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{{FA}}
{{FA}}
{{system infobox
|image=[[File:Wii console.png|270px]]<br>The first version of the Wii
|generation=Seventh
|release='''Wii''':<br>{{flag list|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Turkey|December 8, 2006<ref>{{cite|author=|date=December 18, 2006|url=https://www.hurriyet.com.tr/gundem/nintendo-wii-trendshow-da-5556324|title=Nintendo Wii TrendShow'da|publisher=Hürriyet|language=Turkish|archive=https://web.archive.org/web/20190318160048/https://www.hurriyet.com.tr/gundem/nintendo-wii-trendshow-da-5556324|accessdate=July 3, 2024}}</ref>|Europe|December 8, 2006<ref>{{cite|author=|date=December 18, 2006|url=https://www.derstandard.at/story/2688596/nintendo-erfolg-beschert-spielwarenspezialist-stadlbauer-umsatzplus|title=Nintendo-Erfolg beschert Spielwarenspezialist Stadlbauer Umsatzplus|publisher=Der Standard|language=German|archive=https://archive.ph/xcqEd|accessdate=June 4, 2024}}</ref>|South Africa|September 28, 2007<ref>{{cite|url=www.iol.co.za/technology/nintendo-wii-launches-in-south-africa-901795|title=Nintendo Wii launches in South Africa|publisher=IOL|language=en|date=September 28, 2007|accessdate=May 31, 2024}}</ref>|Argentina|March 26, 2008<ref>{{cite|url=https://www.canal-ar.com.ar/5642-La-Wii-inaugura-en-Argentina-la-era-de-las-consolas-de-ultima-generacion.html|title=La Wii inaugura en Argentina la era de las consolas de última generación|publisher=CanalAR|language=es|date=March 26, 2008|accessdate=July 13, 2024}}</ref>|South Korea|April 26, 2008|ROC|July 12, 2008|HK|July 23, 2011<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Cantonese & English (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>}} '''Wii Family Edition''':<br>{{flag list|USA|October 23, 2011|Europe|November 4, 2011|Australia|November 11, 2011}} '''Wii mini''':<br>{{flag list|Canada|December 7, 2012|Europe|March 15, 2013|UK|March 22, 2013|USA|November 17, 2013}}
|discontinued='''Wii (Overall)''':<br>{{flag list|Japan|October 20, 2013<ref>{{cite|author=Bonamin, Kadu|url=www.reinodocogumelo.com/2013/10/wii-e-oficialmente-descontinuado-no.html|language=es|date=October 20, 2013|publisher=Reino do Cogumelo|accessdate=May 31, 2024}}</ref>}} '''Wii (Original)''':<br>{{flag list|USA|October 23, 2011|Europe|November 4, 2011|Australia|November 11, 2011}} '''Wii Family Edition''':<br>{{flag list|Europe|October 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20131028023021/http://www.officialnintendomagazine.co.uk/55668/wii-has-been-discontinued-in-europe-but-you-can-still-buy-a-wii-mini|title=Wii has been discontinued in Europe but you can still buy a Wii Mini|author=East, Thomas|publisher=Official Nintendo Magazine|language=en-gb|accessdate=May 31, 2024}}</ref>|Australia|October 21, 2013|USA|October 21, 2013}} '''Wii mini''':<br>2017
|predecessor=[[Nintendo GameCube]]
|successor=[[Wii U]]
}}
{{quote|Wii would like to play|Advertisement slogan for the Wii}}
[[File:Wii Logo.svg|left|150px]]
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released in {{wp|North America}} on November 19, 2006, for $249.99. It was then released in {{wp|Japan}} on December 2, 2006; Oceania on December 7, 2006; and Turkey and Europe on December 8, 2006. Nintendo planned to release the system in China under the [[iQue]] name, but this ultimately did not happen. This is one of three Nintendo game consoles sold in North America before Japan, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."
Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike with its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in.) in diameter rather than 8 cm (approx. 3.15 in.), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but it retains {{wp|progressive scan}} support over component cables with compatible games (including all games related to the [[Super Mario (franchise)|''Super Mario'' franchise]] other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike with the GameCube, which required the player to hold {{button|GCN|B}} during boot-up).
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
Although the Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] not to have a game from the [[Super Mario (series)|''Super Mario'' series]] at launch, the Wii is the first home console not to have a game from the ''Super Mario'' franchise as a launch title (except in Japan). The Wii's first ''Super Mario'' game is ''[[WarioWare: Smooth Moves]]'', which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first ''Super Mario'' game for the Wii starring [[Mario]] is ''[[Super Paper Mario]]'', except in PAL regions, where ''[[Mario Strikers Charged]]'' was the game instead.
In 2012, the Wii was succeeded by the Wii U, which can still play Wii games and utilizes controllers with backwards compatibility.
Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.<ref>{{cite|url=www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983|title=Nintendo killing online support for Mario Kart Wii, Super Smash Bros. Brawl in May|author=Makuch, Eddie|date=February 27, 2014|publisher=GameSpot|language=en|accessdate=May 31, 2024}}</ref>
==Revisions==
===Wii Family Edition===
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:Wii-Family-Edition.jpg|thumb|220px|The box cover for Wii Family Edition]]
The Wii Family Edition (RVL-101) was announced on August 17, 2011. This model is designed to only sit horizontally (with the buttons changed accordingly) and is incompatible with the Nintendo GameCube's software and its accessories. This model was released in North America on October 23, 2011 and in Europe on November 4, 2011 in order to replace the older model and stop its production. The Wii Family Edition includes a black console, the game ''[[New Super Mario Bros. Wii]]'', and the ''[[Super Mario Galaxy Original Soundtrack]]''. The Wii Family Edition's release in North America was not originally intended to replace the older version of the Wii.<ref>{{cite|author=Brian|date=October 11, 2011|url=nintendoeverything.com/black-wii-holiday-bundle-with-new-super-mario-bros-wii-and-exclusive-music-cd-arriving-oct-23|title=Black Wii Holiday Bundle with New Super Mario Bros. Wii and Exclusive Music CD Arriving Oct. 23|publisher=Nintendo Everything|accessdate=May 31, 2024}}</ref>


{{System-Infobox
===Wii mini===
|Image=[[Image:Revolution.PNG|300px]]
[[File:Wii-mini1.jpg|220px|thumb|Wii mini]]
|Rel={{releasedate|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006|South Korea|April 26, 2008}}<ref>[http://en.wikipedia.org/wiki/Wii_launch#Release_dates_and_pricing Wikipedia]</ref>
The Wii mini (RVL-201)<ref>{{cite|url=www.youtube.com/watch?v=a8DiepNJ82I|title=Wii mini and Nintendo Selects - Launch Trailer (Wii)|publisher=YouTube|author=Nintendo Wii UK|date=May 7, 2013|accessdate=May 31, 2024|language=en-gb}}</ref> was announced on November 27, 2012. As its name suggests, the Wii mini is the smallest model of the Wii. Like the Wii Family Edition, it is missing some features such as the compatibility with Nintendo GameCube and its accessories. It also does not have online features and several built-in channels, such as the Photo Channel and the Weather Channel, similar to the Wii Mode on the Wii U. It also can only sit horizontally. The main feature is its notable redesign. Unlike the original Wii or the Wii Family Edition which are mostly white, the Wii mini is black with a red framing. All the buttons are located on the top of the console, there are no SD card slots, and it lacks online support for Wii games. Additionally, the Wii mini has a manually operated top-loading disc drive (similar to the GameCube) instead of the slots that former models have. The console launched in Canada on December 7, 2012 for $99.99.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20121129190155/http://www.nintendo.com/whatsnew/detail/ONIEEqvK1pbPyTbW2lWO6QnPUiqqvuuI|title=NINTENDO INTRODUCES NEW Wii MINI THAT'S ALL ABOUT THE GAMES|date=November 22, 2012|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref> It was then released in Europe on March 22, 2013 at a cost of at least £79.99.<ref>{{cite|date=February 26, 2013|url=www.nintendo.com/en-gb/News/2013/February/New-Wii-mini-console-launching-on-22nd-March-727985.html|title=New Wii mini console launching on 22nd March|publisher=Nintendo UK|accessdate=May 31, 2024}}</ref> It was launched in North America on November 17, 2013 bundled with a red [[#Wii Remote Plus|Wii Remote Plus]] and a red [[#Nunchuk|Nunchuk]] for $99.99.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20131104213131/http://www.nintendo.com/whatsnew/detail/a1kK4i_X_mWqfKuJPllLEHmoP_hJnJOq|title=Wii mini Offers Big Value This Holiday Season|date=November 4, 2013|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref> The Wii mini is the third home Nintendo console since the SNES and NES to receive a redesign right after its respective successors launched though the NES 101 model launched 2 years after the SNES launched. The N64 received no redesigns of any kind, and the GameCube had a small revision that lacked the unused Serial Port 2 (though the cover still remains) and the unpopular Digital AV Out port.
|Dis=Not Yet
 
|Bit=256
==Peripherals==
|Pre=[[Nintendo GameCube]]
===Wii Remote===
|Suc=None Yet
{{main-wiki|NWiki|Wii Remote|NintendoWiki}}
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the {{button|wii|1}}, {{button|wii|2}}, {{button|wii|+}} and {{button|wii|-}} buttons taking the functions of {{button|NES|B}}, {{button|NES|A}}, {{button|NES|start}} and {{button|NES|select}}, respectively; an example of this is ''[[New Super Mario Bros. Wii]]'', mimicking the control scheme of the NES ''Super Mario'' platformers with the Wii Remote held sideways. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.
 
