Ghostly Grove (Donkey Kong Country 2): Difference between revisions

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{{construction}}
{{italic title|id=yes}}
{{LevelboxDKL2
{{level infobox
|title=Ghostly Grove
|image=[[File:Ghostly Grove DKC2 large pit.png]]
|image=[[Image:GhostlyDKC2 65.jpg]]
|code=5 - 1
|code=5 - 1 (DKC2) <br> 4 - 1 (DKL2)
|world=[[Gloomy Gulch]]
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|difficulty=Hard
|track=Forest Interlude
|notes=Ghost Ropes make their only appearance in this level.
|before=[[King Zing Sting (Donkey Kong Country 2)|<<]]
|before1=[[Rambi Rumble|<<]]
|after=[[Haunted Hall|>>]]
|after1=[[Haunted Hall|>>]]
|before2=[[Rambi Rumble|<<]]
|after2=[[Krazy Koaster|>>]]
}}
}}
'''Ghostly Grove''' is the twenty-third [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]'', a similar game for the [[Game Boy]] system. It is also the first area of [[Gloomy Gulch]].
'''Ghostly Grove''' is the twenty-third [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It is also the first area of [[Gloomy Gulch]]. This level is set in an eerie forest and marks first appearance of the [[Rope (ghost)|rope]]s, which appear throughout. [[Diddy Kong|Diddy]] and [[Dixie Kong]] need to time their [[jump]]s in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall.


This level is set in an eerie forest and marks first appearance of the [[Ghost Rope]]s. The [[Kong]]s need to time their [[jump]]s in order to utilize the Ghost Ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall. [[Kaboom]]s also make their debut in this level. Other enemies located in the grove include [[Klomp]]s, [[Kloak]]s, [[Klampon]]s, [[Klobber]]s, [[Kruncha]]s, [[Zinger]]s, [[Flitter]]s and [[Spiny (Donkey Kong)|Spinies]].
==Layout==
[[File:Ghostly Grove DKC2 GBA.png|thumb|left|Ghostly Grove in the Game Boy Advance version]]
At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a [[DK Barrel]] wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The [[KONG Letters|letter K]] floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the [[Kremling]] enemy.  


==Level Layout==
A rope floats above it that must be used to cross, and a [[Banana Coin]] is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The [[Star Barrel]] is nearby immediately after a Spiny in a small alcove.
===''Donkey Kong Country 2===
[[Image:Ghostly Grove 6 65.png|thumb|200px|The level begins.]]
From the start of the level, the Kongs must travel east across the mystical forest. They'll have to climb up a Ghost Rope to reach a high ledge, and then continue on, avoiding enemies. After beating a Klobber, they need to use another Ghost Rope to cross a large abyss. Then, they will defeat a few Klampons and soon cling onto more Ghost Ropes and cross an even bigger gap. When back on land, they must beat more enemies, including the mighty Krunchas, who can not be defeated with just a simple jump. Later, they will have to cross another abyss and reach a higher ledge with the aid of a Ghost Rope. From there, the monkeys must avoid a bunch of other enemies, including Spinies, Klobbers, and Krunchas. Eventually, they will spy the [[Star Barrel]], which they must hit to mark the mid-way point.
[[Image:Ghostly Grove 2 65.jpg|left|thumb|200px|Diddy avoids some foes.]]
Halfway through the level now, the heroes must dodge a Kloak and cross yet another abyss with the help of a single Ghost Rope. They get back on a large platform, where there is a Klobber, who is hiding in a dangerous [[TNT Barrel]]. Once the Kongs carefully pass him, they must cross a really big gap with the help of four Ghost Ropes. When they jump to each rope and land on the other side of the gap, they should avoid two Klobbers, one being in an explosive TNT Barrel. After that, the heroes need to jump over a small gap and continue through the forest. They will come up to another huge abyss, and several Ghost Ropes must be used to cross it. Quickly, before the ropes disappear, the monkeys must climb across and then dodge two Klobbers, who are both hiding in TNT Barrels. After they are spotted, the group needs to climb up a couple of Ghost Ropes and get up a higher ledge again. Here, they should watch out out for two Klampons and two Spinies. Soon, they must bounce to several Ghost Ropes and cross a very large abyss. Once they are at the last rope there, they need to avoid the one Zinger above them and get on land again. Not long after they get on, though, the heroes must cling onto some more Ghost Ropes to get over another big abyss. Luckily, however, the Ending Pad is at the other end of this abyss, so once they hop to each of the ropes and get back to land, they'll be able to end the level.


