Mario & Sonic at the Olympic Games (Wii): Difference between revisions
m (This needed to be clarified further; fixing.) |
|||
Line 612: | Line 612: | ||
*[http://www.olympicvideogames.com/marioandsonic/us/ Official international website for ''Mario & Sonic at the Olympic Games''] | *[http://www.olympicvideogames.com/marioandsonic/us/ Official international website for ''Mario & Sonic at the Olympic Games''] | ||
*[http://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)] | *[http://www.nintendo.co.jp/wii/rwsj/index.html Nintendo's official Japanese website for ''Mario & Sonic at the Olympic Games'' (Wii version)] | ||
{{BoxTop}} | |||
{{MASATOG}} | {{MASATOG}} | ||
{{Spinoffs}} | {{Spinoffs}} |
Revision as of 06:23, April 2, 2012
Template:Articleabout Template:Infobox Mario & Sonic at the Olympic Games is a sports game that places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools Joke as the game was revealed late March. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
Mario & Sonic at the Olympic Games is available for both the Wii and Nintendo DS. Both versions of the game utilize the new functions of these consoles completely. Mario & Sonic is compatible with Nintendo Wi-Fi Connection.
Characters
Playable Characters
![A list of most of the characters in Mario & Sonic at the Olympic Games](https://mario.wiki.gallery/images/thumb/0/09/MarioandSonicCharacterList.jpg/150px-MarioandSonicCharacterList.jpg)
The game features sixteen playable characters; eight from the Mario series and eight from the Sonic series. These sixteen characters are broken up into four groups of four characters. All-Around, which consists of characters who neither excel or descend in any type of abilities. Speed, which consists of characters who are best at agility and stamina based events. Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds. Power, which consists of characters who are best at strength and endurance based events. Also, in the Wii version, there is the choice of using the player's own Mii as a playable character. When they are chosen, they seem to have no stats, so stats do not affect them.
In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
Power
All-Around
Speed
Skill
Other
- Mii (Playable In The Wii Version Only)
Supporting Characters
Referees
- Espio
- Charmy Bee
- Cream
- Lakitu
- Shy Guy
- Toad
- Koopa Troopa
- Pianta (Wii version only)
- Dry Bones (Wii version only)
- Big the Cat (Wii version only; referees the rowing event, also sometimes appears as a cameo)
Others
Events
Wii Events
Real-life Olympic Events
Event | Description | |
---|---|---|
File:Aquatics 100mfreestyle.PNG | File:MaSo Aquatics.jpg Aquatics - 100m Freestyle |
Swim two lengths of the pool in the fastest time. |
File:4xAquatics 100mfreestyle.PNG | File:MaSo Aquatics.jpg Aquatics - 4x100m Freestyle |
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. |
File:Archerywaluigi.PNG | File:MaSo Archery.jpg Archery - Archery |
Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. |
File:100mdash.PNG | File:MaSo Atletics.jpg Athletics - 100m |
Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. |
File:400mdash.PNG | File:MaSo Atletics.jpg Athletics - 400m |
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. |
File:4x100mrelay.PNG | File:MaSo Atletics.jpg Athletics - 4x100m Relay |
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. |
File:110mhurtles.PNG | File:MaSo Atletics.jpg Athletics - 110m Hurdles |
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. |
File:410mhurtles.PNG | File:MaSo Atletics.jpg Athletics - 400m Hurdles |
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. |
File:Longjump.PNG | File:MaSo Atletics.jpg Athletics - Long Jump |
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. |
File:Triplejump.PNG | File:MaSo Atletics.jpg Athletics - Triple Jump |
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. |
File:Highjump.PNG | File:MaSo Atletics.jpg Athletics - High Jump |
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. |
File:Polejump.PNG | File:MaSo Atletics.jpg Athletics - Pole Vault |
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. |
File:Hammerthrow.PNG | File:MaSo Atletics.jpg Athletics - Hammer Throw |
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. |
File:Javelinethrow.PNG | File:MaSo Atletics.jpg Athletics - Javelin Throw |
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. |
File:Fencingindividualepee.PNG | File:MaSo Fencing.png Fencing - Individual Epée |
Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. |
File:Trampoline.PNG | File:MaSO Gymnastic.png Gymnastics - Trampoline |
Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. |
File:Vault.PNG | File:MaSO Gymnastic.png Gymnastics - Vault |
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. |
File:Rowingsinglrsculls.PNG | File:MaSo Rowing.jpg Rowing - Single Sculls |
Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. |
File:Shootingskeet.PNG | File:MaSo Skeet.png Shooting - Skeet |
Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. |
File:Tabletennis.PNG | File:MaSo TableTennis.jpg Table Tennis - Singles |
Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. |
Dream Events
- Dream Race (Sandhill Race Course) - Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
- Dream Platform (10,000M Diving, Tropical Reef Diving Area) - More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
- Dream Fencing (Duel Wharf Fencing Beach) - With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
- Dream Table Tennis (Speed Rally Table Tennis Stadium) - A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.
