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{{level
{{about|the level in Donkey Kong Country 2: Diddy's Kong Quest|the level in ''[[Donkey Kong Land 2]]'' with a similar spelling|[[Redhot Ride]]}}
{{level infobox
|title=Red-Hot Ride
|title=Red-Hot Ride
|image=[[File:RedHotRide65.png]]
|image=[[File:Red-Hot Ride DKC2.png]]
|code=2 - 4
|code=2 - 4
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]''
|world=[[Crocodile Cauldron]]
|notes=This is the first and only level to feature [[Hot Air Balloon]]s.
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|before=[[Lava Lagoon|<<]]
|track=Hot Head Bop
|after=[[Squawks's Shaft|>>]]
|before=[[Lava Lagoon (Donkey Kong Country 2)|<<]]
|after=[[Squawks's Shaft (Donkey Kong Country 2)|>>]]
}}
}}
'''Red-Hot Ride''' is the ninth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is the fourth area of [[Crocodile Cauldron]] in ''Donkey Kong Country 2: Diddy's Kong Quest'' and [[Krem Cauldron]] in ''Donkey Kong Land 2''.
'''Red-Hot Ride''', also parsed as '''Red Hot Ride''',<ref>{{cite|date=December 1995|title=''Nintendo Magazine System'' (UK) issue 39|page=17}}</ref> is the ninth [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and the fourth level of [[Crocodile Cauldron]]. It is the second level to take place in a volcanic setting, the first being [[Hot-Head Hop]]. A lot of the level involves [[Diddy Kong]] and [[Dixie Kong]] riding on [[Hot Air Balloon]]s to cross wide pits of [[lava]]. However, each Hot Air Balloon slowly descends into the lava, so the [[Kong]]s must constantly move above thermals along the way to keep it afloat. Diddy and Dixie often have to jump from Hot Air Balloons as they move across the lava. There is a [[Animal crate|Rambi Crate]] just after the letter K, allowing the Kongs to ride [[Rambi]] up until the [[No Animal Sign]], which comes just before the [[Star Barrel]]. Many [[Zinger]]s appear, mostly during sections where the Kongs have to navigate the Hot Air Balloon around them while above the lava.
==Layout==
[[File:Red-Hot Ride DKC2 GBA.png|thumb|left|Red-Hot Ride in the Game Boy Advance version]]
When the heroes begin the level, they find themselves outside of a tunnel with a [[Banana Bunch]] ahead of it. A raised area of ground is near of here that they can climb to find a Klobber and a wide pit of lava with a Hot Air Balloon suspended by a thermal above it. A group of bananas are to the right of the banana, and they form the shape of an arrow, which points to the right. Once the Kongs cross this pit, they come up to another high piece of land on a solid, rocky area of ground. They can find a Kruncha here, who is followed by a lava pit with two thermals in it. The first of the thermals holds up a balloon that the heroes can ride on to cross the pit, and the [[KONG Letters|letter K]] is between it and the following thermal. After the primates glide past the second thermal, they reach a Banana Bunch and another area of ground, where they can find a rocky hill with a Kruncha and an [[animal crate]] containing Rambi on it. The Kruncha stands on a slightly lower part of the ground than the crate, which sits to the right of a Zinger. If the heroes head east from here, they find a Klobber and a small pit with another Zinger above it. On the other side of this small pit, they can find another Klobber on a flat piece of ground and then another wide pit.


The level takes place within a volcano, but unlike in [[Hot-Head Hop]], solid ground is hard to come by. The Kongs must cross the lakes of lava by riding atop [[Hot Air Balloon]]s, which are exclusive to this level. The Kongs must be careful though, as the balloons slowly descend into the lava unless they're on top of the thermals found throughout the level. [[Rambi]] can also be found and used throughout the first half of the level. [[Klomp]]s, [[Klobber]]s, [[Flitter]]s, [[Kruncha]]s, [[Zinger]]s, [[Click-Clack]]s and [[Neek]]s are all be found here.
A thermal keeping a Hot Air Balloon suspended in the air is at the beginning of the gap, and the Kongs can ride over the pit if they ride on the balloon. Two thermals are ahead of here to raise the balloon, and a pair of Zingers, one of which that guards a [[Banana Coin]], are between them. If the heroes continue forward from here, they reach another thermal with two Zingers above it. They must pass the thermal quickly to avoid being pushed towards the enemies. Once they pass an additional thermal, they reach a Zinger that flies above the letter O. A thermal is behind the enemy that can push the Hot Air Balloon carrying Kongs into it. Four more thermals are farther ahead of here, and a Zinger and a Banana Bunch are above the second of these thermals. The thermal next to this holds a Hot Air Balloon with a Kruncha on it, who marches under a Banana Coin. An area of land is ahead of these thermals, and it carries a pair of Krunchas and a [[No Animal Sign]]. If the primates cross the sign with Rambi, the rhino disappears and they are given a Banana Bunch. On a slightly higher area of ground near here, the primates can find a Click-Clack that walks next to a small pit. On the other side of the pit, the primates can find another large, rocky platform that holds a Kruncha. They can also find the level's [[Star Barrel]] above this platform.


