Lake Orangatanga: Difference between revisions
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==Profiles== | |||
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''=== | |||
;<u>'''Nintendo Power'''</u> | |||
{{quote2|The once-placid shoreline of Lake Orangatanga has been invaded by scores of Kaos's krooked Kremling krew. This six-stage lake restoret has a little bit of danger in every terrain, ranging from undersea undersea uncertainties to alpine altercations. Either Dixie or Koddy can complete each stage, but you need the talents of both primates to find all the hidden items and bonus levels.|''Nintendo Power'' vol. 89, page 36}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> |
Revision as of 22:51, February 21, 2022
Template:Worldbox Lake Orangatanga (misspelled Lake Orangatango in an issue of Nintendo Power[1]) is the first world of Donkey Kong Country 3: Dixie Kong's Double Trouble! It takes place at a large lake, and its fertile land and pine trees are visible from the world map. Lake Orangatanga has numerous boardwalks, along with a few mills. Its lake has numerous Kocos. In the north-eastern area of the lake, there is a snowy region with several wooden cabins. The world's boss is the giant barrel Belcha, who is located inside a mill in the south-east region.
The world's Brothers Bear is Barnacle, who has his own island in the middle of the lake, Barnacle's Island. He was replaced with Bachelor in Game Boy Advance, and the location was renamed to "Bachelor Pad".
The secret cave of this world, named "Smuggler's Cove", is located west of the snowy region. Dixie and Kiddy Kong are able to freely swim in the overworld's lake, and can access the secret cave by swimming under a dock.
Levels
Name | Description | Enemies | Animal Friends |
---|---|---|---|
![]() Lakeside Limbo |
This level takes place on a boardwalk. The Kongs can use team-up early in the level to reach the above area for bonuses. This level is pretty basic; it is a long walk across the boardwalk, with a few enemies present. There are a few swimming areas as well. Dixie and Kiddy Kong can transform into their Animal Friend, Ellie the Elephant, in an Animal Crate in the second half of the level. | Sneek Kobble Koin Booty Bird |
Ellie |
![]() Doorstop Dash |
The second level of Lake Orangatanga is set inside a mill. At the beginning of the level, a metal, unbreakable door greets the Kongs, who must jump onto the nearby lever to lower it, and quickly run through the opened door before it closes. The rest of the level is fairly the same, albeit with different obstacles trying to prevent their progress. | Sneek Buzz Koin |
None |
![]() Tidal Trouble |
The third level, Tidal Trouble, is another boardwalk level, and it begins with a Koin at the start of the page. This level, as the name suggests, has a strong tide in the water areas, which goes to the left, the opposite direction in which the Kongs need to go to the end. | Koin Kobble Buzz Koco Knocka Lurchin (bonus game) Knik-Knak Booty Bird |
Enguarde |
![]() Skidda's Row |
The first snow level of the game, Skidda's Row features icy, slippery terrain, and numerous Skiddas. There are slopes and a few pits located in parts of the level as well. Bonus Barrels are fairly easy to find, as they are in plain sight in the level. | Skidda Krimp Koin Knik-Knak |
None |
![]() Murky Mill |
Like Doorstop Dash, this level takes place inside a mill. Dixie and Kiddy are required to enter an Ellie Barrel to transform into Ellie the Elephant for most of the level. Sneeks are common here. As Ellie goes through the dark level, she will notice lights in the mill. If Ellie sees a Sneek under the lights, she will briefly run away, in fear. She must use the respawning barrels to defeat the Sneeks while they are in the dark, as it is impossible to advance without doing so. | Sneek Re-Koil Buzz Koin |
Ellie |
![]() Boss level: Belcha's Barn |
The first boss level of the game, where the Kongs face against Belcha, a living giant barrel that works for Baron K. Roolenstein. Contrary to its name, Belcha's Barn takes place inside a mill. Belcha often burps out barrels that hold a yellow Knik-Knak, which can be jumped on and thrown between its chomping mouth. This causes it to burp backward, falling down the other end of the arena if this is done enough times. | Knik-Knak | None |
Profiles
Donkey Kong Country 3: Dixie Kong's Double Trouble!
- Nintendo Power
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | オランガタンガ湖[?] Orangatanga-ko |
Lake Orangatanga | |
German | Orangatanga-See[?] | Lake Orangatanga | |
Italian | Lago Orangatanga[?] | Lake Orangatanga | |
Spanish | Lago Orangatanga[?] | Lake Orangatanga |
References
- ^ Nintendo Power volume 89, page 36.