Kudgel's Kontest: Difference between revisions

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|image=[[File:Kudgel's Kontest DKC2.png]]
|image=[[File:Kudgel's Kontest DKC2.png]]
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|after=[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
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'''Kudgel's Kontest''' is the boss level of [[Krem Quay]], the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. In order to reach the fourth world, [[Krazy Kremland]], the [[Kong]]s must defeat [[Kudgel]], a large [[Kremling]] who carries a spiked club. It is the only boss level in the game without an equivalent in ''[[Donkey Kong Land 2]]''.
'''Kudgel's Kontest''' is the boss level of [[Krem Quay]], the third world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is where the [[Kong]]s fight the boss [[Kudgel]], who they must defeat to move on to the next world, [[Krazy Kremland]]. Kudgel's Kontest is the only boss level in the game without an equivalent in ''[[Donkey Kong Land 2]]''.


==Overview==
==Overview==
[[File:Kudgel's Kontest GBA.png|thumb|left|GBA version of the battle]]
[[File:Kudgel's Kontest GBA.png|thumb|left|The Kongs fighting Kudgel in the Game Boy Advance version]]
The battle takes place near a swamp. The arena is a simple flat stretch of land.
The area takes place at a swamp and the ground is a flat stretch of land covered in moss.
 
When [[Diddy Kong]] and [[Dixie Kong]] enter the arena, Kudgel falls down onto the arena. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. The battle starts with Kudgel jumping high offscreen and attempting to land onto the [[Kong]]s a few seconds later. When Kudgel lands on the ground, the arena shakes briefly. If Diddy and Dixie are not in midair when this occurs, they get stunned for a few seconds. Kudgel repeats this action again and then swings his club at the Kongs. Diddy and Dixie avoid contact with the club and Kudgel or else they get injured.
 
Right after Kudgel swings his club, he stomps two times, causing a [[TNT Barrel]] to appear in the middle of the arena. As Kudgel jumps back offscreen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and throw it from a distance to attack Kudgel either just before or after he lands. If the Kongs are too close, Kudgel swings his club and blocks the TNT Barrel. Additionally, if the Kongs fail to hit Kudgel, they essentially restart the battle; Kudgel jumps up and down two more times and only summons another TNT Barrel afterward. When the Kongs hit Kudgel a second time, the cycle repeats two more time, although for each hit, Kudgel reacts faster and also jumps offscreen one more time before summoning the next TNT Barrel.
 
After Kudgel is hit a third time, he slowly bounces in an arc for a few seconds. He then stomps to summon a fourth TNT Barrel. Kudgel jumps offscreen again, and like the previous three hits, the Kongs must only throw the TNT Barrel right before or after Kudgel lands. The cycle is repeated two more times, and Kudgel bounces around faster for each hit that he takes.
 
Kudgel is defeated when takes a sixth hit from a TNT Barrel, causing him to blast out from the arena and into the swamp in the background. The [[Kremkoin]] appears for the Kongs to collect.


When the fight begins, Kudgel will leap into the air and drop down from the top of the screen, attempting to land on the Kongs. If the Kongs are on the ground when he lands, they will be temporarily stunned. After doing this three times, Kudgel will swing his club, then leap offscreen again while a [[TNT Barrel]] spawns in the middle of the arena. The Kongs must pick it up before Kudgel comes back down, or he will destroy the barrel. Once Kudgel lands, the Kongs can hit Kudgel with the barrel by throwing it from a distance. If they're too close, Kudgel will swing his club and block it. The process repeats for two more cycles, with Kudgel getting faster each time he is hit. After the third hit, Kudgel will start jumping toward the Kongs in an arc. Once again, a TNT Barrel spawns after every third jump and he speeds up after being hit. After six hits, Kudgel is launched into the swamp, and the Kongs get a [[Kremkoin]] for beating him.
{{br|left}}
{{br|left}}
==Gallery==
<gallery>
Kudgel's Kontest start.png|The Kong show fright upon encountering Kudgel
Kudgel's Kontest club swing.png|Kudgel swinging his club at the Kongs
</gallery>


==Names in other languages==
==Names in other languages==
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|JapM=Quake! Boss Kudgel
|JapM=Quake! Boss Kudgel
}}
}}
==Trivia==
*The Game Boy Advance version has a notable [[List of Donkey Kong Country 2: Diddy's Kong Quest glitches#Kudgel's Kontest Glitch|glitch]] where the game locks up if the Kongs throw the final TNT Barrel at Kudgel while he is in midair. This triggers a loud buzzing noise when Kudgel is blasted away, and the Kongs are unable to leave the level unless the player resets the game, or by exiting the level in boss rematch.


{{DKC2}}
{{DKC2}}
[[Category:Swamps]]
[[Category:Swamps]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest Levels]]

Revision as of 13:17, September 10, 2019

Template:Levelbox Kudgel's Kontest is the boss level of Krem Quay, the third world of Donkey Kong Country 2: Diddy's Kong Quest. It is where the Kongs fight the boss Kudgel, who they must defeat to move on to the next world, Krazy Kremland. Kudgel's Kontest is the only boss level in the game without an equivalent in Donkey Kong Land 2.

Overview

Kudgel's Kontest
The Kongs fighting Kudgel in the Game Boy Advance version

The area takes place at a swamp and the ground is a flat stretch of land covered in moss.

When Diddy Kong and Dixie Kong enter the arena, Kudgel falls down onto the arena. The Kongs display a frightened expression as Kudgel swings his club, barely missing them. The battle starts with Kudgel jumping high offscreen and attempting to land onto the Kongs a few seconds later. When Kudgel lands on the ground, the arena shakes briefly. If Diddy and Dixie are not in midair when this occurs, they get stunned for a few seconds. Kudgel repeats this action again and then swings his club at the Kongs. Diddy and Dixie avoid contact with the club and Kudgel or else they get injured.

Right after Kudgel swings his club, he stomps two times, causing a TNT Barrel to appear in the middle of the arena. As Kudgel jumps back offscreen, Diddy or Dixie must quickly pick up the TNT Barrel before he lands, and throw it from a distance to attack Kudgel either just before or after he lands. If the Kongs are too close, Kudgel swings his club and blocks the TNT Barrel. Additionally, if the Kongs fail to hit Kudgel, they essentially restart the battle; Kudgel jumps up and down two more times and only summons another TNT Barrel afterward. When the Kongs hit Kudgel a second time, the cycle repeats two more time, although for each hit, Kudgel reacts faster and also jumps offscreen one more time before summoning the next TNT Barrel.

After Kudgel is hit a third time, he slowly bounces in an arc for a few seconds. He then stomps to summon a fourth TNT Barrel. Kudgel jumps offscreen again, and like the previous three hits, the Kongs must only throw the TNT Barrel right before or after Kudgel lands. The cycle is repeated two more times, and Kudgel bounces around faster for each hit that he takes.

Kudgel is defeated when takes a sixth hit from a TNT Barrel, causing him to blast out from the arena and into the swamp in the background. The Kremkoin appears for the Kongs to collect.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese げきしん!ボス グラッバ[?]
Gekishin! Bosu Gurabba
Quake! Boss Kudgel

Trivia

  • The Game Boy Advance version has a notable glitch where the game locks up if the Kongs throw the final TNT Barrel at Kudgel while he is in midair. This triggers a loud buzzing noise when Kudgel is blasted away, and the Kongs are unable to leave the level unless the player resets the game, or by exiting the level in boss rematch.