Mario Kart DS: Difference between revisions

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{{Infobox| title = Mario Kart DS
{{italic title}}
| image = [[Image:Nds-mariokart-jap.jpg|250 px|Mario Kart DS's cover art]]
{{game infobox
| developer = '''[[Nintendo]]'''
|image=[[File:MKDS NA Box Art.png|270px]]
| publisher = '''Nintendo'''
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
| designer =
|publisher=[[Nintendo]]
| released = [[Image:Flag of USA.png|22px]] November 14, 2005<br> [[Image:Flag of Australia.png|22px]] November 17, 2005<br> [[Image:Flag of Europe.png|22px]] November 25, 2005<br> [[Image:Flag of Japan.png|22px]] December 8, 2005<br> [[Image:Flag of South Korea.png|22px]] April 5, 2007
|release='''Nintendo DS''':<br>{{flag list|USA|November 14, 2005|Australia|November 17, 2005|Europe|November 25, 2005|Japan|December 8, 2005|HK|December 8, 2005<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Chinese (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>|ROC|December 8, 2005|South Korea|April 5, 2007}} '''Virtual Console (Wii U)''':<br>{{flag list|Europe|April 1, 2015|Australia|April 2, 2015|South Africa|April 2, 2015<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Kart-DS-271518.html#gameDetails</ref>|USA|April 23, 2015|Japan|May 25, 2016}}
| genre = Racing
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
| modes = Single player<br>Multiplayer: 2-8 players LAN, 2-4 Wi-Fi Connection
|genre=[[Mario Kart (series)|Racing]]
| ratings = [[Image:ESRB_E.png|12px]]: Everyone
|modes=Single player<br>Local Wireless Play: 2–8 players<br>Wi-Fi Connection: 2-4 players
| platforms = [[Nintendo DS]]
|ratings={{ratings|esrb=E|pegi=3|acb=G|cero=A|usk=0|classind=L}}
| media =  
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
| requirements =
|format={{format|ds=1|wiiudl=1}}
| input =
|input={{input|ds=1|stylus=1|dsmicrophone=1|wiiu=1}}
|serials={{flag list|USA|NTR-AMCE-USA|Europe|NTR-AMCP-EUR|Japan|NTR-AMCJ-JPN|South Korea|NTR-AMCK-KOR}}
}}
}}
'''''Mario Kart DS''''' is a [[Nintendo DS]] game developed and published by [[Nintendo]]. It is the seventh title created for the ''[[Mario Kart]]'' series, featuring for first time an online multiplayer mode employing the [[Nintendo Wi-Fi Connection]] service, as well as including a [[Mario Kart DS#missions|mission]] mode. It also features a map that displays the objects and characters present throughout the courses, making use of the DS' bottom screen.
'''''Mario Kart DS''''' is a racing game in the ''[[Mario Kart (series)|Mario Kart]]'' series for the [[Nintendo DS]], developed and published by [[Nintendo]]. ''Mario Kart DS'' was released first in North America, on November 14, 2005, and is the only mainline ''Mario Kart'' game to be released first in North America. Unlike its predecessor, ''[[Mario Kart: Double Dash!!]]'', it retains the traditional single-driver kart racing elements in the ''Mario Kart'' series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld ''Mario Kart'' title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.


''Mario Kart DS'' has been generally well received, specially by including innovations like the online mode, new tracks, characters and other elements such as the items and graphics. As such, ''Mario Kart DS'' has earned various awards and acknowledgements.
''Mario Kart DS'' expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from the ''Mario Kart'' series. ''Mario Kart DS'' supports both single pak and multi-pak gameplay via DS Download Play, and is the first ''Super Mario'' title to support [[Nintendo Wi-Fi Connection]], allowing players to race against opponents by using online services across the world. On May 20, 2014, the Nintendo Wi-Fi Connection has been discontinued, making online play no longer possible.


==Drivers==
''Mario Kart DS'' has its own mechanics that are not available in other ''Mario Kart'' games, such as customizing [[emblem]]s for the vehicles, and the [[#Missions|Missions mode]], in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.
A total of twelve characters (thirteen including the Shy Guy) take part in the fifth installment of the fifteen-year series. Eight can be chosen at the beginning, but the player must win gold trophies in Grand Prix mode to unlock four bonus characters:


===Starting Drivers===
On April 23, 2015, ''Mario Kart DS'' became available for purchase for the [[Wii U]]'s [[Virtual Console]] service via the [[Nintendo eShop]] until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.
<center><gallery>
Image:MarioKds.jpg|<center>[[Mario]]<br>'''Medium
Image:Luigikartds.jpg|<center>[[Luigi]]<br>'''Medium
Image:PeachKartDS.jpg|<center>[[Princess Peach|Peach]]<br>'''Light
Image:YoshiKartDS.jpg|<center>[[Yoshi]]<br>'''Light
Image:ToadKartDS.jpg|<center>[[Toad]]<br>'''Light
Image:DkkartDS.jpg|<center>[[Donkey Kong]]<br>'''Heavy
Image:Wariokart.jpg|<center>[[Wario]]<br>'''Heavy
Image:BowseKartDS.jpg|<center>[[Bowser]]<br>'''Heavy
</gallery></center>
<br>


===Unlockable Drivers===
==Controls==
<center><gallery>
===Menu controls===
Image:MKDSArt.jpg|<center>[[Princess Daisy|Daisy]]<br>'''Light
*{{button|ds|Pad}} - Scroll
Image:DrybonesKart.jpg|<center>[[Dry Bones]]<br>'''Light
*{{button|ds|A}} - Select
Image:Waluigikartds.jpg|<center>[[Waluigi]]<br>'''Medium
*{{button|ds|B}} - Back
Image:ROB.jpg|<center>[[R.O.B.]]<br>'''Heavy
*{{button|ds|Stylus}} - Tap selection
</gallery></center><br>
 
{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fff7f7;text-align:center;color:black" width=84%
===Race controls===
*{{button|ds|A}} - Accelerate/[[Rocket Start]] (hold at 2 during the countdown before the race starts)
*{{button|ds|B}} - Brake/reverse
*{{button|ds|L}}/{{button|ds|X}} - Use current Item/Stop Item Roulette/Equip Item
*{{Button|Padleftright}} - Steer
*{{button|ds|L}}/{{button|ds|X}} + {{Button|Padupdown}} - Throw items backward or forward.
*{{button|ds|R}} - Hop/Powerslide/[[Drift]] (Hold)/[[Mini-Turbo]] (Release)
*{{button|ds|Stylus}}/{{button|ds|Y}} - Change map view (does not work in Mission Mode)
*{{button|ds|start}} - Pause/resume game
*{{button|ds|select}} - Blow [[Balloon]] ([[Mario Kart (series)#Balloon Battle|Balloon Battle]]), Toggle arrows/Mushrooms on/off ([[Mario Kart (series)#Modes of play|Time Trial]])
*{{button|ds|mic}} - Blow Balloon (Balloon Battle)
 
===Wii U Menu controls===
*{{button|wiiu|Pad}} - Scroll
*{{button|wiiu|A}} - Select
*{{button|wiiu|B}} - Back
*{{button|wiiu|Stylus}} - Tap selection
 
===Wii U Race controls===
*{{button|wiiu|A}} - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
*{{button|wiiu|B}} - Brake/reverse
*{{button|wiiu|L}}/{{button|wiiu|X}} - Use current Item/Stop Item Roulette/Equip Item
*{{button|Padleftright}} - Steer
*{{button|Padupdown}} - Throw items backward or forward.
*{{button|wiiu|R}} - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
*{{button|wiiu|Stylus}}/{{button|wiiu|Y}} - Change map view (does not work in Mission Mode)
*{{button|wiiu|Plus}} - Pause/resume game
*{{button|wiiu|Minus}} - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
*{{button|wiiu|mic}} - Blow Balloon (Balloon Battle)
 
==Game modes==
[[File:MKDS Full Roster Title Screen.png|thumb|The title screen after the game's completion.]]
As in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Double Dash!!]]'', the game introduced sixteen courses for the four main cups: [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]], which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlier ''Mario Kart'' games and are part of the retro cups: [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]], and the [[Lightning Cup]]. These cups are sorted by difficulty in the same way as the nitro cups.
 
In every retro cup, each of the four courses originate from a different ''[[Mario Kart (series)|Mario Kart]]'' game. Every retro cup has their courses ordered in the same way as the release order of the four previous ''Mario Kart'' games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:
*[[Super Nintendo Entertainment System|SNES]], which represents ''[[Super Mario Kart]]''
*[[Nintendo 64|N64]], which represents ''Mario Kart 64''
*[[Game Boy Advance|GBA]], which represents ''[[Mario Kart: Super Circuit]]''
*[[Nintendo GameCube|GCN]], which represents ''Mario Kart: Double Dash!!''
Starting with the following ''Mario Kart'' game, ''[[Mario Kart Wii]]'', stages originating from ''Mario Kart DS'' were included as retro courses and were represented by the abbreviation "[[Nintendo DS|DS]]".
===Grand Prix===
Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of ''Mario Kart: Double Dash!!'' by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly to ''Mario Kart: Super Circuit'', a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.
 
===Time Trial===
Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of a [[#Karts|kart]] determines how many [[Dash Mushroom|Mushroom]]s the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a [[Ghost (Mario Kart series)|Ghost]], the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.
 
===VS===
In VS mode (single or multiplayer), player(s) choose their [[Kart]]s and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the [[MarioWiki:Glossary#C|CPU]]'s difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32 (functions similarly to the [[All-Cup Tour]] from ''Mario Kart: Double Dash!''), and team race mode.
 
It is possible to have up to eight players play using just one ''Mario Kart DS'' game card - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup tracks are playable, and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no limitations.
 
When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:
{|class="wikitable"
!colspan=9|'''Point spread'''
|-
!Number of players!!1st!!2nd!!3rd!!4th!!5th!!6th!!7th!!8th
|-
|'''2 players'''||<span style="color:#0000FF">10</span>||5||-||-||-||-||-||-
|-
|'''3 players'''||<span style="color:#0000FF">10</span>||7||4||-||-||-||-||-
|-
|'''4 players'''||<span style="color:#0000FF">10</span>||<span style="color:green">7</span>||4||1||-||-||-||-
|-
|'''5 players'''<ref>[https://youtu.be/z6A0ZIWyouc?t=118 Point System for 5 Players.]</ref>||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||5||2||0||-||-||-
|-
|'''6 players'''<ref>[https://youtu.be/5ULBDigX0MU?t=134 Point System for 6 Players.]</ref>||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||<span style="color:green">6</span>||3||1||0||-||-
|-
|'''7 players'''<ref>[https://youtu.be/4-GyAdxLfKw?t=245 Point System for 7 Players.]</ref>||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||<span style="color:green">6</span>||4||2||1||0||-
|-
|'''8 players'''||<span style="color:#0000FF">10</span>||<span style="color:green">8</span>||<span style="color:green">6</span>||4||3||2||1||0
|}
*'''<span style="color:#0000FF">Blue</span>''' text indicates winning results.
*'''<span style="color:green">Green</span>''' text indicates moderate results.
*'''Black''' text indicates losing results.
 
===Battle===
In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on [[#Nintendo Wi-Fi Connection mode|the Wi-Fi mode]]. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.
 
''Mario Kart DS'' is the only ''Mario Kart'' game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza as <small>N64</small> Block Fort and <small>GCN</small> Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.
 
====Balloon Battle====
[[File:MKDSPalmShore.png|thumb|Mario in a Balloon Battle at [[DS Palm Shore|Palm Shore]].]]
The classic battle mode seen in all ''Mario Kart'' mainstream, gets a new twist in ''Mario Kart DS''. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the [[Nintendo DS#Microphone|microphone]] feature on the DS, or just holding the {{button|gba|select}} button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items they will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a [[Dash Mushroom|Mushroom]] and made contact to the opponent's kart. If the player loses all their balloons they are eliminated.
 
The following is what the game describes this mode as:
<blockquote>''Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!''</blockquote>
 
====Shine Runners====
Adopted from the ''[[Mario Kart: Double Dash!!]]'' [[Battle Mode#Shine Thief|version]], nine [[Shine Sprite]]s are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites each or four players with two sprites each or all eight players with one sprite each trying to get that last one on the course when time expires, or have three players with three sprites each; in either case, no one is eliminated and the clock resets as usual). The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'' and ''[[Mario Kart 8 Deluxe]]'', but instead of [[Shine Sprite]]s, they use [[coin]]s.
 
<blockquote>''Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.''</blockquote>
 
===Missions===
[[File:Mario Kart DS Big Bully.png|thumb|[[Yoshi]] battling [[Big Bully]] in Mission Mode.]]
Missions mode is a new single-player mode for ''Mario Kart DS'' in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken from ''[[Super Mario 64 DS]]''. The ranks almost always depend on how much time is left or taken. There are varying mission types:
*Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
*Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
*Destroying item boxes - Players must run over [[Item Box]]es. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the [[Fake Item Box]]es alongside real ones.
*Using Stars, Bob-ombs, or shells to destroy enemies.
*Driving backwards - players must use the {{button|ds|B}} button to move, and directions on the {{button|ds|pad}} are reversed. It is sometimes combined with other mission types.
*Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
*Racing a CPU player for one lap - item boxes contain Mushrooms and Stars that the CPU cannot use - the key to win. CPU players will always perform a [[Rocket Start]]. This mission type also includes a race against a Red Car and a [[Chain Chomp]].
*Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is from ''[[Super Mario 64 DS]]'', and each of them have their own battlefield stage and require a different strategy to defeat.
There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and [[Bowser]] and [[Donkey Kong]] do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.
 
====Missions table====
{{construction|section=yes}}
The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, see [[Mario Kart DS item probability distributions#Special cases|here]]. CPU opponents always use set 1.
{|class="wikitable"style="width:100%;max-width:100em"
|-
|-class=expandable
!colspan=7|Level 1
|-
!Mission!!Description!!Time limit!!Track!!Character!!Item set!!Notes
|-
|style=width:3%|1-1||style="text-align:left;"|''Drive through all '''5 numbered gates''' in order!''||0:35||style="width:20%"|Figure-8 Circuit||style="width:8%"|Mario||N/A||There are [[Dash Mushroom|mushrooms]] to help Mario along the way.{{anchor|Mission 1-1}}
|-
|style=width:3%|1-2||style="text-align:left;"|''Collect all '''15 coins'''!''||style="width:5%"|0:30||<small>GBA</small> Peach Circuit||Peach||N/A||{{anchor|Mission 1-2}}
|-
|style=width:3%|1-3||style="text-align:left;"|''Destroy all '''10 item boxes'''!''||0:45||Yoshi Falls||Yoshi||2||Each Item Box contains a Mushroom.{{anchor|Mission 1-3}}
|-
|style=width:3%|1-4||style="text-align:left;"|''Get the Star and use it to hit '''5 Cheep Cheeps'''!''||0:40||Cheep Cheep Beach||Wario||4||{{anchor|Mission 1-4}}
|-
|style=width:3%|1-5||style="text-align:left;"|''Drive through all '''6 numbered gates''' in order!''||0:30||Nintendo DS||Toad||N/A||{{anchor|Mission 1-5}}
|-
|style=width:3%|1-6||style="text-align:left;"|''Drive out of the [[DS Luigi's Mansion|mansion]]...'''backward'''!''||0:45||Luigi's Mansion||Luigi||N/A||The mission ends when Luigi exits the other side of the mansion.{{anchor|Mission 1-6}}
|-
|style=width:3%|1-7||style="text-align:left;"|''Collect all '''20 coins'''!''||0:35||<small>N64</small> Moo Moo Farm||DK||3||{{anchor|Mission 1-7}}
|-
|style=width:3%|1-8||style="text-align:left;"|''Perform '''4 power-slide turbo boosts''' in '''1 lap'''!''||0:45||<small>SNES</small> Mario Circuit 1||Mario||N/A||{{anchor|Mission 1-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Use Mushrooms to crash into the [[Big Bully]] and '''knock him off the stage'''!''||3:00||[[List_of_boss_arenas_in_Mario_Kart_DS#Water Arena|Water Arena]]*||Yoshi||3||{{anchor|Mission 1-Boss}}
|-class=expandable
!colspan=7|Level 2
|-
|style=width:3%|2-1||style="text-align:left;"|''Crash into all '''10 wooden crates''' and destroy every one!''||style="width:5%"|0:55||style="width:20%"|Delfino Square||style="width:8%"|Wario||N/A||{{anchor|Mission 2-1}}
|-
|style=width:3%|2-2||style="text-align:left;"|''Collect all '''10 coins'''!''||0:30||Figure-8 Circuit||Yoshi||N/A||One coin is behind where the player starts, so a [[Rocket Start]] is not necessary.{{anchor|Mission 2-2}}
|-
|style=width:3%|2-3||style="text-align:left;"|''Drive through all '''5 numbered gates''' in order!''||0:45||<small>SNES</small> Donut Plains 1||DK||N/A||{{anchor|Mission 2-3}}
|-
|style=width:3%|2-4||style="text-align:left;"|''Destroy all '''5 item boxes'''!''||0:35||Luigi's Mansion||Luigi||2||Each Item Box contains a [[Mushroom]].{{anchor|Mission 2-4}}
|-
|style=width:3%|2-5||style="text-align:left;"|''Collect all '''20 coins'''!''||0:30||Cheep Cheep Beach||Peach||N/A||{{anchor|Mission 2-5}}
|-
|style=width:3%|2-6||style="text-align:left;"|''Use Bob-ombs to destroy all '''5 Pokeys'''!''||0:55||Desert Hills||Wario||9||{{anchor|Mission 2-6}}
|-
|style=width:3%|2-7||style="text-align:left;"|''Drive through all '''10 numbered gates''' in order!''||0:55||<small>GCN</small> Luigi Circuit||Toad||2||{{anchor|Mission 2-7}}
|-
|style=width:3%|2-8||style="text-align:left;"|''Perform '''6 power-slide turbo boosts''' in '''3 laps'''!''||0:55||<small>GCN</small> Baby Park||Peach||4||{{anchor|Mission 2-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Hit the [[Eyerok]]'s eyeball '''3 times''' with shells!''||5:00||[[List_of_boss_arenas_in_Mario_Kart_DS#Sand Arena|Sand Arena]]*||Mario||11||{{anchor|Mission 2-Boss}}
|-class=expandable
!colspan=7 | Level 3
|-
|style=width:3%|3-1||style="text-align:left;"|''Destroy all '''5 item boxes'''!''||style="width:5%"|0:50||style="width:20%"|Waluigi Pinball||style="width:8%"|Wario||4||Takes place in the pinball table area, and all Item Boxes have a Star.{{anchor|Mission 3-1}}
|-
|style=width:3%|3-2||style="text-align:left;"|''Drive through all '''5 numbered gates''' in order...'''backward'''!''||0:50||Delfino Square||Bowser||N/A||{{anchor|Mission 3-2}}
|-
|style=width:3%|3-3||style="text-align:left;"|''Collect all '''15 coins''' while avoiding the Chain Chomp!''||0:25||<small>GCN</small> Luigi Circuit||Luigi||N/A||{{anchor|Mission 3-3}}
|-
|style=width:3%|3-4||style="text-align:left;"|''Reach the finish before '''Yoshi'''!''||0:00||Yoshi Falls||Peach||8||Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms.{{anchor|Mission 3-4}}
|-
|style=width:3%|3-5||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:45||<small>GCN</small> Pipe Plaza||Yoshi||N/A||{{anchor|Mission 3-5}}
|-
|style=width:3%|3-6||style="text-align:left;"|''Hit Monty Moles with shells '''5 times'''!''||1:05||<small>N64</small> Moo Moo Farm||Luigi||11||{{anchor|Mission 3-6}}
|-
|style=width:3%|3-7||style="text-align:left;"|''Perform '''10 power-slide turbo boosts''' in '''1 lap'''!''||1:10||Shroom Ridge||DK||N/A||{{anchor|Mission 3-7}}
|-
|style=width:3%|3-8||style="text-align:left;"|''Collect all '''20 coins'''!''||1:05||Twilight House||Mario||N/A||{{anchor|Mission 3-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Reach the finish before '''[[Goomboss]]'''!''||0:00||<small>GCN</small> Baby Park||Toad||N/A||{{anchor|Mission 3-Boss}}
|-class=expandable
!colspan=7|Level 4
|-
|style=width:3%|4-1||style="text-align:left;"|''Reach the finish before '''Donkey Kong'''!''||0:00||DK Pass**||Wario||8||A single-lap race done in reverse. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen.{{anchor|Mission 4-1}}
|-
|style=width:3%|4-2||style="text-align:left;"|''Blast '''20 crabs'''!''<sub>1</sub>||2:00||Palm Shore||Yoshi||10||{{anchor|Mission 4-2}}
|-
|style=width:3%|4-3||style="text-align:left;"|''Reach the finish before the '''red car'''!''||0:00||Shroom Ridge||Mario||3||This car is much faster than normal and drives erratically. Along the way, each [[Item Box]] contains [[Triple Mushrooms]].{{anchor|Mission 4-3}}
|-
|style=width:3%|4-4||style="text-align:left;"|''Drive through all '''7 numbered gates''' in order!''||0:45||Desert Hills||Wario||3||Each Item Box contains [[Triple Mushrooms]]{{anchor|Mission 4-4}}
|-
|style=width:3%|4-5||style="text-align:left;"|''Collect all '''15 coins'''. If you get squished by a Thwomp, you fail!''||0:30||<small>GBA</small> Bowser Castle 2||Bowser||N/A||{{anchor|Mission 4-5}}
|-
|style=width:3%|4-6||style="text-align:left;"|''Break all '''10 item boxes''' while avoiding the Fake Items!''||1:10||<small>N64</small> Choco Mountain||DK||2||{{anchor|Mission 4-6}}
|-
|style=width:3%|4-7||style="text-align:left;"|''Drive through all '''10 gates'''!''<sub>2</sub>||0:45||Waluigi Pinball||Toad||N/A||Takes place in the pinball table area. The numbered gates can be driven through in any order, unlike other missions.{{anchor|Mission 4-7}}
|-
|style=width:3%|4-8||style="text-align:left;"|''Perform '''9 power-slide turbo boosts''' in '''1 lap'''!''||1:00||<small>GBA</small> Luigi Circuit||Luigi||N/A||{{anchor|Mission 4-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Collect '''50 coins''' while avoiding [[King Boo]]!''||5:00||[[List_of_boss_arenas_in_Mario_Kart_DS#Lava Arena|Lava Arena]]*||Peach||N/A||{{anchor|Mission 4-Boss}}
|-class=expandable
!colspan=7 | Level 5
|-
|style=width:3%|5-1||style="text-align:left;"|''Reach the finish before the '''stray Chain Chomp'''!''||0:00||Peach Gardens||Peach||3||The course features only one lap. After starting, the player can obtain a set of [[Triple Mushrooms]] from the only set of [[Item Box]]es. Notably, this mission uses {{file link|MKDS-Music-ChainChomp.oga|a rearrangement of the Chain Chomp theme}} from ''[[Mario Kart: Double Dash!!]]'' as its background music exclusive to this mission, having a changed melody and extended bass line and bridge.{{anchor|Mission 5-1}}
|-
|style=width:3%|5-2||style="text-align:left;"|''Drive '''backward''' and collect '''15 coins'''! If you hit a snowman, you fail!''||0:30||<small>N64</small> Frappe Snowland||DK||N/A||{{anchor|Mission 5-2}}
|-
|style=width:3%|5-3||style="text-align:left;"|''Destroy all '''5 item boxes'''!''||0:35||<small>SNES</small> Koopa Beach 2||Toad||2||{{anchor|Mission 5-3}}
|-
|style=width:3%|5-4||style="text-align:left;"|''Drive through all '''10 numbered gates''' in order!''||1:05||<small>GBA</small> Bowser Castle 2||Bowser||N/A||{{anchor|Mission 5-4}}
|-
|style=width:3%|5-5||style="text-align:left;"|''Complete '''1 lap''' in the opposite direction within the time limit!''||0:55||<small>GCN</small> Mushroom Bridge||Mario||2||{{anchor|Mission 5-5}}
|-
|style=width:3%|5-6||style="text-align:left;"|''Collect all '''18 coins'''!''||0:45||Tart Top||Yoshi||N/A||{{anchor|Mission 5-6}}
|-
|style=width:3%|5-7||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:45||DK Pass**||Toad||N/A||Toad has to drive through the course in reverse. Extra oncoming snowballs have been added.{{anchor|Mission 5-7}}
|-
|style=width:3%|5-8||style="text-align:left;"|''Reach the finish before '''Mario'''!''||0:00||Mario Circuit||Luigi||8||There are extra [[Goomba]]s and [[Piranha Plant]]s. Each [[Item Box]] contains a Star, Mushroom, or Triple Mushrooms.{{anchor|Mission 5-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Hit the [[King Bob-omb|Big Bob-omb]] with '''3 Bob-ombs'''!''||5:00||Sand Arena*||Wario||9||{{anchor|Mission 5-9}}
|-class=expandable
!colspan=7|Level 6
|-
|style=width:3%|6-1||style="text-align:left;"|''Drive '''backward''' across the spinning bridge! If you fall, you're out!''||0:30||Bowser Castle||Bowser||N/A||{{anchor|Mission 6-1}}
|-
|style=width:3%|6-2||style="text-align:left;"|''Get Stars and run over '''15 Rocky Wrenches'''!''||0:55||Airship Fortress||Wario||4||{{anchor|Mission 6-2}}
|-
|style=width:3%|6-3||style="text-align:left;"|''Collect all '''30 coins'''!''||0:45||<small>SNES</small> Choco Island 2||Yoshi||N/A||{{anchor|Mission 6-3}}
|-
|style=width:3%|6-4||style="text-align:left;"|''Destroy all '''10 item boxes'''!''||2:00||<small>N64</small> Block Fort||Mario||2||{{anchor|Mission 6-4}}
|-
|style=width:3%|6-5||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:50||<small>GBA</small> Sky Garden||Peach||3||{{anchor|Mission 6-5}}
|-
|style=width:3%|6-6||style="text-align:left;"|''Perform '''14 power-slide turbo boosts''' in '''1 lap'''!''||1:00||<small>GCN</small> Yoshi Circuit||Yoshi||N/A||{{anchor|Mission 6-6}}
|-
|style=width:3%|6-7||style="text-align:left;"|''Collect all '''40 coins'''!''||1:30||Tick-Tock Clock||Toad||N/A||The coins form the shape of a [[Super Star|Star]].{{anchor|Mission 6-7}}
|-
|style=width:3%|6-8||style="text-align:left;"|''Reach the finish before '''Peach'''!''||0:00||Peach Gardens**||Bowser||8||This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.{{anchor|Mission 6-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Use Mushroom boosts to hit [[Chief Chilly]] and '''knock him off the stage 3 times'''!''||5:00||Water Arena*||Luigi||3||{{anchor|Mission 6-Boss}}
|-class=expandable
!colspan=7 | Level 7
|-
|style=width:3%|7-1||style="text-align:left;"|''Perform '''6 power-slide turbo boosts''' in '''1 lap'''!''||1:00||Rainbow Road||Peach||N/A||{{anchor|Mission 7-1}}
|-
|style=width:3%|7-2||style="text-align:left;"|''Reach the finish before '''Bowser!''||0:00||Bowser Castle||Mario||8||{{anchor|Mission 7-2}}
|-
|style=width:3%|7-3||style="text-align:left;"|''Complete '''2 laps''' within the time limit!''<sub>3</sub>||1:30||Tick-Tock Clock||DK||3||There are two additional pendulums and all clock parts move faster, and each [[Item Box]] contains [[Triple Mushrooms]].{{anchor|Mission 7-3}}
|-
|style=width:3%|7-4||style="text-align:left;"|''Use shells to defeat all '''30 Goombas''' within the time limit!''||2:00||Mario Circuit||Toad||<abbr title="Collecting an item box while triple green shells are active will result in a forced single green shell, because the player cannot get triple green shells while triple green shells are active.>5</abbr>||{{anchor|Mission 7-4}}
|-
|style=width:3%|7-5||style="text-align:left;"|''Collect all '''20 coins'''!''||0:55||Wario Stadium||Wario||N/A||There are two additional [[Fire Chain|fire chains]] for the player to avoid.{{anchor|Mission 7-5}}
|-
|style=width:3%|7-6||style="text-align:left;"|''Drive through all '''8 numbered gates''' in order!''||0:11||Nintendo DS||Mario||N/A||{{anchor|Mission 7-6}}
|-
|style=width:3%|7-7||style="text-align:left;"|''Drive '''backward''' and collect all '''12 coins'''! If you hit a burner, you fail!''||0:50||Airship Fortress||Bowser||N/A||Bowser has to navigate a maze-like arrangement of wooden crates.{{anchor|Mission 7-7}}
|-
|style=width:3%|7-8||style="text-align:left;"|''Break all '''10 item boxes''' while avoiding the Fake Items!''||1:05||<small>N64</small> Banshee Boardwalk||Luigi||2||{{anchor|Mission 7-8}}
|-
|style=width:3%|Boss||style="text-align:left;"|''Reach the finish before '''[[Wiggler#Mario Kart DS|Wiggler]]'''!''||0:00||<small>GCN</small> Mushroom Bridge||Mario||<abbr title="Boxes on the track use set 4, while boxes hidden under vehicles use set 2.>2 & 4</abbr>||{{anchor|Mission 7-Boss}}
|}
:<nowiki>*</nowiki>Conjectural title based on surroundings.
:<nowiki>**</nowiki>Denotes that the player drives through the course in the opposite direction.
:<sub>1</sub>Using Green Shells (solo or triple) and Bob-ombs
:<sub>2</sub>The gates don't necessarily have to be driven through in order.
:<sub>3</sub>Players can use any means - normal or powersliding - to finish.
 
===Nintendo Wi-Fi Connection mode===
''Mario Kart DS'' was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the second ''Mario Kart'' game to support online connectivity, with the Japanese version of ''[[Mario Kart: Super Circuit]]'' being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).<ref>[[tcrf:Mario Kart Super Circuit#Misc.|Mario Kart Super Circuit § Misc.]]</ref> Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play.
 
The following changes and restrictions were applied to prevent excessive lag:
*Only up to four players
*Only the 100cc engine class was available
*12 of 32 courses were omitted
*No multi-items
*No spilled [[List of items|Items]] onto course to be used; items were just lost
*Items could not be dragged behind the kart
*Item roulette could not be stopped earlier
*Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
{|class="wikitable" style="margin:1em auto;text-align:center;max-width:60em"
|-
!colspan="9" style="background:#e0e0e0"|Point Spread Comparisons
|-
!style="max-width:20em"| !!style="width:2.5em"|1st!!style="width:2.5em"|2nd!!style="width:2.5em"|3rd!!style="width:2.5em"|4th!!style="width:2.5em"|5th!!style="width:2.5em"|6th!!style="width:2.5em"|7th!!style="width:2.5em"|8th
|-
|'''''Super Mario Kart'' <br> ''Mario Kart 64'' <br>''Mario Kart: Super Circuit'''''||style="background:#096;color:white;font-weight:bold"|9||style="background:#CF0"|6||style="background:#CF0"|3||style="background:#CF0"|1||0||0||0||0
|-
|'''''Mario Kart: Double Dash!!''<br>''Mario Kart DS'' Grand Prix'''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|8||style="background:#CF0"|6||4||3||2||1||0
|-
|'''''Mario Kart DS'' Teams'''<ref>https://youtu.be/rHS3RQfqxSg?t=835</ref>||style="background:#096;color:white;font-weight:bold"|15||style="background:#CF0"|12||style="background:#CF0"|9||6||4||2||1||0
|-
|'''''Mario Kart DS'' WFC 4 Players'''||style="background:#096;color:white;font-weight:bold"|10||style="background:#CF0"|7||4||1||&mdash;||&mdash;||&mdash;||-
|-
|'''''Mario Kart DS'' WFC 3 Players'''||style="background:#096;color:white;font-weight:bold"|10||7||4||&mdash;||&mdash;||&mdash;||&mdash;||-
|-
|'''''Mario Kart DS'' WFC 2 Players'''||style="background:#096;color:white;font-weight:bold"|10||5||&mdash;||&mdash;||&mdash;||&mdash;||&mdash;||-
|-
|colspan=9 style="text-align:justify;font-size:smaller;"|<span style="background:#096;color:white">Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#CF0">Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix</span><br>Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). In ''[[Super Mario Kart]]'', ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]'', the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except in ''Mario Kart 64''), the [[Grand Prix]] must be started over.<br>&mdash; means not available
|}
====Connection====
Players could connect using a wireless connection or a [[Nintendo Wi-Fi Connection#Logging in|Nintendo Wi-Fi USB Connector]] (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.
 
In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.
 
Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". For example:
*A player winning a 3-player match, or ties for 1st with one other player in a 4-player match receives 2 wins and 0 losses.
*A player coming 2nd in a 4-player match receives 2 wins and 1 loss.
*A player tied for third in a 4-player match gets only 2 losses, as compared to 3.
*A player tied with all other players, no matter how many players are participating, was simply called a tie and did not affect either player's record.
Players could continue after the match to play the same racers again or quit to restart the process to find other players.
 
====Issues====
'''Problem:''' Trouble with friend codes
:A) '''Friend Code System'''. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, where [[Wi-Fi]] records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selecting ''continue'' after a match.
'''Problem:''' Disconnecting racers change the outcome of the match; it is later reflected in the match records.
:B) '''Disconnecting'''. Take this scenario into consideration:
::''Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.''
'''Causes:'''
*The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
*Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
*Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
**To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.
 
==Characters==
===Drivers===
The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Yoshi]], [[Toad]], [[Donkey Kong]], [[Wario]], and [[Bowser]], are the same eight characters available in ''[[Mario Kart 64]]'' and ''[[Mario Kart: Super Circuit]]''. The other four drivers can be unlocked by winning a gold trophy of certain cups in [[Mario Kart (series)#Modes of play|Grand Prix]] mode. Two of the unlockable characters, [[Princess Daisy|Daisy]] and [[Waluigi]], return from ''[[Mario Kart: Double Dash!!]]'', and the other two, [[Dry Bones]] and [[R.O.B.]], make their first ''Mario Kart'' playable appearances. A 13th racer, [[Shy Guy]], debuts as a playable character sharing [[Yoshi]]'s statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game since ''[[Super Mario Kart]]'' where the player classes are divided evenly, with four characters in each.
 
