Coin Rush: Difference between revisions
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*World 5-1 | *World 5-1 | ||
*World 5-3 | *World 5-3 | ||
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*World 5-5 | *World 5-5 | ||
*World 5-6 | |||
*World 5-A | *World 5-A | ||
*World 6-1 | *World 6-1 |
Revision as of 08:35, August 26, 2012
Coin Rush is a mode in New Super Mario Bros. 2. It can only be played with one player. In this mode, the players, as Mario, must race through three random courses without losing one life, and while collecting as many coins as possible. Of course, the players still have access to all the coin-rewarding items from Solo Play mode, such as the Gold Block.
As the players progress in the game, they will be given a Gold Flower in the Item Stock (unless White Raccoon Mario mode is chosen, whereas the Item Stock will be empty), which can be used in only one of the three levels. By default, there are only 100 seconds on the time limit allowed per course; World 1-1 starts with 50 seconds. The players can boost their time limit by collecting + Clocks and making it past Checkpoint Flags.
As mentioned before, one single life loss ends the challenge, since the players cannot collect extra lives. Because of this, collecting 100 coins does not affect the players' life count, and all 1-Up Mushrooms are replaced by Golden Mushrooms, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time will also be converted into coins (1 coin for every 5 remaining seconds). The third random course will always be a Tower or a Castle. There are three course packs, and more packs can be downloaded via paid downloadable content at the Nintendo eShop.[1]
Coin Values
Items
Item | Reward as Mario | Reward as Gold Mario |
---|---|---|
Coin | 1 coin | 1 coin |
Golden Mushroom | 50 coins | 100 coins |
First* Star/Moon Coin | 10 coins | 20 coins |
Second* Star/Moon Coin | 20 coins | 40 coins |
Third* Star/Moon Coin | 50 coins | 100 coins |
* - Order of Star Coins collected in a single level.
Enemies/Bosses
Number of enemies defeated consecutively | Reward as Gold Mario or from defeating gold enemy | Reward from defeating gold enemy as Gold Mario |
---|---|---|
First defeated enemy | 5 coins | 10 coins |
Second defeated enemy | 10 coins | 20 coins |
Third defeated enemy | 15 coins | 30 coins |
Fourth defeated enemy | 20 coins | 40 coins |
Fifth (or more) defeated enemy | 50 coins | 100 coins |
Number of boss hits | Reward as Mario | Reward as Gold Mario |
---|---|---|
First/second hit on boss | 0 coins | 30 coins |
Final hit on boss | Coin total multiplied by 2 |
Flagpole
Height | Reward as Mario | Reward as Gold Mario |
---|---|---|
Top of flagpole | Coin total multiplied by 2 | |
Lower than top | 0 coins | 10 to 50 coins* |
* - The amount of coins earned from grabbing the flagpole as Gold Mario depends on the height Mario grabbed it (i.e. The higher Mario grabs the pole, the more coins he receives).
Starting Packs
- Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
- Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
- Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.
Course Selections List
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Although the courses are selected at random with each Coin Rush run, they're not completely random, as they'll only appear, based on which Coin Rush round the players are in. Below is a list of which courses the players may get for each round.
Course Pack | Course 1 | Course 2 | Course 3 |
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Mushroom Pack |
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Flower Pack |
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Star Pack |
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