====Buttons====
*{{button|wii|A}}
*{{button|wii|B}}
*{{button|wii|Home}}
*{{button|wii|+}}
*{{button|wii|-}}
*{{button|wii|1}}
*{{button|wii|2}}
*{{button|wii|Pad}}
*{{button|wii|Power}}
 
====Wii Remote Plus====
{{multiframe
|[[File:WiiRemotePlus.jpg|200px]] [[File:Wii Motion Plus.png|x178px]]
|Four different colors of the Wii Remote Plus, along with the Wii MotionPlus accessory
|size=400
|align=left
}}
}}
{{LLQuote|We gave you [[Nintendo DS|DS]]. A new [[Game Boy]]. And new games to play on them. And now you say, you'll wait until Revolution? Well, we got one!|[[Satoru Iwata]]|E3 2005, revealing the Wii-prototype, Nintendo Revolution.}}
The '''Wii Remote Plus''' is an upgraded version of the Wii Remote, which includes the {{wp|Wii MotionPlus}} attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.


{{LLQuote|While the code-name "Revolution" expressed our direction, Wii represents the answer.|[[Nintendo]]|about the name "Wii".}}
''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' for the [[Wii U]] was the only game of the ''Super Mario'' franchise to ever use the Wii MotionPlus.
{{br}}


The '''Nintendo Wii''' is a [[Nintendo]] console that was released on November 19, 2006 in the United States for $249.99. It was then released in Japan on December 2, 2006, Australia on December 7, 2006, and the United Kingdom on December 8, 2006. In every country except Japan, ''Wii Sports'' is included with the Wii. For ''Wii Sports'', in a conference, [[Shigeru Miyamoto]] explained how when they were creating the baseball game, they originally had ''Mario'' characters rather than the Mii characters, but soon decided to change it. The Wii came with 30 titles at its launch. Before the official name was announced on April 27, it was codenamed ''Revolution''. The Wii has backwards compatibility with the [[Nintendo GameCube]], meaning GameCube games can be inserted into the disc slot and be played on the Wii.
===Nunchuk===
{{main-wiki|NWiki|Nunchuk|NintendoWiki}}
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.


Unlike the Nintendo GameCube, Nintendo Wii game discs are standard CD-sized. As more games are being released on the Wii, more games that utilize [[Nintendo Wi-Fi Connection]] have been made. This allows players to interact with other players around the world in games. The first game in the North American region to do so was ''Pokémon Battle Revolution'' on June 25, 2007.
;Names in other languages
{{foreign names
|Jap=ヌンチャク
|JapR=nunchaku
|JapM=Nunchuk
|ChiS=拿趣酷<ref>From the unused Simplified Chinese Wii System Menu text</ref>
|ChiSR=Náqùkù
|ChiSM=Transliteration of Nunchuk, also means "To hold Fun and Cool"
|ChiT=雙截棍控制器<ref>{{cite|url=web.archive.org/web/20130119145526/http://www.nintendo.com.hk/wii/wii_console.htm|title=Wii主機|publisher=Nintendo HK|language=zh-hant|accessdate=May 31, 2024}}</ref>
|ChiTR=Shuāngjiégùn Kòngzhìqì
|ChiTM=Nunchuk Controller
}}


==Games==
====Buttons and Stick====
===Released ''Mario''-related Games===
*C ({{button|wii|C}})
'''In order of first release:'''
*Z ({{button|wii|Z}})
*''[[WarioWare: Smooth Moves]]''
*Control Stick ({{button|wii|Stick}})
*''[[Super Paper Mario]]''
{{br}}
*''[[Mario Strikers Charged Football]]''
{{anchor|Wii Classic Controller}}
*''[[Mario Party 8]]''
*''[[Donkey Kong Barrel Blast]]''
*''[[Super Mario Galaxy]]''
*''[[Mario & Sonic at the Olympic Games]]''
*''[[Super Smash Bros. Brawl]]''
*''[[Dr. Mario & Germ Buster]]'' (WiiWare)
*''[[Mario Kart Wii]]''
*''[[Mario Super Sluggers]]''
*''[[Wario Land: Shake It!]]''
*''[[Donkey Kong Jungle Beat#New Play Control|Donkey Kong Jungle Beat]]'' (part of New Play Control! series)
*''[[Mario Power Tennis (Nintendo GameCube)#"New Play Control!" Series|Mario Power Tennis]]'' (part of New Play Control! series)
*''[[WarioWare D.I.Y. Showcase]]'' (WiiWare)
*''[[Mario & Sonic at the Olympic Winter Games]]''
*''[[New Super Mario Bros Wii]]''


===Upcoming Games===
===Classic Controller===
*''[[Super Mario Galaxy 2]]''
{{main-wiki|NWiki|Classic Controller|NintendoWiki}}
[[Image:Wii logo.jpg|thumb|The '''Wii''' logo.]]
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
None of these games were available at launch. ''Super Paper Mario'' was the first traditional [[Mario]] game on the system and launched on April 9, 2007 in the United States. ''WarioWare: Smooth Moves'', however, preceded it, coming out on December 2, 2006 in Japan, January 12, 2007 in Europe, January 15, 2007 in the United States, and January 25, 2007 in Australia. However, the first traditional Mario game released in the PAL Region was ''[[Mario Strikers Charged Football]]''.
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as ''[[Super Mario World]]'' and ''[[Super Mario 64]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.


In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii also possesses a Virtual Console, allowing players to download classic games from the [[Nintendo 64]] era and before to play on the Wii. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]].
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>{{cite|author=Gibson, Ellie|date=September 19, 2005|url=www.eurogamer.net/i-jimmerrick-revcon|title=Jim Merrick Takes Control|publisher=Eurogamer|language=en|accessdate=May 31, 2024}}</ref>
{{br}}
====Classic Controller Pro====
{{main-wiki|NWiki|Classic Controller Pro|NintendoWiki}}
{{multiframe
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
|The Classic Controller Pro
|size=200
|align=right
}}
The '''Classic Controller Pro''' is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features the {{button|wii|ZL}} and {{button|wii|ZR}} buttons as full-fledged shoulder buttons, like the {{button|gcn|L}} and {{button|gcn|R}} buttons on the Nintendo GameCube controller, as well as added controller grips. However, the {{button|wii|L}} and {{button|wii|R}} buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009<ref>{{cite|author=Siliconera Staff|date=October 20, 2009|url=www.siliconera.com/black-wii-bundle-classic-controller-pro-dated-for-europe|title=Black Wii Bundle, Classic Controller Pro Dated For Europe|publisher=Siliconera|accessdate=May 31, 2024}}</ref> and April 2010<ref>{{cite|author=Davies, Chris|date=January 25, 2010|url=www.slashgear.com/wii-classic-controller-pro-hits-us-from-april-2010-2571200|title=Wii Classic Controller Pro Hits US From April 2010|publisher=SlashGear|accessdate=May 31, 2024}}</ref> respectively (though only in black in Europe).


==Virtual Console Games==
====Buttons and Sticks====
{{main|Virtual Console}}
*a ({{button|wii|cca}})
*b ({{button|wii|ccb}})
*y ({{button|wii|ccy}})
*x ({{button|wii|ccx}})
*+Control Pad ({{button|wii|Pad}})
*Left Control Stick ({{button|wii|CCStickL}})
*Right Control Stick ({{button|wii|CCStickR}})
*L ({{button|wii|ccL}})
*R ({{button|wii|ccR}})
*ZL ({{button|wii|ccZL}})
*ZR ({{button|wii|ccZR}})
*+ ({{button|wii|+}})
*- ({{button|wii|-}})
*Home ({{button|wii|Home}})
 
===Wii Balance Board===
{{main-wiki|NWiki|Wii Balance Board|NintendoWiki}}
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''[[miiwiki:Wii Fit|Wii Fit]]''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. A [[Costume Mario|costume]] of a Wii Balance Board appears in ''[[Super Mario Maker]]''.
{{br}}
 
===Wii Wheel===
[[File:Wii wheel.png|thumb|190px|The Wii Wheel, with the [[#Wii Remote|Wii Remote]] in it]]
The '''Wii Wheel''' is an accessory for the Wii that resembles a car steering wheel and is designed for ''[[Mario Kart Wii]]''. One Wii Wheel is packaged with ''Mario Kart Wii'', but more can be bought separately. The Wii Wheel is used to assist in holding the remote and may help players control the game more easily. The Wii Wheel does not connect to the Wii or Remote in any way and is used to only hold the Remote. Because of this, if only the Wii Remote is held sideways (without the Wheel) on ''Mario Kart Wii'', it still shows that a wheel is being used.
 
====Prototypes====
The first prototype was made when Nintendo was trying to discover the best position to put the Wii Remote. Since Nintendo could not decide where the {{button|wii|B}} button would be used, there was nothing on the back. For the second prototype, Nintendo examined real go-kart wheels, and the company discovered that they are usually more square than round. The third prototype was the basis for the final Wii Wheel. This prototype had a window for using the Wii Menu and a hole for the {{button|wii|B}} button. The fourth prototype had a {{button|wii|B}} button in the Wii Wheel itself, so a child’s finger could reach. Finally, the fifth prototype had a two-tone color scheme. A pure white color scheme was eventually decided on to match the Wii Zapper and the Wii Balance Board. Kenichiro Ashida made two Wii Wheels to show at the "Iwata Asks" interview on ''Mario Kart Wii''.
 
=====Gallery=====
<gallery>
WiiWheelBack.jpg|Back of Wii Wheel
WiiWheelHeld.jpg|Wii Wheel being held by a pair of hands
Wiiwheelprototype1.jpg|First prototype
Wiiwheelprototype2.jpg|Second prototype
Wiiwheelprototype3.jpg|Third prototype
Wiiwheelprototype4.jpg|Fourth prototype
Wiiwheelprototype5.jpg|Fifth prototype
Specialwiiwheel1.jpg|Gold
SMKWii.png|Gold
Golden Wii Wheel.jpg|Gold with box
Black Wii Wheel.jpg|Black
</gallery>
{{br}}
 
The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.
 