==Level Layout==
[[File:Red-Hot Ride DKC2 shot 3.png|thumb|Dixie and Diddy jump onto a Hot Air Balloon with a DK Barrel on it.]]
===''Donkey Kong Country 2===
To the east of the Star Barrel, the duo can find another wide pit that begins with a thermal holding up a Hot Air Balloon, which supports a DK Barrel. A Zinger is to the right of this thermal, and it is followed by a second thermal. After the heroes pass the columns of heat, they approach a few Flitters that try to fly into them. A small thermal can be found farther ahead of here, and it is followed by a larger thermal that holds up a Hot Air Balloon. This balloon is surrounded by two Zingers, who hover under the letter N and a [[DK Coin|Video Game Hero Coin]]. Once Diddy and Dixie pass another small thermal near here, they reach a Hot Air Balloon that holds a Neek and a [[TNT Barrel]]. The balloon is suspended by an additional thermal. They can ride along this balloon or their current balloon to reach another thermal that is located next to a trio of Zingers that the heroes must hover under to pass. They can also defeat some of the Zingers, who guard a Banana Coin, with the nearby TNT Barrel to pass them. On the other side of these Zingers, the primates can find a pair of thermals and a high, rocky platform that holds a Klobber.
From the start, Diddy and Dixie need to travel east and hop onto the the Hot Air Balloon, while jumping over an evil [[Klobber]]. They should cruise over the pit of lava on the balloon and reach land again. Not long after, the Kongs have to get on yet another balloon and ride over the burning-hot lava. When they get back on the ground, the monkeys can break open a [[Rambi]] box and gain the ability to ride on Rambi. Eventually, the group meets up with another Hot Air Balloon over the fiery lava. They must ride over it on the helpful balloon and attack Zingers on the way over. Rambi can beat the pests with a single touch, but if the monkeys have lost the buddy, they must maneuver around the wasps. There are also some steam geysers on the way, which can push the Kongs' balloon higher in the air, keeping it from falling into the fire. After the heroes face those obstacles, they need to get back on land and defeat a few enemies. Nearby, there is a [[Star Barrel]] that they can break.  


Halfway through the level, the heroes should jump onto the next Hot Air Balloon and ride across the fire pit. There are Zingers and other insects on the way, as well as more steam geysers to keep the balloon in the air. A [[TNT Barrel]] also waits upon another balloon that can beat three Zingers, allowing the monkeys to get a hidden [[Banana Coin]]. They can finally get back on land after this, but not long after, they need to get on another balloon nearby. Over the burning lava, the Kongs need to avoid more enemies and also hop balloon-to-balloon, as not many steam geysers are around to hold up one balloon the whole time. They monkeys eventually have to go under three Zingers, but while being pushed up by steam geysers. This makes it quite tricky to pass. However, if they wait long enough and get close to the lava below, they can just make it without hitting any Zingers above. Dixie can also flutter over them. Finally, the heroes can hop off a falling Hot Air Balloon and finish the level.
A Neek marches along a Hot Air Balloon being suspended by a thermal above a pit near here. They can ride the balloon to approach a Flitter, who they can bounce on to reach another balloon on a thermal. They must control the balloon so that it leads them past a Zinger and to another Flitter with a Banana Bunch above it. A Hot Air Balloon slowly descends to the right of the Flitter, as it is not held up by a thermal. The two primates can find another Hot Air Balloon ahead of here that holds a Neek. Before the balloon falls into the lava pit, they must control it so that it hovers above a small thermal nearby. They can find another thermal farther ahead of here with two Zingers next to it. The primates must hover between these foes in order to safely progress to the next part of the pit, where there is another thermal placed under a [[golden feather]] (an item found exclusively in the Game Boy Advance version of the game). The letter G is near here next to a trio of Zingers who are all positioned above separate thermals. They must head under these foes quickly, as the thermals may push them up into the Zingers if they are too slow. After they pass these Zingers, the heroes approach a thermal next to a Hot Air Balloon that slowly descends towards the lava. They can use this balloon to reach an area of ground with an [[End of Level Target]] on it, which they must hit to complete the level. If they hit this target immediately after jumping from the final balloon before descends too much, then they win a prize (either a Banana Coin, Banana Bunch, or a Red Balloon).


