Yoshi's Story: Difference between revisions
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*If players wait 2 minutes and 10 seconds on the trial mode menu and the Yoshi select screen, Totaka's Song will play. | *If players wait 2 minutes and 10 seconds on the trial mode menu and the Yoshi select screen, Totaka's Song will play. | ||
*''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' seems to have some similarities to ''Yoshi's Story'', as both games utilize various crafting materials for the graphics. | *''[[wikirby:Kirby's Epic Yarn|Kirby's Epic Yarn]]'' seems to have some similarities to ''Yoshi's Story'', as both games utilize various crafting materials for the graphics. | ||
*Every color of Yoshi appears as a playable character or a cameo except for the [[Orange Yoshi]]. | |||
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{{Yoshi series}} | {{Yoshi series}} |
Revision as of 12:44, January 29, 2012
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Yoshi's Story is the sequel to Super Mario World 2: Yoshi's Island, and the second game in the Yoshi series; it was released for the Nintendo 64 in 1997 in Japan, and 1998 in the United States. It was also made available on the Virtual Console for the Wii in fall 2007 for all regions.
The music of Yoshi's Story was composed by Kazumi Totaka, who voices Yoshi in this game.
Story
Baby Bowser has turned Yoshi's Island into a picture book and has stolen the Super Happy Tree, and six baby Yoshis must venture through six "pages" of the island before they can confront him. All the levels are made of some kind of material (clay, denim, cardboard, newspaper, etc.) and have their own distinct style.
Gameplay
Yoshi's Story is played much like Super Mario World 2: Yoshi's Island, although a few aspects were tweaked or removed, such as the lack of Baby Mario. To complete a level, the Baby Yoshis have to eat exactly thirty Fruits scattered through the level. Before starting a level, the Player have to pick which Baby Yoshi’s will be used for the level. The different Yoshis have different taste when it comes to Fruits and Shy Guys, and will recover more health (and score more points) if they eat a Fruit or a Shy Guy that is of the same color as theirs. If a Baby Yoshi "dies" for whatever reasons, this Baby Yoshi will be taken to Bowser's Castle by Baby Bowser's Toadies. However, any lost Baby Yoshi (aside from the Secret Black and White Yoshis) can be saved by finding a White Shy Guy and finishing the level with it. When starting a game on either Story Mode or Trial Mode, the game will randomly select a "Lucky Fruit". Said Lucky Fruit automatically heals all of the Yoshi's life, even if the Yoshi is not supposed to like the fruits.
Modes
Story Mode
![Baby Yoshis in Yoshi's Story.](https://mario.wiki.gallery/images/thumb/f/f9/Ysbg.png/200px-Ysbg.png)
The main portion of the game, the Story Mode contains 24 levels (Four per world), but only six can be played during a single playthrough (the game jumps directly to the next world after a level is completed). Initially, all four levels can be chosen from. However, the choice of levels in later worlds is determined by the number of Special Hearts collected in the previous level. Whenever a level is completed, the Baby Yoshis start singing and a text appears to explain what happened in the level.
Trial Mode
Trial Mode is a mode that allows the player to play any stage that they has beaten in the Story Mode. In order to unlock all stages in Trial Mode, the player must play the Story Mode at least four times and get all the Special Hearts from the stage he's playing. This mode was created to save the player's highest score of the levels. To quit some stage, Z + Start buttons should be pressed together. Also, the player can't use Black Yoshi and White Yoshi; those are only playable in the Story Mode.
Eating nothing but melons is a great method of increasing one's high score, although it can be really hard in some stages. If this is done, a marker appears at the end of the level. In order to eat all the melons from the stage, the player will need to Sniff-Sniff all the time to find hidden objects in the ground.
Practice Mode
The Practice Mode consist of an exclusive level in which the various controls and techniques of the games are explained.
Yoshi's Moves
The Baby Yoshies can perform various moves to complete their adventure. Most of these moves were taken from Yoshi's Island, although some were tweaked or now have a new function.
Jumping and Fluttering
By pressing the A button, the player can make Yoshi jump; by pressing A again and holding it, the player can make a Yoshi Flutter Jump. This helps the player get to higher places. It is possible to flutter longer by holding A after Yoshi grunts.
Swallowing
To Swallow an object, the Baby Yoshies have to lick with their tongues. It is possible to control the direction of the tongue with the Control Stick. Unlike Yoshi’s Island, Yoshi automatically ingests the things he eats with his tongue.
Throwing Eggs
When a Yoshi eats an enemy, it can turn into an egg. By pressing Z, Yoshi can aim the egg he made at various things, and throw it by releasing Z.
Ground Pound
To make this move, a Baby Yoshi must jump and quickly press down on the control stick. The Yoshi will pound the ground. A Ground Pound can be used to reveal a few items hidden in the ground.
Sniff-Sniffing
A move exclusive to this game, Sniff-Sniffing is helpful in finding objects hidden in the ground. To execute it, the player must press R. If the Baby Yoshi is near an object, a ! will appear next to the Baby Yoshi's head. If Baby Yoshi is standing on a hidden item, he will wave at the player. Any objects hidden in the ground can be revealed by ground-pounding them. Poochy can be found in a few levels and will sniff for the Yoshi Clan.
Items and Objects
Various items are found by the Baby Yoshies in their adventure. They are:
- Yoshi Eggs are the Yoshis' primary weapons.
- Heart Coins are found through out the levels; they only exist for scoring purpose.
- Various kind of Fruit appears, the most prominent being the Melon, appearing 30 times in every level.
- Special Hearts unlock levels in Story Mode.