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1314px"
|-
!style="background:red;color:white"|Drivers
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Mario MKDS icon.png]]<br><big>'''{{text outline|{{color-link|red|Mario}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Mario Standard Kart Artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemMario.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:MKDS icon B Dasher.png]]<br>'''[[B Dasher]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:Standard MR icon.png]]<br>'''[[Standard MR]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Shooting Star MKDS icon.png]]<br>'''[[Shooting Star (kart)|Shooting Star]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:MKDS icon 4-Wheel Cradle.png]]<br>'''[[4-Wheel Cradle]]'''
|5:
|[[File:Light Dancer icon.png]]<br>'''[[Light Dancer]]'''
|-
|6:
|[[File:MKDS icon Banisher.png]]<br>'''[[Banisher]]'''
|7:
|[[File:Gold Mantis icon.png]]<br>'''[[Gold Mantis]]'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Luigi MKDS icon.png]]<br><big>'''{{text outline|{{color-link|green|Luigi}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:Luigi in Standard LG MKDS artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''Mario's younger brother Luigi is ready to race. His superb traction makes it hard for him to spin out.''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemLuigi.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:Poltergust 4000 icon.png]]<br>'''[[Poltergust 4000]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:MKDS icon Standard LG.png]]<br>'''[[Standard LG]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Streamliner icon.png]]<br>'''[[Streamliner]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:MKDS icon Cucumber.png]]<br>'''[[Cucumber]]'''
|5:
|[[File:Wildlife icon.png]]<br>'''[[Wildlife]]'''
|-
|6:
|[[File:Dragonfly icon.png]]<br>'''[[Dragonfly]]'''
|7:
|[[File:ROB-BLS icon.png]]<br>'''[[ROB-BLS]]'''
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Peach MKDS icon.png]]<br><big>'''{{text outline|{{color-link|hotpink|Princess Peach|Peach}}}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Peach Artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''A generally genteel princess, the heart of a competitor burns deep within her. She is adapt at drifting.''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemPeach.png]]
|-
|-
! colspan=2 style="background:#fff5f5;text-align:center" width=84% | Criteria List To Unlock These Drivers
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''23'''<br>{{bar meter|46|54}}
|-
|-
!style="background:#fff7f7;text-align:center;" width=15% | Daisy
!colspan=2 style="background:#EAECF0"|Class:
|Obtain all Gold Trophies on 50cc Retro Grand Prix cups
|colspan=2|'''{{color|dodgerblue|Light}}'''
|-
|-
!style="background:#fff7f7;" width=15% | Dry Bones
!colspan=2 style="background:#EAECF0"|Signature kart:
|Obtain all Gold Trophies on 50cc Nitro Grand Prix cups
|width=8%|1:
|[[File:Royale icon.png]]<br>'''[[Royale]]'''
|-
|-
!style="background:#fff7f7;" width=15% | Waluigi
!colspan=2 style="background:#EAECF0"|Standard kart:
|Obtain all Gold Trophies on 100cc Retro Grand Prix cups
|2:
|[[File:MKDS icon Standard PC.png]]<br>'''[[Standard PC]]'''
|-
|-
!style="background:#fff7f7;r" width=15% | R.O.B.
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|Obtain all Gold Trophies on 150cc Mirror Mode cups
|3:
|[[File:MKDS icon Light Tripper.png]]<br>'''[[Light Tripper]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:MKDS icon 4-Wheel Cradle.png]]<br>'''[[4-Wheel Cradle]]'''
|5:
|[[File:Wildlife icon.png]]<br>'''[[Wildlife]]'''
|-
|6:
|[[File:Power Flower icon.png]]<br>'''[[Power Flower (kart)|Power Flower]]'''
|7:
|[[File:Dry Bomber icon.png]]<br>'''[[Dry Bomber]]'''
|}
|}


===Download Play Only===
|style="display:inline-block; background:white" width=320px|
''Exception, see [[Mario Kart DS#Download Play|Download Play]] below''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
<center><gallery>
|-
Image:ShyguyKart.jpg|<center>[[Shy Guy]]<br>'''Light
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Yoshi MKDS icon.png]]<br><big>'''{{text outline|{{color-link|limegreen|Yoshi}}}}'''</big>
</gallery></center>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Yoshi Artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent.''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemYoshi.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''20'''<br>{{bar meter|40|60}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:Egg 1 icon.png]]<br>'''[[Egg 1]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:Standard YS icon.png]]<br>'''[[Standard YS]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:MKDS icon Cucumber.png]]<br>'''[[Cucumber]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:Mushmellow icon.png]]<br>'''[[Mushmellow]]'''
|5:
|[[File:MKDS icon Banisher.png]]<br>'''[[Banisher]]'''
|-
|6:
|[[File:Poltergust 4000 icon.png]]<br>'''[[Poltergust 4000]]'''
|7:
|[[File:Royale icon.png]]<br>'''[[Royale]]'''
|}


==Grand Prix, Time Trials, Versus Modes==
|style="display:inline-block; background:white" width=320px|
[[Image:WarioYoshiKARTING.jpg|thumb|Yoshi, in  ''Egg 1'', and Wario, in ''Brute'', fighting for fifth place.]]
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
As per the ''[[Mario Kart 64|N64]]'' and ''[[Mario Kart: Double Dash!!|Double Dash!!]]'' versions of the series, sixteen new courses were added in the game for the four main cups [[Mushroom Cup]], [[Flower Cup]], [[Star Cup]], and [[Special Cup]]. However, the game includes sixteen courses that appeared in former ''Mario Kart'' games, each one referring the game console where debuted, The ''Super Mario kart'' tracks for [[SNES]]; the ''Mario Kart 64'' for [[N64]]; the ''Mario Kart Super Circuit'' for [[GBA]], and ''Mario Kart: Double Dash!!'' for [[GCN]]. These classic courses make up four new cups called [[Shell Cup]], [[Banana Cup]], [[Leaf Cup]] and [[Lightning Cup]]. There is a total of thirty-two courses in eight cups. In addition, six new battle courses appeared, two being reused from previous games.
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Toad MKDS icon.png]]<br><big>'''{{text outline|{{color-link|blue|Toad}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Toad Artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemToad.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''17'''<br>{{bar meter|34|66}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:Mushmellow icon.png]]<br>'''[[Mushmellow]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:MKDS icon Standard TD.png]]<br>'''[[Standard TD]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:MKDS icon 4-Wheel Cradle.png]]<br>'''[[4-Wheel Cradle]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:Dry Bomber icon.png]]<br>'''[[Dry Bomber]]'''
|5:
|[[File:Zipper icon.png]]<br>'''[[Zipper (kart)|Zipper]]'''
|-
|6:
|[[File:Shooting Star MKDS icon.png]]<br>'''[[Shooting Star (kart)|Shooting Star]]'''
|7:
|[[File:Royale icon.png]]<br>'''[[Royale]]'''
|}


;Modes
|style="display:inline-block; background:white" width=320px|
*In '''Grand Prix''' mode (single-player only), a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game takes the point system of ''Double Dash!!'' by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Also, a rating of how well a player performed is shown after the trophy presentation: ★★★, ★★, ★, A, B, C, D and E (E, being the lowest ranking). An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated ratings in ''all'' cups, ''all'' classes.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*In '''Time Trial''' mode (single-player only), a player goes for the fastest time on a course. The item rating of a [[#Karts|kart]] determines how many mushrooms a player has to boost with. Vehicles with low item rate will use only a Mushroom; average use two and high use three. Players can choose to race against their best time as a ghost, the staff ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no ghost. The game is also able to download records from other players and race against their ghosts.
|-
*In '''Versus''' mode (single or multiplayer), player(s) choose their karts and head out on the race track. The player can also choose what course they race on (if they unlocked it.) Up to eight players can play locally via wireless &ndash; simple mode only uses one game card but is limited. The essential requirement is that everyone has a game card. In single-player mode, the player can choose the engine class, the [[CPU]]'s difficulty level, the way the courses will be chosen - by the player ,in order or random; the rules to win races (either free - never-ending races; number of wins, which only the first racer earns points, or the number of races raced (going up to 32 creates the "All-Cup" mode); and team race mode.
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:DK MKDS icon.png]]<br><big>'''{{text outline|{{color-link|yellow|Donkey Kong}}}}'''</big>
**It is possible to have up to eight players play using just one ''Mario Kart DS'' game card &ndash; using the DS' Download play locally. Here, the tracks are limited, the disabilities for the [[#Nintendo Wi-Fi Connection Mode|Wi-Fi connection]] apply, and everyone must be a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no disabilities. [[#Battle Mode|Battle mode]] is also available.
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Donkey Kong Standard Kart Artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''DK overwhelms his opponents with his jungle instincts. He drifts through comers like a mad-man...or a mad-ape!''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemDK.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''41'''<br>{{bar meter|82|18}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|red|Heavy}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:MKDS icon Rambi Rider.png]]<br>'''[[Rambi Rider]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:Standard DK icon.png]]<br>'''[[Standard DK]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Wildlife icon.png]]<br>'''[[Wildlife]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:Hurricane icon.png]]<br>'''[[Hurricane (kart)|Hurricane]]'''
|5:
|[[File:Power Flower icon.png]]<br>'''[[Power Flower (kart)|Power Flower]]'''
|-
|6:
|[[File:Gold Mantis icon.png]]<br>'''[[Gold Mantis]]'''
|7:
|[[File:ROB-LGS icon.png]]<br>'''[[ROB-LGS]]'''
|}


===Courses Table===
|style="display:inline-block; background:white" width=320px|
The following is a table that shows all courses featured in Mario Kart DS, organized by cup.  
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
* A * signifies that the course is playable via Wi-Fi.
|-
* Another column shows the staff ghost time in time trial.
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Wario MKDS icon.png]]<br><big>'''{{text outline|{{color-link|mediumorchid|Wario}}}}'''</big>
* Last column shows the staff ghost character and kart combo in time trial.
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Wario Artwork.png|300x250px]]
|-
!colspan=4 style="background:#EAECF0"|Description:
|-
|colspan=4 height=64px|''As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil.''
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemWario.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''44'''<br>{{bar meter|88|12}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|red|Heavy}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:Brute icon.png]]<br>'''[[Brute]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:MKDS icon Standard WR.png]]<br>'''[[Standard WR]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Dragonfly icon.png]]<br>'''[[Dragonfly]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:MKDS icon Tyrant.png]]<br>'''[[Tyrant]]'''
|5:
|[[File:Zipper icon.png]]<br>'''[[Zipper (kart)|Zipper]]'''
|-
|6:
|[[File:ROB-BLS icon.png]]<br>'''[[ROB-BLS]]'''
|7:
|[[File:Shooting Star MKDS icon.png]]<br>'''[[Shooting Star (kart)|Shooting Star]]'''
|}


{|class=collapsible border="1" cellspacing=0 cellpadding=2 style="background:#fffcfc; border-collapse: collapse; font-family:arial" width=100%
|style="display:inline-block; background:white" width=320px|
|- class=collapsible
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
! colspan="8" style="background:#fff7f7;" | Nitro Grand Prix
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Bowser MKDS icon.png]]<br><big>'''{{text outline|{{color-link|coral|Bowser}}}}'''</big>
|-
|-
!colspan="4" style="background:#fff9f9;" | [[Mushroom Cup]]
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Bowser Artwork.png|300x250px]]
!colspan="4" style="background:#fff9f9;" | [[Flower Cup]]
|-
|-
|[[Figure-8 Circuit]] ||style="text-align:center;"| * || 1:36:481 || Mario/Standard MR
!colspan=4 style="background:#EAECF0"|Description:
|[[Desert Hills]] ||style="text-align:center;"| * || 1:31:262 || ROB/ROB-LGS
|-
|-
|[[Yoshi Falls]] ||style="text-align:center;"| * || 0:57:677 || Yoshi/Egg 1
|colspan=4 height=64px|''Mario's arch-enemy is superb at using his driving skills to race through curves.''
|[[Delfino Square]] ||style="text-align:center;"| * || 1:54:601 || Peach/Royale
|-
|-
|[[Cheep Cheep Beach]] ||style="text-align:center;"| * || 1:43:654 || DK/Standard DK
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|[[Waluigi Pinball]] || &nbsp; || 2:23:288 || Waluigi/Gold Mantis
|colspan=2 width=50%|[[File:MKDSEmblemBowser.png]]
|-
|-
|[[Luigi's Mansion (course)|Luigi's Mansion]] ||style="text-align:center;"| * || 1:59:357 ||Luigi/Streamliner
!colspan=2 style="background:#EAECF0"|Weight:
|[[Shroom Ridge]] || &nbsp; || 2:05:123 ||Toad/Mushmellow
|colspan=2 align="center"|'''50'''<br>{{bar meter|100}}
|-
|-
!colspan="4" style="background:#fff9f9;" | [[Star Cup]]
!colspan=2 style="background:#EAECF0"|Class:
!colspan="4" style="background:#fff9f9;" | [[Special Cup]]
|colspan=2|'''{{color|red|Heavy}}'''
|-
|-
|[[DK Pass]] ||style="text-align:center;"| * || 2:14:607 ||DK/Wildlife
!colspan=2 style="background:#EAECF0"|Signature kart:
|[[Wario Stadium]] ||style="text-align:center;"| * || 2:14:868 ||Wario/Brute
|width=8%|1:
|[[File:MKDS icon Tyrant.png]]<br>'''[[Tyrant]]'''
|-
|-
|[[Tick-Tock Clock (course)|Tick-Tock Clock]] || &nbsp; || 1:54:903 ||Daisy/Light Dancer
!colspan=2 style="background:#EAECF0"|Standard kart:
|[[Peach Gardens]] || &nbsp; || 1:52:989 || Peach/Royale
|2:
|[[File:Standard BW icon.png]]<br>'''[[Standard BW]]'''
|-
|-
|[[Mario Circuit]] ||style="text-align:center;"| * || 1:56:533 ||Mario/Shooting Star
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|[[Bowser Castle]] || &nbsp; || 2:19:661 ||Bowser/Hurricane
|3:
|[[File:Hurricane icon.png]]<br>'''[[Hurricane (kart)|Hurricane]]'''
|-
|-
|[[Airship Fortress]] || &nbsp; || 2:07:748 ||Bowser/Hurricane
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|[[Rainbow Road]] ||style="text-align:center;"| * || 2:16:246 ||ROB/ROB-BLS
|- class=collapsible
! colspan="8" style="background:#fff7f7;" | Retro Grand Prix
|-
|-
!colspan="4" style="background:#fff9f9;" | [[Shell Cup]]
|width=8%|4:
!colspan="4" style="background:#fff9f9;" | [[Banana Cup]]
|[[File:Light Dancer icon.png]]<br>'''[[Light Dancer]]'''
|5:
|[[File:ROB-LGS icon.png]]<br>'''[[ROB-LGS]]'''
|-
|-
| [[Mario Circuit 1]] <sub>SNES</sub> ||style="text-align:center;"| * || 0:50:688 || Mario/Standard MR
|6:
| [[Donut Plains 1 (course)|Donut Plains 1]] <sub>SNES</sub> || &nbsp; || 1:08:027 || Dry Bones/Dry Bomber
|[[File:MKDS icon Rambi Rider.png]]<br>'''[[Rambi Rider]]'''
|7:
|[[File:Brute icon.png]]<br>'''[[Brute]]'''
|}
 
|-
|-
| [[Moo Moo Farm]] <sub>N64</sub> ||style="text-align:center;"| * || 1:17:751 || DK/Wildlife
!style="background:red;color:white"|Unlockable drivers
| [[Frappe Snowland]] <sub>N64</sub> ||style="text-align:center;"| * || 2:08:781 || Wario/Brute
|-style="background:#EAECF0"
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
|-
| [[Peach Circuit]] <sub>GBA</sub> ||style="text-align:center;"| * || 1:12:011 || Peach/Royale
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Daisy MKDS icon.png]]<br><big>'''{{text outline|{{color-link|orange|Princess Daisy|Daisy}}}}'''</big>
| [[Bowser Castle 2]] <sub>GBA</sub> || &nbsp; || 1:52:258 || Bowser/Standard BW
|-
|-
| [[Luigi Circuit (MKDD)|Luigi Circuit]] <sub>GCN</sub> ||style="text-align:center;"| * || 1:29:759 || Luigi/Poltergust 4000
!style="background:white; height:250px" align="center" colspan=4|[[File:PrincessDaisyMKDS.png|300x250px]]
| [[Baby Park]] <sub>GCN</sub> ||style="text-align:center;"| * || 0:50:920 || Toad/Mushmellow
|-
|-
!colspan="4" style="background:#fff9f9;" | [[Leaf Cup]]
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
!colspan="4" style="background:#fff9f9;" | [[Lightning Cup]]
|colspan=2 width=50%|[[File:MKDSEmblemDaisy.png]]
|-
|-
| [[Koopa Beach 2]] <sub>SNES</sub> || &nbsp; || 0:54:847 || Yoshi/Egg 1
!colspan=2 style="background:#EAECF0"|Weight:
| [[Choco Island 2]] <sub>SNES</sub> ||style="text-align:center;"| * || 1:01:620 || Waluigi/Zipper
|colspan=2 align="center"|'''26'''<br>{{bar meter|52|48}}
|-
|-
| [[Choco Mountain]] <sub>N64</sub> ||style="text-align:center;"| * || 2:15:571 || Wario/Dragonfly
!colspan=2 style="background:#EAECF0"|Class:
| [[Banshee Boardwalk]] <sub>N64</sub> || &nbsp; || 2:14:403 || Dry Bones/Dry Bomber
|colspan=2|'''{{color|green|Medium}}'''
|-
|-
| [[Luigi Circuit (MKSC)|Luigi Circuit]] <sub>GBA</sub> || &nbsp; || 1:46:581 || Luigi/Poltergust 4000
!colspan=2 style="background:#EAECF0"|Signature kart:
| [[Sky Garden]] <sub>GBA</sub> ||style="text-align:center;"| * || 1:44:400 || Daisy/Power Flower
|width=8%|1:
|[[File:Power Flower icon.png]]<br>'''[[Power Flower (kart)|Power Flower]]'''
|-
|-
| [[Mushroom Bridge]] <sub>GCN</sub> || &nbsp; || 1:30:600 || Toad/Mushmellow
!colspan=2 style="background:#EAECF0"|Standard kart:
| [[Yoshi Circuit]] <sub>GCN</sub> ||style="text-align:center;"| * || 1:48:793 || Yoshi/Standard YS
|2:
|[[File:MKDS icon Standard DS.png]]<br>'''[[Standard DS]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Light Dancer icon.png]]<br>'''[[Light Dancer]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:MKDS icon B Dasher.png]]<br>'''[[B Dasher]]'''
|5:
|[[File:MKDS icon Light Tripper.png]]<br>'''[[Light Tripper]]'''
|-
|6:
|[[File:Egg 1 icon.png]]<br>'''[[Egg 1]]'''
|7:
|[[File:MKDS icon Rambi Rider.png]]<br>'''[[Rambi Rider]]'''
|-
!colspan=4 style="background:#EAECF0"|To unlock:
|-
|colspan=4 height=64px|Obtain a gold trophy for every 50cc Retro Grand Prix cup
|}
|}


==Battle Mode==
|style="display:inline-block; background:white" width=320px|
In '''Battle''' mode (single to multiplayer [same setup as versus, for both]), players play a different aspect of kart racing that was born from ''[[Super Mario Kart]]'' on one of six courses, two of them from past ''Mario Kart'' games. The courses are:
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*[[Nintendo DS (battle course)|Nintendo DS]]
|-
*[[Twilight House]]
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Dry Bones MKDS icon.png]]<br><big>'''{{text outline|{{color-link|palegoldenrod|Dry Bones}}}}'''</big><sup><small>(new)</small></sup>
*[[Palm Shore]]
|-
*[[Tart Top]]
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Dry Bones Artwork.png|300x250px]]
*[[Block Fort]] <sub>N64</sub>
|-
*[[Pipe Plaza]] <sub>GCN</sub>
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemDryBones.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''14'''<br>{{bar meter|28|72}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|dodgerblue|Light}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:MKDS icon Banisher.png]]<br>'''[[Banisher]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:MKDS icon Standard DB.png]]<br>'''[[Standard DB]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Dry Bomber icon.png]]<br>'''[[Dry Bomber]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:Streamliner icon.png]]<br>'''[[Streamliner]]'''
|5:
|[[File:MKDS icon Light Tripper.png]]<br>'''[[Light Tripper]]'''
|-
|6:
|[[File:MKDS icon Cucumber.png]]<br>'''[[Cucumber]]'''
|7:
|[[File:Mushmellow icon.png]]<br>'''[[Mushmellow]]'''
|-
!colspan=4 style="background:#EAECF0"|To unlock:
|-
|colspan=4 height=64px|Obtain a gold trophy for every 50cc Nitro Grand Prix cup
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:Waluigi MKDS icon.png]]<br><big>'''{{text outline|{{color-link|indigo|Waluigi}}|white}}'''</big>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS Waluigi Artwork.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemWaluigi.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''35'''<br>{{bar meter|70|30}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|green|Medium}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:Gold Mantis icon.png]]<br>'''[[Gold Mantis]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:MKDS icon Standard WL.png]]<br>'''[[Standard WL]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:Zipper icon.png]]<br>'''[[Zipper (kart)|Zipper]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:MKDS icon B Dasher.png]]<br>'''[[B Dasher]]'''
|5:
|[[File:Poltergust 4000 icon.png]]<br>'''[[Poltergust 4000]]'''
|-
|6:
|[[File:Brute icon.png]]<br>'''[[Brute]]'''
|7:
|[[File:MKDS icon Tyrant.png]]<br>'''[[Tyrant]]'''
|-
!colspan=4 style="background:#EAECF0"|To unlock:
|-
|colspan=4 height=64px|Obtain a gold trophy for every 100cc Retro Grand Prix cup
|}
 
|style="display:inline-block; background:white" width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:56px" align="center" colspan=4|[[File:ROB MKDS icon.png]]<br><big>'''{{text outline|{{color-link|darkslategray|R.O.B.}}|white}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center" colspan=4|[[File:MKDS ROB Artwork.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0" width=50%|Emblem:
|colspan=2 width=50%|[[File:MKDSEmblemROB.png]]
|-
!colspan=2 style="background:#EAECF0"|Weight:
|colspan=2 align="center"|'''50'''<br>{{bar meter|100}}
|-
!colspan=2 style="background:#EAECF0"|Class:
|colspan=2|'''{{color|red|Heavy}}'''
|-
!colspan=2 style="background:#EAECF0"|Signature kart:
|width=8%|1:
|[[File:ROB-BLS icon.png]]<br>'''[[ROB-BLS]]'''
|-
!colspan=2 style="background:#EAECF0"|Standard kart:
|2:
|[[File:MKDS icon Standard RB.png]]<br>'''[[Standard RB]]'''
|-
!colspan=2 style="background:#EAECF0"|Unlockable kart:
|3:
|[[File:ROB-LGS icon.png]]<br>'''[[ROB-LGS]]'''
|-
!colspan=4 style="background:#EAECF0"|Borrowed karts:
|-
|width=8%|4:
|[[File:Streamliner icon.png]]<br>'''[[Streamliner]]'''
|5:
|[[File:Egg 1 icon.png]]<br>'''[[Egg 1]]'''
|-
|6:
|[[File:Dragonfly icon.png]]<br>'''[[Dragonfly]]'''
|7:
|[[File:Hurricane icon.png]]<br>'''[[Hurricane (kart)|Hurricane]]'''
|-
!colspan=4 style="background:#EAECF0"|To unlock:
|-
|colspan=4 height=64px|Obtain a gold trophy for either every 150cc Mirror Nitro Grand Prix cup or Retro Grand Prix cup
|}


As single player, the user faces CPU controlled racers, which he/she can increase their difficulty in the battle's setup menu. All racers drive their respective standard Kart only within this mode. Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the [[#Nintendo Wi-Fi Connection Mode|wireless connection]].
|-
!style="background:red;color:white"|DS Download Play only
|-style="background:#EAECF0"


===Types of Battle===
|style="display:inline-block; background:white" width=320px|
;Balloon Battle
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!style="background:#EAECF0; height:56px" align="center" colspan=2|[[File:MKDS Red Shy Guy Mugshot.png]]<br><big>'''{{text outline|{{color-link|whitesmoke|Shy Guy}}}}'''</big><sup><small>(new)</small></sup>
|-
!style="background:white; height:250px" align="center" colspan=2|[[File:MKDS Shy Guy Artwork.png|300x250px]]
|-
!colspan=2 style="background:#EAECF0"|Description:
|-
|colspan=2 height=64px|''Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches.''
|-
!style="background:#EAECF0" width=50%|Emblem:
|width=50%|[[File:MKDSEmblemShyGuy.png]]
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''20'''<br>{{bar meter|40|60}}
|-
!style="background:#EAECF0"|Class:
|'''{{color|dodgerblue|Light}}'''
|-
!style="background:#EAECF0"|Standard kart:
|[[File:Standard YS icon.png]]<br>'''{{conjectural|[[Standard SG]]}}'''
|}


The classic battle mode seen in all ''Mario Kart'' mainstream, gets a new twist in ''Mario Kart DS''. From previous games, racers begin a match with three balloons. In this game, all players begin with a single balloon, though they can get more by blowing up their balloons using the [[Nintendo DS Microphone|microphone]] feature on the DS, or just holding the SELECT button. Each player has five balloons in stock (six in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a [[mushroom]] and made contact to the opponent's kart. 
|}


The following is what the game describes this mode as:
===Other characters===
<blockquote>Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!</blockquote>
These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.
{|class="wikitable"
!style="background-color:red;color:white"|Image
!style="background-color:red;color:white"|Name
!style="background-color:red;color:white"|Course appearance(s)
!style="background-color:red;color:white"|Description
|-
|style="text-align:center"|[[File:MKDSAngrySun.png|60px]]
|style="text-align:center"|[[Angry Sun]]
|style="text-align:center"|[[DS Desert Hills|Desert Hills]]
|The Angry Sun shoots out [[Fire Snake]]s onto certain areas of the track when the second lap begins.
|-
|style="text-align:center"|[[File:MKDS Boo Sprite.png]]
|style="text-align:center"|[[Boo]]
|style="text-align:center;white-space:nowrap"|[[DS Luigi's Mansion|Luigi's Mansion]]<br>{{classic-link|N64|Banshee Boardwalk}}
|In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.
|-
|style="text-align:center"|[[File:BubbaMKDS.png|60px]]
|style="text-align:center"|[[Cheep Chomp|Bubba]]
|style="text-align:center"|<small>N64</small> Banshee Boardwalk
|Bubba jumps out of the water over the track. It does not hit any of the racers.
|-
|style="text-align:center"|[[File:MKDS Airship Fortress Bullet Bill Screenshot.png]]
|style="text-align:center"|[[Bullet Bill]]
|style="text-align:center"|[[DS Airship Fortress|Airship Fortress]]
|Also in addition to being an item in the game, Bullet Bills are shot out of the [[Airship]] towards the starting line, knocking out any racers in their path.
|-
|style="text-align:center"|[[File:MKDSBurner.png]]
|style="text-align:center"|[[Burner]]
|style="text-align:center"|Airship Fortress<br>[[Bowser Castle (Mario Kart DS)|Bowser Castle]]
|Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.
|-
|style="text-align:center"|[[File:MKDSChainChomp.png]]
|style="text-align:center"|[[Chain Chomp]]
|style="text-align:center"|[[DS Peach Gardens|Peach Gardens]]<br>{{classic-link|GCN|Luigi Circuit}}
|In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail of [[Item Box]]es. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.
|-
|style="text-align:center"|[[File:MKDS Cheep Cheep Sprite.png]]
|style="text-align:center"|[[Cheep Cheep]]
|style="text-align:center"|[[DS Cheep Cheep Beach|Cheep Cheep Beach]]<br>{{classic-link|SNES|Koopa Troopa Beach 2|Koopa Beach 2}}
|In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.
|-
|style="text-align:center"|[[File:MKDSFireBar.png]]
|style="text-align:center"|[[Fire Bar]]
|style="text-align:center"|[[DS Wario Stadium|Wario Stadium]]
|Different variations of Fire Bars are abundant on the track. Some spin in circles after a [[Dash Panel]] ramp. Others are in a triangle-like formation. Both set the racers on fire.
|-
|style="text-align:center"|[[File:MKDSFireSnake.png]]
|style="text-align:center"|[[Fire Snake|Firesnake]]
|style="text-align:center"|Desert Hills
|Fire Snakes are projected from the Angry Sun and bounce around at certain points on the track.
|-
|style="text-align:center"|[[File:MKDSGoomba.png]]
|style="text-align:center"|[[Goomba]]
|style="text-align:center"|Mario Circuit
|Goombas are situated on the track and spin players out of control. If [[Lightning]] strikes or if they're hit by shells, they get squashed and drop [[Dash Mushroom|Mushroom]]s, though they continue walking even while flattened.
|-
|style="text-align:center"|[[File:MKDSLavaBubble.png]]
|style="text-align:center"|[[Lava Bubble]]
|style="text-align:center"|{{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}
|Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava.
|-
|style="text-align:center"|[[File:MontyMoleMKDS.png]]
|style="text-align:center"|[[Monty Mole]]
|style="text-align:center"|Peach Gardens<br>{{classic-link|N64|Moo Moo Farm}}
|Monty Moles peak out of holes and then jump, posing as obstacles for the drivers.
|-
|style="text-align:center"|[[File:MKDSMooMoo.png]]
|style="text-align:center"|[[Moo Moo]]
|style="text-align:center"|<small>N64</small> Moo Moo Farm
|There are several Moo Moos in the background of the track, only posing as onlookers.
|-
|style="text-align:center"|[[File:Pianta MKDS blue.png]][[File:Pianta MKDS pink.png]][[File:Pianta MKDS yellow.png]]
|style="text-align:center"|[[Pianta]]
|style="text-align:center"|[[DS Delfino Square|Delfino Square]]
|Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.
|-
|style="text-align:center"|[[File:Piranha Plant MKDS sprite.png]]
|style="text-align:center"|[[Piranha Plant]]
|style="text-align:center"|Mario Circuit<br>{{classic-link|SNES|Choco Island 2}}<br>{{classic-link|GCN|Yoshi Circuit}}
|Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.
|-
|style="text-align:center"|[[File:PokeyMKDS.png|32x110px]]
|style="text-align:center"|[[Pokey]]
|style="text-align:center"|Desert Hills
|Many Pokeys appear on the track, creating obstacles for the drivers.
|-
|style="text-align:center"|[[File:MKDS Rocky Wrench Render.png]]
|style="text-align:center"|[[Rocky Wrench]]
|style="text-align:center"|Airship Fortress
|Rocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over.
|-
|style="text-align:center"|[[File:SidestepperMKDS.png]]
|style="text-align:center"|[[Sidestepper]]
|style="text-align:center"|Cheep Cheep Beach
|Sidesteppers are stationed on the sand, spinning players out of control if driven into them.
|-
|style="text-align:center"|[[File:MKDSSnowman.png]]
|style="text-align:center"|[[Snowman]]
|style="text-align:center"|[[DS DK Pass|DK Pass]]<br>{{classic-link|N64|Frappe Snowland}}
|Snowmen are situated on the track, causing the player to be thrown backwards if driven into them.
|-
|style="text-align:center"|[[File:MKDS Swoop.png]]
|style="text-align:center"|[[Swoop]]
|style="text-align:center"|<small>N64</small> Banshee Boardwalk
|A colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.
|-
|style="text-align:center"|[[File:MKDSThwomp.png]]
|style="text-align:center"|[[Thwomp]]
|style="text-align:center"|Bowser Castle<br><small>GBA</small> Bowser Castle 2
|Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground.
|-
|style="text-align:center"|[[File:MKDSFirePiranhaPlant.png]]
|style="white-space:nowrap;text-align:center"|[[Fire Piranha Plant|Venus Fire Trap]]
|style="text-align:center"|[[DS Mario Circuit|Mario Circuit]]
|Venus Fire Traps are stationed in [[Warp Pipe|pipe]]s and spit fire at oncoming racers.
|-
|style="text-align:center"|[[File:MKDSTree.png]]
|style="text-align:center"|[[Walking Tree]]
|style="text-align:center"|Luigi's Mansion
|Walking Trees walk in patterns and pose as obstacles for the drivers.
|}


;Shine Runners
==Karts==
[[File:Mario in Standard MR MKDS.png|thumb|The kart selection screen in ''Mario Kart DS'' with Mario only.]]
In ''Mario Kart DS'', there are 36 different karts (37 if including the [[Standard SG]]) in total.


Adopted from the ''Mario Kart: Double Dash!!'' version, nine [[Shine Sprite]]s are scattered onto the course at the beginning. Players try to capture Shine Sprites, but being hit causes a player to lose one sprite &ndash; it moves to a random spot for someone else to grab. In the meantime, a clock ticks down to 0. Anyone with or tied with the lowest Shine total when the clock hits 0 is eliminated. The clock resets itself to a lower time and the battle continues until one is left (there are 9 sprites to avoid a tie, but it is possible to a) have two players with 4 sprites trying to get that last 1 on the course when time expires, and b) have three players with 3 sprites each. In this case, no one is eliminated and the clock resets as usual.) The less sprites a player has, the better an item (Spiny Shells and Bullet Bills remain out).
Every kart shows six ratings:
*'''Speed:''' How high the top speed of the kart is; how fast the kart can go. [[Bowser]] and [[R.O.B.]] have the fastest karts.
*'''Acceleration:''' The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait). [[Dry Bones]]' karts can reach their top speed very quickly.
*'''Weight:''' When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, with [[Bowser]] and [[R.O.B.]] being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle's '''Off-Road''' stat (which is hidden to the player).
*'''Handling:''' How tight the kart can normally turn without drifting. [[Dry Bones]] has the best turning curve.
*'''Drift:''' How tight the kart turns while drifting or powersliding. [[Princess Peach|Peach]] has the best drifting curve.
*'''Items:''' The variety of items to use when touching an [[Item Box]] (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).


<blockquote>Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.</blockquote>
For all stats, one or more karts will have a rating of one hundred for that stat; for example, the [[Hurricane (kart)|Hurricane]] and [[ROB-BLS]] have speed ratings of one hundred, the [[Dry Bomber]] has both acceleration and handling rates of one hundred, the [[Tyrant]] has a weight rating of one hundred if normally paired with Bowser or R.O.B., the [[Light Tripper]] has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.


==Mission Mode==
Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150cc [[Special Cup]] or [[Lightning Cup]], four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.
'''Mission''' mode is a new single-player mode for ''Mario Kart DS'' which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle. Almost always the ranks depend on how much time is left or taken. There are varying mission types:


*Driving through gates &ndash; driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.<ref>[https://docs.google.com/spreadsheets/d/15fb4tuhafxs3L0u9dKcKkwcB8oNPSgbXVFr9Dwl_gfM/pubhtml A transcription of the in-game statistics of ''Mario Kart DS'']. The values used to fill the bars in the kart selection screen are found in the ''kartmenuparam'' and ''charmenuparam'' sections.</ref> The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role in ''Mario Kart DS'', as the weight does not create kart use restrictions.
*Collecting coins &ndash; Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
*Destroying item boxes &ndash; Players must run over [[Item Box]]es. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the [[Fake Item Box]]es alongside real ones.
*Using stars, Bob-ombs, or shells to destroy enemies &ndash; mostly involves Wario to clear these missions.
*Driving backwards &ndash; players must use the B button to move, and directions on the D-pad are reversed. It is sometimes combined with other mission types.
*Performing power boosts within a certain lap &ndash; as said. More power boosts are often required to finish faster, meaning a higher ranking.
*Racing a CPU player for one lap &ndash; item boxes contain mushrooms and stars that the CPU can't use &ndash; the key to victory. CPU players will always perform a [[Rocket Start]].
*Pushing enemy using triple mushrooms-Player have to push the enemy using mushrooms and knock it off the stage.
There are some one-time isolated missions as well that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). Sometimes mushrooms are lain across the track to help the player to complete the mission.
{{spoiler}}
When at least a * ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked.
{{endspoiler}}
Boss battles are unique. They have their own battlefields and different strategies are used to beat them. All of the bosses come from ''[[Super Mario 64 DS]]''.


===Mission Table===
===Displayed statistics===
<showhide><div class="right">__HIDER__</div><show><center>The following includes: a) mission #, b) In-game mission description, c) time limit for the mission (0:00 signifies it's a race, thus no limit), d) course, and e) character the player plays as.</center>
====Signature karts====
The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.


