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[[File:The New Super Mario Bros 2.
{{italic title}}
Difficulty:
{{articleabout|the second ''New Super Mario Bros.'' title on a handheld console|''New Super Mario Bros. Wii'', the second title overall|[[New Super Mario Bros. Wii|here]]}}
The highest difficulty ever in Mario history! This course pack is exclusively for expert Mario game fans. You can only get coins based on your time.
{{distinguish|Super Mario Bros. 2}}
There are no coins, no power-up items, and no stock items. EXTREMELY difficult!
{{Infobox
WORLDWIDE LEADERBOARDS
|image=[[File:NSMB2boxcover.jpg|250px]]<br>'''North American box cover'''.
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|released='''Retail'''<br>{{releasedate|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 24, 2012|South Korea|December 6, 2012}}<br>'''Digital Download'''<br>{{releasedate|Japan|July 28, 2012|Europe|August 17, 2012|Australia|August 18, 2012|USA|August 19, 2012|Italy|August 17, 2012}}
|genre=Platformer
|ratings={{ratings|esrb=E|pegi=3|cero=A|dejus=L|usk=0}}
|modes=Solo Play, Co-op Play, Coin Rush, Options
|platforms=[[Nintendo 3DS]]
|media=Nintendo 3DS Game Card<br>Digital Download<ref name="Nintendo's digital download service">[http://www.nintendo.co.jp/ir/en/library/events/120427/04.html]</ref>
|input={{input|3ds=1}}
}}
'''''New Super Mario Bros. 2''''' is a side-scrolling platform game for the [[Nintendo 3DS]]. It was released in Japan on July 28th, [[2012]], in Europe on August 17th, in Australia on August 18th and in North America on August 19th, while in Italy the game was separately released on August 24 for the retail cartridge. It's the thirteenth title in the main ''[[Super Mario (series)|Super Mario]]'' series, the eighth title to be a ''Super Mario Bros.'' installment, the third in the ''New Super Mario Bros.'' line after ''[[New Super Mario Bros.]]'' for the [[Nintendo DS]] and ''[[New Super Mario Bros. Wii]]'' for the [[Wii]] and the sequel to ''New Super Mario Bros.'' The game was announced by [[Satoru Iwata]] in a [[Nintendo]] conference in April 21, 2012. Like ''[[Super Mario 3D Land]]'', the game seems to be partly based on ''[[Super Mario Bros. 3]]'', as it features [[Raccoon Mario]], the [[P-Meter]], and the [[Koopalings]], all of which were introduced in said game. It also combines elements from ''New Super Mario Bros.'' and ''New Super Mario Bros. Wii'', as this is a follow-up to those games.<ref name="NWRAnnounce">[http://www.nintendoworldreport.com/news/29903 New Super Mario Bros. 2 Confirmed - Nintendo World Report]</ref> This game is so far the only one of the ''New Super Mario Bros.'' sub-series to not include [[Bowser Jr.]]


12.10.2012 ~ 12.23.2012
According to Nintendo, ''New Super Mario Bros. 2'' is the first Nintendo game (and specifically the first ''Mario'' title) to be available for purchase in both packaged (retail) and digital (downloadable via the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]]) versions. The game can be stored onto an SD card, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.<ref name="Nintendo's digital download service"/> This game is based around [[coin]]s, and the game's overall goal is to collect one million of them.
The ranking will be reset every 2 weeks.
LIFE TO DATE RANKINGPLATFORM PANIC PACK
$2.50


==Story==
[[File:NSMB2 KoopaClown.png|thumb|250px|The Koopalings kidnapping Princess Peach while riding the Koopa Clown Car.]]
Standing on the balcony of her [[Princess Peach's Castle|castle]], [[Mario]] and [[Luigi]] wave goodbye to [[Princess Peach]] to go on a coin hunt in their [[Raccoon Mario|raccoon suits]]. However, as soon as they return, the Koopalings suddenly appear, crashing their [[Koopa Clown Car]] onto the ground, as well as damaging the brothers, making them lose their raccoon power-ups. [[Roy Koopa]] reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.
Difficulty:
There's no time to get comfortable as this high-speed course pack keeps the action flowing on moving platforms. Grab as many coins as you can, but don't fall off your ride!
Take a ride on a ghost-coaster through the night sky, navigate winding snake blocks across a poisonous river, and enjoy a high-speed lava cruise.
WORLDWIDE LEADERBOARDS


12.10.2012 ~ 12.23.2012
After defeating all of the Koopalings, the brothers head out of [[World 5-Castle (New Super Mario Bros. 2)|World 5-Castle]], and see Peach in a cage. As they are about to free her, the now-empty Clown Car transfers her to [[Bowser's Castle]].
The ranking will be reset every 2 weeks.
LIFE TO DATE RANKING


COIN CHALLENGE PACK C
When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. He attempts to use his massive hands to destroy the path, but the bros. still manage to climb up and press a giant ! Switch. The giant Bowser then falls through the floor, and the princess is released from her cage, and rewards each Bro. with a kiss on the nose. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.
$2.50


During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the [[Koopa Clown Car]]. However, Bowser's immense weight exceeded its capacity, and the Koopa Clown crash-landed, scattering everyone throughout the ground.
Difficulty:
Test your skills in three brand new courses and share your scores and compete with others through the StreetPass™ and SpotPass™ features. Leaderboards for this course pack will be posted on Nintendo's official New Super Mario Bros.™ 2 website.
Get ready for a speed run filled with power-ups, an underground labyrinth, and a fiery hot elevator ride.
WORLDWIDE LEADERBOARDS


12.10.2012 ~ 12.23.2012
==Gameplay==
The ranking will be reset every 2 weeks.
LIFE TO DATE RANKING


