Super Smash Bros. for Wii U: Difference between revisions

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![[File:SSB Peach's Castle.png|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]) [[File:Mario_Emblem.png|30px]]
![[File:SSB Peach's Castle.png|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|***}} (''[[Super Mario 64]]'') [[File:Mario_Emblem.png|30px]]
|A stage returning from ''Super Smash Bros.'' and released July 30, 2015.  This stage has a tower with a moving board and a thin, pass-through platform, as well as two slanted platforms hovering in mid-air.  A bumper is situated above the stage and can knock unwary players around the stage.
|A stage returning from ''Super Smash Bros.'' and released July 30, 2015.  This stage has a tower with a moving board and a thin, pass-through platform, as well as two slanted platforms hovering in mid-air.  A bumper is situated above the stage and can knock unwary players around the stage.
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![[File:SSB Hyrule Castle.png|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|***}} (''[[Super Mario 64]]'') [[File:Zelda_Emblem.png|30px]]
![[File:SSB Hyrule Castle.png|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]) [[File:Zelda_Emblem.png|30px]]
|A stage returning from ''Super Smash Bros.'' and released on July 30, 2015. This stage plays out on the top of the castle, featuring a flat area to the left, floating platforms in the middle, and an undercover area to the right. Every 30 seconds, a whirlwind appears, able to catch players and fire them up into the air, which can KO them at high percentages.
|A stage returning from ''Super Smash Bros.'' and released on July 30, 2015. This stage plays out on the top of the castle, featuring a flat area to the left, floating platforms in the middle, and an undercover area to the right. Every 30 seconds, a whirlwind appears, able to catch players and fire them up into the air, which can KO them at high percentages.
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Revision as of 02:41, September 15, 2015

Template:Infobox

Super Smash Bros. for Wii U is the fifth installment of the Super Smash Bros. series, and was developed by Sora Ltd. and Bandai Namco Games.[1] While this game and Super Smash Bros. for Nintendo 3DS were developed simultaneously, the Nintendo 3DS version launched earlier due to its earlier completion of development.

Gameplay

Template:MoreImages Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U have some similarities and differences from Super Smash Bros. Brawl, as well as differences between the two versions. Final Smashes and Footstool Jumping make a return, while the "tripping" mechanic has been removed[2]. The pace of battles has also been stated to be in between Super Smash Bros. Melee and Super Smash Bros. Brawl.

Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from Super Smash Bros. Melee to Super Smash Bros. Brawl, with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.

The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.[3] Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.[3]

Customization/cross-connectivity

Main article: Equipment

Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.[4]

Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[5]; alternatively, players can download the "Smash Controller" application off the Nintendo 3DS eShop to use their system as a controller[6].

8-Player Smash

8-Player-Smash in Super Smash Bros. for Wii U
An 8-Player Smash on Mario Galaxy.

A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles Super Smash Bros. is known for, up to eight players can join a single battle. In this special game mode, most stages are restricted when five or six players are playing and even more when seven or eight are playing.[3]

Smash Tour

Smash Tour Mode in Super Smash Bros. for Wii U.
The normal sized Smash Tour board.

Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. After all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.[3]

Games & More

Special Orders

In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to Master Hand and Crazy Hand[7]. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose some of their rewards.[3]

Events

Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in Super Smash Bros. Brawl, two player Events are also available.[3]

Classic

The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0.

Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass.

When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box.

There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where he/she must KO twenty Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher.

Level Intensity Wager Final Battle
Effortless 0.0 to 0.9 55 to 100 Master Hand
Easy 1.0 to 1.9 5 to 50 Master Hand
Standard 2.0 to 2.9 0 to 72 Master Hand
Tougher 3.0 to 3.9 80 to 188 Master Hand and Crazy Hand
Challenging 4.0 to 4.9 200 to 335 Master Hand and Crazy Hand
Heatin' Up 5.0 to 5.9 350 to 530 Master Hand, Crazy Hand, and Master Core (5.1 or higher) (Master Edges, Master Shadow)
Extra Spicy 6.0 to 6.9 550 to 775 Master Hand, Crazy Hand, and Master Core (Master Beast, Master Edges, Master Shadow)
Infernal 7.0 to 7.9 800 to 1205 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow)
White Hot 8.0 to 8.9 1250 to 2105 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only))
Nothing Harder! 9.0 2200 Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only))

All-Star

Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the reversed fighting order; in the beginning, players face the characters that debuted first, later finishing with the oldest fighters in the game.[3]

Time period Opponents Stages
2013-2007 Greninja
Lucina*
Robin
Dark Pit*
Shulk
Wii Fit Trainer
Rosalina & Luma
Mario Galaxy
Kalos Pokémon League
Skyworld
Coliseum
Wii Fit Studio
2006-2001 Lucas**
Lucario
Ike
Zero Suit Samus
Toon Link
Bowser Jr.
Roy**
Olimar
Villager
Town and City
Smashville
Mario Circuit
Pyrosphere
Castle Siege
Garden of Hope
1998-1994 Ganondorf
Sheik
Jigglypuff
Charizard
Pikachu
Mewtwo**
Diddy Kong
Ness
Onett
Pokémon Stadium 2
Bridge of Eldin
Kongo Jungle 64
1993-1991 Meta Knight
Falco*
Fox
Wario*
King Dedede
Kirby
Sonic
Halberd
Orbital Gate Assault
Lylat Cruise
Gamer
Windy Hill Zone
Dream Land (64)***
1990-1986 Captain Falcon
Yoshi
Dr. Mario*
Marth
Mega Man
Ryu**
Palutena
Pit
Wily Castle
Woolly World
Yoshi's Island
Port Town Aero Dive
Suzaku Castle***
1986-1984 Samus
Zelda
Link
Bowser
Peach
R.O.B.*
Duck Hunt*
Mushroom Kingdom U
Mario Circuit (Brawl)
Skyloft
Norfair
Duck Hunt
Wrecking Crew
1984-1980 Little Mac
Luigi
Donkey Kong
Mario
Pac-Man
Mr. Game & Watch*
Delfino Plaza
Luigi's Mansion
Flat Zone X
Pac-Land

* - Only available in the full All-Star mode.
** - Downloadable character. Only available as an opponent in this mode after downloading, but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.
*** - Downloadable stage. Only available in this mode after downloading.

Stadium

Target Blast
Target Blast.