===''Donkey Kong Land 2===
==Enemies==
From the start of this level, the heroes must travel east and watch out for a few enemies, then hop on the Hot Air Balloon. On the balloon, they need to simply continue in the same direction over the boiling lava. A few moments later, they end up back on land. Here, the Kongs must jump up to a raised piece of land and get on top of another balloon. On this, the small group should move along and jump on the next balloon nearby. This is followed by yet another balloon to hop on, right next to a Zinger. When they get back on solid ground, they must move forward and get into the [[Animal Barrel]]. It turns them into Rambi, who makes the level a bit easier. The rhino needs to jump on the next Hot Air Balloon floating by and travel over to another balloon nearby. After jumping balloon-to-balloon, the animal must hop on Flitters and other insects until he gets to the letter O, where he can fall down and land on solid ground, safely. Eventually, Rambi crosses the "No Animal Buddy" sign and turns back into Diddy and Dixie. These two heroes must then break open the Star Barrel.
The following enemies appear in the following quantities:
<gallery>
Click Clack DKC2.png|[[Click-Clack]] (1)
Flitter DKC2.png|[[Flitter]] (7)
Klobber DKC2 yellow.png|[[Klobber]] (yellow) (4)
Klomp DKC2.png|[[Klomp]] (5)
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (6)
Neek DKC2.png|[[Neek]] (3)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (20)
</gallery>


At this point, the Kongs are about halfway through the level. They need to go to the right and get on the nearby Hot Air Balloon, then jump over a Zinger and land on another balloon. Once they travel all the way back to the ground, the monkeys must move on and jump across two Flitters. Then, they should jump on the next Hot Air Balloon. The heroes need to they move a little east, then jump over a Zinger and bounce off of a Flitter, landing on the following balloon. Afterwords, the group must jump on another balloons and then hop off of three insects to get to the next balloon. This one finally takes them back to solid ground, where they must beat some Klobbers and other enemies. Unfortunately, they have to jump on another Hot Air Balloon and ride across the fire pit, followed by a second balloon there. Finally, the heroes hop off a Flitter and back onto land, where they can exit the level.
==Items and objects==
The following items and objects appear in the following quantities, and items marked in '''bold''' are also an [[End of Level Target]] prize:
<gallery>
Banana Bunch DKC SNES.png|'''[[Banana Bunch]]''' (4)
Banana Coin.png|'''[[Banana Coin]]''' (5)
DK Barrel.png|[[DK Barrel]] (2)
Hot Air Balloon.png|[[Hot Air Balloon]] (13)
Red Extra Life Balloon DKC2.png|'''[[Red Balloon]]''' (1)
TNT Barrel.png|[[TNT Barrel]] (1)
</gallery>
===KONG Letters===
[[File:Red-Hot Ride Letter N screenshot.png|thumb|The location of the letter N]]
*'''K:''' Centered between two thermals where the second Hot Air Balloon is located.
*'''O:''' After the Rambi Crate, the Kongs must continue on the next Hot Air Balloon. Once they pass two pairs of Zingers, the Kongs must lower the Hot Air Balloon and collect the letter O, which appears on a thermal beneath Zinger.
*'''N:''' Shortly after the Star Barrel, the letter N is hovering above two Zingers which are surrounding a Hot Air Balloon.
*'''G:''' Late into the level, the letter G appears in front of three Zingers, each of whom are flying above a thermal.
{{br}}