===''Donkey Kong Land 2===
Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, [[banana]]s, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A [[Treasure Chest]] containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the [[Klaptrap]]-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a [[Bonus Barrel]]. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a flat piece of land with two Kabooms on it. A DK Barrel is also here.  
When they begin the level, the heroes must move east and cling onto a Ghost Rope. From there, they need to grab onto the following rope and reach land again. They should continue east then, where they'll have to defeat a few enemies. A while later, they will find a Ghost Rope with the letter K above it, and then have to keep going down the path, where they will find a large abyss. Using the Ghost Ropes, they must climb across it and get to the other end. Here, they need to dodge more enemies, even a Krunch, and cross a small gap. After that, the monkeys must jump up some ledges and watch out form Klampons. Eventually, they will find another abyss, and have to use the helpful Ghost Ropes to cross it. They must be careful, though, as there are a few Zingers in the way as they climb over. Once on the other side, the Kongs should keep going east and dodge more foes. Soon, they will find a Zinger and another abyss. They must jump over the enemy and grab onto the Ghost Ropes above the abyss. When they get to the other side of the gap, they will find the Star Barrel.


From here, the heroes must cross a tiny gap, and move on eastward again. After defeating several villains in their path, the Kongs need to cross another abyss with the Ghost Ropes above it. Here, they will find the letter N, and soon get on the other end of the gap. Here, they must avoid a few more enemies and jump over a Zinger to grab onto another Ghost Rope. Once they are on the other side of this abyss, they need to climb up some ledges and watch out for Klampons. They'll get to another abyss then, and use a few more Ghost Ropes to cross it. After that, the Kongs must simply walk down the path and grab the letter G. The group will then meet another abyss. As usual, they have to climb across each of the Ghost Ropes. Soon, they will get on a big platform, with a Klampon on it. They should beat the foe, and then jump across a small gap. They will find another gap after that, and there is large abyss after it. Again, when they cross this abyss, with the help of the Ghost Ropes, they will reach a platform with a Klampon on it, and then have to get over yet another gap, but with only a single Ghost Rope. Once every abyss is finally crossed, the monkeys will find a spring, and it will take them out of the level.
Another abyss with more ropes in it follows the Kabooms. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. Two Klampons are here that march along some stair-like piece of land. Spinies can be found soon after them under a formation of bananas. The bananas form a circle, which has the invisible letter G within it. Another large pit is ahead, but it can be crossed with the help from a trio of ropes. A Zinger is after each of the ghostly beings. A small platform is present at the opposite side of the gap. Here, a Kloak can be found floating over another abyss. After it hurls a single barrel at the Kongs, it floats away. Five ropes are located in the large gap that this Kloak is found above. They can aid the heroes in crossing the gap. If the two friends manage to cross, they can find the [[End of Level Target]] on a solid piece of land. If they land on it, the level is completed. If they jump on the target from the final rope in the level, they win a prize.
{{br}}


