Kudgel's Kontest: Difference between revisions

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The area takes place at a swamp and the ground is a flat stretch of land covered in moss.
The area takes place at a swamp and the ground is a flat stretch of land covered in moss.


When [[Diddy Kong]] and [[Dixie Kong]] enter the arena, Kudgel falls down onto the arena. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. The battle starts with Kudgel jumping high offscreen and attempting to land onto the [[Kong]]s a few seconds later. When Kudgel lands on the ground, the arena shakes briefly. If Diddy and Dixie are not in midair when this occurs, they get stunned for a few seconds. Kudgel repeats this action again and then swings his club at the Kongs. Diddy and Dixie avoid contact with the club and Kudgel or else they get injured.
When [[Diddy Kong]] and [[Dixie Kong]] enter the arena, Kudgel falls down onto the arena. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. The battle starts with Kudgel jumping high offscreen and attempting to land onto the [[Kong]]s a few seconds later. When Kudgel lands on the ground, the arena shakes briefly (in the Game Boy Advance version, a translucent shockwave effect is shown). If Diddy and Dixie are not in midair when this occurs, they get stunned for a few seconds. Kudgel repeats this action again and then swings his club at the Kongs. Diddy and Dixie avoid contact with the club and Kudgel or else they get injured.


Right after Kudgel swings his club, he stomps two times, causing a [[TNT Barrel]] to appear in the middle of the arena. As Kudgel jumps back offscreen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and throw it from a distance to attack Kudgel either just before or after he lands. If the Kongs are too close, Kudgel swings his club and blocks the TNT Barrel. Additionally, if the Kongs fail to hit Kudgel, they essentially restart the battle; Kudgel jumps up and down two more times and only summons another TNT Barrel afterward. When the Kongs hit Kudgel a second time, the cycle repeats two more time, although for each hit, Kudgel reacts faster and also jumps offscreen one more time before summoning the next TNT Barrel.
Right after Kudgel swings his club, he stomps two times, causing a [[TNT Barrel]] to appear in the middle of the arena. As Kudgel jumps back offscreen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and throw it from a distance to attack Kudgel either just before or after he lands. If the Kongs are too close, Kudgel swings his club and blocks the TNT Barrel. Additionally, if the Kongs fail to hit Kudgel, they essentially restart the battle; Kudgel jumps up and down two more times and only summons another TNT Barrel afterward. When the Kongs hit Kudgel a second time, the cycle repeats two more time, although for each hit, Kudgel reacts faster and also jumps offscreen one more time before summoning the next TNT Barrel.
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==Gallery==
==Gallery==
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Revision as of 13:24, September 10, 2019

Template:Levelbox Kudgel's Kontest is the boss level of Krem Quay, the third world of Donkey Kong Country 2: Diddy's Kong Quest. It is where the Kongs fight the boss Kudgel, who they must defeat to move on to the next world, Krazy Kremland. Kudgel's Kontest is the only boss level in the game without an equivalent in Donkey Kong Land 2.

Overview

Kudgel's Kontest
The Kongs fighting Kudgel in the Game Boy Advance version

The area takes place at a swamp and the ground is a flat stretch of land covered in moss.

When Diddy Kong and Dixie Kong enter the arena, Kudgel falls down onto the arena. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. The battle starts with Kudgel jumping high offscreen and attempting to land onto the Kongs a few seconds later. When Kudgel lands on the ground, the arena shakes briefly (in the Game Boy Advance version, a translucent shockwave effect is shown). If Diddy and Dixie are not in midair when this occurs, they get stunned for a few seconds. Kudgel repeats this action again and then swings his club at the Kongs. Diddy and Dixie avoid contact with the club and Kudgel or else they get injured.

Right after Kudgel swings his club, he stomps two times, causing a TNT Barrel to appear in the middle of the arena. As Kudgel jumps back offscreen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and throw it from a distance to attack Kudgel either just before or after he lands. If the Kongs are too close, Kudgel swings his club and blocks the TNT Barrel. Additionally, if the Kongs fail to hit Kudgel, they essentially restart the battle; Kudgel jumps up and down two more times and only summons another TNT Barrel afterward. When the Kongs hit Kudgel a second time, the cycle repeats two more time, although for each hit, Kudgel reacts faster and also jumps offscreen one more time before summoning the next TNT Barrel.

After Kudgel is hit a third time, he slowly bounces in an arc for a few seconds. He then stomps to summon a fourth TNT Barrel. Kudgel jumps offscreen again, and like the previous three hits, the Kongs must only throw the TNT Barrel right before or after Kudgel lands. The cycle is repeated two more times, and Kudgel bounces around faster for each hit that he takes.

Kudgel is defeated when takes a sixth hit from a TNT Barrel, causing him to blast out from the arena and into the swamp in the background. The Kremkoin appears for the Kongs to collect.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese げきしん!ボス グラッバ[?]
Gekishin! Bosu Gurabba
Quake! Boss Kudgel

Trivia

  • The Game Boy Advance version has a notable glitch where the game locks up if the Kongs throw the final TNT Barrel at Kudgel while he is in midair. This triggers a loud buzzing noise when Kudgel is blasted away, and the Kongs are unable to leave the level unless the player resets the game, or by exiting the level in boss rematch.