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{{articleabout|the traps that appeared in Luigi's Mansion|the objects in ''Wario World''|[[Wooden Trapdoor]] and [[Steel Trapdoor]]}}
[[File:LM Trapdoor.png|thumb|Luigi is injured by a fake door in ''Luigi's Mansion''.]]
'''Fake doors''',<ref>ProsafiaGaming (Oct 20, 2018). [https://www.youtube.com/watch?v=YyuqT7Ue9Yo&t=44s  Luigi's Mansion 3DS - All Achievements & Portraits (100% Gallery Showcase)]. ''YouTube''. Retrieved September 4, 2024.</ref> also known as '''trapdoors'''<ref>{{cite|author=Sinfield, George|title=''Luigi's Mansion'' Player's Guide|page=16|date=2001|publisher=Nintendo of America|language=en-us|isbn=1-930206-14-3|quote='''Paper Luigi''' There are trapdoors all over the mansion. They are always on walls that are within full view. If you turn the knob of a trapdoor, the door will fling open and flatten you. Trapdoors don’t show on the map. If you are suspicious about a door, look at the map. If it isn’t there, it’s a trap.}}</ref> or '''false doors''',<ref>{{cite|author=von Esmarch, Nick|title=''Luigi's Mansion: Dark Moon'' PRIMA Official Game Guide|page=28|isbn=978-0-307-89554-7|publisher=[[Prima Games]]|language=en-us|date=March 24, 2013|quote='''CAUTION''' The north wall contains a false door. If you interact with it, the door slams into the wall, causing a bit of damage. Use caution around any door that doesn’t appear on the Touch Screen map.}}</ref> appear as obstacles in the [[Luigi's Mansion (series)|''Luigi's Mansion'' series]]. They are designed after actual doors, and their purpose is to injure [[Luigi]] by slamming him against the wall.


[[Image:Trapdoor.PNG|thumb|Luigi was injured by a '''Trapdoor'''.]]
==History==
'''Trapdoors''' (also known as '''Fake Doors''') are special traps designed to resemble real doors, and they are encountered during the events of ''[[Luigi's Mansion]]''. They are placed throughout [[Luigi's Mansion (place)|Luigi's Mansion]] to confuse and injure [[Luigi]] during his quest to rescue his brother [[Mario]]. If the green-clad plumber happens to turn the knob of a Trapdoor, the door springs open and flattens Luigi against the wall, causing Luigi to lose ten [[HP]] (and a few [[Gold Coins]]). A ghost can be heard giggling after Luigi is smashed. Sometimes, a trail of conveniently placed Gold Coins leads straight to a Fake Door to catch Luigi off-guard.
===''Luigi's Mansion''===
[[File:Luigi's Mansion False Door.png|thumb|left|Luigi burning a fake door]]
In ''[[Luigi's Mansion]]'' and [[Luigi's Mansion (Nintendo 3DS)|its remake]], fake doors are found in various locations on different floors of [[Luigi's Mansion (location)|the mansion]]. If Luigi turns the knob of a fake door, the door springs open and flattens him against the wall, causing him to lose ten [[Heart Point|HP]] and a few [[coin]]s. There is a [[list of Luigi's Mansion glitches|glitch]] that allows Luigi to get smashed unscathed, but only a few times before taking damage again as normal. A [[ghost (Luigi's Mansion series)|ghost]] can be heard laughing after Luigi is smashed. Sometimes, a trail of conveniently placed coins leads straight to a fake door to catch Luigi off guard.


To determine if a door is real or fake, Luigi can check his [[Game Boy Horror]]. Real doors appear on the map, while trapdoors don't. Additionally, Luigi can vacuum a door with his [[Poltergust 3000]]. If the door rattles, it is real; if the door does not shake, it is a trap. Another way to tell if a door is real or fake is to look for a doormat under it. If there is a mat, the door is real. In some cases, however, a real door like the fortune teller's room does not have a mat either. Another way to tell if the door is a fake is when Luigi walks past a fake door, he glances at it as he walks by. Luigi does not look at doors if they are real.
The only way to defeat a fake door is to set it on [[element medal|fire]]; while real doors do not catch on fire, fake doors go up in flames and disappear. However, if Luigi enters two different rooms and returns to where a fake door was, it will have reappeared. During the blackout in the game, more fake doors appear.


The only way to defeat a Trapdoor is to set it on fire. The door then goes up in flames and disappears. Real doors do not catch on fire. However, if Luigi enters two different rooms and returns, the Trapdoor reappears.
There are several ways to tell a fake door apart from a real door. For instance, Luigi glances at fake doors as he walks by them, but he does not look at real doors. Additionally, Luigi can check his [[Game Boy Horror]]; real doors appear on the map, while fake doors do not. Luigi can also vacuum a door with the [[Poltergust 3000]]; if it rattles, it is real, and if it does not, it is a fake door. Most real doors also have doormats in front of them (an exception being the door to the [[Fortune-teller's Room]]), while fake doors do not.
 
