King Zing: Difference between revisions

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|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
}}
}}
'''King Zing''' is a large [[Zinger]] who serves as the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third boss of ''[[Donkey Kong Land 2]]''. He is the boss of [[Krazy Kremland]] in both games, and is fought in the stage [[King Zing Sting]].
'''King Zing''' is a large [[Zinger]] who is the fourth boss of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the third boss of ''[[Donkey Kong Land 2]]''.
==History==
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Rambi Rumble DKC2 GBA.png|thumb|left|Rambi runs from King Zing in the GBA version]]
[[File:King Zing Sting DKC2.png|thumb|left|King Zing Sting battle in the SNES version]]
[[File:King Zing Sting DKC2.png|thumb|King Zing Sting battle in the SNES version]]
In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], where he begins to chase Rambi. Unlike regular yellow [[Zinger]]s, Rambi can neither jump on nor attack King Zing, and must simply run away from him. Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the [[End of Level Target]].
In ''Donkey Kong Country 2: Diddy's Kong Quest'', King Zing first appears near the end of [[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]], making him the only boss to also appear outside of a boss level. King Zing starts chasing after [[Rambi the Rhino|Rambi]] near the end of the level. Unlike regular yellow [[Zinger]]s, Rambi cannot jump on or attack King Zing, and must simply run away from him (Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the [[End of Level Target]].


At [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]], the [[Kong]]s must fight King Zing by transforming into [[Squawks the Parrot|Squawks]] from a [[Animal Barrel|Squawks Barrel]]. King Zing is the first boss in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series to be fought against as an [[Animal Friend]].
King Zing is fought in [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]] at the end of [[Krazy Kremland]]. Fighting King Zing requires the [[Kong]]s to first enter a [[Animal Barrel|Squawks Barrel]] to transform into [[Squawks the Parrot|Squawks]], making King Zing the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] to be fought against solely as an [[Animal Friend]]. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's [[egg]] projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated.


King Zing moves around the arena in a set pattern. In order for Squawks to attack King Zing, he must spit an egg at King Zing's red-flashing stinger. When King Zing is hit by an egg, he flashes red for a few seconds (making him temporarily invincible) before returning to normal. King Zing resumes his patrol around the level, but at a faster pace. If he is hit another time, King Zing turns red and starts to follow Squawks around, shoots out three separate sets of stingers in all directions, and returns to his normal state and route. King Zing gets increasingly faster for each time he is hit.
In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated.
 
After Squawks hits King Zing in the stinger six times, he becomes a normal-sized red Zinger, and summons four yellow Zingers to guard and surround him. King Zing directly moves after Squawks for the remainder of the battle. To attack King Zing in this phase, Squawks must defeat each yellow Zinger by spitting an egg at them. By defeating all of them, King Zing turns yellow, leaving him open to attack. However, if Squawks does not defeat the Zingers quickly enough, they start to respawn, one by one. Three more hits in this phase will defeat King Zing, though the yellow Zingers will not respawn after the first hit.
 
In [[Donkey Kong Country 2: Diddy's Kong Quest#Alternate Version|other versions]] of the game, King Zing moves faster during the battle. Additionally, in the [[Game Boy Advance]] [[Donkey Kong Country 2 (Game Boy Advance)|remake]], King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated.


===''Donkey Kong Land 2''===
===''Donkey Kong Land 2''===
[[File:KingZing-DKL2.png|thumb|left|The boss fight in ''Donkey Kong Land 2'']]
[[File:KingZing-DKL2.png|thumb|The boss fight in ''Donkey Kong Land 2'']]
In ''[[Donkey Kong Land 2]]'', King Zing does not appear in [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]], but is still fought in his boss stage, [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]].
In ''[[Donkey Kong Land 2]]'', though King Zing does not appear in [[Rambi Rumble (Donkey Kong Land 2)|Rambi Rumble]], he is still fought in [[King Zing Sting (Donkey Kong Land 2)|King Zing Sting]] at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily.
 
