Donkey Kong 64: Difference between revisions

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===[[Kong Switch]]es===
===[[Kong Switch]]es===
Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches activate a host of things including passageways and secret areas. Interestingly, the first in Jungle Japes is atomaticly activated via jumping of a vine.
Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches activate a host of things including passageways and secret areas. Interestingly, the first in Jungle Japes is atomaticly activated via jumping off of a vine.


===[[Target Switch]]es===
===[[Target Switch]]es===

Revision as of 19:44, November 26, 2011

It has been requested that this article be rewritten and expanded to include more information.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Donkey Kong 64 is a Nintendo 64 video game developed by Rare. It was published by Nintendo and first released on November 6, 1999. It received generally positive reviews with an average score of 88% according to GameRankings.[1]

The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so.

The game features a single player adventure mode and a multi-player Kong Battle mode.

Story

The game takes place after the events of the Donkey Kong Land series. King K. Rool is trying to destroy Donkey Kong Island with a large machine called the Blast-O-Matic, but it's malfunctioning. To buy some time, he captures a handful of Kongs and locks them up, and steals Donkey Kong's hoard of Golden Bananas. As Donkey Kong frees his fellow apes, they set off to recover the Bananas and eventually defeat K. Rool, saving Donkey Kong Island once again.

As the Kongs travel from Jungle Japes to Hideout Helm, they collect Golden Bananas to slow K. Rool's progress.

Playable Characters

Donkey Kong

File:DKScreen.PNG
DK climbing a tree
Main article: Donkey Kong

Donkey Kong is the first character the players will be able to play as. Donkey Kong's Bananas, Banana Balloons, and Banana Coins are yellow.

Book's Description

"He's the only ape who still cares enough to wear a tie. DK may not be the most powerful Kong - or the quickest - but he applies a strong blue-collar work ethic to the business of Kremling Crushing. That may be why he's the leader of the Kong Clan."

Diddy Kong

File:Diddy Screen.PNG
Diddy Swimming
Main article: Diddy Kong

Diddy can be unlocked by Donkey Kong in Jungle Japes. Diddy's Bananas, Banana Balloons, and Banana Coins are all red.

Book's Description

"You'll probably recognize his familiar furry mug from past adventures. A mere bantamweight in bulk, this courageous chimp is the heavyweight champion of hard-core attitude. Whether he's rocking out on a six-stringed, amplified guitar or rocketing through the sky, he's always giving it 100 percent - Diddy Style."

Lanky Kong

File:LankyScreen.PNG
Lanky retreating from an enemy Klump
Main article: Lanky Kong

Lanky can be unlocked by Donkey Kong in Angry Aztec. Lanky's Bananas, Banana Balloons, and Banana Coins are all blue.

Book's Description

"This knuckle-dragging Kong looks like a clown, and it's more than just a coincidence. Think of him as a twisted twig on a distant branch of the family tree. Kremlings and Klaptraps may snicker at his goofy gait as he ambles in their direction, but there's nothing funny about a hyper extended sucker punch."

Tiny Kong

File:TinyScreen.PNG
Tiny combating robot Kremlings
Main article: Tiny Kong

Tiny can be unlocked by Diddy Kong in Angry Aztec. Tiny's Bananas, Banana Balloons, and Banana Coins are all purple.

Book's Description

"Dixie's VERY little sister brings a big dose of flower power to the Kong's campaign. You'll find her pigtails perfect for pugilism and not too bad for a helicopter ride from the treetops. Tiny never shrinks from her responsibilities - even when she shrinks herself physically for a mouse's eye view of the action. "

Chunky Kong

File:ChunkersScreen.PNG
Chunky picks up a heavy boulder
Main article: Chunky Kong

Chunky can be unlocked by Lanky Kong in Frantic Factory. Chunky's Bananas, Banana Balloons, and Banana Coins are all green.

Book's Description

"He's big. He's bad. He plays the triangle. Chunky is something of a primate paradox: brutal when the situation demands it, yet almost meek at other times. He's also not the sharpest knife in the drawer, so he'll need all the help you can give him. If there's heavy lifting to be done, however, Chunky is the Monkey to see."

Krusha

File:Krusha.jpg
Donkey Kong Country art work of Krusha
Main article: Krusha

Krusha was an uncommon enemy in Donkey Kong Country, and is now a character only playable in Multiplayer mode. He is unlocked by collecting 15 banana fairies.

