Diddy's Dash: Difference between revisions
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{{minigame infobox | {{minigame infobox | ||
|image = [[File:Diddys_Dash_DKC2_GBA.png]]<br>Gameplay of Diddy's Dash in the level [[Hot-Head Hop]]. | |image = [[File:Diddys_Dash_DKC2_GBA.png]]<br>Gameplay of Diddy's Dash in the level [[Hot-Head Hop]]. | ||
|appears_in = ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' | |appears_in = ''[[Donkey Kong Country 2: Diddy's Kong Quest|Donkey Kong Country 2]]'' | ||
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}} | }} | ||
{{Quote2|What happened? Did you get lost?|Cranky Kong, after Diddy loses at a level}} | {{Quote2|What happened? Did you get lost?|Cranky Kong, after Diddy loses at a level}} | ||
'''Diddy's Dash''' is a time attack mode in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 | '''Diddy's Dash''' is a time attack mode in the [[Game Boy Advance]] version of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'', and is the successor to [[DK Attack]] from ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' on the [[Game Boy Advance]]. As the name suggests, [[Diddy Kong]] is the only playable character. The objective is for him to go through a level as quickly as possible. | ||
== Gameplay == | == Gameplay == | ||
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, | In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a [[pit]], he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. [[DK Barrel]]s are replaced with [[crate]]s and regular [[barrel]]s, since [[Dixie Kong]] does not appear in the mode. [[DK Coin]]s and [[Bonus Area]]s were removed entirely, although [[Bonus Barrel]]s and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, as boss rematches are timed and cost [[Banana Coin]]s in the main adventure mode. | ||
By default, every level has a completion high score of five minutes. If Diddy manages to beat all of these times, [[Cranky Kong]] reveals a few [[cheat code]]s for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows: | |||
{|class="wikitable dk" width=25% | {|class="wikitable dk" width=25% | ||
|- | |- | ||
! Level !! Best time | !colspan=2|[[Gangplank Galleon]] | ||
|- | |||
! Level !! Best time (MM:SS)<!--Consistent with in-game formatting--> | |||
|- | |- | ||
| [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] || 20 | | [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]] || 00:20 | ||
|- | |- | ||
| [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] || 30 | | [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]] || 00:30 | ||
|- | |- | ||
| [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]] || 30 | | [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]] || 00:30 | ||
|- | |- | ||
| [[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]] || 55 | | [[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]] || 00:55 | ||
|- | |- | ||
| [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] || 55 | | [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]] || 00:55 | ||
|- | |- | ||
! | !colspan=2|[[Crocodile Cauldron]] | ||
|- | |- | ||
| [[Hot-Head Hop]] || | | [[Hot-Head Hop]] || 01:00 | ||
|- | |- | ||
| [[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]] || 58 | | [[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]] || 00:58 | ||
|- | |- | ||
| [[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]] || | | [[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]] || 01:30 | ||
|- | |- | ||
| [[Red-Hot Ride]] || | | [[Red-Hot Ride]] || 02:45 | ||
|- | |- | ||
| [[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]] || | | [[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]] || 01:00 | ||
|- | |- | ||
! | !colspan=2|[[Krem Quay]] | ||
|- | |- | ||
| [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]] || | | [[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]] || 01:15 | ||
|- | |- | ||
| [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]] || | | [[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]] || 01:50 | ||
|- | |- | ||
| [[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] || | | [[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]] || 01:05 | ||
|- | |- | ||
| [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]] || | | [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]] || 01:05 | ||
|- | |- | ||
| [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] || 1 | | [[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]] || 01:1 | ||
|- | |- | ||
| [[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] || | | [[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] || 01:41 | ||
|- | |- | ||
! | !colspan=2|[[Krem Quay]] | ||
|- | |- | ||
| [[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]] || | | [[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]] || 01:40 | ||
|- | |- | ||
| [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] || | | [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] || 01:27 | ||
|- | |- | ||
| [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]] || | | [[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]] || 02:00 | ||
|- | |- | ||
| [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] || | | [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] || 01:30 | ||
|- | |- | ||
| [[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]] || | | [[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]] || 01:40 | ||
|- | |- | ||
| [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]] || | | [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]] || 01:30 | ||
|- | |- | ||
! | !colspan=2|[[Gloomy Gulch]] | ||
|- | |- | ||
| [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]] || | | [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]] || 01:00 | ||
|- | |- | ||
| [[Haunted Hall]] || | | [[Haunted Hall]] || 01:55 | ||
|- | |- | ||
| [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]] || | | [[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]] || 01:10 | ||
|- | |- | ||
| [[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]] || | | [[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]] || 02:00 | ||
|- | |- | ||
| [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] || | | [[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]] || 01:00 | ||
|- | |- | ||
! | !colspan=2|[[K. Rool's Keep]] | ||
|- | |- | ||