DLC UPDATE 4
The gameplay is very similar to the previous ''New Super Mario Bros.'' games. However, ''New Super Mario Bros. 2'' focuses on collecting Coins, with many and varied ways to collect a plenty of coins at once, such as golden items that award the player with them. Like ''New Super Mario Bros.'', the bottom screen displays a kind of map, showing the length of the level and where the player is. There are nine worlds: six main worlds and three special worlds. The item storage reappears too. Each world contains a different number of levels, including [[Ghost House]]s, [[Fortress]]es and [[Castle]]s. [[Reznor]]s and [[Koopaling]]s are found at the end of each fortress and castle, respectively.  
Play the video
GOLD CLASSICS PACK
$0.00


A two-player mode is available, and the second player plays as Luigi normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards.  
Difficulty:
This retro-inspired pack pays homage to iconic Super Mario Bros.™ and Super Mario Bros. 3 courses from the NES™ era and has been injected with the coin-fueled fun of Coin Rush mode.
To celebrate the collection of 300 billion worldwide coins, this course pack is available free for a limited time !
Free Download between 11/27/2012 - 1/31/2013
Starting 2/1/2013, it will be $2.50
WORLDWIDE LEADERBOARDS


12.10.2012 ~ 12.23.2012
Other details in gameplay were added in ''New Super Mario Bros. 2''. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario, a drumbeat is added, similar to how a drumbeat is added while riding [[Yoshi]] in other ''Mario'' games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.
The ranking will be reset every 2 weeks.
LIFE TO DATE RANKING


DLC UPDATE 3
===Coin Rush===
Play the video
{{main|Coin Rush}}
COIN CHALLENGE PACK B
Another mode, the [[Coin Rush]], challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom option will choose three levels from amongst Worlds 1, 2, and Mushroom; the Fire Flower option chooses three levels from amongst Worlds 3, 4, and Flower; and the Star option choose three levels from amongst Worlds 5, 6, and Star. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice, and Star is the hard choice.  
$2.50


[[File:Slide002.jpg|thumb|right|200px|Receiving a Crown Coin.]]
Also, Coin Rush records can be exchanged via Streetpass and challenged. Beating another player's record results in getting a [[Crown Coin]] (worth 1,000 coins).<ref>http://iwataasks.nintendo.com/interviews/#/3ds/nsmb2/0/5</ref> SpotPassing allows the player to put their total into the Worldwide Coin Total.<ref>http://newsupermariobros2.nintendo.com/play-together/</ref>
When you connect to the internet your records will be automatically updated.
Worldwide leaderboards will be updated daily.
Difficulty:
Test your skills in three brand new courses and share your scores and compete with others through the StreetPass™ and SpotPass™ features.
Get ready for an all-new Ghost House, a tricky rope course, and a fierce lava challenges.
WORLDWIDE LEADERBOARDS


11.27.2012 ~ 12.9.2012
The game's overall objective is to collect a million coins, and coins collected in levels are added to a total that is shared by the game's three save files. The reward for collecting one million coins is a new title screen featuring a [[Gold Mario]] statue. If the coin counter maxes out (9,999,999 coins), the reward is a Gold [[Raccoon Mario]] Statue. <ref>http://mariopartylegacy.com/2012/07/1000000-coin-reward-revealed-in-new-super-mario-bros-2/</ref><ref>http://www.nintendo.co.jp/3ds/abej/coin/index.html</ref><ref>http://www.youtube.com/watch?v=g0U1bMu4X6M</ref> Paid <span class="explain" title="Downloadable content">DLC</span> is available for purchase starting October 2 in Japan, Europe, and Australia and October 4 in North America; the price tags are 200¥ for Japan, €2.50 for Europe, and $2.50 for America.
The ranking will be reset every 2 weeks.
LIFE TO DATE RANKING


GOLD MUSHROOM PACK
==Controls==
$2.50
===Main Menu===
*Select an option: {{button|3ds|Pad}}/{{button|3ds|Stick}}
*Confirm: {{button|3ds|A}}
*Go back a step: {{button|3ds|B}}
*Delete all save data: Press and hold {{button|3ds|A}}+{{button|3ds|B}}+{{button|3ds|X}}+{{button|3ds|Y}} (when the Nintendo 3DS logo disappears)


===Basic Controls===
*Move: {{button|3ds|Pad}}/{{button|3ds|Stick}}
*[[Dash]]: Press {{button|3ds|Y}}/{{button|3ds|X}} while moving
Difficulty:
*[[Jump]]/[[stomp]]: {{button|3ds|B}}/{{button|3ds|A}}
Gold Fungi Fun! This Gold Mushroom-filled pack allows players of all skill levels to enjoy Coin Rush mode while hunting down a myriad of Gold Mushrooms.
*[[Crouch]]: {{button|Paddown}}
Download this pack for a quick and easy way to up your coin count or if you love the strategy in finding the absolute best route through courses.
*[[Ground Pound]]: {{button|Paddown}} (in midair)
WORLDWIDE LEADERBOARDS
*[[Wall Jump]]: {{button|3ds|B}}/{{button|3ds|A}}  (while pressing {{button|3ds|Pad}}/{{button|3ds|Stick}} in the direction of a wall, while sliding down it)
*Double/[[Triple Jump]]: {{button|3ds|B}}/{{button|3ds|A}} (when landing after a running jump)
*Pick up/throw: Press and hold {{button|3ds|Y}}/{{button|3ds|X}}
*{{button|3ds|start}}/{{button|3ds|select}}: Pause menu