Klaptrap

Main article: Klaptrap

Klaptrap is an uncommon enemy and is playable only once in the game during a mini-game.

Power-Ups

Cranky's Lab

File:CrankyScreen.PNG
Cranky gives DK a potion

Cranky Kong, Donkey Kong's grandfather, helps his Kong relatives with secret potions concocted by him himself.

After the players earn at least 15 of the game's 40 Banana Medals, they get to play Jetpac for a Rareware Coin by visiting Cranky's lab.

Prices

  • All-Simian Slam (Buttus Bashium) - Free
  • Donkey Kong-Baboon Blast (Barrelum Perilous) - 3 Coins
  • Diddy Kong-Chimpy Charge (Hurtus Cranium) - 3 Coins
  • Lanky Kong-Orangstand (Palmus Walkum) - 3 Coins
  • Tiny Kong-Mini Monkey (Kongum Smallus) - 3 coins
  • Chunky Kong-Hunky Chunky (Kremlinous Crushum) - 3 Coins
  • Donkey Kong-Strong Kong (Strongum Kongus) - 5 Coins
  • Diddy Kong-Rocketbarrel Boost (Boostum Highus) - 5 Coins
  • Lanky Kong-Baboon Balloon (Baboonus Balloonus) - 5 Coins
  • Tiny Kong-Pony Tail Twirl (Roundum Roundus) - 5 Coins
  • Chunky Kong-Primate Punch (Sandwichium Knucklus) - 5 Coins
  • All-Super Simian Slam (Big Buttus Bashium) - 5 Coins
  • Donkey Kong-Gorilla Grab (Simium Strainus) - 7 Coins
  • Diddy Kong-Simian Spring (Leapus Largium) - 7 Coins
  • Lanky Kong-Orangstand Sprint (Palmus Dashium) - 7 Coins
  • Tiny Kong-Monkeyport (Warpum Craftious) - 7 Coins
  • Chunky Kong-Gorilla Gone (Wheresim Gonium) - 7 Coins
  • All-Super Duper Simian Slam (Bigga Buttus Bashium) - 7 Coins

NOTE: When Cranky teaches a Kong Simian Slam, Super Simian Slam, and Super Duper Simian Slam the other Kongs also learn it.

Potions
Kong Pad Move Barrel Move Special Move
Donkey Kong Baboon Blast
A DK pad that will blast him into the sky to account a Barrel Blast challenge
Strong Kong
Allows DK to be invincible
Gorilla Grab
Allows DK to pull levers
Diddy Kong Simian Spring
A Diddy pad that allows Diddy to jump great hights off his tail
Rocketbarrel Boost
Allows Diddy to fly
Chimpy Charge
Allows Diddy to charge head first into gongs or certain switches
Lanky Kong Baboon Balloon
A Lanky pad that allows Lanky to fill up with hot air and float to unreachable places
Orangstand Sprint
Allows Lanky to run on his hands very fast
Orangstand
Allows Lanky to walk up steep hills or platforms on his hands
Tiny Kong Monkeyport
A Tiny pad that allows her to transport to another Tiny pad
Mini Monkey
Allows Tiny to shrink to a teeny-tiny size to get into small places or passageways
Pony Tail Twirl
Allows Tiny to fly through the air with her ponytails
Chunky Kong Gorilla Gone
A Chunky pad that allows Chunky to become invisible
Hunky Chunky
Allows Chunky to increase in size
Primate Punch
Allows Chunky to use a roundhouse punch that would KO most enemies


Armory

File:Funkyscreen.PNG
Funky attending to the Kong's' weapon needs

Funky Kong helps his Kong friends with their personalized shooters.

Prices

  • Shooter Installment - 3 coins
  • Ammo Belt 1 - 3 Coins
  • Homing Ammo - 5 Coins
  • Ammo Belt 2 - 5 Coins
  • Sniper Scope - 7 Coins


Shooters
Kong Weapon
Donkey Kong Coconut Shooter
Diddy Kong Peanut Popguns
Lanky Kong Grape Shooter
Tiny Kong Feather Bow
Chunky Kong Pineapple Launcher

Instruments

File:DiddyLoaf.PNG
Diddy, rocking out using his "Guitar Gazump" move

Candy Kong, Donkey Kong's girlfriend, owns a Music Store were she is more then happy to aid her fellow kongs with her Music pad-compatible instruments.

