Airship Armada: Difference between revisions

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{{about|the level from Super Mario Run|the level from [[Super Mario Galaxy]]|[[Bowser Jr.'s Airship Armada]]}}
{{about|the level from Super Mario Run|the level from [[Super Mario Galaxy]]|[[Bowser Jr.'s Airship Armada]]}}
{{Levelbox
{{level infobox
|image=[[File:AirshipArmada SMR.png|200px]]
|image=[[File:AirshipArmada SMR.png|200px]]
|code=World Star-2
|code=World Star-2

Revision as of 15:25, April 19, 2022

This article is about the level from Super Mario Run. For the level from Super Mario Galaxy, see Bowser Jr.'s Airship Armada.
Level
Airship Armada
AirshipArmada SMR.png
Level code World Star-2
World World Star
Game Super Mario Run
Time limit 90 seconds
<< Directory of levels >>

Airship Armada (or World Star-2) is the second level of World Star in Super Mario Run. It can only be played after the player completes Up and Over while collecting five coins or less.

Layouts

Pink Coins

The level begins with a single Ninji followed by a slope. After a jump, a few more Ninjis follow, and the player must jump from a back arrow block to obtain the first Pink Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Pink Coin. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Pink Coin. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump to obtain the fourth Pink Coin. Afterwards, the player must again travel to the lowest airship, using a cannon to collect the fifth and final Pink Coin. The Goal Pole is almost immediately after.

Purple Coins

The level begins with a slope followed by a single Ninji. After a few more Ninjis, the player must jump from a back arrow block and cross two Burners to collect the first Purple Coin. After several more Ninjis, the player must drop down to the lowest possible airship to collect the second Purple Coin while avoiding a Burner. Afterwards, the player must jump from some back arrow blocks and reach the top to find the third Purple Coin, just before a Burner. Another vertical drop follows, along with a trampoline that the player must bounce on, and then subsequently wall jump and hit a ? Block to obtain the fourth Purple Coin. Afterwards, the player must bounce on some Long Jump Blocks to obtain the fifth and final Purple Coin, jump on a Ninji, and reach the Goal Pole.

Black Coins

The level begins with a slope followed by a few Ninjis and Cannonballs. The player must then jump from a back arrow block and cross some more Cannonballs to collect the first Black Coin. After several more Ninjis, Burners, and Cannonballs, the player must drop down to the lowest possible airship to collect the second Black Coin, just above a back arrow block. Afterwards, the player must jump from some back arrow blocks and reach the top, then, after a vertical drop, hit the ? Block immediately after to obtain the third Black Coin. The player must then immediately bounce on a trampoline and wall jump to make their way to the fourth Black Coin. A little while later, the player must take the top path and jump on some Ninjis to be led to the fifth and final Black Coin - and the Goal Pole.

Enemies

Names in other languages

Language Name Meaning Notes
Japanese 大きなせんかん軍[?]
Ōkina Senkangun
Big Battleship Army
Dutch Luchtschepenvloot[?] Airship fleet
French Forteresse des Ninjis[?] Ninji fortress
German Luftgaleerenflotte[?] Airship fleet
Italian Vascelli a volontà[?] Vessels at will
Portuguese Corrida na frota[?] Racing in the fleet
Russian Армада летучих кораблей[?]
Armada letuchikh korabley
Airship armada
Spanish (NOA) Flota de aeronaves[?] Airships fleet
Spanish (NOE) Fortalezas aéreas a porrillo[?] Abundant air fortresses

Template:SMR Levels