12.10.2012 ~ 12.23.2012
==[[Nintendo eShop]] Description==
The ranking will be reset every 2 weeks.
''The bros are back for an all-new adventure worth its weight in gold!
LIFE TO DATE RANKING


DLC UPDATE 2
*''Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach.
Play the video
*''Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins?
THREE-PACK SET (#1, #2, #3)
*''Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode.
$7.50
*''Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)


==Characters==
[[File:Nsmb2raccoons.jpg|thumb|250px|right|Raccoon Mario and Fox Luigi.]]
===Playable===
Difficulty:
*[[Mario]]
This set contains course packs #1, #2, and #3, for a total of nine Coin Rush courses.
*[[Luigi]] (Player 2 in Co-op mode, and unlockable for Solo mode after beating Bowser by holding {{button|3ds|L}} + {{button|3ds|R}} at the title screen)
If you've already purchased one of the course packs that this set contains, you will not be able to purchase this set.
NERVE-WRACK PACK
$2.50


===Bosses===
*[[Reznor]] (All towers)
*[[Koopalings]] (All castles except [[World Star]] and [[World 6]])
Difficulty:
**[[Roy Koopa]] (World 1)
These courses will put your skills to the test! Includes three all-new courses!
**[[Iggy Koopa]] (World 2)
The Nerve-Wrack Pack is perfect for skilled players looking for an added challenge. It will push even experienced players to the limit of their Mario skills!
**[[Wendy O. Koopa]] (World 3)
WORLDWIDE LEADERBOARDS
**[[Morton Koopa Jr.]] (World 4)
**[[Ludwig von Koopa]] (World 5)
**[[Larry Koopa]] (World Mushroom)
**[[Lemmy Koopa]] (World Flower)
*[[Bowser]] (World 6) and ([[Gold Classics Pack]])
*[[Dry Bowser]] (World Star)
*[[Shadow Mario]] (World Mushroom tower)
*[[Kamek]] (World Flower tower)
*[[Bowser Jr.]] (World Star tower)


12.10.2012 ~ 12.23.2012
===Supporting Characters===
The ranking will be reset every 2 weeks.
*[[Princess Peach]]
LIFE TO DATE RANKING
*[[Toad]]


COIN CHALLENGE PACK A
===Transformations===
$2.50
{| align=center border=1 cellspaing=0 cellpadding=4 style="border-collapse:collapse; textalign:center"
|[[File:Small-mario.png|100px|center]]
|[[File:MarioNSMB2.png|140px|center]]
|[[File:NSMB2 Fire Mario.png|200px|center]]
|-
|<center>'''[[Small Mario|Small Mario/Luigi]]'''<br>(starting form)</center>
|<center>'''[[Super Mario|Super Mario/Luigi]]'''<br>([[Super Mushroom]] required)</center>
|<center>'''[[Fire Mario|Fire Mario/Luigi]]'''<br>([[Fire Flower]] required)</center>
|-
|[[File:NSMB2 RaccoonMario.jpg|170px|center]]
|[[File:3DS NewMario2 3 char02 E3.png|280px|center]]
|[[File:MiniMario NSMB2.png|100px|center]]
|-
|<center>'''[[Raccoon Mario|Raccoon Mario/Fox Luigi]]'''<br>([[Super Leaf]] required)</center>
|<center>'''[[Gold Mario|Gold Mario/Silver Luigi]]'''<br>(New, [[Gold Flower]] required)</center>
|<center>'''[[Mini Mario|Mini Mario/Luigi]]'''<br>([[Mini Mushroom]] required)</center>
|-
|[[File:MegaMario NSMB2.png|140px|center]]
|[[File:Nsmb2 starman mario.png|200px|center]]
|[[File:NSMB2 GoldRMario.jpg|170px|center]] 
|-
|<center>'''[[Mega Mario|Mega Mario/Luigi]]'''<br>([[Mega Mushroom]] required)</center>
|<center>'''[[Invincible Mario|Invincible Mario/Luigi]]'''<br>([[Star]] required)</center>
|<center>'''[[White Raccoon Mario|White Raccoon Mario/White Fox Luigi]]'''<br>(New, [[Invincibility Leaf]] required)</center> 
|-
|}
{{br|left}}


==Enemies==
[[File:Nsmb2boohemoth.jpg|thumb|155px|right|The [[Boohemoth]] and two small [[Boo]]s.]]
===New Enemies===
When you connect to the internet your records will be automatically updated.
{|
Worldwide leaderboards will be updated daily.
|-
Difficulty:
|
Test your skills and set a record with this tricky pack! Includes three all-new courses!
*[[Boohemoth]] *
Compete with other players for the best record!
*[[Urchin|Mini Urchin]]s *
WORLDWIDE LEADERBOARDS
*[[Big Bone Piranha Plant]]s *
|
*[[Bone Goomba]]s *
*[[Bone Piranha Plant]]s *
|}


