Temple Tempest: Difference between revisions

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{{more images|remaining K-O-N-G letters and bonus areas.}}
{{more images|remaining K-O-N-G letters and bonus areas.}}
{{DKClevelbox
{{DKClevelbox
|title=Temple Tempest
|image=[[File:Temple Tempest.png]]
|image=[[File:Temple Tempest.png|256px]]
|code=3 - 4 (SNES + GBC)<br>3 - 6 (GBA)
|code=3 - 4 (SNES + GBC)<br>3 - 6 (GBA)
|world=[[Vine Valley (world)|Vine Valley]]
|world=[[Vine Valley (world)|Vine Valley]]
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|song=Voices of the Temple
|song=Voices of the Temple
}}
}}
'''Temple Tempest''' is the fourteenth level of ''[[Donkey Kong Country]]'', as well as the sixteenth level in the game's [[Game Boy Advance]] remake. It is also the fourth level of the [[Vine Valley (world)|Vine Valley]] area in the original and [[Game Boy Color]] versions, and the sixth and final level of Vine Valley in the Game Boy Advance version. In the Game Boy Color version, this stage takes place at night.
'''Temple Tempest''' is the fourteenth level of ''[[Donkey Kong Country]]'' and the fourth level of [[Vine Valley (world)|Vine Valley]]. In the [[Game Boy Advance]] version, Temple Tempest switched positions with [[Clam City]], making it sixth and last regular level of Vine Valley and the sixteenth level overall.


This is the second level to take place inside an ancient temple. Similar to [[Millstone Mayhem]], this stage hosts many [[Gnawty|Gnawties]] riding [[Millstone|huge rocky wheels]] in order to crush the [[Kong]]s. However, this time, they chase the Kongs throughout the whole level, until they are blocked by a wall. [[Donkey Kong|Donkey]] and [[Diddy Kong|Diddy]] must swing on [[ropes]] and avoid [[Kritter]]s, [[Zinger]]s and other Gnawties to escape being crushed. The Gnawties move fast, so the heroes can not dawdle. [[Expresso the Ostrich]] appears in this temple level to aid the primates on their adventure through the level, but he can only be found in a [[Bonus Level]].
==Summary==
Temple Tempest is the second and last temple level of the game. Similar to [[Millstone Mayhem]], the level has many [[Gnawty|Gnawties]] riding [[millstone]]s. Unlike their first level appearance, the millstone-riding Gnawtys at first stay in one spot, and when [[Donkey Kong]] and [[Diddy Kong]] pass a Gnawty it starts to move after the [[Kong]]s. That millstone Gnawty continues to chase them until it reaches a wall. The Kongs also encounter regular Gnawtys and blue Kritters along the way. An [[Animal Crate]] for [[Expresso the Ostrich]] appears at the end of the first [[Bonus Level]]. By freeing Expresso, the Kongs can ride him for the rest of the level. In the [[Game Boy Color]] version, Temple Tempest takes place at night.