Just like in the Nintendo 3DS version, three stadium games are playable. Home-Run Contest follows the same rules as in the previous installment but with an option to compete with four players. Target Blast now has three stages to play with instead of one, up to four players can participate, and the bomb is bigger in the second round, resulting a bigger explosion when that happens. Multi-Man Smash remains the same as in the Nintendo 3DS version.

Vault

Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version however, players can also view the games' promotional trailers, ending movies for the fighters, as well as play Masterpieces.

Trophies
Main article: List of trophies in Super Smash Bros. for Wii U

There are a total of 716 trophies in the Wii U version. In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in Super Smash Bros. Brawl, Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria, such as game series (Paper Mario, New Super Mario Bros.) or specific games (Super Mario Galaxy, Super Mario Galaxy 2).[3]

Masterpieces

Masterpieces from Super Smash Bros. Brawl returns as a feature exclusively in the Wii U installment. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the Nintendo eShop where they may purchase the Virtual Console version of the game, if it is available on the service.

The following is a list of the Masterpieces:

Online Play

This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like Mario Kart 8 it can only be used between battles.[3] When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well.

Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.

Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.

Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.

Playable characters

Including DLC characters, this installment features a total of 53 playable characters, counting the three types of Mii Fighter as one character. These consist of 37 veterans and 16 newcomers. Certain characters from previous Super Smash Bros. games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters.

Mewtwo returns from Super Smash Bros. Melee as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game.[8] It was released as a paid download later on for those who did not register both versions.[9] In addition, two more characters returned from previous installments as downloadable characters, namely Roy from Super Smash Bros. Melee and Lucas from Super Smash Bros. Brawl. Ryu from the Street Fighter series made his debut appearance as the 53rd playable character. DLC characters do not have any custom special moves.

NOTE: Characters in italics are newcomers.

Template:SSB4Characters

Other characters

Character movesets

  • F.L.U.D.D. (Mario attack)
  • Toad (Peach attack)
  • Mechakoopa (Bowser Jr. attack)
  • Shadow Mario (Bowser Jr.'s Final Smash)
  • Navi (Link taunt)
  • Phantom (Zelda attack)
  • Gordo (King Dedede attack)
  • Chrom (Robin's Final Smash)
  • Pikmin (Olimar attack)
  • Lloid (Villager attack)
  • Tom Nook (Villager's Final Smash)
  • Timmy and Tommy Nook (Villager's Final Smash)
  • Rush (Mega Man attack)
  • Mega Man X (Mega Man's Final Smash)
  • Mega Man Volnutt (Mega Man's Final Smash)
  • MegaMan.EXE (Mega Man's Final Smash)
  • Star Force Mega Man/Geo Stellar (Mega Man's Final Smash)
  • Wild Gunman (Duck Hunt attack and Final Smash)
  • Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt)
  • Galaga (Pac-Man attack and taunt)
  • Galaxian (Pac-Man taunt)
  • Gaplus (Pac-Man taunt)
  • Mappy (Pac-Man taunt)
  • Pooka (Pac-Man taunt)
  • King (King & Balloon) (Pac-Man taunt)
  • Souvalou (Xervious ship) (Pac-Man taunt)
  • Boscononian (Pac-Man taunt)
  • Hero (Tower of Duraga) (Pac-Man taunt)
  • Hero (Dragon Buster) (Pac-Man taunt)
  • Sky Kid (Pac-Man taunt)
  • Rally-X Car (Pac-Man taunt)
  • Unknown beholder-like creature (Pac-Man taunt)
  • Unknown fuzzy troll-like creature (Pac-Man taunt)
  • Don-chan (Pac-Man taunt)
  • Dunban (Shulk's Final Smash)
  • Riki (Shulk's Final Smash)

Stage cameos

Stage bosses

Stages

It has been requested that this article be rewritten. Reason: the writing is informal and substandard (tagged on 16:52, 16 December 2014 (EST))

Both versions have different stages with a few exceptions. The Nintendo 3DS version features 34 stages, while there is 47 for the Wii U version, making a total of 81 stages between both. The Wii U version mostly features stages based on games released on home consoles, while the 3DS version mostly features stages based on games released on handheld systems.[2] In the Nintendo 3DS version, each stage has only two tracks that can play, whereas the Wii U version has a comprehensive list similar to My Music from Super Smash Bros. Brawl. Additionally, players can toggle between playing on "Final Destination" variations of most stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable.