12.10.2012 ~ 12.23.2012
===Returning Enemies===
The ranking will be reset every 2 weeks.
{|
LIFE TO DATE RANKING
|-
|
*[[Amp]]s *
*[[Baby Blooper]]s
*[[Banzai Bill]]s
*[[Banzai Bill Blaster]]s
*[[Big Boo]]s
*[[Big Whomp]]s *
*[[Bill Blaster]]s
*[[Blooper]]s *
*[[Blooper Nanny|Blooper Nannies]] *
*[[Bob-omb]]s *
*[[Boo]]s
*[[Boomerang Bro.|Boomerang Bros.]]
*[[Boulder]]s *
*[[Bullet Bill]]s
*[[Buzzy Beetle]]s
*[[Chain Chomp]]s *
*[[Cheep-Cheep]]s
|
*[[Cheep-Chomp]]s
*[[Climbing Koopa]]s
*[[Coin Coffer]]s *
*[[Crowber]]s *
*[[Deep Cheep]]s
*[[Dry Bones]]
*[[Firebar]]s *
*[[Fire Bro.|Fire Bros.]]
*[[Fire Chomp]]s
*[[Fire Snake]]s *
*[[Fishbone]]s *
*[[Fuzzy|Fuzzies]] *
*[[Goomba]]s
*[[Goomba Tower]]s
*[[Grinder (obstacle)|Grinders]] *
*[[Hammer Bro.|Hammer Bros.]]
|
*[[Koopa Troopa]]s
*[[Koopa Paratroopa]]s
*[[Lakitu]]s
*[[Fuzzy|Mega Fuzzies]] *
*[[Mega Cheep Cheep]]s *
*[[Mega Deep Cheep]]s *
*[[Micro-Goomba]]s
*[[Para Bob-omb]]s
*[[Paragoomba]]s
*[[Peepa]]s *
*[[Piranha Plant]]s
*[[Podoboo]]s *
*[[Porcu-Puffer]]s *
*[[Pokey]]s *
*[[Raining Debris]] *
*[[Rocket Engine]]s *
|
*[[Scuttle Bug]]s *
*[[Sledge Bro.|Sledge Bros.]]
*[[Spike Top]]s
*[[Spiked Ball]]s *
*[[Spiny|Spinies]]
*[[Spiny Cheep-Cheep]]s
*[[Super Dry Bones]] *
*[[Super Piranha Plant]]s
*[[Super Thwomp]] *
*[[Super Venus Fire Trap]]s
*[[Swooper]]s *
*[[Thwomp]]s *
*[[Urchin]]s *
*[[Venus Fire Trap]]s
*[[Whomp]]s *
*[[Wiggler]]s *
|}


GOLD RUSH PACK
<small>* Either the enemy doesn't transform into gold or never appeared in a level with Gold Rings.<br>'''Note:''' When enemies get affected by a Gold ring touched by Mario, some behave differently from their normal behaviour.</small>
$2.50


==Features==
===Power-Ups===
{|
Difficulty:
|-
Transform into Gold Mario and collect those coins! Includes three all-new courses!
|
The Gold Rush Pack allows players of all skill levels to enjoy Coin Rush Mode.
*[[Super Mushroom]]s
WORLDWIDE LEADERBOARDS
*[[Fire Flower]]s
|
*[[Super Leaf|Super Leaves]]
*[[Gold Flower]]s
|
*[[Star|Super Stars]]
*[[Mega Mushroom]]s
|
*[[Mini Mushroom]]s
*[[Invincibility Leaf|Invincibility Leaves]]
|}


12.10.2012 ~ 12.23.2012
[[File:GoldMushroomNSMB2.png|thumb|right|The Gold Mushroom.|150px]]
The ranking will be reset every 2 weeks.
LIFE TO DATE RANKING


COURSES VIDEO
===Items===
Play the video
{|
SHARE THE SITE!
|-
|
*[[+ Clock]]s
*[[! Switch]]es
*[[10 Gold Coin]]s
*[[100 Gold Coin]]s
*[[1-Up Mushroom]]s
*[[Assist Block]]s
*[[Beanstalk]]s
*[[Blue Coin]]s
*[[Brick Block]]s
*[[Cannon Pipe]]s
|
*[[Checkpoint Flag]]s
*[[Coin]]s
*[[Coin Block]]s
*[[Crown Coin]]s
*[[Dash Coin]]s
*[[Donut Lift]]s
*[[Door]]s
*[[Dotted Line Block]]s
*[[Flagpole]]s
|
*[[Flying Question Block]]s
*[[Gold Block]]s
*[[Golden Mushroom|Gold Mushroom]]s
*[[Gold Ring (New Super Mario Bros. 2)|Gold Ring]]s
*[[Moon Coin]]s
*[[Note Block]]s
*[[P-Switch]]es
*[[Question Block]]s
*[[Question Switch]]es
|
*[[Red Coin]]s
*[[POW Block|Red POW Blocks]]
*[[Red Ring]]s
*[[Roulette Block]]s
*[[Snake Block]]s
*[[Star Coin]]s
*[[Trampoline]]s
*[[Warp Pipe]]s
*[[Wooden Block]]s
|}
 
==Worlds==
{| style="text-align: center; width: 100%; margin: 0 auto 10px auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="20%"|Description
|-
|[[World 1 (New Super Mario Bros. 2)|World 1]]
|[[File:NSMB2 World1.png|250px]]
|The grassland world of ''New Super Mario Bros. 2''. The boss is [[Roy Koopa]] and its [[World 1-Cannon (New Super Mario Bros. 2)|cannon]] leads to [[World Mushroom]].
|-
|[[World 2 (New Super Mario Bros. 2)|World 2]]
|[[File:Nsmb2w2.png|250px]]
|The desert world of ''New Super Mario Bros. 2''. The boss is [[Iggy Koopa]].
|-
|[[World Mushroom]]
|[[File:NSMB2-Triplecrownlives.png|250px]]
|The first Special World of ''New Super Mario Bros. 2''. The boss is [[Larry Koopa]] and its [[World Mushroom-Cannon|cannon]] leads to [[World Flower]].
|-
|[[World 3 (New Super Mario Bros. 2)|World 3]]
|[[File:World 3 NSMB2.png|250px]]
|The tropical/forest world of ''New Super Mario Bros. 2''. The boss is [[Wendy O. Koopa]] and its [[World 3-Cannon (New Super Mario Bros. 2)|cannon]] leads to [[World Flower]].
|-
|[[World 4 (New Super Mario Bros. 2)|World 4]]
|[[File:World4NSMB2.png|250px]]
|The snow world of ''New Super Mario Bros. 2''. The boss is [[Morton Koopa Jr.]].
|-
|[[World Flower]]
|[[File:WorldFlowerNSMB2.png|250px]]
|The second Special World of ''New Super Mario Bros. 2''. The boss is [[Lemmy Koopa]].
|-
|[[World 5 (New Super Mario Bros. 2)|World 5]]
|[[File:World5 NSMB2.png|250px]]
|The sky/mountain world of ''New Super Mario Bros. 2''. The boss is [[Ludwig von Koopa]].
|-
|[[World 6 (New Super Mario Bros. 2)|World 6]]
|[[File:NSMB2-W6.png|250px]]
|The volcano and final world of ''New Super Mario Bros. 2''. The boss is [[Bowser]]. This world must be completed to complete the game.
|-
|[[World Star]]
|[[File:Luigi in World Star NSMB2.png|250px]]
|The final Special World of ''New Super Mario Bros. 2''. The boss is [[Dry Bowser]]. 90 [[Star Coin]]s must be collected to play this world.
|}
 