==Overview==
==Overview==
At the beginning of the level, the Kongs exit a tunnel and encounter a few Gnawties, who walk down several stair-like structures. A rope hangs over an abyss after here that the primates can swing along to grab the [[K-O-N-G Letters|letter K]] and reach the other end of the obstacle, where a [[DK Barrel]], a Gnawty, and a millstone are located. If they pass the millstone, it begins to chase them along the flat pathway. After crossing a small gap and climbing up a ledge, the heroes reach an area safe from the millstone, where they can find a wide abyss that they can cross by swinging on a nearby rope. They can find another millstone on the other side of the pit that chases them down a few small, stair-like structures when passed under.  
At the beginning of the level, the Kongs exit a tunnel and encounter a few Gnawties, who walk down several stair-like structures. A rope hangs over an abyss after here that the primates can swing along to grab the [[K-O-N-G Letters|letter K]] and reach the other end of the obstacle, where a [[DK Barrel]], a Gnawty, and a millstone are located. If they pass the millstone, it begins to chase them along the flat pathway. After crossing a small gap and climbing up a ledge, the heroes reach an area safe from the millstone, where they can find a wide abyss that they can cross by swinging on a nearby rope. They can find another millstone on the other side of the pit that chases them down a few small, stair-like structures when passed under.  
[[File:Temple Tempest 3.png|thumb|left|Donkey Kong rides Expresso toward the Star Barrel of the level]]
[[File:Temple Tempest 3.png|thumb|left|Donkey Kong rides Expresso toward the Star Barrel of the level]]
They can find a wide abyss that they are able to cross with the aid of a rope after the stair-like structures. A ledge follows the pit, and once they climb to the top of it, they are safe from the millstone. A third millstone is located immediately after here, and it pursues the primates down more stair-like structures with Gnawties walking along them. After passing these foes, the Kongs reach an abyss that is wider than the previous pits. They must swing along two ropes located within it to cross. As they jump between the two ropes, they approach the letter O. Once the pit is crossed, the primates encounter more Gnawties marching up stair-like structures. A tall, raised piece of ground is ahead of here that the heroes can climb to the top of with a nearby rope. The level's [[Star Barrel]] stands on top of the raised area.
They can find a wide abyss that they are able to cross with the aid of a rope after the stair-like structures. A ledge follows the pit, and once they climb to the top of it, they are safe from the millstone. A third millstone is located immediately after here, and it pursues the primates down more stair-like structures with Gnawties walking along them. After passing these foes, the Kongs reach an abyss that is wider than the previous pits. They must swing along two ropes located within it to cross. As they jump between the two ropes, they approach the letter O. Once the pit is crossed, the primates encounter more Gnawties marching up stair-like structures. A tall, raised piece of ground is ahead of here that the heroes can climb to the top of with a nearby rope. The level's [[Star Barrel]] stands on top of the raised area.
 
[[File:Temple Tempest 4.png|thumb|The Kongs cross a wide abyss with the use of a few tires]]
After passing the special barrel, the Kongs reach a second DK Barrel and a few more small, stair-like structures that several Kritters hop along. At the top of the stairs, they can find a millstone inside of an alcove with a rope above it. With the help of the rope, the duo is able to jump over the millstone and progress to a small pit that they can cross with a rope. As they travel through this area, the millstone found in the abyss passes them. It continues to pursue the two friends as they head over two smaller alcoves, both containing Zingers. Once they jump over the gaps, they find another wide abyss with three ropes dangling above it. The rope in the center of the pit is surrounded by many [[banana]]s that form the shape of an arrow pointing downwards. The primates can use the rope to cross the abyss and then progress towards a [[tire]] that can help them bounce onto a tall piece of ground. The millstone ceases to chase them when it runs into this raised area. A pathway with several small, stair-like structures along it is ahead, and many Kritters hop down these structures. The Kongs can pound on a piece of the ground in this area to reveal the letter N. Once they walk all the way across the stair-like structures, they find a small pit that they can cross with the help of a platform that supports a tire. Another tire is located ahead of here on a flat stretch of land. It can be used to reach a platform positioned above another millstone that begins to chase the heroes when they jump to the other side of it.  
After passing the special barrel, the Kongs reach a second DK Barrel and a few more small, stair-like structures that several Kritters hop along. At the top of the stairs, they can find a millstone inside of an alcove with a rope above it. With the help of the rope, the duo is able to jump over the millstone and progress to a small pit that they can cross with a rope. As they travel through this area, the millstone found in the abyss passes them. It continues to pursue the two friends as they head over two smaller alcoves, both containing Zingers. Once they jump over the gaps, they find another wide abyss with three ropes dangling above it. The rope in the center of the pit is surrounded by many [[banana]]s that form the shape of an arrow pointing downwards. The primates can use the rope to cross the abyss and then progress towards a [[tire]] that can help them bounce onto a tall piece of ground. The millstone ceases to chase them when it runs into this raised area. A pathway with several small, stair-like structures along it is ahead, and many Kritters hop down these structures. The Kongs can pound on a piece of the ground in this area to reveal the letter N. Once they walk all the way across the stair-like structures, they find a small pit that they can cross with the help of a platform that supports a tire. Another tire is located ahead of here on a flat stretch of land. It can be used to reach a platform positioned above another millstone that begins to chase the heroes when they jump to the other side of it.  


