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[[Image:Tagbarrel.PNG|thumb|250px|[[Chunky Kong]] coming out of a '''Tag Barrel'''.]]
{{item infobox
'''Tag Barrels''' are [[barrel]]s that appear in the game ''[[Donkey Kong 64]]''. Tag Barrels can be found in every area of the game and are used to switch between [[Kongs]]. Before getting any of the Kongs, the barrel has question marks on it. As [[Donkey Kong]] finds his Kong friends, their faces will appear on the barrel. The inside of the barrel is black, has a spot light, and has all of the Kongs in it. There are usually two or three in every level of the game.
|image=[[File:Tag Barrel.png|150px]]
<br clear=all>
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
{{Barrel}}
}}
{{quote|I'll just go and wait in the Tag Barrel until [[Donkey Kong|you]] need me.|Diddy Kong|Donkey Kong 64}}
'''Tag Barrels''' are objects in ''[[Donkey Kong 64]]''. These [[barrel]]s are used by the player character to toggle between which [[Kong]] is their current player character, being either [[Donkey Kong]], [[Diddy Kong]], [[Lanky Kong]], [[Tiny Kong]], or [[Chunky Kong]]. Tag Barrels depict the heads of all five aforementioned Kongs on the side, though any Kongs that have yet to be rescued cannot be selected and are represented by a question mark of their trademark color on both the selection and the side of the Tag Barrel. Tag Barrels appear in every [[level]] and the hub, [[DK Isles]], where there are usually five or seven, but DK Isles has ten of them (one in each of the eight lobbies, one in the main area, and one near [[Snide's H.Q.]]). If a Kong [[jump]]s into a Tag Barrel, the game shifts to a black character-selection screen with the selected Kong beneath a spotlight. The Kongs all act as if they want to be selected and show disappointment if they are not. While Chunky does so, by shouting, ''"Yoo hoo!"'' he acts cowardly and unwilling if the player highlights him, and he points to Tiny for the player to select. When the player highlights another Kong, Chunky expresses relief. When used, Tag Barrels fully restore the Kongs' health, even if the player selects the same Kong.
 
A similar type of barrel appears in ''[[Donkey Kong Country: Tropical Freeze]]'', where it spins between the DD, DX, & CK emblems (this barrel appears only in single-player mode, as all DD, DX, & CK Barrels are replaced by the normal [[DK Barrel]]).
 
==Names in other languages==
{{foreign names
|Fre=Tonneau Équipe
|FreM=Team Barrel
|Ita=Barile di Scambio<ref>{{cite|title=''[[Donkey Kong 64]]'' English-Italian manual|page=38}}</ref>
|ItaM=Exchange Barrel
}}
 
==Trivia==
* When Donkey Kong or Chunky is highlighted, the instruments playing in the background are from the [[DK Rap]] (muted trumpets for Donkey Kong, timpani for Chunky), instead of the musical instrument each Kong gets from [[Candy Kong]].
* When Tiny is selected, the saxophone plays the theme of Ticker's Tower from ''Banjo-Kazooie''. Also titled "Jungle" by the composer of both ''Banjo-Kazooie'' and ''Donkey Kong 64'', [[Grant Kirkhope]], this theme was originally composed for Mumbo's Mountain with Ticker's Tower being an area within the level, still keeping its original theme after the level's theme changed.{{ref needed}}
* Under normal circumstances, it is not possible to see the yellow question mark within a Tag Barrel, because once Donkey Kong presses the switch and leaves the training area, he is considered freed by the game and thus is selectable. However, with the aid of [[glitch]]es, it is possible to see the Tag Barrel with all five question marks.
 
==References==
<references/>
 
{{Barrels}}
{{DK64}}
[[Category:Barrels]]
[[Category:Barrels]]
[[Category:Donkey Kong Objects]]
[[Category:Donkey Kong 64 objects]]
[[de:Tauschfass]]

Latest revision as of 19:26, September 26, 2024

Tag Barrel
Artwork of a Tag Barrel from Donkey Kong 64.
First appearance Donkey Kong 64 (1999)
“I'll just go and wait in the Tag Barrel until you need me.”
Diddy Kong, Donkey Kong 64

Tag Barrels are objects in Donkey Kong 64. These barrels are used by the player character to toggle between which Kong is their current player character, being either Donkey Kong, Diddy Kong, Lanky Kong, Tiny Kong, or Chunky Kong. Tag Barrels depict the heads of all five aforementioned Kongs on the side, though any Kongs that have yet to be rescued cannot be selected and are represented by a question mark of their trademark color on both the selection and the side of the Tag Barrel. Tag Barrels appear in every level and the hub, DK Isles, where there are usually five or seven, but DK Isles has ten of them (one in each of the eight lobbies, one in the main area, and one near Snide's H.Q.). If a Kong jumps into a Tag Barrel, the game shifts to a black character-selection screen with the selected Kong beneath a spotlight. The Kongs all act as if they want to be selected and show disappointment if they are not. While Chunky does so, by shouting, "Yoo hoo!" he acts cowardly and unwilling if the player highlights him, and he points to Tiny for the player to select. When the player highlights another Kong, Chunky expresses relief. When used, Tag Barrels fully restore the Kongs' health, even if the player selects the same Kong.

A similar type of barrel appears in Donkey Kong Country: Tropical Freeze, where it spins between the DD, DX, & CK emblems (this barrel appears only in single-player mode, as all DD, DX, & CK Barrels are replaced by the normal DK Barrel).

Names in other languages[edit]

Language Name Meaning Notes
French Tonneau Équipe[?] Team Barrel
Italian Barile di Scambio[1] Exchange Barrel

Trivia[edit]

  • When Donkey Kong or Chunky is highlighted, the instruments playing in the background are from the DK Rap (muted trumpets for Donkey Kong, timpani for Chunky), instead of the musical instrument each Kong gets from Candy Kong.
  • When Tiny is selected, the saxophone plays the theme of Ticker's Tower from Banjo-Kazooie. Also titled "Jungle" by the composer of both Banjo-Kazooie and Donkey Kong 64, Grant Kirkhope, this theme was originally composed for Mumbo's Mountain with Ticker's Tower being an area within the level, still keeping its original theme after the level's theme changed.[citation needed]
  • Under normal circumstances, it is not possible to see the yellow question mark within a Tag Barrel, because once Donkey Kong presses the switch and leaves the training area, he is considered freed by the game and thus is selectable. However, with the aid of glitches, it is possible to see the Tag Barrel with all five question marks.

References[edit]

  1. ^ Donkey Kong 64 English-Italian manual. Page 38.