==Add-On Content==
Downloadable content was announced in a Nintendo Direct Mini dedicated entirely to the game showcasing the three packs and their price tags along with the release date. The downloadable packs are available for purchase starting October 2 for Japan, Europe and Australia and October 4 for North America. Two more packs have been released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and 21 (Japan and Australia). In addition, a single pack, which can be downloaded for free until January 1, 2013, was also released on November 27.
 
==References to Other Games==
*''[[Mario Bros.]]'': Round 1 is remade as part of the Classic Courses Pack.
*''[[Super Mario Bros.]]'': In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from ''Super Mario Bros.'' appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. World 1-1, 1-2 and 1-4 are remade as part of the Classic Courses Pack.
*''[[Super Mario Bros. 3]]'': [[Raccoon Mario]], the [[P-Meter]], [[Jump Block]]s and [[Wooden Block]]s return. The [[P-Wing]] makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several [[Fortress]]es in this game. Like in this game, Toad Houses feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. The Toad Houses also play the music that they played in this game. World 1-1 and 1-5 are remade as part of the Classic Courses Pack.
*''[[Super Mario World]]'': [[Chocolate Island]] backgrounds are used in some of the levels. [[Reznor]]s and the battle theme return from this game. The Koopalings ride the [[Koopa Clown Car]]. The moons on Moon Coins strongly resemble [[3-Up Moon]]s from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, and when the player hits a switch, it makes the P-Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well.
**''Super Mario World: Super Mario Advance 2'': The intro is similar, with Mario and Luigi being distracted by a flying power-up so the [[Koopalings]] can kidnap [[Princess Peach]].
*''[[Super Mario World 2: Yoshi's Island]]'': The Koopalings in the final battle aided Bowser by spraying magic from their scepters in a manner similar to Kamek in ''Yoshi's Island''.
*''[[Super Mario 64]]'': [[Whomp]]s and [[Scuttle Bug]]s return. The [[Wall Jump]], [[Double Jump]], and [[Triple Jump]] return.
*''[[Super Mario Sunshine]]'': If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
*''[[New Super Mario Bros.]]'': A direct sequel to this game. Mario's [[Mini Mario|mini]] and [[Mega Mario|mega]] forms return. [[Dry Bowser]] also returns. The game's remix of the ''Super Mario Bros.'' theme is used during the Dash Mario stages, as well as the Mega Mushroom theme.
*''[[Yoshi's Island DS]]'': Bowser is fought as a giant in the background, just as he was in this game.
*''[[Super Mario Galaxy]]'': The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a [[Spin|Star Spin]] in this game.
*''[[New Super Mario Bros. Wii]]'': Another sequel to this game. Numerous elements from the game return. The music and graphic style are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The [[bubble]] system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to ''New Super Mario Bros. Wii''. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game.
*''[[Super Mario 3D Land]]'': The [[Super Leaf]] retains its look from this game, as it did in ''[[Mario Kart 7]]''. The [[Invincibility Leaf]] also returns, as does the [[Assist Block]]. [[Peepa]]s, [[Coin Coffer]]s and [[Goomba Tower]]s return. [[Toad House]]s use the same music as in this game, which, in itself, is a remix of the theme from ''Super Mario Bros. 3''. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. [[+ Clock]]s return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory.
*''[[Mario and Luigi: Partners in Time]]'': The [[100 Gold Coin]] makes a reappearance in this game, this time it is based on its appearance in ''Mario and Luigi: Partners in Time''.
 
==References in Later Games==
*''[[New Super Mario Bros. U]]'': The [[Note Block]] makes the same sound effect in this game, [[Boost Rush]] is similar to [[Coin Rush]], when the player plans in the form of [[P-Acorn | Power Squirrel Mario]] heard the same sound effect when [[P-Meter]] is full (when the player is [[Raccoon Mario]]).
 
==Gallery==
{{Morepic}}
 
==Beta elements==
{{main|List of New Super Mario Bros. 2 beta elements}}
 
==Glitches==
{{main|List of glitches in New Super Mario Bros. 2}}
 
==Reception==
''New Super Mario Bros. 2'' has received average to positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid ''Mario'' game, though they also criticized its unoriginality.<ref>http://www.nintendolife.com/reviews/3ds/new_super_mario_bros_2</ref><ref>http://www.ign.com/articles/2012/08/03/new-super-mario-bros-2-review</ref><ref>http://www.metacritic.com/game/3ds/new-super-mario-bros-2</ref><ref>http://m.gamefaqs.com/3ds/667819-new-super-mario-bros-2/reviews</ref>
 
As of August 18, 2012, ''New Super Mario Bros. 2'' has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews. To date, the game has sold over 3.25 million units worldwide, at least 1 million of that being in Japan.
 
