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{{level
{{level infobox
|title=Touch Fuzzy Get dizzy
|title=Touch Fuzzy, Get Dizzy
|code=1-7
|code=1-7
|game=''[[Super Mario World 2: Yoshi's Island]]''
|image=[[File:SMW2YI TouchFuzzyGetDizzy.png]]
|difficulty=Medium
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]''
|notes=
|before=[[Shy-Guys On Stilts|<<]]
|before=<<
|after=[[Salvo The Slime's Castle|>>]]
|after=>>
|track=Above Ground
|sample=[[File:SMW2YI Overworld.oga]]
}}
}}
'''Touch Fuzzy, Get Dizzy''' is the seventh level in [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] found in the game ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. This level features the introduction of [[Tap-Tap]]s, trademark enemies to the ''Yoshi'' franchise, as well as [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzies]]. It also features a new mini-game and minor enemies such as [[Milde]]s. This level's playable [[Yoshi (species)|Yoshi]] is the red Yoshi.


'''Touch Fuzzy get dizzy''' is a normal level in the game ''Super Mario World 2: Yoshi's Island''. When the stage starts, yoshi will be in a forest like area. The player should jump forward and eat the [[Melon Bug]]. Eat the next one, but put the last one in yoshis mouth. Throw it down at the Pirhana plant, and then pick it up again. Throw it at the flower. Go up the ledge, and eat one of the melon bugs. put another in yoshis mouth, and spit it down to destroy the [[Tap-Tap]]'s. Come accross a hut. Keep going forward, until yoshi meets some more tap taps. dodge them, and get the coins out of the dirt, by ground pounding or throwing eggs at it. Now for some eggs, eat the shy guys. Go through the middle ring, but dont continue. go back to the hut, and notice a melon. lick it up, and get on the platform above. now shoot the way through and get the 2 flashing eggs and a flower. Now go up to the top portion of the dirt, and shoot until a cloud appears. Shoot it, and out falls a key. Go to the hut and play a few games. After yoshi has gathered enough items, then shoot the two flashing eggs at some shy guys. (to make some red coins appear). Now continue on to the place where the middle ring once was. pick up the two red coins and shoot an egg at the piranha plant, avoiding all the Fuzzys. Now, if yoshi is running out of eggs, than hit the egg block for some more eggs. Go forward and picklup the flower. Hit the ? cloud to get some stars. Now go forward and hit the other cloud. In the next zone, get all of the red coins via ground pounding on the bridges. Not 100% yet huh? well go to the log and hit stuff when on the top. A bouncer will fall down, so jump on. Yoshi will be in a different area, with [[mifti Guy]]s inhabiting the place.Go left and move the [[Chomp Rock]] over all the way to reveal a ? cloud. Hit it, and a seed will pop out. Get all of the red coins, and yoshille have the 100%. Then, go right and go down the pipe. Then, finally, go through the ring.
==Overview==
[[File:DizzyYoshi.gif|thumb|left|240px|The world while Yoshi is dizzy.]]
The player starts off in a jungle area with some branches extending out of the ground, that act as platforms. These lead to some [[Tap-Tap]]s and a series of wooden platforms, with dirt near them. One of the dirt blocks contains a [[key]], which unlocks a Door that allows the player to play a minigame. After the wooden platforms is the [[Checkpoint Ring|Middle Ring]]. Not long after the Middle Ring, the player will encounter [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzies]], which if touched will cause Yoshi to become dizzy and will affect his movement. After this section will be a platform, with two [[Milde]]s, which leads to the next room.


[[Category: Yoshi Levels]]
In the next room are several platforms that go down when the player stands on them, if they [[Ground Pound]] them the platform gets destroyed, at the end of the room is the [[Goal Ring]]. Above the branch extending out of the path is some dirt that contains a [[Spring Ball]], which is used to access a secret area. In the secret area are several [[Petal Guy|Mufti Guy]]s, [[Crazee Dayzee]]s, an [[Eggo-Dil]] and a [[Chomp Rock]]. The Chomp Rock needs to be used to reveal an invisible [[Winged Cloud]] that contains a seed that creates a [[Beanstalk]] that leads to some cloud platforms that have [[Red Coin]]s and another Winged Cloud on them.
{{br|left}}
 
==Enemies==
<gallery>
SMW2 Piranha Plant.png|[[Piranha Plant|Wild Piranha]]
SMW2YI Orange Tap-Tap sprite.png|[[Tap-Tap]] (orange)
Taptapsprite.png|Tap-Tap (gray)
SMW2YI Red Shy Guy.png|[[Shy Guy|Shy-Guy]] (red)
SMW2YI - Fuzzy.png|[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]]
SMW2 Fly Guy.png|[[Fly Guy]]
Milde.png|[[Milde]]
SMW2 Mufti Guy yellow.png|[[Petal Guy|Mufti Guy]] (yellow)
SMW2 Crazee Dayzee yellow.png|[[Crazee Dayzee]] (yellow)
CrazeeDayzee-SMW2.png|Crazee Dayzee (white)
SMW2 EggoDil.png|[[Eggo-Dil]]
</gallery>
 
==Helpers==
<gallery>
Melon Bug.png|[[Melon Bug]]
</gallery>
 
==Bonus Game shack Mini Battle==
<gallery>
SMW2 GatherCoins.png|[[Gather Coins]]
</gallery>
 