{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#fffcfc;text-align:center;color:black" width=95%
{|border=1 style="text-align:center;border:1px solid black;border-collapse:collapse;max-width:1314px"
|-
|-
!colspan="5" style="background:#fff7f7"|Mission Mode
!style="background:red;color:white"|Signature karts
|-style="background:#EAECF0"
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
!colspan="5" style="background:#fff9f9"|Level 1
!style="background:#EAECF0;height:56px"align="center"colspan=2|[[File:MKDS icon B Dasher.png]]<br><big>'''{{text outline|{{color-link|red|B Dasher}}}}'''</big>
|-
|-
|style=width:3%|1-1||style="text-align:left;"|Drive through all '''5 numbered gates''' in order!||0:35||style="width:20%"|Figure-8 Circuit||style="width:8%"|Mario
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS B Dasher Model.png|200x180px]]
|-
|-
|style=width:3%|1-2||style="text-align:left;"|Collect all '''15 coins'''!||style="width:5%"|0:30||Peach Circuit||Peach
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''58'''<br>{{bar meter|58|42}}
|-
|-
|style=width:3%|1-3||style="text-align:left;"|Destroy all '''10 item boxes'''!||0:45||Yoshi Falls||Yoshi
!style="background:#EAECF0"|Acceleration:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
|-
|style=width:3%|1-4||style="text-align:left;"|Get the Star and use it to hit '''5 Cheep Cheeps'''!||0:40||Cheep Cheep Beach||Wario
!style="background:#EAECF0"|Weight:
|align="center"|'''41'''<br>{{bar meter|82|18}}
|-
|-
|style=width:3%|1-5||style="text-align:left;"|Drive through all '''6 numbered gates''' in order!||0:30||Nintendo DS||Toad
!style="background:#EAECF0"|Handling:
|align="center"|'''52'''<br>{{bar meter|52|48}}
|-
|-
|style=width:3%|1-6||style="text-align:left;"|Drive out of the mansion...'''backwards'''!||0:45||Luigi's Mansion||Luigi
!style="background:#EAECF0"|Drift:
|align="center"|'''55'''<br>{{bar meter|55|45}}
|-
|-
|style=width:3%|1-7||style="text-align:left;"|Collect all '''20 coins'''!||0:35||Moo Moo Farm||DK
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
|-
|style=width:3%|1-8||style="text-align:left;"|Perform '''4 power-slide turbo boosts''' in '''1 lap'''!||0:45||Mario Circuit 1||Mario
!style="background:#EAECF0"|Owner:
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Use Mushrooms to crash into the [[Big Bully]] and '''knock him off the stage'''!||3:00||[[Water Arena]]*||Yoshi
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|-
!colspan="5" style="background:#fff9f9" | Level 2
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|style=width:3%|2-1||style="text-align:left;"|Crash into all '''10 wooden crates''' and destroy every one!||style="width:5%"|0:55||style="width:20%"|Delfino Square||style="width:8%"|Wario
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Poltergust 4000 icon.png]]<br><big>'''{{text outline|{{color-link|green|Poltergust 4000}}|white}}'''</big>
|-
|-
|style=width:3%|2-2||style="text-align:left;"|Collect all '''10 coins'''!||0:30||Figure-8 Circuit||Yoshi
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Poltergust 4000 Model.png|200x180px]]
|-
|-
|style=width:3%|2-3||style="text-align:left;"|Drive through all '''5 numbered gates''' in order!||0:45||Donut Plains 1||DK
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''75'''<br>{{bar meter|75|25}}
|-
|-
|style=width:3%|2-4||style="text-align:left;"|Destroy all '''5 item boxes'''!||0:35||Luigi's Mansion||Luigi
!style="background:#EAECF0"|Acceleration:
|align="center"|'''76'''<br>{{bar meter|76|24}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''17'''<br>{{bar meter|34|66}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''77'''<br>{{bar meter|77|23}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|style=width:3%|2-5||style="text-align:left;"|Collect all '''20 coins'''!||0:30||Cheep Cheep Beach||Peach
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Royale icon.png]]<br><big>'''{{text outline|{{color-link|hotpink|Royale}}}}'''</big>
|-
|-
|style=width:3%|2-6||style="text-align:left;"|Use Bob-ombs to destroy all '''5 Pokeys'''!||0:55||Desert Hills||Wario
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Royale Model.png|200x180px]]
|-
|-
|style=width:3%|2-7||style="text-align:left;"|Drive through all '''10 numbered gates''' in order!||0:55||Luigi Circuit<sup>1</sup>||Toad
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''41'''<br>{{bar meter|41|59}}
|-
|-
|style=width:3%|2-8||style="text-align:left;"|Perform '''6 power-slide turbo boosts''' in '''3 laps'''!||0:55||Baby Park||Peach
!style="background:#EAECF0"|Acceleration:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Hit the [[Eyerok|Eyerok's]] eyeball '''3 times''' with shells!||5:00||[[Sand Arena]]*||Mario
!style="background:#EAECF0"|Weight:
|align="center"|'''44'''<br>{{bar meter|88|12}}
|-
|-
!colspan="5" style="background:#fff9f9" | Level 3
!style="background:#EAECF0"|Handling:
|align="center"|'''45'''<br>{{bar meter|45|55}}
|-
|-
|style=width:3%|3-1||style="text-align:left;"|Destroy all '''5 item boxes'''!||style="width:5%"|0:50||style="width:20%"|Waluigi Pinball||style="width:8%"|Wario
!style="background:#EAECF0"|Drift:
|align="center"|'''94'''<br>{{bar meter|94|6}}
|-
|-
|style=width:3%|3-2||style="text-align:left;"|Drive through all '''5 numbered gates''' in order...'''backwards'''!||0:50||Delfino Square||Bowser
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
|-
|style=width:3%|3-3||style="text-align:left;"|Collect all '''15 coins''' while avoiding the Chain Chomp!||0:25||Luigi Circuit<sup>1</sup>||Luigi
!style="background:#EAECF0"|Owner:
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|-
|-
|style=width:3%|3-4||style="text-align:left;"|Reach the finish before '''Yoshi'''!||0:00||Yoshi Falls||Peach
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|-
|style=width:3%|3-5||style="text-align:left;"|Drive through all '''8 numbered gates''' in order!||0:45||Pipe Plaza||Yoshi
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|style=width:3%|3-6||style="text-align:left;"|Hit Monty Moles with shells '''5 times'''!||1:05||Moo Moo Farm||Luigi
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Egg 1 icon.png]]<br><big>'''{{text outline|{{color-link|limegreen|Egg 1}}}}'''</big>
|-
|-
|style=width:3%|3-7||style="text-align:left;"|Perform '''10 power-slide turbo boosts''' in '''1 lap'''!||1:10||Shroom Ridge||DK
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Egg 1 Model.png|200x180px]]
|-
|-
|style=width:3%|3-8||style="text-align:left;"|Collect all '''20 coins'''!||1:05||Twilight House||Mario
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''59'''<br>{{bar meter|59|41}}
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Reach the finish before '''[[Goomboss]]'''!||0:00||Baby Park||Toad
!style="background:#EAECF0"|Acceleration:
|align="center"|'''91'''<br>{{bar meter|91|9}}
|-
|-
!colspan="5" style="background:#fff9f9" | Level 4
!style="background:#EAECF0"|Weight:
|align="center"|'''14'''<br>{{bar meter|28|72}}
|-
|-
|style=width:3%|4-1||style="text-align:left;"|Reach the finish before '''Donkey Kong'''!||0:00||DK Pass**||Wario
!style="background:#EAECF0"|Handling:
|align="center"|'''89'''<br>{{bar meter|89|11}}
|-
|-
|style=width:3%|4-2||style="text-align:left;"|Blast '''20 crabs'''!<sub>1</sub>||2:00||Palm Shore||Yoshi
!style="background:#EAECF0"|Drift:
|align="center"|'''41'''<br>{{bar meter|41|59}}
|-
|-
|style=width:3%|4-3||style="text-align:left;"|Reach the finish before the '''red car'''!||0:00||Shroom Ridge||Mario
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
|-
|style=width:3%|4-4||style="text-align:left;"|Drive through all '''7 numbered gates''' in order!||0:45||Desert Hills||Wario
!style="background:#EAECF0"|Owner:
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|-
|-
|style=width:3%|4-5||style="text-align:left;"|Collect all '''15 coins'''. If you get squished by a Thwomp, you fail!||0:30||Bowser Castle 2||Bowser
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|-
|style=width:3%|4-6||style="text-align:left;"|Break all '''10 item boxes''' while avoiding the Fake Items!||1:10||Choco Mountain||DK
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|style=width:3%|4-7||style="text-align:left;"|Drive through all '''10 gates'''!<sub>2</sub>||0:45||Waluigi Pinball||Toad
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Mushmellow icon.png]]<br><big>'''{{text outline|{{color-link|blue|Mushmellow}}|white}}'''</big>
|-
|-
|style=width:3%|4-8||style="text-align:left;"|Perform '''9 power-slide turbo boosts''' in '''1 lap'''!||1:00||Luigi Circuit<sup>2</sup>||Luigi
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Mushmellow Model.png|200x180px]]
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Collect '''50 coins''' while avoiding [[King Boo]]!||5:00||[[Lava Arena]]*||Peach
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''43'''<br>{{bar meter|43|57}}
|-
|-
!colspan="5" style="background:#fff9f9" | Level 5
!style="background:#EAECF0"|Acceleration:
|align="center"|'''87'''<br>{{bar meter|87|13}}
|-
|-
|style=width:3%|5-1||style="text-align:left;"|Reach the finish before the '''stray Chain Chomp'''!||0:00||Peach Gardens||Peach
!style="background:#EAECF0"|Weight:
|align="center"|'''17'''<br>{{bar meter|34|66}}
|-
|-
|style=width:3%|5-2||style="text-align:left;"|Drive '''backward''' and collect '''15 coins'''! If you hit a snowman, you fail!||0:30||Frappe Snowland||DK
!style="background:#EAECF0"|Handling:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
|-
|style=width:3%|5-3||style="text-align:left;"|Destroy all '''5 item boxes'''!||0:35||Koopa Beach 2||Toad
!style="background:#EAECF0"|Drift:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
|-
|style=width:3%|5-4||style="text-align:left;"|Drive through all '''10 numbered gates''' in order!||1:05||Bowser Castle 2||Bowser
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
|-
|style=width:3%|5-5||style="text-align:left;"|Complete '''1 lap''' in the opposite direction within the time limit!||0:55||Mushroom Bridge||Mario
!style="background:#EAECF0"|Owner:
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|-
|-
|style=width:3%|5-6||style="text-align:left;"|Collect all '''18 coins'''!||0:45||Tart Top||Yoshi
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|-
|style=width:3%|5-7||style="text-align:left;"|Drive through all '''8 numbered gates''' in order!||0:45||DK Pass**||Toad
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|style=width:3%|5-8||style="text-align:left;"|Reach the finish before '''Mario'''!||0:00||Mario Circuit||Luigi
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Rambi Rider.png]]<br><big>'''{{text outline|{{color-link|yellow|Rambi Rider}}}}'''</big>
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Hit the [[Big Bob-omb]] with '''3 Bob-ombs'''!||5:00||Sand Arena*||Wario
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Rambi Rider Model.png|200x180px]]
|-
|-
!colspan="5" style="background:#fff9f9" | Level 6
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''74'''<br>{{bar meter|74|26}}
|-
|-
|style=width:3%|6-1||style="text-align:left;"|Drive '''backward''' across the spinning bridge! If you fall, you're out!||0:30||Bowser Castle||Bowser
!style="background:#EAECF0"|Acceleration:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
|-
|style=width:3%|6-2||style="text-align:left;"|Get Stars and run over '''15 Rocky Wrenches'''!||0:55||Airship Fortress||Wario
!style="background:#EAECF0"|Weight:
|align="center"|'''47'''<br>{{bar meter|94|6}}
|-
|-
|style=width:3%|6-3||style="text-align:left;"|Collect all '''30 coins'''!||0:45||Choco Island 2||Yoshi
!style="background:#EAECF0"|Handling:
|align="center"|'''31'''<br>{{bar meter|31|69}}
|-
|-
|style=width:3%|6-4||style="text-align:left;"|Destroy all '''10 item boxes'''!||2:00||Block Fort||Mario
!style="background:#EAECF0"|Drift:
|align="center"|'''74'''<br>{{bar meter|74|26}}
|-
|-
|style=width:3%|6-5||style="text-align:left;"|Drive through all '''8 numbered gates''' in order!||0:50||Sky Garden||Peach
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
|-
|style=width:3%|6-6||style="text-align:left;"|Perform '''14 power-slide turbo boosts''' in '''1 lap'''!||1:00||Yoshi Circuit||Yoshi
!style="background:#EAECF0"|Owner:
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|-
|-
|style=width:3%|6-7||style="text-align:left;"|Collect all '''40 coins'''!||1:30||Tick-Tock Clock||Toad
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|-
|style=width:3%|6-8||style="text-align:left;"|Reach the finish before '''Peach'''!||0:00||Peach Gardens**||Bowser
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Use Mushrooms boosts to hit [[Chief Chilly]] and '''knock him off the stage 3 times'''!||5:00||Water Arena*||Luigi
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Brute icon.png]]<br><big>'''{{text outline|{{color-link|mediumorchid|Brute}}}}'''</big>
|-
|-
!colspan="5" style="background:#fff9f9" | Level 7
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Brute Model.png|200x180px]]
|-
|-
|style=width:3%|7-1||style="text-align:left;"|Perform '''6 power-slide turbo boosts''' in '''1 lap'''!||1:00||Rainbow Road||Peach
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''92'''<br>{{bar meter|92|8}}
|-
|-
|style=width:3%|7-2||style="text-align:left;"|Reach the finish before '''Bowser!||0:00||Bowser Castle||Mario
!style="background:#EAECF0"|Acceleration:
|align="center"|'''53'''<br>{{bar meter|53|47}}
|-
|-
|style=width:3%|7-3||style="text-align:left;"|Complete '''2 laps''' within the time limit!<sub>3</sub>||1:30||Tick-Tock Clock||DK
!style="background:#EAECF0"|Weight:
|align="center"|'''23'''<br>{{bar meter|46|54}}
|-
|-
|style=width:3%|7-4||style="text-align:left;"|Use shells to defeat all '''30 Goombas''' within the time limit!||2:00||Mario Circuit||Toad
!style="background:#EAECF0"|Handling:
|align="center"|'''51'''<br>{{bar meter|51|49}}
|-
|-
|style=width:3%|7-5||style="text-align:left;"|Collect all '''20 coins'''!||0:55||Wario Stadium||Wario
!style="background:#EAECF0"|Drift:
|align="center"|'''49'''<br>{{bar meter|49|51}}
|-
|-
|style=width:3%|7-6||style="text-align:left;"|Drive through all '''8 numbered gates''' in order!||0:11||Nintendo DS||Mario
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
|-
|style=width:3%|7-7||style="text-align:left;"|Drive '''backward''' and collect all '''12 coins'''! If you hit a burner, you fail!||0:50||Airship Fortress||Bowser
!style="background:#EAECF0"|Owner:
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|-
|-
|style=width:3%|7-8||style="text-align:left;"|Break all '''10 item boxes''' while avoiding the Fake Items!||1:05||Banshee Boardwalk||Luigi
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|-
|style=width:3%|Boss||style="text-align:left;"|Reach the finish before '''[[Wiggler]]'''!||0:00||Mushroom Bridge||Mario
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Tyrant.png]]<br><big>'''{{text outline|{{color-link|coral|Tyrant}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Tyrant Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''90'''<br>{{bar meter|90|10}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''50'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''64'''<br>{{bar meter|64|36}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Power Flower icon.png]]<br><big>'''{{text outline|{{color-link|orange|Power Flower (kart)|Power Flower}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Power Flower Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''58'''<br>{{bar meter|58|42}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''61'''<br>{{bar meter|61|39}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''35'''<br>{{bar meter|70|30}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''36'''<br>{{bar meter|36|64}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''84'''<br>{{bar meter|84|16}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Banisher.png]]<br><big>'''{{text outline|{{color-link|palegoldenrod|Banisher}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Banisher Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''25'''<br>{{bar meter|25|75}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''97'''<br>{{bar meter|97|3}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''35'''<br>{{bar meter|70|30}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''91'''<br>{{bar meter|91|9}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''45'''<br>{{bar meter|45|55}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Gold Mantis icon.png]]<br><big>'''{{text outline|{{color-link|indigo|Gold Mantis}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Gold Mantis Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''75'''<br>{{bar meter|75|25}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''65'''<br>{{bar meter|65|35}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''29'''<br>{{bar meter|58|42}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''60'''<br>{{bar meter|60|40}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''59'''<br>{{bar meter|59|41}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon ROB-BLS JP.png]] [[File:ROB-BLS icon.png]]<br><big>'''{{text outline|{{color-link|darkslategray|ROB-BLS}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS ROB-BLS Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''55'''<br>{{bar meter|55|45}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''25'''<br>{{bar meter|50|50}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''28'''<br>{{bar meter|28|72}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|}
|}
 
====Standard karts====
The second type of karts are the [[Standard Kart|standard kart]]s, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is the [[Shy Guy]]s' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.
 
{|border=1 style="text-align:center;border:1px solid black;border-collapse:collapse;max-width:1314px"
|-
!style="background:red;color:white"|Standard karts
|-style="background:#EAECF0"
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Standard MR icon.png]]<br><big>'''{{text outline|{{color-link|red|Standard MR}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart MR Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''64'''<br>{{bar meter|64|36}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''72'''<br>{{bar meter|72|28}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''54'''<br>{{bar meter|54|46}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''57'''<br>{{bar meter|57|43}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard LG.png]]<br><big>'''{{text outline|{{color-link|green|Standard LG}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart LG Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''72'''<br>{{bar meter|72|28}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''74'''<br>{{bar meter|74|26}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''58'''<br>{{bar meter|58|42}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''73'''<br>{{bar meter|73|27}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''63'''<br>{{bar meter|63|37}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''32'''<br>{{bar meter|32|68}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''31'''<br>{{bar meter|31|69}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard PC.png]]<br><big>'''{{text outline|{{color-link|hotpink|Standard PC}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart PC Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''47'''<br>{{bar meter|47|53}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''38'''<br>{{bar meter|38|62}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''73'''<br>{{bar meter|73|27}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''55'''<br>{{bar meter|55|45}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''48'''<br>{{bar meter|48|52}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''97'''<br>{{bar meter|97|3}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''75'''<br>{{bar meter|75|25}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|}
 
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Standard YS icon.png]]<br><big>'''{{text outline|{{color-link|limegreen|Standard YS}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart YS Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''55'''<br>{{bar meter|55|45}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''90'''<br>{{bar meter|90|10}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''71'''<br>{{bar meter|71|29}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''84'''<br>{{bar meter|84|16}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''39'''<br>{{bar meter|39|61}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''38'''<br>{{bar meter|38|62}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|}
|}
:<nowiki>*</nowiki>Conjectural title based on surroundings.
:<nowiki>**</nowiki>Denotes that the player drives through the course in the opposite direction.
:<sup>1</sup>GCN version
:<sup>2</sup>GBA version
:<sub>1</sub>Using Green Shells (solo or triple) and Bob-ombs
:<sub>2</sub>The gates don't necessarily have be driven through in order.
:<sub>3</sub>Players can use any means &ndash; normal or powersliding &ndash; to finish.</show></showhide>


==Nintendo Wi-Fi Connection Mode==
|style="display:inline-block;background:white"width=320px|
[[Image:Nintendo_WFC_Logo.jpg|thumb|150px|Nintendo Wi-Fi Connection logo]]
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
''Mario Kart DS'' is the first ''Mario Kart'' game ever to support online play through the [[Nintendo Wi-Fi Connection]] mode. Being one of the first Nintendo DS games to feature wireless connection, the game mode required  some technical changes in order to avoid connection malfunctions and long time loads during online play.
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard TD.png]]<br><big>'''{{text outline|{{color-link|blue|Standard TD}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart TD Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''39'''<br>{{bar meter|39|61}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''31'''<br>{{bar meter|31|69}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''85'''<br>{{bar meter|85|15}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''65'''<br>{{bar meter|65|35}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''67'''<br>{{bar meter|67|33}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|}


The following changes from the main game are enforced:
|style="display:inline-block;background:white"width=320px|
*Only up to four players
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
*Thus a different point system (see chart below)
|-
*Only 100cc engine is available
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Standard DK icon.png]]<br><big>'''{{text outline|{{color-link|yellow|Standard DK}}}}'''</big>
*12 of 32 courses are omitted (unofficial hacks are available on the net to unlock those 12 courses)
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart DK Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''80'''<br>{{bar meter|80|20}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''63'''<br>{{bar meter|63|37}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''47'''<br>{{bar meter|47|53}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''32'''<br>{{bar meter|32|68}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''34'''<br>{{bar meter|34|66}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''31'''<br>{{bar meter|31|69}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''77'''<br>{{bar meter|77|23}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''63'''<br>{{bar meter|63|37}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|}


The following in-game changes are made to reduce possible lags:
|style="display:inline-block;background:white"width=320px|
*No triple bananas or triple shells
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
*No spilled items onto course to be used or tripped on &ndash; items are just lost
|-
*No items held behind racer
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard WR.png]]<br><big>'''{{text outline|{{color-link|mediumorchid|Standard WR}}}}'''</big>
*Item roulette cannot be stopped early
|-
*Course obstacles cannot be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart WR Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''88'''<br>{{bar meter|88|12}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''38'''<br>{{bar meter|38|62}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''48'''<br>{{bar meter|48|52}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''47'''<br>{{bar meter|47|53}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|}


{| border="1" cellspacing=0 cellpadding=2 align="center" style="background:#fffcfc;text-align:center;border-collapse:collapse; font-family:arial" width=84%
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Standard BW icon.png]]<br><big>'''{{text outline|{{color-link|coral|Standard BW}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart BW Model.png|200x180px]]
|-
|-
! colspan=9 style="background:#fff5f5;text-align:center" width=85% | Point Spread Comparisons
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''96'''<br>{{bar meter|96|4}}
|-
|-
! style="background:#fff7f7;text-align:center" width=15% | !! style="background:#fff7f7;text-align:center;" width=4% | 1st !! style="background:#fff9f9;text-align:center" width=4% | 2nd !! style="background:#fff9f9;text-align:center;" width=4% | 3rd !! style="background:#fff7f7;text-align:center" width=4% | 4th !! style="background:#fff7f7;text-align:center;" width=4% | 5th !! style="background:#fff9f9;text-align:center;" width=4% | 6th !! style="background:#fff9f9;text-align:center;" width=4% | 7th !! style="background:#fff7f7;text-align:center;" width=4% | 8th
!style="background:#EAECF0"|Battle:
|align="center"|'''75'''<br>{{bar meter|75|25}}
|-
|-
|MK64 + MKSC GP ||style="background:#f0fff0"| 9 ||style="background:#ffffe0"| 6 ||style="background:#ffffe0"| 3 ||style="background:#ffffe0"| 1 || &ndash; || &ndash; || &ndash; || &ndash;
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''30'''<br>{{bar meter|30|70}}
|-
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
|-
|MKDD + MKDS GP ||style="background:#f0fff0"| 10 ||style="background:#ffffe0"| 8 ||style="background:#ffffe0"| 6 || 4 || 3 || 2 || 1 || 0
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
|-
|WFC 4 Players ||style="background:#f0fff0"| 10 ||style="background:#ffffe0"| 7 || 4 || 1 ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''28'''<br>{{bar meter|28|72}}
|-
|-
|WFC 3 Players ||style="background:#f0fff0"| 10 || 7 || 4 ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;
!style="background:#EAECF0"|Battle:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
|-
|WFC 2 Players ||style="background:#f0fff0"| 10 || 5 ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp; ||style="background:#fff3f3"| &nbsp;
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''67'''<br>{{bar meter|67|33}}
|-
|-
| colspan=9 style="text-align:justify;font-size:smaller;" | <span style="background:#f0fff0">Signifies victory results (great clapping, character(s) cheering), best after-race music</span><br><span style="background:#ffffe0">Signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix</span><br>Normal bg signifies losing results, losing music<br><span style="background:#fff3f3">Not available</span><br>&ndash; signifies that the game forces the player to retry the race (0 pts). If the racer comes in 5th-8th three times, the Grand Prix must be started over.
!style="background:#EAECF0"|Battle:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|}
|}


===Connection===
|style="display:inline-block;background:white"width=320px|
Players connect using a wireless connection or a [[Nintendo Wi-Fi USB Connector]] (preferably high-speed.) Racers choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide" (may suffer long lags). Other racers searching in the same category are randomly grouped. The game tries to find four players, but will eventually settle for three or two if necessary. Characters choose their characters, karts, and the course they want for the first of four races.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard DS.png]]<br><big>'''{{text outline|{{color-link|orange|Standard DS}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart DS Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''64'''<br>{{bar meter|64|36}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''64'''<br>{{bar meter|64|36}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''40'''<br>{{bar meter|40|60}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''38'''<br>{{bar meter|38|62}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''87'''<br>{{bar meter|87|13}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|}


In addition to the 20 courses listed in order of when it is encountered, there is also a random button. After everyone's selection is placed, a course is chosen based on the responses. (If 3 players each pick a different course, the system randomly picks one. If four players choose two courses, two each, the game randomly picks from those two. If four players choose two courses, three for one course and one for another, or two of three players pick the same course, the most voted course will be selected. It goes like so for four races, then the points are tallied up, and after the match a player's wins and losses are totaled. (Each player receives one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. For example, a player winning a 3-player match receives 2 wins and 0 losses. A player coming 2nd in a 4-player match receives 2 wins and 1 loss. A player tied for third in a 4-player match gets only 2 losses, as compared to 3. A player tied in a 2-player match is simply called a tie and does not affect either player's record.) Players can continue after the match to play the same racers again or quit to restart the process to find other players.
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard DB.png]]<br><big>'''{{text outline|{{color-link|palegoldenrod|Standard DB}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart DB Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''31'''<br>{{bar meter|31|69}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''99'''<br>{{bar meter|99|1}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''75'''<br>{{bar meter|75|25}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''96'''<br>{{bar meter|96|4}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''75'''<br>{{bar meter|75|25}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''47'''<br>{{bar meter|47|53}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|}


===Issues===
|style="display:inline-block;background:white"width=320px|
'''Problem:''' Trouble with friend codes
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
:A) '''Friend Code System'''. Each copy of the game comes with a 12-digit code known as a "friend code". Players can enter other codes into the other player's "friend roster" to create a friend list, where Wi-Fi records between the player is stored. When a friend is online at the same time, a symbol will appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there's no communication for a friend code swap; the only way to race again is to do it right away by selecting ''continue'' after a match.
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard WL.png]]<br><big>'''{{text outline|{{color-link|indigo|Standard WL}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart WL Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''72'''<br>{{bar meter|72|28}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''63'''<br>{{bar meter|63|37}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''57'''<br>{{bar meter|57|43}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|}


'''Problem:''' Disconnecting racers change the outcome of the match; it is later reflected in the match records.
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Standard RB.png]]<br><big>'''{{text outline|{{color-link|darkslategray|Standard RB}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart RB Model.png|200x180px]]
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''96'''<br>{{bar meter|96|4}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''75'''<br>{{bar meter|75|25}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''53'''<br>{{bar meter|53|47}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''49'''<br>{{bar meter|49|51}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''65'''<br>{{bar meter|65|35}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''56'''<br>{{bar meter|56|44}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''27'''<br>{{bar meter|27|73}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|}


:B) '''Disconnecting'''. Take this scenario into consideration:
|style="display:inline-block;background:white"width=320px|
::''Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come 2nd and 3rd in the first 2 races. It is 20-11. Bob wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Bob realizes that he might not win this race; however, Bob has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According record-book, Bob has won the match from which he has disconnected.''
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
'''Causes:'''
|-
*The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning of his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Standard YS icon.png]]<br><big>'''{{conjectural|{{text outline|{{color-link|whitesmoke|Standard SG}}}}}}'''</big>
*Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from 4 to 3 players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Bob lost 3 and 6 points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered 10 points &ndash; and would have won, 31-30, even though he came in 3rd once and only won two out of four races.
|-
*Players occasionally disconnect when losing. A glitch in the game effects the final results, and this is exactly what Bob does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained 3 wins, but when everyone disconnects, it takes no effect on the winning player's records.
!style="background:white;height:180px"align="center"colspan=3|[[File:MKDS Standard Kart SG Model.png|200x180px]]
**To restate and make clear: if Bob would have played it out and lost the 4th race, the result would have been 35-26, in favor of the three-star player.
|-
!rowspan=2 style="background:#EAECF0"|Speed:
!style="background:#EAECF0"|Race:
|align="center"width=50%|'''55'''<br>{{bar meter|55|45}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''44'''<br>{{bar meter|44|56}}
|-
!rowspan=2 style="background:#EAECF0"|Acceleration:
!style="background:#EAECF0"|Race:
|align="center"|'''90'''<br>{{bar meter|90|10}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''71'''<br>{{bar meter|71|29}}
|-
!colspan=2 style="background:#EAECF0"|Weight:
|align="center"|'''32'''<br>{{bar meter|64|36}}
|-
!rowspan=2 style="background:#EAECF0"|Handling:
!style="background:#EAECF0"|Race:
|align="center"|'''84'''<br>{{bar meter|84|16}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!rowspan=2 style="background:#EAECF0"|Drift:
!style="background:#EAECF0"|Race:
|align="center"|'''39'''<br>{{bar meter|39|61}}
|-
!style="background:#EAECF0"|Battle:
|align="center"|'''38'''<br>{{bar meter|38|62}}
|-
!colspan=2 style="background:#EAECF0"|Items:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!colspan=2 style="background:#EAECF0"|Owner:
|[[File:MKDS Red Shy Guy Character Select Icon.png]]<br>'''[[Shy Guy]]'''
|}


==Items==
|}
''Mario Kart DS'' includes the main element preserved in every ''Mario Kart'' created, and it is the use of the items; power-ups that allow the racer to take certain advantage over their opponents, obtainable by running through an [[Item Box]]. While most of the power-ups are the same since ''[[Super Mario Kart]]'', the game have included as well some other new to increase the challenge.


Normally, leader racers receive less powerful items than stragglers in the rear. The variety of items to receive is also determined by the Items stats ratio granted to a kart. While a kart has a higher Items ratio, the player has more possibility to obtain rare items to use.  
====Unlockable karts====
The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.


On the other hand, some items are not available in battle mode. Just as in racing mode, leaders who have the most balloons or shines, they will receive less powerful items accordingly.
{|border=1 style="text-align:center;border:1px solid black;border-collapse:collapse;max-width:1314px"
|-
!style="background:red;color:white"|Unlockable karts
|-style="background:#EAECF0"


===Returning Items===
|style="display:inline-block;background:white"width=320px|
*[[Banana]] &ndash; Commonly received in the leader's spot. It can be simply dropped behind the player, thrown ahead using &uarr; on the D-pad and <tt>L</tt>, or even dragged behind while holding <tt>L</tt> (but not in Wi-Fi). Once a racer hits a banana, they spin out, losing speed.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
**[[Triple Bananas]] &ndash;  A bunch of three Bananas that the player keeps them behind his or her vehicle upon pressing the <tt>L</tt> button once. Pressing the button again, a Banana can be dropped back or thrown forwards. This item does not appear on Wi-Fi mode.
|-
*[[Green Shell]] &ndash; Another item commonly obtainable when first or lower, the green shell is a staple that the racer can shoot in any direction. The Green Shell slides in straight lines, bouncing around the walls until disappear by knocking a vehicle, item, or bouncing off several times. The kart will flip when touches a Green Shell.
!style="background:#EAECF0;height:56px"align="center"colspan=2|[[File:Shooting Star MKDS icon.png]]<br><big>'''{{text outline|{{color-link|red|Shooting Star (kart)|Shooting Star}}}}'''</big>
**[[Triple Green Shells]] &ndash; Three shells circle the player's kart, providing a protective shield. This item is commonly reserved for second to fourth place. It is not available on Wi-Fi mode,
|-
*[[Red Shell]] &ndash; Unlike a Green Shell, this red one will pursue the opponent before the driver to flip him or her when crash (In battle mode, it will hit the nearest player). The shell can be stopped using a Banana as shield or by any other obstacle on the track, but it's generally a reliable item. It can be shot backwards, but it acts like a Green Shell.
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Shooting Star Model.png|200x180px]]
**[[Triple Red Shells]] &ndash; Same as Triple Green Shells, except with homing capabilities when fired.
|-
*[[Spiny Shell (Mario Kart item)|Spiny Shell]] &ndash; This blue winged, and spiked shell flies ahead to the leader to explode, popping the driver into the air while the victim loses the items on hand. Very deadly and rarely missing, It can be found from fourth to seventh place. This is one of the few items not present in Battle mode.
!style="background:#EAECF0"|Speed:
*[[Fake Item Box]] &ndash; A tricky item. Instead of an upside-down ? mark as the difference between it and a real item box, the trap simply has no marking on it. It appears red on the bottom screen, while real item boxes are blue. Fake Item Boxes can be dropped behind, thrown or held, ranging from the leader to the fourth of the pack.
|align="center"width=50%|'''67'''<br>{{bar meter|67|33}}
*[[Mushroom]] &ndash; This speed booster increases velocity momentarily, effective to make certain shortcuts while going into loose ground. In Ballon Battle, players boosting and hit an opponent will steal one of their balloons. It can be obtained from second to fifth place.
|-
**Triple Mushrooms &ndash; A bunch of three toadstools, providing more chances to use. Commonly in fourth to eighth place.
!style="background:#EAECF0"|Acceleration:
**[[Golden Mushroom]] &ndash; This regal Mushroom provides unlimited boosts until wearing off once used. Ranges from sixth to eighth place.
|align="center"|'''74'''<br>{{bar meter|74|26}}
*[[Boo]] &ndash; Returning after an absence in ''[[Mario Kart: Double Dash!!]]'', Boo makes the player invisible (the driver disappears from the map screen) and immune, able to steal an item from another player if possible. It can be found from fourth to sixth place.
|-
*[[Bob-omb]] &ndash; Now available to every player, the Bob-omb is a dangerous explosive that can be dropped backwards, thrown forward or dragged behind the kart. After being placed, the Bob-omb will either wait for a few seconds to explode or sense any driver coming in the vicinity and blow up. Players will fly to the air or spin around, losing their items held. Ranges from second to fifth place; Header racers who have this item in stock can block a Spiny Shell with ample timing, or simply drop it behind them to prevent the path from the other racers.
!style="background:#EAECF0"|Weight:
*[[Star]] &ndash; A powerful Star that turns any driver invincible for some seconds. The Star will grant the player great speed, immunity against every item and power to bowl over other vehicles when hit. Range from sixth to eighth place.
|align="center"|'''14'''<br>{{bar meter|28|72}}
*[[Thunderbolt (item)|Thunderbolt]] &ndash; Any driver that uses the rare and powerful Thunderbolt, will cause their opponents to spin out of control, shrink to microscopic size, as well as reducting their speed and lose all of their items. A feature added from ''Mario Kart DS'' is the Lightning's effect time. While a player is in a lower place, the time under the item's effect will be shorter. It can only be picked up in eighth place and even then can only be picked up when the player is far behind seventh place. The sound when characters are tiny is a "Pitch bend" effect on the course's music. It appears in Battle mode. In Shine Runners causes all players to lose one Shine (if they have one) in addition to the effects said. In Balloon Battle, players just remain shrunk.
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''60'''<br>{{bar meter|60|40}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''59'''<br>{{bar meter|59|41}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|}


===New Items===
|style="display:inline-block;background:white"width=320px|
*[[Blooper]] &ndash; When used, all players in front of the wielding player are sprayed by Blooper ink that blocks their view for a while. Racers can wear off the ink going at high speed like running over a [[Dash Panel]] or being propeled by a Mushroom or any other booster. Though the Blooper just spits ink to a player, causing no real damage to them CPU racers slow down and wobble left and right when affected. It can be given when running in third to sixth place.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
*[[Bullet Bill]] &ndash; Inspired by the [[Chain Chomp]] special item in ''Mario Kart: Double Dash!!'', this item turns the character into a Bullet Bill and automatically drives for the player for a limited period of time. Once used, the Bullet Bill is unstoppable and invincible, that the player hardly can maneuver, while the bullet wipes any racer on its path out. Additionally, the effect's duration may vary depending the current place the driver is. The Bullet Bill can be given in a place lower than fifth. It is not available in battle mode.
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Streamliner icon.png]]<br><big>'''{{text outline|{{color-link|green|Streamliner}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Streamliner Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''66'''<br>{{bar meter|66|34}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''71'''<br>{{bar meter|71|29}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''41'''<br>{{bar meter|82|18}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''30'''<br>{{bar meter|30|70}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|}


==Racing Techniques ==
|style="display:inline-block;background:white"width=320px|
===Drifting and Powersliding===
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
In the entire ''Mario Kart'' series, players '''drift''' by holding the <tt>R</tt> button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Light Tripper.png]]<br><big>'''{{text outline|{{color-link|hotpink|Light Tripper}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Light Tripper Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''51'''<br>{{bar meter|51|49}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''75'''<br>{{bar meter|75|25}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''20'''<br>{{bar meter|40|60}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''51'''<br>{{bar meter|51|49}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|}