[[File:Temple Tempest 4.png|thumb|The Kongs cross a wide abyss with the use of a few tires]]
As it pursues them, the duo travels over a wide abyss that contains two small platforms, both carrying bouncy tires. On the other side of the abyss, the heroes can find a tire in the center of the area that they are able to use to reach a Banana Bunch placed high in the air. Farther ahead of the tire, a wide abyss can be found, and it holds two small platforms that both support a tire. A Zinger flies between them. Once the heroes cross the pit, they find a large, triangular alcove with another tire in it. Once the millstone reaches this alcove, it falls inside of it and remains there. If the primates travel to the east from here, they find several stair-like structures and a sign that indicates that the level is near complete. A millstone is located in a small pit ahead of here. Once it is passed, it chases the heroes up more stair-like structures that are infested with Kritters. Using a rope, the primates can cross a wide abyss near here that the millstone falls into when it reaches it. An exit sign is located on the other end of the pit. If they enter the tunnel ahead of here, they complete the level.
As it pursues them, the duo travels over a wide abyss that contains two small platforms, both carrying bouncy tires. On the other side of the abyss, the heroes can find a tire in the center of the area that they are able to use to reach a Banana Bunch placed high in the air. Farther ahead of the tire, a wide abyss can be found, and it holds two small platforms that both support a tire. A Zinger flies between them. Once the heroes cross the pit, they find a large, triangular alcove with another tire in it. Once the millstone reaches this alcove, it falls inside of it and remains there. If the primates travel to the east from here, they find several stair-like structures and a sign that indicates that the level is near complete. A millstone is located in a small pit ahead of here. Once it is passed, it chases the heroes up more stair-like structures that are infested with Kritters. Using a rope, the primates can cross a wide abyss near here that the millstone falls into when it reaches it. An exit sign is located on the other end of the pit. If they enter the tunnel ahead of here, they complete the level.


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|align="center"|[[File:Klaptrap_DKC.png]]
|align="center"|[[File:Klaptrap_DKC.png]]
|align="center"|[[Klaptrap]]
|align="center"|[[Klaptrap]]
|1
|1 (Bonus Level only)
|-
|-
|align="center"|[[File:Kritter-blue-DKC.png]]
|align="center"|[[File:Kritter-blue-DKC.png]]
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|align="center"|[[File:Necky.png]]
|align="center"|[[File:Necky.png]]
|align="center"|[[Necky]]
|align="center"|[[Necky]]
|9
|9 (Bonus Level only)
|-
|-
|align="center"|[[File:Zinger_DKC.png]][[File:Zinger-orange-DKC.png]]
|align="center"|[[File:Zinger_DKC.png]][[File:Zinger-orange-DKC.png]]
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|}
|}


==Items and collectables==
==Items and objects==
{|class="dktable-brown" width=40%
{|class="dktable-brown" width=40%
|-
|-
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|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[File:Red Balloon DKC SNES.png]]
|align="center"|[[Extra Life Balloon]]
|align="center"|[[Extra Life Balloon]]
|1 (Gained by defeating all the Neckies in a row in the first Bonus Area)
|1 (hovering over an Expresso Crate at the end of the first Bonus Level)
|}
|}
===K-O-N-G Letters===
===K-O-N-G Letters===
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|-
|-
|align="center"|[[File:Letter_K_DKC.png]]
|align="center"|[[File:Letter_K_DKC.png]]
|The letter K hovers in the center of the level's first abyss.
|When the Kongs reach the first abyss, they must grab the bottom of a long rope to collect the letter K in the center of it.
|-
|-
|align="center"|[[File:Letter_O_DKC.png]]
|align="center"|[[File:Letter_O_DKC.png]]
|The primates swing towards the letter O as they cross the final abyss before the Star Barrel of this level.
|The letter O is between two swinging ropes over the last abyss before the Star Barrel.
|-
|-
|align="center"|[[File:Letter_N_DKC.png]]
|align="center"|[[File:Letter_N_DKC.png]]
|Shortly after the Star Barrel, the Kongs approach a group of Kritters, who bounce near a piece of the ground that appears slightly different than the rest of it. If they jump on the piece of ground from the raised piece of land nearby, they can break it open to reveal the letter N.
|After the second Bonus Level, the Kongs must jump from a pillar to land on a item cache with the letter N.
|-
|-
|align="center"|[[File:Temple Tempest 6.png]]
|align="center"|[[File:Temple Tempest 6.png]]
|Once the primates finish swinging over the level's final abyss, they should drop from the bottom of the rope to fall towards the letter G. Afterwards, a Barrel Cannon catches them and shoots them back onto the rope.
|From the last rope, when it stops at the level exit, the Kongs must drop beneath the rope to fall down to the letter G. An Auto-Fire Barrel blasts them back up to the rope.
|}
|}
===Photograph===
===Photograph===
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|align="center"|[[File:TempleTempest-GBA-1.png]]
|align="center"|[[File:TempleTempest-GBA-1.png]]
|align="center"|[[Photograph]] (Game Boy Advance version)
|align="center"|[[Photograph]] (Game Boy Advance version)
|A camera icon is hidden in front of the first millstone from the Star Barrel. The Kongs should move in front of the millstone to make it move out of the way, and then travel back to its original spot to collect the icon, which gives them a [[photograph]] of a [[Chomps Jr.]] on the second page of their [[scrapbook]].
|A camera icon is hidden in front of the first millstone from the Star Barrel. The Kongs must go in front of the millstone for the Gnawty to move right, and then return to the starting point to collect the [[photograph]]. The photograph depicts a [[Chomps Jr.]] on the second page of the [[scrapbook]].
|}
|}


