[ON/OFF Switch]] is pressed. Only blocks of the same color as the switch become filled at a time.
|align=left|Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
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|style="background:white"|[[File:SMBW Screenshot Bump Block.jpg|100x100px]]<br>[[Floor (block)]]
|style="background:white"|[[File:SMBW Screenshot Bump Block.jpg|100x100px]]<br>[[Floor (block)]]
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|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|style="background:white"|[[File:SMBW Screenshot ! Switch.png|100x100px]]<br>[[! Switch]]
|align=left|A button that only appears in [[The Midway Trial: Hop to It]] and temporarily activates yellow blocks when pressed.
|align=left|A small ! Switch appears only in the ceiling of a [[sub-area]] in [[The Midway Trial: Hop to It]] and temporarily causes yellow blocks to materialize over [[Spike Trap]]s when struck. A [[large ! Switch]] appears underneath the chin of [[Wonder Bowser]] and striking it causes him damage.
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|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|style="background:white"|[[File:SMBW Screenshot Question Switch.jpg|100x100px]]<br>[[? Switch]]
|align=left|A button that causes a different effect when pressed depending on the level.
|align=left|These switches have different affects depending on the context. On the [[Deep Magma Bog Flying Battleship]], striking them causes columns of yellow blocks to disappear.
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|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|style="background:white"|[[File:SMBW Drillbeacon screenshot.png|100x100px]]<br>[[Beacon (Super Mario Bros. Wonder)|Beacon]]<ref name=treehouse>{{cite|author=[[Nintendo|Nintendo of America]]|title=Nintendo Treehouse: Live - Super Mario Bros. Wonder|date=1 Sept. 2023|url=youtu.be/nq8-ONShIZQ?si=DAmJgECyDyO5BtwE|publisher=YouTube}}</ref>
|align=left|Releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves.
|align=left|Beacons of light release coins or other items when ground pounded or when dug in by [[Drill Mario]]. They appear on the floors or ceilings.
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|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|style="background:white"|[[File:Door knocker SMBW.jpg|100x100px]]<br>[[Handle (Super Mario Bros. Wonder)|Handle]]
|align=left|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and ? Capsules. They resemble those found on [[Mumsy|Mumsies]].
|align=left|Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. [[Mumsy|Mumsies]] and [[Revver]]s have handles on their bodies.
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|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|align=left|A blocks with a clock that activates lights for a limited time. (inc. '''[[spotlight (object)|spotlight]]''')
|align=left|Light-Switches cause nearby [[spotlight (object)|spotlight]]s to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
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|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|align=left|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]].
|align=left|These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and [[dark]]ness.
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|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:SMBW Screenshot P Switch.jpg|100x100px]]<br>[[P Switch]]
|align=left|Activates [[Blue Coin]]s.
|align=left|Striking P Switches causes stretches of [[Blue Coin]]s to materialize for a brief period of time.
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|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|style="background:white"|[[File:SMBW Screenshot Springboard Object (Red).jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|align=left|Red and blue springboards with double springs that can bounce projectiles up when hit from below.
|align=left|The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling [[Hoppo]]s and [[Koopa Shell]]s.
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|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|align=left|A block with a clock that activates [[Dotted-Line Block]]s for a limited time.
|align=left|Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
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|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|style="background:white"|[[File:SMBW Screenshot Topple Rock.jpg|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|align=left|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them.
|align=left|{{wp|Dominoes|Domino}}-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by [[Spike-Ball Mario]] and [[Rrrumba]]s.
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|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:SMBW Flower.png|100x100px]]<br>[[Wilted flower]]<ref>{{cite|quote=You should try and share water with wilted flowers. They'll definitely appreciate the help.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]].
|align=left|Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
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|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|style="background:white"|[[File:SMBW Screenshot Wow Bud.jpg|100x100px]]<br>[[Wow Bud]]
|align=left|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom.
|align=left|Colorful flowers found throughout the [[Flower Kingdom]]. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
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!colspan=3 style="background:#FF7733"|Climbable and transportation objects
!colspan=3 style="background:#FF7733"|Climbable and transportation objects
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|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|align=left|TBW
|align=left|Propeller Flowers that bring Mario to [[Bonus: Coins Galore!]] They appear in a world after receiving a [[Game Over]] or by clearing [[The Final Battle! Bowser's Rage Stage]] once.
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|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|style="background:white"|[[File:SMBW Screenshot Lakitu's Cloud.jpg|100x100px]]<br>[[Lakitu's Cloud]]
|align=left|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]].
|align=left|Rideable clouds that are pumped out of pipes and ridden by [[Lakitu]]s. They can be ridden through the sky for a limited period of time.
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|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:SMBW Screenshot Pole.jpg|100x100px]]<br>[[Pole]]
|align=left|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation. (inc. '''[[Pole Block]]''')
|align=left|Mario can hang down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring [[Pole Block]]s temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
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|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|align=left|Objects that players can grab onto to reach higher parts of levels and aerial sub areas.
|align=left|Propeller Flowers carry Mario to hidden [[sub-area]]s within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
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|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|align=left|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}.
|align=left|Climbable vines that emerge out of struck [[Vine|Vine Block]]s or when water is sprayed on the ground. They can be climbed like [[ladder]]s to reach [[Coin Heaven]]s and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
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!colspan=3 style="background:#FF7733"|Doorways
!colspan=3 style="background:#FF7733"|Doorways
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|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|align=left|Red and blue barriers that are activated by an [[ON/OFF Switch]].
|align=left|Red and blue barriers that are activated by an ON/OFF Switch.
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|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}

Revision as of 23:38, January 30, 2025

Locations

Setting

  • Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
  • Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
  • Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
  • Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one

Courses

Overview

  • Different types of courses:
    • Normal courses
    • Small courses
      • Badge Challenges
      • Wiggler Race
      • KO Arena
      • Break Time!

Table

Characters

Playable characters

Name In-game description Abilities
Mario in the character select from Super Mario Bros. Wonder
Mario
Mario works as a plumber with his little brother Luigi. Can utilize normal power-ups
Luigi in the character select from Super Mario Bros. Wonder
Luigi
While they may be twin brothers, Luigi is taller and slightly younger than Mario.
Princess Peach in the character select from Super Mario Bros. Wonder
Peach
Peach is the princess of the Mushroom Kingdom, and she always wishes the best for everyone.
Princess Daisy in the character select from Super Mario Bros. Wonder
Daisy
Daisy is the princess of Sarasaland. She's always chipper, cheerful, and lively!
Yellow Toad (character) in the character select from Super Mario Bros. WonderBlue Toad (character) in the character select from Super Mario Bros. Wonder
Yellow Toad and Blue Toad
Toads are residents of the Mushroom Kingdom, and those are their heads—not big hats!
Toadette in the character select from Super Mario Bros. Wonder
Toadette
Toadette is a resident of the Mushroom Kingdom. Check out her trademark pink pigtails!