The next step up is '''powersliding'''. While drifting, players can move the D-pad to the right, left, and vice versa to produce sparks behind the kart. If done correctly, the sparks will change their colors and intensity from blue to red on each alternated move. After the sparks turn red, the player releases the <tt>R</tt> button to stop drifting and release a brief speed boost after done a powersliding.
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon Cucumber.png]]<br><big>'''{{text outline|{{color-link|limegreen|Cucumber}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Cucumber Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''49'''<br>{{bar meter|49|51}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''88'''<br>{{bar meter|88|12}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''38'''<br>{{bar meter|76|24}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''80'''<br>{{bar meter|80|20}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''37'''<br>{{bar meter|37|63}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Yoshi MKDS record icon.png]]<br>'''[[Yoshi]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|}


===Snaking===
|style="display:inline-block;background:white"width=320px|
'''Snaking''' is the act of powersliding multiple times on a turn by releasing <tt>R</tt>, then immediately reholding it and starting another powerslide, or powersliding on straight-aways by powersliding to the left, then to the right, to the left again, and so on. This requires a kart with low drift, high handling, and preferably high acceleration, as powerslides last longer with better acceleration (See [[#Karts|chart]] below). Snaking is a method that players can earn a high ranking in Grand Prix mode, because it is a exclusive technique that CPU drivers cannot do.  
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon 4-Wheel Cradle.png]]<br><big>'''{{text outline|{{color-link|blue|4-Wheel Cradle}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS 4-Wheel Cradle Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''83'''<br>{{bar meter|83|17}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''44'''<br>{{bar meter|88|12}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''61'''<br>{{bar meter|61|39}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''64'''<br>{{bar meter|64|36}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|}


===Drafting===
|style="display:inline-block;background:white"width=320px|
Back from ''Mario Kart 64'', '''drafting''' is simply moving just behind another player. If the racer can stay behind his or her opponent's vehicle for about four seconds, the player will get a momentary turbo boost that is strong enough to pass the other player. However, doing this makes the player quite vulnerable to any items dropped by the leading racer, as there will be little or no time to swerve out of harm's way.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Wildlife icon.png]]<br><big>'''{{text outline|{{color-link|yellow|Wildlife}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Wildlife Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''84'''<br>{{bar meter|84|16}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''50'''<br>{{bar meter|50|50}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''23'''<br>{{bar meter|46|54}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''37'''<br>{{bar meter|37|63}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''79'''<br>{{bar meter|79|21}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|}


==Multiplayer==
|style="display:inline-block;background:white"width=320px|
===Multi Card Play===
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
Eight people or less can play via the wireless connection of the Nintendo DS.
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Dragonfly icon.png]]<br><big>'''{{text outline|{{color-link|mediumorchid|Dragonfly}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Dragonfly Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''82'''<br>{{bar meter|82|18}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''46'''<br>{{bar meter|46|54}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''47'''<br>{{bar meter|94|6}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''45'''<br>{{bar meter|45|55}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''45'''<br>{{bar meter|45|55}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|[[File:Luigi MKDS record icon.png]]<br>'''[[Luigi]]'''
|}


===Download Play===
|style="display:inline-block;background:white"width=320px|
Download Play can allow up to eight people playing the ''Mario Kart DS'' game using one (or more) game card(s). In this mode, players can only choose tracks from the Mushroom and Shell Cups. Also, instead of six battle tracks, players are only able to race on three tracks (chosen randomly by the system). Only the persons with the game can pick the character, while the others use Shy Guy only. Shy Guy is not playable in other modes. When the players that went to Download play begin to race, each one will have a different color of him.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Hurricane icon.png]]<br><big>'''{{text outline|{{color-link|coral|Hurricane (kart)|Hurricane}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Hurricane Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''34'''<br>{{bar meter|34|66}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''29'''<br>{{bar meter|58|42}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''32'''<br>{{bar meter|32|68}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''69'''<br>{{bar meter|69|31}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|}


==Karts==
|style="display:inline-block;background:white"width=320px|
[[Image:CharacterinMKDS.PNG|thumb|The kart selection screen in ''Mario Kart DS''.]]
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
In ''Mario Kart DS'', there are 36 different karts in total (excluding Shy Guy), 12 being Standard Karts similar to ''Super Mario Kart''. Originally, only three karts are available for each character, two of them in exclusive designs, and the Standard Kart. As the player wins Grand Prix tournaments, there will be seven usable karts for each character. After winning every Grand Prix in 50cc, 100cc, 150cc, and Mirror, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). Every Kart shows six ratings:
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Light Dancer icon.png]]<br><big>'''{{text outline|{{color-link|orange|Light Dancer}}}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Light Dancer Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''67'''<br>{{bar meter|67|33}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''66'''<br>{{bar meter|66|34}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''20'''<br>{{bar meter|40|60}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''43'''<br>{{bar meter|43|57}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''90'''<br>{{bar meter|90|10}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Daisy MKDS record icon.png]]<br>'''[[Princess Daisy|Daisy]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Mario MKDS record icon.png]]<br>'''[[Mario]]'''
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|}


*'''Speed:''' How high the top speed of the kart is; how fast the kart can go.
|style="display:inline-block;background:white"width=320px|
*'''Acceleration:''' The time the kart's top speed is achieved.
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
*'''Weight:''' While a vehicle is heavy, the driver can knock a lighter kart aside.
|-
*'''Handling:''' How tight the kart can normally turn without drifting.
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Dry Bomber icon.png]]<br><big>'''{{text outline|{{color-link|palegoldenrod|Dry Bomber}}}}'''</big>
*'''Drift:''' How tight the kart turns while drifting or powersliding.
|-
*'''Items:''' The variety of items to use when touching an [[Item Box]] (a high Items rating signifies a higher chance of getting a Banana Bunch in first place, Triple Mushrooms in 3rd, 4th, etc).
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Dry Bomber Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''34'''<br>{{bar meter|34|66}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''26'''<br>{{bar meter|52|48}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''49'''<br>{{bar meter|49|51}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''33'''<br>{{bar meter|33|67}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Dry Bones MKDS record icon.png]]<br>'''[[Dry Bones]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Peach MKDS record icon.png]]<br>'''[[Princess Peach|Peach]]'''
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|}


The following ratings are from 0 to 10 in one-tenth intervals. The Items rating will be either 3.3, 6.7, or 10. For the three karts related to each character, each one will have one and just one of all three ratings, the standard kart always being 6.7. In addition, not only does the kart's size affect weight, but the character's size does, as well (Bowser will make one of Peach's native karts much heavier), so weight is omitted.
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:Zipper icon.png]]<br><big>'''{{text outline|{{color-link|indigo|Zipper (kart)|Zipper}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS Zipper Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''66'''<br>{{bar meter|66|34}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''59'''<br>{{bar meter|59|41}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''35'''<br>{{bar meter|70|30}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''52'''<br>{{bar meter|52|48}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''55'''<br>{{bar meter|55|45}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:Waluigi MKDS record icon.png]]<br>'''[[Waluigi]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:Toad MKDS record icon.png]]<br>'''[[Toad]]'''
|[[File:Wario MKDS record icon.png]]<br>'''[[Wario]]'''
|}


On a side note, it's worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Regarding the kart's weight, karts with a high items rating tend to be heavier than the karts with a low items rating.
|style="display:inline-block;background:white"width=320px|
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100%
|-
!style="background:#EAECF0;height:56px"align="center"colspan=3|[[File:MKDS icon ROB-LGS JP.png]] [[File:ROB-LGS icon.png]]<br><big>'''{{text outline|{{color-link|darkslategray|ROB-LGS}}|white}}'''</big>
|-
!style="background:white;height:180px"align="center"colspan=2|[[File:MKDS ROB-LGS Model.png|200x180px]]
|-
!style="background:#EAECF0"|Speed:
|align="center"width=50%|'''90'''<br>{{bar meter|90|10}}
|-
!style="background:#EAECF0"|Acceleration:
|align="center"|'''48'''<br>{{bar meter|48|52}}
|-
!style="background:#EAECF0"|Weight:
|align="center"|'''38'''<br>{{bar meter|76|24}}
|-
!style="background:#EAECF0"|Handling:
|align="center"|'''61'''<br>{{bar meter|61|39}}
|-
!style="background:#EAECF0"|Drift:
|align="center"|'''25'''<br>{{bar meter|25|75}}
|-
!style="background:#EAECF0"|Items:
|align="center"|'''100'''<br>{{bar meter|100}}
|-
!style="background:#EAECF0"|Owner:
|[[File:ROB MKDS record icon.png]]<br>'''[[R.O.B.]]'''
|-
!colspan=2 style="background:#EAECF0"|Secondary drivers:
|-
|[[File:DK MKDS record icon.png]]<br>'''[[Donkey Kong]]'''
|[[File:Bowser MKDS record icon.png]]<br>'''[[Bowser]]'''
|}


{{Template:Legend|'''Green font&#61;High stats'''|'''Red font&#61;Low stats'''|'''Sp&#61;Speed'''|'''Acc&#61;Acceleration'''|'''Ha&#61;Handling'''|'''Dri&#61; Drift'''|'''Ite&#61;Items'''}}
|}


<br clear="all">
===Actual statistics===
{| border="1" cellspacing=0 cellpadding=3 align="center" style="background:#fffcfc; border-collapse:collapse; text-align:center; font-family:arial" width=95%
''Mario Kart DS'' features several in-game statistics, some of which are not shown in the kart selection menu.<ref>[https://docs.google.com/spreadsheets/d/15fb4tuhafxs3L0u9dKcKkwcB8oNPSgbXVFr9Dwl_gfM/pubhtml A transcription of the in-game statistics of ''Mario Kart DS'']. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.</ref> There are three types of '''Tires''', either Small (''S''), Medium (''M'') or Large (''L''). Just like in ''[[Mario Kart: Double Dash!!]]'', there is a '''Mini-Turbo''' statistics that corresponds to the length of the Mini-Turbo boost in frames. '''Acceleration''' is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also a '''deceleration''' value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have four '''off-road''' statistics that are the relative top speed in each type of terrain.
{|class="wikitable center"
!colspan="19"|<big>Actual statistics of ''Mario Kart DS''</big>
|-
|-
!Kart !! Sp !! Acc || Ha !! Dri !! Ite !! Character !! Kart (2) !! Sp !! Acc !! Ha !! Dri !! Ite !! Character
!rowspan="3"|Driver
!rowspan="3"|Kart
!rowspan="3"|Tires
!rowspan="3"|Weight
!rowspan="3"|Mini-Turbo
!rowspan="3"|Top Speed
!colspan="6"|Acceleration
!rowspan="3"|Deceleration
!rowspan="3"|Handling
!rowspan="3"|Drift
!rowspan="2"colspan="4"|Off-Road
|-
|-
|[[4-Wheel Cradle]]
!colspan="3"|Normal
|3.3
!colspan="3"|While Drifting
|8.5
|-
|6.1
!1st value
|6.5
!2nd value
|<span style="color:#090">10</span>
!3rd value
|Toad
!1st value
|[[Royale]]
!2nd value
|4.1
!3rd value
|6.9
!Very Light
|4.3
!Light
|9.5
!Normal
|<span style="color:#090">10</span>
!Heavy
|Peach
|-
|-
|[[Banisher]]
!rowspan="3"|Mario
|<span style="color:#F00">2.5</span>
!Standard MR
|9.7
|''kart_tire_M''
|9.2
|0.5
|4.5
|45
|<span style="color:#090">10</span>
|Dry Bones
|[[Shooting Star (kart)|Shooting Star]]
|6.7
|7.5
|7.5
|6.0
|0.0579
|5.9
|0.0239
|3.3
|0.7
|Mario
|0.0649
|0.0239
|0.75
|0.984
|0.0806
|0.0537
|0.9
|0.7
|0.5
|0.3
|-
!Shooting Star
|''kart_tire_S''
|0.2
|51
|7.523
|0.0598
|0.0249
|0.7
|0.0669
|0.0249
|0.75
|0.984
|0.0823
|0.0547
|0.9
|0.7
|0.5
|0.3
|-
!B Dasher
|''kart_tire_L''
|0.65
|35
|7.463
|0.0549
|0.0229
|0.7
|0.0608
|0.0229
|0.75
|0.984
|0.0789
|0.0527
|0.9
|0.7
|0.5
|0.3
|-
!rowspan="3"|Donkey Kong
!Standard DK
|''kart_tire_M''
|0.5
|30
|7.6
|0.0449
|0.0229
|0.45
|0.0669
|0.0188
|0.9
|0.978
|0.0708
|0.0635
|0.85
|0.62
|0.4
|0.22
|-
!Wildlife
|''kart_tire_S''
|0.35
|34
|7.623
|0.0469
|0.0239
|0.45
|0.0688
|0.0198
|0.9
|0.978
|0.0723
|0.0647
|0.85
|0.62
|0.4
|0.22
|-
|-
|[[B Dasher]]
!Rambi Rider
|5.9
|''kart_tire_L''
|6.8
|0.75
|5.3
|23
|5.6
|7.562
|<span style="color:#090">10</span>
|0.043
|Mario
|0.022
|Standard BW
|0.45
|9.7
|0.063
|2.9
|0.0178
|2.8
|0.9
|6.8
|0.978
|6.7
|0.0693
|Bowser
|0.0623
|0.85
|0.62
|0.4
|0.22
|-
|-
|[[Brute]]
!rowspan="3"|Toad
|9.3
!Standard TD
|5.3
|''kart_tire_M''
|5.0
|0.5
|4.9
|50
|3.3
|7.35
|Wario
|0.085
|Standard DB
|0.0269
|3.0
|0.7
|9.9
|0.085
|9.7
|0.0278
|4.7
|0.75
|6.7
|0.988
|Dry Bones
|0.0842
|0.0586
|0.92
|0.74
|0.55
|0.34
|-
!Mushmellow
|''kart_tire_S''
|0.25
|56
|7.372
|0.0879
|0.0278
|0.7
|0.0879
|0.0288
|0.75
|0.988
|0.0859
|0.0598
|0.92
|0.74
|0.55
|0.34
|-
!4-Wheel Cradle
|''kart_tire_L''
|0.7
|39
|7.313
|0.0798
|0.0259
|0.7
|0.0798
|0.0259
|0.75
|0.988
|0.0825
|0.0574
|0.92
|0.74
|0.55
|0.34
|-
!rowspan="3"|Bowser
!Standard BW
|''kart_tire_M''
|0.5
|25
|7.7
|0.0398
|0.0188
|0.45
|0.0588
|0.0168
|0.9
|0.976
|0.0684
|0.0586
|0.84
|0.6
|0.38
|0.2
|-
|-
|[[Cucumber]]
!Hurricane
|4.9
|''kart_tire_S''
|8.8
|0.45
|8.0
|28
|3.6
|7.723
|<span style="color:#090">10</span>
|0.0408
|Yoshi
|0.0198
|Standard DK
|0.45
|8.0
|0.0608
|4.7
|0.0178
|3.4
|0.9
|7.8
|0.976
|6.7
|0.0698
|Donkey Kong
|0.0598
|0.84
|0.6
|0.38
|0.2
|-
|-
|[[Dragonfly]]
!Tyrant
|8.3
|''kart_tire_L''
|4.6
|0.8
|4.5
|19
|4.5
|7.662
|<span style="color:#090">10</span>
|0.0378
|Wario
|0.0178
|Standard DS
|0.45
|6.5
|0.0559
|6.5
|0.0159
|3.9
|0.9
|8.8
|0.976
|6.7
|0.0669
|Daisy
|0.0574
|0.84
|0.6
|0.38
|0.2
|-
|-
|[[Dry Bomber]]
!rowspan="3"|Peach
|3.4
!Standard PC
|<span style="color:#090">10</span>
|''kart_tire_M''
|<span style="color:#090">10</span>
|0.5
|4.9
|40
|3.3
|Dry Bones
|Standard LG
|7.1
|7.4
|7.4
|0.075
|0.0298
|0.45
|0.1099
|0.0249
|0.9
|0.982
|0.0769
|0.0732
|0.88
|0.67
|0.46
|0.27
|-
!Light Tripper
|''kart_tire_S''
|0.3
|45
|7.422
|0.0779
|0.0308
|0.45
|0.1138
|0.0259
|0.9
|0.982
|0.0784
|0.0747
|0.88
|0.67
|0.46
|0.27
|-
!Royale
|''kart_tire_L''
|0.7
|31
|7.363
|0.0708
|0.0278
|0.45
|0.1038
|0.0239
|0.9
|0.982
|0.0754
|0.0718
|0.88
|0.67
|0.46
|0.27
|-
!rowspan="3"|Wario
!Standard WR
|''kart_tire_M''
|0.5
|35
|7.65
|0.042
|0.0188
|0.7
|0.0479
|0.0168
|0.75
|0.98
|0.0769
|0.0488
|0.86
|0.64
|0.43
|0.24
|-
!Brute
|''kart_tire_S''
|0.35
|39
|7.673
|0.043
|0.0198
|0.7
|0.0498
|0.0178
|0.75
|0.98
|0.0784
|0.0498
|0.86
|0.64
|0.43
|0.24
|-
!Dragonfly
|''kart_tire_L''
|0.75
|27
|7.612
|0.0398
|0.0178
|0.7
|0.0449
|0.0159
|0.75
|0.98
|0.0754
|0.0479
|0.86
|0.64
|0.43
|0.24
|-
!rowspan="3"|Yoshi
!Standard YS
|''kart_tire_M''
|0.5
|60
|7.45
|0.095
|0.0178
|0.85
|0.0618
|0.0269
|0.6
|0.99
|0.0928
|0.0452
|0.95
|0.84
|0.68
|0.43
|-
!Egg 1
|''kart_tire_S''
|0.2
|68
|7.472
|0.0979
|0.0188
|0.85
|0.064
|0.0278
|0.6
|0.99
|0.0947
|0.0461
|0.95
|0.84
|0.68
|0.43
|-
!Cucumber
|''kart_tire_L''
|0.6
|47
|7.413
|0.0898
|0.0168
|0.85
|0.0588
|0.0259
|0.6
|0.99
|0.0908
|0.0442
|0.95
|0.84
|0.68
|0.43
|-
!rowspan="3"|Luigi
!Standard LG
|''kart_tire_M''
|0.5
|55
|7.55
|0.063
|0.0149
|0.85
|0.0488
|0.0229
|0.6
|0.988
|0.0879
|0.0415
|0.94
|0.79
|0.61
|0.38
|-
!Poltergust 4000
|''kart_tire_S''
|0.25
|62
|7.573
|0.0649
|0.0159
|0.85
|0.0508
|0.0239
|0.6
|0.988
|0.0896
|0.0422
|0.94
|0.79
|0.61
|0.38
|-
!Streamliner
|''kart_tire_L''
|0.65
|43
|7.512
|0.0598
|0.0139
|0.85
|0.0459
|0.022
|0.6
|0.988
|0.0862
|0.0408
|0.94
|0.79
|0.61
|0.38
|-
!rowspan="3"|Dry Bones
!Standard DB
|''kart_tire_M''
|0.5
|65
|7.3
|7.3
|3.1
|0.1199
|6.7
|0.022
|Luigi
|0.85
|0.073
|0.0308
|0.6
|0.992
|0.0977
|0.0488
|0.96
|0.9
|0.75
|0.48
|-
!Dry Bomber
|''kart_tire_S''
|0.4
|73
|7.322
|0.1238
|0.0229
|0.85
|0.0759
|0.032
|0.6
|0.992
|0.0996
|0.0498
|0.96
|0.9
|0.75
|0.48
|-
!Banisher
|''kart_tire_L''
|0.55
|50
|7.264
|0.1128
|0.021
|0.85
|0.0688
|0.0288
|0.6
|0.992
|0.0957
|0.0479
|0.96
|0.9
|0.75
|0.48
|-
!rowspan="3"|Daisy
!Standard DS
|''kart_tire_M''
|0.5
|35
|7.5
|0.0618
|0.0269
|0.45
|0.0898
|0.022
|0.9
|0.98
|0.0732
|0.0684
|0.86
|0.64
|0.43
|0.24
|-
!Light Dancer
|''kart_tire_S''
|0.3
|39
|7.523
|0.064
|0.0278
|0.45
|0.0928
|0.0229
|0.9
|0.98
|0.0747
|0.0698
|0.86
|0.64
|0.43
|0.24
|-
!Power Flower
|''kart_tire_L''
|0.55
|27
|7.463
|0.0588
|0.0259
|0.45
|0.085
|0.021
|0.9
|0.98
|0.0718
|0.0669
|0.86
|0.64
|0.43
|0.24
|-
!rowspan="3"|Waluigi
!Standard WL
|''kart_tire_M''
|0.5
|40
|7.55
|0.0488
|0.022
|0.7
|0.0559
|0.0198
|0.75
|0.982
|0.0806
|0.0537
|0.88
|0.67
|0.46
|0.27
|-
!Gold Mantis
|''kart_tire_S''
|0.45
|45
|7.573
|0.0508
|0.0229
|0.7
|0.0579
|0.021
|0.75
|0.982
|0.0823
|0.0547
|0.88
|0.67
|0.46
|0.27
|-
!Zipper
|''kart_tire_L''
|0.55
|31
|7.512
|0.0459
|0.021
|0.7
|0.053
|0.0188
|0.75
|0.982
|0.0789
|0.0527
|0.88
|0.67
|0.46
|0.27
|-
!rowspan="3"|ROB
!Standard RB
|''kart_tire_M''
|0.5
|50
|7.7
|0.0459
|0.012
|0.85
|0.043
|0.0198
|0.6
|0.986
|0.0842
|0.0391
|0.92
|0.74
|0.55
|0.34
|-
!ROB-BLS
|''kart_tire_S''
|0.38
|56
|7.723
|0.0479
|0.012
|0.85
|0.0449
|0.021
|0.6
|0.986
|0.0859
|0.0398
|0.92
|0.74
|0.55
|0.34
|-
!ROB-LGS
|''kart_tire_L''
|0.6
|39
|7.662
|0.043
|0.011
|0.85
|0.0408
|0.0188
|0.6
|0.986
|0.0825
|0.0383
|0.92
|0.74
|0.55
|0.34
|-
!Shy Guy
!Standard SG
|''kart_tire_M''
|0.5
|60
|7.45
|0.095
|0.0178
|0.85
|0.0618
|0.0269
|0.6
|0.99
|0.0928
|0.0452
|0.95
|0.84
|0.68
|0.43
|-
|-
!colspan="19"|Battle Mode karts
|-
!rowspan="3"|Driver
!rowspan="3"|Kart
!rowspan="3"|Tires
!rowspan="3"|Weight
!rowspan="3"|Mini-Turbo
!rowspan="3"|Top Speed
!colspan="6"|Acceleration
!rowspan="3"|Deceleration
!rowspan="3"|Handling
!rowspan="3"|Drift
!rowspan="2"colspan="4"|Off-Road
|-
!colspan="3"|Normal
!colspan="3"|While Drifting
|-
!1st value
!2nd value
!3rd value
!1st value
!2nd value
!3rd value
!Very Light
!Light
!Normal
!Heavy
|-
!Mario
!Standard MR
|
|0.5
|35
|7.35
|0.0598
|0.0149
|0.8
|0.0598
|0.0198
|0.85
|0.98
|0.0879
|0.0635
|0.9
|0.7
|0.5
|0.3
|-
!Donkey Kong
!Standard DK
|
|0.5
|35
|7.37
|0.0508
|0.0139
|0.8
|0.063
|0.0198
|0.85
|0.98
|0.0842
|0.0659
|0.85
|0.62
|0.4
|0.22
|-
!Toad
!Standard TD
|
|0.5
|35
|7.32
|0.0659
|0.0159
|0.8
|0.0659
|0.021
|0.85
|0.98
|0.0891
|0.0647
|0.92
|0.74
|0.55
|0.34
|-
!Bowser
!Standard BW
|
|0.5
|35
|7.39
|0.0479
|0.0139
|0.8
|0.054
|0.0188
|0.85
|0.98
|0.083
|0.0647
|0.84
|0.6
|0.38
|0.2
|-
!Peach
!Standard PC
|
|0.5
|35
|7.33
|0.0598
|0.0149
|0.8
|0.0718
|0.021
|0.85
|0.98
|0.0867
|0.0684
|0.88
|0.67
|0.46
|0.27
|-
!Wario
!Standard WR
|
|0.5
|35
|7.38
|0.054
|0.0139
|0.8
|0.054
|0.0188
|0.85
|0.98
|0.0867
|0.0623
|0.86
|0.64
|0.43
|0.24
|-
!Yoshi
!Standard YS
|
|0.5
|35
|7.34
|0.0688
|0.0159
|0.8
|0.0569
|0.0198
|0.85
|0.98
|0.0916
|0.061
|0.95
|0.84
|0.68
|0.43
|-
!Luigi
!Standard LG
|
|0.5
|35
|7.36
|0.063
|0.0149
|0.8
|0.0508
|0.0188
|0.85
|0.98
|0.0903
|0.0598
|0.94
|0.79
|0.61
|0.38
|-
!Dry Bones
!Standard DB
|
|0.5
|35
|7.31
|0.0718
|0.0159
|0.8
|0.0598
|0.0198
|0.85
|0.98
|0.0928
|0.0623
|0.96
|0.9
|0.75
|0.48
|-
!Daisy
!Standard DS
|
|0.5
|35
|7.35
|0.0569
|0.0149
|0.8
|0.0688
|0.021
|0.85
|0.98
|0.0854
|0.0671
|0.86
|0.64
|0.43
|0.24
|-
!Waluigi
!Standard WL
|
|0.5
|35
|7.36
|0.0569
|0.0149
|0.8
|0.0569
|0.0198
|0.85
|0.98
|0.0879
|0.0635
|0.88
|0.67
|0.46
|0.27
|-
!ROB
!Standard RB
|
|0.5
|35
|7.39
|0.0569
|0.0149
|0.8
|0.0479
|0.0188
|0.85
|0.98
|0.0891
|0.0586
|0.92
|0.74
|0.55
|0.34
|-
!Shy Guy
!Standard SG
|
|0.5
|35
|7.34
|0.0688
|0.0159
|0.8
|0.0569
|0.0198
|0.85
|0.98
|0.0916
|0.061
|0.95
|0.84
|0.68
|0.43
|}
==Courses==
In addition to the sixteen standard courses, ''Mario Kart DS'' is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from past ''Mario Kart'' games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses. ''Mario Kart DS'' is the only ''Mario Kart'' game where there is no Mario Circuit in the Flower Cup, unlike other ''Mario Kart'' games.
This is the only ''Mario Kart'' game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, and <small>GCN</small> Luigi Circuit, one for Wario Stadium, and one for the other courses.
Some courses were playable on the [[Nintendo Wi-Fi Connection]]. They are marked with the service's logo below.
===Nitro Grand Prix===
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1010px"
|-
!style="background:#DEDEE0"|[[File:MKDS Mushroom Cup Emblem.png]]<br><big>'''[[Mushroom Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Figure-8 Circuit]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Figure 8 Circuit Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Figure-8 Circuit Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Figure-8 Circuit layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-CircuitTheme.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Yoshi Falls|Yoshi Falls]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Yoshi Falls Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Yoshi Falls.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Yoshi Falls layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-YoshiFalls.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Cheep Cheep Beach|Cheep Cheep Beach]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Cheep Cheep Beach Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Cheep Cheep Beach Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Cheep Cheep Beach layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-CheepCheepBeach.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Luigi's Mansion|Luigi's Mansion]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Luigi's Mansion Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Luigi's Mansion Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Luigi's Mansion layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-Luigi'sMansion.oga|486px]]
|}
|-
!style="background:#DEDEE0"|[[File:MKDS Flower Cup Icon.png]]<br><big>'''[[Flower Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Desert Hills|Desert Hills]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Desert Hills Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:DesertHillds.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Desert Hills layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-DesertHills.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Delfino Square|Delfino Square]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Delfino Square Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:DelfinosquareDS.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Delfino Square layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-DelfinoSquare.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Waluigi Pinball|Waluigi Pinball]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Waluigi Pinball Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Waluigi Pinball.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Waluigi Pinball layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-WaluigiPinball.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Shroom Ridge|Shroom Ridge]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Shroom Ridge Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Shroom Ridge.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Shroom Ridge layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-ShroomRidge.oga|486px]]
|}
|-
!style="background:#DEDEE0"|[[File:MKDS Star Cup Emblem.png]]<br><big>'''[[Star Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS DK Pass|DK Pass]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS DK Pass Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:DK Pass.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS DK Pass layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-DKPass.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Tick-Tock Clock|Tick-Tock Clock]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Tick-Tock Clock Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Tick Tock Clock.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Tick-Tock Clock layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-TickTockClock.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Mario Circuit|Mario Circuit]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Mario Circuit Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Mario Circuit DS Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Mario Circuit DS layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-CircuitTheme.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Airship Fortress|Airship Fortress]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Airship Fortress Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Airship Fortress MKDS preview.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Airship Fortress layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-AirshipFortress.oga|486px]]
|}
|-
!style="background:#DEDEE0"|[[File:MKDS Special Cup Emblem.png]]<br><big>'''[[Special Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Wario Stadium|Wario Stadium]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Wario Stadium Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Wario Stadium MKDS preview.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Wario Stadium DS layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-WaluigiPinball.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Peach Gardens|Peach Gardens]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Peach Gardens Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Peach GardensDS.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Peach Gardens layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-PeachGardens.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Bowser Castle (Mario Kart DS)|Bowser Castle]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Bowser Castle Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:Bowser Castle MKDS preview.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Bowser Castle DS layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-BowserCastle.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Rainbow Road (Mario Kart DS)|Rainbow Road]]'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS Rainbow Road Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Rainbow Road Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Rainbow Road DS layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-RainbowRoad.oga|486px]]
|}
|}
===Retro Grand Prix===
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1010px"
|-
!style="background:#DEDEE0"|[[File:MKDS Shell Cup Emblem.png]]<br><big>'''[[Shell Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|SNES|Mario Circuit 1}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS SNES Mario Circuit 1 Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Mario Circuit 1.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Mario Circuit 1 SNES layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-SNES-MarioCircuit1.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|N64|Moo Moo Farm}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS N64 Moo Moo Farm Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Moo Moo Farm Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Moo Moo Farm N64 layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-N64-MooMooFarm.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GBA|Peach Circuit}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GBA Peach Circuit Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Peach Circuit Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Peach Circuit GBA layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GBA-Circuit.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GCN|Luigi Circuit}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GCN Luigi Circuit Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Luigi Circuit GCN Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Luigi Circuit GCN layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GCN-Circuit.oga|486px]]
|}
|-
!style="background:#DEDEE0"|[[File:MKDS Banana Cup Emblem.png]]<br><big>'''[[Banana Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|SNES|Donut Plains 1}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS SNES Donut Plains 1 Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Donut Plains 1.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Donut Plains 1 SNES layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-SNES-DonutPlains1.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|N64|Frappe Snowland}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS N64 Frappe Snowland Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Frappe Snowland N64 Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Frappe Snowland layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-N64-FrappeSnowland.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GBA|Bowser's Castle 2|Bowser Castle 2}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GBA Bowser Castle 2 Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Bowser Castle 2 GBA Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Bowser Castle 2 GBA layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GBA-BowserCastle2.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GCN|Baby Park}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GCN Baby Park Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Baby Park Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Baby Park GCN layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GCN-BabyPark.oga|486px]]
|}
|-
!style="background:#DEDEE0"|[[File:MKDS Leaf Cup Emblem.png]]<br><big>'''[[Leaf Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|SNES|Koopa Troopa Beach 2|Koopa Beach 2}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS SNES Koopa Beach 2 Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Koopa Beach 2 SNES Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Koopa Beach 2 SNES layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-SNES-KoopaBeach2.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|N64|Choco Mountain}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS N64 Choco Mountain Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Choco Mountain N64 Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Choco Mountain N64 layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-N64-ChocoMountain.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GBA|Luigi Circuit}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GBA Luigi Circuit Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Luigi Circuit GBA Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Luigi Circuit GBA layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GBA-Circuit.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GCN|Mushroom Bridge}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GCN Mushroom Bridge Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Mushroom Bridge GCN Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Mushroom Bridge GCN layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GCN-MushroomBridge.oga|486px]]
|}
|-
!style="background:#DEDEE0"|[[File:MKDS Lightning Cup Emblem.png]]<br><big>'''[[Lightning Cup]]'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|SNES|Choco Island 2}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS SNES Choco Island 2 Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Choco Island 2 Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Choco Island 2 SNES layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-SNES-ChocoIsland2.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|N64|Banshee Boardwalk}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS N64 Banshee Boardwalk Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Banshee Boardwalk N64 Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Banshee Boardwalk N64 layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:X mark.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-N64-BansheeBoardwalk.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GBA|Sky Garden}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GBA Sky Garden Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Sky Gardens Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Sky Garden GBA layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GBA-SkyGarden.oga|486px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:494px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''{{classic-link|GCN|Yoshi Circuit}}'''</big>
|-
!style="background:#EAECF0" width=74px height=92px|[[File:MKDS GCN Yoshi Circuit Course Icon.png]]
!rowspan=2 style="background:white" width=256px height=192px|[[File:MKDS Yoshi Circuit GCN Intro.png]]
|rowspan=2 style="background:slategray" width=144px height=192px|[[File:MKDS Yoshi Circuit GCN layout.png]]
|-
!style="background:#EAECF0" width=74px height=92px|[[File:WFC Logo.svg|74x74px]]
|-
|colspan=3 style="background:black"|[[File:MKDS-Music-GCN-Circuit.oga|486px]]
|}
|}
===Battle courses===
In Battle mode, there are six battle stages, four of which are original and two of which are from earlier ''Mario Kart'' games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode and some of the courses were available through DS Download Play.
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1042px" width=100%
|-
!style="background:#DEDEE0"|<big>'''Nitro courses'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:508px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Nintendo DS (battle course)|Nintendo DS]]'''</big>
|-
!style="background:#EAECF0" width=107px height=80px|[[File:MKDS Nintendo DS Course Icon.png]]
!rowspan=3 style="background:white" width=256px height=192px|[[File:Nintendo DS MKDS battle stage.png]]
|rowspan=3 style="background:slategray" width=132px|[[File:MKDS Nintendo DS layout.png]]
|-
!style="background:#DEDEE0"|Download Play:
|-
!style="background:#EAECF0" width=74px height=74px|[[File:Check mark.svg|74x74px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:508px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Twilight House|Twilight House]]'''</big>
|-
!style="background:#EAECF0" width=107px height=80px|[[File:MKDS Twilight Shore Course Icon.png]]
!rowspan=3 style="background:white" width=256px height=192px|[[File:Twilight House MKDS preview.png]]
|rowspan=3 style="background:slategray" width=132px|[[File:MKDS Twilight House layout.png]]
|-
!style="background:#DEDEE0"|Download Play:
|-
!style="background:#EAECF0" width=74px height=74px|[[File:X mark.svg|74x74px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:508px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[DS Palm Shore|Palm Shore]]'''</big>
|-
!style="background:#EAECF0" width=107px height=80px|[[File:MKDS Palm Shore Course Icon.png]]
!rowspan=3 style="background:white" width=256px height=192px|[[File:MKDS Palm Shore.png]]
|rowspan=3 style="background:slategray" width=132px|[[File:MKDS Palm Shore layout.png]]
|-
!style="background:#DEDEE0"|Download Play:
|-
!style="background:#EAECF0" width=74px height=74px|[[File:X mark.svg|74x74px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:508px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Tart Top]]'''</big>
|-
!style="background:#EAECF0" width=107px height=80px|[[File:MKDS Tart Top Course Icon.png]]
!rowspan=3 style="background:white" width=256px height=192px|[[File:Tart Top MKDS preview.png]]
|rowspan=3 style="background:slategray" width=132px|[[File:MKDS Tart Top layout.png]]
|-
!style="background:#DEDEE0"|Download Play:
|-
!style="background:#EAECF0" width=74px height=74px|[[File:Check mark.svg|74x74px]]
|}
|-
!style="background:#DEDEE0"|<big>'''Retro courses'''</big>
|-style="background:#EAECF0"
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:508px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Block Fort]]'''</big>
|-
!style="background:#EAECF0" width=107px height=80px|[[File:MKDS N64 Block Fort Course Icon.png]]
!rowspan=3 style="background:white" width=256px height=192px|[[File:MKDS Block Fort Intro.png]]
|rowspan=3 style="background:slategray" width=132px|[[File:MKDS Block Fort layout.png]]
|-
!style="background:#DEDEE0"|Download Play:
|-
!style="background:#EAECF0" width=74px height=74px|[[File:X mark.svg|74x74px]]
|}
|style="display:inline-block; background:white"|
{|border=1 cellspacing=0 cellpadding=2 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%; max-width:508px" width=100%
!colspan=3 style="background:#DEDEE0"|<big>'''[[Pipe Plaza]]'''</big>
|-
!style="background:#EAECF0" width=107px height=80px|[[File:MKDS GCN Pipe Plaza Course Icon.png]]
!rowspan=3 style="background:white" width=256px height=192px|[[File:Pipe Plaza.png]]
|rowspan=3 style="background:slategray" width=132px|[[File:MKDS Pipe Plaza layout.png]]
|-
!style="background:#DEDEE0"|Download Play:
|-
!style="background:#EAECF0" width=74px height=74px|[[File:Check mark.svg|74x74px]]
|}
|-
!style="background:black"|[[File:MKDS-Music-BattleMode.oga|486px]]
|}
===Staff ghosts===
Each race course has a [[Ghost (Mario Kart series)|Staff Ghost]]. Staff Ghosts are Time Trial races that were previously done by a [[Nintendo]] staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.<ref>https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108{{better source}}</ref>
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show staff ghosts"data-collapsetext="Hide staff ghosts">
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:600px" width=100%
!colspan=6 style="background:#DEDEE0"|Nitro courses
|-
!style="background:#DEDEE0"|Course
!style="background:#DEDEE0"|Staff
!colspan=2 style="background:#DEDEE0"|Character/kart
!colspan=2 style="background:#DEDEE0"|Time
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Figure 8 Circuit Course Icon.png]]<br>[[Figure-8 Circuit]]
|rowspan=2|Ninten★たなか
|[[File:Mario MKDS record icon.png]]
|[[Mario]]
!style="background:#EAECF0"|Time
|1:36:481
|-
|[[File:Standard MR icon.png]]
|[[Standard MR]]
!style="background:#EAECF0"|Unlock time
|1:44:199
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Yoshi Falls Course Icon.png]]<br>[[DS Yoshi Falls|Yoshi Falls]]
|rowspan=2|Ninten★まっは
|[[File:Yoshi MKDS record icon.png]]
|[[Yoshi]]
!style="background:#EAECF0"|Time
|0:57:677
|-
|[[File:Egg 1 icon.png]]
|[[Egg 1]]
|[[Egg 1]]
|5.8
!style="background:#EAECF0"|Unlock time
|9.2
|1:02:291
|8.9
|-
|4.1
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Cheep Cheep Beach Course Icon.png]]<br>[[DS Cheep Cheep Beach|Cheep Cheep Beach]]
|3.3
|rowspan=2|Ninten★しんご
|Yoshi
|[[File:DK MKDS record icon.png]]
|Standard MR
|[[Donkey Kong]]
|6.6
!style="background:#EAECF0"|Time
|7.3
|1:43:654
|5.6
|-
|5.7
|[[File:Standard DK icon.png]]
|6.7
|[[Standard DK]]
|Mario
!style="background:#EAECF0"|Unlock time
|1:51:946
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Luigi's Mansion Course Icon.png]]<br>[[DS Luigi's Mansion|Luigi's Mansion]]
|rowspan=2|Ninten★しんご
|[[File:Luigi MKDS record icon.png]]
|[[Luigi]]
!style="background:#EAECF0"|Time
|1:59:357
|-
|[[File:Streamliner icon.png]]
|[[Streamliner]]
!style="background:#EAECF0"|Unlock time
|2:08:905
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Desert Hills Course Icon.png]]<br>[[DS Desert Hills|Desert Hills]]
|rowspan=2|Ninten★かつ
|[[File:ROB MKDS record icon.png]]
|[[R.O.B.]]
!style="background:#EAECF0"|Time
|1:31:262
|-
|[[File:ROB-LGS icon.png]]
|[[ROB-LGS]]
!style="background:#EAECF0"|Unlock time
|1:38:562
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Delfino Square Course Icon.png]]<br>[[DS Delfino Square|Delfino Square]]
|rowspan=2|Ninten★いわ
|[[File:Peach MKDS record icon.png]]
|[[Princess Peach|Peach]]
!style="background:#EAECF0"|Time
|1:54:601
|-
|[[File:Royale icon.png]]
|[[Royale]]
!style="background:#EAECF0"|Unlock time
|2:03:769
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Waluigi Pinball Course Icon.png]]<br>[[DS Waluigi Pinball|Waluigi Pinball]]
|rowspan=2|Ninten★しんや
|[[File:Waluigi MKDS record icon.png]]
|[[Waluigi]]
!style="background:#EAECF0"|Time
|2:23:288
|-
|-
|[[File:Gold Mantis icon.png]]
|[[Gold Mantis]]
|[[Gold Mantis]]
|7.6
!style="background:#EAECF0"|Unlock time
|6.6
|2:34:751
|6.0
|-
|5.9
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Shroom Ridge Course Icon.png]]<br>[[DS Shroom Ridge|Shroom Ridge]]
|3.3
|rowspan=2|Ninten★ジョー
|Waluigi
|[[File:Toad MKDS record icon.png]]
|Standard PC
|[[Toad]]
|4.7
!style="background:#EAECF0"|Time
|7.3
|2:05:123
|4.8
|-
|9.8
|[[File:Mushmellow icon.png]]
|6.7
|[[Mushmellow]]
|Peach
!style="background:#EAECF0"|Unlock time
|2:15:132
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS DK Pass Course Icon.png]]<br>[[DS DK Pass|DK Pass]]
|rowspan=2|Ninten★™NN
|[[File:DK MKDS record icon.png]]
|[[Donkey Kong]]
!style="background:#EAECF0"|Time
|2:14:607
|-
|[[File:Wildlife icon.png]]
|[[Wildlife]]
!style="background:#EAECF0"|Unlock time
|2:25:375
|-
|-
|[[Hurricane]]
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Tick-Tock Clock Course Icon.png]]<br>[[DS Tick-Tock Clock|Tick-Tock Clock]]
|<span style="color:#090">10</span>
|rowspan=2|Ninten★だい8
|3.4
|[[File:Daisy MKDS record icon.png]]
|3.1
|[[Princess Daisy|Daisy]]
|6.9
!style="background:#EAECF0"|Time
|3.3
|1:54:903
|Bowser
|Standard RB
|9.7
|5.3
|6.6
|2.6
|6.7
|ROB
|-
|-
|[[File:Light Dancer icon.png]]
|[[Light Dancer]]
|[[Light Dancer]]
|6.7
!style="background:#EAECF0"|Unlock time
|6.6
|2:04:085
|4.3
|-
|8.9
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Mario Circuit Course Icon.png]]<br>[[DS Mario Circuit|Mario Circuit]]
|3.3
|rowspan=2|Ninten★モリオ
|Daisy
|[[File:Mario MKDS record icon.png]]
|Standard TD
|[[Mario]]
|3.9
!style="background:#EAECF0"|Time
|8.5
|1:56:533
|6.4
|-
|6.7
|[[File:Shooting Star MKDS icon.png]]
|6.7
|[[Shooting Star (kart)|Shooting Star]]
|Toad
!style="background:#EAECF0"|Unlock time
|2:05:855
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Airship Fortress Course Icon.png]]<br>[[DS Airship Fortress|Airship Fortress]]
|rowspan=2|Ninten★シュン
|[[File:Bowser MKDS record icon.png]]
|[[Bowser]]
!style="background:#EAECF0"|Time
|2:07:748
|-
|[[File:Hurricane icon.png]]
|[[Hurricane (kart)|Hurricane]]
!style="background:#EAECF0"|Unlock time
|2:17:967
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Wario Stadium Course Icon.png]]<br>[[DS Wario Stadium|Wario Stadium]]
|rowspan=2|Ninten★マトゥ
|[[File:Wario MKDS record icon.png]]
|[[Wario]]
!style="background:#EAECF0"|Time
|2:14:868
|-
|[[File:Brute icon.png]]
|[[Brute]]
!style="background:#EAECF0"|Unlock time
|2:25:657
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Peach Gardens Course Icon.png]]<br>[[DS Peach Gardens|Peach Gardens]]
|rowspan=2|Ninten★ゆきつ
|[[File:Peach MKDS record icon.png]]
|[[Princess Peach|Peach]]
!style="background:#EAECF0"|Time
|1:52:989
|-
|[[File:Royale icon.png]]
|[[Royale]]
!style="background:#EAECF0"|Unlock time
|2:02:028
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Bowser Castle Course Icon.png]]<br>[[Bowser Castle (Mario Kart DS)|Bowser Castle]]
|rowspan=2|Ninten★ひろむ
|[[File:Bowser MKDS record icon.png]]
|[[Bowser]]
!style="background:#EAECF0"|Time
|2:19:661
|-
|-
|[[Light Tripper]]
|[[File:Hurricane icon.png]]
|5.0
|[[Hurricane (kart)|Hurricane]]
|7.5
!style="background:#EAECF0"|Unlock time
|5.0
|2:30:833
|<span style="color:#090">10</span>
|-
|3.3
|rowspan=2 style="background:#EAECF0"|[[File:MKDS Rainbow Road Course Icon.png]]<br>[[Rainbow Road (Mario Kart DS)|Rainbow Road]]
|Peach
|rowspan=2|Ninten★たえこ
|Standard WL
|[[File:ROB MKDS record icon.png]]
|7.1
|[[R.O.B.]]
|6.3
!style="background:#EAECF0"|Time
|5.6
|2:16:246
|5.8
|-
|6.7
|[[File:ROB-BLS icon.png]]
|Waluigi
|[[ROB-BLS]]
!style="background:#EAECF0"|Unlock time
|2:27:145
|}
 