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|-
|-
|align=center|
|align=center|
|'''''Find the Exit!'''''<br>After the Kong find the letter K, they discover a [[DK Barrel]]. They should pick it up and carry it past a few enemies. When they reach the first wall, they must throw the barrel at it to create an opening. If they walk into it, they are lead into a Bonus Level. There, they must head east and cross a large abyss. To cross it, they need to bounce off of a multitude of Neckies that fly in a straight line across the area. After jumping off of the final Necky, the Kongs land on solid ground, where they can find a crate with Expresso the Ostrich inside. They can get on the [[Animal Friend]], and then exit the area to a passage on the right. A banana bunch exists offscreen over said passage.
|'''''Find the Exit!'''''<br>After the letter K, the Kongs must pick up a [[DK Barrel]] and carry it by two Gnawties as a millstone Gnawty chases after them. The Kongs must jump over a gap and throw the DK Barrel into a wall to the right to make an opening into a Bonus Level. There, the Kongs must bounce across nine Neckys to cross a large gap to the right. If the Kongs jump on eight Neckys in a row, they earn an [[extra life]]. To the very right is a small platform with an Expresso Crate, a Red Balloon, and the exit.
|-
|-
|align=center|
|align=center|
|'''''Bash the Baddies!'''''<br>Shortly after the Star Barrel, the heroes climb across three ropes, one having a formation of bananas around it, making the shape of an arrow pointing downwards. They should follow this arrow and drop down on the center rope to land in a barrel. It takes them to a Bonus Level, where they must jump on a Klaptrap to earn Banana Bunches. Each time this foes is hit, the group is granted with one bunch of bananas, worth a total of ten bananas each. Once the enemy is defeated, the duo is awarded with an [[Animal Token]] and then end up back in the main level. They are also immediately forced out of the bonus if the Klaptrap hits them before it is defeated.
|'''''Bash the Baddies!'''''<br>Shortly after the Star Barrel, the Kongs must climb on three vertical ropes. The middle one has a group of bananas in the shape of a down arrow. The Kongs must follow the direction to drop down into a [[Bonus Barrel]]. In the Bonus Area, the Kongs must jump onto a Klaptrap ten times. The Klaptrap releases a Banana Bunch each time it is hit. When Klaptrap is first hit, the Banana Bunch represents one banana, but it increases by one more banana each time Klaptrap is hit. Once Klaptrap is defeated, the Kongs are rewarded a Rambi Token. They return to the main level after winning or losing the Bonus Level.  
|}
|}