==Secrets==
===Key items===
===''Donkey Kong Country 2===
[[File:Red-Hot Ride GBA DK Coin.png|thumb|The location of the Video Game Hero Coin, as seen in the Game Boy Advance version]]
====Bonus Level(s)====
*'''[[DK Coin|Cranky's Video Game Hero]]:''' After the Star Barrel, the Kongs must continue onward until they find two Zingers. The Video Game Hero Coin hovers directly above the letter N, and the Kongs can reach it with a [[team up]] throw.
*At some point, the heroes should see two [[Kruncha]]s and a "No Rambi" sign. Right before this part, they should use Rambi's special move to ram a wall open. The Bonus Level is inside. Here, the group needs to simply defeat all the [[Klomp]]s and [[Flitter]]s around the area. When they are all bested, a [[Kremkoin]] appears.
*'''[[Golden feather]] ([[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]] only):''' The golden feather is floating above the thermal, which is located right before the letter G.
*Right under the Star Barrel, Diddy and Dixie should notice a banana under the rocks they are standing on. There is a [[Bonus Barrel]] under that banana. However, since it is underground, they can obviously not reach it from where they are now. So, the monkeys must hop onto the Hot Air Balloon, and go to the left, instead of the right. They should go through the ground and be ale to access the Bonus Level. Here, the heroes must get onto another balloon and grab stars as they travel above the burning pit below. Once all the stars are collected, the Kremkoin appears.
*'''[[Photograph]] (Game Boy Advance version only):''' Beneath the Star Barrel, there is a Kruncha with a photograph icon floating over its head. The Kongs must use team up to defeat Kruncha and obtain the photograph, which depicts Kruncha in the second page of the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
{{br}}


====DK Coin====
==Bonus Levels==
*After leaving the stone platform with the Star Barrel on it, the Kongs must travel across the pit of fire, where they eventually see two Zingers lined up with a Hot Air Balloon right between them. If the heroes can jump over these bees (possibly sacrificing a monkey), they should come up to the [[DK Coin]] and grab it.  
{{multiframe|[[File:Red-Hot Ride Bonus Area 1.png|200px]] [[File:Red-Hot Ride Bonus Area 2.png|200px]]|size=420|The first and second Bonus Levels respectively}}
Red-Hot Ride has two Bonus Levels, listed by type:
*'''''Destroy Them All!''''': Rambi is required to access the first Bonus Level. After the Kongs move across the large pit of lava, they must jump return on land. To their right is a breakable wall, which appears just before two Krunchas. Rambi must perform a [[super move|supercharge]] to break the wall open and enter the Bonus Level. Here, the goal is two defeat eight enemies (five are Klomps and three are Flitters) within fifteen seconds. After meeting this objective, the [[Kremkoin]] appears.
*'''''Collect the Stars!''''': Below the Star Barrel and the ground is a banana meant to hint to the [[Bonus Barrel]] that appears right below it. The Kongs can reach and enter into the Bonus Barrel by moving beneath the ground surface, either with Dixie's [[Helicopter Spin]] or from a Hot Air Balloon. In the Bonus Level, the Kongs have to obtain forty [[Star (Donkey Kong franchise)|star]]s within a time limit of thirty seconds. At the start, there is a Hot Air Balloon hovering above a thermal. The Kongs must ride it in order to reach the stars. After jumping and collecting every star, the Kremkoin appears on a small platform to the right.


====Warp Barrel====
==Warp Barrel==
*A [[Warp Barrel]] can be found near the beginning of the level. To find it, the apes must head to the second Hot Air Balloon, located just before the letter K, and jump into the top area of the screen. They should land in a hidden Warp Barrel, which takes them to a small area with several bananas forming an exclamation mark. Once they leave the area, they find themselves on a Hot Air Balloon right next to the end of the level.
The Kongs must go onto the second Hot Air Balloon and pass the letter K. Right as the Hot Air Balloon moves onto the third thermal in the level, the Kongs must use a [[team up]] throw to enter into the [[Warp Barrel]] above. The warp area features several bananas arranged in the shape of an exclamation mark, followed by an exit on the right. Exiting takes the Kongs onto a Hot Air Balloon just before the End of Level Target.