==Secrets==  
==Enemies==
===''Donkey Kong Country 2===
The following enemies appear in the following quantities, and enemies marked in '''bold''' debut in this level:
====K-O-N-G Letters====
<gallery>
*K: The letter K can be found in an alcove with a Klampon and a Spiny in it after the second Ghost Rope.
Flitter DKC2.png|[[Flitter]] (1)
*O: Shortly after the primates pass a pair of Krunchas, they can find a Ghost Rope floating above a Spiny. The rope can be used to reach the letter O found to the right of it.
Kaboom DKC2.png|'''[[Kaboom]]''' (4)
*N: After the heroes pass the Star Barrel, they approach a Klobber and a Kaboom hiding in barrels next to each other. A treasure chest is near them that must be thrown at an enemy to open. The letter N is in it.
Klampon DKC2.png|[[Klampon]] (8)
*G: Near the end of the level, the heroes can find a group of bananas in the formation of a circle in the air. Using their [[Team-up]] move, the heroes must throw each other into the circle to collect the invisible letter G.
Klobber DKC2 green.png|[[Klobber]] (green) (6)
====Bonus Level(s)====
Klomp DKC2.png|[[Klomp]] (3)
*Before the Star Barrel, the heroes can see two Krunchas standing near each other. There should be a banana on the wall next to the one on the left. If they pick up the barrel from a nearby Klobber, they can break open this wall, creating a passage to the first [[Bonus Level]]. Here, the Kongs must throw a treasure chest at a red Zinger several times. At some point, the chest breaks, allowing the Kongs to claim the [[Kremkoin]] that comes out of it.
Kloak DKC2.png|[[Kloak]] (4)
*Near the end of the level, the primates can see two Ghost Ropes appearing and disappearing at a quick speed. The heroes must climb these ropes before they disappear to reach a Bonus Barrel. It shoots them to a Bonus Level, where they must cross a huge abyss by using the Ghost Ropes. When they get to the other side of the gap, they can find the Kremkoin.
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (4)
Rope DKC2 sprite.png|'''[[Rope (ghost)|Rope]]''' (30)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (7)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (7)
Zinger DKC2 red.png|Zinger (red) (1)
</gallery>


====DK Coin====
==Items and objects==
[[File:Getting the DK Coi 65.jpg|thumb|180px|The Kongs grab the DK Coin.]]
The following items and objects appear in the following quantities:
*Around the middle of the level, the heroes can spy a Ghost Rope that they can climb up to reach the letter O. From there, Dixie Kong should be in the lead of the two Kongs and use her [[Helicopter Twirl]] to flutter down through a small gap nearby while going to the left. Soon, she should land in a barrel, which shoots her to the [[DK Coin]].
<gallery>
Banana Coin.png|[[Banana Coin]] (2)
DK Barrel.png|[[DK Barrel]] (3)
</gallery>
===KONG Letters===
*'''K:''' Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
*'''O:''' Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. The Kongs can obtain the letter O by either jumping from the rope or by using [[team up]].
*'''N:''' Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest.
*'''G:''' Late into the level, the Kongs can find a group of bananas arranged in a circular shape. By using [[team up]], they can obtain the invisible letter G in the center.


====Golden Feather (Game Boy Advance version only)====
===Key items===
*Right before the Kongs notice the two Ghost Ropes leading to the second Bonus Level, they jump across a small abyss. Instead of going over it through, they should jump through the center. They can land on a hidden hook, which the [[Golden Feather]] floats under.  
[[File:GhostlyGroveSNES7.png|thumb|The location of the Video Game Hero Coin]]
*'''[[DK Coin|Cranky's Video Game Hero]]:''' Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her [[Helicopter Spin]] or if Diddy executes a long roll jump.
*'''[[Golden feather]] (Game Boy Advance version only):''' Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
*'''[[Photograph]] (Game Boy Advance version only):''' At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the [[photograph]] by defeating the Kloak. This puts a photograph of [[Kloak]] into the fifth page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
{{br}}


====Photograph (Game Boy Advance version only)====
==Bonus Levels==
*At the beginning of the level, the heroes can find a Kloak hovering above them. Once the enemy leaves, they should use their [[Team-up]] move and throw one another onto the above area. There, they can find a [[photograph]], which helps fill up their scrapbook.
{{multiframe|[[File:Ghostly Grove Bonus Area 1.png|200px]] [[File:Ghostly Grove GBA Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Ghostly Grove has two Bonus Levels, listed by their type:
*'''Find the Token!''': When the Kongs encounter the second pair of Krunchas, they must pick up a [[Barrel]] and throw it at a wall just after them, right next to a single [[banana]]. This opens the entrance to the [[Bonus Area]]. Here, the Kongs have 20 seconds to throw a [[Chest]] at a red [[Zinger]] five times, causing it to finally break and reveal the [[Kremkoin]] inside.
*'''Find the Token!''': Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.
{{br}}