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; width:100%; max-width:600px" width=100%
!colspan=6 style="background:#DEDEE0"|Retro courses
|-
!style="background:#DEDEE0"|Course
!style="background:#DEDEE0"|Staff
!colspan=2 style="background:#DEDEE0"|Character/kart
!colspan=2 style="background:#DEDEE0"|Time
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS SNES Mario Circuit 1 Course Icon.png]]<br>{{classic-link|SNES|Mario Circuit 1}}
|rowspan=2|Ninten★いわ
|[[File:Mario MKDS record icon.png]]
|[[Mario]]
!style="background:#EAECF0"|Time
|0:50:688
|-
|[[File:Standard MR icon.png]]
|[[Standard MR]]
!style="background:#EAECF0"|Unlock time
|0:54:743
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS N64 Moo Moo Farm Course Icon.png]]<br>{{classic-link|N64|Moo Moo Farm}}
|rowspan=2|Ninten★だる®
|[[File:DK MKDS record icon.png]]
|[[Donkey Kong]]
!style="background:#EAECF0"|Time
|1:17:751
|-
|[[File:Wildlife icon.png]]
|[[Wildlife]]
!style="background:#EAECF0"|Unlock time
|1:23:971
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GBA Peach Circuit Course Icon.png]]<br>{{classic-link|GBA|Peach Circuit}}
|rowspan=2|Ninten★だい8
|[[File:Peach MKDS record icon.png]]
|[[Princess Peach|Peach]]
!style="background:#EAECF0"|Time
|1:12:011
|-
|[[File:Royale icon.png]]
|[[Royale]]
!style="background:#EAECF0"|Unlock time
|1:17:771
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GCN Luigi Circuit Course Icon.png]]<br>{{classic-link|GCN|Luigi Circuit}}
|rowspan=2|Ninten★おつぼ
|[[File:Luigi MKDS record icon.png]]
|[[Luigi]]
!style="background:#EAECF0"|Time
|1:29:759
|-
|[[File:Poltergust 4000 icon.png]]
|[[Poltergust 4000]]
!style="background:#EAECF0"|Unlock time
|1:36:939
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS SNES Donut Plains 1 Course Icon.png]]<br>{{classic-link|SNES|Donut Plains 1}}
|rowspan=2|Ninten★しばた
|[[File:Dry Bones MKDS record icon.png]]
|[[Dry Bones]]
!style="background:#EAECF0"|Time
|1:08:027
|-
|[[File:Dry Bomber icon.png]]
|[[Dry Bomber]]
!style="background:#EAECF0"|Unlock time
|1:13:469
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS N64 Frappe Snowland Course Icon.png]]<br>{{classic-link|N64|Frappe Snowland}}
|rowspan=2|Ninten★ジョー
|[[File:Wario MKDS record icon.png]]
|[[Wario]]
!style="background:#EAECF0"|Time
|2:08:781
|-
|[[File:Brute icon.png]]
|[[Brute]]
!style="background:#EAECF0"|Unlock time
|2:19:083
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GBA Bowser Castle 2 Course Icon.png]]<br>{{classic-link|GBA|Bowser Castle 2}}
|rowspan=2|Ninten★ジョー
|[[File:Bowser MKDS record icon.png]]
|[[Bowser]]
!style="background:#EAECF0"|Time
|1:52:258
|-
|[[File:Standard BW icon.png]]
|[[Standard BW]]
!style="background:#EAECF0"|Unlock time
|2:01:238
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GCN Baby Park Course Icon.png]]<br>{{classic-link|GCN|Baby Park}}
|rowspan=2|Ninten★ひょう
|[[File:Toad MKDS record icon.png]]
|[[Toad]]
!style="background:#EAECF0"|Time
|0:50:920
|-
|-
|[[File:Mushmellow icon.png]]
|[[Mushmellow]]
|[[Mushmellow]]
|4.3
!style="background:#EAECF0"|Unlock time
|8.7
|0:54:993
|7.0
|-
|7.0
|rowspan=2 style="background:#EAECF0"|[[File:MKDS SNES Koopa Beach 2 Course Icon.png]]<br>{{classic-link|SNES|Koopa Troopa Beach 2|Koopa Beach 2}}
|3.3
|rowspan=2|Ninten★しんや
|Toad
|[[File:Yoshi MKDS record icon.png]]
|Standard WR
|[[Yoshi]]
|8.8
!style="background:#EAECF0"|Time
|4.9
|0:54:847
|4.7
|-
|4.8
|[[File:Egg 1 icon.png]]
|6.7
|[[Egg 1]]
|Wario
!style="background:#EAECF0"|Unlock time
|0:59:34
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS N64 Choco Mountain Course Icon.png]]<br>{{classic-link|N64|Choco Mountain}}
|rowspan=2|Ninten★イシビ
|[[File:Wario MKDS record icon.png]]
|[[Wario]]
!style="background:#EAECF0"|Time
|2:15:571
|-
|[[File:Dragonfly icon.png]]
|[[Dragonfly]]
!style="background:#EAECF0"|Unlock time
|2:26:416
|-
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GBA Luigi Circuit Course Icon.png]]<br>{{classic-link|GBA|Luigi Circuit}}
|rowspan=2|Ninten★モリオ
|[[File:Luigi MKDS record icon.png]]
|[[Luigi]]
!style="background:#EAECF0"|Time
|1:46:581
|-
|[[File:Poltergust 4000 icon.png]]
|[[Poltergust 4000]]
|[[Poltergust 4000]]
|7.5
!style="background:#EAECF0"|Unlock time
|7.6
|1:55:107
|7.7
|-
|3.2
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GCN Mushroom Bridge Course Icon.png]]<br>{{classic-link|GCN|Mushroom Bridge}}
|3.3
|rowspan=2|Ninten★ひょう
|Luigi
|[[File:Toad MKDS record icon.png]]
|Standard YS
|[[Toad]]
|5.5
!style="background:#EAECF0"|Time
|9.0
|1:30:600
|8.5
|-
|3.9
|[[File:Mushmellow icon.png]]
|6.7
|[[Mushmellow]]
|Yoshi
!style="background:#EAECF0"|Unlock time
|1:37:847
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS SNES Choco Island 2 Course Icon.png]]<br>{{classic-link|SNES|Choco Island 2}}
|rowspan=2|Ninten★おつぼ
|[[File:Waluigi MKDS record icon.png]]
|[[Waluigi]]
!style="background:#EAECF0"|Time
|1:01:620
|-
|[[File:Zipper icon.png]]
|[[Zipper (kart)|Zipper]]
!style="background:#EAECF0"|Unlock time
|1:06:549
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS N64 Banshee Boardwalk Course Icon.png]]<br>{{classic-link|N64|Banshee Boardwalk}}
|rowspan=2|Ninten★まさ
|[[File:Dry Bones MKDS record icon.png]]
|[[Dry Bones]]
!style="background:#EAECF0"|Time
|2:14:403
|-
|[[File:Dry Bomber icon.png]]
|[[Dry Bomber]]
!style="background:#EAECF0"|Unlock time
|2:25:155
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GBA Sky Garden Course Icon.png]]<br>{{classic-link|GBA|Sky Garden}}
|rowspan=2|Ninten★ドリー
|[[File:Daisy MKDS record icon.png]]
|[[Princess Daisy|Daisy]]
!style="background:#EAECF0"|Time
|1:44:400
|-
|[[File:Power Flower icon.png]]
|[[Power Flower (kart)|Power Flower]]
!style="background:#EAECF0"|Unlock time
|1:52:752
|-
|rowspan=2 style="background:#EAECF0"|[[File:MKDS GCN Yoshi Circuit Course Icon.png]]<br>{{classic-link|GCN|Yoshi Circuit}}
|rowspan=2|Ninten★たろう
|[[File:Yoshi MKDS record icon.png]]
|[[Yoshi]]
!style="background:#EAECF0"|Time
|1:48:793
|-
|[[File:Standard YS icon.png]]
|[[Standard YS]]
!style="background:#EAECF0"|Unlock time
|1:57:496
|}
</div>
 
==Items==
:''For information on the probability of obtaining each item from an Item Box, see [[Mario Kart DS item probability distributions]].''
As with other ''Mario Kart'' games, a main element of ''Mario Kart DS'' are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into an [[Item Box]]. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable in [[Battle Mode]], and in the mode, similar to normal races, leaders with the most [[Balloon]]s or [[Shine Sprite]]s receive less powerful items.
 
Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.
 
The game introduces two items, [[Bullet Bill]] and [[Blooper]], both of which have since appeared in every subsequent ''Mario Kart'' game. Most of ''Mario Kart DS''{{'}}s item artworks are from ''[[Mario Kart: Double Dash!!]]'' except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.
{|class="wikitable"
!style="background-color:red;color:white"|Image
!style="background-color:red;color:white"|Name
!style="background-color:red;color:white;text-align:center"|Instruction booklet description
|-
|[[File:MKDDMushroom.png|100px]]
|[[Dash Mushroom|Mushroom]]
|''Provides a short speed boost.''
|-
|[[File:MKDD Triple Mushrooms.png|100px]]
|[[Triple Mushrooms]]
|''Each press of {{button|ds|l}} or {{button|ds|x}} uses up one Mushroom.''
|-
|[[File:Golden Mushroom.png|100px]]
|[[Golden Dash Mushroom|Golden Mushroom]]
|''Allows you to use Mushroom boosts as many times as you want for a short period of time.''
|-
|[[File:MKDD ItemBox.png|100px]]
|[[Item Box]]
|''Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly. {{footnote|main|1}} In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing.''
|-
|[[File:MKDS Fake Item Box Artwork.png|100px]]
|[[Fake Item Box]]
|''Looks just like an item box, but when you run into it, it knocks you over.''
|-
|[[File:MKDD BananaPeel.png|100px]]
|[[Banana]]
|''Makes karts spin out when run over.''
|-
|[[File:TripleBananasMKDS.png|100px]]
|[[Triple Bananas]]
|''Press {{button|ds|l}} or {{button|ds|x}} to deploy behind the kart. Tap the button again to drop one.''
|-
|[[File:MKDD GreenShell.png|100px]]
|[[Green Shell]]
|''When thrown, this shell travels in a straight line and knocks over the first kart it hits.''
|-
|[[File:MKDD Triple Green Shells.png|100px]]
|style="white-space:nowrap"|[[Triple Green Shells]]
|''Press {{button|ds|l}} or {{button|ds|x}} to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.''
|-
|[[File:MKDD RedShell.png|100px]]
|[[Red Shell]]
|''These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.''
|-
|[[File:MKDD Triple Red Shells.png|100px]]
|[[Triple Red Shells]]
|''Press {{button|ds|l}} or {{button|ds|x}} to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell.''
|-
|[[File:MKDD SpinyShell.png|100px]]
|[[Spiny Shell (blue)|Spiny Shell]]
|''This shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.''
|-
|[[File:MKDD Star.png|100px]]
|[[Super Star|Star]]
|''Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.''
|-
|[[File:MKDD Thunderbolt Artwork.png|100px]]
|[[Lightning]]
|''Makes all opponents spin out, drop their items, and shrink for a brief period of time.''
|-
|-
|[[Power Flower]]
|[[File:MKDD Bob-omb.png|100px]]
|5.8
|[[Bob-omb]]
|6.1
|''Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.''
|3.5
|8.5
|<span style="color:#090">10</span>
|Daisy
|[[Streamliner]]
|6.5
|7.1
|6.9
|2.9
|<span style="color:#090">10</span>
|Luigi
|-
|-
|[[Rambi Rider]]
|[[File:BlooperMKDS.png|100px]]
|7.5
|[[Blooper]]
|4.4
|''Sprays ink on all of the karts in front of you, obscuring those drivers' view of the track.''
|3.0
|7.5
|<span style="color:#090">10</span>
|Donkey Kong
|[[Tyrant]]
|9.0
|<span style="color:#F00">2.5</span>
|<span style="color:#F00">2.5</span>
|6.5
|<span style="color:#090">10</span>
|Bowser
|-
|-
|[[ROB-BLS]]
|[[File:BulletBill-MKDS.png|100px]]
|<span style="color:#090">10</span>
|[[Bullet Bill]]
|5.5
|''Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.''
|6.9
|2.8
|3.3
|ROB
|[[Wildlife]]
|8.3
|4.9
|3.7
|7.9
|3.3
|Donkey Kong
|-
|-
|[[ROB-LGS]]
|[[File:Boo-MKDS.png|100px]]
|9.0
|[[Boo]]
|4.8
|''Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.''
|6.0
|<span style="color:#F00">2.5</span>
|<span style="color:#090">10</span>
|ROB
|[[Zipper]]
|6.7
|5.9
|5.1
|5.5
|<span style="color:#090">10</span>
|Waluigi
|}
|}
<center>''Note: Margin of error &plusmn; .2 points''<br>
{{footnote|note|1|The instruction booklet provides this description in page 10}}
</center>
 
Shy Guy's kart could be around speed 4 acc 5 turn 6 drift 5
==Racing techniques==
weight items 5. ''Note: Margin of error &plusmn; 2 points'' <br>
===Rocket Start===
The weight system is different from past ''Mario Kart'' games. The weight class of the character does not play an important role in ''Mario Kart DS'', as the weight does not create kart use restrictions.
Throughout the entire series, the [[Rocket Start]] allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold the {{button|ds|A}} button to rev up the kart's engine. When ''START'' appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds the {{button|ds|A}} after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.
 
===Drifting and powersliding===
[[File:Powersliding1.png|thumb|[[Yoshi]] powersliding at Figure-8 Circuit.]]
In the entire ''Mario Kart'' series, players [[drift]] by holding the {{button|ds|R}} button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.
 
The next step up is powersliding. While drifting, players can move the {{button|ds|pad}} Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the {{button|ds|R}} button to stop drifting and release a brief [[Mini-Turbo]] after powersliding. This can be used to dodge [[Spiny Shell (blue)|Spiny Shell]] if combined with a [[Hop (move)|hop]] only during 100cc and 150cc races.
 
A player can perform a useful technique known as [[Mini-Turbo#Snaking|snaking]] by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially with [[Dry Bones]].
 
===Slipstreaming===
Back from ''Mario Kart 64'', [[Slipstream]]ing is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.
 
==Multiplayer==
The multiplayer mode allows up to eight players to play either by multi-card (Normal) or by Download Play (Simple) mode.
 
In Normal mode, players can select any character and kart combination they have unlocked. They can also pick any track that any Game Card has unlocked.
 
In Simple mode, players can only select courses from the Mushroom Cup and the Shell Cup. Only three of the battle courses are available—[[Nintendo DS (battle course)|Nintendo DS]], [[Tart Top]] and [[Pipe Plaza]]—which are always selected by the game at random. Download Play participants are forced to play as Shy Guy, whose color is selected by the game randomly. This applies even if everyone in the room has the game.


==Options==
==Options==
[[Image:Decalmaker.jpg|thumb|100px|The emblem maker can be used to make a variety of designs.]]
{{multiple image|align=right|direction=horizontal|footer_align=center|footer=The emblem maker can be used to make a variety of designs, for example this picture of Mario.|image1=MKDS Mario Emblem Maker.png|alt1=Emblem maker|width1=100|image2=MKDS Mario Custom Emblem.png|alt2=Emblem with Mario|width2=32|caption2=Result}}
The options menu lets the player make their own emblem and name for racing throughout the game. They also have an option to make the emblem show up on the kart they are currently driving. Additionally, this emblem will show up next to a player's name while driving in a multiplayer or Nintendo WFC race. Other options include audio options, and deleting data.
In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.
{{br}}


==Demo==
==Gallery==
A demo of the game can be downloaded from the Nintendo Channel on the [[Wii]]. It is only possible to play Figure-8 Circuit and Mario Circuit 1. A multiplayer mode exists. The player has to play as Mario, and all opponents are Shy Guys. The demo is not localized.
{{main-gallery}}
<gallery>
MKDS Mario and B Dasher Cover Artwork.png|[[Mario]] in his [[B Dasher]]
MKDS Luigi Poltergust 4000 Artwork.png|[[Luigi]] driving his [[Poltergust 4000]]
Princess Peach Spiny Shell Artwork - Mario Kart DS.png|[[Princess Peach|Peach]] driving her [[Royale]] holding a [[Spiny Shell]]
MKDS Donkey Kong Rambi Rider Artwork.png|[[Donkey Kong]] driving his [[Rambi Rider]] with [[Triple Red Shells]]
MKDS Brute Artwork.jpg|[[Wario]] driving his [[Brute]]
LakituMKDD.jpg|[[Lakitu (Mario Kart referee)|Lakitu]], holding up the Final Lap sign.
</gallery>


==Beta Elements==
==Media==
:''For a list of this game beta elements, see [[{{PAGENAME}}/Beta elements|here]].''
{{main-media}}
{{media table
|file1=MKDS-Music-CircuitTheme.oga
|title1=Figure 8 Circuit/Mario Circuit
|description1=The main circuit theme
|length1=0:30
|file2=MKDS-Music-WaluigiPinball.oga
|title2=Waluigi Pinball/Wario Stadium
|description2=Waluigi Pinball/Wario Stadium theme
|length2=0:29
|file3=MKDS-Music-RainbowRoad.oga
|title3=Rainbow Road
|description3=Rainbow Road theme
|length3=0:30
}}
 
==Pre-release and unused content==
{{Main|List of Mario Kart DS pre-release and unused content}}
There were three unused items: the [[Chain Chomp]], [[Bowser's Shell]], and a purple [[Shell|Koopa Shell]], although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as in ''[[Mario Kart: Double Dash!!]]''.
[[Professor Elvin Gadd]] was planned to be playable and would have had the [[Poltergust 4000]] as his kart. Birdo may have also be planned as a playable character as there is a pink version of the [[Egg 1]] found in the data.
 
==Glitches==
{{Main|List of Mario Kart DS glitches}}
===Choco Mountain boulder glitch===
In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.
 
===Mini-Spin turn item glitch===
To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on {{button|ds|Pad}}. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.
 
===Pipe Plaza Bob-omb glitch===
In Pipe Plaza, if the player has a [[Bob-omb]] and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with a [[Super Star|Star]], but is harder to pull off.


==Staff==
==Staff==
{{main|{{PAGENAME}}/Staff}}
{{main|List of Mario Kart DS staff}}
A few staff members from ''Mario Kart: Double Dash!!'' returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer for ''Double Dash!!'' and a map designer for ''[[Super Mario Sunshine]]'', led as the course director. [[Hideki Konno]] returns as a producer after being absent from ''Double Dash!!''{{'}}s development. [[Shigeru Miyamoto]] served as the general producer and [[Satoru Iwata]] served as the executive producer.
 
==Reception==
''Mario Kart DS'' received critical acclaim. It currently maintains a 9.2 average at [http://www.gamestats.com/objects/682/682877/index.html Gamestats], the highest score for a Nintendo DS game on the site (as of December 2006).
 
[http://ds.gamespy.com/nintendo-ds/mario-kart-ds/667164p1.html Gamespy] reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best ''Mario Kart'' ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".
 
[http://www.gamespot.com/ds/driving/mariokartds/review.html GameSpot] reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "''Mario Kart DS'' is without a doubt one of the best games to hit the Nintendo DS to date." ''Mario Kart DS'' received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.
 
[http://ds.ign.com/articles/666/666125p1.html IGN] gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Verdict
|-
|[[Nintendo DS]]
|Bryn Williams, [http://ds.gamespy.com/nintendo-ds/mario-kart-ds/667164p1.html Gamespy]
|5/5
|"''In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is.''"
|-
|[[Nintendo DS]]
|Justin Calvert, [https://www.gamespot.com/reviews/mario-kart-ds-review/1900-6139765/ GameSpot]
|9.2/10
|"''Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake.''"
|-
|[[Nintendo DS]]
|Craig Harris, [http://ds.ign.com/articles/666/666125p1.html IGN]
|9.5/10
|"''After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005.''"
|-
|[[Nintendo DS]]
|Jeremy Parish, [https://web.archive.org/web/20060216140611/http://www.1up.com/do/reviewPage?cId=3145630&did=1 1UP]
|8.7/10
|"''Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism.''"
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/mario-kart-ds 91]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/ds/920788-mario-kart-ds/index.html 91.43%]
|}


==Critical Acclaim==
===Sales===
*''Mario Kart DS'' still maintains a 9.2 average at [http://www.gamestats.com/objects/682/682877/index.html Gamestats], #1 on the Nintendo DS (as of 15:40, 22 December 2006 (EST)).
''Mario Kart DS'' is the 3rd best selling game for the [[Nintendo DS]], selling 23.60 million copies worldwide.
*[http://ds.gamespy.com/nintendo-ds/mario-kart-ds/667164p1.html Gamespy] reviewer Bryn Williams admitted that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best ''Mario Kart'' ever.." (5/5; Multiplayer: Great)
 
*[http://www.gamespot.com/ds/driving/mariokartds/review.html Gamespot] reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." Yet, he finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date." (9.2/10; Gamespot Editor's Choice; DS Game of the Year)
==References to other games==
*[http://ds.ign.com/articles/666/666125p1.html IGN] reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is." But again, his closing line was this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005." (9.5/10; IGN Editor's Choice Award; DS Game of the Year)
*''[[Super Mario Bros. 3]]'': The course [[DS Airship Fortress|Airship Fortress]] is based of the many airship based levels in this game. [[DS Desert Hills|Desert Hills]] is based on World 2 of this game, even featuring the [[Angry Sun]], [[Lava Bubble|Podoboo]]s, [[Fire Snake|Firesnake]]s, the pyramid, and two pipe formations taken from a level in this world. [[List_of_boss_arenas_in_Mario_Kart_DS#Water Arena|Water Arena]] and [[List_of_boss_arenas_in_Mario_Kart_DS#Sand Arena|Sand Arena]] use various objects from this game. A sprite of Mario and Luigi's heads appear on the Single Player and VS. mode bars.
*''[[Super Mario Kart]]'': [[SNES Mario Circuit 1|Mario Circuit 1]], [[SNES Donut Plains 1|Donut Plains 1]], [[SNES Koopa Troopa Beach 2|Koopa Beach 2]], and [[SNES Choco Island 2|Choco Island 2]] return as retro courses.
*''[[Donkey Kong Country]]'': The Rambi Rider is based off [[Rambi]] from this game.
*''[[Super Mario 64]]'': The course [[DS Tick-Tock Clock|Tick-Tock Clock]] is based off of the [[Tick Tock Clock|level]] of the same name in this game.
*''[[Mario Kart 64]]'': [[N64 Moo Moo Farm|Moo Moo Farm]], [[N64 Frappe Snowland|Frappe Snowland]], [[N64 Choco Mountain|Choco Mountain]], and [[N64 Banshee Boardwalk|Banshee Boardwalk]] return as retro courses, and [[Block Fort]] returns as a playable battle course. Also, the name "[[Wario Stadium]]" is reused. Lastly, part of the credits theme from this game is used in the second part of the credits when Mirror Special Cup or Lightning Cup is beat in first place and the eight playable characters that are available from the start are taken from the eight playable characters in this game, including the same eight colored karts.
*''[[Donkey Kong 64]]'': Donkey Kong's voice clips are reused in the Beta Kiosk Demo of this game, but not in the final version.
*''[[Mobile Golf]]'': The Gold Mantis is based off [[Foreman Spike]]'s excavator from his artwork for this game.
*''[[Mario Kart: Super Circuit]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], and [[GBA Sky Garden|Sky Garden]] return as retro courses. Also, the eight playable characters in this game were reused as the starting characters. The [[Lightning Cup]] returns as the highest-tier retro cup. The multiplayer-only Shy Guys and their kart share their statistics with Yoshi, similar to the multiplayer-only colored Yoshis from this game.
*''[[Wario Land 4]]'': The Brute is based off the Wario Car in this game.
*''[[Luigi's Mansion]]'': The Poltergust 4000 is based off the Poltergust 3000 from this game. Also a [[DS Luigi's Mansion|course]] of the same name is based on this game.
*''[[Super Mario Sunshine]]'': The course [[DS Delfino Square|Delfino Square]] is based off the main area of this game, [[Delfino Plaza]]. Piantas also appear as spectators in this course.
*''[[Mario Kart: Double Dash!!]]'': [[GCN Luigi Circuit|Luigi Circuit]], [[GCN Baby Park|Baby Park]], [[GCN Mushroom Bridge|Mushroom Bridge]], and [[GCN Yoshi Circuit|Yoshi Circuit]] return as retro courses, and [[Pipe Plaza]] returns as a playable battle course. Also, Wario Stadium seems to use elements from [[GCN Waluigi Stadium|Waluigi Stadium]]. Some sound effects and some of the playable characters' voice clips are also taken from this game, and the character icons from the character select menu are used at the end of a Grand Prix race and a VS. match. The 3-2-1 starting countdown is also taken from this game, and it has appeared in every recurring game since then.
*''[[Super Mario 64 DS]]'': All of the bosses, with the exception of King Whomp, return from this game. Mario, Luigi, Wario, and Yoshi also have voice clips recycled from this game.
*''[[Donkey Kong Jungle Beat]]'': Many of Donkey Kong's voice clips are recycled from this game.
 