===''Luigi's Mansion: Dark Moon''===
[[File:Door attack.png|thumb|Luigi hurt by a false door in the Gloomy Manor]]
In ''[[Luigi's Mansion: Dark Moon]]'', false doors are found within the [[Gloomy Manor]], [[Haunted Towers]], [[Treacherous Mansion]], and [[ScareScraper]]. They serve the same function as they did in the first game, though Luigi now loses only five HP when hit by one (two HP in the ScareScraper) and does not lose any coins. Additionally, ghosts are no longer heard laughing after Luigi gets flattened by a false door, barring one instance in the Treacherous Mansion when a [[Greenie]] appears to laugh at him. Just like in the first game, Luigi can use his map&mdash;this time on the [[Dual Scream]]&mdash;to determine whether a door is real or not, as false doors do not show up.
 
===''Luigi's Mansion 3''===
Fake doors reappear in ''[[Luigi's Mansion 3]]'', this time exclusive to the ScareScraper mode. When they trap Luigi, they do not close, forcing another player to use the [[Suction Shot]] to destroy them. They do not appear on the map, nor do they have doormats. They can be destroyed by the Suction Shot to avoid triggering them.
 
==References==
<references/>


It should be mentioned that in the blackout, the ghosts who are having a field day in the mansion increase the amount of trapdoors (like trapdoors leading to the storage room, projection room, kitchen, parlor, and anteroom as if they were real).
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[[Category:Traps and Obstacles]]
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[[Category:Luigi's Mansion: Dark Moon enemies]]
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Latest revision as of 12:17, December 19, 2024

Luigi is injured by a fake door in Luigi's Mansion.

Fake doors,[1] also known as trapdoors[2] or false doors,[3] appear as obstacles in the Luigi's Mansion series. They are designed after actual doors, and their purpose is to injure Luigi by slamming him against the wall.

History[edit]

Luigi's Mansion[edit]

Burning down a fake door with the Fire Element.
Luigi burning a fake door

In Luigi's Mansion and its remake, fake doors are found in various locations on different floors of the mansion. If Luigi turns the knob of a fake door, the door springs open and flattens him against the wall, causing him to lose ten HP and a few coins. There is a glitch that allows Luigi to get smashed unscathed, but only a few times before taking damage again as normal. A ghost can be heard laughing after Luigi is smashed. Sometimes, a trail of conveniently placed coins leads straight to a fake door to catch Luigi off guard.

The only way to defeat a fake door is to set it on fire; while real doors do not catch on fire, fake doors go up in flames and disappear. However, if Luigi enters two different rooms and returns to where a fake door was, it will have reappeared. During the blackout in the game, more fake doors appear.

There are several ways to tell a fake door apart from a real door. For instance, Luigi glances at fake doors as he walks by them, but he does not look at real doors. Additionally, Luigi can check his Game Boy Horror; real doors appear on the map, while fake doors do not. Luigi can also vacuum a door with the Poltergust 3000; if it rattles, it is real, and if it does not, it is a fake door. Most real doors also have doormats in front of them (an exception being the door to the Fortune-teller's Room), while fake doors do not.

Luigi's Mansion: Dark Moon[edit]

Luigi hurt by a false door in the Gloomy Manor

In Luigi's Mansion: Dark Moon, false doors are found within the Gloomy Manor, Haunted Towers, Treacherous Mansion, and ScareScraper. They serve the same function as they did in the first game, though Luigi now loses only five HP when hit by one (two HP in the ScareScraper) and does not lose any coins. Additionally, ghosts are no longer heard laughing after Luigi gets flattened by a false door, barring one instance in the Treacherous Mansion when a Greenie appears to laugh at him. Just like in the first game, Luigi can use his map—this time on the Dual Scream—to determine whether a door is real or not, as false doors do not show up.

Luigi's Mansion 3[edit]

Fake doors reappear in Luigi's Mansion 3, this time exclusive to the ScareScraper mode. When they trap Luigi, they do not close, forcing another player to use the Suction Shot to destroy them. They do not appear on the map, nor do they have doormats. They can be destroyed by the Suction Shot to avoid triggering them.

References[edit]

  1. ^ ProsafiaGaming (Oct 20, 2018). Luigi's Mansion 3DS - All Achievements & Portraits (100% Gallery Showcase). YouTube. Retrieved September 4, 2024.
  2. ^ "Paper Luigi There are trapdoors all over the mansion. They are always on walls that are within full view. If you turn the knob of a trapdoor, the door will fling open and flatten you. Trapdoors don’t show on the map. If you are suspicious about a door, look at the map. If it isn’t there, it’s a trap." – Sinfield, George (2001). Luigi's Mansion Player's Guide. Nintendo of America (American English). ISBN 1-930206-14-3. Page 16.
  3. ^ "CAUTION The north wall contains a false door. If you interact with it, the door slams into the wall, causing a bit of damage. Use caution around any door that doesn’t appear on the Touch Screen map." – von Esmarch, Nick (March 24, 2013). Luigi's Mansion: Dark Moon PRIMA Official Game Guide. Prima Games (American English). ISBN 978-0-307-89554-7. Page 28.