===Nintendo GameCube Controller===
{{main|Nintendo GameCube#Nintendo GameCube Controller}}
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
 
===SD cards===
[[File:SecureDigitalCard Wikimedia Commons.svg|75px|right]]
An '''SD card''' is a standardized memory card format supported by the Wii, which can be used to store WiiWare and Virtual Console games, some games and channels' photos, and to keep backups of certain games' save files. Far from all games allow the internal memory's save files to be moved to SD cards, and ones that do not support it include ''[[Mario Kart Wii]]'', ''[[Super Smash Bros. Brawl]]'' and all GameCube games. Among ''Super Mario'' games that do support taking backups of save files, the files are typically small and around one block (128 KB), with a handful of Mario games at two blocks (256 KB) such as ''[[Mario Super Sluggers]]'' and ''[[Donkey Kong Country Returns]]''.
 
At launch, the Wii only supported the initial industry standard that had a cap at 2 GB. The Wii System Menu 4.0 update in March 2009 added support for SDHC cards up to 32 GB, but it did not have retroactive effect for games released before then. The 4.0 update also added a designated SD card game menu that could launch WiiWare and Virtual Console games directly from the SD card, including from write-protected SD cards.
 
By inserting the Wii's SD card into a PC that has an SD card reader, JPEG images can be added to the SD card which can then be inserted back into the Wii to make them able to view in Photo Channel.
 
The Wii retained the GameCube's use of blocks as a non-standard data measurement unit, but the Wii's blocks are 128 KB, while those on GameCube were merely 8 KB. At full capacity, a 32 GB SC card would be converted internally by the Wii as 262,144 blocks.
 
====Channel and WiiWare game sizes====
Below is a list of the file sizes of Wii channels and [[WiiWare]] games that can be copied in their entirety to an SD card normally in the Data Management settings.
{|class="wikitable sortable" style="text-align:center"
|-
!Channel/game
!Blocks
!Megabytes (MB)
|-
|Mario Kart Channel
|86
|11.0
|-
|''[[Dr. Mario Online Rx]]''
|103
|12.8
|-
|''[[WarioWare: D.I.Y. Showcase]]
|50
|6.2
|}
 
==Wii Message Board==
{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}
 
The Wii Message Board, powered by [[nwiki:WiiConnect24|WiiConnect24]], was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130414035826/http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk|title=Shutdown of Wii Channels|date=April 12, 2013|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.
 
In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
 
In ''Mario Kart Wii'', a picture of the playable Mario, Peach, and the player's [[Mii]] before the player gets all gold on all courses or a picture of all the playable characters with the player's Mii after the player gets all gold is sent to the Wii Message Board upon the player finishing the credits.


==Wii Channels==
In ''Super Mario Galaxy 2'', a picture is obtained when the player beats Bowser one time and another once the player [[completion|beats the game 100%]].
[[Image:Channels.jpg|thumb|300px|left|The '''Wii''' Menu, as of August, 2007.]]
{{br}}
'''Wii Channels''' are channels accessible from the Wii main menu. Those are actually "start-up screens" of different "programs" or "channels". There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu.


Using an SD card in a newer version of the Wii (via updates) makes it possible to use instead of four pages, twenty pages of channels to use, meaning there can be in total 240 channels on an SD card.
==Wii Channels related to the ''Super Mario'' franchise==
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{{main-wiki|NWiki|Wii Channel|NintendoWiki}}
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.


===Disc Channel===
===Disc Channel===
[[Image:DiscChannel.jpg|thumb|The Disc Channel, shown with no disc inserted.]]
{{main-wiki|NWiki|Disc Channel|NintendoWiki}}
The channel in which game discs are loaded and played. It is the first channel on the menu, and displays a preview icon of the game currently inside the disc slot; If a [[Nintendo GameCube]] game is in the slot, it does not have a preview, and only displays the GameCube logo. When a disk is loading, as seen in the picture, a Nintendo GameCube disk and a Wii disk are shown spinning, and one of them, depending on which disk-type is currently in the system, then lowers and the preview of the game is shown.
[[File:Wii Discchannel.png|thumb|left|The Disc Channel in the original Wii model, when no disc is inserted]]
<br clear=all>
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
{{br}}
 
;Names in other languages
{{foreign names
|Spa=Canal Disco
|SpaM=Disc Channel
}}


===Mii Channel===
===Mii Channel===
[[Image:MiiChannel.jpg|thumb|left|The Mii Channel.]]
{{main-wiki|MiiWiki|Mii Channel}}
[[Image:MiiChannel2.jpg|thumb|The Mii Plaza inside the Mii Channel, with various [[Mii]]s.]]
[[File:Wii Miichannel.png|thumb|left|The Mii Channel]]
[[Mii]]s are customized characters that can be used in various Wii games, including games such as ''[[Mario Party 8]]'' and ''[[Mario Kart Wii]]''. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade: a parade of various Miis saved on friends' Mii Channels. Miis can also be stored in [[Wii#Wii Remote|Wii Remote]]s, with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller.  
[[File:MiiChannel2.jpg|thumb|The Mii Plaza inside the Mii Channel, with various [[Mii]]s]]
<br clear=all>
[[Mii]]s are customized characters that can be used in various Wii games, including games such as ''[[Mario Party 8]]'', ''[[Mario Kart Wii]]'' and the ''Mario & Sonic'' games. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade; a parade of various Miis saved on friends' Mii Channels. Miis can also be stored in [[#Wii Remote|Wii Remotes]], with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller. The option to transfer Miis to a supporting [[Nintendo 3DS]] system can be unlocked by pressing {{button|wii|A}}, {{button|wii|B}}, {{button|wii|1}}, and {{button|wii|2}} in that order.<ref>{{cite|url=www.gameyum.com/wii-gaming/120532-how-to-copy-your-miis-from-your-nintendo-wii-to-your-3ds|title=How to Transfer Miis to 3DS (or Transfer Miis from the Wii to the 3DS)|publisher=GameYum|accessdate=May 31, 2024}}</ref>
{{br}}
 
;Names in other languages
{{foreign names
|Spa=Canal Mii
|SpaM=Mii Channel
}}


===Photo Channel===
===Photo Channel===
[[Image:PhotoChannel.jpg|thumb|The Photo Channel.]]
{{main-wiki|NWiki|Photo Channel|NintendoWiki}}
The Photo Channel allows the user to not only save and view but apply various effects to photos and videos from
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
either an [[Wikipedia: Secure Digital card|SD card]] or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Mario Power Tennis (Nintendo GameCube)|Mario Power Tennis]]''.
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
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;Names in other languages
{{foreign names
|Spa=Canal Fotos
|SpaM=Photos Channel
}}


===Wii Shop Channel===
===Wii Shop Channel===
[[Image:ShopChannel.gif|thumb|left|The Shop Channel preview.]]
{{main-wiki|NWiki|Wii Shop Channel|NintendoWiki}}
[[Image:ShopChannel2.jpg|thumb|The Shop Channel menu.]]
The Wii Shop Channel was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[nwiki:Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.
The Wii Shop channel is a virtual shop where users can purchase and download [[WiiWare]] and [[Virtual Console]] games. The Virtual Console allows players to download games that were originally released on the [[NES]], [[SNES]], and [[Nintendo 64]], and play them on their Wii console. Rather than using money to directly buy the games, a credit currency called [[Virtual Console#Wii Points|Wii Points]] are used. Wii Points can be earned by either purchasing them with a credit card, or redeeming a Wii Point Card. Other charge-free channels, such as the Nintendo Channel and Internet Channel are also available for download at the Wii Shop Channel.
 
<br clear=all>
When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit [[Mario]] character continuously running across the bottom of the screen and collecting [[coin]]s as they moved towards him. The progress of the download was indicated by three [[Brick Block]]s floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an [[Empty Block]]. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.
 
Sometimes, [[Fire Mario]] would have appeared instead of regular Mario. When this happens, one could have made Fire Mario shoot fireballs while the download was in progress by pressing the {{button|wii|A}} button. Occasionally, 8-bit [[Luigi]] appears in place of 8-bit Mario, or both 8-bit Mario and 8-bit Luigi would swim across the screen instead of running across it. There is a total of six different animations one may have experienced while downloading software from the Wii Shop Channel, some of which appear more often than others.


===Forecast Channel===
The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>{{cite|author=Romano, Sal|date=September 29, 2017|url=www.gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019|title=Wii Shop Channel to end service on January 31, 2019|publisher=Gematsu|accessdate=May 31, 2024}}</ref>
[[Image:ForecastChannel.jpg|thumb|The Forecast Channel.]]
The Forecast Channel was added on December 19, 2006, about one month later the console itself was relased. The channel preview displays the local weather of where the user is located. The Weather Channel provides weather information from all over the world to the user. Features include the five day forecast, current temperature, highs and lows for the day, along with many other things. Using the Globe, one can use the Wii Remote to rotate a virtual globe to see the weather conditions from each region of the world. Interestingly, Japan has unique cartoonish weather symbols, compared to the rest of the world.


