Gangplank Galleon (world): Difference between revisions
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{{about|a world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''|the ship itself|[[Gangplank Galleon]]}} | {{about|a world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''|the ship itself|[[Gangplank Galleon]]}} | ||
{{world infobox | {{world infobox | ||
|image=[[File:Gangplank Galleon.png|256px]] | |image={{tabber|title1=SNES|content1=[[File:Gangplank Galleon.png|256px]]|title2=GB|[[File:GangplankGalleonDKL2.png]]|title3=GBA|content3=[[File:Gangplank Galleon GBA world map.png|250px]]}} | ||
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]'' | |game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''<br>''[[Donkey Kong Land 2]]'' | ||
|levels=5 | |levels=5 | ||
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{{quote2|[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}} | {{quote2|[[Diddy Kong|Diddy's]] first action takes place aboard [[King K. Rool|K. Rool's]] scuttled flagship, Gangplank Galleon. Even though this hulk isn't seaworthy, it's still manned by a scurvy [[Kremling]] crew. You'll find lots of hooks and rigging to climb on here. You can also duck into the [[Lockjaw's Locker|flooded cargo hold]] for more fun!|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' instruction booklet, page 20}} | ||
'''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and | '''Gangplank Galleon''' is the name of the first world of both ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It takes place on the large [[Gangplank Galleon|pirate ship of the same name]], docked right next to [[Crocodile Isle]]. Every level takes place some place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being [[Neek]]s, [[Klomp]]s, and [[Kruncha]]s. There are a few aquatic enemies in the flooded cargo hold, including [[Lockjaw]]s, [[Shuri]], and [[Puftup]]s. A large [[Mini-Necky]] boss, [[Krow]], appears in his own crow's nest at the peak of the area. | ||
Because of the German translation of the level [[Lockjaw's Locker]], the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship. | |||
In the instruction manual for both ''Donkey Kong Country 2: Diddy's Kong Quest'' and its [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], the first world is incorrectly named [[Gangplank Galley]], despite the original version's manual even mentioning Gangplank Galleon.<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 20.</ref><ref>''Donkey Kong Country 2'' instruction booklet, page 26.</ref> | |||
There are five levels and a boss level in both ''Donkey Kong Country 2: Diddy's Kong Quest'' and ''Donkey Kong Land 2''. Though their names are identical, their layouts are drastically different, to the point of them being different levels: | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show levels"data-collapsetext="Hide levels"> | |||
<gallery caption="Donkey Kong Country 2: Diddy's Kong Quest" widths=256> | |||
| | 1-1RambiBox DKC2.png|'''[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]'''<br>The first level, Pirate Panic is a simple, straightforward level that takes place on a ship deck. | ||
| | Mainbrace Mayhem DKC2.png|'''[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]'''<br>The second level, Mainbrace Mayhem involves Diddy and Dixie making their way up ship masts and yards to reach the top, as well as climbing up ropes with Klingers along the way. | ||
Gangplank Galley DKC2 shot 2.png|'''[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]'''<br>The third level, Gangplank Galley also takes place on a ship deck, but unlike Pirate Panic, there are more large barrel platforms for the Kongs to walk on, [[hook]]s to help them cross wide gaps, and [[Kaboing]]s bouncing around. | |||
Lockjaw Locker DKC2.png|'''[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]'''<br>The fourth level, Lockjaw's Locker takes place in a flooded cargo of the ship, and it is the first level to have sections where Diddy and Dixie have to swim. | |||
TopsailTrouble2.png|'''[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]'''<br>The fifth level, Topsail Trouble is a rigging level set during a rainstorm. Diddy and Dixie can ride [[Rattly]] for the first part of the level. Following this is a series of ropes that have to be climbed, although with Zingers to avoid along the way. | |||
Krow's Nest DKC2.png|'''Boss level: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]'''<br>The boss level, Krow's Nest involves a boss fight against [[Krow]], whom the Kongs have to defeat in order to continue on to the second world, [[Crocodile Cauldron]]. | |||
</gallery> | |||
<gallery caption="Donkey Kong Land 2" widths=256> | |||
DKL2 Pirate Panic 1.png|'''[[Pirate Panic (Donkey Kong Land 2)|Pirate Panic]]'''<br>The first level, Pirate Panic takes place on a ship deck, featuring basic enemies such as Klomps and Neeks. There are also a few pitfalls placed along the path that Diddy and Dixie must avoid. | |||
Mainbrace Mayhem DKL2.png|'''[[Mainbrace Mayhem (Donkey Kong Land 2)|Mainbrace Mayhem]]'''<br>The second level, Mainbrace Mayhem involves the Kongs going up the ship masts by climbing on ropes. | |||