Non-playable characters

Name Description Locations
Artwork of Prince Florian from Super Mario Bros. Wonder
Prince Florian
A small, light green caterpillar-like creature who rules the Flower Kingdom. Prince Florian helps Mario and co. in their journey by equipping Badges on top of his crown. He holds onto the back of the character picked by Player 1 and is seen when they are idle. After receiving a Game Over, he will grant the player(s) five 1-Up Mushrooms. All courses
Artwork of a Talking Flower in Super Mario Bros. Wonder
Talking Flowers
Flowers that talk when approached. Unlike every other character, their dialogue is audibly spoken and dubbed in every language the game supports. The language they speak can be freely adjusted independent of the system language. All courses
Poplin with Wonder Seed render
Poplins
The inhabitants of the Flower Kingdom. They are seen at the end of levels, hosting Poplin Shops in various worlds and in the overworld. In the overworld, some break rocks or build bridges if players pay 50 flower coins. All courses
Screenshot of Angler Poplin
Angler Poplin
A light-blue Poplin who carries a fishing pole and is found in the Petal Isles, where their house is located. Petal Isles
Master Poplin in Super Mario Bros. Wonder
Master Poplin
A yellow Poplin who lives in their house in Shining Falls. Shining Falls
Screenshot of Loyal Poplin
Loyal Poplin
A green Poplin miner who lives in their house near the entrance to Fungi Mines. Fungi Mines
ProfConnect Active.png
Professor Connect
A robotic character that can be talked to to access online play. All areas
Screenshot of Captain Toad from Super Mario Bros. Wonder
Captain Toad
The leader of the Toad Brigade. He is hidden away in most worlds and rewards flower coins when found. Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Fungi Mines, Deep Magma Bog, Petal Isles
Artwork of an Ancient Dragon from Super Mario Bros. Wonder
Ancient Dragon
Blue dragons that fly and swim through lava during some Wonder Effects. They help the player travel safely across hazards. Dragon Boneyard, Deep Magma Bog Special Solar Roller, The Final Battle! Bowser's Rage Stage

Enemies and obstacles

Enemies

The enemies listed in this table match those on the Mario Portal Game Archive.[1] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. King Boo, Kamek, the Big Fire Piranha Plant, Cloud Piranha, Wonder Packun, and Lakitu trio[conjectural] are not present on the archive, but are listed below. The first four are recognized in other primary sources,[2][3] and the final two exhibit unique behaviors that differentiate them from normal Piranha Plants and Lakitus, respectively. The default order that enemies are listed in derives from their occurrence in-game with adjustments to ensure they are listed next to their immediate relatives.