====Golden Feather (GBA Only)====
==Gallery==
*This [[Golden Feather]] is quite easy to find. To get it, the Kongs must find the letter G. If they travel backwards from there, the feather is right above a steam geyser in plain sight.
<gallery>
Red-Hot Ride start.png|The start of the level
Red-Hot Ride Letter K screenshot.png|The Letter K
Red-Hot Ride Letter O screenshot.png|The letter O
Red-Hot Ride Rambi Crate.png|The location of Rambi's Animal Crate
Red-Hot Ride DKC2 shot 2.png|Dixie hovers in front of the rocky hill with the Rambi Crate
Red-Hot Ride Bonus Level 1 location.png|Rambi charging at the wall that leads into the first Bonus Level
Red-Hot Ride No Animal Sign.png|The Kongs and Rambi move to the No Animal Sign
Red-Hot Ride Star Barrel.png|The location of the Star Barrel
Red-Hot Ride DKC2 shot 3.png|The Kongs approach a Zinger right after the Star Barrel
Red-Hot Ride Letter G screenshot.png|The letter G
Red-Hot Ride end.png|Dixie playing her guitar at the End of Level Target
Red-Hot Ride GBA Golden Feather.png|The location of the Golden Feather in the Game Boy Advance version
Red-Hot Ride GBA photograph location.png|The location of the photograph in the Game Boy Advance version
Red-Hot Ride GBA Bonus Level 1.png|The Kongs and Rambi in the first Bonus Level in the Game Boy Advance version
Red-Hot Ride GBA Bonus Level 2.png|The Kongs collecting stars in the Second Bonus Level in the Game Boy Advance version
</gallery>


====Photograph (GBA Only)====
==Names in other languages==
*At the Star Barrel, the monkeys will see a Kruncha. They have to defeat it to get the [[photograph]]. To do so, they should use their [[Team-up]] move and throw a monkey at him. Once the strong foe is beat, the Kongs are given the photograph. This gives them another picture to add into Wrinkly's Scrapbook.
{{foreign names
 
|Jap=ねっききゅうライド
===''Donkey Kong Land 2===
|JapR=Nekkikyū Raido
====Bonus Level(s)====
|JapM=Hot Air Balloon Ride
*Right after the first fire pit past the Star Barrel, they Kongs must get up to a slightly higher elevation and jump to the left, using Dixie to flutter over with her ponytail. There should be a Hot Air Balloon that they can land on. On this, they must continue west and hop into the Bonus Barrel, leading to the Bonus Level. Here, the heroes need to collect stars in the air on a balloon. They must act fast, though, as the balloon is falling fast. When they get all the stars, they can obtain the Kremkoin.
 
====DK Coin====
*When going over the third pit of fire after the Star Barrel, they group must get on the second balloon. Here, they should see a banana below them. If they fall down a little bit on the Hot Air Balloon, the DK Coin should be in sight for grabs.
 
==Names in Other Languages==
{{foreignname
|Spa=Viaje Picante
|Spa=Viaje Picante
|SpaM=Spicy Trip
|SpaM=Spicy Trip
|Fre=Traversée Embrasée
|FreM=Burning Voyage
|Ger=Heißer Ritt
|Ger=Heißer Ritt
|GerM=Hot Ride}}
|GerM=Hot Ride
|Ita=Pericolo Magma
|ItaM=Magma Danger
}}
 
==References==
<references/>


<br clear=all>
{{DKC2}}
{{DKC2}}
{{DKL2}}
[[Category:Crocodile Isle]]
[[Category:Crocodile Isle]]
[[Category:Donkey Kong Levels]]
[[Category:Underground areas]]
[[Category:Donkey Kong Places]]
[[Category:Volcanic areas]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Volcanic Areas]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Levels with Rambi]]
[[Category:Donkey Kong Land 2]]

Latest revision as of 18:34, July 5, 2024

This article is about the level in Donkey Kong Country 2: Diddy's Kong Quest. For the level in Donkey Kong Land 2 with a similar spelling, see Redhot Ride.
Level
Red-Hot Ride
Red-Hot Ride
Level code 2 - 4
World Crocodile Cauldron
Game Donkey Kong Country 2: Diddy's Kong Quest
Music track Hot Head Bop
<< Directory of levels >>

Red-Hot Ride, also parsed as Red Hot Ride,[1] is the ninth level of Donkey Kong Country 2: Diddy's Kong Quest and the fourth level of Crocodile Cauldron. It is the second level to take place in a volcanic setting, the first being Hot-Head Hop. A lot of the level involves Diddy Kong and Dixie Kong riding on Hot Air Balloons to cross wide pits of lava. However, each Hot Air Balloon slowly descends into the lava, so the Kongs must constantly move above thermals along the way to keep it afloat. Diddy and Dixie often have to jump from Hot Air Balloons as they move across the lava. There is a Rambi Crate just after the letter K, allowing the Kongs to ride Rambi up until the No Animal Sign, which comes just before the Star Barrel. Many Zingers appear, mostly during sections where the Kongs have to navigate the Hot Air Balloon around them while above the lava.