Prices

  • Music Installment - 3 Coins
  • Upgrade 1 - 5 Coins
  • 3rd Melon and Music Energy - 7 Coins
  • Upgrade 2 - 9 Coins
Instruments
Kong Instrument
Donkey Kong Bongo Blast
Diddy Kong Guitar Gazump
Lanky Kong Trombone Tremor
Tiny Kong Saxophone Slam
Chunky Kong Triangle Trample

Blueprints

File:Kasplat.PNG
Donkey Kong attacks a Kasplat who is holding Diddy Kong's blueprint

Snide is willing to help the Kong Clan if they acquire blueprints to the Blast-O-Matic. Each Kong is assigned their color Blueprint. The blueprints are always gathered after the players defeat a Kasplat. When a Kong hands over a single piece of blueprint to Snide they receive a golden Banana in return. To give the blueprints to Snide, the players must find Snide's HQ in each level.

Kasplats have hair that come in the colors that the blueprints they hold come in. Once the players retrieve the blueprint from the Kasplat, its hair turns white to signify it's already been beaten.

Yellow Haired Kasplats hold Donkey Kong's blueprints, Red Haired Kasplats hold Diddy Kong's blueprints, Blue Haired Kasplats hold Lanky Kong's blueprints, Purple Haired Kasplats hold Tiny Kong's blueprints, and Green Haired Kasplats hold Chunky Kong's blueprints.

Troff 'N' Scoff

File:TroffScreen.PNG
Troff 'N' Scoff declaring access to the boss battle as Lanky rejoices

Troff the Pig and Scoff the Hippo guard the doors that lead to the bosses who hold seven of the eight keys to K. Lumsy's cage. By feeding Scoff a certain number of bananas, it allows Troff to reach the key to open the door. The players would need to feed Scoff more bananas each progressed level and the combined total of all the Kong's bananas can be pertained. Once all the bananas reached to 0, the key opens the door and find out which Kong is going to battle against the Boss. If the Kong is chosen to fight a boss, the correct Kong must enter the door. The door will close if a different Kong tries to go inside the door at any time.

Amounts and Bosses

Boss World Bananas Required Kong Used
Army Dillo Jungle Japes 60 Donkey Kong
Dogadon Angry Aztec 120 Diddy Kong
Mad Jack Frantic Factory 200 Tiny Kong
Puftoss Gloomy Galleon 250 Lanky Kong
Dogadon Fungi Forest 300 Chunky Kong
Army Dillo Crystal Caves 350 Donkey Kong
King Kut Out Creepy Castle 400 All (Lanky Kong goes first)

Note: The final boss, King K. Rool, does not involve help from Troff & Scoff.

Battle Crowns

File:ChunkFight.PNG
Chunky in the ring

In each world, there is one battle arena platform, and beating it gets the players a crown. Its usefulness is plentiful. First, the players must collect at least four of them to enter King K. Rool's secret room to retrieve the final key to K. Lumsy's cage. Second, they add to the final percentage score. Finally, the players must have at least one to open the multiplayer modes. There are ten Battle Crowns (two crowns on DK Isle, one crown in each of the eight worlds).

Banana Fairy Snap

Once the players receives the Banana cam, they can snap photos of various fairies. Good fairy pictures refill the players' items. The number of fairies captured on film will reflect what will be open in Mystery Mode. A total of twenty fairies can be captured (two in each regular level; four in DK Isles).

Items

a Golden banana

Golden Bananas

Golden bananas play a pivotal role in the storyline. The players must collect them to earn access to new worlds because B. Locker won't allow the players to the specified world unless they have the specified amount of golden bananas. Every world contains five Golden bananas for each Kong to grasp.

Bananas

Banana2.png

There are a total of 500 Bananas in each level (minus Hideout Helm and the DK Isles overworld), with 100 of them in each of the five Kongs' colors. They are found in singles, bunched in fives, or packed into a balloon of ten. They are used to feed Troff 'N' Scoff in order to gain access to bosses, and collecting 75 of any color banana in a single level will earn the players a Banana Medal.