Name Description Courses New
First Last
Squared screenshot of a Goomba from Super Mario Bros. Wonder.
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but it does wake them. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.[4] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies in the game. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Goomba from Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Goomba-like persimmon enemies. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. In some courses, they float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Hefty Goombrat from Super Mario Bros. Wonder
Hefty Goombrat
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Squared screenshot of a Brown Trompette from Super Mario Bros. Wonder.
Brown Trompette
Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride New to the franchise
Squared screenshot of a Purple Trompette from Super Mario Bros. Wonder.
Purple Trompette
The Purple Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I New to the franchise
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on top of their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing and dance in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Big Trottin' Piranha Plant from Super Mario Bros. Wonder.
Big Trottin' Piranha Plant
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.
Trottin' Bone Piranha Plant
Skeletal Trottin' Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace New to the franchise
A Wonder Packun.
Wonder Packun
Piranha Plants with thorned stalks that appeared after Bowser collects a Wonder Flower at the start of the game. They guard locked courses and can be eliminated by collecting enough Wonder Seeds, reverting them to normal Piranha Plants. Badge House in Pipe-Rock Plateau The Final Test Wonder Gauntlet New to the franchise
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants that protect Castle Bowser and continuously swirl around him. One disappears once a Royal Seed is collected, and collecting all of the ones in the game makes Castle Bowser accessible. Petal Isles New to the franchise
Squared screenshot of Munchers from Super Mario Bros. Wonder.
Muncher
Little Piranhas often found in large groups. Munchers are nearly invincible and make safe traversal unsafe for Mario. Yoshis are the only characters that can safely walk along them without touching a Super Star. Munchers are only defeated if struck by Red POW Blocks. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Young Piranha Plants that walk along floors, walls, and ceilings. Though physically similar to Munchers, Nipper Plants are weak to all means of attack. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Red Koopa Troopa
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[4] Stomping Koopa Troopas makes them retreat into their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder.
Green Koopa Troopa
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Squared screenshot of a Rolla Koopa from Super Mario Bros. Wonder.
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Red Koopa Paratroopa
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air in fixed patterns, often back-and-forth or up-and-down. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder.
Green Koopa Paratroopa
Green-shelled Koopa Paratroopas bounce along the ground in low arcs. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unfazed by fireballs. Yoshis can eat Dry Bones and spit projectile bones that take out other enemies. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion New to the franchise
Squared screenshot of a Wonder Shova from Super Mario Bros. Wonder.
Wonder Shova
A strong, invincible Shova that appears during a certain Wonder Effect. It pushes a gold Bowser statue from the left side of the course with the aide of normal Shovas. Unlike pushable walls, Mario cannot push back against the statue and must move rightward to avoid being crushed. Collecting a Wonder Seed makes the Wonder Shova disappear. Secrets of Shova Mansion New to the franchise
Squared screenshot of a Hammer Bro from Super Mario Bros. Wonder.
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. Like the Super Mario Maker titles, Yoshis can eat Hammer Bros. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to pig-nosed turtles. Snortoises swim swiftly underwater and turn around when they reach walls. On land, they slowly crawl. Like Koopa Troopas, stomping Snortoises make them recede into their shell and makes to available to be grabbed. Mario can swim faster with a Snortoise's shell in hand. Robbird Cove Downpour Uproar New to the franchise
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. Countdown to Drop Down Expert Badge Challenge Invisibility II
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio
[conjectural]
During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge New to the franchise
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. Spiny Eggs damage Mario on contact. When they make contact with the ground, they become Spinies. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like Green Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser—a broom-riding Magikoopa. Kamek summons flying battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Cave-dwelling Koopas with shells that protect them from fire. Unlike other Koopas, Buzzy Beetles cannot be damaged by fireballs and safely walk through lava. Mario can hopped off their shells to avoid falling into lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder.
Fire Spike
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if Mario has the Invisibility Expert Badge equipped. Scram, Skedaddlers! Wiggler Race Mountaineering! New to the franchise
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy hard blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Their backs can be safely stood on like platforms and used to reach otherwise inaccessible areas. Bulrushes appear on the savanna portion of the Pipe-Rock Plateau overworld, grazing. Bulrush Coming Through! Expert Badge Challenge Invisibility I New to the franchise
Squared screenshot of a Wonder Bulrush herd from Super Mario Bros. Wonder.
Wonder Bulrush herd
Nine Wonder Bulrushes stampede from the left side of the screen during certain Wonder Effects. Unlike normal Bulrushes, Wonder Bulrush herds are constantly on the the move and travel in predetermined paths, so they do not collide with walls. They are invincible and take out portions of the terrain as the run. Mario can reach secret areas and avoid oncoming hazards by standing on their backs. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In the Wonder Effect for Cosmic Hoppos, they float in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder
Wonder Hoppo
Giant Hoppos that appear during certain Wonder Effects. They perpetually roll along the ground on their own. In Here Come the Hoppos, a Wonder Hoppo necessary to reach the Wonder Seed. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Similarly to Koopa Troopas, stomping Swirlypods send them flying from their shells, which can be used as projectiles. Unshelled Swirlypods are left dazed and vulnerable. When they come to, they try to return to their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond New to the franchise
Squared screenshot of a Hefty Swirlypod from Super Mario Bros. Wonder.
Hefty Swirlypod
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of the Racing Wiggler from Super Mario Bros. Wonder.
Racing Wiggler
A friendly Wiggler[1] that wears roller skates. The Racing Wiggler is Mario's opponent during Wiggler Races. The Racing Wiggler cannot directly touch Mario or any enemy in the Wiggler Race courses, and seems happy to give Mario the Wonder Seed if it loses. Wiggler Race Mountaineering! Wiggler Race Spelunking! New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. Smogrins hover back-and-forth or up-and-down. Stomping on their trailing clouds clears them, but Mario must stomp on their bodies to truly defeat them. Smogrins apparently aspire to become cumulonimbus clouds.[4] Bulrush Coming Through! Missile Meg Mayhem New to the franchise
A Hefty Smogrin from Super Mario Bros. Wonder.
Hefty Smogrin
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds and move more slowly. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Screenshot of a Big Smogrin from Super Mario Bros. Wonder
Big Smogrin[5][1]
The largest Smogrins. Like Hefty Smogrins, Big Smogrins float slowly and lack trailing clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Render of Castle Bowser from Super Mario Bros. Wonder
Castle Bowser
Bowser after having fused with Prince Florian's Flower Castle. Castle Bowser has trapped the inhabitants of the Flower Kingdom in small fortresses and has corrupted the region's palaces. The castle interior becomes accessible once all Royal Seeds have been collected, within which Castle Bowser releases a flurry of hazards and enemies. Castle Bowser is defeated once Wonder Bowser is defeated, who is at the apex of the castle. Petal Isles New to the franchise
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel New to the franchise
The Wonder Smackerel[derived] in Super Mario Bros. Wonder.
Wonder Smackerel
A giant Smackerel that appears during the Wonder Effect in Leaping Smackerel. The Wonder Smackerel chomps through large swaths of terrain and blocks, making certain parts of the course accessible. It disappears once the Wonder Seed is collected. Leaping Smackerel New to the franchise
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. Cheep Cheeps slowly swim through water in straight lines, even passing over solid terrain. During the Wonder Effect of Robbird Cove, some become stranded on land where they weakly flop in place. Unlike previous Super Mario games, Cheep Cheeps can be stomped underwater. Leaping Smackerel Search Party Item Park
Squared screenshot of a Sluglug from Super Mario Bros. Wonder.
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. They slowly reemerge if not defeated immediately and need to be struck again. Leaping Smackerel Wiggler Race Swimming! New to the franchise
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touched with them. Robbird Cove New to the franchise
Squared screenshot of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire beak-like arrows like blowguns. The arrows extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. Blewbird Roost New to the franchise
Squared screenshot of a Wonder Blewbird from Super Mario Bros. Wonder.
Wonder Blewbird
Wonder Blewbirds blow streams of colorful bubbles instead of arrows. The bubbles serve as bouncy platforms that are often required in the courses with Wonder Blewbirds. The enemies disappear once a nearby Wonder Seed is a collected. Blewbird Roost The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from generators in the ground before them. They otherwise occur walking along the ground and turn at the edge of platforms like Goombrats. Outmaways are weak to most attacks, but they kick projectile shells back the way they cam. Outmaway Valley A Final Uncharted Area: Poison Ruins New to the franchise
Squared screenshot of a green Pokipede from Super Mario Bros. Wonder.
Green Pokipede
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling Snow Blocks. Stomping on their unarmored segment or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a red Pokipede from Super Mario Bros. Wonder.
Red Pokipede
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests. Whohoos destroy Snow Blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass New to the franchise
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[4] Condarts Away! The Desert Mystery New to the franchise
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder.
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts New to the franchise
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs light their fuses and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at their apex, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up New to the franchise
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters that fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder.
Seeker Bullet Bill
Bullet Bills that directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They can be damaged like normal Bullet Bills, but they can also be lured into poison swamps. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! New to the franchise
A big Seeker Bullet Bill
Big Seeker Bullet Bill
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! New to the franchise
Squared screenshot of a Bull's-Eye Billet Train from Super Mario Bros. Wonder.
Bull's-Eye Billet Train
Serpentine Bull's-Eye Bills. While launched, Bull's-Eye Billet Trains directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a Missile Meg in Super Mario Bros. Wonder.
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. Missile Meg Mayhem The Final-Final Test Badge Marathon New to the franchise
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Wonder Missile Meg
During certain Wonder Effects, Wonder Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is rainbow-colored. Missile Meg Mayhem New to the franchise
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or hopping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with pointed teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! New to the franchise
Squared screenshot of the Wonder Hoppycat[derived] from Super Mario Bros. Wonder.
Wonder Hoppycat
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[4] Striking the Wonder Hoppycat releases a Wonder Flower. The Midway Trial: Hop to It New to the franchise
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Big Hoppycat
Giant Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. They are invincible to all means of attack and disappear once a nearby Wonder Seed is collected. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet New to the franchise
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arcs when Mario is near. The arc of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of Wonder Anglefish from Super Mario Bros. Wonder.
Wonder Anglefish
In certain Wonder Effects, Anglefish shine green and fly through the air. Unlike most Wonder enemies, Wonder Anglefish are defeated when stomped and this provides Mario gives Mario a bigger boost than most other stomped enemies. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Green Gamboo
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms like Goombas and Green Koopa Troopas. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Purple Gamboo
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a gold Metal Gamboo from Super Mario Bros. Wonder.
Gold Metal Gamboo
Metal Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
A silver Metal Gamboo from Super Mario Bros. Wonder.
Silver Metal Gamboo
The silver-rimmed Metal Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
Squared screenshot of a green Sugarstar from Super Mario Bros. Wonder.
Green Sugarstar
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. Sugarstars are temporarily reduced to undamaging black cores when struck, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Sugarstar from Super Mario Bros. Wonder.
Purple Sugarstar
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Yellow Konk
Thwomp-like enemies that follow Mario's movements. Yellow Konks slide along ceilings and slam down when he is detected below. They slowly rise back to the ceiling and can be used like rising lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. All Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Blue Konk
Blue Konk
The Blue Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Squared screenshot of a Wonder Konk from Super Mario Bros. Wonder.
Wonder Konk
A giant Yellow Konk that appears from during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain, but it stalls briefly after breaking Rock Blocks. Jewel-Block Cave New to the franchise
Squared screenshot of an Armad from Super Mario Bros. Wonder.
Armad
Armadillo enemies that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, which allows them to be picked up and tossed like a shell. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure New to the franchise
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to jump over. The damage Mario if he attempts to stomp them, but they are vulnerable to indirect attacks like fireballs, Elephant Mario's trunk, or Yoshi's tongue. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are hit. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Revver from Super Mario Bros. Wonder.
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! New to the franchise
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies that hop up and down. Ninjis are weak to all means of attack. During certain Wonder Effects, they dance and hop in rhythm to the background music. Ninji Jump Party Break Time! Raise the Stage
Squared screenshot of a Green Bloomp from Super Mario Bros. Wonder.
Green Bloomp
Balloonfish enemies that fly through the sky. Bloomps are inflated by blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking Bloomps from below immediately defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Bloomp from Super Mario Bros. Wonder.
Purple Bloomp
The Purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Wonder Bloomp from Super Mario Bros. Wonder.
Wonder Bloomp
Big Green Bloomps filled with confetti. Mario bounces on Wonder Bloomps during certain Wonder Effects, but they do not deflate. Wonder Bloomps disappear when a nearby Wonder Seed is collected. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles New to the franchise
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle
A large Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles New to the franchise
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with jars on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish New to the franchise
Squared screenshot of a Li'l Sparky from Super Mario Bros. Wonder.
Li'l Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and damage Mario on contact. Li'l Sparkies can only be defeated by indirect means of attack, but fireballs pass right through them. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Li'l Sparkies, but they also have larger hitboxes and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player character with the crown. It can be temporarily stunned by fireballs and nearby Wonder POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts New to the franchise
A Rift Koopa in Super Mario Bros. Wonder.
Rift Koopa
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, Rift Koopas disappear when the Wonder Seed is grabbed. Beware of the Rifts New to the franchise
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left and right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their tops are harmless and can be stood on like platforms. The swaying ruins apparently are invocative of a rocking cradle for Shoomps.[6] Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Big Shoomp from Super Mario Bros. Wonder.
Big Shoomp
Long-bodied Shoomps. Some of them are interlocked to form broad, shifting platforms in the swaying ruins. Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Toy Koopas modeled after Bowser. Mechakoopas walk back and forth on platforms, turning at ledges. Stomping on them makes them collapse briefly. They can be picked up and tossed in this state. Mechakoopas are created by Mecha Makers in the hearts of battleships. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet New to the franchise
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with vines hanging down. Tailies periodically release spiked fruits that damage Mario on contact. Mario can defeat them by pulling their vines or by striking them from above in his Drill form. Yellow, red, and blue Tailies appear during the Wonder Effect of Taily's Toxic Pond, with each one corresponding to the answers to a quiz. Taily's Toxic Pond KO Arena Fungi Funk New to the franchise
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghost enemies. Boos pursue Mario when his back is turned to them. They stop and shield their eyes when faced. Boos are unaffected by most normal attacks, but are weak to light. Turning on overhanging lamps and luring them into the light defeats them. In the Wonder Effect of Light-Switch Mansion, Boos sing opera alongside their king. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. He appears during certain Wonder Effects, in which he takes up nearly the entire left-hand side of the screen and sings opera with a deep baritone voice. King Boo travels leftward with the camera following his movement, forcing Mario to move leftward or else risk being hit by him. King Boo is invincible, but the camera slows a bit if Mario turns to face him. He vanishes once a nearby Wonder Seed is collected. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as doors. Noknoks expose themselves and give chase when Mario tries to open them, an action accompanied by a fearful scream. Attacking them leaves them stunned and returns them to their door-like appearance. Some Noknoks can be used like normal doors in this state, but most release a coin and disappear when opened in this state. In the Wonder Effect of Light-Switch Mansion, Noknoks dance in place as the Boos sing. Light-Switch Mansion The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back-and-forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk New to the franchise
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher
Metal spheres with wings and golden teeth. Gnawshers fly through the air in fixed horizontal or vertical paths, only stalling to eat certain objects that enter their proximity, including power-ups, coins, blocks, and even other enemies. Their prominent teeth are apparently made of a special alloy that allows them to bite through hard blocks.[6] Gnawshers are weak to all means of attack and take only one hit to defeat. Gnawsher Lair New to the franchise
Squared screenshot of Wonder Gnawshers from Super Mario Bros. Wonder.
Wonder Gnawsher
The black Gnawshers that appear during certain Wonder Effects appear in a large swarm. Unlike the normal ones, Wonder Gnawshers do not stall when they make contact with a consumable target and cannot be damaged. They are only stunned briefly when struck by Red POW Blocks. Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A Super Mario Bros. Wonder enemy
Bull's-Eye Gnawsher
Red-bodied Gnawshers. Unlike the more numerous black ones, Bull's-Eye Gnawshers move idly through the air. They actively try to bite targets of interest that enter their vicinity, including coins, other enemies, and the player character. Gnawsher Lair KO Arena Magma Flare-Up New to the franchise
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. While in his Goomba form, Mario can only avoid Maw-Maws by hiding behind shrubs. Maw-Maw Mouthful The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Rrrumba from Super Mario Bros. Wonder.
Rrrumba
Pillbug enemies in boulder-like shells. Rrrumbas crawl on the ground until they reach a slope or see Mario, at which point they roll. They gain speed as the roll if they are on inclines, making them harder to avoid. Their shells protect them from most attacks, and attempting to stomp them simply sends them rolling. The only ways to defeat Rrrumbas is to ground pound them or strike them from below as Drill Mario. The cracks in the shells of some Rrrrumbas glow, indicating they contain items or Wonder Flowers. Where the Rrrumbas Rule New to the franchise
Raargh from Super Mario Bros. Wonder
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins New to the franchise
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. They are weak only to bubbles. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. They are invincible to normal attacks, but can be destroyed by attacks from a flying battleship during a Wonder Effect. Deep Magma Bog Flying Battleship New to the franchise
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace New to the franchise