Gangplank Galley DKL2.png|'''[[Gangplank Galley (Donkey Kong Land 2)|Gangplank Galley]]'''<br>The third level, Gangplank Galley takes place on a ship deck, and there is an [[Animal Barrel]] of Rambi to enter for the second remaining half. | |||
Lockjaw's Locker DKL2.png|'''[[Lockjaw's Locker (Donkey Kong Land 2)|Lockjaw's Locker]]'''<br>The fourth level, Lockjaw's Locker takes place in the flooded cargo of Gangplank Galleon. | |||
Topsail Trouble DKL2.png|'''[[Topsail Trouble (Donkey Kong Land 2)|Topsail Trouble]]'''<br>The fifth level, Topsail Trouble is another rigging level, like with Mainbrace Mayhem, and the Kongs have the option of transforming into Rattly at the beginning. | |||
Krow's Nest DKL2.png|'''Boss level: [[Krow's Nest (Donkey Kong Land 2)|Krow's Nest]]'''<br>The boss level, Krow's Nest involves a boss fight against Krow, and defeating him opens the way to [[Krem Cauldron]]. | |||
</gallery> | |||
==Gallery== | ==Gallery== | ||
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Gangplank Galleon DKC2 art.png|Ship deck artwork | Gangplank Galleon DKC2 art.png|Ship deck artwork | ||
Gangplank Galleon DKC2 artwork.jpg|''Donkey Kong Country 2: Diddy's Kong Quest'' artwork | Gangplank Galleon DKC2 artwork.jpg|''Donkey Kong Country 2: Diddy's Kong Quest'' artwork | ||
</gallery> | </gallery> | ||
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|ItaM=Galleon Gangplank | |ItaM=Galleon Gangplank | ||
}} | }} | ||
==References== | ==References== |
Revision as of 08:22, December 14, 2023
- This article is about a world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. For the ship itself, see Gangplank Galleon.
Gangplank Galleon | |
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Game | Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Land 2 |
Level(s) | 5 |
<< List of worlds >> (DKC2) or >> (DKL2) |
Gangplank Galleon is the name of the first world of both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It takes place on the large pirate ship of the same name, docked right next to Crocodile Isle. Every level takes place some place on the pirate ship. The galleon has many chasms inside, the masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being Neeks, Klomps, and Krunchas. There are a few aquatic enemies in the flooded cargo hold, including Lockjaws, Shuri, and Puftups. A large Mini-Necky boss, Krow, appears in his own crow's nest at the peak of the area.
Because of the German translation of the level Lockjaw's Locker, the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. Gangplank Galleon even bears a resemblance to the ghost ship.
In the instruction manual for both Donkey Kong Country 2: Diddy's Kong Quest and its Game Boy Advance version, the first world is incorrectly named Gangplank Galley, despite the original version's manual even mentioning Gangplank Galleon.[1][2]
There are five levels and a boss level in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. Though their names are identical, their layouts are drastically different, to the point of them being different levels:
Pirate Panic
The first level, Pirate Panic is a simple, straightforward level that takes place on a ship deck.Mainbrace Mayhem
The second level, Mainbrace Mayhem involves Diddy and Dixie making their way up ship masts and yards to reach the top, as well as climbing up ropes with Klingers along the way.Gangplank Galley
The third level, Gangplank Galley also takes place on a ship deck, but unlike Pirate Panic, there are more large barrel platforms for the Kongs to walk on, hooks to help them cross wide gaps, and Kaboings bouncing around.Lockjaw's Locker
The fourth level, Lockjaw's Locker takes place in a flooded cargo of the ship, and it is the first level to have sections where Diddy and Dixie have to swim.Topsail Trouble
The fifth level, Topsail Trouble is a rigging level set during a rainstorm. Diddy and Dixie can ride Rattly for the first part of the level. Following this is a series of ropes that have to be climbed, although with Zingers to avoid along the way.Boss level: Krow's Nest
The boss level, Krow's Nest involves a boss fight against Krow, whom the Kongs have to defeat in order to continue on to the second world, Crocodile Cauldron.
Pirate Panic
The first level, Pirate Panic takes place on a ship deck, featuring basic enemies such as Klomps and Neeks. There are also a few pitfalls placed along the path that Diddy and Dixie must avoid.Mainbrace Mayhem
The second level, Mainbrace Mayhem involves the Kongs going up the ship masts by climbing on ropes.Gangplank Galley
The third level, Gangplank Galley takes place on a ship deck, and there is an Animal Barrel of Rambi to enter for the second remaining half.Lockjaw's Locker
The fourth level, Lockjaw's Locker takes place in the flooded cargo of Gangplank Galleon.Topsail Trouble
The fifth level, Topsail Trouble is another rigging level, like with Mainbrace Mayhem, and the Kongs have the option of transforming into Rattly at the beginning.Boss level: Krow's Nest
The boss level, Krow's Nest involves a boss fight against Krow, and defeating him opens the way to Krem Cauldron.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 海賊船「バッドクルール」[3] Kaizokusen "Baddo Kurūru" |
Pirate Ship “Bad K. Rool” | |
German | Galionsplanken![?] | - | |
Italian | Plancia del Galeone[?] | Galleon Gangplank | |
Spanish | Galeón Plancha[?] | Planch Galleon |