Stage Description Songs Maximum # of players
Normal Omega
Normal Stages
Screenshot of a stage from Super Smash Bros. for Nintendo 3DS / Wii U
Battlefield [14] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
The iconic and original stage that is Battlefield is very straightforward, with a base platform and three stationary platforms set in a sky of floating ruins and architecture. It keeps things simple, with more focus on ground game than tactical options.
  • Battlefield
  • Multi-Man Smash
  • Trophy Rush
  • Credits (Super Smash Bros.): Ver. 2
  • Menu (Melee)
  • Boss Battle (Melee)
  • Multi-Man Melee 2 (Melee)
  • Cruel Smash (Brawl)
  • Battlefield (Brawl)
  • Battlefield Ver. 2 (Brawl)
  • Boss Battle Song 1 (Brawl)
  • Menu
8 8
Big Battlefield, in Super Smash Bros. for Wii U.
Big Battlefield[14] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
When 8 players are present, the double-sized Big Battlefield will be a better option to fight on than the regular Battlefield. Only then can madness truly ensue, thanks to more tactical options with the extra platforms. It still makes for a great starter stage like its smaller counterpart. 8 8
Final Destination from Super Smash Bros. for Wii U.
Final Destination[14] The Super Smash Bros. series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Like previous installments, Final Destination is a very simple stage, consisting of a single platform with no distractions or gimmicks. Also, every other stage can be played on a "Final Destination" form, represented by an omega symbol.
  • Final Destination
  • Final Destination Ver. 2
  • Master Hand
  • Menu (Melee): Ver. 2
  • Credits (Super Smash Bros.)
  • Metal Battle (Melee)
  • Final Destination (Melee)
  • Giga Bowser (Melee)
  • Final Destination (Brawl)
  • Boss Battle Song 2 (Brawl)
  • Master Core
  • Master Fortress: First Wave
  • Master Fortress: Second Wave
4 4
Mushroom Kingdom U.png
Mushroom Kingdom U [11] (New Super Mario Bros. U) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on various levels from New Super Mario Bros. U. On top of varied areas of different layouts and various obstacles found in other levels, Kamek appears to change the scenery, as well as Nabbit, who traps characters in his bag.
  • Ground Theme / Underground Theme
  • Super Mario Bros. Medley
  • Super Mario Bros.: The Lost Levels Medley
  • Super Mario Bros. 3 Medley
  • Fortress Boss (Super Mario World)
  • Athletic Theme / Ground Theme
  • Ground Theme (Super Mario Bros.)
  • Underwater Theme (Super Mario Bros.)
  • Ground Theme (New Super Mario Bros. U)
  • Ground Theme (New Super Mario Bros. 2)
  • Super Bell Hill
4 8
The Mario Galaxy stage in Super Smash Bros. for Wii U.
Mario Galaxy [14] (Super Mario Galaxy) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Designed after the Gateway Galaxy, this stage stays true to its origin of Super Mario Galaxy by having altered gravity, allowing for more unique battle tactics. It features elements from the Super Mario Galaxy games in the background.
  • Egg Planet
  • Rosalina in the Observatory / Luma's Theme
  • Super Mario Galaxy
  • Egg Planet (Original)
  • Gusty Garden Galaxy
  • Theme of SMG2
  • Sky Station
  • Bowser's Galaxy Generator
  • Fated Battle
  • The Great Tower Showdown 2
  • Champion Road
  • The Grand Finale
  • Jergingha - Planet Destruction Form
8 8
Delfino Plaza in Super Smash Bros. for Wii U
Delfino Plaza[3] (Super Mario Sunshine) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage, returning from Super Smash Bros. Brawl, has players travelling across the Isle Delfino's main town, Delfino Plaza, from Super Mario Sunshine, where they'll fight on various areas around the plaza, from several islands to on top of the Shine Gate.
  • Delfino Plaza
  • Ricco Harbor
  • Super Mario 3D Land Theme / Beach Theme
  • Princess Peach's Castle
  • Rainbow Cruise
  • Main Theme (New Super Mario Bros.)
  • Main Theme (Super Mario 64)
4 4
Mario Circuit in Super Smash Bros. for Wii U
Mario Circuit[3] (Mario Kart 8) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This Mario Circuit is inspired by the gravity-defying variation from Mario Kart 8, modelled after a Möbius strip. It is a travelling stage, moving between locations of the track, from the side to even the inner straightaway. Shy Guys sometimes appear on the road from above, and act as obstacles.
  • Circuit (Mario Kart 7)
  • Rainbow Road Medley
  • Cloudtop Cruise
  • Mario Circuit (Mario Kart 8)
  • Mario Kart Stadium
  • Rainbow Road (Mario Kart 8)
  • Rainbow Road (Mario Kart 7)
  • Mushroom Gorge
  • Minigame Theme (Mario Party 9)
4 4
Brawl's Mario Circuit in Super Smash Bros. for Wii U
Mario Circuit (Brawl)* [3] (Mario Kart series) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage returns from Super Smash Bros. Brawl. Despite its name, it seems to be based on Figure-8 Circuit from Mario Kart DS. Shy Guys appear on both sides of the stage, and attack characters if touched.
  • Mario Circuit
  • Luigi Raceway
  • Waluigi Pinball
  • Mario Tennis / Mario Golf
  • Rainbow Road (Mario Kart: Double Dash!!)
  • Title (3D Hot Rally)
  • Excite Truck
8 8
Luigi's Mansion in Super Smash Bros. for Wii U
Luigi's Mansion* [3] (Luigi's Mansion) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A returning stage from Super Smash Bros. Brawl, based on the titular mansion from Luigi's Mansion. The mansion itself isn't very strong, as the support poles can be broken, but it will eventually repair itself.
  • Luigi's Mansion Theme
  • Luigi's Mansion Series Medley
  • Airship Theme (Super Mario Bros. 3)
  • Castle / Boss Fortress (Super Mario World/SMB 3)
  • Underground Theme (Super Mario Land)
  • On the Hunt -Gloomy Manor Ver.- (Instrumental)
  • Boss 1 (Sakura Samurai: Art of the Sword)
  • Tetris Type A
8 8
Jungle Hijinxs in Super Smash Bros. for Wii U
Jungle Hijinxs [3] (Donkey Kong Country Returns) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
A stage based on the Jungle from Donkey Kong Country Returns. Unique to this stage is the feature of dual plane battles - fighting can take place between the foreground and the background. Characters move between them through Launch Barrels, but players can't use them commonly, due to a temporary flame status that can blow up any of the cannons.
  • Gear Getaway
  • Jungle Level
  • Jungle Level Jazz Style
  • Stickerbrush Symphony
  • DK Rap
  • Jungle Hijinxs
  • Mole Patrol
  • Battle for Storm Hill
  • Mangrove Cove
  • Swinger Flinger
4 8
The classic Kongo Jungle stage from Super Smash Bros. for Wii U.
Kongo Jungle 64*** [15] (Donkey Kong Country) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
A returning stage from Super Smash Bros. and Super Smash Bros. Melee. Based on Donkey Kong Country, this is a fairly simple stage with a few angled platforms, as well as Launch Barrels on either side of the stage.
  • Kongo Jungle
  • Jungle Level Tribal Style
  • Jungle Level Ver. 2
  • King K. Rool / Ship Deck 2
  • Donkey Kong Country Returns
  • Donkey Kong Country Returns (Vocals)
8 8
75m SSB4.png
75m* [3] (Donkey Kong) The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
This stage returns from Super Smash Bros. Brawl. Based on the 75m level from the Donkey Kong game originally released in arcades during 1981, it features many ladders, platforms, and obstacles. The retro Donkey Kong found here will even occasionally send springs from the left side to act as obstacles.
