Springin' Spiders: Difference between revisions
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[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]] | [[category:Donkey Kong Country 3: Dixie Kong's Double Trouble! Levels]] |
Revision as of 02:32, November 18, 2017
Template:DKClevelbox Springin' Spiders is the ninth level of Donkey Kong Country 3: Dixie Kong's Double Trouble! It is also the fourth area of the Kremwood Forest. In the Game Boy Advance remake of the game, it is instead the sixth level, as well as the first area in the Kremwood Forest (having switched positions with Barrel Shield Bust-Up).
During this tree level, the Dixie Kong and Kiddy Kong find themselves climbing to the top of two tall trees. However, this can be tough, as many platforms are too high up to reach; they need to use the assistance of the uncommon creatures, Nids, who are placed all throughout the level. The spider-like helpers can use their jumping skills to lift the primates up place-to-place. They have to be careful while they climb the tree, as the area is infested with countless numbers of Buzzes, who can easily attack the heroes if they are not careful. Bristles also make their debut here, along with a single Swoopy. Other enemies include Sneeks and Knik-Knaks. The Kongs can find a hidden Animal Barrel to turn into Squawks in the beginning of this level to help them reach a secret pathway and defeat many enemies with his nut-spitting abilities.
Level Layout
The level begins with the Kongs inside of the first tree, which a hole can be found in that they can walk through to reach the tree's branch. This branch, along with the one from the neighboring tree, can be used as a bridge to reach the next tree. A Nid is located on the branches that can aid the primates in reaching some bananas and a DK Barrel. When the Kongs enter the second tree, they are greeted by a Nid that can lift them onto a protruding piece of wood in the same tree. They must climb a few more of these wooden platforms, while dodging a Bristles and a red Buzz, in order to access a passage leading back outside between the two trees, where another Nid can be found. This creature can send them upwards onto a set of branches that lead to another passage that they can take to gain entrance back into to the second tree. Here, there are some wooden platforms protruding from the ground that the heroes can use to climb. On the third platform, they can find a barrel and a Nid that can bounce them higher onto two wooden platforms with a green Buzz between them. If they climb a little higher from here, they make their way through a hole in a wooden structure that blocks most of their path. A Nid bounces from left to right in this area that can be used to reach a higher structure with the letter K above it.
From here, they can find a passage that leads them outside of the tree onto some branches to the right. A small gap is located between the branches that the Kongs can drop down to in order to discover a Nid, who can bring them back onto the branches, and an Animal Barrel containing Squawks. If they enter the barrel, they are turned into Squawks. Once they climb to the previously mentioned branches, they can either, as Squawks, fly upwards into a hidden area through the second tree, which is full of bananas and leads up to the first Bonus Barrel in the level, or continue to the left into the first tree. In this tree, there is a Nid that can bounce them up to some protruding platforms in the interior of the tree. After passing a green Buzz, they reach platform slightly larger than the previous protruding structures with a barrel and a Nid on it, who can bounce them onto some more wooden platforms with a green Buzz among them. To the right of the Buzz, they can discover a Nid that is able to bounce them onto a higher platform with an opening ahead of it that leads outside of the tree onto some branches that are separated by a gap with a green Buzz within it.
In the area below the enemy, the first Bonus Barrel in the level is located. The letter O is also placed into the air above one of the branches, which are followed by a passage that takes the apes into the second tree, where they can find a Nid that they are able to use in order to bounce onto a wooden platform found above a green Buzz. Another Nid stands on a protruding platform above this. The creature can help them reach some higher platforms that they must use in order to reach a No Animal Sign and a passage leading outside between the two trees. If the Kongs have turned into Squawks, they transform back into their normal selves and earn a Bear Coin when they pass the No Animal Sign. On the branches ahead of the sign outside of the trees, the primates can find a wall of green Buzzes in their way, who can be bounced over with the help of a nearby Nid. An opening leading into the first tree is on the other side of the wasp-like foes, and it contains a Nid and a green Buzz that hovers near it. The apes are able to use the Nid to reach a higher, wooden platform with another Nid on it, who they must use to bounce them past a Buzz and onto some higher platforms. A Nid stands on one of the platforms that can raise the Kongs under a red Buzz and to a small platform protruding from the interior of the tree. If they climb slightly higher from here, they reach a solid, wooden platform with an additional Nid on it, who can send them above two red Buzzes and up to a platform with the level's Star Barrel on it.