==Trivia==
*American Club Nintendo members who purchase ''New Super Mario Bros. 2'' from the Nintendo eShop by September 20th and complete the surveys within four weeks after downloading can receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).<ref>https://club.nintendo.com/double-coins-nsmb2.do</ref>. European Club Nintendo members that purchase the game from the Nintendo eShop will receive 250 free Stars. Likewise, Australian Club Nintendo members receive double the amount of Stars (i.e. 400 instead of 200)<ref>http://gamesites.nintendo.com.au/double-stars-nsmb2/</ref>.
*A puzzle based off this game can be found at the StreetPass Mii Plaza.
*Nintendo made a special gold-themed week on the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored; however, this did not occur in other regions.
*This is the first game to, along with being also downloadable via Internet, have exclusive downloadable content that was never seen in a ''Mario'' game.
 
==External links==
*[http://www.nintendo.co.jp/3ds/abej/ Official Japanese Website]
*[http://newsupermariobros2.nintendo.com/ Official North American Website]
*[http://www.nintendo.co.uk/NOE/en_GB/games/nintendo_3ds/new_super_mario_bros_2_50182.html Official European Website]
*[http://gamesites.nintendo.com.au/new-super-mario-bros-2/ Official Australian Website]
 
==References==
<references/>
{{BoxTop}}
{{NSMB2}}
{{Mariogames}}
{{3DS}}
[[Category:New Super Mario Bros. 2|*]]
[[Category:Mario Games]]
[[Category:Platforming Games]]
[[Category:Nintendo 3DS Games]]
[[Category:2012 games]]
[[Category:Games]]

Revision as of 14:17, January 16, 2013

Template:Articleabout

Not to be confused with Super Mario Bros. 2.

Template:Infobox New Super Mario Bros. 2 is a side-scrolling platform game for the Nintendo 3DS. It was released in Japan on July 28th, 2012, in Europe on August 17th, in Australia on August 18th and in North America on August 19th, while in Italy the game was separately released on August 24 for the retail cartridge. It's the thirteenth title in the main Super Mario series, the eighth title to be a Super Mario Bros. installment, the third in the New Super Mario Bros. line after New Super Mario Bros. for the Nintendo DS and New Super Mario Bros. Wii for the Wii and the sequel to New Super Mario Bros. The game was announced by Satoru Iwata in a Nintendo conference in April 21, 2012. Like Super Mario 3D Land, the game seems to be partly based on Super Mario Bros. 3, as it features Raccoon Mario, the P-Meter, and the Koopalings, all of which were introduced in said game. It also combines elements from New Super Mario Bros. and New Super Mario Bros. Wii, as this is a follow-up to those games.[1] This game is so far the only one of the New Super Mario Bros. sub-series to not include Bowser Jr.

According to Nintendo, New Super Mario Bros. 2 is the first Nintendo game (and specifically the first Mario title) to be available for purchase in both packaged (retail) and digital (downloadable via the Nintendo eShop) versions. The game can be stored onto an SD card, along with multiple other games, and be played on the Nintendo 3DS, but they cannot be shared with other Nintendo 3DS handhelds.[2] This game is based around coins, and the game's overall goal is to collect one million of them.

Story

The Koopalings riding in a Koopa Clown Car.
The Koopalings kidnapping Princess Peach while riding the Koopa Clown Car.

Standing on the balcony of her castle, Mario and Luigi wave goodbye to Princess Peach to go on a coin hunt in their raccoon suits. However, as soon as they return, the Koopalings suddenly appear, crashing their Koopa Clown Car onto the ground, as well as damaging the brothers, making them lose their raccoon power-ups. Roy Koopa reveals Princess Peach from his back. They soon fly away in their Koopa Clown Car, and Mario and Luigi chase after them.

After defeating all of the Koopalings, the brothers head out of World 5-Castle, and see Peach in a cage. As they are about to free her, the now-empty Clown Car transfers her to Bowser's Castle.

When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. He attempts to use his massive hands to destroy the path, but the bros. still manage to climb up and press a giant ! Switch. The giant Bowser then falls through the floor, and the princess is released from her cage, and rewards each Bro. with a kiss on the nose. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.

During the credits, the Koopalings can be seen in the background carrying the now regular-sized Bowser with the Koopa Clown Car. However, Bowser's immense weight exceeded its capacity, and the Koopa Clown crash-landed, scattering everyone throughout the ground.

Gameplay

The gameplay is very similar to the previous New Super Mario Bros. games. However, New Super Mario Bros. 2 focuses on collecting Coins, with many and varied ways to collect a plenty of coins at once, such as golden items that award the player with them. Like New Super Mario Bros., the bottom screen displays a kind of map, showing the length of the level and where the player is. There are nine worlds: six main worlds and three special worlds. The item storage reappears too. Each world contains a different number of levels, including Ghost Houses, Fortresses and Castles. Reznors and Koopalings are found at the end of each fortress and castle, respectively.

A two-player mode is available, and the second player plays as Luigi normally through the stages alongside Mario. This mode can only be played with two Nintendo 3DS consoles and two game cards.

Other details in gameplay were added in New Super Mario Bros. 2. Among these details is the game's music that slightly changes depending on the situation; for example, when playing as Raccoon Mario, a drumbeat is added, similar to how a drumbeat is added while riding Yoshi in other Mario games. Once a Gold Ring is activated, twinkling noises appear. Another example is that if Mario goes to the very top of the screen and out of sight, the music gets quieter.