There is also an option in ''[[Mario & Sonic at the Olympic Winter Games]]'' that allows the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.
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<gallery>
Wii Shopchannel.png|The Wii Shop Channel preview
ShopChannel2.jpg|Early Wii Shop Channel menu
Wii Shop Channel menu.png|Most recent Wii Shop Channel menu before the service ended
Wii Shop Channel download.png|8-bit [[Mario]] appearing on the Wii Shop Channel download screen
</gallery>


===News Channel===
;Names in other languages
[[Image:NewsChannel.jpg|thumb|left|The News Channel.]]
{{foreign names
The News Channel provides news from all over the world. The channel preview displays three of the latest headlines from the news, scrolling from right to left. The News Channel's news is categorized into various subjects, such as Technology, Fashion, Sports, etc. Like the Forecast Channel, the News Channel also has a virtual globe that allows users to see the news by region. When a certain region or city has many news articles about it, a pile of newspapers, each newspaper representing an article, will appear piled up into a tower, giving the user a visual representation of how much news each region has.
|Spa=Canal Tienda Wii
<br clear=all>
|SpaM=Wii Shop Channel
}}


===Internet Channel===
===Forecast Channel===
[[Image:InternetChannel.jpg|thumb|The Internet Channel.]]
{{main-wiki|NWiki|Forecast Channel|NintendoWiki}}
The Internet Channel is one of the free-of-charge downloadable channels from the Wii Shop Channel, and can be used to surf the web. This channel was free up until the end of June 2007, but from then on, users were charged 500 points to download the Internet Channel. However, in August 2009, Nintendo made the Internet Channel free once again. Anybody who had already downloaded the channel for 500 points were offered a free NES game from the Virtual Console, starting October 2009.
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
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The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.


===Everybody Votes Channel===
;Names in other languages
[[Image:EVChannel.jpg|thumb|left|The Everybody Votes Channel.]]
{{foreign names
This channel was added on February 13, 2007, and can be downloaded for free from the Wii Shop Channel. This channel presents polls every day that players can use Miis to vote in. Up to six Miis can be registered as voters. They can also predict which answer will be more popular. Results can be compared with other users on the national and worldwide scale. Statistics are kept for each registered Mii for winning percentage of predictions, as well as how close they are to the rest of the community(i.e. How many of their votes corresponded with the popular vote).
|Spa=Canal Tiempo
<br clear=all>
|SpaM=Weather Channel
}}


===Virtual Console Channels===
===Virtual Console Channels===
[[Image:Channels.jpg|thumb|Various Virtual Console titles, such as ''[[Paper Mario]]'' and ''[[Super Mario Bros.]]'' on the Wii Menu.]]
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[NES]], [[SNES]], and [[Nintendo 64]] games such as ''[[Super Mario World]]'', ''[[Donkey Kong (arcade game)|Donkey Kong]]'' and even later ones such as ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis and the TurboGraphx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
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===Nintendo Channel===
===Nintendo Channel===
[[Image:Nintendochannleje9-1-.png|thumb|left|The Nintendo Channel.]]
{{rewrite-expand|section=y|Which ''Super Mario'' demos, to be exact?}}
The Nintendo channel has been available since November 2008 in Japan and May 7, 2009 in America. The Nintendo Channel allows people to view video features and information on upcoming games. Demos of Nintendo DS games such as ''Ninja Gaiden: Dragon Sword'' and ''Cooking Mama 2: Dinner with Friends'' are also available for download through the DS Download Station section. After downloading, the demos will remain in the DS's memory until the system is switched off. Users can also recommend games that they've played for more than an hour by filling out a brief survey that asks whether the player think the game is suitable for men or women, casual or hardcore gamers, or single-player or multiplayer play. That information is then aggregated and accessible through the channel's search function, allowing users to search for games that fit their particular tastes.  
{{main-wiki|NWiki|Nintendo Channel|NintendoWiki}}
Other features include DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and, presumably, future WiiWare titles. If a game sparks the player's interest, she/he will be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel is available on the Wii's Shopping Channel, and can be downloaded free of charge.
[[File:Wii Nintendochannel.png|thumb|left|The Nintendo Channel]]
The Nintendo Channel was released in November 2007 in Japan and May 7, 2008 in America. The Nintendo Channel allows players to view video features and information on upcoming games, including those in the ''Super Mario'' franchise. After downloading, the demos will remain in the DS's memory until the system is switched off. Users could also recommend games that they have played for more than an hour by filling out a brief survey that asks which demographic it is best suited for. Other features include Nintendo DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and future WiiWare titles. If a game sparks the player's interest, they will be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel was removed along with WiiConnect24.
{{br}}
;Names in other languages
{{foreign names
|Spa=Canal Nintendo
|SpaM=Nintendo Channel
}}
 
===Mario Kart Channel===
[[File:Mario Kart Channel.png|thumb|The Mario Kart Channel]]
The Mario Kart Channel is a channel specifically made to work with ''[[Mario Kart Wii]]''. The channel requires 86 blocks (11.0 MB) to be installed. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The [[Nintendo 3DS]] game ''[[Mario Kart 7]]'' also includes Mario Kart Channel as an in-game mode, though it has different features.
 
;Names in other languages
{{foreign names
|ChiT=瑪利歐賽車頻道<ref>{{cite|language=zh-hant|url=www.nintendo.tw/mariokartwii/game_mode/index_04.html|title=瑪利歐賽車 Wii (日文版):遊戯模式 - 台灣任天堂網站|publisher=Nintendo Taiwan|accessdate=May 31, 2024}}</ref>
|ChiTR=Mǎlì'ōu Sàichē Píndào
|ChiTM=Mario Kart Channel
|Spa=Canal Mario Kart
|SpaM=Mario Kart Channel
}}


==WiiWare Channels==
==WiiWare channels==
{{main|WiiWare}}
{{main|WiiWare}}
[[Image:WiiWare.jpg|thumb|left|The WiiWare logo.]]
[[File:WiiWare.svg|thumb|left|The WiiWare logo]]
WiiWare is a feature that was launched for the Wii Shop Channel in 2008, and consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory for [[Virtual_Console#Wii_Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some Mario-related WiiWare titles include ''[[Dr. Mario & Germ Buster]]'' and ''[[WarioWare D.I.Y. Showcase]]''. Some WiiWare titles use Nintendo Wi-Fi connection, allowing the player to play with other Wii players near and far. Others include Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allow the player to transfer and use the data from a [[Nintendo DS]] game, such as such as ''My Pokémon Ranch'' or ''WarioWare D.I.Y. Showcase''.
WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using [[Virtual Console#Wii Points|Wii Point]]s, which would then appear on the Wii Menu as individual channels. Some ''Super Mario'' WiiWare titles included ''[[Dr. Mario Online Rx]]'' and ''[[WarioWare: D.I.Y. Showcase]]''. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a [[Nintendo DS]] game, such as ''WarioWare D.I.Y. Showcase''.
{{br}}
 
==Virtual Console==
{{main|Virtual Console}}
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Many of them were ''Super Mario'' games. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  


==Wii Remote==
The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
[[Image:wiimote.jpg|thumb|The '''Wii Remote'''(right). The standard controller for playing Wii games, along with the Nunchuk Attatchment.]]
The '''Wii Remote''' (nicknamed the '''Wiimote''') is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons and a directional pad as well. The Wii Remote also has a power button, which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself.


===Buttons===
The Wii Virtual Console is also accessible from the [[Wii U]] inside Wii mode, independently from the Wii U's own Virtual Console.
*A
{{br}}
*B
*HOME
*+
*-
*1
*2
*D-Pad (right, left, up, down)
*POWER (on, off)


==Nunchuk==
==Appearances in the ''Super Mario'' franchise==
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuck are included. It consists of two buttons only, along with an analog stick. Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to [[wikipedia:Nunchaku|nunchucks]] when being used together with the Wii Remote.
===''WarioWare'' series===
====''WarioWare: Smooth Moves''====
The Wii Remote (known as the [[Form Baton]] in the game) appears in several microgames in ''[[WarioWare: Smooth Moves]]'', as well as an object in the game's story. The Nunchuk (known as the [[Balance Stone]] in the game) appears in [[Orbulon]]'s microgames and story.


===Buttons===
====''WarioWare: D.I.Y.''====
*C
In the intro cutscene of ''[[WarioWare: D.I.Y.]]'', [[Dr. Crygor]] is playing a Wii game, as the console is seen near the TV.
*Z
*Analog Stick


==Wii Classic Controller==
====''WarioWare Gold''====
[[Image:wiiclassic.jpg|thumb|The '''Wii Classic Controller''', used for playing classic [[Nintendo]] games on the '''Wii'''.]]
The Wii appears as a collectible Nintendo [[List of souvenirs in WarioWare Gold|souvenir]] in ''[[WarioWare Gold]]''.
The '''Wii Classic Controller''' is an extension or accessory for the Wii's Wii Remote. It is used for playing Classic Games on the Wii. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller can be used to play Mario classics such as ''[[Super Mario 64]]'' and ''[[Super Mario World]]''. Even some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
[[Image:Classic_controller_pro.jpg|thumb|left|150px|The new '''Wii Classic Controller PRO'''.]]
On February 26 2009, Nintendo listed a Classic Controller PRO on its Japanese website, which features the ZL and ZR buttons as full-fledged shoulder buttons, as well as added controller grips. The size of the same controller is also slightly bigger than its old revision. The Classic Controller PRO was released in Japan on August 1, 2009 in both black and white colors.


Just as the [[Nintendo GameCube]] was codenamed Dolphin, and the Wii was codenamed Revolution, the Wii Classic Controller was codenamed '''Shell'''<ref>[http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Interview]</ref>.
====''WarioWare: Get It Together!''====
[[File:WWGIT Nintendo Classics Boss.jpg|thumb|The Boss Stage]]
In [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'', the boss that appears in the intermission before the boss microgame wields a Wii Remote as a sword.


The reason why the Wii Remote cannot be used for some [[Virtual Console]] console games is because certain consoles need additional buttons, while the [[Nintendo 64]] games need an analog stick. Also, using a [[Nintendo GameCube]] controller can be more awkward for many Super Nintendo games due to the drastically different button layout.
===''Super Paper Mario''===
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When the player enters [[Francis]]'s room in [[Fort Francis]] and [[flip]]s, they can see a large TV and a Wii with a Wii Remote. [[Tileoid|Tileoids]] in general strongly resemble the loading indicators used commonly for Wii software. Also, when the player fights [[Fracktail]], Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.