Layout[edit]

Red-Hot Ride
Red-Hot Ride in the Game Boy Advance version

When the heroes begin the level, they find themselves outside of a tunnel with a Banana Bunch ahead of it. A raised area of ground is near of here that they can climb to find a Klobber and a wide pit of lava with a Hot Air Balloon suspended by a thermal above it. A group of bananas are to the right of the banana, and they form the shape of an arrow, which points to the right. Once the Kongs cross this pit, they come up to another high piece of land on a solid, rocky area of ground. They can find a Kruncha here, who is followed by a lava pit with two thermals in it. The first of the thermals holds up a balloon that the heroes can ride on to cross the pit, and the letter K is between it and the following thermal. After the primates glide past the second thermal, they reach a Banana Bunch and another area of ground, where they can find a rocky hill with a Kruncha and an animal crate containing Rambi on it. The Kruncha stands on a slightly lower part of the ground than the crate, which sits to the right of a Zinger. If the heroes head east from here, they find a Klobber and a small pit with another Zinger above it. On the other side of this small pit, they can find another Klobber on a flat piece of ground and then another wide pit.

A thermal keeping a Hot Air Balloon suspended in the air is at the beginning of the gap, and the Kongs can ride over the pit if they ride on the balloon. Two thermals are ahead of here to raise the balloon, and a pair of Zingers, one of which that guards a Banana Coin, are between them. If the heroes continue forward from here, they reach another thermal with two Zingers above it. They must pass the thermal quickly to avoid being pushed towards the enemies. Once they pass an additional thermal, they reach a Zinger that flies above the letter O. A thermal is behind the enemy that can push the Hot Air Balloon carrying Kongs into it. Four more thermals are farther ahead of here, and a Zinger and a Banana Bunch are above the second of these thermals. The thermal next to this holds a Hot Air Balloon with a Kruncha on it, who marches under a Banana Coin. An area of land is ahead of these thermals, and it carries a pair of Krunchas and a No Animal Sign. If the primates cross the sign with Rambi, the rhino disappears and they are given a Banana Bunch. On a slightly higher area of ground near here, the primates can find a Click-Clack that walks next to a small pit. On the other side of the pit, the primates can find another large, rocky platform that holds a Kruncha. They can also find the level's Star Barrel above this platform.

Red-Hot Ride
Dixie and Diddy jump onto a Hot Air Balloon with a DK Barrel on it.

To the east of the Star Barrel, the duo can find another wide pit that begins with a thermal holding up a Hot Air Balloon, which supports a DK Barrel. A Zinger is to the right of this thermal, and it is followed by a second thermal. After the heroes pass the columns of heat, they approach a few Flitters that try to fly into them. A small thermal can be found farther ahead of here, and it is followed by a larger thermal that holds up a Hot Air Balloon. This balloon is surrounded by two Zingers, who hover under the letter N and a Video Game Hero Coin. Once Diddy and Dixie pass another small thermal near here, they reach a Hot Air Balloon that holds a Neek and a TNT Barrel. The balloon is suspended by an additional thermal. They can ride along this balloon or their current balloon to reach another thermal that is located next to a trio of Zingers that the heroes must hover under to pass. They can also defeat some of the Zingers, who guard a Banana Coin, with the nearby TNT Barrel to pass them. On the other side of these Zingers, the primates can find a pair of thermals and a high, rocky platform that holds a Klobber.