DS Events
Athletics
Track
- 100m Dash|100m
- 400m
- 400m Hurdles
Field
- Long Jump
- Triple Jump
- Javelin Throw
- Hammer Throw
Aquatics
- 100m Freestyle
- 10m Platform
Gymnastics
- Trampoline
- Vault
Table Tennis
- Singles
Shooting
- Skeet
Archery
- Archery
Cycling
Fencing
- Individual Epée
Dream Events
- Dream Race (Blue Sky Island)
- Dream Basketball
- Dream Canoe
- Dream Boxing
- Dream Table Tennis
- Dream Fencing
- Dream Shooting
- Dream Long Jump
Circuits
In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
Beginners Class
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
Mercury Circuit
To Unlock: Available from the start.
Events:
- 100m
- Long Jump
- Hammer Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Venus Circuit
To Unlock: Available from the start.
Events:
- 400m Hurdles
- Skeet
- Javelin Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Jupiter Circuit
To Unlock: Available from the start.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Saturn Circuit
To Unlock: Available from the start.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Moonlight Circuit
To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits. Or, do 20 Single Match Mode events.
Events:
- 4x100m Relay
- Single Sculls
- Dream Race
Unlocks: Advanced Class.
Advanced Class
Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.
Stardust Circuit
To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:
- 100m Dash
- Long Jump
- Hammer Throw
- Archery
Unlocks: Planet Circuit, High Jump.
Planet Circuit
To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
Unlocks: Comet Circuit, 400m.
Comet Circuit
To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
Unlocks: Satellite Circuit.
Satellite Circuit
To Unlock: Beat Satellite Circuit.
Events:
- Singles
- 4x100m Freestyle
- Dream Race
- Dream Fencing
Unlocks: Sunlight Circuit.
Sunlight Circuit
To Unlock: Beat Sunlight Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Individual Epée
- Dream Table Tennis
Unlocks: Masters Class, 400m Hurdles.
Masters Class
This is the ultimate class and the only one with six circuits. There are five events per circuit.
Meteorite Circuit
To Unlock: Unlock Masters Class.
Events:
- 100m Dash
- Long Jump
- Hammer Throw
- Archery
- 400m Hurdles
Unlocks: Supernova Circuit, Pole Vault, Vault.
Supernova Circuit
To Unlock: Beat Meteorite Circuit.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
- Pole Vault
Unlocks: Cosmos Circuit.
Cosmos Circuit
To Unlock: Beat Supernova Circuit.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
- Vault
Unlocks: Galaxy Circuit, Dream Platform.
Galaxy Circuit
To Unlock: Beat Cosmos Circuit.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
- Dream Race
- Dream Platform
Unlocks: Universal Circuit.
Universal Circuit
To Unlock: Beat Galaxy Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Dream Table Tennis
- Dream Fencing
- Dream Race
Unlocks: Big Bang Circuit.
Big Bang Circuit
To Unlock: Beat Universal Circuit.
Events:
- Dream Race
- Dream Fencing
- Dream Platform
- Singles
- 4x100m Relay
Unlocks: None.
