Luigi's Mansion (location): Difference between revisions

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|image=[[File:Luigi's Mansion.PNG|200px]]
|image=[[File:Luigi's Mansion.PNG|200px]]
|appearances=''[[Mario Kart DS]]<br>''[[Mario Kart 7]]
|appearances=''[[Mario Kart DS]]<br>''[[Mario Kart 7]]
|cups=[[Mushroom Cup]]
|cups=[[Mushroom Cup]] (DS)
[[Shell Cup]] (3DS)
[[Shell Cup]] (3DS)
|wifi=Available ([[Nintendo DS|DS]])
|wifi=Available ([[Nintendo DS|DS]])

Revision as of 13:03, November 6, 2011

Template:Location-infobox Luigi's Mansion is a huge Ghost House constructed by the Boos that Luigi first encounters in the Nintendo GameCube game of the same name. Luigi wins the mansion in a contest that he did not even enter. When he gets there, Luigi finds that the mansion is haunted and that Mario has been kidnapped. Luigi later meets Professor E. Gadd, who gives him the Poltergust 3000, which allows him to suck up the ghosts who inhabit the mansion.

History

Luigi's Mansion

Towards the beginning of the game, Professor Elvin Gadd revealed to Luigi that the mansion was built by ghosts who had deceived Luigi. At the end of the game Luigi's Mansion vanishes and is rebuilt into a new form using Luigi's money collected by the player throughout the game. Inexplicably, the new mansion has only reappeared as a cameo in the background of the Luigi Circuit course in Mario Kart: Double Dash!!, while the regular, now-ruined mansion has reappeared several times. There is also an alternate version of the mansion known as the Hidden Mansion, which can be played after Luigi defeats King Boo. The Hidden Mansion is rather similar to the normal mansion of the game, but the entire mansion is mirrored from the normal one (only in the PAL version), and the ghosts and Boos are stronger. The Poltergust 3000 is 1.5 times more powerful in the Hidden Mansion.

King Boo had a plan to get rid of the Mario Bros., so he sent a message to Luigi and Mario that Luigi had won a mansion in a contest, so they went there to celebrate. However, Mario arrived first and was captured by King Boo and sealed away in a portrait. When Luigi arrived, Mario wasn't there, but Luigi ended King Boo's plan and captured all the ghosts. Following this, the mansion disappeared, Luigi built a new mansion that was completely free of Boos in its place.

Mario Kart series

Luigi's Mansion is also the name for certain racing courses found in the Mario Kart series. The courses take place in the mansion of Luigi and its surroundings, showing as well the environment as seen in the game Luigi's Mansion. The Luigi's Mansion course has appeared in two Mario Kart games so far, which one would be an alternative to replace the Luigi Circuit, from many Mario racing installments.

Mario Kart: Double Dash!!

File:MKDD Luigi'sMansion.jpg
Luigi's Mansion as a battle course.

Luigi's Mansion made its race course debut in Mario Kart: Double Dash!! as an unlockable battle course. In the game, it was actually revealed to be a battle course that contained a winding maze of three floors. The second floor is a wide room that resembles the Ball Room where all the racers start their battle. The first floor is a corridor where it is possible to place some traps down, especially near the Item Boxes scattered in the hall. The third floor is actually the roof terrace, where, unlike the other zones, there are no Item Boxes. The center of the terrace is a gap where the racers fall directly to the second floor. All the floors are connected together by bended corridors, three leading to the first floor and one to the terrace. Some of the specters' portraits from the game Luigi's Mansion appear within the stage.

Mario Kart DS

Template:Racecourse In the game Mario Kart DS, Luigi's Mansion is the last race course of the Mushroom Cup. Outside the mansion is Boo Woods which has a graveyard surrounding the mansion and beyond it, a swamp of mud with strange walking trees. When a character runs into one of these trees, instead of spinning out or rolling over, the character instead will just get stuck on the tree as if it were a wall.

Racers start outside the mansion in a section of Boo Woods, and they will go through a curl path to the entrance of the mansion, running along a narrow hall that leads the racers downwards to a room beneath the lobby. The racers then go out of the mansion, crossing a stone path tunnel, where they reach the graveyard, leaving the mansion. Finally, racers end up crossing the swamp to cross the checkered line.

Missions 1-6 and 2-4 take place on this course, with Luigi driving in both of them.

Stats
Item Amount
Item Boxes 13
Boost Pads 0
Shortcuts (Paths CPUs don't use) 0
Enemies/Obstacles 4

Mario Kart 7

File:MK7-screenshots-11.jpg
Luigi's Mansion's appearance in Mario Kart 7.

Luigi's Mansion will appear as Retro course in Mario Kart 7. The only changes so far are, the ramp that lets racers use airgliders seen in the E3 trailer, the portraits are replaced by solo arts of Boo who will attempt to pop out when the racer passes one.

Mario & Luigi series

Mario & Luigi: Partners in Time

While the mansion is never seen in Mario & Luigi: Partners in Time, Boo Woods,where it's located is referred to after the eruption of Thwomp Volcano. The volcano destroys the young Professor E. Gadd's lab at the base of the volcano, prompting him to ponder moving his research to Boo Woods. While also never seen, it is known that Boo Woods is the location of his lab as seen in Luigi's Mansion.

Mario Power Tennis

Luigi's Mansion Court
Luigi's Mansion Court.
Luigi's Mansion Court
A match in session.