Obstacles

These are objects that primarily function as damaging hazards or obstructions. Obstacles that cause the conventional player characters to lose a life on contact, such as lava or poison swamps, affect Yoshis and Nabbit as well.

Name Description Levels
First Last
Squared screenshot of a Big Note Piranha Plant from Super Mario Bros. Wonder.
Big Note Piranha Plant
[conjectural]
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. The Final Battle! Bowser's Rage Stage
A Bill Blaster in Super Mario Bros. Wonder
Bill Blaster
Turrets that fire Bullet Bills. The direction they face determines the path of the fired Bullet Bills. Within certain Wonder Effects in Castle Bowser, Bill Blasters fire Bullet Bills in rhythm with music. A hexagonal rotating object similar to Bill Blasters fires Seeker Bullet Bills, and there apparently are unique types off-screen that launch Missile Megs.[4] Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
A Bob-omb Cannon in Super Mario Bros. Wonder
Bob-omb Cannon
Bob-omb-firing Mortars that look like small Bill Blasters. They are fastened to the tops of pushable walls. Fluff-Puff Peaks Flying Battleship
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser statue
Statues of Bowser that come in gold and gray variants. The gold one is pushed by a Wonder Shova during the Wonder Effect of Secrets of Shova Mansion, who tries to crush Mario with it. The stone ones appear on Bowser's Rage Stage where they block Mario's path until they are destroyed by a Wonder Bulrush herd. Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bull's-Eye Blaster from Super Mario Bros. Wonder.
Bull's-Eye Blaster
The red Bill Blasters that fire Bull's-Eye Billet Trains. Some are fastened to the ceiling upside down. KnuckleFest Bowser's Blazing Beats
Squared screenshot from Super Mario Bros. Wonder.
Burner
Burners expel strong flames, typically in set intervals. They can safely be stood on when their flames are out. There are some double-barreled burners that spin in the air. Petal Isles Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Būsuke Hōdai[7]
The Bill Blaster-like turrets the blow-up Bloomps like balloons. During the Wonder Effect of Bloomps of the Desert Skies, a Būsuke Hōdai fires a Wonder Bloomp instead of the normal green or purple ones. Bloomps of the Desert Skies The Final-Final Test Badge Marathon
Squared screenshot from Super Mario Bros. Wonder.
Electricity Block
Blocks that generate damaging electrical circuits. They always occur in pairs, where the currents come out in rapid intervals. While damaging, they are the only source of light in some courses. Metal Mario is impervious to the circuits of Electricity Blocks, and certain enemies conduct the electricity when they walk through it themselves. It makes them damaging to touch for a brief period of time. High-Voltage Gauntlet The Final-Final Test Badge Marathon
An Electricity Cloud in Super Mario Bros. Wonder.
Electricity Cloud[8][9]
Small thunderclouds that damage Mario on contact. They appear only in the Wonder Effect of Downpour Uproar. Downpour Uproar
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
Rotating bars of fireballs that burn Mario on contact. Fire Bars can be of varying lengths. Sunbaked Desert Palace The Final-Final Test Badge Marathon
Squared screenshot from Super Mario Bros. Wonder.
Fire Knuckle[9]
Fiery fists fastened to the ceilings and floors. They rapidly punch forward list pistons and can destroy blocks. During Wonder Effects, Fire Knuckles move in time with the beat of the background music. KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[9]
Spinning wheels of fire that travel along tracks. Their tracks are physically shifted by pulling nearby handles, but slowly move back to their original position. Pull, Turn, Burn
Squared screenshot from Super Mario Bros. Wonder.
Fireball
Balls of flame that slowly travel through the air, often in groups of three or five. Fireballs sometimes materialize from streaks of Wonder power from corrupted palaces. Fluff-Puff Peaks Palace Deep Magma Bog Palace
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Flying battleship (Wonder Effect)
During the Wonder Effects on flying battleships, the figurehead of their bows disconnects and fires artillery from the background of the course. The blasts are strong enough to destroy terrain, Iron Blocks, and otherwise indestructible enemies. The figureheads vanish when a nearby Wonder Seed is collected. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Screenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
Giant, golden Spike-Balls that roll down slopes. A very large one appears during the Wonder Effect of Rolling Ball Hall, which much be outran. Collecting the course's Wonder Seed makes it disappear. Rolling-Ball Hall The Final Battle! Bowser's Rage Stage
Squared screenshot of the handle-controlled burner-like object from Super Mario Bros. Wonder.
Handle-controlled burner
[conjectural]
Large burners whose flames recede when a corresponding handle is pulled. The flame returns after a few seconds when the handle is let go. Deep Magma Bog Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Honey
During the battle with Wonder Bowser Jr., he transforms the terrain into a sticky substance that reduces Mario's jump height and speed. Wonder Bowser Jr. himself swims through the honey. Fluff-Puff Peaks Palace
Squared screenshot from Super Mario Bros. Wonder.
Hot-Hot Rock
Craggy blocks that heat up in set intervals, generating damaging magma. Dowsing Hot-Hot Rocks with water cools them down early. They can be safely stood on and wall-jumped between while cool. Like Atchi Muite Blocks, they come in large and small sizes. Hot-Hot Hot! The Final-Final Test Badge Marathon
Squared screenshot of ice from Super Mario Bros. Wonder.
Ice
Frozen surfaces that reduce Mario's traction. Ice makes it difficult to make precise jumps and avoid oncoming hazards. Outmaways are surefooted on ice. Outmaway Valley Fluff-Puff Peaks Palace
SMBW Lava Tide
Lava
Direct contact with lava causes Mario to lose a life. Some areas, particularly Deep Magma Bog, are completely covered in lava. During some Wonder Effects it appears as enclosed circles in the air that must be avoided. In Expert Badge Challenge Jet Run II, the lava rises like the tide. Where the Rrrumbas Rule Deep Magma Bog Special Solar Roller
A Lava Geyser in Super Mario Bros. Wonder.A Poison Geyser in Super Mario Bros. Wonder.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. Bone Lifts[derived] sit on top of some Lava Geysers. There are green equivalencies in the toxic ooze that appears in the game. Pull, Turn, Burn
Squared screenshot from Super Mario Bros. Wonder.
Lightning
Lightning appears rapidly on the screen in set intervals during certain Wonder Effects. It is proceeded by faint outlines the bolts. Downpour Uproar The Final Test Wonder Gauntlet
A Mecha Maker in Super Mario Bros. Wonder
Mecha Maker
The heart of the battleships that create Mechakoopas and Bob-ombs. The red buttons on their tops causes them to malfunction and the battleships to self-destruct. Striking them completes flying battleship courses. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot from Super Mario Bros. Wonder.
Moving torch[10]
Burners fastened to pivots on the floors and ceilings. They rotate back and forth. Petal Isles Flying Battleship
Squared screenshot of a Note Piranha Plant from Super Mario Bros. Wonder.
Note Piranha Plant
[conjectural]
Blazing Piranha Plants spit by Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. The Final Battle! Bowser's Rage Stage
Squared screenshot from Super Mario Bros. Wonder.
Piston
Giant compressors within the Fluff-Puff Peaks Flying Battleship. They rapidly slam down onto the ship's internal Conveyor Belt. Fluff-Puff Peaks Flying Battleship
Poison Tide SMBWPoison Tide (Green) SMBW
Poison swamp
Toxic swamp waters that cause Mario to lose a life on contact. In addition to the purple swamp water, a similar green ooze appears in the game. In some courses, poison swamps have a rising tide. Swamp Pipe Crawl The Final Test Wonder Gauntlet
A Rift in Super Mario Bros. Wonder.
Rift
A mysterious, vacuous material that distorts space in some courses. Rifts open up and reseal perceivable space as they shift through environments, but platforms and enemies that are overlaid by Rifts can still be interacted with. Direct contact damages Mario. Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
The sands of the Sunbaked Desert reduce the height of Mario's jumps, making it difficult for him to avoid oncoming Armads and other desert enemies. Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
[conjectural]
The swaying ruins become coated with a slimy substance during the course's Wonder Effect. Mario slides along the top with no means of stopping until he collects a Wonder Seed. Another Uncharted Area: Swaying Ruins
Squared screenshot from Super Mario Bros. Wonder.
Spike-Ball
Balls covered in damaging spikes. Spike-Balls roll down inclines and damage Mario on contact. During two Wonder Effects, he is transformed into one. Up 'n' Down with Puffy Lifts Petal Isles Special Way of the Goomba
Squared screenshot from Super Mario Bros. Wonder.
Spike Trap
Spikes that damage Mario on contact. The design of Spike Traps vary on the environment. They sometimes are laid on the floor of an area or are fastened to orbs suspended in the air. Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
Enflamed boulders launched from a giant statue of a Fire Spike during the Wonder Effect of Wavy Ride through the Magma Tube. Volcanic debris falls slowly, but is indestructible and can only be avoided. Direct contact damages Mario. Wavy Ride through the Magma Tube