===''Donkey Kong Land 2===
==Gallery==
====K-O-N-G Letters====
<gallery>
*K: The letter K is next to the third Ghost Rope found after a long trail of enemies.
Gloomy Gulch DKC2 art.png|A 3D rendered artwork of a glade-like portion in Gloomy Gulch, which is perhaps Ghostly Grove's, judging by the colors used.
*O: The Kongs climb a small ledge after the second DK Barrel. If they jump to the left from the top of the ledge, they can reach a hidden hook near a Ghost Rope that has the letter O next to it.
Ghostly Grove DKC2 shot.png|The very start of the level
*N: Shortly after the Kongs pass the Star Barrel, they climb over a wide abyss using Ghost Barrels. The letter N is in this area by one of the ropes.
GhostlyGroveSNES1.png|Diddy and Dixie find a rope
*G: The letter G is just before the final DK Barrel in the level near an abyss that must be crossed by using Ghost Ropes.
GhostlyGroveSNES2.png|Diddy Kong hangs on a rope at the beginning of the level.
====Bonus Level(s)====
GhostlyGroveSNES3.png|Diddy jumping above a Zinger.
*Sometime after the Star Barrel, the primates have to climb up a few ledges with Klampons lurking around them. Soon, they can get to an abyss, where they can see a Zinger flying up and down in between some Ghost Ropes. They should also notice a trail of bananas leading downwards into the abyss. They must follow the trail to land into a hidden Bonus Barrel. Once they are in the Bonus Level, they need to jump over another Zinger and begin climbing across a large abyss with the help of Ghost Ropes. When they get to the other side of the gap, they can grab the Kremkoin.
Ghostly Grove DKC2 rope.png|The Kongs holding onto a rope.
GhostlyGroveSNES6.png|Diddy Kong defeats a Zinger with a TNT Barrel
Ghostly Grove DKC2 end.png|Dixie jumping toward the End of Level Target
Ghostly Grove DKC2 GBA start.png|The start of the level, where the photograph is located, in the Game Boy Advance version
GhostlyGrove-GBA-K.png|The letter K in the Game Boy Advance version
GhostlyGrove-GBA-O.png|The letter O in the Game Boy Advance version
</gallery>


====DK Coin====
==Names in other languages==
*At the end of the level, the Kongs can find a spring that they can bounce on to complete the level. Instead of jumping on it, they should travel past it to find a hidden Ghost Rope with the DK Coin next to it.
{{foreign names
 
|Jpn=おばけロープのもり
==Names in Other Languages==
|JpnR=Obake Rōpu no Mori
{{foreignname
|JpnM=Ghost Rope Woods
|Spa=Bosque Fantasmal
|Spa=Bosque Fantasmal
|SpaM=Ghostly Forest
|SpaM=Ghostly Forest
|Ger=Geister Grube (SNES)<br />Geistergrube (GBA)
|Fre=Funeste Futaie
|GerM=Ghost Pit}}
|FreM=Disastrous Grove
 
|Ger=Geister Grube (SNES)<br>Geistergrube (GBA)
==Gallery==
|GerM=Ghost Pit
<center><gallery>
|Ita=Liane Fantasma
Image:Ghostly Grove 6 65.png|The level begins.
|ItaM=Ghost Lianas
Image:GhostlyDKC2 65.jpg|Diddy and Dixie stand near a [[Ghost Rope]].
}}
Image:Ghostly Grove 1 65.jpg|Diddy throws a [[TNT Barrel]] at a Zinger.
Image:Ghostly Grove 2 65.jpg|Diddy jumps over a Zinger.
Image:Grove of Ghostliness 3 65.jpg|Dixie Kong bounces on a Klobber.
Image:Ghostly Grove 4 65.jpg|Diddy Kong at the middle of the level.
Image:Ghostly Grove 5 65.jpg|Diddy hangs on a Ghost Rope.
Image:Getting the DK Coi 65.jpg|The DK Coin is collected.
</gallery></center>
<br clear=all>
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Haunted forests]]
[[Category:Donkey Kong Levels]]
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Places]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Forests and Jungles]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 11:58, January 7, 2025