==References in later games==
*''[[New Super Mario Bros.]]'': The [[Blooper]]'s design and the [[Dash Mushroom|Dash]]/[[Super Mushroom]]'s menu design return for the first time in this game and become their standard designs in subsequent games.
*[[Nintendo Monopoly]]: The kart design on the space Mario Kart, the [[? Block]] card "Take a spin in the Kart", and on the [[Brick Block]] card "Renew kart license" is the same from this game.
*''[[Super Smash Bros. Brawl]]'': Waluigi Pinball's theme is used as a song arrangement.
*''[[Mario Kart Wii]]'': [[DS Yoshi Falls|Yoshi Falls]], [[DS Delfino Square|Delfino Square]], [[DS Desert Hills|Desert Hills]], and [[DS Peach Gardens|Peach Gardens]] appear as classic race courses. [[DS Twilight House|Twilight House]] is a classic battle course. The item roulette and countdown chimes were reused in this game.
*''[[Mario Sports Mix]]'': Waluigi owns a pinball-themed course in this game, [[Waluigi Pinball (court)|Waluigi Pinball]].
*''[[Mario Kart 7]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS DK Pass|DK Pass]], and [[DS Airship Fortress|Airship Fortress]] appear as classic race courses. [[DS Palm Shore|Palm Shore]] is a classic battle course. Also the design of the standard kart is similar but has a rounder appearance. Also, part of the credits theme is similar to that in ''Mario Kart DS'', the karts B Dasher and Egg 1 re-appear too. The item roulette and countdown chimes were reused in this game once again.
*''[[Mario Kart Arcade GP 2]]'': Several character-exclusive karts greatly resemble ones present in this game.
*''[[Mario Kart Arcade GP DX]]'': Some of the character-exclusive karts present in ''Mario Kart Arcade GP 2'' return in this game.
*''[[Mario Kart 8]]'': [[DS Cheep Cheep Beach|Cheep Cheep Beach]], [[DS Wario Stadium|Wario Stadium]], and [[DS Tick-Tock Clock|Tick-Tock Clock]] return as classic race courses. The [[B Dasher]] returns as one of the four karts included in the [[The Legend of Zelda x Mario Kart 8|first DLC pack]].
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': Rainbow Road's theme is used in the "Rainbow Road Medley" arrangement.
*''[[Mario Kart 8 Deluxe]]'': An arrangement of the music for Luigi's Mansion is used in {{classic-link|GCN|Luigi's Mansion}}. [[DS Shroom Ridge|Shroom Ridge]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Peach Gardens|Peach Gardens]], and [[DS Mario Circuit|Mario Circuit]] reappear as classic courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]''.
*''[[Super Smash Bros. Ultimate]]'': The [[B Dasher]] appears as a spirit.
*''[[Mario Kart Tour]]'': [[DS Luigi's Mansion|Luigi's Mansion]], [[DS Waluigi Pinball|Waluigi Pinball]], [[DS Shroom Ridge|Shroom Ridge]], [[DS DK Pass|DK Pass]], [[DS Mario Circuit|Mario Circuit]], [[DS Airship Fortress|Airship Fortress]] and [[DS Peach Gardens|Peach Gardens]] return as classic race courses. All of this game's [[classic course]]s also return except for {{classic-link|N64|Moo Moo Farm}}, {{classic-link|GCN|Luigi Circuit}} and {{classic-link|N64|Banshee Boardwalk}}. [[DS Twilight House|Twilight House]] returns as a classic battle course. The [[B Dasher]], [[Poltergust 4000]], [[Streamliner]], [[Royale]], [[Egg 1]], [[Mushmellow]], [[Rambi Rider]] and [[Dragonfly]] return as karts. Challenges with unique objectives return as the fourth and final race in every cup.
 
==Names in other languages==
{{foreign names
|Jap=マリオカートDS
|JapR=Mario Kāto DS
|JapM=Mario Kart DS
|Spa=Mario Kart DS
|Fre=Mario Kart DS
|Ger=Mario Kart DS
|Ita=Mario Kart DS
|Kor=마리오 카트 DS
|KorR=Mario Kateu DS
|KorM=Mario Kart DS
|Chi=瑪利歐賽車DS
|ChiR=Mǎlìōu Sàichē DS
|ChiM=Mario Racing DS
}}


==Trivia==
==Trivia==
*In the Japanese version of the game, R.O.B is red & white and has the name ''HVC-012''. HVC-012, or better know as ''Famicom Robot'', is the original Japanese version of R.O.B. Additionally, HVC-012 is the true staff ghost on Desert Hills and Rainbow Road, not R.O.B (thus the * in the table above). HVC-012 has the same karts as R.O.B, even down to the same coloration.
*This and ''[[Mario Kart Tour]]'' are the only ''Mario Kart'' games in which [[Lakitu (Mario Kart referee)|Lakitu]] does not start the races.
*[[Toys#Toy_Vehicles|Mario Kart Slot Cars]] were created as a promotion for this game.
*If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"<ref>[https://www.youtube.com/watch?v=bQGiv60MopE Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps)] ''YouTube''. Retrieved October 11, 2015</ref><ref>For comparison, [https://www.youtube.com/watch?v=RB1QP8Zun7g here] is the game on a normal DS.</ref>
*The American version of ''Mario Kart DS'' is one of the few games on the DS to have a multiple language option (almost all European DS games have this function, though). Depending on the language of the DS, the language on the game will change; however, it will not change into Japanese.
*''Mario Kart DS'' is one of the few Nintendo DS games with a "Language Block", meaning that the in-game language (except Japanese) is the same as that of the Nintendo DS system. Japanese is the only language available for ''Mario Kart DS'' releases in Japan.
*The music heard in Mission Mode's level 5-1 is the same as the music heard when [[Baby Mario]], [[Baby Luigi]], [[Petey Piranha]] or [[King Boo]] use the [[Chain Chomp]] in ''[[Mario Kart: Double Dash!!]]'', considering that the objective of the mission is to race the Chomp.
*On page 12 of the ''Mario Kart DS'' instruction booklet, the text for the [[Blooper]] reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.
*This is the first Mario Kart installment to be released in [[Australia]].


==References to Other Games==
==References==
*''[[Super Mario 64]]'' - The track [[Tick Tock Clock]] is based off the level of the same name in this game.
<references/>
*''[[Super Mario Sunshine]]'' - The track [[Delfino Square]] is based off the main area of this game.
*''[[Super Mario Bros. 3]]'' - The track [[Airship Fortress]] is based of the many airship based levels in this game.
*''[[Mobile Golf]]'' - The Golden Mantis is based off [[Foreman Spike]]'s digger from artwork for this game.
*''[[Luigi's Mansion]]'' - The Poltergust 4000 is based off the Poltergust 3000 from this game. Also a track of the same name as this game is based on this game.
*''[[Donkey Kong Country]]'' - The Rambi Rider is based off [[Rambi]] from this game.
*''[[Wario Land 4]]'' - The kart Brute is based off the Wario Car in this game.
*''[[Super Mario Kart]]'' - Some tracks from this game reappear here.
*''[[Mario Kart 64]]'' - Some tracks from this game reappear here.
*''[[Mario Kart Super Circuit]]'' - Some tracks from this game reappear here.
*''[[Mario Kart: Double Dash!!]]'' - Some tracks from this game reappear here.
*''[[Super Mario 64 DS]]'' - All of the boss battles are taken from this game.


==External links==
==External links==
*[http://www.mariokart.com/mkds/launch/index.html Official ''Mario Kart DS'' website (North America)]
{{NIWA|StrategyWiki=1}}
*[http://ms.nintendo-europe.com/mariokartds Official ''Mario Kart DS'' website (Europe)]
{{TCRF}}
<br clear=all>
*[https://web.archive.org/web/20051125012938/http://www.mariokart.com/mkds/launch/index.html Official ''Mario Kart DS'' website (North America)]
*[https://www.nintendo.co.jp/ds/amcj/ Official ''Mario Kart DS'' website (Japan)]
*[https://m1.nintendo.net/docvc/NTR/USA/AMCE/AMCE_E.pdf American English instruction booklet]
*[https://m1.nintendo.net/docvc/NTR/JPN/AMCJ/AMCJ_J.pdf Japanese instruction booklet]
 
{{MKDS}}
{{MKDS}}
{{MK Players|}}
{{Super Mario games}}
{{Spinoffs}}
{{DS}}
{{DS}}
[[Category:Mario Kart games]]
{{Virtual Console}}
[[Category:Nintendo DS Games]]
[[de:Mario Kart DS]]
[[Category:Racing Games]]
[[it:Mario Kart DS]]
[[Category:Mario Kart DS|*]]
[[Category:Games]]
[[Category:Nintendo DS games]]
[[Category:Racing games]]
[[Category:2005 games]]
[[Category:2007 games]]
[[Category:Games with Nintendo Wi-Fi Connection]]

Latest revision as of 12:38, November 8, 2024

Mario Kart DS
The North American Boxart for Mario Kart DS.
For alternate box art, see the game's gallery.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo DS, Virtual Console (Wii U)
Release date Nintendo DS:
USA November 14, 2005
Australia November 17, 2005
Europe November 25, 2005
Japan December 8, 2005
HK December 8, 2005[1]
ROC December 8, 2005
South Korea April 5, 2007
Virtual Console (Wii U):
Europe April 1, 2015
Australia April 2, 2015
South Africa April 2, 2015[2]
USA April 23, 2015
Japan May 25, 2016
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Racing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:0 - All ages
ClassInd:L - General audience
Mode(s) Single player
Local Wireless Play: 2–8 players
Wi-Fi Connection: 2-4 players
Format
Wii U:
Digital download
Nintendo DS:
Game Card
Input
Wii U:
Nintendo DS:
Serial code(s) USA NTR-AMCE-USA
Europe NTR-AMCP-EUR
Japan NTR-AMCJ-JPN
South Korea NTR-AMCK-KOR

Mario Kart DS is a racing game in the Mario Kart series for the Nintendo DS, developed and published by Nintendo. Mario Kart DS was released first in North America, on November 14, 2005, and is the only mainline Mario Kart game to be released first in North America. Unlike its predecessor, Mario Kart: Double Dash!!, it retains the traditional single-driver kart racing elements in the Mario Kart series, where players race against seven competitors in obstacle tracks, using item-based weaponry to gain further advantages over their opponents. It is the first handheld Mario Kart title to use live-rendered 3D graphics for most of the objects in the game, including characters, vehicles, and racetracks.

Mario Kart DS expands and introduces mechanics that would later become the standard in future titles, most notably the Retro Grand Prix, and the advent of retro courses in general, that revamps tracks from all previous titles from the Mario Kart series. Mario Kart DS supports both single pak and multi-pak gameplay via DS Download Play, and is the first Super Mario title to support Nintendo Wi-Fi Connection, allowing players to race against opponents by using online services across the world. On May 20, 2014, the Nintendo Wi-Fi Connection has been discontinued, making online play no longer possible.

Mario Kart DS has its own mechanics that are not available in other Mario Kart games, such as customizing emblems for the vehicles, and the Missions mode, in which racers are tasked to complete objectives in a short series of events. The game also makes use of the Nintendo DS's features, using the bottom screen to display other HUD elements such as two types of maps, character order, and what items their opponents have.

On April 23, 2015, Mario Kart DS became available for purchase for the Wii U's Virtual Console service via the Nintendo eShop until March 27, 2023 after the service's discontinuation. Players who purchased the title before this date can still play it as long as it is on their Wii U device. The Virtual Console version is only playable in single-player mode.

Controls

Menu controls

  • +Control Pad - Scroll
  • A Button - Select
  • B Button - Back
  • Stylus - Tap selection

Race controls

  • A Button - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
  • B Button - Brake/reverse
  • L Button/X Button - Use current Item/Stop Item Roulette/Equip Item
  • +Control Pad left or right - Steer
  • L Button/X Button + +Control Pad up or down - Throw items backward or forward.
  • R Button - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
  • Stylus/Y Button - Change map view (does not work in Mission Mode)
  • Start Button - Pause/resume game
  • Select Button - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
  • Microphone - Blow Balloon (Balloon Battle)

Wii U Menu controls

  • +Control Pad - Scroll
  • A Button - Select
  • B Button - Back
  • Stylus - Tap selection

Wii U Race controls

  • A Button - Accelerate/Rocket Start (hold at 2 during the countdown before the race starts)
  • B Button - Brake/reverse
  • L Button/X Button - Use current Item/Stop Item Roulette/Equip Item
  • +Control Pad left or right - Steer
  • +Control Pad up or down - Throw items backward or forward.
  • R Button - Hop/Powerslide/Drift (Hold)/Mini-Turbo (Release)
  • Stylus/Y Button - Change map view (does not work in Mission Mode)
  • Plus Button - Pause/resume game
  • Minus Button - Blow Balloon (Balloon Battle), Toggle arrows/Mushrooms on/off (Time Trial)
  • Mic - Blow Balloon (Balloon Battle)

Game modes

The title screen with all twelve participants
The title screen after the game's completion.

As in Mario Kart 64 and Mario Kart: Double Dash!!, the game introduced sixteen courses for the four main cups: Mushroom Cup, Flower Cup, Star Cup, and Special Cup, which are collectively known as the nitro cups. The game also includes sixteen courses that appeared in earlier Mario Kart games and are part of the retro cups: Shell Cup, Banana Cup, Leaf Cup, and the Lightning Cup. These cups are sorted by difficulty in the same way as the nitro cups.

In every retro cup, each of the four courses originate from a different Mario Kart game. Every retro cup has their courses ordered in the same way as the release order of the four previous Mario Kart games. Furthermore, every retro course's name starts with an abbreviation of the game console that their originating game was released for:

Starting with the following Mario Kart game, Mario Kart Wii, stages originating from Mario Kart DS were included as retro courses and were represented by the abbreviation "DS".

Grand Prix

Grand Prix is a single player-exclusive mode. In it, a player competes in each cup in 50cc, 100cc, 150cc, and Mirror 150cc engine classes, with ascending speed and difficulty. The game reuses the point system of Mario Kart: Double Dash!! by awarding 10/8/6/4/3/2/1/0 points for first to eighth place respectively. Similarly to Mario Kart: Super Circuit, a rating of how well a player performed is shown after the trophy presentation, from highest to lowest: ★★★, ★★, ★, A, B, C, D and E. An overall "game ranking" of ★, ★★, or ★★★ is shown in the Records area if the player has earned the designated rating in every cup and class.

Time Trial

Time Trial is a single player-exclusive mode. In it, the player's character races to complete a course in the fastest time. The item rating of a kart determines how many Mushrooms the racer can have once they start the race; vehicles with low item rate can only use one Mushroom; the ones with average item rate use two and the ones with high item rate use three. Players can choose to race against their best time as a Ghost, the Staff Ghost (raced by a Japanese Nintendo staff player with a * game ranking), or no Ghost. The game can download records from other players, allowing the player's character to race their Ghosts.

VS

In VS mode (single or multiplayer), player(s) choose their Karts and head out on the race track. They can earn points based of their finish position in each race. The player can also choose what course they race on (provided they've unlocked it). Up to eight players can play locally via wireless - simple mode only uses one game card but is limited. The essential requirement is that everyone has a DS or 3DS system. In VS mode, the player can choose the engine class, the CPU's difficulty level, the way the courses will be chosen - by the player, in order or random; the rules to win races (either free - infinite races; number of wins from 1 to 10 - where only the first racer earns points, or the number of races from 1 up to 32 (functions similarly to the All-Cup Tour from Mario Kart: Double Dash!), and team race mode.

It is possible to have up to eight players play using just one Mario Kart DS game card - using the DS Download Play locally. Here, only the Mushroom Cup and Shell Cup tracks are playable, and everyone except the host must play as a random color of Shy Guy, in which he becomes playable then. If everyone has a game card, all tracks are available and there are no limitations.

When playing in VS races where players place for a set number of races rather than for a set number of wins, players score points based off their finish position. If the game is being played in teams, the amount of points each player earns for each race is multiplied by about 1.5. The point system is the same as the one used in Wi-Fi when playing with 2-4 players and the one used in Grand Prix when playing with 8 players or with CPU opponents. However, when playing with 5-7 players, the distribution is as follows:

Point spread
Number of players 1st 2nd 3rd 4th 5th 6th 7th 8th
2 players 10 5 - - - - - -
3 players 10 7 4 - - - - -
4 players 10 7 4 1 - - - -
5 players[3] 10 8 5 2 0 - - -
6 players[4] 10 8 6 3 1 0 - -
7 players[5] 10 8 6 4 2 1 0 -
8 players 10 8 6 4 3 2 1 0
  • Blue text indicates winning results.
  • Green text indicates moderate results.
  • Black text indicates losing results.

Battle

In single player battle mode, the user faces CPU controlled racers, whose difficulty can be set in the battle's setup menu. All racers drive their respective standard Kart only within this mode (note that all the standard karts have the same stats in battle mode and only the weight will differ, depending on the weight of the character chosen). Additionally, other players can join a battle locally. However, Battle Mode is unavailable on the Wi-Fi mode. Like in versus, battles can also be played in teams, and rounds in team battles end when all of one team's players have been eliminated.

Mario Kart DS is the only Mario Kart game to exclude console abbreviations from the names of its retro battle courses; in other words, the game does not name Block Fort and Pipe Plaza as N64 Block Fort and GCN Pipe Plaza respectively. Additionally, the retro battle courses do not retain their music from their original appearances, instead using the same music as the nitro battle courses.

Balloon Battle

Battle Course: Palm Shore
Mario in a Balloon Battle at Palm Shore.

The classic battle mode seen in all Mario Kart mainstream, gets a new twist in Mario Kart DS. From previous games, racers begin a match with three balloons. In this game, however, all players begin with a single balloon, though they can get more by blowing up their balloons using the microphone feature on the DS, or just holding the Select Button button. Each player has four balloons in stock (five in total) and racers can hold up to three balloons in battle. On the other hand, the less balloons a player has, the more powerful items they will obtain from the Item Boxes. Racers may also take possession of a balloon from their opponents if the thief has used a Mushroom and made contact to the opponent's kart. If the player loses all their balloons they are eliminated.

The following is what the game describes this mode as:

Burst your opponents' balloons with items! If all your inflated balloons burst, you lose! Blow into the mic to inflate your balloons!

Shine Runners

Adopted from the Mario Kart: Double Dash!! version, nine Shine Sprites are scattered onto the course at the beginning. Players need to capture the Shine Sprites, and to avoid being hit, as it causes a player to lose one sprite. The sprite then moves to a random spot for someone else to grab. In the meantime, a clock ticks down to zero. Anyone with or tied with the lowest Shine total when the clock hits zero is eliminated. The clock resets itself to a lower time and the battle continues until at least one is left (there are nine sprites to avoid a tie, but it is possible to have two players with four sprites each or four players with two sprites each or all eight players with one sprite each trying to get that last one on the course when time expires, or have three players with three sprites each; in either case, no one is eliminated and the clock resets as usual). The less sprites a player has, the better an item is obtained (Spiny Shells and Bullet Bills remain out). Shine Runners is almost the same as Coin Runners in Mario Kart Wii, Mario Kart 7 and Mario Kart 8 Deluxe, but instead of Shine Sprites, they use coins.

Collect more Shines than anyone else! Steal opponents' Shines to add to your total. Those with less Shines get booted over time.

Missions

Yoshi and Big Bully about to fight in Mission Mode.
Yoshi battling Big Bully in Mission Mode.

Missions mode is a new single-player mode for Mario Kart DS in which the player must complete some tasks and earn a ranking similarly to that in Grand Prix mode. It involves seven levels, each containing eight "missions" and a boss battle, most of which are taken from Super Mario 64 DS. The ranks almost always depend on how much time is left or taken. There are varying mission types:

  • Driving through gates - driving in between giant half wheels in the ground. Very often the player has to pass these gates in numerical order.
  • Collecting coins - Players must pick up all the coins set in the track. Players may lose these coins by some obstacle of such course.
  • Destroying item boxes - Players must run over Item Boxes. Usually the racer will obtain Mushrooms after taking a box. In some cases, Item Boxes will move, and the player will have to catch up with it. Other missions the player must take care not to pick up the Fake Item Boxes alongside real ones.
  • Using Stars, Bob-ombs, or shells to destroy enemies.
  • Driving backwards - players must use the B Button button to move, and directions on the +Control Pad are reversed. It is sometimes combined with other mission types.
  • Performing power boosts within a certain lap - as said. More power boosts are often required to finish faster, meaning a higher ranking.
  • Racing a CPU player for one lap - item boxes contain Mushrooms and Stars that the CPU cannot use - the key to win. CPU players will always perform a Rocket Start. This mission type also includes a race against a Red Car and a Chain Chomp.
  • Boss Battle - Unlocked after completion of the first eight missions in a level. The racer is usually required to use items in boss battles. Every boss is from Super Mario 64 DS, and each of them have their own battlefield stage and require a different strategy to defeat.

There are some one-time isolated missions that are self-explanatory. Each mission takes place on a course, often blocked off in some areas (sometimes even a battle course) and players are given a character in their own standard kart (CPU players are also in standard karts). None of the unlockable characters are playable, and Bowser and Donkey Kong do not fight a boss. Sometimes Mushrooms are laid across the track to help the player to complete the mission. When at least a ★ ranking is achieved on all missions and bosses in the first six levels, Level 7 is unlocked. When the boss battles of Level 6 and 7 are completed, the first version of the staff credits is shown.

Missions table

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The following table includes the mission number, in-game mission description, time limit for the mission (0:00 signifies it is a race, and the mission finishes at 2:00 if the race is not completed), course, character the player plays as, and item distribution used. For a list of the item sets used, see here. CPU opponents always use set 1.

Mission Description Time limit Track Character Item set Notes
1-1 Drive through all 5 numbered gates in order! 0:35 Figure-8 Circuit Mario N/A There are mushrooms to help Mario along the way.
1-2 Collect all 15 coins! 0:30 GBA Peach Circuit Peach N/A
1-3 Destroy all 10 item boxes! 0:45 Yoshi Falls Yoshi 2 Each Item Box contains a Mushroom.
1-4 Get the Star and use it to hit 5 Cheep Cheeps! 0:40 Cheep Cheep Beach Wario 4
1-5 Drive through all 6 numbered gates in order! 0:30 Nintendo DS Toad N/A
1-6 Drive out of the mansion...backward! 0:45 Luigi's Mansion Luigi N/A The mission ends when Luigi exits the other side of the mansion.
1-7 Collect all 20 coins! 0:35 N64 Moo Moo Farm DK 3
1-8 Perform 4 power-slide turbo boosts in 1 lap! 0:45 SNES Mario Circuit 1 Mario N/A
Boss Use Mushrooms to crash into the Big Bully and knock him off the stage! 3:00 Water Arena* Yoshi 3
2-1 Crash into all 10 wooden crates and destroy every one! 0:55 Delfino Square Wario N/A
2-2 Collect all 10 coins! 0:30 Figure-8 Circuit Yoshi N/A One coin is behind where the player starts, so a Rocket Start is not necessary.
2-3 Drive through all 5 numbered gates in order! 0:45 SNES Donut Plains 1 DK N/A
2-4 Destroy all 5 item boxes! 0:35 Luigi's Mansion Luigi 2 Each Item Box contains a Mushroom.
2-5 Collect all 20 coins! 0:30 Cheep Cheep Beach Peach N/A
2-6 Use Bob-ombs to destroy all 5 Pokeys! 0:55 Desert Hills Wario 9
2-7 Drive through all 10 numbered gates in order! 0:55 GCN Luigi Circuit Toad 2
2-8 Perform 6 power-slide turbo boosts in 3 laps! 0:55 GCN Baby Park Peach 4
Boss Hit the Eyerok's eyeball 3 times with shells! 5:00 Sand Arena* Mario 11
3-1 Destroy all 5 item boxes! 0:50 Waluigi Pinball Wario 4 Takes place in the pinball table area, and all Item Boxes have a Star.
3-2 Drive through all 5 numbered gates in order...backward! 0:50 Delfino Square Bowser N/A
3-3 Collect all 15 coins while avoiding the Chain Chomp! 0:25 GCN Luigi Circuit Luigi N/A
3-4 Reach the finish before Yoshi! 0:00 Yoshi Falls Peach 8 Barriers block off the first two bridges and the third waterfall, and each Item Box has either a Star, Mushroom, or Triple Mushrooms.
3-5 Drive through all 8 numbered gates in order! 0:45 GCN Pipe Plaza Yoshi N/A
3-6 Hit Monty Moles with shells 5 times! 1:05 N64 Moo Moo Farm Luigi 11
3-7 Perform 10 power-slide turbo boosts in 1 lap! 1:10 Shroom Ridge DK N/A
3-8 Collect all 20 coins! 1:05 Twilight House Mario N/A
Boss Reach the finish before Goomboss! 0:00 GCN Baby Park Toad N/A
4-1 Reach the finish before Donkey Kong! 0:00 DK Pass** Wario 8 A single-lap race done in reverse. Each Item Box contains a Star, Mushroom, or Triple Mushrooms; there are also extra snowmen.
4-2 Blast 20 crabs!1 2:00 Palm Shore Yoshi 10
4-3 Reach the finish before the red car! 0:00 Shroom Ridge Mario 3 This car is much faster than normal and drives erratically. Along the way, each Item Box contains Triple Mushrooms.
4-4 Drive through all 7 numbered gates in order! 0:45 Desert Hills Wario 3 Each Item Box contains Triple Mushrooms
4-5 Collect all 15 coins. If you get squished by a Thwomp, you fail! 0:30 GBA Bowser Castle 2 Bowser N/A
4-6 Break all 10 item boxes while avoiding the Fake Items! 1:10 N64 Choco Mountain DK 2
4-7 Drive through all 10 gates!2 0:45 Waluigi Pinball Toad N/A Takes place in the pinball table area. The numbered gates can be driven through in any order, unlike other missions.
4-8 Perform 9 power-slide turbo boosts in 1 lap! 1:00 GBA Luigi Circuit Luigi N/A
Boss Collect 50 coins while avoiding King Boo! 5:00 Lava Arena* Peach N/A
5-1 Reach the finish before the stray Chain Chomp! 0:00 Peach Gardens Peach 3 The course features only one lap. After starting, the player can obtain a set of Triple Mushrooms from the only set of Item Boxes. Notably, this mission uses a rearrangement of the Chain Chomp themeMedia:MKDS-Music-ChainChomp.oga from Mario Kart: Double Dash!! as its background music exclusive to this mission, having a changed melody and extended bass line and bridge.
5-2 Drive backward and collect 15 coins! If you hit a snowman, you fail! 0:30 N64 Frappe Snowland DK N/A
5-3 Destroy all 5 item boxes! 0:35 SNES Koopa Beach 2 Toad 2
5-4 Drive through all 10 numbered gates in order! 1:05 GBA Bowser Castle 2 Bowser N/A
5-5 Complete 1 lap in the opposite direction within the time limit! 0:55 GCN Mushroom Bridge Mario 2
5-6 Collect all 18 coins! 0:45 Tart Top Yoshi N/A
5-7 Drive through all 8 numbered gates in order! 0:45 DK Pass** Toad N/A Toad has to drive through the course in reverse. Extra oncoming snowballs have been added.
5-8 Reach the finish before Mario! 0:00 Mario Circuit Luigi 8 There are extra Goombas and Piranha Plants. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
Boss Hit the Big Bob-omb with 3 Bob-ombs! 5:00 Sand Arena* Wario 9
6-1 Drive backward across the spinning bridge! If you fall, you're out! 0:30 Bowser Castle Bowser N/A
6-2 Get Stars and run over 15 Rocky Wrenches! 0:55 Airship Fortress Wario 4
6-3 Collect all 30 coins! 0:45 SNES Choco Island 2 Yoshi N/A
6-4 Destroy all 10 item boxes! 2:00 N64 Block Fort Mario 2
6-5 Drive through all 8 numbered gates in order! 0:50 GBA Sky Garden Peach 3
6-6 Perform 14 power-slide turbo boosts in 1 lap! 1:00 GCN Yoshi Circuit Yoshi N/A
6-7 Collect all 40 coins! 1:30 Tick-Tock Clock Toad N/A The coins form the shape of a Star.
6-8 Reach the finish before Peach! 0:00 Peach Gardens** Bowser 8 This mission features only one lap. Barriers block off some routes in the hedge maze, force the player to cut through the patch of flowers just before the topiary, and force the player to take the long way around the topiary itself. Each Item Box contains a Star, Mushroom, or Triple Mushrooms.
Boss Use Mushroom boosts to hit Chief Chilly and knock him off the stage 3 times! 5:00 Water Arena* Luigi 3
7-1 Perform 6 power-slide turbo boosts in 1 lap! 1:00 Rainbow Road Peach N/A
7-2 Reach the finish before Bowser! 0:00 Bowser Castle Mario 8
7-3 Complete 2 laps within the time limit!3 1:30 Tick-Tock Clock DK 3 There are two additional pendulums and all clock parts move faster, and each Item Box contains Triple Mushrooms.
7-4 Use shells to defeat all 30 Goombas within the time limit! 2:00 Mario Circuit Toad 5
7-5 Collect all 20 coins! 0:55 Wario Stadium Wario N/A There are two additional fire chains for the player to avoid.
7-6 Drive through all 8 numbered gates in order! 0:11 Nintendo DS Mario N/A
7-7 Drive backward and collect all 12 coins! If you hit a burner, you fail! 0:50 Airship Fortress Bowser N/A Bowser has to navigate a maze-like arrangement of wooden crates.
7-8 Break all 10 item boxes while avoiding the Fake Items! 1:05 N64 Banshee Boardwalk Luigi 2
Boss Reach the finish before Wiggler! 0:00 GCN Mushroom Bridge Mario 2 & 4
*Conjectural title based on surroundings.
**Denotes that the player drives through the course in the opposite direction.
1Using Green Shells (solo or triple) and Bob-ombs
2The gates don't necessarily have to be driven through in order.
3Players can use any means - normal or powersliding - to finish.

Nintendo Wi-Fi Connection mode

Mario Kart DS was the first Nintendo game to support online play (which has since been discontinued) though it's worth noting that it's the second Mario Kart game to support online connectivity, with the Japanese version of Mario Kart: Super Circuit being the first (the use of online connectivity for this game was made primarily to exchange ghost data with other players).[6] Being one of the first Nintendo DS games to feature wireless connection, the game mode required some technical changes in order to avoid connection malfunctions and long time loads during online play.

The following changes and restrictions were applied to prevent excessive lag:

  • Only up to four players
  • Only the 100cc engine class was available
  • 12 of 32 courses were omitted
  • No multi-items
  • No spilled Items onto course to be used; items were just lost
  • Items could not be dragged behind the kart
  • Item roulette could not be stopped earlier
  • Course obstacles could not be destroyed (e.g. boxes in Delfino Square or snowballs in DK Pass)
Point Spread Comparisons
1st 2nd 3rd 4th 5th 6th 7th 8th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
9 6 3 1 0 0 0 0
Mario Kart: Double Dash!!
Mario Kart DS Grand Prix
10 8 6 4 3 2 1 0
Mario Kart DS Teams[7] 15 12 9 6 4 2 1 0
Mario Kart DS WFC 4 Players 10 7 4 1 -
Mario Kart DS WFC 3 Players 10 7 4 -
Mario Kart DS WFC 2 Players 10 5 -
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Lime-green bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner but different in Grand Prix
Normal bg signifies losing results, losing music (kart engine stops if not in Grand Prix mode if the player placed last). In Super Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit, the race will be restarted (0 pts) if the racer comes in 5th-8th. If this happens more than three times (except in Mario Kart 64), the Grand Prix must be started over.
— means not available

Connection

Players could connect using a wireless connection or a Nintendo Wi-Fi USB Connector (preferably high-speed.) Racers would choose to search for other players in "Friends" (more info below), "Rivals" (players with a similar record), "Regional" or "Continental" in Non-American versions of the game (players in same country or continent), and "Worldwide", the latter possible to cause long lags. Other racers searching in the same category were randomly grouped. The game tried to find four players, but eventually settled for three or two if necessary. Players chose their characters, karts, and the course they wanted for the first of four races.

In addition to the 20 courses listed in order of when it is encountered, there was also a random button. After everyone's selection was placed, a course was chosen based on the responses. If all players each picked a different course, the system randomly picked one. If four players chose two courses, two each, the game randomly selected from those two. On the other hand, the most voted course by a group of users was selected to race. It proceeded like so for four races, then the points were tallied up, and after the match, a player's wins and losses were totaled.

Each player received one "win" for finishing ahead of a player and one "loss" for finishing behind of a player. If a player tied with another player, it did not count as a "win" or "loss". For example:

  • A player winning a 3-player match, or ties for 1st with one other player in a 4-player match receives 2 wins and 0 losses.
  • A player coming 2nd in a 4-player match receives 2 wins and 1 loss.
  • A player tied for third in a 4-player match gets only 2 losses, as compared to 3.
  • A player tied with all other players, no matter how many players are participating, was simply called a tie and did not affect either player's record.

Players could continue after the match to play the same racers again or quit to restart the process to find other players.

Issues

Problem: Trouble with friend codes

A) Friend Code System. Each copy of the game comes with a 12-digit code known as a "friend code". Players could enter codes into each other's "friend roster" to create a friend list, where Wi-Fi records between the players were stored. When a friend was online at the same time, a symbol would appear above the Wi-Fi strength symbol, whether trying to find racers or during racing. Yet, both (or more) players must have had each (or all) of their friend codes registered and be looking in the friends section at the same time to hook up. If the player were to find a racer to compete against elsewhere online, there was no communication for a friend code swap; the only way to race again is to do it right away by selecting continue after a match.

Problem: Disconnecting racers change the outcome of the match; it is later reflected in the match records.

B) Disconnecting. Take this scenario into consideration:
Bob started in a four-player match, but two people have disconnected since, and he is now in a two-player match against a three-star player, and has come second and third in the first two races. It is 20-11. Josh wins the next match, bringing the totals to 25-21. But, in the fourth race, the three-star player is a full half-lap ahead with one lap to go. Josh realizes that he might not win this race; however, Josh has researched about Wi-Fi connections and has learned a trick. He leaves his DS untouched, bringing his kart to a stop, then finds his wireless router, and disconnects it. According to the record-book, Bob has won the match from which he has disconnected.

Causes:

  • The two players who disconnected earlier are experiencing certain effects. When a player is disconnected from Wi-Fi via turning off his or her DS, the player is charged with the same number of losses as there are other players. Players can disconnect at any time, but if they cancel before the first course is chosen, there is no effect on the win-loss record. Other players finishing the whole match gain one win per disconnected player.
  • Refer to the point spread chart for WFC. Mid-match, due to disconnected players, the point spread can change. For example, when it goes down from four to three players, the point conversion is not affected for the top three. Yet, from three to two, it is. In the first two races, Josh lost three and six points to the three-star player, under the 10-7-4(-1) point spread. But, if he had won the last two races, under the 10-5 point spread, he would have recovered ten points - and would have won, 31-30, even though he came in third once and only won two out of four races.
  • Players occasionally disconnect when losing. A glitch in the game affects the final results, and this is exactly what Josh does in the scenario. Instead of turning off the DS, he disconnects his actual connection. The three-star player would have gained three wins, but when everyone disconnects, it takes no effect on the winning player's records.
    • To restate and make clear: if Josh would have played it out and lost the fourth race, the result would have been 35-26, in favor of the three-star player.

Characters

Drivers

The main game has 12 playable characters, 4 of which are unlockable. The eight starting characters, Mario, Luigi, Peach, Yoshi, Toad, Donkey Kong, Wario, and Bowser, are the same eight characters available in Mario Kart 64 and Mario Kart: Super Circuit. The other four drivers can be unlocked by winning a gold trophy of certain cups in Grand Prix mode. Two of the unlockable characters, Daisy and Waluigi, return from Mario Kart: Double Dash!!, and the other two, Dry Bones and R.O.B., make their first Mario Kart playable appearances. A 13th racer, Shy Guy, debuts as a playable character sharing Yoshi's statistics, but is only available to players using DS Download Play. Discounting the multiplayer-exclusive Shy Guy, this is the first game since Super Mario Kart where the player classes are divided evenly, with four characters in each.