Bosses

Name Description Levels
First Last
Artwork of Bowser Jr. from Super Mario Bros. Wonder.Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder.
Bowser Jr. / Wonder Bowser Jr.
Bowser's son. He is the boss fought at the end of the palace courses. Initially, Bowser Jr. appears as he normally does and attacks Mario by spitting fireballs and spinning along the ground in his shell. However, once struck, Castle Bowser uses his Wonder power to transform his son into Wonder Bowser Jr. In this form, Bowser Jr. utilizes various Wonder Effects to battle Mario that vary from course to course. In the first battle, Wonder Bowser Jr. and Mario grow and shrink in size, whereas in the second the terrain is turned cycles between slippery ice and sticky honey. During the third encounter, water appears to float through the air like a lava lamp. In the final encounter with Wonder Bowser Jr., he creates copies of himself and hops around in the dark. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of Wonder Bowser from Super Mario Bros. Wonder.
Wonder Bowser[1]
The apex of Castle Bowser and the form of Bowser that is directly fought. Wonder Bowser appears as the spire of the Flower Castle with disembodied hands. The arena he is fought in as rhythmic segments of the floor the launch Mario high into the air if he jumps in time with the beat of the course, allowing him to avoid oncoming hazards and strike the Koopa King. His weak point is the big ! Switch beneath his chin. Wonder Bowser spits Note Piranha Plants and drops disco ball-like Spike-Balls from his palms. Wonder Bowser takes three hits to fully defeat, and his means of attack become more complex with each strike. Beating him returns the Flower Castle to normal and frees the Flower Kingdom of his influence. The Final Battle! Bowser's Rage Stage

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seeds
Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a Wonder Effect. It also functions as a goal in some courses.
Royal Seed
Royal Seeds
Giant seeds that are collected after defeating a boss.
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Tokens
Large coins with a Wonder Flower engraved on them, five of which must be collected in a series.
Artwork of a Coin in Mario Kart 7
Coins
Golden coins found all throughout the Flower Kingdom. Grants the player(s) an extra life when 100 coins are collected.
Invisible Coin (From Super Mario Wonder)
Hidden Coins
Coins with dashed outlines that become solid once the player passes them. Some can be found as flowers.
A Blue Coin in Super Mario Bros. Wonder.
Blue Coins
Coins that are activated by a P Switch.
Artwork of a flower coin from Super Mario Bros. Wonder.
Flower coins
Purple flower-shaped coins that appear all throughout the Flower Kingdom.
Flower Coins SMBW
Small flower coins[11]
[derived]
Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. During certain Wonder Effects, the small flower coins sprout eyes and flutter like butterflies.
Static artwork of a 10-flower coin from Super Mario Bros. Wonder.
10-flower coins
Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file.
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushrooms
A green mushroom with white spots. Grants Mario an extra life when collected.
A blue Key in Super Mario Bros. Wonder.A red Key in Super Mario Bros. Wonder.
Keys
Keys that are required to unlock Key Doors.
Artwork of Yoshi and a Red Shell from Super Mario Bros. Wonder
Shells
(inc. Koopa Shells, Swirlypod Shells[derived][12], Snortoise's shell, Buzzy Shells, curled Armads)
Squared screenshot of a big shell from Super Mario Bros. Wonder.
Big shells[13]
TBD
Pow Block from SMBW
POW Block
Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit.
Squared screenshot from Super Mario Bros. Wonder.
Jars
Pots that can be picked up and thrown. They occasionally contain water.
Mario Standee SMBW
Standees
Used to revive ghosts during online play. Standee Surprises can be purchased at Poplin Shops to add to the player(s)' standee collection.