==Gallery==
<gallery>
Icon SMW2-YI - Touch Fuzzy, Get Dizzy.png|Level icon from ''Super Mario World 2: Yoshi's Island''
SMA3-TouchFuzzyGetDizzy-Icon.png|Level icon from ''Yoshi's Island: Super Mario Advance 3''
SMW2_TouchFuzzyGetDizzy.png|Screenshot from ''Yoshi's Island: Super Mario Advance 3''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=さわるとふらふらワタボー
|JapR=Sawaru to Furafura Watabō
|JapM=Touch Fuzzy and Stagger
|Fre=Cotonou prout-prout... (''Super Mario World 2 : Yoshi's Island'')<br>Cotonou-les-Flots (''Yoshi's Island : Super Mario Advance 3'')
|FreM=From ''Cotonou'' (Fuzzy's French name) and ''Prout'' (parp)<br>From ''Cotonou'' (Fuzzy's French name) and ''{{wp|Palavas-les-Flots}}'' (a French commune)
|Ger=Lustiges Sporen Drama
|GerM=Funny Spore Drama (additionally, ''Lustiges Sporen Drama'' abbreviates to "{{wp|Lysergic acid diethylamide|LSD}}", a nod to the psychedelic effects of bumping into a Fuzzy)
|Spa=Maréate con Fuzzy...
|SpaM=Get Dizzy with Fuzzy...
|Ita=Urta Stordino e vai nel pallone
|ItaM=Bumb Fuzzy, Go to the Ball (''andare in palla'' means "getting dizzy")
|Chi=棉毛球的厉害
|ChiR=Miánmáoqiú de lìhài
|ChiM=Power of the Fuzzy}}
 
==Trivia==
*''[[Super Paper Mario]]''{{'}}s Fuzzy-referencing [[Sammer Guy]], [[List of Sammer Guys#Staggering Dizzy Fuzzy|Staggering Dizzy Fuzzy]], states that "Touch Fuzzy, Get Dizzy" is an ancient prophecy.
*Using a [[Melon Bug]], players can get infinite 1-Ups by going to the pipe that Shy-Guys jump out of and spitting the Melon Bug at the Shy-Guys repeatedly.
*The level's English title is referenced four times: by the aforementioned Sammer Guy; once in ''[[Yoshi's Woolly World]]'' with the level [[Feel Fuzzy, Get Clingy]]; in ''[[Mario Party: Star Rush]]'' with the [[minigame]] [[Dodge Fuzzy, Get Dizzy]]; and in ''[[New Super Mario Bros. U]]'' with the special [[Challenge Mode (New Super Mario Bros. U)|challenge]] [[Spin Jump, Get Dizzy]].
{{YI levels}}
[[Category:Jungles]]
[[Category:Super Mario World 2: Yoshi's Island levels]]
[[Category:Yoshi's Island: Super Mario Advance 3 levels]]

Latest revision as of 08:56, September 23, 2024

Level
Touch Fuzzy, Get Dizzy
Touch Fuzzy, Get Dizzy from Super Mario World 2: Yoshi's Island
Level code 1-7
Game Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
Music track Above Ground
Music sample
<< Directory of levels >>

Touch Fuzzy, Get Dizzy is the seventh level in World 1 found in the game Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. This level features the introduction of Tap-Taps, trademark enemies to the Yoshi franchise, as well as Fuzzies. It also features a new mini-game and minor enemies such as Mildes. This level's playable Yoshi is the red Yoshi.

Overview[edit]

The world while Yoshi is dizzy.

The player starts off in a jungle area with some branches extending out of the ground, that act as platforms. These lead to some Tap-Taps and a series of wooden platforms, with dirt near them. One of the dirt blocks contains a key, which unlocks a Door that allows the player to play a minigame. After the wooden platforms is the Middle Ring. Not long after the Middle Ring, the player will encounter Fuzzies, which if touched will cause Yoshi to become dizzy and will affect his movement. After this section will be a platform, with two Mildes, which leads to the next room.

In the next room are several platforms that go down when the player stands on them, if they Ground Pound them the platform gets destroyed, at the end of the room is the Goal Ring. Above the branch extending out of the path is some dirt that contains a Spring Ball, which is used to access a secret area. In the secret area are several Mufti Guys, Crazee Dayzees, an Eggo-Dil and a Chomp Rock. The Chomp Rock needs to be used to reveal an invisible Winged Cloud that contains a seed that creates a Beanstalk that leads to some cloud platforms that have Red Coins and another Winged Cloud on them.

Enemies[edit]

Helpers[edit]

Bonus Game shack Mini Battle[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese さわるとふらふらワタボー[?]
Sawaru to Furafura Watabō
Touch Fuzzy and Stagger
Chinese 棉毛球的厉害[?]
Miánmáoqiú de lìhài
Power of the Fuzzy
French Cotonou prout-prout... (Super Mario World 2 : Yoshi's Island)
Cotonou-les-Flots (Yoshi's Island : Super Mario Advance 3)
[?]
From Cotonou (Fuzzy's French name) and Prout (parp)
From Cotonou (Fuzzy's French name) and Palavas-les-Flots (a French commune)
German Lustiges Sporen Drama[?] Funny Spore Drama (additionally, Lustiges Sporen Drama abbreviates to "LSD", a nod to the psychedelic effects of bumping into a Fuzzy)
Italian Urta Stordino e vai nel pallone[?] Bumb Fuzzy, Go to the Ball (andare in palla means "getting dizzy")
Spanish Maréate con Fuzzy...[?] Get Dizzy with Fuzzy...

Trivia[edit]