Level
Ghostly Grove
Dixie and Diddy Kong crossing a pit via ropes in Ghostly Grove of Donkey Kong Country 2: Diddy's Kong Quest
Level code 5 - 1
World Gloomy Gulch
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Forest Interlude
<< Directory of levels >>

Ghostly Grove is the twenty-third level of Donkey Kong Country 2: Diddy's Kong Quest. It is also the first area of Gloomy Gulch. This level is set in an eerie forest and marks first appearance of the ropes, which appear throughout. Diddy and Dixie Kong need to time their jumps in order to utilize the ropes to their advantage. They cannot hang onto them long, as the ropes might disappear before they get off, thus making them fall.

Layout[edit]

Ghostly Grove
Ghostly Grove in the Game Boy Advance version

At the beginning of the level, the Kongs can find a Kloak, above themselves that throws items to them. Klomps stomp along the long and rather flat pathway ahead. A rope is on the way down the pathway, and a DK Barrel wobbles next to it. A second rope is above a prickly Spiny found in a small alcove. The rope can be used to reach a higher area of land. There is a small alcove in the ground near here with a Klampon and a Spiny in it. The letter K floats above the dangerous foes. A Klobber also waits in its barrel at the edge of a cliff just ahead. An abyss is next to the Kremling enemy.

A rope floats above it that must be used to cross, and a Banana Coin is also in the gap. On the other side of the gap, a trio of Klampon patrol the area. A wide abyss is after them with a pair of ropes above it, and a Flitter also flies in the gap. If the Kongs cross this and reach land, they can find another Klobber and two mighty Krunchas on raised piece of land. A flat pathway with a Spiny walking along it is ahead at a slightly lower elevation with a rope appearing and disappearing above it. It can be climbed to reach the letter O. After passing a small gap, the heroes approach a Klobber on a platform. Another abyss follows it, but it can only be crossed with the help of a rope. Luckily, one of these ghostly objects is present in the gap, although a Zinger is near it. A barrel and a lone Klobber can be found immediately after the pit. They are located just before a pair of Krunches, who are both found on pieces of land at different elevations. In a higher area of land ahead, another Klobber can be found. The Star Barrel is nearby immediately after a Spiny in a small alcove.

Ahead, the Kongs can find a wobbling DK Barrel in front of a Kloak, who throws Spinies at them. After tossing the enemy, the Kloak leaves, allowing the Kongs to safely progress to an abyss near its previous spot. A rope must be used to cross. A platform with a Kaboom on it is located after this abyss. Another gap is immediately after the foe, and it is filled with ropes, bananas, and a lone Zinger. Once it is crossed, the heroes can reach a large area of land with a Klobber and a Kaboom on it. They hide in barrels in front of a raised piece of ground. A Treasure Chest containing the letter N is here. After crossing a small gap that follows the two Kremling enemies, the heroes find themselves on a large area of land with two Klampons on it. A pair of ropes are in the air above the Klaptrap-like foes, but they do not appear visible for more than a few seconds. They can be used to reach a Bonus Barrel. A wide abyss can be found farther ahead. Two ropes placed in it can assist the duo in crossing. A Zinger stands in their way as they travel over the pit, which is followed by a flat piece of land with two Kabooms on it. A DK Barrel is also here.

