Battlefield: Difference between revisions

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[[File:SSBB Battlefield Stage.png|thumb|Battlefield as seen in ''Super Smash Bros. Brawl'']]
[[File:SSBB Battlefield Stage.png|thumb|Battlefield as seen in ''Super Smash Bros. Brawl'']]
[[File:BigBattlefieldWiiU.png|thumb|Big Battlefield in ''Super Smash Bros. for Wii U'']]
[[File:BigBattlefieldWiiU.png|thumb|Big Battlefield in ''Super Smash Bros. for Wii U'']]
'''Battlefield''' is a recurring stage within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], appearing in every installment to date. The stage has been designed specially for the ''Super Smash Bros.'' series and does not originate from any other [[Nintendo]] franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller [[Semi-Solid Platform|pass-through platforms]] hovering above it. The stage does not have any hazards, like [[Final Destination]], which allows players to solely concentrate on the fight.
'''Battlefield''' is a recurring stage within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], appearing in every installment to date. The stage has been designed specially for the ''Super Smash Bros.'' series and does not originate from any other [[Nintendo]] franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller [[Semisolid Platform|pass-through platforms]] hovering above it. The stage does not have any hazards, like [[Final Destination]], which allows players to solely concentrate on the fight.


In ''[[Super Smash Bros.]]'', Battlefield is the stage where the [[Fighting Polygons]] are battled. However, the stage cannot be played in VS Mode.
In ''[[Super Smash Bros.]]'', Battlefield is the stage where the [[Fighting Polygons]] are battled. However, the stage cannot be played in VS Mode.

Revision as of 02:45, May 29, 2019

Battlefield
Battlefield as seen in Super Smash Bros. Brawl
Big Battlefield, in Super Smash Bros. for Wii U.
Big Battlefield in Super Smash Bros. for Wii U

Battlefield is a recurring stage within the Super Smash Bros. series, appearing in every installment to date. The stage has been designed specially for the Super Smash Bros. series and does not originate from any other Nintendo franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller pass-through platforms hovering above it. The stage does not have any hazards, like Final Destination, which allows players to solely concentrate on the fight.

In Super Smash Bros., Battlefield is the stage where the Fighting Polygons are battled. However, the stage cannot be played in VS Mode.

Super Smash Bros. Melee is the first game to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the Fighting Wire Frames as well as the metal enemies are battled on it.

In Super Smash Bros. Brawl, Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to the abstract background in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the Fighting Alloy Team is battled.

Battlefield in its Ω form appearance in Super Smash Bros. Ultimate.
The Ω form of Battlefield and Big Battlefield

The Super Smash Bros. for Nintendo 3DS / Wii U variations of this stage take a lot from the design of the Super Smash Bros. Brawl version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named Big Battlefield designed for 8-player matches, though it can still be used by less players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Ω form of Battlefield removes the pass-through platforms, although the day and night cycle still occurs. This stage shares its Ω form with Big Battlefield.

The Super Smash Bros. Ultimate variation bears a close resemblance to its predecessor, with similarly styled platforms and main arena. Instead of ruined structures, buildings still intact as well as many waterfalls can be seen in the background. Big Battlefield returns as well. Additionally, every stage in the game includes a Battlefield form, which changes the layout of each stage to resemble Battlefield.

In Super Smash Bros. Melee, the unlock match for Falco takes place here. In Super Smash Bros. for Nintendo 3DS, the unlock match for Duck Hunt takes place here. In Super Smash Bros. Ultimate, the unlock match for Ryu takes place here.

Songs

Super Smash Bros. Brawl

My Music

Name Source Credits Requirements
Battlefield Super Smash Bros. Brawl
Menu
(Super Smash Bros. Melee)
Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Battlefield Ver. 2 Super Smash Bros. Brawl
Battlefield (Melee) Super Smash Bros. Melee Original
Multi-Man Melee 1 (Melee) Super Smash Bros. Melee Original Clear 100-Man Brawl in under 4 minutes.

Not in My Music

Name Source Credits Plays In
Credits (Super Smash Bros.) Super Smash Bros. Arrangement Supervisor: Yusuke Takahama 10-Man Brawl
Cruel Brawl Super Smash Bros. Brawl Cruel Brawl
Menu 1 Super Smash Bros. Brawl Co-op Event No. 21 ("The True All-Star Battle")

Super Smash Bros. for Nintendo 3DS

Name Source Credits
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.

Super Smash Bros. for Wii U

Name Source Credits Requirements
Battlefield Original Composition Supervisor: Keiki Kobayashi
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Multi-Man Smash Original Arrangement Supervisor: Yoshihito Yano
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Trophy Rush Original Arrangement Supervisor: Katsuro Tajima
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default
Credits (Super Smash Bros.): Ver. 2 Super Smash Bros. Arrangement Supervisor: Ryo Nagamatsu
Composition: HAL Laboratory, Inc.
Arrangement: Nintendo
Collect CD
Menu (Melee) Super Smash Bros. Melee Arrangement: Motoi Sakuraba
Composition: HAL Laboratory, Inc.
Available by default
Boss Battle (Melee) Super Smash Bros. Melee Arrangement Supervisor: Shogo Sakai
Composition: HAL Laboratory, Inc.
Arrangement: HAL Laboratory, Inc.
Available by default
Multi-Man Melee 2 Super Smash Bros. Melee Original Clear Solo 100-Man Smash within 3 minutes while playing as Mii Swordfighter
Cruel Smash (Brawl) Super Smash Bros. Brawl Original Collect CD
Battlefield (Brawl) Super Smash Bros. Brawl Original Available by default
Battlefield Ver. 2 (Brawl) Super Smash Bros. Brawl Original Collect CD
Boss Battle Song 1 (Brawl) Super Smash Bros. Brawl Original Available by default
Menu Original Arrangement Supervisor: Junichi Nakatsuru
Composition: BANDAI NAMCO Studios Inc.
Arrangement: BANDAI NAMCO Studios Inc.
Available by default

Events

  • No 1: Trouble King (Melee)
  • No 36: Space Travelers (second half) (Melee)
  • No 37: Legendary Pokémon (Melee)
  • No 44: Mewtwo Strikes! (Melee)
  • No 20: All-Star Battle x 1 (Brawl)
  • Co-op No 21: The True All-Star Battle (Brawl)

Trophy information from Super Smash Bros. Melee

Name Image Game Description
Battlefield Battlefield Super Smash Bros. Melee
12/01
Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.

Gallery

Names in other languages

Battlefield

Language Name Meaning Notes
Japanese デュエルゾーン (Super Smash Bros.)
Dyueru Zōn
戦場
Senjō
[?]
Duel Zone

Battlefield
Chinese 戰場 (Traditional)
战场 (Simplified)
[?]

Zhànchǎng
Battlefield
German Schlachtfeld[?] Battlefield
Italian Le rovine[?] The ruins
Korean 전장[?]
Jeonjang
Battlefield
Russian Поле боя[?]
Pole boya
Battlefield
Spanish Campo de batalla[?] Battlefield

Big Battlefield

Language Name Meaning Notes
Japanese 大戦場[?]
Daisenjō
Big Battlefield
Chinese 大戰場 (Traditional)
大战场 (Simplified)
[?]

Dà zhànchǎng
Big Battlefield
German Großes Schlachtfeld[?] Big Battlefield
Italian Le rovine XL[?] The XL ruins
Russian Большое поле боя[?]
Bol'shoye pole boya
Big Battlefield
Spanish (NOA) Gran campo de batalla[?] Big Battlefield

Trivia