Banana Coins

Banana Coins

Like the banana, coins come in the five Kong colors. The players must obtain them to pay for power-ups.

There are currently known to be a total of 949 Banana Coins in Donkey Kong 64. This is broken down as follows:

Donkey: 174, Diddy: 178, Lanky: 185, Tiny: 193, Chunky: 219

During the game, each Kong spends 21 coins on personal upgrades, Donkey spends an extra two on the DK Arcade game, and a total of 53 coins are spent on shared upgrades. At the end of the game, assuming Donkey pays for all shared upgrades, these are the totals the players should have if they have collected them all:

Donkey: 98, Diddy: 157, Lanky: 164, Tiny: 172, Chunky: 198

Total: 789

Banana Medals

Banana Medal

After a Kong collects 75 of their color bananas in any one world, they receive a Banana Medal. After collecting 15, Cranky will allow the players to play Jetpac, an old ZX Spectrum game from Rare, in order to try and earn the Rareware Coin.

Boss Keys

Boss keys are needed to unlock K. Lumsy's cage. 7 of the 8 keys are obtained by defeating each of the world bosses, but the final key can only be obtained by having collected 4 Battle Crowns and collecting the Rareware Coin (earned by beating 5000 points on Jetpac) and the Nintendo Coin (earned by beating Donkey Kong a second time).

5-Banana Coin

5-Banana Coin

Gives 5 coins to each Kong's coin bank and is obtained by eradicating a DK dirt pile.

DK Dirt Piles

By holding the B Button button after Tiny Kong learns a special charge move from the head Banana Fairy, the Kong can obtain a 5-Banana coin.

Watermelons

Watermelons act as the Kong's life meters. Each melon they obtain (up to three) contains four slices. Once a Kong is hit, they will lose one or more slices, which can be regained by defeating enemies, who often drop melon slices when defeated.

When the Kong has no watermelon left, he or she will be sent back to the beginning of the area currently in.

Melon Crates

Melon crates contain four watermelon slices that can extravagantly aid a Kong's life meter.

Orange Grenade

Oranges that act like bombs. They are stronger than a normal attack, and are required to defeat certain enemies.

Headphone

Headphones replenish the amount of plays a Kong can use on their instrument.

Supply Crate

Supply Crate

The supply crates encase the specified Kong's shooter ammo. Each crate contain five doses of ammo.

Crystal Coconuts

Crystal Coconut

The Crystal Coconuts contain the power to use on Cranky's barrel potions. Any move used by a Kong Barrel will use up the coconuts quickly, but there are typically supplies of coconuts near these barrels.

Banana Camera Film

The Banana Camera Film is used to supply film into cameras to take photos of Banana Fairies. The limit starts at 10 pieces, and for every Banana Fairy collected, one more is added to the limit. Therefore, the maximum limit is 30 pieces of the Banana Camera Film.

Rareware Coin & Nintendo Coin

These items are required to get the final key to K. Lumsy's cage. Players can get the Nintendo Coin by playing the Donkey Kong Arcade in Frantic Factory and completing it twice (the second time through the game replaces the sprite of Pauline with the coin & the difficulty is increased). In order to get the Rareware coin, players must first collect a minimum of 15 Banana Medals, and then go see Cranky. He will then let the players play Jetpac, an old arcade game by Rare, in which the players must earn 5000 points. Doing so will cause the coin to drop from the top of the screen, allowing the players to collect it.

Battle Crowns

Battle Crowns are awarded by completing a Battle Arena challenge. They're required for the 100% completion total, and the players needs at least 4 of them, along with the Rareware Coin and Nintendo Coin, in order to reach the final Boss Key. There are a total of 10 in the entire game; one for each Battle Pad. These Battle Crowns closely resemble King K. Rool's own Crown.

Barrels

There are many variations of barrels a Kong will encounter during their adventure. There are four main types.

Kong Barrels

Kong Barrels contains the barrel moves Cranky can teach each Kong. Once a Kong hops into this barrel, crystal coconuts are the only thing that can keep its move alive.

File:Tagbarrel.PNG
Chunky, under a Tag Barrel.

Tag Barrels

The Tag Barrel allows the players to switch Kongs in the middle of a world. There are quite a few in each world, except for DK Isles, which has ten (eight in each level lobby, one in the main area, and one near Snide's Hideout).