Another abyss with more ropes in it follows the Kabooms. The heroes must climb upwards using the ropes to reach a higher platform located immediately after a stationary Zinger. Two Klampons are here that march along some stair-like piece of land. Spinies can be found soon after them under a formation of bananas. The bananas form a circle, which has the invisible letter G within it. Another large pit is ahead, but it can be crossed with the help from a trio of ropes. A Zinger is after each of the ghostly beings. A small platform is present at the opposite side of the gap. Here, a Kloak can be found floating over another abyss. After it hurls a single barrel at the Kongs, it floats away. Five ropes are located in the large gap that this Kloak is found above. They can aid the heroes in crossing the gap. If the two friends manage to cross, they can find the End of Level Target on a solid piece of land. If they land on it, the level is completed. If they jump on the target from the final rope in the level, they win a prize.

Enemies[edit]

The following enemies appear in the following quantities, and enemies marked in bold debut in this level:

Items and objects[edit]

The following items and objects appear in the following quantities:

KONG Letters[edit]

  • K: Near the start of the level, the letter K is hovering over a small gap with a Klampon and a Spiny.
  • O: Shortly after passing the first pair of Krunchas, the Kongs can find a rope and the letter O floating above the Spiny. The Kongs can obtain the letter O by either jumping from the rope or by using team up.
  • N: Sometime after passing the Star Barrel, the Kongs encounter both a Klobber and a Kaboom next to each other. The letter N is hidden inside a chest above them, and the Kongs can reveal the letter by attack either enemy with the chest.
  • G: Late into the level, the Kongs can find a group of bananas arranged in a circular shape. By using team up, they can obtain the invisible letter G in the center.

Key items[edit]

Ghostly Grove
The location of the Video Game Hero Coin
  • Cranky's Video Game Hero: Just after the letter O, the Kongs must jump into the following pit but move left to land into a barely visible Auto-Fire Barrel, which blasts them to the Video Game Hero Coin and an upward-facing Auto-Fire Barrel that blasts them back on ground. This barrel can be reached by Dixie using her Helicopter Spin or if Diddy executes a long roll jump.
  • Golden feather (Game Boy Advance version only): Floating in the small pit right before the two Ghost Ropes leading to the second Bonus Area. The Kongs must jump into the center of the pit, where they are immediately caught by a hook. They automatically obtain the golden feather, which is floating directly beneath.
  • Photograph (Game Boy Advance version only): At the very start, the Kongs are located beneath a Kloak, who is hovering over them. They can obtain the photograph by defeating the Kloak. This puts a photograph of Kloak into the fifth page of the Scrapbook.

Bonus Levels[edit]

Ghostly Grove The Kongs in the second Bonus Area of Ghostly Grove in the Game Boy Advance port of Donkey Kong Country 2: Diddy's Kong Quest
The first and second Bonus Levels respectively

Ghostly Grove has two Bonus Levels, listed by their type:

  • Find the Token!: When the Kongs encounter the second pair of Krunchas, they must pick up a Barrel and throw it at a wall just after them, right next to a single banana. This opens the entrance to the Bonus Area. Here, the Kongs have 20 seconds to throw a Chest at a red Zinger five times, causing it to finally break and reveal the Kremkoin inside.
  • Find the Token!: Some time after the Star Barrel, the Kongs can find two Klampons, with two ropes above them. Both ropes share a pattern of simultaneously vanishing then reappearing (taking noticeably less time than the other ropes throughout the level to do so), meaning that the Kongs should quickly jump from both of them and into the Bonus Barrel above. The Bonus Area's objective is for the Kongs to jump between four ropes (with two bananas located to the right of each rope) to cross an abyss and collect the Kremkoin from a platform on the right. They only have ten seconds to accomplish this. The Kongs lose at the Bonus Area if they fall into the pit.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese おばけロープのもり[?]
Obake Rōpu no Mori
Ghost Rope Woods
French Funeste Futaie[?] Disastrous Grove
German Geister Grube (SNES)
Geistergrube (GBA)
[?]
Ghost Pit
Italian Liane Fantasma[?] Ghost Lianas
Spanish Bosque Fantasmal[?] Ghostly Forest