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Temple Tempest 2.png|The Kongs approach some Gnawties in the beginning portion of the level.
Temple Tempest 2.png|The Kongs approach some Gnawties in the beginning portion of the level.
Temple Tempest 5.png|Diddy Kong and Expresso dash towards several blue Kritters.
Temple Tempest 5.png|Diddy Kong and Expresso dash towards several blue Kritters.
TempleTempest-GBC-1.png|The level in the [[Game Boy Color]] version
TempleTempest-GBC-1.png|Diddy standing above a millstone Gnawty in the [[Game Boy Color]] version; the enemy only moves when Diddy passes it.
TempleTempest-GBC-2.png
TempleTempest-GBC-2.png
TempleTempest-GBA-2.png|The level in the [[Game Boy Advance]] version
TempleTempest-GBA-2.png|The Kongs jump at some blue Kritters in the [[Game Boy Advance]] version
</gallery>
</gallery>



Revision as of 19:36, November 11, 2019

Template:More images Template:DKClevelbox Temple Tempest is the fourteenth level of Donkey Kong Country and the fourth level of Vine Valley. In the Game Boy Advance version, Temple Tempest switched positions with Clam City, making it sixth and last regular level of Vine Valley and the sixteenth level overall.

Summary

Temple Tempest is the second and last temple level of the game. Similar to Millstone Mayhem, the level has many Gnawties riding millstones. Unlike their first level appearance, the millstone-riding Gnawtys at first stay in one spot, and when Donkey Kong and Diddy Kong pass a Gnawty it starts to move after the Kongs. That millstone Gnawty continues to chase them until it reaches a wall. The Kongs also encounter regular Gnawtys and blue Kritters along the way. An Animal Crate for Expresso the Ostrich appears at the end of the first Bonus Level. By freeing Expresso, the Kongs can ride him for the rest of the level. In the Game Boy Color version, Temple Tempest takes place at night.

Overview

At the beginning of the level, the Kongs exit a tunnel and encounter a few Gnawties, who walk down several stair-like structures. A rope hangs over an abyss after here that the primates can swing along to grab the letter K and reach the other end of the obstacle, where a DK Barrel, a Gnawty, and a millstone are located. If they pass the millstone, it begins to chase them along the flat pathway. After crossing a small gap and climbing up a ledge, the heroes reach an area safe from the millstone, where they can find a wide abyss that they can cross by swinging on a nearby rope. They can find another millstone on the other side of the pit that chases them down a few small, stair-like structures when passed under.

Temple Tempest
Donkey Kong rides Expresso toward the Star Barrel of the level

They can find a wide abyss that they are able to cross with the aid of a rope after the stair-like structures. A ledge follows the pit, and once they climb to the top of it, they are safe from the millstone. A third millstone is located immediately after here, and it pursues the primates down more stair-like structures with Gnawties walking along them. After passing these foes, the Kongs reach an abyss that is wider than the previous pits. They must swing along two ropes located within it to cross. As they jump between the two ropes, they approach the letter O. Once the pit is crossed, the primates encounter more Gnawties marching up stair-like structures. A tall, raised piece of ground is ahead of here that the heroes can climb to the top of with a nearby rope. The level's Star Barrel stands on top of the raised area.

Temple Tempest
The Kongs cross a wide abyss with the use of a few tires

After passing the special barrel, the Kongs reach a second DK Barrel and a few more small, stair-like structures that several Kritters hop along. At the top of the stairs, they can find a millstone inside of an alcove with a rope above it. With the help of the rope, the duo is able to jump over the millstone and progress to a small pit that they can cross with a rope. As they travel through this area, the millstone found in the abyss passes them. It continues to pursue the two friends as they head over two smaller alcoves, both containing Zingers. Once they jump over the gaps, they find another wide abyss with three ropes dangling above it. The rope in the center of the pit is surrounded by many bananas that form the shape of an arrow pointing downwards. The primates can use the rope to cross the abyss and then progress towards a tire that can help them bounce onto a tall piece of ground. The millstone ceases to chase them when it runs into this raised area. A pathway with several small, stair-like structures along it is ahead, and many Kritters hop down these structures. The Kongs can pound on a piece of the ground in this area to reveal the letter N. Once they walk all the way across the stair-like structures, they find a small pit that they can cross with the help of a platform that supports a tire. Another tire is located ahead of here on a flat stretch of land. It can be used to reach a platform positioned above another millstone that begins to chase the heroes when they jump to the other side of it.