Bonus Barrels

The Bonus Barrels are a gateway to a bonus game for the five Kongs. Beating a game will obligate them to a Golden Banana.

TNT Barrels

TNT Barrels can often be used as a convenient weapon that can explode (much like an orange). They are frequent in Boss Battles and such. At times, enemy Kabooms will nest in one.

Switches

File:DKSwitch.PNG
a DK Switch

Kong Switches

Each of the principal Kongs has their face on a switch. The switches are activated by either the Simian Slam, the Super Simian Slam, or the Super Duper Simian Slam (all taught by Cranky). The switches activate a host of things including passageways and secret areas. Interestingly, the first in Jungle Japes is atomaticly activated via jumping off of a vine.

Target Switches

The target Switches are as obvious as the Kong Switch. Each switch has a picture indicating the weapon needed to shoot it. It has either a coconut (DK), a peanut (Diddy), a grape (Lanky), a feather (Tiny), or a pineapple (Chunky).

Wall Switches

These switches are a variation of the Target Switch. They require either Diddy's Chimpy Charge (which is usually the case) or Chunky's Primate Punch to activate.

Pads

Lanky using Cranky's "Baboon Balloon" move from his Pad

Kong Pads

After learning a special move from Cranky Kong, the Kong pictured on the pad can preform a move by standing on this pad. Usually when a Kong sees a pad it means they must accomplish something in that area.

Music Pads

Each music pad has the picture of a Kong's instrument on it. If the corresponding Kong steps on the pad and plays their instrument a variety of things can happen, including entrances to passageways opening to a Golden Banana appearing out of nowhere. Playing an instrument on a Music Pad will not drain its energy.

Battle Arena Pads

The Battle Arena Pads are steel with a headshot of King K. Rool. It's the hosted way to a battle pit fight with many of the world's Kremling enemies. This is the way to win the Golden Crowns.

Bananaporters

The Bananaporter allows easy transport in various levels. it comes in numbers 1 - 5 and each of the two pairs of Bananaporters need to be activated to work (Example: both Bananaporter 1s need to be activated for them to work).

Animal Transformations

Donkey Kong is the only character who can change into Rambi the Rhinoceros. Rambi has the power to smash huts and walls with his face on them, as well as kill enemies simply by charging them with his horn. Rambi appears in Jungle Japes, Hideout Helm (one of DK's games), and the unlockable Rambi arena.

In addition, Lanky is the only character who can change into Enguarde the Swordfish. Enguarde's pointy nose can smash open treasure chests and reveal hidden items. He can also leap out of the water. Enguarde appears only in Gloomy Galleon and the unlockable Enguarde arena.

Mystery

When the players manage to get some Banana Fairies, the Mystery option will be unlocked in the main menu. Depending on the number of Banana Fairies collected, the players will unlock the following things:

Unlockables Banana Fairies Details
Cinemas 2 The players can replay any of the cinemas that they saw during game play. The ending cinema and bonus cinema are not included, however.
Bonuses 6 The players can play special bonuses involving Rambi and Enguarde. Donkey Kong Arcade and Jetpac can also be played.
Bosses 10 The players can rematch any of the bosses the they fought. King K. Rool isn't one of them though.
Krusha 15 The players can enable the use of Krusha for multiplayer mode.
Infinite Items 20 The players can set equipment supplies for all items to infinite. However, infinite ammunition only applies to Homing Ammo; normal ammunition is not infinite. Unfortunatly, health is not included in the bonus.

Similarities Between Donkey Kong 64 and Banjo-Kazooie

As both Donkey Kong 64 and Banjo-Kazooie were games made by Rare, huge similarities were inevitable, to name few:

  • In a beta version, Banjo and Kazooie's face (the same as next to the health bar) could be seen on a fridge.
  • The gameplay of Donkey Kong 64 shares many things with Banjo-Kazooie, like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as Banjo-Kazooie's Jiggies), and the Blast-O-Matic (which is more or less the Donkey Kong 64 equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in Banjo-Tooie).
  • Fungi Forest was originally intended for Banjo-Kazooie, but got canned due to time constraints, before being moved to Donkey Kong 64 with minor changes.
  • Donkey Kong 64 was part of the incomplete, frustrating and mysterious contraption that is Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in Banjo-Kazooie, and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and is was told that they would be unlocked in Banjo-Tooie. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between Banjo-Kazooie, Banjo-Tooie and Donkey Kong 64, unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to revisions in the Nintendo 64 hardware (which gave gamers only 1 second out of the original ten to swap Game Paks, making it useless and encouraging players to remove Game Paks while the console was still on. Due to fact that the necessary chunk of the code for Banjo-Kazooie was already complete and compiled in the game after its release when Nintendo got angry, SnS remained a mystery until the Xbox Live Arcade re-release of Banjo-Kazooie and Banjo-Tooie where Rare completed the contraption the started, replacing Donkey Kong 64 with Banjo-Kazooie: Nuts & Bolts. However, the use of the Eggs and Key for Donkey Kong is still unknown.

References to Other Games

  • Donkey Kong: A full version of this game can be played at Frantic Factory. The song that plays in the dungeons of Creepy Castle is a remix of the song that plays while Donkey Kong is climbing to the top of the construction site with Pauline.
  • Donkey Kong Country: The Jungle Japes theme is a remix of Jungle Hijinxs.
  • Donkey Kong Country 2: A picture of Kaptain K. Rool can be spotted in the sunken ship of Gloomy Galleon, and pictures of him appear in the museum of Creepy Castle.
  • Donkey Kong Country 3: When Donkey Kong visits Wrinkly Kong for the first time, she says that she has been deceased since Donkey Kong Country 3.

References in Later Games

  • Donkey Kong Country remakes: The GBC remake features several-mini games that were included in Donkey Kong 64, while the GBA version features voices of DK, Diddy, and King K. Rool that were used in DK64.
  • Donkey Kong Country 2 (GBA remake): Funky mentions the Monkey Rap.
  • Super Smash Bros. Melee: The Monkey Rap was featured as background music in one of the Donkey Kong-related stages.
  • Mario Smash Football: Robotic Kritters are featured in this game as well.
  • DK: King of Swing: Crystal Coconuts made a return, although they served an entirely different purpose. Also, Wrinkly Kong was a ghost in this game, just as she was in Donkey Kong 64.
  • Mario Hoops 3-on-3: Diddy's Special Shot involves the use of his Rocketbarrel Jetpack.
  • Donkey Kong Barrel Blast: Chunky's Pineapple Launcher was a usable item. Also, the entire concept of barrel-rocket belts originated from DK64.
  • Super Smash Bros. Brawl: Diddy Kong was included as a playable character, and his moveset came straight from Donkey Kong 64, including his Final Smash. Also, Chunky Kong appears as a sticker straight from Donkey Kong 64.
  • Donkey Kong Country Returns: Diddy Kong can use a Rocketbarrel Jetpack to slow Donkey Kong's fall.

Media

Gallery

Template:Morepic

Quotes

Main article: List of Quotes in Donkey Kong 64

Beta elements

Main article: Donkey Kong 64/Beta elements

Glitches

Main article: Donkey Kong 64/Glitches

Trivia

  • Tiny Kong is the only Kong who can get 51 golden bananas. She is also the only Kong who doesn't pick up any barrels of any kind.
  • This game's box art shows that Chunky Kong has dark brown eyes. Oddly, in one of the game's official artwork, Chunky's vest is green on the front. It also suggests that Diddy Kong has blue eyes even though his eyes are black on the box, in the game, or any other game he's appeared in. The game's box art shows all five Kongs riding in a Minecart. However, only Donkey Kong, Diddy Kong, and Chunky Kong ride minecarts in the game.
  • Two of Diddy Kong's special moves in Super Smash Bros. Brawl originate in this game (specifically his Rocketbarrel Boost and Peanut Popguns).
  • Controversy surrounded the DK Rap for containing the word hell. In Britain, the word is not considered profanity, and as Rare is a British company, it was included. However, later versions of the song replaced hell with heck.
  • This game was originally going to be known as Ultra Donkey Kong and was rumored to be for the Nintendo 64DD, but it got reworked into Donkey Kong 64.[2]
  • Donkey Kong 64 holds many cameos to the Banjo-Kazooie series, including the enimies resembling Swellbellies, and the relation between the enemy Gwanty and the character Gwanty, who is a minor character in Banjo-Kazooie.

External Links

References


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