===Buttons===
===''Mario Kart Wii''===
*A
In the cutscene before the file selection screen, Mario and Luigi use Wii Wheels to race and drive in invisible karts. Peach joins them with her own Wii Wheel, and their karts become visible shortly afterwards, with their Wii Wheels becoming their karts wheels.
*B
*X
*Y
*D-Pad
*Left Analog Stick
*Right Analog Stick
*L
*R
*ZL
*ZR
*-
*+
*Home


==Wii Balance Board==
===''Mario Super Sluggers''===
[[Image:BalanceBoard.jpg|thumb|left|The Wii Balance Board.]]
[[File:Daisy-mss-intro-1.png|thumb|Daisy holding a Wii Remote in the ''[[Mario Super Sluggers]]'' opening cinematic]]
The Wii Balance Board is a controller for the Wii that is used for various games, most prominently in ''Wii Fit''. It, unlike the Nunchuk or Classic Controller, acts as a separate controller, and does not need to be connected to the Wii Remote. The Board is capable of measuring weight, balance, and movement of the player that is using it. The only ''Mario'' Game that utilizes the Wii Balance Board to date is ''[[Mario & Sonic at the Olympic Winter Games]]''.
In the opening cinematic of ''Mario Super Sluggers'', [[Princess Daisy|Daisy]], [[Luigi]], and [[Mario]] carry Wii Remotes with them as they run towards Mario Stadium. When Daisy brandishes the remote on the mound, it transforms into a baseball bat, and Luigi encounters the same method moments later. When Mario brandishes the remote, it transforms into a baseball.
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==Wii Wheel==
===''Yoshi's Woolly World''===
[[Image:Newwiiwheel.jpg|thumb|The Wii Wheel, with a Wii Remote inserted.]]
Although the console itself does not appear in ''[[Yoshi's Woolly World]]'', a Yoshi design based off the Wii can be unlocked in World 2-S: [[Perils of the Perplexing Pyramid]].
Although the [[Wii Wheel]] is not an actual controller, it is used in games such as ''[[Mario Kart Wii]]'' in order to make it easier to hold and steer the controller in games where the player must drive a vehicle by holding the remote sideways and using its motion sensors to steer. It was originally designed for ''Mario Kart Wii'', and one Wheel is included upon purchase of the game. As seen in the image, the players hands come to a position where the right hand can easily press the 1 and 2 buttons, while the left hand is on the D-pad. There is also a button on the back of the Wii Wheel that presses the B button when pushed in, which can be done by the left hand. Additionally, there is a small opening on the back for the wriststrap to go through when inserting the Wii Remote into the wheel.
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==Cameos==
===''Super Smash Bros.'' series===
===''Super Paper Mario''===
Starting with ''[[Super Smash Bros. for Nintendo 3DS]]'', [[Wii Fit Trainer]]'s entrance animation has them balancing on a Wii Balance Board before stepping off of it. In addition, the Wii Balance Board appears as a [[Trophy (Super Smash Bros. series)|trophy]] in ''[[Super Smash Bros. for Wii U]]''. The Wii Balance Board also appears as a master [[Spirit (Super Smash Bros. Ultimate)|spirit]] in ''[[Super Smash Bros. Ultimate]]'', teaching the Lightweight Style to other spirits (said style increases move speed and jump height, but decreases offense, defense, and weight). The Wii Balance Board spirit battle is against Wii Fit Trainer on the [[Wii Fit Studio]] stage with the music "Wii Fit Plus Medley" (from ''{{wp|Wii Fit Plus}}'') playing, with all fighters having increased movement speed and being easier to launch after some time.
When the player enters [[Francis]]'s room in [[Fort Francis]] and [[Dimension Flip|Flips]], he/she can see a large TV and a Wii with a Wii Remote. Also, when the player fights [[Fracktail]], Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.
 
===''Mario & Luigi: Superstar Saga + Bowser's Minions''===
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', a Wii Wheel is found hanging on the wall in the [[Mario Bros.' House]].
{{br}}


==Galleries==
==Galleries==
===System Gallery===
===System gallery===
<center><gallery>
<gallery>
Image:Revolution.jpg|The prototype appearance of '''Wii''' codenamed '''Revolution'''.
Revolution.jpg|The prototype appearance of Wii, codenamed Revolution
Image:Wii colors.PNG|The regular '''Wii''' and the later released black '''Wii''' which resembles the '''Revolution'''.
Wii colors.PNG|The regular Wii and the later released black Wii which resembles the Revolution
</gallery></center>
Black Wii.PNG|The black Wii package along with the regular Wii package
Black Nintendo Wii.jpg|The black Wii
Blue Wii.jpg|A blue Wii
Black Wii NSMBW bundle.jpg|Black Wii bundle also consisting of ''[[New Super Mario Bros. Wii]]'' and the ''[[Super Mario Galaxy Original Soundtrack]]'' album
Red Mario Wii.jpg|Wii's special red edition commemorating the 25th anniversary of the [[Super Mario (franchise)|''Super Mario'' franchise]] which comes with ''New Super Mario Bros. Wii''
25th Anniversary SMB Wii Japanese bundle front.jpg|''25th Anniversary SUPER MARIO BROS.'' included in the ''Super Mario Bros.'' 25th Anniversary Wii package.
Black Family Edition.png|Wii Family Edition (Black)
SM3DAS Artwork Nintendo Wii.png|The Wii icon used to promote ''[[Super Mario 3D All-Stars]]''
</gallery>
 
===Accessory and controller gallery===
<gallery>
Wii Remote.png|A Wii Remote
Controller-color-white.png|
Black Wii Remote.png|
Controller-color-blue.png|
Controller-color-pink.png|
Nunchuk.png|A Nunchuk.
WiiRemotePlus.jpg|Wii Motion Plus Controllers
Wiiclassic.jpg|The Wii Classic Controller
WiiMotes.jpg|''Super Mario''-themed Wii Remotes
Mario Theme Wii Remote Artwork.png|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], and [[Yoshi]] holding Wii Remotes
Toad Bowser Wii Remote Plus Promotional Artwork.png|[[Toad]] and [[Bowser]] holding Wii Remotes
WLSI-Wii Remote.jpg|[[Wario]] holding a Wii Remote for ''[[Wario Land: Shake It!]]''
ToadWiimote.png|A [[Toad]] Wii Remote
BowserWiimote.png|A [[Bowser]] Wii Remote
Classic Controller Wii PRO.jpg|The Wii Classic Controller Pro
PeachWiiWheel.jpg|A [[Princess Peach|Peach]]-themed Wii Wheel
MetalMarioWiiWheel.jpg|A [[Metal Mario]]-themed Wii Wheel
Aperture Tower.jpeg|The Aperture Gaming Tower
Wii Safety Screen.png
Holding Wii Remote Sideways SPM.png
</gallery>
 
===Game gallery===
''<gallery>
Captain Rainbow cover.jpg|[[Captain Rainbow]]
Cover DKBB.jpg|[[Donkey Kong Barrel Blast]]
DKCRBoxart.jpg|[[Donkey Kong Country Returns]]
Dr. mario online rx.jpg|[[Dr. Mario Online Rx]]
FS boxcover.png|[[Fortune Street]]
MASATLOG Cover.png|[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]
Mario & Sonic at the Olypmic Games Wii box.png|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]
MSWG UScover.jpg|[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]
Mkwii.jpg|[[Mario Kart Wii]]
MP8Box.png|[[Mario Party 8]]
MP9Boxart.jpg|[[Mario Party 9]]
MSM-NAboxart.png|[[Mario Sports Mix]]
USCover MSCF.jpg|[[Mario Strikers Charged]]
mSuperSluggersart.jpg|[[Mario Super Sluggers]]
Wii Jungle Beat.jpg|[[New Play Control! Donkey Kong Jungle Beat]]
Mariopowertennis_newplaycontrolbox.jpg|[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]
NSMBW NA Box Art.jpg|[[New Super Mario Bros. Wii]]
Punch-Out!!.jpg|''[[Punch-Out!! (Wii)|Punch-Out!!]]''
RHF US Boxart.jpg|''[[Rhythm Heaven Fever]]''
SkylandersWii.jpg|''[[Skylanders: SuperChargers|Skylanders: SuperChargers Racing]]''
Cover SMA25A.jpg|[[Super Mario All-Stars Limited Edition]]
Super Mario Galaxy NA Box Art.jpg|[[Super Mario Galaxy]]
Smg2boxart.png|[[Super Mario Galaxy 2]]
SuperPaperMarioBoxart.jpg|[[Super Paper Mario]]
SSBB Cover.jpeg|[[Super Smash Bros. Brawl]]
WarioLandShakeIt.jpg|[[Wario Land: Shake It!]]
WWDIYS WiiWare.jpg|[[WarioWare: D.I.Y. Showcase]]
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
</gallery>''
 
===Miscellaneous===
<gallery>
NintendoAUNZ 2017-11-04b.jpg|Image macro from the official NintendoAUNZ social media accounts showing a Wii along with several ''Super Mario'' titles for this system
</gallery>