Power-ups

Power-up Form Description
Mario Luigi Peach
Daisy Yellow Toad
Blue Toad Toadette
N/A A screen shot of Small Mario from the Super Mario Bros. Wonder Announcement Trailer
Small Mario
Custom render of Small Luigi from Super Mario Bros. Wonder
Small Luigi
Custom render of Small Peach from Super Mario Bros. Wonder
Small Peach
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Small
Daisy
Custom render of Small Yellow Toad from Super Mario Bros. Wonder
Small Yellow Toad
Custom render of Small Blue Toad from Super Mario Bros. Wonder
Small Blue Toad
Custom render of Small Toadette from Super Mario Bros. Wonder
Small
Toadette
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
Mario jumping
Super Mario
Posing Luigi Standee from Super Mario Bros. Wonder
Super Luigi
Jumping Peach Standee from Super Mario Bros. Wonder
Super Peach
A red mushroom with white spots that transforms Mario from his Small form into Super Mario.
Posing Daisy Standee from Super Mario Bros. Wonder
Super
Daisy
Posing Yellow Toad Standee from Super Mario Bros. Wonder
Super Yellow Toad
Posing Blue Toad Standee from Super Mario Bros. Wonder
Super Blue Toad
Posing Toadette Standee from Super Mario Bros. Wonder
Super
Toadette
Fire Flower in Mario Kart 8
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
Fire Luigi Standee from Super Mario Bros. Wonder
Fire Luigi
Fire Peach Standee from Super Mario Bros. Wonder
Fire Peach
A flower that turns Mario into their Fire Mario, granting them the ability to throw fireballs to defeat enemies.
Fire Daisy Standee from Super Mario Bros. Wonder
Fire
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Fire Yellow Toad
Fire Blue Toad Standee from Super Mario Bros. Wonder
Fire Blue Toad
Fire Toadette Standee from Super Mario Bros. Wonder
Fire Toadette
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Luigi
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Peach
Grants Mario invincibility for a limited time.
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible
Daisy
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Blue Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Toadette
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Artwork of Elephant Mario from Super Mario Bros. Wonder.
Elephant Mario
Elephant Luigi Standee from Super Mario Bros. Wonder
Elephant
Luigi
Elephant Peach Standee from Super Mario Bros. Wonder
Elephant Peach
A fruit that resembles an elephant. Transforms Mario into Elephant Mario when collected.
Elephant Daisy Standee from Super Mario Bros. Wonder
Elephant
Daisy
Elephant Yellow Toad Standee from Super Mario Bros. Wonder
Elephant Yellow Toad
Elephant Blue Toad Standee from Super Mario Bros. Wonder
Elephant Blue Toad
Elephant Toadette Standee from Super Mario Bros. Wonder
Elephant Toadette
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Artwork of Bubble Mario from Super Mario Bros. Wonder.
Bubble Mario
Bubble Luigi Standee from Super Mario Bros. Wonder
Bubble Luigi
Bubble Peach Standee from Super Mario Bros. Wonder
Bubble Peach
Turns Mario into their Bubble Mario, granting them the ability to blow bubbles that can both defeat enemies and be jumped on.
Bubble Daisy Standee from Super Mario Bros. Wonder
Bubble
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Bubble Yellow Toad
Bubble Blue Toad Standee from Super Mario Bros. Wonder
Bubble Blue Toad
Bubble Toadette Standee from Super Mario Bros. Wonder
Bubble Toadette
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Artwork of Drill Mario from Super Mario Bros. Wonder.
Drill Mario
Drill Luigi Standee from Super Mario Bros. Wonder
Drill Luigi
Drill Peach Standee from Super Mario Bros. Wonder
Drill Peach
Turns Mario into Drill Mario, letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the Drill Mario's head will also be defeated.
Drill Daisy Standee from Super Mario Bros. Wonder
Drill
Daisy
Drill Yellow Toad Standee from Super Mario Bros. Wonder
Drill Yellow Toad
Drill Blue Toad Standee from Super Mario Bros. Wonder
Drill Blue Toad
Drill Toadette Standee from Super Mario Bros. Wonder
Drill Toadette

Wonder Flower

SMBW Wubba Mario.pngSMBW Wubba Yoshi.pngSMBW Wubba Nabbit.png
From left to right, screenshots of Mario, Yoshi, and Nabbit in their Wubba forms.
Artwork of a Wonder Flower from Super Mario Bros. Wonder

This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.

Name Description
Artwork of Mario under a Wonder Effect that turns him into a Hoppycat
Hoppycat Mario
TBW
Wonder Flower Goomba transformation
Goomba Mario
TBW
A screen shot of Balloon Mario from the Super Mario Bros. Wonder Direct
Balloon Mario
TBW
A screen shot of Spike Ball Mario from the Super Mario Bros. Wonder Direct
Spike-Ball Mario
TBW
Artwork of Mario as a Wubba under the effects of the Wonder Flower from Super Mario Bros. Wonder
Wubba Mario
TBW
Squared screenshot of Sproing Mario[derived] from Super Mario Bros. Wonder.
Sproing Mario
[derived]
TBW
A screenshot of Puffy Lift Mario from Super Mario Bros. Wonder
Puffy Lift Mario
[conjectural]
TBW
A screenshot of Metal Mario from Super Mario Bros. Wonder
Metal Mario
TBW

Badges

Screenshot of the Badges selection screen in Super Mario Bros. Wonder
Screenshot of the badge-selection screen.
Main article: Badge (Super Mario Bros. Wonder)