  • Donkey Kong
  • Opening (Donkey Kong)
  • Mario Bros.
  • 25m Theme
  • Chill (Dr. Mario) Ver. 2
  • PictoChat
8 8
Skyloft.png
Skyloft[14] (The Legend of Zelda: Skyward Sword) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on one of the most prominent locations in The Legend of Zelda: Skyward Sword. It is a travelling stage, moving between various locations in Skyloft, from resident homes to on top of the Light Tower to the Statue of the Goddess.
  • Ballad of the Goddess / Ghirahim's Theme
  • Main Theme / Underworld Theme
  • Gerudo Valley
  • Saria's Song / Middle Boss Battle
  • The Great Sea / Menu Select
  • Tal Tal Heights
  • Village of the Blue Maiden
  • Ballad of the Goddess
  • Lorule Main Theme
4 4
Bridge of Eldin in Super Smash Bros. for Wii U
Bridge of Eldin* [3] (The Legend of Zelda: Twilight Princess) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage which returns from Super Smash Bros. Brawl. Based on a location from The Legend of Zelda: Twilight Princess, the bridge acts as a main platform with two walk-outs. It can be occasionally broken, adding a temporary pit to the mix.
  • Main Theme Ver. 2 (The Legend of Zelda)
  • Dark World / Dark World Dungeon
  • Title (The Legend of Zelda)
  • Hidden Mountain & Forest
  • Ocarina of Time Medley
  • Hyrule Field Theme
  • Main Theme (Twilight Princess)
  • The Hidden Village
  • Midna's Lament
8 8
Temple.png
Temple** [3](The Legend of Zelda series) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage which had previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl. The stage is based on generic temples from The Legend of Zelda series, and in comparison to other stages, it is quite large, an interesting parallel to the size of said temples.
  • Great Temple / Temple
  • Full Steam Ahead (Spirit Tracks)
  • Temple Theme
  • Main Theme (The Legend of Zelda)
  • Song of Storms
  • The Dark World
  • Gerudo Valley (Original)
  • Dragon Roost Island
  • Hyrule Main Theme
  • Yuga Battle (Hyrule Castle)
8 8
Pyrosphere.png
Pyrosphere [14] (Metroid: Other M) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on a location from Metroid: Other M. Enemies from that game occasionally appear and interfere with the battle. Ridley himself appears to interfere, but will join a player's side if attacked enough.
  • Vs. Ridley
  • Title (Metroid)
  • Escape
  • Sector 1
  • Vs. Parasite Queen
  • Vs. Meta Ridley
  • Multiplayer (Metroid Prime 2: Echoes)
  • Psycho Bits
  • Nemesis Ridley
  • Lockdown Battle Theme
8 8
Norfair in Super Smash Bros. for Wii U
Norfair* [3] (Metroid series) The Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage is based on a location from Metroid, and returns from Super Smash Bros. Brawl. Lava occasionally rises up, in which case the player can attempt to enter a capsule that appears for protection.
  • Main Theme (Metroid)
  • Brinstar
  • Brinstar Depths
  • Norfair
  • Ending (Metroid)
  • Theme of Samus Aran, Space Warrior
  • The Burning Lava Fish
  • Battle Scene / Final Boss (Golden Sun)
  • Marionation Gear
8 8
Woolly World.png
Woolly World[16] (Yoshi's Woolly World)[3] The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the released Wii U title, Yoshi's Woolly World. The stage moves between places, varying platform locations with each transfer, all with a soft and fabric-like texture.
  • Yoshi's Island
  • Yoshi's Woolly World
  • Obstacle Course (Yoshi's Island)
  • Yoshi's Story Ver. 2
  • Ending (Yoshi's Story)
  • Flower Field
  • Wildlands
  • Main Theme (Yoshi's New Island)
  • Bandit Valley (Yoshi's New Island)
  • Yoshi's Woolly World (Original)
  • Paper Mario Medley
  • Try, Try Again
  • Tough Guy Alert!
4 4
Melee's Yoshi's Island in Super Smash Bros. for Wii U
Yoshi's Island** [3](Super Mario World) The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage returning from Super Smash Bros. Melee and Super Smash Bros. Brawl. Based on Yoshi's Island as it appears in Super Mario World, it features many elements from that game, with a sloped design and Turning Blocks acting as platforms until attacked.
  • Super Mario World Medley
  • Ground Theme (Super Mario Bros. 3)
  • Yoshi's Island (Melee)
  • Title / Ending (Super Mario World)
  • Yoshi's Story
8 8
Great Cave Offensive in Super Smash Bros. for Wii U
The Great Cave Offensive [3] (Kirby Super Star) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the underground labyrinth from Kirby Super Star, this is the largest stage in the game, with many different obstacles and objects that can be used. If a character touches a lava point at 100% damage or higher, they will be instantly KO'd.
  • The Great Cave Offensive
  • Butter Building Ver. 2
  • King Dedede's Theme Ver. 2
  • Forest/Nature Area
  • Green Greens Ver. 2
  • Green Greens (Melee)
  • Squeak Squad Theme
  • Celestial Valley
  • Frozen Hillside
  • The Adventure Begins
  • Through the Forest
  • Floral Fields
8 8
SSB4 Halberd.png
Halberd* [14] (Kirby Super Star) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage returning from Super Smash Bros. Brawl. It circles around Meta Knight's Halberd ship. The platform can even land on the ship, where its Combo Cannon becomes an obstacle in of itself, either shooting a laser and grabbing opponents with its arm.
  • The Legendary Air Ride Machine
  • King Dedede's Theme
  • Butter Building
  • Gourmet Race (Brawl)
  • Meta Knight's Revenge
  • Vs. Marx
  • 0² Battle
  • Boss Theme Medley
4 8
Orbital Gate in Super Smash Bros. for Wii U.
Orbital Gate Assault (Star Fox: Assault)[17][3] The Star Fox series emblem, from Super Smash Bros. Brawl.
A stage based on the Orbital Gate from the Star Fox series, specifically during the Aparoid invasion from Star Fox Assault. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated.
  • Theme from Area 6 / Missile Slipstream
  • Star Wolf's Theme / Sector Z
  • Corneria
  • Main Theme (Star Fox 64)
  • Area 6
  • Space Battleground
  • Break: Through the Ice
  • Star Wolf (Star Fox: Assault)
  • Tunnel Theme (X-Scape)
4 4
Lylat Cruise in Super Smash Bros. for Wii U
Lylat Cruise* [3] (Star Fox series) The Star Fox series emblem, from Super Smash Bros. Brawl.
A returning stage from Super Smash Bros. Brawl. It is a fairly simple stage with some platforms, and remains stationary throughout the match. However, the fighters are on the back of a ship, and will tilt the layout throughout the match.
  • Space Armada
  • Main Theme (Star Fox)
  • Corneria (Brawl)
  • Theme from Venom
  • Star Wolf
  • Area 6 Ver. 2
  • Tunnel Scene (X)
8 8
Kalos Pokemon League.png
Kalos Pokémon League [3] (Pokémon X and Pokémon Y)[14] The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
This stage is based on the Kalos region's take on the Pokémon League, a reoccurring location in the Pokémon series, featuring the main hall and Blazing, Ironworks, Flood, and Dragonmark chambers. Each chamber features obstacles themed to their Pokémon types, and Legendary Pokémon who will change up the battle at times.
  • Battle! (Trainer Battle) (Pokémon X / Pokémon Y)
  • Battle! (Champion) / Champion Cynthia
  • Route 10
  • N's Castle Medley
  • Battle! (Reshiram / Zekrom)
  • Route 23
  • Battle! (Team Flare)
  • Pokémon Center (Pokémon Red / Pokémon Blue)
  • Battle! (Team Galactic)
  • Route 209 (Pokémon Diamond / Pokémon Pearl)
  • Battle! (Dialga/Palkia) / Spear Pillar
