Lightning Lookout: Difference between revisions
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[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! | [[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble! levels]] |
Revision as of 19:22, September 3, 2021
Template:Levelbox Lightning Lookout is the thirty-third level in Donkey Kong Country 3: Dixie Kong's Double Trouble! and the third level of Kaos Kore. In the Game Boy Advance remake, Lightning Lookout became the thirty-ninth level, owing to Pacifica being a newly implemented world in the game. It is the last riverside level in the game. It takes place during a thunderstorm, and as Dixie Kong and Kiddy Kong travel through the level, they must avoid being being struck by lightning. The player can determine where the lightning bolt will strike when the tip of it appears overhead. About two seconds later, the lightning strikes the surface in the exact location. If the lightning strikes while the Kongs are swimming in the water, then the lightning bolt electrocutes them. The lightning also has the capability of defeating most enemies, except for the red Buzzes and the level's Koin. The Kongs can stand underneath a Buzz or Booty Bird to shield themselves from a lightning strike, and they can also shield themselves by picking up a Knik-Knak or a Barrel. Both red and green Buzzes are the most common enemies in the level, and the second most common are yellow Knik-Knaks. Aside from a few Booty Birds, there are no other enemies that appear in the main level. A few red Knik-Knaks appear in a Bonus Area.
In the Game Boy Advance version, the overhead lightning is followed by lightning about four seconds later, rather than three. The level was also made brighter and no flash occurs during a lightning strike. While the background retained its nighttime appearance, the first Bonus Level appeared to take place in daylight. In the Game Boy Advance version, the Kongs' skeleton is only shown if they are struck by lightning while underwater.
Layout
When the Kongs begin the level, they walk down a dirt pathway and move under some Buzzes, avoiding lightning strikes. Soon, they meet several flightless yellow Knik-Kniks. Defeating these enemies and hopping over small gaps, they cross a small lake to find the letter K. Continuing on, they pass more Buzzes, Knik-Knaks, and lightning strikes until they find a wall of Buzzes. With the help of the lightning, they are able the defeat these enemies and head on. Soon, they cross some gaps and grab the letter O, passing over another lake with the help of barrels bobbing out of the water. After walking down a long pathway and avoiding more enemies, including Booty Birds, they find the Star Barrel near a ledge.
About halfway into the level, the Kongs walk down more of the pathway and defeat another pair of Buzzes blocking their way. Farther on, they find the letter N between two Buzzes, and then make their way into the a pool of water to get under some red Buzzes. The monkeys get through more of the level by passing some Knik-Knaks on raised platforms. Moving under some more Buzzes, they eventually use more barrels to cross a small body of water. On the other side of the water, they go under a few Buzzes to progress and find the letter G. Moving on, the group cross another large lake with bobbing barrels, and then leap over a small gap to meet two more Buzzes. They need to hop between these enemies to continue, where they run down a long pathway and meet another pair of Buzzes. Once they get between these foes, they find a flagpole. After raising the flag on it, the level ends.
Enemies
Enemy | Count |
---|---|
![]() ![]() Buzz |
13 (green) 18 (red) Total: 31 |
![]() Booty Bird |
3 |
![]() ![]() Knik-Knak |
11 (yellow) 7 (red; Bonus Area exclusive) Total: 18 |
![]() Nibbla (red) |
1 (Bonus Area; GBA only) |
Items and objects
Sprite | Name | Count |
---|---|---|
![]() |
Barrel | 5 |
![]() |
Bear coin | 4 |
![]() |
DK Barrel | 3 |
DK Coin
Sprite | Location |
---|---|
![]() |
When the Kongs encounter the first two Booty Birds, they must stand beneath the second one, which itself is beneath a red Buzz (or a green one in the Game Boy Advance port). They must wait for the lightning to strike the Booty Bird, causing it to release a Steel Keg. The Kongs must pick up the Steel Keg, carry it, and then throw it above Koin to a nearby wall. The Steel Keg then rolls backward into Koin's back, thus defeating him. If the Kongs accidentally hit Koin's armor, another Steel Keg does not spawn in the previous one's place for the Kongs to reattempt at attacking Koin. |
K-O-N-G Letters
Secrets
Bonus Areas
Image | Type and description |
---|---|
![]() |
Bash the Baddies! When the Kongs find the letter O, they must swim down the water below and enter a Bonus Barrel. Here, the Kongs must jump on seven Knik-Knaks flying above the water. After jumping on every Knik-Knak, Dixie and Kiddy can obtain the Bonus Coin from the patch of land on the right. In the Game Boy Advance remake, the Bonus Area was shortened, and the total number of Knik-Knaks were reduced to six. The Knik-Knaks were also positioned closer, and a Nibbla was added to patrol the water below. If the Nibbla bites the Kongs, the Bonus Area ends. |
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Grab 15 Bananas! After passing the letter N, the Kongs pass a couple of more red Buzzes and Knik-Knaks. Eventually they find the Bonus Barrel floating above a body of water, which has three bobbing Barrels. With their Team-up move, the Kongs can enter into the Bonus Barrel above. The Kongs must collect 15 green bananas within a 30-second limit. While collecting the bananas, the Kongs must avoid being struck by a lightning bolt. After collecting every banana, the Kongs can obtain the Bonus Coin from the right. |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | カミナリに気をつけろ[?] Kaminari ni kiotsukero |
Thunderstorm! Be careful | |
German | Hitzeblitzwitz[?] | Heat Lightning Joke | |
Italian | Lampi da Tropici[?] | Lightning from Tropics | |
Spanish | Alerta de Rayos[?] | Lightning Alert |
Trivia
- This level is the farthest from the last level of the same type, Bobbing Barrel Brawl, which is only on the second world.
- In the original version, if the player pauses the game just as lightning strikes, the lightning's animation still proceeds despite the game being paused.
- If Dixie is the only Kong onscreen and is hit by lightning, the life icon also flashes.