To the right of the barrel, the Kongs can spot a hole that they can travel through to progress out of the tree and onto some branches between the first and second tree. Here, they find a red Buzz and a Nid that can bounce them over the foe towards a hidden Bear Coin and a Banana Bunch. If they walk through a passage to the right of the Nid, they gain access to the second tree, which is full of wooden platforms for them to climb. The third platform holds a DK Barrel and is followed by several other protruding, wooden platforms. A Nid stands on one of the platforms, and it can send the heroes up to a hole in an area of the tree's interior. However, if they do not jump through the hole fast enough, they are sent into a green Buzz that waits next to it in a corner. On the top part of the hole, the apes can discover another Nid that is able to lift them upwards to a red Buzz that guards the second tree's exit. If they walk through it, they access the area between the level's two trees again, where they can find a small gap between the branches. Green Buzzes surround that small opening, which the Kongs can continue through to reach a lower area with a Nid and a hidden green Extra Life Balloon. They are able to exit the lower area by using the nearby Nid, who can send them back to the higher branches.
If they head west from here, they travel through a small opening the leads into the first tree, where there is a hole in the ground. Under the hole, they can find an Auto Fire Barrel that is surrounded by bananas. If they drop into the hole, they are able to collect the items and then reach the higher floor with the Auto Fire Barrel. They can find some platforms protruding from the walls of the tree's interior above them from here, and after climbing a few of them, they reach a Nid who can lift them to some higher platforms. As these are climbed, the primates approach a passage (which is absent in the game's original version) leading outside of the tree, where a Koin and a TNT Barrel stand on branches. The TNT Barrel can bust a hole into the side of the neighboring tree, where a Steel Keg, used to defeat the Kremling, sits. They cannot reach the previously-made opening from where the barrel sits, so they must drop down and continue back to the Koin from where the most recent red Buzz floats. If the apes proceed up the platforms in the first tree found to the left of the area with the Koin, they make their way to an opening in the left side of the tree near the edge of the screen.
Once they climb up some branches hanging in the area on the other side of the passage, they discover a trail of bananas that leads them into the solid ground of the first tree next to a red Buzz and a Nid. The Nid can lift them to a protruding platform and then up to a hidden branch outside of the tree that hangs next to the letter N. If they ignore the Nid, they can exit the first tree to the right and enter the area between the two trees again, where there is a Knik-Knak that they must bounce on to cross a gap between two broken branches. Once they cross the gap, they can find the entrance to the second tree, which contains a bouncing Nid that can send them up to a pair of higher platforms. The second platform holds a Nid that, when they land on it, carries them past a green Buzz and up to a pair of platforms. A Nid stands on one of them, who has the ability to lift them up to more platforms, or to a red Buzz if they do not jump in time. There are four of these higher platforms, and one holds a barrel, while the other carries a Nid. The helper is able to bounce them up to another platform, or, as before, to a red Buzz if they are unsuccessful in jumping at the correct time. A wooden piece of the tree's interior blocks the Kongs' path above here, but they can continue past it by jumping through a hole located in it. After they get to the top of the hole, they can find a passage leading out of the tree and onto some branches that support a Bristles and a barrel.
A DK Barrel also hovers over the highest of the branches, which is followed by an additional passage with the interior of the first tree on the other side of it. Here, the primates meet a Nid who can send them straight into the air up to a red Buzz and a few platforms. A green Buzz hovers between the platforms, one of which that supports a Nid that can bounce the Kongs to some higher platforms that are guarded by a single green Buzz. A passage leading outside of the first tree and towards a bridge of branches that hold Kiddy and Dixie as they head to the second tree is present in this area. As they cross the branches, a Swoopy dives into the first tree. With their Team-up move, they can reach the bird, who is able to assist them in reaching a hidden branch with the letter G above it. They can optionally grab the letter and then head into the second tree, where they can find a small gap that they can drop into to find a Bonus Barrel. A Nid stands near the gap, who has the ability to raise them onto a higher set of platforms that a red Buzz flies between. They can use a Nid waiting on one of the platform to be lifted to an additional red Buzz and a Nid on a small, protruding platform. This Nid can lift them to another red Buzz and a passage leading outside of the two trees. In this part of the level, the primates can find some branches that they can climb to discover another small opening in the side of the second tree. On the other side of the opening, they can find a small room with the End of Level Flag in it. Once they raise the flag, the level is completed.