  • Battle! (Wild Pokémon) (Pokémon X / Pokémon Y)
  • Victory Road (Pokémon X / Pokémon Y)
  • Battle! (Champion) (Pokémon X / Pokémon Y)
4 8
File:Estadio Pokémon 2 SSBWiiU.png
Pokémon Stadium 2* (Pokémon series) The Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
A returning stage from Super Smash Bros. Brawl. The layout constantly changes, and the hazards change depending on the current "type" variation the stage is on.
  • Pokémon Main Theme (Pokémon Red / Pokémon Blue)
  • Battle! (Wild Pokémon) (Pokémon Diamond / Pokémon Pearl)
  • Road to Viridian City (From Pallet Town / Pewter City)
  • Pokémon Gym / Evolution (Pokémon Red / Pokémon Blue)
  • Poké Floats
  • Pokémon Stadium
  • Pokémon Stadium 2
  • Battle! (Wild Pokémon) (Pokémon Ruby / Pokémon Sapphire)
  • Victory Road (Pokémon Ruby / Pokémon Sapphire)
8 8
Port Town Aero Dive in Super Smash Bros. for Wii U
Port Town Aero Dive* [3] (F-Zero series) The F-Zero series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage that returns from Super Smash Bros. Brawl. It moves around an F-Zero themed track, with cars occasionally appearing as obstacles.
  • Mute City Ver. 3
  • Mute City
  • Mute City Ver. 2
  • White Land
  • Fire Field
  • Big Blue
  • Mute City (Original)
  • Red Canyon
  • Car Select
  • Dream Chaser
  • Devil's Call in Your Heart
  • Climb Up! And Get the Last Chance!
  • Brain Cleaner
  • Shotgun Kiss
  • Planet Colors
  • Golden Forest (1080° Snowboarding)
4 4
Onett.png
Onett** (EarthBound) The EarthBound / Mother series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
This stage previously appeared in Super Smash Bros. Melee and Super Smash Bros. Brawl and is based on the town area from Earthbound. It is one of the smaller stages, and cars will rapidly appear, which serve as obstacles.
  • Onett
  • Magicant / Eight Melodies (Mother)
  • Onett Theme / Winters Theme
  • Smiles and Tears
  • Pollyanna (I Believe in You)
  • Snowman
  • Mother 3 Love Theme
  • Porky's Theme
  • Unfounded Revenge / Smashing Song of Praise
8 8
Coliseum.png
Coliseum[18] (Fire Emblem series) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
A stage based on a generic Coliseum from the Fire Emblem series. At first glance, it appears to be a very simple stage, but a large platform will, at some point, rise from the ground.
  • The Devoted
  • Coliseum Series Medley
  • Fight 1 (Fire Emblem Gaiden)
  • Meeting Theme Series Medley
  • Fire Emblem: Mystery of the Emblem Medley
  • Time of Action
  • Id (Purpose)
  • Duty (Ablaze)
  • Conquest (Ablaze)
  • Glory of Heracles
  • Attack (Soma Bringer)
4 4
Castle Siege.png
Castle Siege* (Fire Emblem series) The Fire Emblem series emblem, from Super Smash Bros. for Nintendo 3DS.
A returning stage from Super Smash Bros. Brawl. It moves between phases, each having a different platform layout.
  • Fire Emblem Theme
  • Fire Emblem
  • Shadow Dragon Medley
  • With Mila's Divine Protection (Celica Map 1)
  • Winning Road - Roy's Hope
  • Attack (Fire Emblem)
  • Preparing to Advance
  • Crimean Army Sortie
  • Against the Dark Knight
  • Power-Hungry Fool
  • Victory Is Near
  • Ike's Theme
8 8
Flat Zone X.png
Flat Zone X (Game & Watch) The Game & Watch series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A combination of the Flat Zone stage from Super Smash Bros. Melee and the Flat Zone 2 stage from Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS. As such, it features elements from both of those stages.
  • Flat Zone 2
  • Flat Zone
  • Dr. Mario
  • Chill (Dr. Mario)
6 8
The Palutena's Temple stage in Super Smash Bros. for Wii U.
Palutena's Temple [14] (Kid Icarus: Uprising) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
A large stage based on a location from Kid Icarus: Uprising. It features many platforms and hazard that characters must negotiate. Pit, if present on the stage, is also able to communicate with Palutena and Viridi to get advice on his opponents.
  • Boss Fight 1 (Kid Icarus: Uprising)
  • In the Space-Pirate Ship
  • Wrath of the Reset Bomb
  • Lightning Chariot Base
  • Destroyed Skyworld
  • Magnus's Theme
  • Dark Pit's Theme
  • Hades's Infernal Theme
  • Thunder Cloud Temple
  • Weyard
8 8
Skyworld in Super Smash Bros. for Wii U
Skyworld* [3] (Kid Icarus) The Kid Icarus series emblem, from Super Smash Bros. Brawl.
A returning stage from Super Smash Bros. Brawl. The platforms present on the stage can be temporarily broken, allowing players to fall through them while broken.
  • Underworld
  • Title (Kid Icarus)
  • Overworld
  • Kid Icarus Retro Medley
6 8
Gamer SSB4.png
Gamer (Game & Wario) The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on one of the games that can be played in Game & Wario. 5-Volt constantly appears, and any characters caught in her gaze will be launched. Players can used the layout to hide from her when she is present, however.
  • Gamer
  • Ashley's Song (JP)
  • Ashley's Song
  • WarioWare, Inc.
  • WarioWare, Inc. Medley
  • Ruins (Wario Land: Shake It!)
  • PERFORMANCE
  • Dragon Battle
4 8
Garden of Hope.png
Garden of Hope[14] (Pikmin 3) The Pikmin series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on a location from Pikmin 3. As well as featuring many platforms, a Peckish Aristocrab will occasionally appear to destroy some of the structures present. Though, some Pikmin will come soon after to repair them.
  • Stage Select (Pikmin 2)
  • Mission Mode (Pikmin 3)
  • Stage Clear / Title (Pikmin)
  • Environmental Noises
  • World Map (Pikmin 2)
  • Main Theme (Pikmin)
  • Forest of Hope
  • Garden of Hope
4 8
Town and City.png
Town and City[14] (Animal Crossing: City Folk) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on both the player's town and the city from Animal Crossing: City Folk. It moves between the two locations, with the characters and background changing respectively. The stage itself is quite simple, with few platforms. The time of day is affected by the Wii U system's built-in clock.
  • Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
  • Tour
  • Kapp'n's Song
  • Outdoors at 7 p.m. (Sunny) / Main Street
  • Bubblegum K.K.
8 8
Smashville.png
Smashville* (Animal Crossing: Wild World) The Animal Crossing series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A returning stage from Super Smash Bros. Brawl. It is similar to Town and City in design, but does not feature the city background (as this stage is based on Animal Crossing: Wild World, which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock.
  • Title (Animal Crossing)
  • Tortimer Island Medley
  • Go K.K. Rider!
  • 2:00 a.m. (Animal Crossing)
  • Town Hall and Tom Nook's Store
  • The Roost
8 8
Wii Fit Studio.png
Wii Fit Studio[14] (Wii Fit) The Wii Fit series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the Wii Fit series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses, and platforms designed after Wii Balance Boards.
  • Super Hoop
  • Skateboard Arena (Free Mode)
  • Wii Fit Plus Medley
  • Rhythm Boxing
  • Mischievous Mole-way
  • Core Luge
  • Bathtime Theme
  • Bathtime Theme (Vocal Mix)
  • Brain Age: Train Your Brain in Minutes a Day!
  • Menu (Brain Age 2: More Training in Minutes a Day!)
8 6
Boxing Ring.png
Boxing Ring[14] (Punch-Out!!) The Punch-Out!! series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the Punch-Out!! series. The edges of the ring section of the stage act as springs, and can be used to get to the stage's top. The light fixture present can damage players as it falls.