Luigi's Mansion Court is a default court in Mario Power Tennis, and is set in the Courtyard. There are numerous ghosts watching the game. In the normal version of this court, it is set on a concrete field, with no real gimmicks in it. In the gimmick version, on occasion, a ghost will appear on either side of the court, and start harassing the player(s). This will slow them down, and they will also have a tough time hitting the ball at the right time as well. However, if a player lands the ball onto the mid-back space on the court (which has a picture of a light bulb on it), all the ghosts on the other side of the court will disappear. The Mini-Game Terror Tennis is held on this court. Unlike Mario Kart: Double Dash!! this mansion actually is the mansion (presumably in its older form) seen in Luigi's Mansion.

Mario Hoops 3-on-3

File:Mansion.PNG
Luigi's Mansion in Mario Hoops 3-on-3.

It appears in Mario Hoops 3-on-3 as the second playable court in the Flower Tourney. Ghosts abound on the court and will grab the ball should it cross their path. Players must jump to grab the ball back. If the player activates the Lightning, the ghosts will disappear for a short period of time.

Super Smash Bros. Brawl

File:LMansionBrawl.jpg
Luigi's Mansion in Super Smash Bros. Brawl.

In Super Smash Bros Brawl, Luigi's Mansion is an unlockable battle stage. The stage shows 5 rooms from Luigi's Mansion (based upon the Nursery, the Kitchen, the Study, the Ball Room, and the Foyer), and the mansion itself is destructible. Players can destroy a part of it by attacking the poles in the separate rooms. When a player does this a few Boos will appear and then quickly fade away. If players destroy all the poles, the stage will just be flat. Later, the stage will rebuild itself. Also, if all the players are not in any of the rooms and the mansion is whole, it shows the front of the mansion.

Mario Super Sluggers

File:Slug Mansion.jpg
Luigi's Mansion in Mario Super Sluggers.

Luigi's Mansion is a playable stadium in Mario Super Sluggers. The stadium is located in the backyard of the mansion itself, and features gravestones located throughout an over-grown outfield. Coming within a certain range of the stone causes a generic ghost from the mansion to attack the player. It can only be accessed by playing the game when it is night. It can be entered when the player purchases Luigi's Flashlight for 300 coins from the Mario Stadium shop. Thick grass grows in the outfield, making it difficult for the players to find the ball.

The stadium's mini-game is called Ghost K. It involves the player throwing balls at colored ghosts in attempt to get the highest score.

Mario Sports Mix

Template:MSM-infobox Luigi's Mansion made an appearance in Mario Sports Mix as a volleyball and basketball court. During a basketball match, one of the ghosts may snatch the ball out of the player's hand and pass it off to one of their opponents. When playing volleyball, the volleyball net is covered in a large spider web. The volleyball and basketball match appears to take place inside.

Gallery

Profiles and Statistics

Super Smash Bros. Brawl

Trophy Information

Type Image Description
Luigi's Mansion BrawlTrophy187.png A big, creepy mansion in the heart of a gloomy forest. It was given to Luigi, who found its many rooms (including a dining room, kitchen, rec room, projection room, music room, and tea room) were infested with ghosts. Luigi was supposed to meet Mario here, but his bro went missing. Not known for his bravery, Luigi gathered his courage and set out to explore his new home.

Songs in My Music

Name Source Credits
Luigi's Mansion Theme Luigi's Mansion Arrangement Supervisor: Shogo Sakai
Airship Theme
(Super Mario Bros. 3)
Super Mario Bros. 3 Arrangement: Motoi Sakuraba
Castle / Boss Fortress*
(Super Mario World / SMB 3)
Super Mario World / Super Mario Bros. 3 Arrangement Supervisor: Yusuke Takahama
Tetris: Type A Tetris Arrangement Supervisor: Yoko Shimomura
Tetris: Type B* Tetris Arrangement: Masafumi Takada

* unlocked from CDs

Names in Other Languages

Template:Foreignname

Trivia

  • Luigi's Mansion is mentioned by one of the crows in Twilight Town in Paper Mario: The Thousand-Year Door.
  • The Foyer of the mansion appears in the Mansion Patrol mini-game of Super Paper Mario. The Foyer is depicted as black and lined with empty portraits, making it look rather different than its other depictions, though the Nintendo Power player's guide for Super Paper Mario actually referred to it directly as "a Luigi's Mansion foyer".
  • The Area Keys and the key to the Secret Altar of Luigi's Mansion resemble playing card suits. As such, Area Two has a heart shape on its door, Area Three has a club shape on its door, Area Four has a diamond shape on its door, and the Secret Altar has a spade shape on its door.
Name Obtained from/by defeating Room (in area) Color Playing card description Opens Leads to
Key 1 Baby Chauncey Nursery (1) Pink Heart ♥ 1F Foyer double doors 1F south hallway (Area 2)
Key 2 Bogmire Graveyard (2) Green Club ♣ 1F Northwest hallway door Courtyard (Area 3)
Key 3 Boolossus (15 Boos) 3F Balcony (3) Light blue Diamond ♦ 3F Balcony west door 3F west hallway (Area 4)
Key 4 Vincent Van Gore Artist's Studio (4) Gold Spade ♠ Basement northernmost creaky door Secret Altar


Template:MPTCourts

Template:Mario Hoops 3-on-3 Courts Template:Racecourses Template:Battlecourses