Vaulting: Difference between revisions

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If the player taps the screen while vaulting, they will perform a [[Vaulting Jump|vaulting jump]], allowing the player to defeat the enemy that they are vaulting over while performing a high jump. Timing matters, as the starting position of the jump is based upon when the player begins the Vaulting Jump.
If the player taps the screen while vaulting, they will perform a [[Vaulting Jump|vaulting jump]], allowing the player to defeat the enemy that they are vaulting over while performing a high jump. Timing matters, as the starting position of the jump is based upon when the player begins the Vaulting Jump.
Vaulting over objects or enemies cannot be done consecutively. This is such that the player can vault over multiple obstacles or enemies in a row, but cannot climb staircases like the [[List of Kingdom Builder items in Super Mario Run|Final Stairs]] by vaulting up. If the object was a wall, the player stands behind it.


Enemies with shells such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be [[stomp]]ed can never be vaulted over. [[Koopa Shell]]s and [[Buzzy Shell]]s cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. [[Invincible Mario|Invincible characters]] cannot vault on enemies because the invincibility defeats the enemy first.
Enemies with shells such as [[Koopa Troopa]]s and [[Buzzy Beetle]]s enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be [[stomp]]ed can never be vaulted over. [[Koopa Shell]]s and [[Buzzy Shell]]s cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. [[Invincible Mario|Invincible characters]] cannot vault on enemies because the invincibility defeats the enemy first.

Revision as of 22:50, September 21, 2024

This article is about the jump in Super Mario Run. For the Olympic event in Mario & Sonic at the Olympic Games, see Vault.
Mario vaulting over a Goomba.
Mario vaulting over a Goomba.

Vaulting is a move that can be performed by Mario and the other playable characters in Super Mario Run. It is performed when the player runs into a small pit or a short wall or a small enemy at Small Mario's level like Goombas and Cannonballs. The player must be grounded in order to use Vaulting. The player automatically jumps over the obstacle or enemy. If the object in question is a wall or enemy, the player character uses their arms to give them the boost. There are multiple animations for vaulting. Enemies are temporarily halted as the player vaults over them.

If the player taps the screen while vaulting, they will perform a vaulting jump, allowing the player to defeat the enemy that they are vaulting over while performing a high jump. Timing matters, as the starting position of the jump is based upon when the player begins the Vaulting Jump.

Vaulting over objects or enemies cannot be done consecutively. This is such that the player can vault over multiple obstacles or enemies in a row, but cannot climb staircases like the Final Stairs by vaulting up. If the object was a wall, the player stands behind it.

Enemies with shells such as Koopa Troopas and Buzzy Beetles enter their shells while being vaulted over, and a Vaulting Jump is an alternate means of kicking their shell. Enemies that cannot be stomped can never be vaulted over. Koopa Shells and Buzzy Shells cannot be vaulted over: a stationary shell is kicked, while a moving shell inflicts damage and is kicked if it does not defeat the player. Invincible characters cannot vault on enemies because the invincibility defeats the enemy first.

Names in other languages

Language Name Meaning Notes
Italian Scavalcasalto[?] Vaultjump
Portuguese (NOA) Pula-sela[?] Leapfrog

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