Kong-Fused Cliffs: Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
BeezoWeldar (talk | contribs) No edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
|after = [[Floodlit Fish|>>]] | |after = [[Floodlit Fish|>>]] | ||
}} | }} | ||
'''Kong-Fused Cliffs''' is | '''Kong-Fused Cliffs''' is the twenty-seventh [[level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', and the second area of [[Razor Ridge]]. | ||
The Kongs will have to climb up many ropes on their journey to the top of these cliffs, although this time there is one major catch: The ropes are on fire and they will slowly burn up as the Kongs climb them. The Kongs can't stop for anything in this level, nor can they backtrack, making things fairly difficult. [[Buzz (species)|Buzzes]] and [[Kopter]]s will prove to be major obstacles throughout this level. | The Kongs will have to climb up many ropes on their journey to the top of these cliffs, although this time there is one major catch: The ropes are on fire and they will slowly burn up as the Kongs climb them. The Kongs can't stop for anything in this level, nor can they backtrack, making things fairly difficult. [[Buzz (species)|Buzzes]] and [[Kopter]]s will prove to be major obstacles throughout this level. | ||
<br clear="all"> | <br clear="all"> | ||
{{ | {{DKC3}} | ||
[[Category:Donkey Kong Levels]] | |||
[[Category:Northern Kremisphere]] | |||
[[Category: Donkey Kong Levels]] | [[Category:Donkey Kong Places]] | ||
[[Category: Northern Kremisphere]] | [[Category:Mountains]] | ||
[[Category: Donkey Kong Places]] | |||
[[Category: Mountains]] |
Revision as of 18:42, November 19, 2008
Template:Level Kong-Fused Cliffs is the twenty-seventh level in Donkey Kong Country 3: Dixie Kong's Double Trouble, and the second area of Razor Ridge.
The Kongs will have to climb up many ropes on their journey to the top of these cliffs, although this time there is one major catch: The ropes are on fire and they will slowly burn up as the Kongs climb them. The Kongs can't stop for anything in this level, nor can they backtrack, making things fairly difficult. Buzzes and Kopters will prove to be major obstacles throughout this level.