===Game Gallery===
==Media==
<center><gallery>
{{main-media}}
Image:Captain Rainbow JAP cover.jpg|<center>''[[Captain Rainbow]]
{{media table
Image:Cover_DKBB.jpg|<center>''[[Donkey Kong Barrel Blast]]
|file1=Wii Main Menu.oga
Image:Dr.MarioGermbuster.jpg|<center>''[[Dr. Mario & Germ Buster]]
|title1=Main Menu
Image:MSOG.PNG|<center>''[[Mario & Sonic at the Olympic Games]]
|file2=Mii Channel Plaza.mp3
Image:MSWG UScover.jpg|<center>''[[Mario & Sonic at the Olympic Winter Games]]
|title2=Mii Plaza
Image:MarioKartWiiEuDVDcover.jpg|<center>''[[Mario Kart Wii]]
|description2=The music that plays at the plaza in the [[#Mii Channel|Mii Channel]]
Image:TITLEMP8.PNG|<center>''[[Mario Party 8]]
|file3=Wii Shop Channel.oga
Image:Mario Strikers Charged Football Box Art.jpg|<center>''[[Mario Strikers Charged Football]]
|title3=Wii Shop Channel
Image:mSuperSluggersart.jpg|<center>''[[Mario Super Sluggers]]
|file4=Photo Channel Banner.mp3
Image:Wii_Jungle_Beat.jpg|<center>''[[Donkey Kong Jungle Beat#New Play Control|New Play Control! Donkey Kong Jungle Beat]]
|title4=Photo Channel (banner)
Image:NewPlayMarioTennisEU.jpg|<center>''[[Mario Power Tennis (Nintendo GameCube)#"New Play Control!" Series|New Play Control! Mario Power Tennis]]
}}
Image:NSMBWAUBoxart.jpg|<center>''[[New Super Mario Bros. Wii]]
 
Image:SmG.jpg|<center>''[[Super Mario Galaxy]]
==Names in other languages==
Image:Smg2boxart.png|<center>''[[Super Mario Galaxy 2]]
{{foreign names
Image:SuperPaperMarioBoxart.jpg|<center>''[[Super Paper Mario]]
|Jap=ウィー
Image:SSBB_Cover.jpeg|<center>''[[Super Smash Bros. Brawl]]
|JapR=Wī
Image:WarioLandShakeIt.jpg|<center>''[[Wario Land: Shake It!]]
|JapM=Wii
Image:AsobuMadeInOreWiiWare.jpg|<center>''[[WarioWare D.I.Y. Showcase]]
}}
Image:Smooth moves EU cover.jpg|<center>''[[WarioWare: Smooth Moves]]
 
</gallery></center>
==Trivia==
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Despite the system being released in Taiwan and Hong Kong and games being localized in Traditional Chinese, the Wii system software was never officially localized in Traditional Chinese; models released in those territories use Japanese as the system software language instead.


==References==
==References==
<references />
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=Category:Wii|WiKirby=1|ZeldaWiki=1}}
<br clear=all>
<references/>
{{Consoles}}
 
{{Wii}}
{{Wii}}
{{Systems}}
[[de:Wii]]
[[it:Nintendo Wii]]
[[Category:Systems]]

Latest revision as of 07:25, November 26, 2024

Wii
The Wii.
The first version of the Wii
Generation Seventh generation
Release date Wii:
USA November 19, 2006[?]
Japan December 2, 2006[?]
Australia December 7, 2006[?]
Turkey December 8, 2006[1]
Europe December 8, 2006[2]
South Africa September 28, 2007[3]
Argentina March 26, 2008[4]
South Korea April 26, 2008[?]
ROC July 12, 2008[?]
HK July 23, 2011[5]
Wii Family Edition:
USA October 23, 2011[?]
Europe November 4, 2011[?]
Australia November 11, 2011[?]
Wii mini:
Canada December 7, 2012[?]
Europe March 15, 2013[?]
UK March 22, 2013[?]
USA November 17, 2013[?]
Discontinued Wii (Overall):
Japan October 20, 2013[6]
Wii (Original):
USA October 23, 2011[?]
Europe November 4, 2011[?]
Australia November 11, 2011[?]
Wii Family Edition:
Europe October 21, 2013[7]
Australia October 21, 2013[?]
USA October 21, 2013[?]
Wii mini:
2017
Predecessor Nintendo GameCube
Successor Wii U
“Wii would like to play”
Advertisement slogan for the Wii
Wii logo

The Wii is a home video game console created by Nintendo as the successor to the Nintendo GameCube. It was released in North America on November 19, 2006, for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Turkey and Europe on December 8, 2006. Nintendo planned to release the system in China under the iQue name, but this ultimately did not happen. This is one of three Nintendo game consoles sold in North America before Japan, the others being the original Nintendo DS and the Wii U. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."

Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike with its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in.) in diameter rather than 8 cm (approx. 3.15 in.), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but it retains progressive scan support over component cables with compatible games (including all games related to the Super Mario franchise other than NBA Street V3 and WarioWare, Inc.: Mega Party Game$!). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike with the GameCube, which required the player to hold B Button during boot-up).

The system had integrated Nintendo Wi-Fi Connection functionality, enabling players to interact with other players around the world while playing certain games, such as Mario Kart Wii.

Although the Nintendo GameCube was the first Nintendo home console since the Family Computer not to have a game from the Super Mario series at launch, the Wii is the first home console not to have a game from the Super Mario franchise as a launch title (except in Japan). The Wii's first Super Mario game is WarioWare: Smooth Moves, which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first Super Mario game for the Wii starring Mario is Super Paper Mario, except in PAL regions, where Mario Strikers Charged was the game instead.

In 2012, the Wii was succeeded by the Wii U, which can still play Wii games and utilizes controllers with backwards compatibility.

Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.[8]

Revisions[edit]

Wii Family Edition[edit]

New revision of the Wii called Wii Family Edition.
Wii Family Edition
Wii Family Edition
The box cover for Wii Family Edition

The Wii Family Edition (RVL-101) was announced on August 17, 2011. This model is designed to only sit horizontally (with the buttons changed accordingly) and is incompatible with the Nintendo GameCube's software and its accessories. This model was released in North America on October 23, 2011 and in Europe on November 4, 2011 in order to replace the older model and stop its production. The Wii Family Edition includes a black console, the game New Super Mario Bros. Wii, and the Super Mario Galaxy Original Soundtrack. The Wii Family Edition's release in North America was not originally intended to replace the older version of the Wii.[9]

Wii mini[edit]

Wii Mini Console
Wii mini

The Wii mini (RVL-201)[10] was announced on November 27, 2012. As its name suggests, the Wii mini is the smallest model of the Wii. Like the Wii Family Edition, it is missing some features such as the compatibility with Nintendo GameCube and its accessories. It also does not have online features and several built-in channels, such as the Photo Channel and the Weather Channel, similar to the Wii Mode on the Wii U. It also can only sit horizontally. The main feature is its notable redesign. Unlike the original Wii or the Wii Family Edition which are mostly white, the Wii mini is black with a red framing. All the buttons are located on the top of the console, there are no SD card slots, and it lacks online support for Wii games. Additionally, the Wii mini has a manually operated top-loading disc drive (similar to the GameCube) instead of the slots that former models have. The console launched in Canada on December 7, 2012 for $99.99.[11] It was then released in Europe on March 22, 2013 at a cost of at least £79.99.[12] It was launched in North America on November 17, 2013 bundled with a red Wii Remote Plus and a red Nunchuk for $99.99.[13] The Wii mini is the third home Nintendo console since the SNES and NES to receive a redesign right after its respective successors launched though the NES 101 model launched 2 years after the SNES launched. The N64 received no redesigns of any kind, and the GameCube had a small revision that lacked the unused Serial Port 2 (though the cover still remains) and the unpopular Digital AV Out port.

Peripherals[edit]

Wii Remote[edit]

NintendoWiki article: Wii Remote
The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.

The Wii Remote (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind (B Button)) and a directional pad (+Control Pad) as well. The Wii Remote also has a power button (Power Button), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the One Button, Two Button, Plus Button and Minus Button buttons taking the functions of B Button, A Button, Start Button and Select Button, respectively; an example of this is New Super Mario Bros. Wii, mimicking the control scheme of the NES Super Mario platformers with the Wii Remote held sideways. The Wii Remote can be used for NES Virtual Console games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.

Buttons[edit]

  • A Button
  • B Button
  • HOME Button
  • Plus Button
  • Minus Button
  • One Button
  • Two Button
  • +Control Pad
  • Power Button

Wii Remote Plus[edit]

Four different Wii Remote Plus controllers. Wii Motion Plus.png
Four different colors of the Wii Remote Plus, along with the Wii MotionPlus accessory

The Wii Remote Plus is an upgraded version of the Wii Remote, which includes the Wii MotionPlus attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.

Mario & Sonic at the Sochi 2014 Olympic Winter Games for the Wii U was the only game of the Super Mario franchise to ever use the Wii MotionPlus.

Nunchuk[edit]

NintendoWiki article: Nunchuk
A Black Nunchuk

The Nunchuk is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons (Nunchuk C Button and Nunchuk Z Button) along with an analog stick (Nunchuk Control Stick). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to nunchaku when being used together with the Wii Remote.

Names in other languages
Language Name Meaning Notes
Japanese ヌンチャク[?]
nunchaku
Nunchuk
Chinese (simplified) 拿趣酷[14]
Náqùkù
Transliteration of Nunchuk, also means "To hold Fun and Cool"
Chinese (traditional) 雙截棍控制器[15]
Shuāngjiégùn Kòngzhìqì
Nunchuk Controller

Buttons and Stick[edit]

  • C (Nunchuk C Button)
  • Z (Nunchuk Z Button)
  • Control Stick (Nunchuk Control Stick)

Classic Controller[edit]

NintendoWiki article: Classic Controller
The classic controller for the Nintendo Wii.
The Classic Controller, used for playing classic Nintendo games on the Wii

The Classic Controller is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the Super Nintendo Entertainment System's controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as Super Mario World and Super Mario 64. Some Wii games, such as Super Smash Bros. Brawl and Mario Kart Wii are compatible as well.