Drivers
Icon of Mario from Mario Kart DS.
Mario
Mario artwork
Description:
Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.
Emblem: Mario's emblem from Mario Kart DS.
Weight: 32
Class: Medium
Signature kart: 1: Icon of the B Dasher from Mario Kart DS
B Dasher
Standard kart: 2: Icon of the Standard MR kart.
Standard MR
Unlockable kart: 3: Icon of the Shooting Star kart from Mario Kart DS.
Shooting Star
Borrowed karts:
4: Icon of the 4-Wheel Cradle from Mario Kart DS
4-Wheel Cradle
5: Icon of the Light Dancer kart.
Light Dancer
6: Icon of the Banisher from Mario Kart DS
Banisher
7: Icon of the Gold Mantis kart.
Gold Mantis
Icon of Luigi from Mario Kart DS.
Luigi
Luigi artwork from Mario Kart DS
Description:
Mario's younger brother Luigi is ready to race. His superb traction makes it hard for him to spin out.
Emblem: MKDSEmblemLuigi.png
Weight: 32
Class: Medium
Signature kart: 1: Icon of the Poltergust 4000 kart.
Poltergust 4000
Standard kart: 2: Icon of the Standard LG from Mario Kart DS
Standard LG
Unlockable kart: 3: Icon of the Streamliner kart.
Streamliner
Borrowed karts:
4: Icon of the Cucumber from Mario Kart DS
Cucumber
5: Icon of the Wildlife kart.
Wildlife
6: Icon of the Dragonfly kart.
Dragonfly
7: Icon of the ROB-BLS kart.
ROB-BLS
Icon of Princess Peach from Mario Kart DS.
Peach
Princess Peach artwork
Description:
A generally genteel princess, the heart of a competitor burns deep within her. She is adapt at drifting.
Emblem: MKDSEmblemPeach.png
Weight: 23
Class: Light
Signature kart: 1: Icon of the Royale kart.
Royale
Standard kart: 2: Icon of the Standard PC from Mario Kart DS
Standard PC
Unlockable kart: 3: Icon of the Light Tripper from Mario Kart DS
Light Tripper
Borrowed karts:
4: Icon of the 4-Wheel Cradle from Mario Kart DS
4-Wheel Cradle
5: Icon of the Wildlife kart.
Wildlife
6: Icon of the Power Flower kart.
Power Flower
7: Icon of the Dry Bomber kart.
Dry Bomber
Icon of Yoshi from Mario Kart DS.
Yoshi
Yoshi artwork
Description:
While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi's traction is excellent.
Emblem: MKDSEmblemYoshi.png
Weight: 20
Class: Light
Signature kart: 1: Icon of the Egg 1 kart.
Egg 1
Standard kart: 2: Icon of the Standard YS kart.
Standard YS
Unlockable kart: 3: Icon of the Cucumber from Mario Kart DS
Cucumber
Borrowed karts:
4: Icon of the Mushmellow kart.
Mushmellow
5: Icon of the Banisher from Mario Kart DS
Banisher
6: Icon of the Poltergust 4000 kart.
Poltergust 4000
7: Icon of the Royale kart.
Royale
Icon of Toad from Mario Kart DS.
Toad
Toad artwork from Mario Kart DS
Description:
Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.
Emblem: MKDSEmblemToad.png
Weight: 17
Class: Light
Signature kart: 1: Icon of the Mushmellow kart.
Mushmellow
Standard kart: 2: Icon of the Standard TD from Mario Kart DS
Standard TD
Unlockable kart: 3: Icon of the 4-Wheel Cradle from Mario Kart DS
4-Wheel Cradle
Borrowed karts:
4: Icon of the Dry Bomber kart.
Dry Bomber
5: Icon of the Zipper kart.
Zipper
6: Icon of the Shooting Star kart from Mario Kart DS.
Shooting Star
7: Icon of the Royale kart.
Royale
Icon of Donkey Kong from Mario Kart DS.
Donkey Kong
Donkey Kong
Description:
DK overwhelms his opponents with his jungle instincts. He drifts through comers like a mad-man...or a mad-ape!
Emblem: MKDSEmblemDK.png
Weight: 41
Class: Heavy
Signature kart: 1: Icon of the Rambi Rider from Mario Kart DS
Rambi Rider
Standard kart: 2: Icon of the Standard DK kart.
Standard DK
Unlockable kart: 3: Icon of the Wildlife kart.
Wildlife
Borrowed karts:
4: Icon of the Hurricane kart.
Hurricane
5: Icon of the Power Flower kart.
Power Flower
6: Icon of the Gold Mantis kart.
Gold Mantis
7: Icon of the ROB-LGS kart.
ROB-LGS
Icon of Wario from Mario Kart DS.
Wario
Wario artwork from Mario Kart DS
Description:
As his name implies, he's the anti-hero to Mario's heroism. Other than acceleration, he has no foil.
Emblem: MKDSEmblemWario.png
Weight: 44
Class: Heavy
Signature kart: 1: Icon of the Brute kart.
Brute
Standard kart: 2: Icon of the Standard WR from Mario Kart DS
Standard WR
Unlockable kart: 3: Icon of the Dragonfly kart.
Dragonfly
Borrowed karts:
4: Icon of the Tyrant from Mario Kart DS
Tyrant
5: Icon of the Zipper kart.
Zipper
6: Icon of the ROB-BLS kart.
ROB-BLS
7: Icon of the Shooting Star kart from Mario Kart DS.
Shooting Star
Icon of Bowser from Mario Kart DS.
Bowser
Bowser artwork from Mario Kart DS
Description:
Mario's arch-enemy is superb at using his driving skills to race through curves.
Emblem: MKDSEmblemBowser.png
Weight: 50
Class: Heavy
Signature kart: 1: Icon of the Tyrant from Mario Kart DS
Tyrant
Standard kart: 2: Icon of the Standard BW kart.
Standard BW
Unlockable kart: 3: Icon of the Hurricane kart.
Hurricane
Borrowed karts:
4: Icon of the Light Dancer kart.
Light Dancer
5: Icon of the ROB-LGS kart.
ROB-LGS
6: Icon of the Rambi Rider from Mario Kart DS
Rambi Rider
7: Icon of the Brute kart.
Brute
Unlockable drivers
Icon of Princess Daisy from Mario Kart DS.
Daisy
Mario Kart DS artwork: Princess Daisy
Emblem: MKDSEmblemDaisy.png
Weight: 26
Class: Medium
Signature kart: 1: Icon of the Power Flower kart.
Power Flower
Standard kart: 2: Icon of the Standard DS from Mario Kart DS
Standard DS
Unlockable kart: 3: Icon of the Light Dancer kart.
Light Dancer
Borrowed karts:
4: Icon of the B Dasher from Mario Kart DS
B Dasher
5: Icon of the Light Tripper from Mario Kart DS
Light Tripper
6: Icon of the Egg 1 kart.
Egg 1
7: Icon of the Rambi Rider from Mario Kart DS
Rambi Rider
To unlock:
Obtain a gold trophy for every 50cc Retro Grand Prix cup
Icon of Dry Bones from Mario Kart DS.
Dry Bones(new)
Dry Bones artwork from Mario Kart DS
Emblem: MKDSEmblemDryBones.png
Weight: 14
Class: Light
Signature kart: 1: Icon of the Banisher from Mario Kart DS
Banisher
Standard kart: 2: Icon of the Standard DB from Mario Kart DS
Standard DB
Unlockable kart: 3: Icon of the Dry Bomber kart.
Dry Bomber
Borrowed karts:
4: Icon of the Streamliner kart.
Streamliner
5: Icon of the Light Tripper from Mario Kart DS
Light Tripper
6: Icon of the Cucumber from Mario Kart DS
Cucumber
7: Icon of the Mushmellow kart.
Mushmellow
To unlock:
Obtain a gold trophy for every 50cc Nitro Grand Prix cup
Icon of Waluigi from Mario Kart DS.
Waluigi
Waluigi artwork from Mario Kart DS
Emblem: MKDSEmblemWaluigi.png
Weight: 35
Class: Medium
Signature kart: 1: Icon of the Gold Mantis kart.
Gold Mantis
Standard kart: 2: Icon of the Standard WL from Mario Kart DS
Standard WL
Unlockable kart: 3: Icon of the Zipper kart.
Zipper
Borrowed karts:
4: Icon of the B Dasher from Mario Kart DS
B Dasher
5: Icon of the Poltergust 4000 kart.
Poltergust 4000
6: Icon of the Brute kart.
Brute
7: Icon of the Tyrant from Mario Kart DS
Tyrant
To unlock:
Obtain a gold trophy for every 100cc Retro Grand Prix cup
Icon of R.O.B. from Mario Kart DS.
R.O.B.(new)
Artwork of R.O.B. from Mario Kart DS
Emblem: MKDSEmblemROB.png
Weight: 50
Class: Heavy
Signature kart: 1: Icon of the ROB-BLS kart.
ROB-BLS
Standard kart: 2: Icon of the Standard RB from Mario Kart DS
Standard RB
Unlockable kart: 3: Icon of the ROB-LGS kart.
ROB-LGS
Borrowed karts:
4: Icon of the Streamliner kart.
Streamliner
5: Icon of the Egg 1 kart.
Egg 1
6: Icon of the Dragonfly kart.
Dragonfly
7: Icon of the Hurricane kart.
Hurricane
To unlock:
Obtain a gold trophy for either every 150cc Mirror Nitro Grand Prix cup or Retro Grand Prix cup
DS Download Play only
Icon of red Shy Guy from Mario Kart DS.
Shy Guy(new)
Shy Guy in Mario Kart DS
Description:
Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy only appears in DS Download Play matches.
Emblem: MKDSEmblemShyGuy.png
Weight: 20
Class: Light
Standard kart: Icon of the Standard YS kart.
Standard SG

Other characters

These characters are non-playable. They appear as either spectators, hazards, or obstacles of certain courses.

Image Name Course appearance(s) Description
Angry Sun from Mario Kart DS Angry Sun Desert Hills The Angry Sun shoots out Fire Snakes onto certain areas of the track when the second lap begins.
MKDS Boo Sprite.png Boo Luigi's Mansion
N64 Banshee Boardwalk
In addition to being items in the game, Boos appear at certain parts of the race and make their trademark noises. These Boos are merely there for decoration, and are not hazards nor obstacles.
Bubba Bubba N64 Banshee Boardwalk Bubba jumps out of the water over the track. It does not hit any of the racers.
Bullet Bill from Mario Kart DS Bullet Bill Airship Fortress Also in addition to being an item in the game, Bullet Bills are shot out of the Airship towards the starting line, knocking out any racers in their path.
Burner from Mario Kart DS Burner Airship Fortress
Bowser Castle
Burners drop out of the ceiling onto the ground for a brief moment, setting the racer on fire if contact is made.
Chain Chomp from Mario Kart DS Chain Chomp Peach Gardens
GCN Luigi Circuit
In Peach Gardens, chain-less Chain Chomps are all around the path. Some have a tail of Item Boxes. In Luigi Circuit, a Chain Chomp chained to a stake lunges at nearby players.
MKDS Cheep Cheep Sprite.png Cheep Cheep Cheep Cheep Beach
SNES Koopa Beach 2
In both courses, Cheep Cheeps bounce on the shoreline and spin racers out of control if driven into them.
Fire Bar from Mario Kart DS Fire Bar Wario Stadium Different variations of Fire Bars are abundant on the track. Some spin in circles after a Dash Panel ramp. Others are in a triangle-like formation. Both set the racers on fire.
Firesnake from Mario Kart DS Firesnake Desert Hills Fire Snakes are projected from the Angry Sun and bounce around at certain points on the track.
Sprite of a Goomba from Mario Kart DS Goomba Mario Circuit Goombas are situated on the track and spin players out of control. If Lightning strikes or if they're hit by shells, they get squashed and drop Mushrooms, though they continue walking even while flattened.
Lava Bubble from Mario Kart DS Lava Bubble GBA Bowser Castle 2 Lava Bubbles jump out of lava pits at several places around the course. If a racer drives into a Lava Bubble, their kart is briefly set on fire, and they also usually fall into the lava.
MontyMoleMKDS.png Monty Mole Peach Gardens
N64 Moo Moo Farm
Monty Moles peak out of holes and then jump, posing as obstacles for the drivers.
Moo Moo from Mario Kart DS Moo Moo N64 Moo Moo Farm There are several Moo Moos in the background of the track, only posing as onlookers.
Sprite of a blue Pianta from Mario Kart DSSprite of a pink Pianta from Mario Kart DSSprite of a yellow Pianta from Mario Kart DS Pianta Delfino Square Piantas appear as spectators of the race. Additionally, a Pianta statue is found in the beginning of the track.
Sprite of a Piranha Plant from Mario Kart DS Piranha Plant Mario Circuit
SNES Choco Island 2
GCN Yoshi Circuit
Piranha Plants pose as obstacles on the race tracks, spinning drivers out of control for a brief moment.
PokeyMKDS.png Pokey Desert Hills Many Pokeys appear on the track, creating obstacles for the drivers.
Sprite of a Rocky Wrench from Mario Kart DS Rocky Wrench Airship Fortress Rocky Wrenches are a stage obstacle. They hide under lids on the track. Their pattern is to briefly peak out before exposing themselves. If a racer drives over a lid which a Rocky Wrench peeks from, their kart jumps slightly into the air. If racers drive into a Rocky Wrench, their kart will be knocked over.
Sprite of a Sidestepper from Mario Kart DS Sidestepper Cheep Cheep Beach Sidesteppers are stationed on the sand, spinning players out of control if driven into them.
Sprite of a Snowman from Mario Kart DS Snowman DK Pass
N64 Frappe Snowland
Snowmen are situated on the track, causing the player to be thrown backwards if driven into them.
Sprite of a Swoop from Mario Kart DS Swoop N64 Banshee Boardwalk A colony of Swoops fly towards the racers, slowing them down if they drive directly into the swarm.
Thwomp from Mario Kart DS Thwomp Bowser Castle
GBA Bowser Castle 2
Thwomps appear as enemies, performing their trademark slam attempt at the drivers below. Additionally, some Thwomps move side to side on the ground.
Venus Fire Trap from Mario Kart DS Venus Fire Trap Mario Circuit Venus Fire Traps are stationed in pipes and spit fire at oncoming racers.
Walking Tree from Mario Kart DS Walking Tree Luigi's Mansion Walking Trees walk in patterns and pose as obstacles for the drivers.

Karts

Mario in his Standard MR kart from the kart selection menu.
The kart selection screen in Mario Kart DS with Mario only.

In Mario Kart DS, there are 36 different karts (37 if including the Standard SG) in total.

Every kart shows six ratings:

  • Speed: How high the top speed of the kart is; how fast the kart can go. Bowser and R.O.B. have the fastest karts.
  • Acceleration: The time the kart's top speed is achieved when accelerating (the higher the acceleration, the shorter players wait until they reach their kart's top speed, and the lower it is, the longer they wait). Dry Bones' karts can reach their top speed very quickly.
  • Weight: When a vehicle is heavy, the driver can knock a lighter kart. Unlike other stats, the character contributes to this stat, with Bowser and R.O.B. being very heavy, and the former of which having the heaviest karts. Characters with a higher weight stat, however, will also apply a penalty to the vehicle's Off-Road stat (which is hidden to the player).
  • Handling: How tight the kart can normally turn without drifting. Dry Bones has the best turning curve.
  • Drift: How tight the kart turns while drifting or powersliding. Peach has the best drifting curve.
  • Items: The variety of items to use when touching an Item Box (a high Items rating signifies a higher chance of getting Triple Bananas in first place, Triple Mushrooms in third, fourth, etc.).

For all stats, one or more karts will have a rating of one hundred for that stat; for example, the Hurricane and ROB-BLS have speed ratings of one hundred, the Dry Bomber has both acceleration and handling rates of one hundred, the Tyrant has a weight rating of one hundred if normally paired with Bowser or R.O.B., the Light Tripper has a drift rating of one hundred, and each character has an items rating of one hundred for their heavier signature kart, an items rating of sixty-six for their standard kart, and an items rating of thirty-three for their lighter signature kart.

Originally, only two karts are available for each character; a signature kart and a standard kart. As the player wins gold trophies in the 100cc Nitro Grand Prix, the player will unlock a second signature kart for each character. When the player wins a gold trophy in either 150cc Special Cup or Lightning Cup, four signature karts from different characters will become available, bringing the total to seven karts for each character. After winning gold trophies in all eight cups in Mirror Mode, each character can be paired in any of the 36 karts, making 432 combinations (excluding Shy Guy). CPU drivers will only use their characters' respective karts in races and battles.

The following ratings are from zero to one hundred, directly obtained from the values used by the game to fill the bar in the kart selection screen.[8] The exception is weight, which due to needing to be combined with character weight for the full value, is instead from zero to fifty. On a side note, it is worth noting that a kart with a high items rating will usually have lower overall stats than the standard karts. Likewise, karts with a low items rating will usually have higher overall stats than the standard karts. Karts with a high items rating tend to be heavier than the karts with a low items rating. Karts with high items rating also receive more Mushroom boosts in Time Trial mode. The player will get one Mushroom boost if the items rating is low, two if the items rating is average, and three if the items rating is high. The weight class of the character does not play an important role in Mario Kart DS, as the weight does not create kart use restrictions.

Displayed statistics

Signature karts

The first type of karts are the signature karts. They are all unique and unlocked by default, with one per each character. By collecting all golden trophies in Nitro or Retro 150cc, signature karts are opened to certain other drivers. By collecting all golden trophies in 150cc Mirror Mode, any driver may use any other's signature karts.

Signature karts
Icon of the B Dasher from Mario Kart DS
B Dasher
The model of the B Dasher from Mario Kart DS
Speed: 58
Acceleration: 69
Weight: 41
Handling: 52
Drift: 55
Items: 100
Owner: Mario MKDS record icon.png
Mario
Secondary drivers:
Princess Daisy's mugshot.
Daisy
Waluigi MKDS record icon.png
Waluigi
Icon of the Poltergust 4000 kart.
Poltergust 4000
The model of the Poltergust 4000 from Mario Kart DS
Speed: 75
Acceleration: 76
Weight: 17
Handling: 77
Drift: 33
Items: 33
Owner: Luigi's mugshot.
Luigi
Secondary drivers:
Yoshi's mugshot.
Yoshi
Waluigi MKDS record icon.png
Waluigi
Icon of the Royale kart.
Royale
The model of the Royale from Mario Kart DS
Speed: 41
Acceleration: 69
Weight: 44
Handling: 45
Drift: 94
Items: 100
Owner: Peach MKDS record icon.png
Peach
Secondary drivers:
Yoshi's mugshot.
Yoshi
Toad's mugshot.
Toad
Icon of the Egg 1 kart.
Egg 1
The model of the Egg 1 from Mario Kart DS
Speed: 59
Acceleration: 91
Weight: 14
Handling: 89
Drift: 41
Items: 33
Owner: Yoshi's mugshot.
Yoshi
Secondary drivers:
Princess Daisy's mugshot.
Daisy
ROB MKDS record icon.png
R.O.B.
Icon of the Mushmellow kart.
Mushmellow
The model of the Mushmellow from Mario Kart DS
Speed: 43
Acceleration: 87
Weight: 17
Handling: 69
Drift: 69
Items: 33
Owner: Toad's mugshot.
Toad
Secondary drivers:
Dry Bones MKDS record icon.png
Dry Bones
Yoshi's mugshot.
Yoshi
Icon of the Rambi Rider from Mario Kart DS
Rambi Rider
The model of the Rambi Rider from Mario Kart DS
Speed: 74
Acceleration: 44
Weight: 47
Handling: 31
Drift: 74
Items: 100
Owner: DK MKDS record icon.png
Donkey Kong
Secondary drivers:
Bowser MKDS record icon.png
Bowser
Princess Daisy's mugshot.
Daisy
Icon of the Brute kart.
Brute
The model of the Brute from Mario Kart DS
Speed: 92
Acceleration: 53
Weight: 23
Handling: 51
Drift: 49
Items: 33
Owner: Wario MKDS record icon.png
Wario
Secondary drivers:
Bowser MKDS record icon.png
Bowser
Waluigi MKDS record icon.png
Waluigi
Icon of the Tyrant from Mario Kart DS
Tyrant
The model of the Tyrant from Mario Kart DS
Speed: 90
Acceleration: 25
Weight: 50
Handling: 25
Drift: 64
Items: 100
Owner: Bowser MKDS record icon.png
Bowser
Secondary drivers:
Waluigi MKDS record icon.png
Waluigi
Wario MKDS record icon.png
Wario
Icon of the Power Flower kart.
Power Flower
The model of the Power Flower from Mario Kart DS
Speed: 58
Acceleration: 61
Weight: 35
Handling: 36
Drift: 84
Items: 100
Owner: Princess Daisy's mugshot.
Daisy
Secondary drivers:
Peach MKDS record icon.png
Peach
DK MKDS record icon.png
Donkey Kong
Icon of the Banisher from Mario Kart DS
Banisher
The model of the Banisher from Mario Kart DS
Speed: 25
Acceleration: 97
Weight: 35
Handling: 91
Drift: 45
Items: 100
Owner: Dry Bones MKDS record icon.png
Dry Bones
Secondary drivers:
Mario MKDS record icon.png
Mario
Yoshi's mugshot.
Yoshi
Icon of the Gold Mantis kart.
Gold Mantis
The model of the Gold Mantis from Mario Kart DS
Speed: 75
Acceleration: 65
Weight: 29
Handling: 60
Drift: 59
Items: 33
Owner: Waluigi MKDS record icon.png
Waluigi
Secondary drivers:
Mario MKDS record icon.png
Mario
DK MKDS record icon.png
Donkey Kong
Icon of the ROB-BLS (Japanese colors) from Mario Kart DS Icon of the ROB-BLS kart.
ROB-BLS
The model of the ROB-BLS from Mario Kart DS
Speed: 100
Acceleration: 55
Weight: 25
Handling: 69
Drift: 28
Items: 33
Owner: ROB MKDS record icon.png
R.O.B.
Secondary drivers:
Luigi's mugshot.
Luigi
Wario MKDS record icon.png
Wario

Standard karts

The second type of karts are the standard karts, which are also available by default. They all follow a similar design to each other, with only the color differing, and tend to have more rounded statistics. They are automatically used for missions and battle modes, and are given mildly different statistics in the latter than in normal races, aside from the weight and item stats which are identical for all standard karts. They are not unlocked for alternate characters after collecting all golden trophies in Nitro or Retro 150cc, unlike the signature karts. However, they are still unlocked for other characters along with every other kart after collecting all golden trophies in 150cc Mirror Mode. The one exception is the Shy Guys' standard kart, which uses the same statistics as Yoshi's and is only available for Shy Guys as their sole kart.

Standard karts
Icon of the Standard MR kart.
Standard MR
The model of the Standard MR from Mario Kart DS
Speed: Race: 64
Battle: 50
Acceleration: Race: 72
Battle: 54
Weight: 32
Handling: Race: 56
Battle: 50
Drift: Race: 57
Battle: 50
Items: 66
Owner: Mario MKDS record icon.png
Mario
Icon of the Standard LG from Mario Kart DS
Standard LG
The model of Standard LG kart from Mario Kart DS
Speed: Race: 72
Battle: 56
Acceleration: Race: 74
Battle: 58
Weight: 32
Handling: Race: 73
Battle: 63
Drift: Race: 32
Battle: 31
Items: 66
Owner: Luigi's mugshot.
Luigi
Icon of the Standard PC from Mario Kart DS
Standard PC
The model of Standard PC kart from Mario Kart DS
Speed: Race: 47
Battle: 38
Acceleration: Race: 73
Battle: 55
Weight: 32
Handling: Race: 48
Battle: 44
Drift: Race: 97
Battle: 75
Items: 66
Owner: Peach MKDS record icon.png
Peach
Icon of the Standard YS kart.
Standard YS
The model of Standard YS kart from Mario Kart DS
Speed: Race: 55
Battle: 44
Acceleration: Race: 90
Battle: 71
Weight: 32
Handling: Race: 84
Battle: 69
Drift: Race: 39
Battle: 38
Items: 66
Owner: Yoshi's mugshot.
Yoshi
Icon of the Standard TD from Mario Kart DS
Standard TD
The model of Standard TD kart from Mario Kart DS
Speed: Race: 39
Battle: 31
Acceleration: Race: 85
Battle: 69
Weight: 32
Handling: Race: 65
Battle: 56
Drift: Race: 67
Battle: 56
Items: 66
Owner: Toad's mugshot.
Toad
Icon of the Standard DK kart.
Standard DK
The model of Standard DK kart from Mario Kart DS
Speed: Race: 80
Battle: 63
Acceleration: Race: 47
Battle: 32
Weight: 32
Handling: Race: 34
Battle: 31
Drift: Race: 77
Battle: 63
Items: 66
Owner: DK MKDS record icon.png
Donkey Kong
Icon of the Standard WR from Mario Kart DS
Standard WR
The model of Standard WR kart from Mario Kart DS
Speed: Race: 88
Battle: 69
Acceleration: Race: 50
Battle: 38
Weight: 32
Handling: Race: 48
Battle: 44
Drift: Race: 47
Battle: 44
Items: 66
Owner: Wario MKDS record icon.png
Wario
Icon of the Standard BW kart.
Standard BW
The model of Standard BW kart from Mario Kart DS
Speed: Race: 96
Battle: 75
Acceleration: Race: 30
Battle: 25
Weight: 32
Handling: Race: 28
Battle: 25
Drift: Race: 67
Battle: 56
Items: 66
Owner: Bowser MKDS record icon.png
Bowser
Icon of the Standard DS from Mario Kart DS
Standard DS
The model of Standard DS kart from Mario Kart DS
Speed: Race: 64
Battle: 50
Acceleration: Race: 64
Battle: 50
Weight: 32
Handling: Race: 40
Battle: 38
Drift: Race: 87
Battle: 69
Items: 66
Owner: Princess Daisy's mugshot.
Daisy
Icon of the Standard DB from Mario Kart DS
Standard DB
The model of Standard DB kart from Mario Kart DS
Speed: Race: 31
Battle: 25
Acceleration: Race: 99
Battle: 75
Weight: 32
Handling: Race: 96
Battle: 75
Drift: Race: 47
Battle: 44
Items: 66
Owner: Dry Bones MKDS record icon.png
Dry Bones
Icon of the Standard WL from Mario Kart DS
Standard WL
The model of Standard WL kart from Mario Kart DS
Speed: Race: 72
Battle: 56
Acceleration: Race: 63
Battle: 50
Weight: 32
Handling: Race: 56
Battle: 50
Drift: Race: 57
Battle: 50
Items: 66
Owner: Waluigi MKDS record icon.png
Waluigi
Icon of the Standard RB from Mario Kart DS
Standard RB
The model of Standard RB kart from Mario Kart DS
Speed: Race: 96
Battle: 75
Acceleration: Race: 53
Battle: 49
Weight: 32
Handling: Race: 65
Battle: 56
Drift: Race: 27
Battle: 25
Items: 66
Owner: ROB MKDS record icon.png
R.O.B.
Icon of the Standard YS kart.
Standard SG
The model of Standard SG kart from Mario Kart DS
Speed: Race: 55
Battle: 44
Acceleration: Race: 90
Battle: 71
Weight: 32
Handling: Race: 84
Battle: 69
Drift: Race: 39
Battle: 38
Items: 66
Owner: MKDS Red Shy Guy Character Select Icon.png
Shy Guy

Unlockable karts

The third group of karts are unlocked all at once after getting gold trophies on all Nitro cups on 100cc difficulty. They function the same as the default signature karts in that they are based around one character each, are unlocked for select other characters after collecting all golden trophies in Nitro or Retro 150cc, and are then unlocked for everyone after collecting all golden trophies in 150cc Mirror Mode.

Unlockable karts
Icon of the Shooting Star kart from Mario Kart DS.
Shooting Star
The model of the Shooting Star from Mario Kart DS
Speed: 67
Acceleration: 74
Weight: 14
Handling: 60
Drift: 59
Items: 33
Owner: Mario MKDS record icon.png
Mario
Secondary drivers:
Toad's mugshot.
Toad
Wario MKDS record icon.png
Wario
Icon of the Streamliner kart.
Streamliner
The model of the Streamliner from Mario Kart DS
Speed: 66
Acceleration: 71
Weight: 41
Handling: 69
Drift: 30
Items: 100
Owner: Luigi's mugshot.
Luigi
Secondary drivers:
Dry Bones MKDS record icon.png
Dry Bones
ROB MKDS record icon.png
R.O.B.
Icon of the Light Tripper from Mario Kart DS
Light Tripper
The model of the Light Tripper from Mario Kart DS
Speed: 51
Acceleration: 75
Weight: 20
Handling: 51
Drift: 100
Items: 33
Owner: Peach MKDS record icon.png
Peach
Secondary drivers:
Princess Daisy's mugshot.
Daisy
Dry Bones MKDS record icon.png
Dry Bones
Icon of the Cucumber from Mario Kart DS
Cucumber
The model of the Cucumber from Mario Kart DS
Speed: 49
Acceleration: 88
Weight: 38
Handling: 80
Drift: 37
Items: 100
Owner: Yoshi's mugshot.
Yoshi
Secondary drivers:
Dry Bones MKDS record icon.png
Dry Bones
Luigi's mugshot.
Luigi
Icon of the 4-Wheel Cradle from Mario Kart DS
4-Wheel Cradle
The model of the 4-Wheel Cradle from Mario Kart DS
Speed: 33
Acceleration: 83
Weight: 44
Handling: 61
Drift: 64
Items: 100
Owner: Toad's mugshot.
Toad
Secondary drivers:
Mario MKDS record icon.png
Mario
Peach MKDS record icon.png
Peach
Icon of the Wildlife kart.
Wildlife
The model of the Wildlife from Mario Kart DS
Speed: 84
Acceleration: 50
Weight: 23
Handling: 37
Drift: 79
Items: 33
Owner: DK MKDS record icon.png
Donkey Kong
Secondary drivers:
Luigi's mugshot.
Luigi
Peach MKDS record icon.png
Peach
Icon of the Dragonfly kart.
Dragonfly
The model of the Dragonfly from Mario Kart DS
Speed: 82
Acceleration: 46
Weight: 47
Handling: 45
Drift: 45
Items: 100
Owner: Wario MKDS record icon.png
Wario
Secondary drivers:
ROB MKDS record icon.png
R.O.B.
Luigi's mugshot.
Luigi
Icon of the Hurricane kart.
Hurricane
The model of the Hurricane from Mario Kart DS
Speed: 100
Acceleration: 34
Weight: 29
Handling: 32
Drift: 69
Items: 33
Owner: Bowser MKDS record icon.png
Bowser
Secondary drivers:
ROB MKDS record icon.png
R.O.B.
DK MKDS record icon.png
Donkey Kong
Icon of the Light Dancer kart.
Light Dancer
The model of the Light Dancer from Mario Kart DS
Speed: 67
Acceleration: 66
Weight: 20
Handling: 43
Drift: 90
Items: 33
Owner: Princess Daisy's mugshot.
Daisy
Secondary drivers:
Mario MKDS record icon.png
Mario
Bowser MKDS record icon.png
Bowser
Icon of the Dry Bomber kart.
Dry Bomber
The model of the Dry Bomber from Mario Kart DS
Speed: 34
Acceleration: 100
Weight: 26
Handling: 100
Drift: 49
Items: 33
Owner: Dry Bones MKDS record icon.png
Dry Bones
Secondary drivers:
Peach MKDS record icon.png
Peach
Toad's mugshot.
Toad
Icon of the Zipper kart.
Zipper
The model of the Zipper from Mario Kart DS
Speed: 66
Acceleration: 59
Weight: 35
Handling: 52
Drift: 55
Items: 100
Owner: Waluigi MKDS record icon.png
Waluigi
Secondary drivers:
Toad's mugshot.
Toad
Wario MKDS record icon.png
Wario
Icon of the ROB-LGS (Japanese version) from Mario Kart DS Icon of the ROB-LGS kart.
ROB-LGS
The model of the ROB-LGS from Mario Kart DS
Speed: 90
Acceleration: 48
Weight: 38
Handling: 61
Drift: 25
Items: 100
Owner: ROB MKDS record icon.png
R.O.B.
Secondary drivers:
DK MKDS record icon.png
Donkey Kong
Bowser MKDS record icon.png
Bowser

Actual statistics

Mario Kart DS features several in-game statistics, some of which are not shown in the kart selection menu.[9] There are three types of Tires, either Small (S), Medium (M) or Large (L). Just like in Mario Kart: Double Dash!!, there is a Mini-Turbo statistics that corresponds to the length of the Mini-Turbo boost in frames. Acceleration is determined by three triplets of values, that are presumably related to the acceleration while drifting and the acceleration in all other conditions; there is also a deceleration value that determines the speed of the next frame as fraction of the current speed when not accelerating (such as when the kart is spinning or the acceleration button is not being held). There are four different types of off-road terrains, and accordingly the karts have four off-road statistics that are the relative top speed in each type of terrain.