  • Jogging/Countdown
  • Minor Circuit
  • Minor Circuit Theme
  • Title (Punch-Out!!)
  • World Circuit Theme
  • Culdcept
  • Shin Onigashima Medley
  • Tomorrow's Passion
4 4
Gaur Plain.png
Gaur Plain (Xenoblade Chronicles) The Xenoblade series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Based on the area from Xenoblade Chronicles, the stage is a widely opened area with a multitude of platforms. Metal Face will attack fighters at night, and can destroy the platforms.
  • Gaur Plain
  • Xenoblade Chronicles Medley
  • Engage the Enemy
  • Gaur Plain (Night)
  • Time to Fight!
  • An Obstacle in Our Path
  • Mechanical Rhythm
  • You Will Know Our Names
  • The valedictory elegy
8 8
Duck Hunt.png
Duck Hunt[19] (Duck Hunt) The Duck Hunt series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the game Duck Hunt. If ducks are attacked, they are "shot", and the dog in the background holds them up afterwards. The trees present on the stage act as platforms.
  • Duck Hunt Medley
  • Balloon Trip
  • The Mysterious Murasame Castle Medley
  • Clu Clu Land
  • Famicom Medley
  • NES Remix 2 Title Theme
  • Swan Lesson (Art Academy)
8 8
Wrecking Crew stage in Super Smash Bros. for Wii U
Wrecking Crew[3] (Wrecking Crew) Wrecking Crew emblem, as seen in Super Smash Bros. for Nintendo 3DS / Wii U.
This stage stays true to its origin of the NES game, Wrecking Crew, though with a big overhaul in design. The bombs, the falling floors, or the barrels can trap characters temporarily and the bombs in particular can destroy the floors.
  • Wrecking Crew Medley
  • Wrecking Crew Retro Medley
  • Balloon Fight Medley
  • Ice Climber
  • Icicle Mountain
  • Stack-Up/Gyromite
  • Mach Rider
  • Lip's Theme (Panel de Pon)
4 8
Pilotwings.png
Pilotwings[14] (Pilotwings)[20] Pilotwings Symbol.png
A stage based on two areas from the Pilotwings series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original Pilotwings, before shifting onto the modern yellow bi-plane from Pilotwings Resort.
  • Light Plane
  • Light Plane (Vocal Mix)
  • Turbo Jet
  • Pedal Glider
  • Light Plane (Original)
  • Dillon's Rolling Western: The Last Ranger
  • ST01 Roll Out, Wonderful 100!
4 4
Wuhu Island.png
Wuhu Island[3] (Wii Sports Resort) Emblem used to represent the Wii Sports series in Super Smash Bros. for Wii U.
A stage taking place on Wuhu Island; a location which first appeared in Wii Sports Resort. It is a travelling stage, with altering layouts respectively.
  • Wii Sports Series Medley
  • Wii Sports Resort
  • Wii Sports Resort Ver. 2
  • Opening Theme / Select (Wii Sports)
  • Title Theme (Wii Sports Resort)
  • Tetris: Type B
  • Style Savvy: Trendsetters
  • Pop Fashion Show
4 4
The Windy Hill Zone stage in Super Smash Bros. for Wii U.
Windy Hill Zone[14][3] (Sonic Lost World) The Sonic series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A medium-sized stage, based on the first area from the Lost Hex, found in Sonic Lost World. It features many different types of platforms, including a large wheel with rotating platforms.
  • Windy Hill - Zone 1
  • Green Hill Zone
  • Angel Island Zone
  • Open Your Heart
  • Live & Learn
  • Escape from the City
  • Sonic Heroes
  • Wonder World
  • Right There, Ride On
  • His World (Instrumental)
  • Seven Rings in Hand
  • Knight of the Wind
  • Rooftop Run
  • Reach for the Stars
8 8
Wily Castle.png
Wily Castle[14] (Mega Man 2) The Mega Man series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on Wily Castle from the Mega Man series (although this iteration appears to be specifically based on Mega Man 2). The Yellow Devil will appear at points, and interfere with the battle.
  • Mega Man 2 Medley
  • Cut Man Stage
  • Quick Man Stage
  • Air Man Stage
  • Spark Man Stage
  • Shadow Man Stage
  • Mega Man Retro Medley
  • Mega Man 2 Retro Medley
  • Mega Man 3 Retro Medley
  • Mega Man 4-6 Retro Medley
4 8
Pac-Land.png
Pac-Land (Pac-Land) The PAC-MAN series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage based on the game PAC-LAND. It is a scrolling stage, moving between locations from said game.
  • PAC-MAN'S PARK / BLOCK TOWN
  • PAC-MAN
  • PAC-MAN (Club Mix)
  • Namco Arcade '80s Retro Medley 1
  • Namco Arcade '90s Retro Medley 2
  • Libble Rabble Retro Medley
  • Sky Kid Retro Medley
  • Metro-Cross Retro Medley
  • Yokai Dochuki Retro Medley
  • Bravoman Retro Medley
6 4
Extra Stages
SSB4U Dream Land 64.png
Dream Land (64)***[3] (Kirby series) The Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage returning from Super Smash Bros. and Super Smash Bros. Melee as paid-for DLC. It is based on the main location of the Kirby series. It is Kirby, Meta Knight, and King Dedede's homeland. Whispy Woods appear here and occasionally blows wind to push any characters off the stage. Bronto Burts and King Dedede appear in the background of the stage.
  • Gourmet Race (64)
  • Ice Cream Island
  • Gourmet Race (Melee)
  • Planet Popstar
  • Forest Stage
  • The World to Win
8 8
Suzaku Castle in Super Smash Bros. for Nintendo 3DS / Wii U
Suzaku Castle[3] (Street Fighter II) Street Fighter emblem
  • Ryu Stage
  • Ken Stage
  • Ryu Stage Type A
  • Ken Stage Type A
  • Ryu Stage Type B
  • Ken Stage Type B
8 8
Miiverse stage in Super Smash Bros. for Wii U
Miiverse[3] (Miiverse) The symbol representing Miiverse, as seen in Super Smash Bros. for Wii U.
A stage available as free DLC from the 1.0.8 version. It is based on Miiverse (Nintendo's social website service), and posts from players can be displayed in the stage's background. This stage can't be played online.
  • Mii Plaza
  • Mario Paint Medley
  • Nintendo Land Medley
  • Tomodachi Life
  • Wii Shop Channel
  • Freaky Forms: Your Creations, Alive! Medley
  • Save the World, Heroes!
  • Dark Lord
  • Title (Big Brain Academy)
  • Blue Birds
  • Monkey Watch
  • Title Theme (Nintendo Land)
  • Final Results (Wii Party U)
4 4
Peach's Castle from Super Smash Bros.
Peach's Castle (64)*** (Super Mario 64) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage returning from Super Smash Bros. and released July 30, 2015. This stage has a tower with a moving board and a thin, pass-through platform, as well as two slanted platforms hovering in mid-air. A bumper is situated above the stage and can knock unwary players around the stage.
  • Peach's Castle Stage
  • Main Theme (Super Mario 64)
  • Slide
  • Ground Theme (Super Mario Bros. 3)
  • Ground Theme (Super Mario Bros. 2)
8 8
Hyrule Castle
Hyrule Castle (64)*** (The Legend of Zelda series) The Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
A stage returning from Super Smash Bros. and released on July 30, 2015. This stage plays out on the top of the castle, featuring a flat area to the left, floating platforms in the middle, and an undercover area to the right. Every 30 seconds, a whirlwind appears, able to catch players and fire them up into the air, which can KO them at high percentages.
  • Hyrule Castle Stage
  • The Legend of Zelda Medley
  • Hyrule Field Theme
  • Overworld Theme (The Legend of Zelda)
  • Overworld Theme (A Link to the Past)
  • Termina Field
8 8
Super Mario Maker (Super Mario Maker) The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U. A stage based on Super Mario Maker and will be released on September 30, 2015.