| [[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]] || | | [[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]] || 01:40 | ||
|- | |- | ||
| [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]] || | | [[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]] || 02:55 | ||
|- | |- | ||
| [[Castle Crush]] || | | [[Castle Crush]] || 04:25 | ||
|- | |- | ||
| [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]] || | | [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]] || 01:10 | ||
|- | |- | ||
| [[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]] || | | [[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]] || 01:45 | ||
|- | |- | ||
| [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]] || | | [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]] || 02:00 | ||
|- | |- | ||
! | !colspan=2|[[The Flying Krock]] | ||
|- | |- | ||
| [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]] || | | [[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]] || 02:00 | ||
|- | |- | ||
! | !colspan=2|[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)]] | ||
|- | |- | ||
| [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] || | | [[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]] || 01:15 | ||
|- | |- | ||
| [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] || | | [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] || 01:12 | ||
|- | |- | ||
| [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] || | | [[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]] || 01:46 | ||
|- | |- | ||
| [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]] || | | [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]] || 01:40 | ||
|- | |- | ||
| [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]] || | | [[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]] || 03:00 | ||
|} | |} | ||
==Glitches== | ===Glitches=== | ||
[[File:Diddy's Dash Glitch.png|thumb|left|Dixie in Diddy's Dash]] | [[File:Diddy's Dash Glitch.png|thumb|left|Dixie in Diddy's Dash]] | ||
Diddy's Dash has several glitches. | Diddy's Dash has several glitches. To perform one of them, the player must input either ROCKARD or WELLARD from the "Cheats" sub-menu, then enter Diddy's Dash and select any level. When the selected level is started, Dixie appears as the other playable character. If Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed. | ||
To perform | |||
{{DKC2}} | {{DKC2}} | ||
[[Category:Donkey Kong Country 2: Diddy's Kong Quest minigames]] | [[Category:Donkey Kong Country 2: Diddy's Kong Quest minigames]] |
Revision as of 11:08, February 5, 2024
Diddy's Dash | |
---|---|
Gameplay of Diddy's Dash in the level Hot-Head Hop. | |
Appears in | Donkey Kong Country 2 |
Time limit | Five minutes |
Prize | Points |
Template:Quote2 Diddy's Dash is a time attack mode in the Game Boy Advance version of Donkey Kong Country 2, and is the successor to DK Attack from Donkey Kong Country on the Game Boy Advance. As the name suggests, Diddy Kong is the only playable character. The objective is for him to go through a level as quickly as possible.
Gameplay
In various parts of every level, there is a vertical alignment of stars spanning from the top to the bottom of the screen. This line serves as a checkpoint, so if Diddy takes damage or falls into a pit, he respawns from where the checkpoint is. There is a timer keeping track of how long Diddy has been in the level. However, if Diddy defeats multiple enemies in succession, the timer stops for a couple of seconds. The length in which is stops depends on how many enemies Diddy defeats in succession, with each enemy representing an extra second of the paused timer. DK Barrels are replaced with crates and regular barrels, since Dixie Kong does not appear in the mode. DK Coins and Bonus Areas were removed entirely, although Bonus Barrels and Bonus Area openings are erroneously left intact. The Bonus Barrels simply only slow time, meaning that if Diddy enters into one, he is immediately redirected back into the main level. When Diddy finishes a level, the player's high score is recorded for that level. The player can subsequently race through the level and attempt to beat their best time. The player can only play in levels that they have accessed during the main adventure mode. Boss battles are not available in Diddy's Dash, as boss rematches are timed and cost Banana Coins in the main adventure mode.
By default, every level has a completion high score of five minutes. If Diddy manages to beat all of these times, Cranky Kong reveals a few cheat codes for the player to enter via the Cheats menu: KREDITS, HELPME, FREEDOM, ONETIME, and RICHMAN. He then challenges Diddy to beat his own level times. If Diddy outdoes all of Cranky's best times, Cranky reveals a few cheats: WEAKLING, WELLARD, ROCKARD, and WELLRICH. Cranky's times are as follows:
Gangplank Galleon | |
---|---|
Level | Best time (MM:SS) |
Pirate Panic | 00:20 |
Mainbrace Mayhem | 00:30 |
Gangplank Galley | 00:30 |
Lockjaw's Locker | 00:55 |
Topsail Trouble | 00:55 |
Crocodile Cauldron | |
Hot-Head Hop | 01:00 |
Kannon's Klaim | 00:58 |
Lava Lagoon | 01:30 |
Red-Hot Ride | 02:45 |
Squawks's Shaft | 01:00 |
Krem Quay | |
Barrel Bayou | 01:15 |
Glimmer's Galleon | 01:50 |
Krockhead Klamber | 01:05 |
Rattle Battle | 01:05 |
Slime Climb | 01:1 |
Bramble Blast | 01:41 |
Krem Quay | |
Hornet Hole | 01:40 |
Target Terror | 01:27 |
Bramble Scramble | 02:00 |
Rickety Race | 01:30 |
Mudhole Marsh | 01:40 |
Rambi Rumble | 01:30 |
Gloomy Gulch | |
Ghostly Grove | 01:00 |
Haunted Hall | 01:55 |
Gusty Glade | 01:10 |
Parrot Chute Panic | 02:00 |
Web Woods | 01:00 |
K. Rool's Keep | |
Arctic Abyss | 01:40 |
Windy Well | 02:55 |
Castle Crush | 04:25 |
Clapper's Cavern | 01:10 |
Chain Link Chamber | 01:45 |
Toxic Tower | 02:00 |
The Flying Krock | |
Screech's Sprint | 02:00 |
Lost World (Donkey Kong Country 2: Diddy's Kong Quest) | |
Jungle Jinx | 01:15 |
Black Ice Battle | 01:12 |
Klobber Karnage | 01:46 |
Fiery Furnace | 01:40 |
Animal Antics | 03:00 |
Glitches
Diddy's Dash has several glitches. To perform one of them, the player must input either ROCKARD or WELLARD from the "Cheats" sub-menu, then enter Diddy's Dash and select any level. When the selected level is started, Dixie appears as the other playable character. If Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.