A new element in this game are badges, which are similar to those from the Paper Mario and Mario & Luigi series. Obtained either by completing a Badge Challenge or buying them with flower coins in a Poplin Shop, the player can equip their character with a badge before starting a course or after losing a life. There are a total of twenty-four badges, including nine Action Badges, which add new abilities to the characters, eleven Boost Badges, which assist the player during gameplay, and four Expert Badges, which grant an advanced skill to the characters.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
Squared screenshot from Super Mario Bros. Wonder.
! Block
These blocks appear in courses when Mario has the Add ! Switches Boost Badge equipped. ! Blocks provide additional footing in difficult areas and sometimes release items when struck from below.
Animated ? Block from Super Mario Bros. Wonder
? Block
Floating blocks that contain items. They release their contents when struck from below or above by Mario. Most ? Blocks become Empty Blocks when their contents are exhausted. Most ? Blocks contain a single coin, but some are 10-Coin Blocks that can be jumped under in rapid succession to release up to ten. Some are invisible blocks[14] and only become viewable once interacted with. In The Sharp Trial: Launch to Victory, there are Shoot ? Blocks[11][derived] that launch skyward once struck.
? Capsule
? Capsule
[derived]
Gashapon capsules occasionally pulled out of walls by handles. ? Capsules release a power-up when they hit the ground. Condarts carry them in some courses and drop them when they detect Mario below.
Squared screenshot from Super Mario Bros. Wonder.
Atchi Muite Block[15]
Rotating Blocks that only materialize when approached by Mario. They come in two different sizes, similar to Hot-Hot Rocks.
Artwork of a Brick Block from Super Mario Bros. Wonder.
Brick Block
Recurring blocks that fall apart when struck by Mario in any form other than his Small form. Otherwise, Mario can only briefly bump them out of place to defeat enemies standing on top of them. Bricks Blocks have varied designs and colors that match their surrounding environment. Some are 10-Coin Blocks.
A Cactus Block in Super Mario Bros. Wonder.
Cactus box[15]
[derived]
Wide boxes found in the Sunbaked Desert that look like ball cactuses. Some are stacked on top of one another and release items when ground pounded or hit by Elephant Mario's trunk. Unlike true blocks, boxes and crates always lie on the ground and fall apart when hit.
Cloud Block Super Mario Bros. Wonder
Cloud Block
Semisolid blocks that make up terrain high in the sky.
Squared screenshot of a crate from Super Mario Bros. Wonder.
Crate
Wooden crates sit on the ground and come in various sizes, sometimes in stacks. They often contain items, and release them when ground pounded or struck by a trunk.
Squared screenshot of a Donut Block from Super Mario Bros. Wonder.
Donut Block
Platforms that slowly fall once stood on. Donut Blocks rematerialize in their original positions after a few seconds.
Squared screenshot from Super Mario Bros. Wonder.
Dotted-Line Block
Red and blue transparent blocks that become filled when a nearby ON/OFF Switch is pressed. Only blocks of the same color as the switch become filled at a time.
Squared floor screenshot from Super Mario Bros. Wonder.
Floor (block)
Unbreakable blocks that are bumped when struck regardless of Mario's form. They usually occur in areas where striking them is the only way to defeat certain enemies, like Li'l Sparkies.
Squared screenshot from Super Mario Bros. Wonder.
Hard block
Blocks that cannot be broken directly by Mario. Hard blocks often form large platforms like staircases or barriers for collectible items. Strong enemies like Bulrushes, Gnawshers, and Smackerels can break them. In a few courses, they contain Wonder Flowers. Hard blocks are made of a variety of different materials depending on the environment, including stone, wood, gold, and candy. Underwater ones are made of coral and there are temporary light-blue ones that materialize during Wonder Effects.
Yoshi's Hidden Character Block
Hidden Character Block
Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up.
Squared screenshot from Super Mario Bros. Wonder.
Icy block
Large blocks that slide along the ground. Icy blocks are generated from a device embedded in the ground and are kicked by Outmaways. They break when they collide with a wall, sometimes releasing items after the fact. Icy blocks can also be destroyed with fireballs. Their surfaces are slippery.
Elephant Fruit Item Balloon SMBW
Item Balloon
Balloons that produce the item held in the item storage or an item for another player in online play.
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
Metal crates found on flying battleships. Iron Blocks are normally indestructible, but can be broken when hit by the battleship's artillery during Wonder Effects.
Squared screenshot of a jewel block from Super Mario Bros. Wonder.
Jewel block
Crystalline blocks of varying dimensions that lie on the ground. They can contain items or Talking Flowers, and take several hits to break, although drilling them can destroy them more quickly. Jewel blocks can be broken by Konks.
A Lifting Shabon
Lifting Shabon
Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items.
Animated long ? Block from Super Mario Bros. Wonder
Long ? Block
Longer variants of ? Blocks. Purple ones containing power-ups or flower coins appear during some Wonder Effects.
Squared screenshot of a Long Donut Block from Super Mario Bros. Wonder.
Long Donut Block
Elongated Donut Blocks. Some of them are the very wide and the only platform available within narrow corridors.
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
[conjectural]
Striking long Rotating Blocks makes a larger amount of potential footing to be inaccessible than the smaller ones.
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
Colorful blocks that launch Mario higher when he jumps off of them. Marimba Blocks often form stretches of footing along the ground, and create the sound of xylophone keys when ran across.
Unknown Breakable Yellow Block (Small) SMBW
Peanut box
Peanut boxes come in two sizes and occur on the Pipe-Rock Plateau. Like other boxes, they break when ground pounded or struck by Elephant Mario. Skedaddlers can also break peanut boxes with their projectile fruit.
Squared screenshot of a pumpkin box from Super Mario Bros. Wonder.
Pumpkin box[15]
[derived]
Boxes in Upshroom Downshroom. They are in various sizes. During the course's Wonder Effect, the pumpkin boxes become jack-o'-lanterns and are bounced into the air by Mushroom Platforms in time with the beat of the background music.
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block[16]
During online multiplayer, a Race Block begins at the start of a course. Striking on initiates an online race.
Red POW Block SMBW
Red POW Block
These POW Blocks cannot be picked up. When struck, they break other blocks and defeat enemies within their vicinity. Red POW Blocks can only be triggered once.
Unknown Dotted Line Block (Purple) SMBWUnknown Dotted Line Block Solid (Purple) SMBW
Rizumu Block[17]
Platforming blocks that materialize within colorful Dotted-Line Blocks in time with the beat of the background music.
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
Craggy blocks that appear during the Wonder Effect of Jewel-Block Cave. Unlike jewel blocks, Rock Blocks cause the Wonder Konk to stall after breaking them.
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
Unbreakable blocks that flip when struck from below. Rotating Blocks cannot be stood on while they are flipping.
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
Power-ups scroll on the front of Roulette Blocks. Striking one causes whichever power-up was displayed at the time of the strike to be released.
Squared screenshot from Super Mario Bros. Wonder.
Shoot Block[18]
Striking these blocks launches them skyward. They take out any enemies in their path.
Snow Block SMBW
Snow Block[4]
[derived]
These blocks form from fallen snow. Though they look stacked, individual Snow Blocks can be broken by Elephant Mario's trunk and Yoshi's tongue when hit from the side without falling away.
Squared screenshot of a treasure chest from Super Mario Bros. Wonder.
Treasure chest
Wooden chests appear in the houses of certain Poplins and the the end of KO Arenas or Badge Challenges. They reward Mario with a Wonder Seed, 10-flower coins, or badge upon opening.
Squared screenshot of a Wonder POW Block from Super Mario Bros. Wonder.
Wonder POW Block[18]
Large POW Blocks that can be struck an innumerable amount of times. They appear during the Wonder Effect of Beware of the Rifts, in which they are the only way to stun Rift Mario.
Trigger objects
Squared screenshot of a ! Switch from Super Mario Bros. Wonder.
! Switch
A small ! Switch appears only in the ceiling of a sub-area in The Midway Trial: Hop to It and temporarily causes yellow blocks to materialize over Spike Traps when struck. A large ! Switch appears underneath the chin of Wonder Bowser and striking it causes him damage.
Squared screenshot of a ? Switch from Super Mario Bros. Wonder.
? Switch
These switches have different affects depending on the context. On the Deep Magma Bog Flying Battleship, striking them causes columns of yellow blocks to disappear.
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon[19]
Beacons of light release coins or other items when ground pounded or when dug in by Drill Mario. They appear on the floors or ceilings.
Screenshot from Super Mario Bros. Wonder
Handle
Pullies attached to background walls. Tugging handles causes coins and ? Capsules to pop out, or trigger a change in the surrounding environment. Mumsies and Revvers have handles on their bodies.
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch
Light-Switches cause nearby spotlights to shine for a limited period of time. They go out once the timer on the switch runs out, but they can be struck again to turn them back on.
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
These block-like switches always occur in pairs. Striking one toggles between different surrounding elements in the course, including platforms, doors, and darkness.
Squared screenshot of a P Switch from Super Mario Bros. Wonder.
P Switch
Striking P Switches causes stretches of Blue Coins to materialize for a brief period of time.
Squared screenshot of the red springboard object from Super Mario Bros. Wonder.
Springboard object
[conjectural]
The springs in these broad objects bounce upward when they are struck from below. They can be used to solve puzzles involving rolling Hoppos and Koopa Shells.
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch
Hitting a Timer-Switch causes a beat to start playing and Rizumu Blocks to materialize in time with it.
Squared screenshot from Super Mario Bros. Wonder.
Topple Rock[20]
Domino-like rocks. Striking one from the side causes it to collapse, hitting whatever is on the otherside before falling apart. When one is struck with other Topple Rocks behind them, it causes of chain reaction. They can be destroyed when hit by Spike-Ball Mario and Rrrumbas.
SMBW Flower.png
Wilted flower[21]
Wilted flowers bloom when hit with water. They often release items or unlock access to hidden areas when hydrated.