Just as the Nintendo GameCube was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed Shell.[16]

Classic Controller Pro[edit]

NintendoWiki article: Classic Controller Pro
Classic Controller Wii PRO.jpg
Black Controller Pro.jpg
The Classic Controller Pro

The Classic Controller Pro is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features the Classic Controller ZL Button and Classic Controller ZR Button buttons as full-fledged shoulder buttons, like the L Button and R Button buttons on the Nintendo GameCube controller, as well as added controller grips. However, the Classic Controller L Button and Classic Controller R Button buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009[17] and April 2010[18] respectively (though only in black in Europe).

Buttons and Sticks[edit]

  • a (Classic Controller a Button)
  • b (Classic Controller b Button)
  • y (Classic Controller y Button)
  • x (Classic Controller x Button)
  • +Control Pad (+Control Pad)
  • Left Control Stick (Classic Controller Left Stick)
  • Right Control Stick (Classic Controller Right Stick)
  • L (Classic Controller L Button)
  • R (Classic Controller R Button)
  • ZL (Classic Controller ZL Button)
  • ZR (Classic Controller ZR Button)
  • + (Plus Button)
  • - (Minus Button)
  • Home (HOME Button)

Wii Balance Board[edit]

NintendoWiki article: Wii Balance Board
The Wii Balance Board peripheral for the Wii
The Wii Balance Board
The black Wii Balance Board
A Black Wii Balance Board

The Wii Balance Board is a controller for the Wii that is used for various games, most prominently in Wii Fit. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only Super Mario game that ever used the Wii Balance Board was Mario & Sonic at the Olympic Winter Games. A costume of a Wii Balance Board appears in Super Mario Maker.

Wii Wheel[edit]

A Wii Wheel.
The Wii Wheel, with the Wii Remote in it

The Wii Wheel is an accessory for the Wii that resembles a car steering wheel and is designed for Mario Kart Wii. One Wii Wheel is packaged with Mario Kart Wii, but more can be bought separately. The Wii Wheel is used to assist in holding the remote and may help players control the game more easily. The Wii Wheel does not connect to the Wii or Remote in any way and is used to only hold the Remote. Because of this, if only the Wii Remote is held sideways (without the Wheel) on Mario Kart Wii, it still shows that a wheel is being used.

Prototypes[edit]

The first prototype was made when Nintendo was trying to discover the best position to put the Wii Remote. Since Nintendo could not decide where the B Button button would be used, there was nothing on the back. For the second prototype, Nintendo examined real go-kart wheels, and the company discovered that they are usually more square than round. The third prototype was the basis for the final Wii Wheel. This prototype had a window for using the Wii Menu and a hole for the B Button button. The fourth prototype had a B Button button in the Wii Wheel itself, so a child’s finger could reach. Finally, the fifth prototype had a two-tone color scheme. A pure white color scheme was eventually decided on to match the Wii Zapper and the Wii Balance Board. Kenichiro Ashida made two Wii Wheels to show at the "Iwata Asks" interview on Mario Kart Wii.

Gallery[edit]

The Gold Wheel was available only as a redeemable prize from Club Nintendo in Australia, Europe, Japan, and North America.

Nintendo GameCube Controller[edit]

Main article: Nintendo GameCube § Nintendo GameCube Controller

The Nintendo GameCube Controller can also be used for certain games such as Mario Kart Wii and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).

SD cards[edit]

An icon whose design and intention are to demonstrate an SD card.

An SD card is a standardized memory card format supported by the Wii, which can be used to store WiiWare and Virtual Console games, some games and channels' photos, and to keep backups of certain games' save files. Far from all games allow the internal memory's save files to be moved to SD cards, and ones that do not support it include Mario Kart Wii, Super Smash Bros. Brawl and all GameCube games. Among Super Mario games that do support taking backups of save files, the files are typically small and around one block (128 KB), with a handful of Mario games at two blocks (256 KB) such as Mario Super Sluggers and Donkey Kong Country Returns.

At launch, the Wii only supported the initial industry standard that had a cap at 2 GB. The Wii System Menu 4.0 update in March 2009 added support for SDHC cards up to 32 GB, but it did not have retroactive effect for games released before then. The 4.0 update also added a designated SD card game menu that could launch WiiWare and Virtual Console games directly from the SD card, including from write-protected SD cards.

By inserting the Wii's SD card into a PC that has an SD card reader, JPEG images can be added to the SD card which can then be inserted back into the Wii to make them able to view in Photo Channel.

The Wii retained the GameCube's use of blocks as a non-standard data measurement unit, but the Wii's blocks are 128 KB, while those on GameCube were merely 8 KB. At full capacity, a 32 GB SC card would be converted internally by the Wii as 262,144 blocks.

Channel and WiiWare game sizes[edit]

Below is a list of the file sizes of Wii channels and WiiWare games that can be copied in their entirety to an SD card normally in the Data Management settings.

Channel/game Blocks Megabytes (MB)
Mario Kart Channel 86 11.0
Dr. Mario Online Rx 103 12.8
WarioWare: D.I.Y. Showcase 50 6.2

Wii Message Board[edit]

This picture is sent to the Wii Message Board once Mario gets all 121 Power Stars and talks to MailtoadThis picture is sent to the Wii Message Board once Luigi gets all 121 Power Stars and talks to Mailtoad
Picture sent to the Wii Message Board when the player beats Bowser at Bowser's Galaxy GeneratorPicture sent to the Wii Message Board when the player collects all 242 starsA group photo of all characters shown after the credits.
Pictures to be sent to the Wii Message Board

The Wii Message Board, powered by WiiConnect24, was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as Hotmail or Gmail. The service was discontinued on June 27, 2013.[19] Super Mario Galaxy, Super Mario Galaxy 2, and Mario Kart Wii use this feature separately from WiiConnect24.

In Super Mario Galaxy, the Mailtoad will send images to the Wii Message Board if both Mario and Luigi talk to him in the mission The Star Festival.

In Mario Kart Wii, a picture of the playable Mario, Peach, and the player's Mii before the player gets all gold on all courses or a picture of all the playable characters with the player's Mii after the player gets all gold is sent to the Wii Message Board upon the player finishing the credits.

In Super Mario Galaxy 2, a picture is obtained when the player beats Bowser one time and another once the player beats the game 100%.

Wii Channels related to the Super Mario franchise[edit]

NintendoWiki article: Wii Channel
System Menu
The Wii Menu, up to August 2007

The Wii is Nintendo's first home console with a wide variety of built-in software. Wii Channels are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding A Button + B Button and dragging them.

Disc Channel[edit]

NintendoWiki article: Disc Channel
Wii Disc Channel.
The Disc Channel in the original Wii model, when no disc is inserted

The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a Nintendo GameCube game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.

Names in other languages
Language Name Meaning Notes
Spanish Canal Disco[?] Disc Channel

Mii Channel[edit]

MiiWiki article: Mii Channel
Wii Mii Channel.
The Mii Channel
The Mii Plaza inside the Mii Channel, with various Miis

Miis are customized characters that can be used in various Wii games, including games such as Mario Party 8, Mario Kart Wii and the Mario & Sonic games. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade; a parade of various Miis saved on friends' Mii Channels. Miis can also be stored in Wii Remotes, with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller. The option to transfer Miis to a supporting Nintendo 3DS system can be unlocked by pressing A Button, B Button, One Button, and Two Button in that order.[20]

Names in other languages
Language Name Meaning Notes
Spanish Canal Mii[?] Mii Channel

Photo Channel[edit]

NintendoWiki article: Photo Channel
The Photo Channel

The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an SD card or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game Mario Kart Wii is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as Super Mario Galaxy and Super Mario Galaxy 2.

Names in other languages
Language Name Meaning Notes
Spanish Canal Fotos[?] Photos Channel

Wii Shop Channel[edit]

NintendoWiki article: Wii Shop Channel

The Wii Shop Channel was a virtual shopping network where users could purchase and download WiiWare and Virtual Console games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the NES, SNES, and Nintendo 64, and play them on their Wii console. They could also buy special games called WiiWare which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called Wii Points is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.

When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit Mario character continuously running across the bottom of the screen and collecting coins as they moved towards him. The progress of the download was indicated by three Brick Blocks floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an Empty Block. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.

Sometimes, Fire Mario would have appeared instead of regular Mario. When this happens, one could have made Fire Mario shoot fireballs while the download was in progress by pressing the A Button button. Occasionally, 8-bit Luigi appears in place of 8-bit Mario, or both 8-bit Mario and 8-bit Luigi would swim across the screen instead of running across it. There is a total of six different animations one may have experienced while downloading software from the Wii Shop Channel, some of which appear more often than others.

The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.[21]

The Nintendo 3DS, Wii U, and Nintendo Switch have a similar online shop called the Nintendo eShop. The Nintendo DSi also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.

Names in other languages
Language Name Meaning Notes
Spanish Canal Tienda Wii[?] Wii Shop Channel

Forecast Channel[edit]

NintendoWiki article: Forecast Channel
The Forecast Channel

The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including Mario & Sonic at the Olympic Winter Games, have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.

Names in other languages
Language Name Meaning Notes
Spanish Canal Tiempo[?] Weather Channel

Virtual Console Channels[edit]

Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic NES, SNES, and Nintendo 64 games such as Donkey Kong, Super Mario World, and Super Mario 64. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a Nintendo GameCube controller or a Classic Controller.

Nintendo Channel[edit]

It has been requested that this section be rewritten and expanded to include more information. Reason: Which Super Mario demos, to be exact?

NintendoWiki article: Nintendo Channel
Wii Nintendo Channel.
The Nintendo Channel

The Nintendo Channel was released in November 2007 in Japan and May 7, 2008 in America. The Nintendo Channel allows players to view video features and information on upcoming games, including those in the Super Mario franchise. After downloading, the demos will remain in the DS's memory until the system is switched off. Users could also recommend games that they have played for more than an hour by filling out a brief survey that asks which demographic it is best suited for. Other features include Nintendo DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and future WiiWare titles. If a game sparks the player's interest, they will be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel was removed along with WiiConnect24.