The battle with King Zing proceeds similarly to the one in ''Donkey Kong Country 2''; although after being hit, King Zing does not fire stingers, and instead becomes temporarily invincible and homes in on Squawks, before returning to his normal zig-zag flight pattern. Like his previous battle, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers. These Zingers are positioned behind King Zing and move around with him, and they disappear after a while.
{{br}}


==Gallery==
==Gallery==
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King Zing DKC2 ending.png|In the ''Donkey Kong Country 2: Diddy's Kong Quest'' ending
King Zing DKC2 ending.png|In the ''Donkey Kong Country 2: Diddy's Kong Quest'' ending
King Zing DKL2 ending.png|In the ''Donkey Kong Land 2'' ending
King Zing DKL2 ending.png|In the ''Donkey Kong Land 2'' ending
Rambi Rumble DKC2 GBA.png|Rambi running from King Zing in the GBA version
</gallery>
</gallery>



Revision as of 21:45, November 21, 2023

"Zing" redirects here. For the reoccurring enemies named Zings in Donkey Kong Country 2: Diddy's Kong Quest's development, see Zinger.
King Zing
King Zing
Species Zinger
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)

King Zing is a large Zinger who is the fourth boss of Donkey Kong Country 2: Diddy's Kong Quest and the third boss of Donkey Kong Land 2.

History

Donkey Kong Country 2: Diddy's Kong Quest

King Zing Sting from Donkey Kong Country 2: Diddy's Kong Quest
King Zing Sting battle in the SNES version

In Donkey Kong Country 2: Diddy's Kong Quest, King Zing first appears near the end of Rambi Rumble, where he begins to chase Rambi. Unlike regular yellow Zingers, Rambi can neither jump on nor attack King Zing, and must simply run away from him. Fittingly, the theme that plays during the chase is titled "Run, Rambi! Run!"). The chase ends when King Zing slams into a wall just before the End of Level Target.

King Zing is fought in King Zing Sting at the end of Krazy Kremland. Fighting King Zing requires the Kongs to first enter a Squawks Barrel to transform into Squawks, making King Zing the first boss in the Donkey Kong Country series to be fought against solely as an Animal Friend. King Zing moves around the arena in a set pattern. King Zing can be attacked from having one of Squawks's egg projectiles hit his red-flashing stinger. When hit by an egg, he flashes red for a few seconds, indicating temporary invincibility, before returning to normal. King Zing moves increasingly faster each time he is hit. When hit again, King Zing turns red and follows Squawks around, shooting out three separate sets of stingers in all directions, before returning to his normal state and route. After six hits, King Zing becomes a regular red Zinger, and summons four yellow Zingers to guard and surround him. Following this, King Zing moves after Squawks for the remainder of the battle. Defeating every Zinger surrounding King Zing causes him turn yellow, leaving him open to attack. After taking three hits as a regular Zinger, King Zing is defeated.

In the Game Boy Advance version, King Zing moves slower during the boss fight, although he fires out his stingers faster (which also make a single sound effect per blast rather than an echoing sound). While angry, he flashes between yellow and red rather than staying a solid red. He also requires an additional hit in his last phase as a normal Zinger to be defeated.

Donkey Kong Land 2

King Zing Sting from Donkey Kong Land 2
The boss fight in Donkey Kong Land 2

In Donkey Kong Land 2, though King Zing does not appear in Rambi Rumble, he is still fought in King Zing Sting at the end of Krazy Kremland. The battle with King Zing proceeds similarly as before. However, after being hit, King Zing does not fire stingers; instead, he becomes temporarily invincible and homes in on Squawks, before returning to his normal zigzag flight pattern. Just like before, King Zing moves faster after each hit. After being hit a few times, King Zing begins to summon normal Zingers, which move around while behind him temporarily.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ボス キングB[?]
Bosu Kingu Bī
Boss King B
Italian Re Pungix[?] King Zing
Spanish King Zing[?] -

Trivia

  • In the Game Boy Advance port of Donkey Kong Country 2, Screech's theme song, "Bad Bird Rag", plays during the King Zing pursuit in Rambi Rumble, despite the original theme, "Run, Rambi! Run!" appearing in the Sound Test menu.
  • King Zing is the only boss in Donkey Kong Country 2: Diddy's Kong Quest where Diddy and Dixie's eye popping animation does not occur when they enter the boss level.
  • In Donkey Kong Country 2, the sprite for King Zing's stinger is missing in Rambi Rumble; this was fixed in the Game Boy Advance port, although his stinger does not flash red.