Secrets
K-O-N-G Letters
- K: After the heroes climb to the area above the final Nid before Squawks's Animal Barrel, they can find the letter K to the right of them in the corner.
- O: The letter O is located above a branch that hangs over the first Bonus Barrel in the level.
- N: Shortly after the level's Koin, the heroes can find a Nid that lifts them onto a protruding piece of wood instead one of the trees. If they stay on the helper, it bounces them even higher to an area with a passage that leads out of the tree and towards the letter N.
- G: The Kongs can find a single Swoopy near the end of the level that they can jump on, with the use of their Team-up move, to reach a hidden area with the letter G.
Bonus Levels
- Not too long after the letter K, the Kongs find an Animal Barrel between two branches with Squawks in it. If they turn into the Animal Buddy with the barrel, they are able to fly to the top of the tree on the left. At the highest reachable point in that tree, they can find a pathway to the neighboring tree. A green Buzz is in the center of this pathway under the letter O. Squawks must defeat the enemy and head into the gap it was blocking to find a Bonus Barrel. The barrel can take him into a Bonus Level, where he needs to fly to the top of the area and collect fifteen green bananas around a red Buzz within the time limit of 45 seconds. Once enough bananas are collected within the time limit, a Bonus Coin appears at the bottom of the area to grab with the remaining time.
- Shortly after the letter G, the apes should find a small gap on the side of the second tree's interior. If they fall into the gap, they land right into a Bonus Barrel. After landing into it, it takes them into a Bonus Level, where they have to collect 30 stars in 15 seconds by traveling through a large tree and picking them up. Once all of the stars are collected in the time limit, a Bonus Coin appears outside of the tree to grab with the remaining time.
DK Coin
- After the heroes pass the second Nid from the second DK Barrel, they should use their Team-up move before exiting the tree to reach a high platform with a Steel Keg on it. A hole is present in the side of the tree near here, and a Koin in possession of the DK Coin stands on the other side of it on some branches that also hold a TNT Barrel. The primates must throw the barrel over the hole and allow it to bounce along the side of the first tree to roll back and hit the Koin. Once the foe is defeated, it drops the coin, and the heroes can use their Team-up move again to climb through the hole and access the area to claim it. Using the nearby TNT Barrel, they can bust a hole in the side of the first tree to continue through the level. Additionally, the Kongs can reach this level's coin in the Super Nintendo Entertainment System version if they carry a barrel to the left of the Koin's location in the first tree. With the barrel, they can break a hole in the wall and find the Koin, who can be defeated with the nearby Steel Keg on the platform inside of the second tree.
- The DK Coin is collected slightly differently in the Game Boy Advance version: After the Star Barrel, the heroes encounter a Koin in a small area between the level's two trees. The Koin is in possession of the level's DK Coin, but will not give it up without a fight. To make things worse, the Steel Keg that is require to beat it is not around. The apes need to blast away the wall to the right with a nearby TNT Barrel to find the Steel Keg on a small platform. They then have to fall downwards into a lower area with the keg and climb back up to the area with the Koin. With the barrel still in their hand, the apes should stand on the Koin's shield, causing him to put his attention on them. With the Kremling distracted, they can throw their barrel at the nearest wall to make it bounce back at them, hit the Koin in the side, and defeat it. Once the foe is defeated, the Kongs can claim the leftover DK Coin.
Warp Barrel
- Kiddy should throw Dixie straight upwards after they enter the second tree for the first time to reach a hidden Warp Barrel that sends them to the level's End of Level Flag.
Gallery
- SpringinSpiders265.PNG
The Kongs climb a tree in the original version of the game.
- SpringinSpiders365.PNG
A Nid lifts the Kongs to a higher part of the tree.
- SpringinSpiders.png
The Kongs travel through the level in the Game Boy Advance version of the game.
- SpringinSpidersGBA165.PNG
The heroes reach the end of the level.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ジャンピング スパイダー[?] Janpingu supaidā |
Jumping Spider | |
German | Springende Spinnen[?] | Jumping Spiders | |
Spanish | Arañas Saltarinas[?] | Jumping Spiders |