Free Circuit
In Free Circuit, the number of events and the events themselves can be chosen. It is a great way to have fun with a choice, practice up on bad events or have fun with good ones. No matter what, it's possible to have fun because the events are the player's choosing. An event must have been unlocked to have it put here.
Emblems
Emblems are awarded for completing special requirements such as doing all of a character's missions or winning all events in a class.
Character Emblems
These are gained by completing all six of a character's missions.
- Amy Emblem
- Blaze Emblem
- Bowser Emblem
- Daisy Emblem
- Dr. Eggman Emblem
- Knuckles Emblem
- Luigi Emblem
- Mario Emblem
- Peach Emblem
- Shadow Emblem
- Sonic Emblem
- Tails Emblem
- Vector Emblem
- Waluigi Emblem
- Wario Emblem
- Yoshi Emblem
Champ Emblems
To get a Champ Emblem, get gold medals in all events of a class.
- Aquatics Champs Emblem
- Dream Champ Emblem
- Field Champ Emblem
- Gymnastics Champ Emblem
- Track Champ Emblem
Other Emblems
- Bouncing Emblem - Get a 10 in Trampoline.
- Collaborative Emblem - Play as every character.
- Complete Game Emblem - Unlock every event.
- Friendly Emblem - Play multiplayer.
- Full Play Emblem - Play every event.
- Gallery Owner Emblem - Unlock all the musics in Gallery Mode.
- Knight's Emblem - Win fencing without getting hit once.
- Network Emblem - Connect to wi-fi.
- Olympic Record Emblem - Get an Olympic Record.
- Penalty Emblem - False start in 100m Dash.
- Ping Pong Emblem (Table Tennis Perfect Emblem in DS version) - Win Singles without missing the ball.
- Rocket Emblem - Get a perfect start in 100m Dash.
- Shooting Emblem - Don't miss a clay in Skeet.
- Somersault Emblem - Get a 10 in Vault.
- Thanks for Playing Emblem - Start the game 50 times.
- World Record Emblem - Get a World Record
Music Gallery
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Songs
Mario series (Wii version)
- Ground Theme (from Super Mario Bros.)
- Underground Theme (from Super Mario Bros.)
- Underwater Theme (from Super Mario Bros.)
- Ground Theme (from Super Mario Bros. 3)
- Ground Theme (from Super Mario World)
Sonic series (Wii version)
- Green Hill Zone (from Sonic the Hedgehog)
- Star Light Zone (from Sonic the Hedgehog)
- Special Stage (from Sonic the Hedgehog 2)
- Sonic Heroes Theme [Instrumental] (from Sonic Heroes)
- Let the Speed Mend It [Instrumental] (from Sonic & the Secret Rings)
Mario series (DS version)
- Mario Puzzle Mix (from Tetris DS)
- Mini-Games Coincentration (from Super Mario 64 DS)
- Bowser Battle (from Tetris DS)
- Mini-Games Bounce and Pounce (from Super Mario 64 DS)
- Mario Circuit (from Mario Kart: Double Dash!!)
Sonic series (DS version)
- Green Hill Zone (from Sonic the Hedgehog)
- Star Light Zone (from Sonic the Hedgehog)
- Emerald Hill Zone (from Sonic the Hedgehog 2)
- Right There, Ride On (from Sonic Rush)
- New Venture [Instrumental] (from Sonic Rush Adventure)
Beta Elements
- Main article: Mario & Sonic at the Olympic Games/Beta elements
Gallery
Media
Trivia
- Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was finalized, Sega did publishing and marketing duties for all versions outside of Japan (United States, Europe, Australia, etc.). Nintendo did publishing and marketing duties for the Japanese version of this game.
- This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
- The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
- A version of this game was also released on mobile phones in June 2008, but lacked Nintendo characters and only included Sonic characters. Because of this it was simply titled Sonic at the Olympic Games.
External links
- Official international website for Mario & Sonic at the Olympic Games
- Nintendo's official Japanese website for Mario & Sonic at the Olympic Games (Wii version)
Template:BoxTop Template:MASATOG Template:Spinoffs