* - Returning stages from Super Smash Bros. Brawl
** - Returning stages from Super Smash Bros. Melee
*** - Returning stages from Super Smash Bros.

Unlocking criteria

Criteria
Kongo Jungle 64 Clear the "The Original Heavyweights" Event
Pokemon Stadium 2 Clear the "When Lightning Strikes" Event
Flat Zone X Break 100 blocks in Trophy Rush as Mr. Game & Watch
Smashville Clear the "Playing Tricks" event
PAC-LAND Play all maps in Smash Tour
Duck Hunt Defeat at least one opponent in Solo Cruel Smash in Multi-Man Smash

Items

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U feature many new items. Both versions feature the same types of items.[21]

Normal items

75 items, 26 of which are new, appear in the games.

New items

Returning items

Assist Trophies

In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl.

New Assist Trophies

Returning Assist Trophies

Pokémon

Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the fifth and sixth generations, but still features Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. 40 different species are featured, of which 23 are new.

New Pokémon

Returning Pokémon

Reception

Super Smash Bros. for Wii U has received critical acclaim, praising its variety of modes and character selection.

Reviews
Reviewer, Publication Score Comment
Jose Otero, IGN 9.8/10 Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they’re hooked, it draws them in deeper with a set of great modes and tempting rewards. There’s just so much here, and I’ve rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don’t see a reason to stop playing Super Smash Bros. for Wii U for a long time.
Aggregators
Compiler Platform / Score
Metacritic 92
GameRankings 92.39%

Within three days of launch in North America, Super Smash Bros. for Wii U sold over 490,000 units, making it the fastest-selling Wii U title in North America.[42] Super Smash Bros. for Wii U also won the award for the "Best Fighting Game" at The Game Awards 2014.

Updates

1.0.1

Release date: November 21, 2014
On the same day as the release of the game, update version 1.0.1 was released for Super Smash Bros. for Wii U. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.[43]

Replay data that was created before this update will be rendered unplayable.

1.0.2

Release date: January 29, 2015
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.[44]

1.0.6

Super Smash Bros. for Wii U's players of these countries (in blue) can send and recive photos, replays, custom stages and Mii characters via online.