Squared screenshot from Super Mario Bros. Wonder.
Wow Bud
Colorful flowers found throughout the Flower Kingdom. They release coins or activate certain elements within a course when touched, such as the shifting of terrain or emergence of a Wonder Flower. The color of Wow Buds vary depending on which area they are encountered, and some occur hovering in mid-air.
Climbable and transportation objects
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower
[conjectural]
Propeller Flowers that bring Mario to Bonus: Coins Galore! They appear in a world after receiving a Game Over or by clearing The Final Battle! Bowser's Rage Stage once.
Squared screenshot from Super Mario Bros. Wonder.
Lakitu's Cloud
Rideable clouds that are pumped out of pipes and ridden by Lakitus. They can be ridden through the sky for a limited period of time.
Squared screenshot of a pole from Super Mario Bros. Wonder.
Pole
Mario can hang down and move side-to-side on horizontal poles or ascend vertical ones like ladders. Normal red poles appear on the Deep Magma Bog Flying Battleship, but there are more recurring Pole Blocks temporarily shoot purple ones when struck. They recede back into the blocks after a brief period of time. During certain Wonder Effects, a matrix of poles emerge from Pole Blocks.
Artwork of Yellow Toad from Super Mario Bros. Wonder
Propeller Flower
Propeller Flowers carry Mario to hidden sub-areas within courses or to new worlds when encountered on the overworld map. They are accessed from circular stone platforms.
Screenshot of a Vine from Super Mario Bros. Wonder
Vine
Climbable vines that emerge out of struck Vine Blocks or when water is sprayed on the ground. They can be climbed like ladders to reach Coin Heavens and other sub-areas. In some courses, there are clusters of vines hanging from the ceiling that can be seamlessly climbed between. Underwater, the vines are purple and look like seaweed.
Doorways
Screenshot of a door from Super Mario Bros. Wonder
Door
Doors that transport the player(s) to another area within the level.
A blue Key Door in Super Mario Bros. WonderA red Key Door in Super Mario Bros. Wonder
Key Door
Doors that require a key to enter.
Pipes
Screenshot of a big Pipe from Super Mario Bros. Wonder
Giant pipe
TBW
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe
Pipes that move like worms during Wonder Effects. It can help the player travel safely across poison or hazardous ooze.
Squared screenshot of a Jet Pipe from Super Mario Bros. Wonder.
Jet Pipe
TBW
Squared screenshot of an Oseru Dokan from Super Mario Bros. Wonder.
Oseru Dokan[6]
Warp Pipes that can be pushed and occasionally connected to form a longer, functioning pipe.
Artwork of a Warp Pipe for Super Mario Bros. Wonder
Pipe
Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear.
Squared screenshot from Super Mario Bros. Wonder.
Sinkin' Pipe[22]
TBW
Squared screenshot of pipe releasing water from Super Mario Bros. Wonder.
Water spout
Water that shoots out from pipes.
Platforms
A bone platform in Super Mario Bros. Wonder.
Bone Lift[23]
Bone platforms that float on lava or hazardous ooze.
Bridge SMBW
Bridge
Thin, semisolid platforms made up of smaller sections.
Squared screenshot of a bubble from Super Mario Bros. Wonder.
Bubble
Players can create their own bubbles after transforming into their Bubble form, which can capture and defeat enemies or be bounced on. Bubbles also appear during certain Wonder Effects for the player(s) to bounce on.
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
Blue, bouncy blocks that move along tracks. There are also circular and triangle variants.
Screenshot of a platform from Super Mario Bros. Wonder
Carpeted platform
[conjectural]
Floating platforms that momentarily disappear in rhythm during Ninji Jump Party's Wonder Effect.
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier platform
[conjectural]
Platforms that hang on chains and can emit light.
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
Platforms resembling clouds.
Squared screenshot from Super Mario Bros. Wonder.
Conveyor Belt
Moving platforms that carry the player from one place to another without them having to move at all.
Screenshot of a Downpour Cloud in its idle stage from Super Mario Bros. Wonder.Downpour Uproar level thumbnail
Downpour Cloud
Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to Rotating Blocks containing items, when idle or raining, respectively.
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while.
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
A structure that generates water where a player in their Elephant form can collect water and store in their trunk.
Squared screenshot from Super Mario Bros. Wonder.
Flatbed Ferry
TBW
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[24]
A giant, rolling wheel with an Ancient Dragon fossil and a gap.
A block of goo in Super Mario Bros. Wonder.
Goo
Slime that players and Wubbas can swim through.
Savanna Tree SMBW
Hip Tree[25][26]
Semisolid tree platforms that rise or lower when ground-pounded.
Squared screenshot from Super Mario Bros. Wonder.
Hollow log platform
[conjectural]
A lift variant that releases Hoppycats.
Squared screenshot from Super Mario Bros. Wonder.
Lift
Moving platforms often found floating or traveling along tracks.
Linking Lift
Linking Lift
Green lifts that can be extended using puzzle piece-like blocks. (inc. Linking Block[15][derived])
Squared screenshot from Super Mario Bros. Wonder.
Mienai Ashiba[27]
TBW
Squared screenshot from Super Mario Bros. Wonder.
Mushroom Platform
Large mushrooms of varying colors that serve as platforms.
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
Mushroom platforms that bounce the player. They largely retain their design from Super Mario 3D Land and Super Mario 3D World.
image of ON/OFF platform
ON/OFF floor
[conjectural]
Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above but not below.
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track
[conjectural]
Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit.
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
Elongated platforms that players slowly fall through unless they jump out, much like quicksand.
Squared screenshot of a Pump Lift from Super Mario Bros. Wonder.
Pump Lift[25][26]
An accordion-like lift that moves when the player lands on it.
Screenshot of a Block from Super Mario Bros. WonderPushable wall
[conjectural]
Walls that can be pushed while the player is in Elephant form to avoid being crushed.
(Unknown) Bounce pad
Rhythm floor
[conjectural]
Platforms with arrows that give the player a jump boost when launched at the beat.
Squared screenshot of a the rhythm platform[conjectural] from Super Mario Bros. Wonder.
Rhythm platform
[conjectural]
A platform that raises when the player jumps to the beat.
Squared screenshot from Super Mario Bros. Wonder.
Sankaku Trampoline[26]
TBW
Squared screenshot of a Semisolid Platform from Super Mario Bros. Wonder.
Semisolid Platform
Platforms that have solid surfaces (sometimes sloped like in Super Mario World), but can be jumped through from below.
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Ship (Wonder Effect)
[conjectural]
A ship with a cannon that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way.
A walking platform in Super Mario Bros. Wonder.
Totchī[26]
Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the dark but can be illuminated by fireballs.
Zip Track from Super Mario Bros. Wonder
Zip Track
A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of.
Goals
SMBW Checkpoint.png
Checkpoint Flag
Creates a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in Small form, they will transform into Super form upon touching it.
(Unknown name) goal post
Goal (Wiggler Race)[2]
Checkered poles resembling Giant Gates that appear at the end of Wiggler Races.
Squared screenshot from Super Mario Bros. Wonder.
Goal Pole
A flag pole bearing a black flag with a white Bowser symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a Wonder Effect.
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)
A flag pole bearing a red flag with a white Bowser symbol, used to indicate a secret goal.
Other objects
Arrow Sign SMBW
Arrow Sign
Points in a specific direction, guiding the player to certain locations.
Squared screenshot of clouds from Super Mario Bros. Wonder.
Cloud Cover
Clouds obscure the player(s)' view and hide objects. They can be removed by passing through or Spin Jumping near them.
Coin Blaster SMBW
Coin blaster
[conjectural]
Bill Blaster-like devices found in Bonus: Coins Galore! They spew coins and flower coins.
Squared screenshot from Super Mario Bros. Wonder.
Current
Strong underwater forces that push the player(s) in various directions.
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF wall
[conjectural]
Red and blue barriers that are activated by an ON/OFF Switch.
Screenshot of a Tree from Super Mario Bros. Wonder
Shrub
[conjectural]
Flora that Goomba Mario can hide behind to avoid detection from Maw-Maws.
Squared screenshot of a sign from Super Mario Bros. Wonder.
Sign
TBW
Squared screenshot of Elephant Mario spraying water from Super Mario Bros. Wonder.
Water
Large bodies of harmless liquid that the player can swim through and store in their trunk in Elephant form.

References

  1. ^ a b c d Nintendo Co., Ltd. (circa Jan. 2025). Super Mario Bros. Wonder. Mario Portal. Retrieved 23 Jan. 2025.
  2. ^ a b Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 28 Jan. 2025.
  3. ^ Kai, editor (6 Oct. 2023). 花にふれると土管が動き出す!? 不思議な変化「ワンダー」の秘密に迫る。【ワンダーの世界へ Vol.4】. Nintendo Official Site (Japanese). Retrieved 28 Jan. 2025.
  4. ^ a b c d e f g Kai, editor (9 Feb. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】. Nintendo Official Site (Japanese). Retrieved 9 Feb. 2024.
  5. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 42.
  6. ^ a b c Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
  7. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  8. ^ Super Mario Bros. Wonder internal filename (ObjectCloudElectricity.bfres.zs)
  9. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  10. ^ Bueno, Fernando (2009). New Super Mario Bros. Wii: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-3074-6767-6. Page 90.
  11. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  12. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  13. ^ "When in Elephant form, you can carry big shells." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  14. ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  15. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  16. ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
  17. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  18. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  19. ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
  20. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  21. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  22. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  23. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  24. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  25. ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  26. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  27. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.