Names in other languages
Language Name Meaning Notes
Spanish Canal Nintendo[?] Nintendo Channel

Mario Kart Channel[edit]

The Mario Kart Channel

The Mario Kart Channel is a channel specifically made to work with Mario Kart Wii. The channel requires 86 blocks (11.0 MB) to be installed. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The Nintendo 3DS game Mario Kart 7 also includes Mario Kart Channel as an in-game mode, though it has different features.

Names in other languages
Language Name Meaning Notes
Chinese (traditional) 瑪利歐賽車頻道[22]
Mǎlì'ōu Sàichē Píndào
Mario Kart Channel
Spanish Canal Mario Kart[?] Mario Kart Channel

WiiWare channels[edit]

Main article: WiiWare
The WiiWare logo

WiiWare was a feature that was launched for the Wii Shop Channel in 2008, which consisted of smaller-sized games that could be downloaded onto the Wii or SD card memory using Wii Points, which would then appear on the Wii Menu as individual channels. Some Super Mario WiiWare titles included Dr. Mario Online Rx and WarioWare: D.I.Y. Showcase. Some WiiWare titles used Nintendo Wi-Fi connection, allowing the player to play with other Wii players over the internet. Others included Mii compatibility, allowing players to play the game as their own Mii created in the Mii Channel. Also, some games allowed the player to transfer and use the data from a Nintendo DS game, such as WarioWare D.I.Y. Showcase.

Virtual Console[edit]

Main article: Virtual Console

In addition to being backwards-compatible with Nintendo GameCube games, the Wii Shop Channel has a section called Virtual Console, which allows the players to download emulated versions of games from the Nintendo 64 era and before to play on the Wii. Many of them were Super Mario games. Each downloaded game costs between 500 and 1000 Wii Points. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.

The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as Super Mario RPG: Legend of the Seven Stars and Mario Kart 64 are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.

The Wii Virtual Console is also accessible from the Wii U inside Wii mode, independently from the Wii U's own Virtual Console.

Appearances in the Super Mario franchise[edit]

WarioWare series[edit]

WarioWare: Smooth Moves[edit]

The Wii Remote (known as the Form Baton in the game) appears in several microgames in WarioWare: Smooth Moves, as well as an object in the game's story. The Nunchuk (known as the Balance Stone in the game) appears in Orbulon's microgames and story.

WarioWare: D.I.Y.[edit]

In the intro cutscene of WarioWare: D.I.Y., Dr. Crygor is playing a Wii game, as the console is seen near the TV.

WarioWare Gold[edit]

The Wii appears as a collectible Nintendo souvenir in WarioWare Gold.

WarioWare: Get It Together![edit]

The Boss Stage of Nintendo Classics, featuring a Wii Remote sword, Nintendo 64 controller crown, Game Boy shield, and Family Computer controller eyes
The Boss Stage

In 9-Volt's Nintendo Classics level in WarioWare: Get It Together!, the boss that appears in the intermission before the boss microgame wields a Wii Remote as a sword.

Super Paper Mario[edit]

When the player enters Francis's room in Fort Francis and flips, they can see a large TV and a Wii with a Wii Remote. Tileoids in general strongly resemble the loading indicators used commonly for Wii software. Also, when the player fights Fracktail, Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.

Mario Kart Wii[edit]

In the cutscene before the file selection screen, Mario and Luigi use Wii Wheels to race and drive in invisible karts. Peach joins them with her own Wii Wheel, and their karts become visible shortly afterwards, with their Wii Wheels becoming their karts wheels.

Mario Super Sluggers[edit]

Daisy "demonstrating" usage of the Wii Remote controls, as seen in the opening for Mario Super Sluggers.
Daisy holding a Wii Remote in the Mario Super Sluggers opening cinematic

In the opening cinematic of Mario Super Sluggers, Daisy, Luigi, and Mario carry Wii Remotes with them as they run towards Mario Stadium. When Daisy brandishes the remote on the mound, it transforms into a baseball bat, and Luigi encounters the same method moments later. When Mario brandishes the remote, it transforms into a baseball.

Yoshi's Woolly World[edit]

Although the console itself does not appear in Yoshi's Woolly World, a Yoshi design based off the Wii can be unlocked in World 2-S: Perils of the Perplexing Pyramid.

Super Smash Bros. series[edit]

Starting with Super Smash Bros. for Nintendo 3DS, Wii Fit Trainer's entrance animation has them balancing on a Wii Balance Board before stepping off of it. In addition, the Wii Balance Board appears as a trophy in Super Smash Bros. for Wii U. The Wii Balance Board also appears as a master spirit in Super Smash Bros. Ultimate, teaching the Lightweight Style to other spirits (said style increases move speed and jump height, but decreases offense, defense, and weight). The Wii Balance Board spirit battle is against Wii Fit Trainer on the Wii Fit Studio stage with the music "Wii Fit Plus Medley" (from Wii Fit Plus) playing, with all fighters having increased movement speed and being easier to launch after some time.

Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

In Mario & Luigi: Superstar Saga + Bowser's Minions, a Wii Wheel is found hanging on the wall in the Mario Bros.' House.

Galleries[edit]

System gallery[edit]

Accessory and controller gallery[edit]

Game gallery[edit]

Miscellaneous[edit]

Media[edit]

For a complete list of media for this subject, see List of Wii media.
Audio.svg Main Menu
File infoMedia:Wii Main Menu.oga
Audio.svg Mii Plaza - The music that plays at the plaza in the Mii Channel
File infoMedia:Mii Channel Plaza.mp3
Audio.svg Wii Shop Channel
File infoMedia:Wii Shop Channel.oga
Audio.svg Photo Channel (banner)
File infoMedia:Photo Channel Banner.mp3
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning Notes
Japanese ウィー[?]
Wii

Trivia[edit]

  • Due to the Virtual Console service and GameCube backwards compatibility, seven Mario Party titles are playable on the Wii, more than any other console to date.
  • Despite the system being released in Taiwan and Hong Kong and games being localized in Traditional Chinese, the Wii system software was never officially localized in Traditional Chinese; models released in those territories use Japanese as the system software language instead.

References[edit]

  1. ^ December 18, 2006. Nintendo Wii TrendShow'da. Hürriyet (Turkish). Retrieved July 3, 2024. (Archived March 18, 2019, 16:00:48 UTC via Wayback Machine.)
  2. ^ December 18, 2006. Nintendo-Erfolg beschert Spielwarenspezialist Stadlbauer Umsatzplus. Der Standard (German). Retrieved June 4, 2024. (Archived via archive.today.)
  3. ^ September 28, 2007. Nintendo Wii launches in South Africa. IOL (English). Retrieved May 31, 2024.
  4. ^ March 26, 2008. La Wii inaugura en Argentina la era de las consolas de última generación. CanalAR (Spanish). Retrieved July 13, 2024.
  5. ^ Akfamilyhome (April 1, 2020). A History of Nintendo's Hong Kong Releases. YouTube (Cantonese & English (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
  6. ^ Bonamin, Kadu (October 20, 2013). Reino do Cogumelo (Spanish). Retrieved May 31, 2024.
  7. ^ East, Thomas. Wii has been discontinued in Europe but you can still buy a Wii Mini. Official Nintendo Magazine (British English). Archived October 28, 2013, 02:30:21 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  8. ^ Makuch, Eddie (February 27, 2014). Nintendo killing online support for Mario Kart Wii, Super Smash Bros. Brawl in May. GameSpot (English). Retrieved May 31, 2024.
  9. ^ Brian (October 11, 2011). Black Wii Holiday Bundle with New Super Mario Bros. Wii and Exclusive Music CD Arriving Oct. 23. Nintendo Everything. Retrieved May 31, 2024.
  10. ^ Nintendo Wii UK (May 7, 2013). Wii mini and Nintendo Selects - Launch Trailer (Wii). YouTube (British English). Retrieved May 31, 2024.
  11. ^ November 22, 2012. NINTENDO INTRODUCES NEW Wii MINI THAT'S ALL ABOUT THE GAMES. Nintendo of America (American English). Archived November 29, 2012, 19:01:55 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  12. ^ February 26, 2013. New Wii mini console launching on 22nd March. Nintendo UK. Retrieved May 31, 2024.
  13. ^ November 4, 2013. Wii mini Offers Big Value This Holiday Season. Nintendo of America (American English). Archived November 4, 2013, 21:31:31 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  14. ^ From the unused Simplified Chinese Wii System Menu text
  15. ^ Wii主機. Nintendo HK (Traditional Chinese). Retrieved May 31, 2024.
  16. ^ Gibson, Ellie (September 19, 2005). Jim Merrick Takes Control. Eurogamer (English). Retrieved May 31, 2024.
  17. ^ Siliconera Staff (October 20, 2009). Black Wii Bundle, Classic Controller Pro Dated For Europe. Siliconera. Retrieved May 31, 2024.
  18. ^ Davies, Chris (January 25, 2010). Wii Classic Controller Pro Hits US From April 2010. SlashGear. Retrieved May 31, 2024.
  19. ^ April 12, 2013. Shutdown of Wii Channels. Nintendo of America (American English). Archived April 14, 2013, 03:58:26 UTC from the original via Wayback Machine. Retrieved May 31, 2024.
  20. ^ How to Transfer Miis to 3DS (or Transfer Miis from the Wii to the 3DS). GameYum. Retrieved May 31, 2024.
  21. ^ Romano, Sal (September 29, 2017). Wii Shop Channel to end service on January 31, 2019. Gematsu. Retrieved May 31, 2024.
  22. ^ 瑪利歐賽車 Wii (日文版):遊戯模式 - 台灣任天堂網站. Nintendo Taiwan (Traditional Chinese). Retrieved May 31, 2024.