As it pursues them, the duo travels over a wide abyss that contains two small platforms, both carrying bouncy tires. On the other side of the abyss, the heroes can find a tire in the center of the area that they are able to use to reach a Banana Bunch placed high in the air. Farther ahead of the tire, a wide abyss can be found, and it holds two small platforms that both support a tire. A Zinger flies between them. Once the heroes cross the pit, they find a large, triangular alcove with another tire in it. Once the millstone reaches this alcove, it falls inside of it and remains there. If the primates travel to the east from here, they find several stair-like structures and a sign that indicates that the level is near complete. A millstone is located in a small pit ahead of here. Once it is passed, it chases the heroes up more stair-like structures that are infested with Kritters. Using a rope, the primates can cross a wide abyss near here that the millstone falls into when it reaches it. An exit sign is located on the other end of the pit. If they enter the tunnel ahead of here, they complete the level.

Enemies

Sprite Name Amount
Gnawty.pngA brown Gnawty. Gnawty 20 (14 gray, 6 brown)
A sprite of a Klaptrap in Donkey Kong Country Klaptrap 1 (Bonus Level only)
A blue Kritter. Kritter 12
Necky.png Necky 9 (Bonus Level only)
Sprite of a yellow Zinger in Donkey Kong Country.An orange Zinger. Zinger 3 (2 orange, 1 yellow)

Items and objects

Sprite Name Amount
The sprite of a Banana from the Donkey Kong Country trilogy on Super Nintendo. Banana 57
Sprite of a DK Barrel in Donkey Kong Country. DK Barrel 2
An animal token of Rambi in Donkey Kong Country Rambi Token Located in the upper left corner of the entrance. On the small platform, the Kong must jump on a Gnawty to gain enough height.
A Life Balloon in Donkey Kong Country. Extra Life Balloon 1 (hovering over an Expresso Crate at the end of the first Bonus Level)

K-O-N-G Letters

Image Location
The letter K in Donkey Kong Country. When the Kongs reach the first abyss, they must grab the bottom of a long rope to collect the letter K in the center of it.
The letter O in Donkey Kong Country. The letter O is between two swinging ropes over the last abyss before the Star Barrel.
The letter N in Donkey Kong Country. After the second Bonus Level, the Kongs must jump from a pillar to land on a item cache with the letter N.
Temple Tempest From the last rope, when it stops at the level exit, the Kongs must drop beneath the rope to fall down to the letter G. An Auto-Fire Barrel blasts them back up to the rope.

Photograph

Image Name Location
Temple Tempest Photograph (Game Boy Advance version) A camera icon is hidden in front of the first millstone from the Star Barrel. The Kongs must go in front of the millstone for the Gnawty to move right, and then return to the starting point to collect the photograph. The photograph depicts a Chomps Jr. on the second page of the scrapbook.

Bonus Levels

Image Type and description
Find the Exit!
After the letter K, the Kongs must pick up a DK Barrel and carry it by two Gnawties as a millstone Gnawty chases after them. The Kongs must jump over a gap and throw the DK Barrel into a wall to the right to make an opening into a Bonus Level. There, the Kongs must bounce across nine Neckys to cross a large gap to the right. If the Kongs jump on eight Neckys in a row, they earn an extra life. To the very right is a small platform with an Expresso Crate, a Red Balloon, and the exit.
Bash the Baddies!
Shortly after the Star Barrel, the Kongs must climb on three vertical ropes. The middle one has a group of bananas in the shape of a down arrow. The Kongs must follow the direction to drop down into a Bonus Barrel. In the Bonus Area, the Kongs must jump onto a Klaptrap ten times. The Klaptrap releases a Banana Bunch each time it is hit. When Klaptrap is first hit, the Banana Bunch represents one banana, but it increases by one more banana each time Klaptrap is hit. Once Klaptrap is defeated, the Kongs are rewarded a Rambi Token. They return to the main level after winning or losing the Bonus Level.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ノーティのいせき2[?]
Nōtī no Iseki 2
Gnawty's Ruin #2
German Bembel Tempel (SNES)
Tempo-Tempel (GBA)
[?]
Tempo Temple (GBA)
Italian Tempio Tremendo[?] Terrible Temple
Spanish Templo Tempestad[?] Literal translation

Template:DKC Levels