Actual statistics of Mario Kart DS
Driver Kart Tires Weight Mini-Turbo Top Speed Acceleration Deceleration Handling Drift Off-Road
Normal While Drifting
1st value 2nd value 3rd value 1st value 2nd value 3rd value Very Light Light Normal Heavy
Mario Standard MR kart_tire_M 0.5 45 7.5 0.0579 0.0239 0.7 0.0649 0.0239 0.75 0.984 0.0806 0.0537 0.9 0.7 0.5 0.3
Shooting Star kart_tire_S 0.2 51 7.523 0.0598 0.0249 0.7 0.0669 0.0249 0.75 0.984 0.0823 0.0547 0.9 0.7 0.5 0.3
B Dasher kart_tire_L 0.65 35 7.463 0.0549 0.0229 0.7 0.0608 0.0229 0.75 0.984 0.0789 0.0527 0.9 0.7 0.5 0.3
Donkey Kong Standard DK kart_tire_M 0.5 30 7.6 0.0449 0.0229 0.45 0.0669 0.0188 0.9 0.978 0.0708 0.0635 0.85 0.62 0.4 0.22
Wildlife kart_tire_S 0.35 34 7.623 0.0469 0.0239 0.45 0.0688 0.0198 0.9 0.978 0.0723 0.0647 0.85 0.62 0.4 0.22
Rambi Rider kart_tire_L 0.75 23 7.562 0.043 0.022 0.45 0.063 0.0178 0.9 0.978 0.0693 0.0623 0.85 0.62 0.4 0.22
Toad Standard TD kart_tire_M 0.5 50 7.35 0.085 0.0269 0.7 0.085 0.0278 0.75 0.988 0.0842 0.0586 0.92 0.74 0.55 0.34
Mushmellow kart_tire_S 0.25 56 7.372 0.0879 0.0278 0.7 0.0879 0.0288 0.75 0.988 0.0859 0.0598 0.92 0.74 0.55 0.34
4-Wheel Cradle kart_tire_L 0.7 39 7.313 0.0798 0.0259 0.7 0.0798 0.0259 0.75 0.988 0.0825 0.0574 0.92 0.74 0.55 0.34
Bowser Standard BW kart_tire_M 0.5 25 7.7 0.0398 0.0188 0.45 0.0588 0.0168 0.9 0.976 0.0684 0.0586 0.84 0.6 0.38 0.2
Hurricane kart_tire_S 0.45 28 7.723 0.0408 0.0198 0.45 0.0608 0.0178 0.9 0.976 0.0698 0.0598 0.84 0.6 0.38 0.2
Tyrant kart_tire_L 0.8 19 7.662 0.0378 0.0178 0.45 0.0559 0.0159 0.9 0.976 0.0669 0.0574 0.84 0.6 0.38 0.2
Peach Standard PC kart_tire_M 0.5 40 7.4 0.075 0.0298 0.45 0.1099 0.0249 0.9 0.982 0.0769 0.0732 0.88 0.67 0.46 0.27
Light Tripper kart_tire_S 0.3 45 7.422 0.0779 0.0308 0.45 0.1138 0.0259 0.9 0.982 0.0784 0.0747 0.88 0.67 0.46 0.27
Royale kart_tire_L 0.7 31 7.363 0.0708 0.0278 0.45 0.1038 0.0239 0.9 0.982 0.0754 0.0718 0.88 0.67 0.46 0.27
Wario Standard WR kart_tire_M 0.5 35 7.65 0.042 0.0188 0.7 0.0479 0.0168 0.75 0.98 0.0769 0.0488 0.86 0.64 0.43 0.24
Brute kart_tire_S 0.35 39 7.673 0.043 0.0198 0.7 0.0498 0.0178 0.75 0.98 0.0784 0.0498 0.86 0.64 0.43 0.24
Dragonfly kart_tire_L 0.75 27 7.612 0.0398 0.0178 0.7 0.0449 0.0159 0.75 0.98 0.0754 0.0479 0.86 0.64 0.43 0.24
Yoshi Standard YS kart_tire_M 0.5 60 7.45 0.095 0.0178 0.85 0.0618 0.0269 0.6 0.99 0.0928 0.0452 0.95 0.84 0.68 0.43
Egg 1 kart_tire_S 0.2 68 7.472 0.0979 0.0188 0.85 0.064 0.0278 0.6 0.99 0.0947 0.0461 0.95 0.84 0.68 0.43
Cucumber kart_tire_L 0.6 47 7.413 0.0898 0.0168 0.85 0.0588 0.0259 0.6 0.99 0.0908 0.0442 0.95 0.84 0.68 0.43
Luigi Standard LG kart_tire_M 0.5 55 7.55 0.063 0.0149 0.85 0.0488 0.0229 0.6 0.988 0.0879 0.0415 0.94 0.79 0.61 0.38
Poltergust 4000 kart_tire_S 0.25 62 7.573 0.0649 0.0159 0.85 0.0508 0.0239 0.6 0.988 0.0896 0.0422 0.94 0.79 0.61 0.38
Streamliner kart_tire_L 0.65 43 7.512 0.0598 0.0139 0.85 0.0459 0.022 0.6 0.988 0.0862 0.0408 0.94 0.79 0.61 0.38
Dry Bones Standard DB kart_tire_M 0.5 65 7.3 0.1199 0.022 0.85 0.073 0.0308 0.6 0.992 0.0977 0.0488 0.96 0.9 0.75 0.48
Dry Bomber kart_tire_S 0.4 73 7.322 0.1238 0.0229 0.85 0.0759 0.032 0.6 0.992 0.0996 0.0498 0.96 0.9 0.75 0.48
Banisher kart_tire_L 0.55 50 7.264 0.1128 0.021 0.85 0.0688 0.0288 0.6 0.992 0.0957 0.0479 0.96 0.9 0.75 0.48
Daisy Standard DS kart_tire_M 0.5 35 7.5 0.0618 0.0269 0.45 0.0898 0.022 0.9 0.98 0.0732 0.0684 0.86 0.64 0.43 0.24
Light Dancer kart_tire_S 0.3 39 7.523 0.064 0.0278 0.45 0.0928 0.0229 0.9 0.98 0.0747 0.0698 0.86 0.64 0.43 0.24
Power Flower kart_tire_L 0.55 27 7.463 0.0588 0.0259 0.45 0.085 0.021 0.9 0.98 0.0718 0.0669 0.86 0.64 0.43 0.24
Waluigi Standard WL kart_tire_M 0.5 40 7.55 0.0488 0.022 0.7 0.0559 0.0198 0.75 0.982 0.0806 0.0537 0.88 0.67 0.46 0.27
Gold Mantis kart_tire_S 0.45 45 7.573 0.0508 0.0229 0.7 0.0579 0.021 0.75 0.982 0.0823 0.0547 0.88 0.67 0.46 0.27
Zipper kart_tire_L 0.55 31 7.512 0.0459 0.021 0.7 0.053 0.0188 0.75 0.982 0.0789 0.0527 0.88 0.67 0.46 0.27
ROB Standard RB kart_tire_M 0.5 50 7.7 0.0459 0.012 0.85 0.043 0.0198 0.6 0.986 0.0842 0.0391 0.92 0.74 0.55 0.34
ROB-BLS kart_tire_S 0.38 56 7.723 0.0479 0.012 0.85 0.0449 0.021 0.6 0.986 0.0859 0.0398 0.92 0.74 0.55 0.34
ROB-LGS kart_tire_L 0.6 39 7.662 0.043 0.011 0.85 0.0408 0.0188 0.6 0.986 0.0825 0.0383 0.92 0.74 0.55 0.34
Shy Guy Standard SG kart_tire_M 0.5 60 7.45 0.095 0.0178 0.85 0.0618 0.0269 0.6 0.99 0.0928 0.0452 0.95 0.84 0.68 0.43
Battle Mode karts
Driver Kart Tires Weight Mini-Turbo Top Speed Acceleration Deceleration Handling Drift Off-Road
Normal While Drifting
1st value 2nd value 3rd value 1st value 2nd value 3rd value Very Light Light Normal Heavy
Mario Standard MR 0.5 35 7.35 0.0598 0.0149 0.8 0.0598 0.0198 0.85 0.98 0.0879 0.0635 0.9 0.7 0.5 0.3
Donkey Kong Standard DK 0.5 35 7.37 0.0508 0.0139 0.8 0.063 0.0198 0.85 0.98 0.0842 0.0659 0.85 0.62 0.4 0.22
Toad Standard TD 0.5 35 7.32 0.0659 0.0159 0.8 0.0659 0.021 0.85 0.98 0.0891 0.0647 0.92 0.74 0.55 0.34
Bowser Standard BW 0.5 35 7.39 0.0479 0.0139 0.8 0.054 0.0188 0.85 0.98 0.083 0.0647 0.84 0.6 0.38 0.2
Peach Standard PC 0.5 35 7.33 0.0598 0.0149 0.8 0.0718 0.021 0.85 0.98 0.0867 0.0684 0.88 0.67 0.46 0.27
Wario Standard WR 0.5 35 7.38 0.054 0.0139 0.8 0.054 0.0188 0.85 0.98 0.0867 0.0623 0.86 0.64 0.43 0.24
Yoshi Standard YS 0.5 35 7.34 0.0688 0.0159 0.8 0.0569 0.0198 0.85 0.98 0.0916 0.061 0.95 0.84 0.68 0.43
Luigi Standard LG 0.5 35 7.36 0.063 0.0149 0.8 0.0508 0.0188 0.85 0.98 0.0903 0.0598 0.94 0.79 0.61 0.38
Dry Bones Standard DB 0.5 35 7.31 0.0718 0.0159 0.8 0.0598 0.0198 0.85 0.98 0.0928 0.0623 0.96 0.9 0.75 0.48
Daisy Standard DS 0.5 35 7.35 0.0569 0.0149 0.8 0.0688 0.021 0.85 0.98 0.0854 0.0671 0.86 0.64 0.43 0.24
Waluigi Standard WL 0.5 35 7.36 0.0569 0.0149 0.8 0.0569 0.0198 0.85 0.98 0.0879 0.0635 0.88 0.67 0.46 0.27
ROB Standard RB 0.5 35 7.39 0.0569 0.0149 0.8 0.0479 0.0188 0.85 0.98 0.0891 0.0586 0.92 0.74 0.55 0.34
Shy Guy Standard SG 0.5 35 7.34 0.0688 0.0159 0.8 0.0569 0.0198 0.85 0.98 0.0916 0.061 0.95 0.84 0.68 0.43

Courses

In addition to the sixteen standard courses, Mario Kart DS is the first game in the series to include the Retro Grand Prix, which has been carried over into every future installment in the series to date. The Retro Grand Prix consists of sixteen courses from past Mario Kart games updated and compiled into four additional cups. This makes a total of 8 cups and 32 courses. Mario Kart DS is the only Mario Kart game where there is no Mario Circuit in the Flower Cup, unlike other Mario Kart games.

This is the only Mario Kart game to have three Grand Prix introduction fanfares; one for Figure-8 Circuit, Waluigi Pinball, Mario Circuit, and GCN Luigi Circuit, one for Wario Stadium, and one for the other courses.

Some courses were playable on the Nintendo Wi-Fi Connection. They are marked with the service's logo below.

Nitro Grand Prix

Mushroom Cup emblem.
Mushroom Cup
Figure-8 Circuit
Figure-8 Circuit icon, from Mario Kart DS. Screenshot of Figure-8 Circuit from Mario Kart DS Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Yoshi Falls
Yoshi Falls icon, from Mario Kart DS. Yoshi Falls Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Cheep Cheep Beach
Cheep Cheep Beach icon, from Mario Kart DS. Panorama of Cheep Cheep Beach seen in Mario Kart DS. Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Luigi's Mansion
Luigi's Mansion icon, from Mario Kart DS. Luigi's Mansion Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Flower Cup emblem.
Flower Cup
Desert Hills
Desert Hills icon, from Mario Kart DS. Desert Hills Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Delfino Square
Delfino Square icon, from Mario Kart DS. Delfino Square from Mario Kart DS Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Waluigi Pinball
Waluigi Pinball icon, from Mario Kart DS. Waluigi Pinball Mario Kart DS
X mark.svg
Shroom Ridge
Shroom Ridge icon, from Mario Kart DS. Shroom Ridge Mario Kart DS
X mark.svg
Star Cup emblem.
Star Cup
DK Pass
DK Pass icon, from Mario Kart DS. DK Pass Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Tick-Tock Clock
Tick-Tock Clock icon, from Mario Kart DS. The race track Tick Tock Clock in Mario Kart DS. Mario Kart DS
X mark.svg
Mario Circuit
Mario Circuit icon, from Mario Kart DS. Mario Circuit Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Airship Fortress
Airship Fortress icon, from Mario Kart DS. Airship Fortress Mario Kart DS
X mark.svg
Special Cup emblem.
Special Cup
Wario Stadium
Wario Stadium icon, from Mario Kart DS. Screenshot of Mario Kart DS game featuring the Wario Stadium. Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Peach Gardens
Peach Gardens icon, from Mario Kart DS. Panorama of Peach Gardens seen in Mario Kart DS Mario Kart DS
X mark.svg
Bowser Castle
Bowser Castle icon, from Mario Kart DS. Bowser's Castle Mario Kart DS
X mark.svg
Rainbow Road
Rainbow Road icon, from Mario Kart DS. Rainbow Road (DS) Mario Kart DS
Logo of Nintendo Wi-Fi Connection

Retro Grand Prix

Shell Cup emblem.
Shell Cup
SNES Mario Circuit 1
SNES Mario Circuit 1 icon, from Mario Kart DS. Screenshot of SNES Mario Circuit 1 featured in Mario Kart DS Mario Kart DS
Logo of Nintendo Wi-Fi Connection
N64 Moo Moo Farm
N64 Moo Moo Farm icon, from Mario Kart DS. Moo Moo Farm Mario Kart DS
Logo of Nintendo Wi-Fi Connection
GBA Peach Circuit
GBA Peach Circuit icon, from Mario Kart DS. GBA Peach Circuit seen in Mario Kart DS. Mario Kart DS
Logo of Nintendo Wi-Fi Connection
GCN Luigi Circuit
GCN Luigi Circuit icon, from Mario Kart DS. Luigi Circuit Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Banana Cup emblem.
Banana Cup
SNES Donut Plains 1
SNES Donut Plains 1 icon, from Mario Kart DS. Screenshot of Donut Plains 1 in Mario Kart DS Mario Kart DS
X mark.svg
N64 Frappe Snowland
N64 Frappe Snowland icon, from Mario Kart DS. Screenshot of Frappe Snowland Frappe Snowland map
Logo of Nintendo Wi-Fi Connection
GBA Bowser Castle 2
GBA Bowser Castle 2 icon, from Mario Kart DS. Screenshot of GBA Bowser Castle 2 Mario Kart DS
X mark.svg
GCN Baby Park
GCN Baby Park icon, from Mario Kart DS. Screenshot of Baby Park Mario Kart DS
Logo of Nintendo Wi-Fi Connection
Leaf Cup emblem.
Leaf Cup
SNES Koopa Beach 2
SNES Koopa Beach 2 icon, from Mario Kart DS. Image of Koopa Beach 2 Mario Kart DS
X mark.svg
N64 Choco Mountain
N64 Choco Mountain icon, from Mario Kart DS. Screenshot of Choco Mountain Mario Kart DS
Logo of Nintendo Wi-Fi Connection
GBA Luigi Circuit
GBA Luigi Circuit icon, from Mario Kart DS. Screenshot of GBA Luigi Circuit Mario Kart DS
X mark.svg
GCN Mushroom Bridge
GCN Mushroom Bridge icon, from Mario Kart DS. Mushroom Bridge Mario Kart DS
X mark.svg
Lightning Cup emblem.
Lightning Cup
SNES Choco Island 2
SNES Choco Island 2 icon, from Mario Kart DS. Screenshot of Choco Island 2 Mario Kart DS
Logo of Nintendo Wi-Fi Connection
N64 Banshee Boardwalk
N64 Banshee Boardwalk icon, from Mario Kart DS. N64 Banshee Boardwalk as it is seen in Mario Kart DS Mario Kart DS
X mark.svg
GBA Sky Garden
GBA Sky Garden icon, from Mario Kart DS. Screenshot of GBA Sky Garden Mario Kart DS
Logo of Nintendo Wi-Fi Connection
GCN Yoshi Circuit
GCN Yoshi Circuit icon, from Mario Kart DS. Screenshot of GCN Yoshi Circuit Mario Kart DS
Logo of Nintendo Wi-Fi Connection

Battle courses

In Battle mode, there are six battle stages, four of which are original and two of which are from earlier Mario Kart games. As Battle mode was unavailable over Nintendo Wi-Fi Connection, these courses were unavailable as well. Nevertheless, the mode and some of the courses were available through DS Download Play.

Nitro courses
Nintendo DS
Nintendo DS course icon, from Mario Kart DS. Screenshot of the Nintendo DS battle stage from Mario Kart DS. Mario Kart DS
Download Play:
Check mark.svg
Twilight House
Twilight House icon, from Mario Kart DS. Screenshot of Twilight House in Mario Kart DS Mario Kart DS
Download Play:
X mark.svg
Palm Shore
Palm Shore icon, from Mario Kart DS. Palm Shore Mario Kart DS
Download Play:
X mark.svg
Tart Top
Tart Top icon, from Mario Kart DS. Screenshot of Tart Top from Mario Kart DS Mario Kart DS
Download Play:
Check mark.svg
Retro courses
Block Fort
Block Fort icon, from Mario Kart DS. Block Fort Mario Kart DS
Download Play:
X mark.svg
Pipe Plaza
GCN Pipe Plaza icon, from Mario Kart DS. Pipe Plaza Mario Kart DS
Download Play:
Check mark.svg

Staff ghosts

Each race course has a Staff Ghost. Staff Ghosts are Time Trial races that were previously done by a Nintendo staff member. Every course has its unlockable Staff Ghost that the player can race against if their completion time is close to the Staff Ghost's. The player's record must be no more than 108% of the Staff Ghost's completion time to unlock.[10]

Nitro courses
Course Staff Character/kart Time
Figure-8 Circuit icon, from Mario Kart DS.
Figure-8 Circuit
Ninten★たなか Mario MKDS record icon.png Mario Time 1:36:481
Icon of the Standard MR kart. Standard MR Unlock time 1:44:199
Yoshi Falls icon, from Mario Kart DS.
Yoshi Falls
Ninten★まっは Yoshi's mugshot. Yoshi Time 0:57:677
Icon of the Egg 1 kart. Egg 1 Unlock time 1:02:291
Cheep Cheep Beach icon, from Mario Kart DS.
Cheep Cheep Beach
Ninten★しんご DK MKDS record icon.png Donkey Kong Time 1:43:654
Icon of the Standard DK kart. Standard DK Unlock time 1:51:946
Luigi's Mansion icon, from Mario Kart DS.
Luigi's Mansion
Ninten★しんご Luigi's mugshot. Luigi Time 1:59:357
Icon of the Streamliner kart. Streamliner Unlock time 2:08:905
Desert Hills icon, from Mario Kart DS.
Desert Hills
Ninten★かつ ROB MKDS record icon.png R.O.B. Time 1:31:262
Icon of the ROB-LGS kart. ROB-LGS Unlock time 1:38:562
Delfino Square icon, from Mario Kart DS.
Delfino Square
Ninten★いわ Peach MKDS record icon.png Peach Time 1:54:601
Icon of the Royale kart. Royale Unlock time 2:03:769
Waluigi Pinball icon, from Mario Kart DS.
Waluigi Pinball
Ninten★しんや Waluigi MKDS record icon.png Waluigi Time 2:23:288
Icon of the Gold Mantis kart. Gold Mantis Unlock time 2:34:751
Shroom Ridge icon, from Mario Kart DS.
Shroom Ridge
Ninten★ジョー Toad's mugshot. Toad Time 2:05:123
Icon of the Mushmellow kart. Mushmellow Unlock time 2:15:132
DK Pass icon, from Mario Kart DS.
DK Pass
Ninten★™NN DK MKDS record icon.png Donkey Kong Time 2:14:607
Icon of the Wildlife kart. Wildlife Unlock time 2:25:375
Tick-Tock Clock icon, from Mario Kart DS.
Tick-Tock Clock
Ninten★だい8 Princess Daisy's mugshot. Daisy Time 1:54:903
Icon of the Light Dancer kart. Light Dancer Unlock time 2:04:085
Mario Circuit icon, from Mario Kart DS.
Mario Circuit
Ninten★モリオ Mario MKDS record icon.png Mario Time 1:56:533
Icon of the Shooting Star kart from Mario Kart DS. Shooting Star Unlock time 2:05:855
Airship Fortress icon, from Mario Kart DS.
Airship Fortress
Ninten★シュン Bowser MKDS record icon.png Bowser Time 2:07:748
Icon of the Hurricane kart. Hurricane Unlock time 2:17:967
Wario Stadium icon, from Mario Kart DS.
Wario Stadium
Ninten★マトゥ Wario MKDS record icon.png Wario Time 2:14:868
Icon of the Brute kart. Brute Unlock time 2:25:657
Peach Gardens icon, from Mario Kart DS.
Peach Gardens
Ninten★ゆきつ Peach MKDS record icon.png Peach Time 1:52:989
Icon of the Royale kart. Royale Unlock time 2:02:028
Bowser Castle icon, from Mario Kart DS.
Bowser Castle
Ninten★ひろむ Bowser MKDS record icon.png Bowser Time 2:19:661
Icon of the Hurricane kart. Hurricane Unlock time 2:30:833
Rainbow Road icon, from Mario Kart DS.
Rainbow Road
Ninten★たえこ ROB MKDS record icon.png R.O.B. Time 2:16:246
Icon of the ROB-BLS kart. ROB-BLS Unlock time 2:27:145
Retro courses
Course Staff Character/kart Time
SNES Mario Circuit 1 icon, from Mario Kart DS.
SNES Mario Circuit 1
Ninten★いわ Mario MKDS record icon.png Mario Time 0:50:688
Icon of the Standard MR kart. Standard MR Unlock time 0:54:743
N64 Moo Moo Farm icon, from Mario Kart DS.
N64 Moo Moo Farm
Ninten★だる® DK MKDS record icon.png Donkey Kong Time 1:17:751
Icon of the Wildlife kart. Wildlife Unlock time 1:23:971
GBA Peach Circuit icon, from Mario Kart DS.
GBA Peach Circuit
Ninten★だい8 Peach MKDS record icon.png Peach Time 1:12:011
Icon of the Royale kart. Royale Unlock time 1:17:771
GCN Luigi Circuit icon, from Mario Kart DS.
GCN Luigi Circuit
Ninten★おつぼ Luigi's mugshot. Luigi Time 1:29:759
Icon of the Poltergust 4000 kart. Poltergust 4000 Unlock time 1:36:939
SNES Donut Plains 1 icon, from Mario Kart DS.
SNES Donut Plains 1
Ninten★しばた Dry Bones MKDS record icon.png Dry Bones Time 1:08:027
Icon of the Dry Bomber kart. Dry Bomber Unlock time 1:13:469
N64 Frappe Snowland icon, from Mario Kart DS.
N64 Frappe Snowland
Ninten★ジョー Wario MKDS record icon.png Wario Time 2:08:781
Icon of the Brute kart. Brute Unlock time 2:19:083
GBA Bowser Castle 2 icon, from Mario Kart DS.
GBA Bowser Castle 2
Ninten★ジョー Bowser MKDS record icon.png Bowser Time 1:52:258
Icon of the Standard BW kart. Standard BW Unlock time 2:01:238
GCN Baby Park icon, from Mario Kart DS.
GCN Baby Park
Ninten★ひょう Toad's mugshot. Toad Time 0:50:920
Icon of the Mushmellow kart. Mushmellow Unlock time 0:54:993
SNES Koopa Beach 2 icon, from Mario Kart DS.
SNES Koopa Beach 2
Ninten★しんや Yoshi's mugshot. Yoshi Time 0:54:847
Icon of the Egg 1 kart. Egg 1 Unlock time 0:59:34
N64 Choco Mountain icon, from Mario Kart DS.
N64 Choco Mountain
Ninten★イシビ Wario MKDS record icon.png Wario Time 2:15:571
Icon of the Dragonfly kart. Dragonfly Unlock time 2:26:416
GBA Luigi Circuit icon, from Mario Kart DS.
GBA Luigi Circuit
Ninten★モリオ Luigi's mugshot. Luigi Time 1:46:581
Icon of the Poltergust 4000 kart. Poltergust 4000 Unlock time 1:55:107
GCN Mushroom Bridge icon, from Mario Kart DS.
GCN Mushroom Bridge
Ninten★ひょう Toad's mugshot. Toad Time 1:30:600
Icon of the Mushmellow kart. Mushmellow Unlock time 1:37:847
SNES Choco Island 2 icon, from Mario Kart DS.
SNES Choco Island 2
Ninten★おつぼ Waluigi MKDS record icon.png Waluigi Time 1:01:620
Icon of the Zipper kart. Zipper Unlock time 1:06:549
N64 Banshee Boardwalk icon, from Mario Kart DS.
N64 Banshee Boardwalk
Ninten★まさ Dry Bones MKDS record icon.png Dry Bones Time 2:14:403
Icon of the Dry Bomber kart. Dry Bomber Unlock time 2:25:155
GBA Sky Garden icon, from Mario Kart DS.
GBA Sky Garden
Ninten★ドリー Princess Daisy's mugshot. Daisy Time 1:44:400
Icon of the Power Flower kart. Power Flower Unlock time 1:52:752
GCN Yoshi Circuit icon, from Mario Kart DS.
GCN Yoshi Circuit
Ninten★たろう Yoshi's mugshot. Yoshi Time 1:48:793
Icon of the Standard YS kart. Standard YS Unlock time 1:57:496

Items

For information on the probability of obtaining each item from an Item Box, see Mario Kart DS item probability distributions.

As with other Mario Kart games, a main element of Mario Kart DS are the pick-up items that allow the racer to take certain advantage over their opponents. An item can be obtained by driving into an Item Box. This causes the item roulette at the top-left corner of the screen. Racers in higher positions receive less powerful items than racers in lower positions. Some items are unavailable in Battle Mode, and in the mode, similar to normal races, leaders with the most Balloons or Shine Sprites receive less powerful items.

Each kart has an Items stats ratio, which determines the variety of items that a racer can receive; karts with a higher items ratio are more likely to receive rare items. In subsequent games, this stat was removed, making position the only factor that influences items. When the Item Roulette has chosen a normal item, it makes a simple chime, but if the racer receives a more powerful item, it makes a stronger chime.

The game introduces two items, Bullet Bill and Blooper, both of which have since appeared in every subsequent Mario Kart game. Most of Mario Kart DS's item artworks are from Mario Kart: Double Dash!! except for the Fake Item Box, Triple Bananas, Boo, Bullet Bill and Blooper.

Image Name Instruction booklet description
Artwork of a Mushroom in Mario Kart: Double Dash!! (also used for Mario Kart DS) Mushroom Provides a short speed boost.
Artwork of Triple Mushrooms in Mario Kart: Double Dash (also used for Mario Kart DS) Triple Mushrooms Each press of L Button or X Button uses up one Mushroom.
Artwork of a Golden Mushroom in Mario Kart: Double Dash!! (also reused for Mario Kart DS) Golden Mushroom Allows you to use Mushroom boosts as many times as you want for a short period of time.
Artwork of an Item Box in Mario Kart: Double Dash!! (also used for Mario Kart DS) Item Box Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly. 1 In Balloon Battle, if the player is eliminated from the game and gets an Item Box, the player only receives an Item Box, as an actual item. This can be placed on the floor, and someone not eliminated can use it, but it only lasts for a short time before disappearing.
Artwork of a Fake Item Box in Mario Kart DS Fake Item Box Looks just like an item box, but when you run into it, it knocks you over.
Artwork of a Banana in Mario Kart Double Dash!! (also used for Mario Kart DS) Banana Makes karts spin out when run over.
Triple Bananas from Mario Kart DS Triple Bananas Press L Button or X Button to deploy behind the kart. Tap the button again to drop one.
Artwork of a Green Shell in Mario Kart: Double Dash!!  (also used for Mario Kart DS) Green Shell When thrown, this shell travels in a straight line and knocks over the first kart it hits.
Artwork of Triple Green Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS) Triple Green Shells Press L Button or X Button to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.
Artwork of a Red Shell in Mario Kart: Double Dash!! (also used for Mario Kart DS) Red Shell These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.
Artwork of Triple Red Shells in Mario Kart: Double Dash!! (also used for Mario Kart DS) Triple Red Shells Press L Button or X Button to deploy, then press the button again to launch a shell. Each one has the same effect as a single Red Shell.
Artwork of a Spiny Shell in Mario Kart: Double Dash!! (also used for Mario Kart DS) Spiny Shell This shell travels and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.
Artwork of a Star in Mario Kart: Double Dash!!  (also used for Mario Kart DS) Star Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.
Artwork of Lightning in Mario Kart: Double Dash!! (also used for Mario Kart DS and Mario Kart Wii) Lightning Makes all opponents spin out, drop their items, and shrink for a brief period of time.
Artwork of a Bob-omb in Mario Kart: Double Dash!! (also used for Mario Kart DS) Bob-omb Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.
Artwork of a Blooper in Mario Kart DS Blooper Sprays ink on all of the karts in front of you, obscuring those drivers' view of the track.
Bullet Bill from Mario Kart DS Bullet Bill Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.
Boo from Mario Kart DS Boo Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent's item.

1 - The instruction booklet provides this description in page 10

Racing techniques

Rocket Start

Throughout the entire series, the Rocket Start allow drivers to give them an extra speed boost and get a head start when a race begins. To use the technique for this installment, players should stay at the starting line and wait for the countdown to hit two. When it does reach that number and when it starts to fade, players should hold the A Button button to rev up the kart's engine. When START appears on the race screen, the kart receives a small boost of speed out from the starting line, which is a very helpful move to get first place early on in a race. But, there is a risk to this move. If players hold the button before the two fades, it may make the player's kart falter, and takes a few seconds to get back up to normal speed. If the player holds the A Button after the second "ding" sound is heard and end, the player can get a boost that is a little faster than the normal small boost.

Drifting and powersliding

A Mini-Turbo used in Mario Kart DS.
Yoshi powersliding at Figure-8 Circuit.

In the entire Mario Kart series, players drift by holding the R Button button on a turn. Gray wisps come out of their kart as they turn around corners, possibly tighter or better than normal turning.

The next step up is powersliding. While drifting, players can move the +Control Pad Control Pad right and left repeatedly to produce sparks behind the kart. If done correctly, the sparks change their colors and intensity from blue to orange on each alternated move. After the sparks turn orange, the player releases the R Button button to stop drifting and release a brief Mini-Turbo after powersliding. This can be used to dodge Spiny Shell if combined with a hop only during 100cc and 150cc races.

A player can perform a useful technique known as snaking by performing consecutive mini-turbos in a zigzagged direction, which offers a player the boost they need to get further ahead. This technique is much easier to perform with karts with higher handling, especially with Dry Bones.

Slipstreaming

Back from Mario Kart 64, Slipstreaming is simply moving just behind another player. If racers can stay behind their opponent's vehicle for about four seconds, players get a momentary speed boost that is strong enough to pass the other player.

Multiplayer

The multiplayer mode allows up to eight players to play either by multi-card (Normal) or by Download Play (Simple) mode.

In Normal mode, players can select any character and kart combination they have unlocked. They can also pick any track that any Game Card has unlocked.

In Simple mode, players can only select courses from the Mushroom Cup and the Shell Cup. Only three of the battle courses are available—Nintendo DS, Tart Top and Pipe Plaza—which are always selected by the game at random. Download Play participants are forced to play as Shy Guy, whose color is selected by the game randomly. This applies even if everyone in the room has the game.

Options

Emblem maker
Emblem with Mario
Result
The emblem maker can be used to make a variety of designs, for example this picture of Mario.

In the options menu, the player can select "Settings", "Edit", or "Erase Data". Under "Settings", the sound output can be changed between stereo, headphones, and surround and the "Locate Friend" feature can be togged on or off. "Locate Friend" notifies the player about friends who are seeking opponents while connected to the internet. Under "Edit", the player can change their nickname and make their own emblem for racing throughout the game. They also have an option to make the emblem show up on the kart they are driving. Additionally, this emblem shows up next to a player's name while driving in a multiplayer or Nintendo WFC race. "Erase Data" clears all save data.

Gallery

For this subject's image gallery, see Gallery:Mario Kart DS.

Media

For a complete list of media for this subject, see List of Mario Kart DS media.
Audio.svg Figure 8 Circuit/Mario Circuit - The main circuit theme
File infoMedia:MKDS-Music-CircuitTheme.oga
0:30
Audio.svg Waluigi Pinball/Wario Stadium - Waluigi Pinball/Wario Stadium theme
File infoMedia:MKDS-Music-WaluigiPinball.oga
0:29
Audio.svg Rainbow Road - Rainbow Road theme
File infoMedia:MKDS-Music-RainbowRoad.oga
0:30
Help:MediaHaving trouble playing?

Pre-release and unused content

Main article: List of Mario Kart DS pre-release and unused content

There were three unused items: the Chain Chomp, Bowser's Shell, and a purple Koopa Shell, although the Chain Chomp was the only one found in the item roulette. The Chain Chomp would have likely functioned the same as in Mario Kart: Double Dash!!. Professor Elvin Gadd was planned to be playable and would have had the Poltergust 4000 as his kart. Birdo may have also be planned as a playable character as there is a pink version of the Egg 1 found in the data.

Glitches

Main article: List of Mario Kart DS glitches

Choco Mountain boulder glitch

In Choco Mountain, if the player goes to the lake and the water splashes before they fall, the boulder should hit them. If done correctly, they should start flying. The screen will then turn black as if they fell into the water. Lakitu will then pick them up. This glitch rarely works after the first time it is performed.

Mini-Spin turn item glitch

To perform this glitch, the player must drive towards an item box in any mode (battle mode is preferred) and sit themselves right in the center where it appears so that they continuously break it open when it appears again. Then, the player should hold either left or right on +Control Pad. When the item box appears again, it will break as usual, and the player will turn a very small amount in the direction pressed. Given time, so long as the player doesn't move, the player can turn all the way round in the direction pressed.

Pipe Plaza Bob-omb glitch

In Pipe Plaza, if the player has a Bob-omb and drops it near one of the pipe holes, another player or a CPU should hit the Bob-omb. If done correctly, the player should go through the pipe hole and they will fall. Lakitu will pick the player up as usual. This can also be done with a Star, but is harder to pull off.

Staff

Main article: List of Mario Kart DS staff

A few staff members from Mario Kart: Double Dash!! returned to work on this game, including Hirotake Ohtsubo and Yoshihisa Morimoto as course designers and Yasuyuki Oyagi as one of the directors. Hiromu Takemura, who also worked as a course designer for Double Dash!! and a map designer for Super Mario Sunshine, led as the course director. Hideki Konno returns as a producer after being absent from Double Dash!!'s development. Shigeru Miyamoto served as the general producer and Satoru Iwata served as the executive producer.

Reception

Mario Kart DS received critical acclaim. It currently maintains a 9.2 average at Gamestats, the highest score for a Nintendo DS game on the site (as of December 2006).

Gamespy reviewer Bryn Williams said that online, Nintendo "trimmed it back a little too much for my liking", but was certain that "Even with a few online flaws, this is the best Mario Kart ever." With a rank of 5 out of 5 and describing the multiplayer experience as "great".

GameSpot reviewer Justin Calvert had similar quips with the online feature: "Whether these opponents were leaving voluntarily or because of network problems is anybody's guess, but it's equally irritating either way." He finished up similarly by saying "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date." Mario Kart DS received a score of 9.2 out of 10 and was regarded as GameSpot's Editor's Choice and DS game of the year.

IGN gave an overall score of 9.5 out of 10, granting the game the IGN Editor's Choice Award and DS game of the year. Reviewer Craig Harris commented that "it's just hard to ignore just how limited the online presentation is.", but ended the review with this: "The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."

Reviews
Release Reviewer, Publication Score Verdict
Nintendo DS Bryn Williams, Gamespy 5/5 "In the end, it really boils down to this. If you're a fan of Nintendo, racing games, and want some of the best digital excitement 2005 has to offer, you need to get Mario Kart DS. The online shortcomings are annoying, yes, but very minor, and they are more than made up for by the amazing single-player content and local WiFi gameplay. If you absolutely hate, hate, hate karting games, then fair enough. Just be sure to book that next appointment with your shrink to figure out why that is."
Nintendo DS Justin Calvert, GameSpot 9.2/10 "Mario Kart DS is without a doubt one of the best games to hit the Nintendo DS to date. The game plays every bit as well as any of its predecessors, and adds just enough new features to the mix to make it worthy of your attention, even if you're still playing any of those games on a regular basis. The online play is undoubtedly the icing on an especially yummy cake, and even if you're not in a position to sample said icing, a yummy cake without icing is still a yummy cake."
Nintendo DS Craig Harris, IGN 9.5/10 "After experiencing Mario Kart DS, it's hard to imagine how Nintendo's going to improve on what they've done for this stunning portable rendition. There's so much gameplay and depth in this design, moreso than the series has ever had in the past. It's an amazingly addictive racer both in single and multiplayer modes, and even with the limitations of the online functions, it's impossible to avoid becoming addicted to the long distance Mario Kart match-ups. The only way to finish this review is just to say it: this is the greatest Mario Kart game ever developed, and is without a doubt the best DS game of 2005."
Nintendo DS Jeremy Parish, 1UP 8.7/10 "Everything about MKDS comes together into a surprisingly compelling package, a portable racing game on par with anything ever to appear on a console. Even for a skeptic like me. Like the victor of a tough kart race, MKDS has come from behind against steep odds to snatch the gold from the clutches of cynicism."
Aggregators
Compiler Platform / Score
Metacritic 91
GameRankings 91.43%

Sales

Mario Kart DS is the 3rd best selling game for the Nintendo DS, selling 23.60 million copies worldwide.

References to other games

References in later games

Names in other languages

Language Name Meaning Notes
Japanese マリオカートDS[?]
Mario Kāto DS
Mario Kart DS
Chinese 瑪利歐賽車DS[?]
Mǎlìōu Sàichē DS
Mario Racing DS
French Mario Kart DS[?] -
German Mario Kart DS[?] -
Italian Mario Kart DS[?] -
Korean 마리오 카트 DS[?]
Mario Kateu DS
Mario Kart DS
Spanish Mario Kart DS[?] -

Trivia

  • This and Mario Kart Tour are the only Mario Kart games in which Lakitu does not start the races.
  • If the game is played on the original Nintendo DS, Mario says "Yahoo!" on the Nintendo logo screen, but if it is played on the DS Lite, DSi, 3DS, or Wii U, he instead says "Here we go!"[11][12]
  • Mario Kart DS is one of the few Nintendo DS games with a "Language Block", meaning that the in-game language (except Japanese) is the same as that of the Nintendo DS system. Japanese is the only language available for Mario Kart DS releases in Japan.
  • On page 12 of the Mario Kart DS instruction booklet, the text for the Blooper reads, "Sprays ink on the all of the karts in front of you", where there is an erroneous "the" between "on" and "all". Earlier versions of the instruction booklet also featured a misspelling of "perform" as "perfprm" on page 9, but this was fixed in later releases of the booklet.

References

  1. ^ Akfamilyhome (April 1, 2020). A History of Nintendo's Hong Kong Releases. YouTube (Chinese (English subtitles available)). Retrieved June 5, 2024. (Archived May 25, 2024, 11:22:53 UTC via Wayback Machine.)
  2. ^ https://www.nintendo.com/en-za/Games/Nintendo-DS/Mario-Kart-DS-271518.html#gameDetails
  3. ^ Point System for 5 Players.
  4. ^ Point System for 6 Players.
  5. ^ Point System for 7 Players.
  6. ^ Mario Kart Super Circuit § Misc.
  7. ^ https://youtu.be/rHS3RQfqxSg?t=835
  8. ^ A transcription of the in-game statistics of Mario Kart DS. The values used to fill the bars in the kart selection screen are found in the kartmenuparam and charmenuparam sections.
  9. ^ A transcription of the in-game statistics of Mario Kart DS. Please note that due to the 16-bit Fixed Point format used by the game, rational numbers are shown as integers that must be divided by 4096.
  10. ^ https://docs.google.com/spreadsheets/d/1ekw2H8dZvsBGEOS-MJWkR2hDFflBpWnX3VhxcWhff_8/edit#gid=1195895108[better source needed]
  11. ^ Mario Kart DS (Wii U) - 150cc - Grand Prix: All Cups & End Credits (1080p60fps) YouTube. Retrieved October 11, 2015
  12. ^ For comparison, here is the game on a normal DS.

External links