A Neek marches along a Hot Air Balloon being suspended by a thermal above a pit near here. They can ride the balloon to approach a Flitter, who they can bounce on to reach another balloon on a thermal. They must control the balloon so that it leads them past a Zinger and to another Flitter with a Banana Bunch above it. A Hot Air Balloon slowly descends to the right of the Flitter, as it is not held up by a thermal. The two primates can find another Hot Air Balloon ahead of here that holds a Neek. Before the balloon falls into the lava pit, they must control it so that it hovers above a small thermal nearby. They can find another thermal farther ahead of here with two Zingers next to it. The primates must hover between these foes in order to safely progress to the next part of the pit, where there is another thermal placed under a golden feather (an item found exclusively in the Game Boy Advance version of the game). The letter G is near here next to a trio of Zingers who are all positioned above separate thermals. They must head under these foes quickly, as the thermals may push them up into the Zingers if they are too slow. After they pass these Zingers, the heroes approach a thermal next to a Hot Air Balloon that slowly descends towards the lava. They can use this balloon to reach an area of ground with an End of Level Target on it, which they must hit to complete the level. If they hit this target immediately after jumping from the final balloon before descends too much, then they win a prize (either a Banana Coin, Banana Bunch, or a Red Balloon).

Enemies[edit]

The following enemies appear in the following quantities:

Items and objects[edit]

The following items and objects appear in the following quantities, and items marked in bold are also an End of Level Target prize:

KONG Letters[edit]

The location of the letter N in Red-Hot Ride from Donkey Kong Country 2: Diddy's Kong Quest
The location of the letter N
  • K: Centered between two thermals where the second Hot Air Balloon is located.
  • O: After the Rambi Crate, the Kongs must continue on the next Hot Air Balloon. Once they pass two pairs of Zingers, the Kongs must lower the Hot Air Balloon and collect the letter O, which appears on a thermal beneath Zinger.
  • N: Shortly after the Star Barrel, the letter N is hovering above two Zingers which are surrounding a Hot Air Balloon.
  • G: Late into the level, the letter G appears in front of three Zingers, each of whom are flying above a thermal.

Key items[edit]

The location of the DK Coin in Red-Hot Ride in the Game Boy Advance version
The location of the Video Game Hero Coin, as seen in the Game Boy Advance version
  • Cranky's Video Game Hero: After the Star Barrel, the Kongs must continue onward until they find two Zingers. The Video Game Hero Coin hovers directly above the letter N, and the Kongs can reach it with a team up throw.
  • Golden feather (Game Boy Advance version only): The golden feather is floating above the thermal, which is located right before the letter G.
  • Photograph (Game Boy Advance version only): Beneath the Star Barrel, there is a Kruncha with a photograph icon floating over its head. The Kongs must use team up to defeat Kruncha and obtain the photograph, which depicts Kruncha in the second page of the Scrapbook.

Bonus Levels[edit]

Red-Hot Ride Red-Hot Ride
The first and second Bonus Levels respectively

Red-Hot Ride has two Bonus Levels, listed by type:

  • Destroy Them All!: Rambi is required to access the first Bonus Level. After the Kongs move across the large pit of lava, they must jump return on land. To their right is a breakable wall, which appears just before two Krunchas. Rambi must perform a supercharge to break the wall open and enter the Bonus Level. Here, the goal is two defeat eight enemies (five are Klomps and three are Flitters) within fifteen seconds. After meeting this objective, the Kremkoin appears.
  • Collect the Stars!: Below the Star Barrel and the ground is a banana meant to hint to the Bonus Barrel that appears right below it. The Kongs can reach and enter into the Bonus Barrel by moving beneath the ground surface, either with Dixie's Helicopter Spin or from a Hot Air Balloon. In the Bonus Level, the Kongs have to obtain forty stars within a time limit of thirty seconds. At the start, there is a Hot Air Balloon hovering above a thermal. The Kongs must ride it in order to reach the stars. After jumping and collecting every star, the Kremkoin appears on a small platform to the right.

Warp Barrel[edit]

The Kongs must go onto the second Hot Air Balloon and pass the letter K. Right as the Hot Air Balloon moves onto the third thermal in the level, the Kongs must use a team up throw to enter into the Warp Barrel above. The warp area features several bananas arranged in the shape of an exclamation mark, followed by an exit on the right. Exiting takes the Kongs onto a Hot Air Balloon just before the End of Level Target.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ねっききゅうライド[?]
Nekkikyū Raido
Hot Air Balloon Ride
French Traversée Embrasée[?] Burning Voyage
German Heißer Ritt[?] Hot Ride
Italian Pericolo Magma[?] Magma Danger
Spanish Viaje Picante[?] Spicy Trip

References[edit]

  1. ^ December 1995. Nintendo Magazine System (UK) issue 39. Page 17.