- Bob-ombs can be thrown, much like the Yoshies' Eggs.
- Heart Fruit will turn the Baby Yoshies into Super Happy Yoshi when eaten.
- Bubble Pops contains various objects and occasionally enemies.
- Hint Blocks give help and information when jumped from below.
- ? Blocks causes a variety of events.
- Surprise Balls allow baby Yoshies to reach higher ground by licking them.
Worlds and Levels
Page 1: Beginning
Treasure Hunt
Surprise!!
Rail Lift
Tower ClimbPage 2: Cavern
Bone Dragon Pit
Blargg's Boiler
Jelly Pipe
Torrential MazePage 3: Summit
Cloud Cruising
Tall Tower
Poochy and Nippy
Frustration
Page 4: Jungle
Jungle Hut
Jungle Puddle
Piranha Grove
Neuron Jungle- World5YS65.jpg
- World6YS65.jpg
Page 6: Finale
Mecha Castle
Lift Castle
Ghost Castle
Magma Castle
Enemies
- Air Bag
- Attacky Sack
- Pak E. Derm (technically not an enemy, but an obstacle nonetheless)
- Mr. Eel
- Ick Worm
- Bone Dragon
- Centipede
- Snow Guy
- Pirate Guy
- Spike (Yoshi's Story)
- Spike
- Piranha Pest
- Piranha Sprout
- Flying Shy Guy
- Barbecue Guy
- Limbo Guy
- Blindfold Boo
- Puffer
- Lava Ghost
- Peeper
- Frog
- Jelly Ghost
- Clam
- Blurp (Yoshi's Story)
- Big & Little Boo
- Teehee Butterfly
- Fuzzy Wiggler
- Bee
- Black Shy Guy
- Vine Slime
- Submarine Guy
- Spiny Fish
- Snorkel Snake
- Anenome
- Do-Drop
- ComBat
- Spider
- Jellyfish
- Slug
- Sea Cactus
- Baby Bowser's Pet
- Pogo Guy
Bosses
Mini-Bosses
Favorite Fruit
All Yoshis like the Melon fruit.
- Red Yoshi - Apple
- Yellow Yoshi - Banana
- Green Yoshi - Watermelon
- Pink Yoshi - Apple
- Blue Yoshi - Grapes
- Light Blue Yoshi - Grapes
- Black Yoshi - Likes all fruit types.
- White Yoshi - Likes all fruit types.
Difficulty
The game has four different difficulty levels: novice, easy, medium, and hard. Because the levels are represented by numbers, the user might be confused upon beating "world one", only to move on to the next world. For the greatest challenge, level 4 should be selected, and all melons must be collected. Additionally, all hearts, flowers, etc, must be collected for the highest possible happiness score.
Beta Elements
- Main article: Yoshi's Story/Beta elements
Staff
- Main article: Yoshi's Story Staff
Gallery
Appearances in Other Media
Yoshi's Story was the subject of volumes 19 and 20 of Super Mario-Kun.
Yoshi's Story was also featured in Club Nintendo's comics. These were later collected in a comic book titled Yoshi's Story Comic.
- Kunissue19.jpg
Volume 19 of Super Mario-Kun.
Volume 20 of Super Mario-Kun.
References to Other Games
- Super Mario World 2: Yoshi's Island - Yoshi's Story was originally to be called Yoshi's Island 64.
References in Later Games
- Super Smash Bros. - A stage called Yoshi's Island is playable and is based off Yoshi's Story.
- Super Smash Bros. Melee - The Yoshi's Island stage from Super Smash Bros. returns, and a new one called Yoshi's Story is playable.
- Yoshi's Universal Gravitation - Yoshi's Island is turned into a story book again.
- Mario Superstar Baseball - The Super Happy Tree appears in Yoshi's stage of this game.
- Super Smash Bros. Brawl - Music from Yoshi's Story can be unlocked in this game.
- Mario Super Sluggers - The Super Happy Tree can be found in Yoshi Park again. It also has the remixed version of the theme music playing.
- Mario & Sonic at the London 2012 Olympic Games - Rail Lift appears as the setting of the Dream Long Jump event.
Trivia
- Yoshi's Story is notable for being one of the very few Yoshi games to not involve Mario. Both Mario and Luigi are only briefly mentioned on newspaper headlines in the background of level 2-3 and 2-4. Baby Bowser also calls Yoshi "Mario's pet".
- The game sold 1.28 million copies in America and 2.85 million worldwide.
- The Japanese box art (show above) is very similar to the cover of the American game booklet.
- If players wait 2 minutes and 10 seconds on the trial mode menu and the Yoshi select screen, Totaka's Song will play.
- Kirby's Epic Yarn seems to have some similarities to Yoshi's Story, as both games utilize various crafting materials for the graphics.
- Every color of Yoshi appears as a playable character or a cameo except for the Orange Yoshi.
Nintendo 64 games | ||
---|---|---|
Super Mario franchise | Super Mario 64 (1996) • Mario Kart 64 (1996) • Mario no Photopi (1998) • Mario Party (1998) • Mario Golf (1999) • Mario Artist: Paint Studio* (1999) • Mario Party 2 (1999) • Mario Artist: Talent Studio* (2000) • Mario Artist: Communication Kit* (2000) • Mario Tennis (2000) • Paper Mario (2000) • Mario Artist: Polygon Studio* (2000) • Mario Party 3 (2000) • Dr. Mario 64 (2001) | |
Donkey Kong franchise | Diddy Kong Racing (1997) • Donkey Kong 64 (1999) | |
Yoshi franchise | Yoshi's Story (1997) | |
Crossovers | Super Smash Bros. (1999) | |