Luiginary Antigravity: Difference between revisions

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(extra sentence for cosmetic jump, sentence for pipe entry, split jumping action into a separate paragraph.)
(Moved starlow information to own paragraph, some additional sentences.)
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[[File:M&LDT Void.png|thumb|A Luiginary Antigravity]]
[[File:M&LDT Void.png|thumb|A Luiginary Antigravity]]
The '''Luiginary Antigravity'''<ref>Knight, David. ''Mario & Luigi: Dream Team'' [[Prima Games|Prima]] Official Game Guide, page 22.</ref> is the ninth and final [[Luiginary Work]] seen in ''[[Mario & Luigi: Dream Team]]''. It allows [[Dreamy Luigi]] to disable gravity entirely. While gravity is absent, Mario can be turned clockwise or counterclockwise via the {{button|3ds|stick}}, and use {{button|3ds|a}} to swim forward through the air. Mario has inertia while swimming. Mario can enter [[warp Pipe|pipes]] but not doors while Luiginary Antigravity is active.
The '''Luiginary Antigravity'''<ref>Knight, David. ''Mario & Luigi: Dream Team'' [[Prima Games|Prima]] Official Game Guide, page 22.</ref> is the ninth and final [[Luiginary Work]] seen in ''[[Mario & Luigi: Dream Team]]''. It allows [[Dreamy Luigi]] to disable gravity entirely.
 
Luiginary Antigravity is activated by [[Starlow]] pressing a button near Luigi, causing the [[Koopa Clown Car]] Luigi is sleeping on to rise into the air. A second button press turns it back off by lowering Luigi. While possessing a Luiginary Antigravity, the camera on the lower screen zooms out.
 
When gravity is absent, Mario can be turned clockwise or counterclockwise via the {{button|3ds|stick}}, and use {{button|3ds|a}} to swim forward through the air. Mario has inertia while swimming. Mario can enter [[warp Pipe|pipes]] but not doors while Luiginary Antigravity is active.


Additionally, Mario can hold the {{button|3ds|stick}} into a wall to brace against it, then spring away from the wall with {{button|3ds|a}}. Doing so launches Mario at high speed, which allows him to break blocks. Mario is unable to turn until he hits a wall or a certain amount of time has passed.  
Additionally, Mario can hold the {{button|3ds|stick}} into a wall to brace against it, then spring away from the wall with {{button|3ds|a}}. Doing so launches Mario at high speed, which allows him to break blocks. Mario is unable to turn until he hits a wall or a certain amount of time has passed.  


Luiginary Antigravity is activated by [[Starlow]] pressing a button near Luigi, causing the [[Koopa Clown Car]] Luigi is sleeping on to rise into the air. Dreamy Luigi can jump while inside Luiginary Antigravity.
Dreamy Luigi can jump while inside Luiginary Antigravity.


==Locations==
==Locations==

Revision as of 07:23, August 1, 2024

Mario and Dreamy Luigi in the form of a void.
A Luiginary Antigravity

The Luiginary Antigravity[1] is the ninth and final Luiginary Work seen in Mario & Luigi: Dream Team. It allows Dreamy Luigi to disable gravity entirely.

Luiginary Antigravity is activated by Starlow pressing a button near Luigi, causing the Koopa Clown Car Luigi is sleeping on to rise into the air. A second button press turns it back off by lowering Luigi. While possessing a Luiginary Antigravity, the camera on the lower screen zooms out.

When gravity is absent, Mario can be turned clockwise or counterclockwise via the Circle Pad, and use A Button to swim forward through the air. Mario has inertia while swimming. Mario can enter pipes but not doors while Luiginary Antigravity is active.

Additionally, Mario can hold the Circle Pad into a wall to brace against it, then spring away from the wall with A Button. Doing so launches Mario at high speed, which allows him to break blocks. Mario is unable to turn until he hits a wall or a certain amount of time has passed.

Dreamy Luigi can jump while inside Luiginary Antigravity.

Locations

References

  1. ^ Knight, David. Mario & Luigi: Dream Team Prima Official Game Guide, page 22.