Coin Rush

Main article: Coin Rush

Another mode, the Coin Rush, challenges the player to collect the most coins they can in three randomly-selected levels through three different options. The Mushroom option will choose three levels from amongst Worlds 1, 2, and Mushroom; the Fire Flower option chooses three levels from amongst Worlds 3, 4, and Flower; and the Star option choose three levels from amongst Worlds 5, 6, and Star. In other words, Mushroom is the easy difficulty choice, Fire Flower is the medium choice, and Star is the hard choice.

Receiving a Crown Coin.
Receiving a Crown Coin.

Also, Coin Rush records can be exchanged via Streetpass and challenged. Beating another player's record results in getting a Crown Coin (worth 1,000 coins).[3] SpotPassing allows the player to put their total into the Worldwide Coin Total.[4]

The game's overall objective is to collect a million coins, and coins collected in levels are added to a total that is shared by the game's three save files. The reward for collecting one million coins is a new title screen featuring a Gold Mario statue. If the coin counter maxes out (9,999,999 coins), the reward is a Gold Raccoon Mario Statue. [5][6][7] Paid DLC is available for purchase starting October 2 in Japan, Europe, and Australia and October 4 in North America; the price tags are 200¥ for Japan, €2.50 for Europe, and $2.50 for America.

Controls

Main Menu

  • Select an option: +Control Pad/Circle Pad
  • Confirm: A Button
  • Go back a step: B Button
  • Delete all save data: Press and hold A Button+B Button+X Button+Y Button (when the Nintendo 3DS logo disappears)

Basic Controls

  • Move: +Control Pad/Circle Pad
  • Dash: Press Y Button/X Button while moving
  • Jump/stomp: B Button/A Button
  • Crouch: +Control Pad down
  • Ground Pound: +Control Pad down (in midair)
  • Wall Jump: B Button/A Button (while pressing +Control Pad/Circle Pad in the direction of a wall, while sliding down it)
  • Double/Triple Jump: B Button/A Button (when landing after a running jump)
  • Pick up/throw: Press and hold Y Button/X Button
  • Start Button/Select Button: Pause menu

Nintendo eShop Description

The bros are back for an all-new adventure worth its weight in gold!

  • Jump, bounce, and power-up through visually stunning side-scrolling worlds as you race to save Princess Peach.
  • Gold Flowers, Gold Blocks, and Gold Rings make collecting coins more fun than ever before! Can you collect a million coins?
  • Use all your speed-running and coin-collecting skills to best your friends in the new StreetPass-enabled Coin Rush mode.
  • Team up with a friend and play through the entire game via Local Wireless. (Requires two copies of the game.)

Characters

File:Nsmb2raccoons.jpg
Raccoon Mario and Fox Luigi.

Playable

  • Mario
  • Luigi (Player 2 in Co-op mode, and unlockable for Solo mode after beating Bowser by holding L Button + R Button at the title screen)

Bosses

Supporting Characters

Transformations

Small-mario.png
Artwork of Mario in New Super Mario Bros. 2
Artwork of Fire Mario in New Super Mario Bros. 2
Small Mario/Luigi
(starting form)
Super Mario/Luigi
(Super Mushroom required)
Fire Mario/Luigi
(Fire Flower required)
Artwork of Mini Mario in New Super Mario Bros. 2
Raccoon Mario/Fox Luigi
(Super Leaf required)
Gold Mario/Silver Luigi
(New, Gold Flower required)
Mini Mario/Luigi
(Mini Mushroom required)
Mega Mario
Mega Mario/Luigi
(Mega Mushroom required)
Invincible Mario/Luigi
(Star required)
White Raccoon Mario/White Fox Luigi
(New, Invincibility Leaf required)

Enemies

Boohemoth
The Boohemoth and two small Boos.

New Enemies

Returning Enemies

* Either the enemy doesn't transform into gold or never appeared in a level with Gold Rings.
Note: When enemies get affected by a Gold ring touched by Mario, some behave differently from their normal behaviour.

Features

Power-Ups

Gold Mushroom artwork from New Super Mario Bros. 2
The Gold Mushroom.

Items

Worlds

Level Preview Description
World 1 World 1 The grassland world of New Super Mario Bros. 2. The boss is Roy Koopa and its cannon leads to World Mushroom.
World 2 World 2 The desert world of New Super Mario Bros. 2. The boss is Iggy Koopa.
World Mushroom Mario in the World Mushroom map with Triple-crown lives. The first Special World of New Super Mario Bros. 2. The boss is Larry Koopa and its cannon leads to World Flower.
World 3 World 3 NSMB2.png The tropical/forest world of New Super Mario Bros. 2. The boss is Wendy O. Koopa and its cannon leads to World Flower.
World 4 World4NSMB2.png The snow world of New Super Mario Bros. 2. The boss is Morton Koopa Jr..
World Flower WorldFlowerNSMB2.png The second Special World of New Super Mario Bros. 2. The boss is Lemmy Koopa.
World 5 World 5 The sky/mountain world of New Super Mario Bros. 2. The boss is Ludwig von Koopa.
World 6 World 6 The volcano and final world of New Super Mario Bros. 2. The boss is Bowser. This world must be completed to complete the game.
World Star Luigi in World Star NSMB2.png The final Special World of New Super Mario Bros. 2. The boss is Dry Bowser. 90 Star Coins must be collected to play this world.

Add-On Content

Downloadable content was announced in a Nintendo Direct Mini dedicated entirely to the game showcasing the three packs and their price tags along with the release date. The downloadable packs are available for purchase starting October 2 for Japan, Europe and Australia and October 4 for North America. Two more packs have been released on October 25, two more were released on December 5 and the last two was released on December 20 (North America and Europe) and 21 (Japan and Australia). In addition, a single pack, which can be downloaded for free until January 1, 2013, was also released on November 27.