Release date: April 15, 2015[45]
The third update for Super Smash Bros. for Wii U was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the Nintendo eShop to purchase downloadable content. The update also adds Share mode to Super Smash Bros. for Wii U, allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.[45] The update also adds six additional Ω versions of stages to 8-Player Smash mode.

The update is required to use any purchased downloadable content.

1.0.7

Release date: April 23, 2015
For the game's fourth update, a glitch in interpreting Global Smash Power for Mewtwo was fixed that prevented players from accessing Online, since the data was interpreted as invalid.

1.0.8

Release date: June 14, 2015
The fifth game update allows for the game to receive the latest set of downloadable content. The Miiverse stage, along with Dreamland N64 has been added into the game, and individual communities have been created for every character allowing users to post comments to cheer that fighter on. Various other gameplay adjustments have also been made.

1.0.9

Release date: July 2, 2015
This update simply makes unspecified gameplay changes.[46]

1.1.0

Release date: July 30, 2015
The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.[47]

Downloadable content

Nine downloadable features have been confirmed thus far, consisting of five stages and four playable characters. Mewtwo was released in April 2015; owners of both versions that registered the games in Club Nintendo received the DLC for free. Lucas, Roy and Ryu were released in June 2015. The stages Miiverse, Dream Land (64) and Suzaku Castle were also released in June 2015, with Peach's Castle (64) and Hyrule Castle (64) planned for a later date.

amiibo

Super Smash Bros. for Wii U natively features amiibo support, and is the first Wii U game to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.[48] Every time an amiibo competes in battle, it increases its level and battle stats[49], the highest level being fifty.[50] Its moves are also customizable.[49] The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[51]

Soundtrack

Cover for Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack
The cover to the soundtrack.
Main article: Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack

A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was distributed exclusively to Club Nintendo members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015.[52] The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.[3]

Pre-release and unused content

Main article: List of Super Smash Bros. for Nintendo 3DS / Wii U beta elements

According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power that Sakurai mentions in the Super Smash Bros. Direct video that all fighters will get 60 FPS in the Nintendo 3DS version during in the development that caused the problem during in the debug testing.[53] However, remnants of their chant in the game can be found through a glitch.[54]

Glitches

Main article: List of Super Smash Bros. for Wii U glitches

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In The Mushroom Kingdom U stage if Yoshi loses his last stock he can get stuck inside of Nabbit. The egg will stay inside of Nabbit until he leaves the stage. The details of this glitch are still unknown. [55]

Gallery

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Names in other languages

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External links

References

  1. ^ Nintendo Direct 06-21-2012: Message from Masahiro Sakurai
  2. ^ a b YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza. Posted to YouTube by Nintendo (October 23, 2014). Retrieved October 23, 2014.
  4. ^ [1]
  5. ^ S. Good, Owen (September 13, 2014). Super Smash Bros. on Wii U will allow players to use a 3DS as a controller. Polygon. Retrieved September 15, 2014.
  6. ^ Ishaan. (June 14, 2015.) You Can Now Use Your 3DS To Control Super Smash Bros. for Wii U Without A Copy Of The Game. Siliconera. Retrieved June 15, 2015.
  7. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmFm4h0Pw
  8. ^ Super Smash Bros Offer
  9. ^ Nintendo of Europe on Twitter: 'Mewtwo will be available to purchase later in #SmashBros, for those who don't register both versions.'
  10. ^ http://www.twitch.tv/nintendo
  11. ^ a b https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF_QCvozw
  12. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlaBO_S5Q
  13. ^ https://www.youtube.com/watch?v=oRq5bz6ZNYU
  14. ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap Cite error: Invalid <ref> tag; no text was provided for refs named SmashBrosDirect
  15. ^ http://www.smashbros.com/us/howto/entry13.html
  16. ^ [2]
  17. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKleI1-ZZQ
  18. ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn1COWN1Q
  19. ^ [3]
  20. ^ http://mariopartylegacy.com/2013/08/new-details-regarding-the-pilotwings-stage-in-super-smash-bros/
  21. ^ http://www.smashbros.com/us/howto/entry5.html
  22. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlIFChT8g
  23. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGLcG3i0w
  24. ^ http://smashbros-miiverse.com/items
  25. ^ a b c d e f g h i j http://www.youtube.com/watch?v=vqRNuDK-oL0
  26. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlg-A6DGw
  27. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF6psy0BQ
  28. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlPwyCl0Q
  29. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKljuklzNg
  30. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Palutena
  31. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlk_hY9ow
  32. ^ [4]
  33. ^ http://au.ign.com/wikis/super-smash-bros-wii-u-3ds/Daily_Updates
  34. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF28hXM1w
  35. ^ [5]
  36. ^ http://smashbros-miiverse.com/items
  37. ^ http://www.screwattack.com/news/tingle-appears-assist-trophy-upcoming-smash-game
  38. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLqsgn_Q
  39. ^ https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLxf9O9A
  40. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFtqsdrEA
  41. ^ http://smashbros-miiverse.com/items
  42. ^ Karmali, Luke (November 25, 2014). Super Smash Bros. is North America's Fastest-Selling Wii U Game. IGN. Retrieved November 26, 2014.
  43. ^ How to Update Super Smash Bros. for Wii U. Nintendo Support page. Retrieved November 28, 2014.
  44. ^ Seedhouse, Alex (January 29, 2015). Super Smash Bros. for Wii U update 1.0.2 now live. Nintendo Insider. Retrieved January 29, 2015.
  45. ^ a b Nintendo (April 1, 2015). Nintendo Direct 4.1.2015. YouTube. Retrieved April 3, 2015.
  46. ^ McMinn, Kevin (July 2, 2015). Super Smash Bros. Wii U Update 1.0.9 Available. Nintendo News. Retrieved July 2, 2015.
  47. ^ Whitehead, Thomas (July 30, 2015). Super Smash Bros. Version 1.1.0 Update is Now Live. Nintendo Life. Retrieved July 30, 2015.
  48. ^ [6]
  49. ^ a b https://www.youtube.com/watch?v=odUjMhc6YgU
  50. ^ [7]
  51. ^ E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines - IGN
  52. ^ Super Smash Bros. Offer. Nintendo. Retrieved September 13, 2014.
  53. ^ Sakurai mentions about the Ice Climbers had trouble developing on the Super Smash Bros. for Nintendo 3DS.
  54. ^ [8]
  55. ^ [9]

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