References to Other Games

  • Mario Bros.: Round 1 is remade as part of the Classic Courses Pack.
  • Super Mario Bros.: In the first phase of Bowser's and Dry Bowser's battles, Bowser throws sledgehammers and breathes fire, and Mario must wait for him to jump then get past him, very much alike to this game. Also, while the game loads (such as when starting up the game or looking for a second player in Co-op Play), the loading chime plays the first part of this game's overworld theme. Small Mario sprite from Super Mario Bros. appears in some parts of Coin Rush mode, such as to show which course the player will play or while counting the coins obtained in the levels. The maximum number of lives results in crowns like in this game. World 1-1, 1-2 and 1-4 are remade as part of the Classic Courses Pack.
  • Super Mario Bros. 3: Raccoon Mario, the P-Meter, Jump Blocks and Wooden Blocks return. The P-Wing makes a cameo, replacing the "P" icon of the P-Meter. The floor in Bowser's room is checkered, similar to those of several Fortresses in this game. Like in this game, Toad Houses feature a choice of three power-ups. Also, the loading chime plays a small part of this game's overworld theme. The Toad Houses also play the music that they played in this game. World 1-1 and 1-5 are remade as part of the Classic Courses Pack.
  • Super Mario World: Chocolate Island backgrounds are used in some of the levels. Reznors and the battle theme return from this game. The Koopalings ride the Koopa Clown Car. The moons on Moon Coins strongly resemble 3-Up Moons from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, and when the player hits a switch, it makes the P-Switch noises from this game. The loading chime plays a small part of this game's overworld theme. Mario and Luigi can look up as well.
    • Super Mario World: Super Mario Advance 2: The intro is similar, with Mario and Luigi being distracted by a flying power-up so the Koopalings can kidnap Princess Peach.
  • Super Mario World 2: Yoshi's Island: The Koopalings in the final battle aided Bowser by spraying magic from their scepters in a manner similar to Kamek in Yoshi's Island.
  • Super Mario 64: Whomps and Scuttle Bugs return. The Wall Jump, Double Jump, and Triple Jump return.
  • Super Mario Sunshine: If Mario jumps on a Toad, its mushroom cap will bounce. If attacked from a distance, it will flinch. This feature first appeared in this game.
  • New Super Mario Bros.: A direct sequel to this game. Mario's mini and mega forms return. Dry Bowser also returns. The game's remix of the Super Mario Bros. theme is used during the Dash Mario stages, as well as the Mega Mushroom theme.
  • Yoshi's Island DS: Bowser is fought as a giant in the background, just as he was in this game.
  • Super Mario Galaxy: The Toads' reaction to a raccoon tail whip (by spinning around happily) is reused from the Toads' reaction to a Star Spin in this game.
  • New Super Mario Bros. Wii: Another sequel to this game. Numerous elements from the game return. The music and graphic style are reused from this game. The second phase of Bowser's battle can be compared to the second phase of Bowser in this game, except Mario needs to move from platform to platform vertically instead of horizontally. The bubble system returns, and the multiplayer gameplay is reused (though Mario and Luigi cannot pick up each other as before). The Koopalings also had the same voices from and also taunt the same way before they fight and are fought similarly to New Super Mario Bros. Wii. In addition, they also aided Bowser in a manner very similar to how Kamek aided Bowser in that game.
  • Super Mario 3D Land: The Super Leaf retains its look from this game, as it did in Mario Kart 7. The Invincibility Leaf also returns, as does the Assist Block. Peepas, Coin Coffers and Goomba Towers return. Toad Houses use the same music as in this game, which, in itself, is a remix of the theme from Super Mario Bros. 3. During the credits, Mario carries Peach in a similar fashion to this game, except he is not flying, but walking on the ground. + Clocks return with similar functions. Once again, items from Toad Houses work their effects immediately, rather than being placed in an inventory.
  • Mario and Luigi: Partners in Time: The 100 Gold Coin makes a reappearance in this game, this time it is based on its appearance in Mario and Luigi: Partners in Time.

References in Later Games

Gallery

Template:Morepic

Beta elements

Main article: List of New Super Mario Bros. 2 beta elements

Glitches

Main article: List of glitches in New Super Mario Bros. 2

Reception

New Super Mario Bros. 2 has received average to positive reviews from critics. IGN gave it an 8.5/10 and Nintendolife gave it a 9/10. Most critics considered it a solid Mario game, though they also criticized its unoriginality.[8][9][10][11]

As of August 18, 2012, New Super Mario Bros. 2 has received a 78% average on Metacritic, with 22 positive and 13 mixed reviews. To date, the game has sold over 3.25 million units worldwide, at least 1 million of that being in Japan.

Trivia

  • American Club Nintendo members who purchase New Super Mario Bros. 2 from the Nintendo eShop by September 20th and complete the surveys within four weeks after downloading can receive double the amount of coins (for a total of 100 coins) as they would receive if they bought the game at retail (50 coins).[12]. European Club Nintendo members that purchase the game from the Nintendo eShop will receive 250 free Stars. Likewise, Australian Club Nintendo members receive double the amount of Stars (i.e. 400 instead of 200)[13].
  • A puzzle based off this game can be found at the StreetPass Mii Plaza.
  • Nintendo made a special gold-themed week on the American Nintendo eShop to celebrate the release of the game, where every category's image was replaced with something from the game and the backgrounds were gold-colored; however, this did not occur in other regions.
  • This is the first game to, along with being also downloadable via Internet, have exclusive downloadable content that was never seen in a Mario game.

External links

References

Template:BoxTop

Template:Mariogames