Wonder Effect: Difference between revisions
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Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain [[Wonder Token]]s. | Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain [[Wonder Token]]s. | ||
{|class=wikitable style="width:100%" | {|class=wikitable style="width:100%" | ||
!Wonder Effect | !width=10%|Wonder Effect | ||
!Description | !Description | ||
!width=30%|Appears in | !width=30%|Appears in | ||
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|align=center|[[Bulrush Coming Through!]]*<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]] | |align=center|[[Bulrush Coming Through!]]*<br>[[Bulrush Express]]<br>[[The Final Battle! Bowser's Rage Stage]] | ||
|- | |- | ||
|align=center|[[File:SMBW Here Come the Hoppos.png|250px]]|| | |align=center|[[File:SMBW Here Come the Hoppos.png|250px]]||[[Wonder Hoppo]]s appear. | ||
|align=center|[[Here Come the Hoppos]]*<br>[[Cosmic Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |align=center|[[Here Come the Hoppos]]*<br>[[Cosmic Hoppos]]<br>[[Pipe-Rock Plateau Special Bounce, Bounce, Bounce]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | ||
|- | |- | ||
|align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates [[Mienai Ashiba]] for the player and [[Rolla Koopa]]s to run on. | |align=center|[[File:Rollakoopaderby wonder.jpg|250px]]||Creates [[Mienai Ashiba|hidden roads]] for the player and [[Rolla Koopa]]s to run on. | ||
|align=center|[[Rolla Koopa Derby]]†<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |align=center|[[Rolla Koopa Derby]]†<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | ||
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|align=center|[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]] | |align=center|[[Angry Spikes and Sinkin' Pipes]]*<br>[[The Final Battle! Bowser's Rage Stage]]<br>[[The Semifinal Test Piranha Plant Reprise]] | ||
|- | |- | ||
|align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[ | |align=center|[[File:SMBW Mario stretched.jpg|250px]]||Gives the player the ability to [[Sproing Mario|stretch their body]], as well as causing enemies to stretch out similarly. The whole stage may also become silhouetted. | ||
|align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]] | |align=center|[[Sproings in the Twilight Forest]]<br>[[Fluff-Puff Peaks Palace]] | ||
|- | |- | ||
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|align=center|[[Up 'n' Down with Puffy Lifts]]* | |align=center|[[Up 'n' Down with Puffy Lifts]]* | ||
|- | |- | ||
|align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]|| | |align=center|[[File:SMBW Fluff-Puff Peaks Flying Battleship Wonder Effect.jpg|250px]]||The flying battleship's figurehead [[Flying battleship (Wonder Effect)|turns alive]] and begins firing explosive blasts at the player. | ||
|align=center|[[Fluff-Puff Peaks Flying Battleship]]<br>[[Petal Isles Flying Battleship]]<br>[[Deep Magma Bog Flying Battleship]] | |align=center|[[Fluff-Puff Peaks Flying Battleship]]<br>[[Petal Isles Flying Battleship]]<br>[[Deep Magma Bog Flying Battleship]] | ||
|- | |- | ||
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|align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |align=center|[[Downpour Uproar]]<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | ||
|- | |- | ||
|align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Big Hoppycat | |align=center|[[File:HoppycatTrial Wonder.jpg|250px]]||Summons [[Big Hoppycat]]s. | ||
|align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]] | |align=center|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]<br>[[The Final Test Wonder Gauntlet]] | ||
|- | |- | ||
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|align=center|[[Another Uncharted Area: Swaying Ruins]]*<br>Credits sequence | |align=center|[[Another Uncharted Area: Swaying Ruins]]*<br>Credits sequence | ||
|- | |- | ||
|align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to | |align=center|[[File:MuncherFields Wonder.jpg|250px]]<br>[[File:BowserJrHot Wonder.jpg|250px]]|| Causes [[Semisolid Platform]]s to [[Totchī|move around]]. | ||
|align=center|[[Muncher Fields]]<br>[[Deep Magma Bog Palace]] (boss)<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | |align=center|[[Muncher Fields]]<br>[[Deep Magma Bog Palace]] (boss)<br>[[The Final Test Wonder Gauntlet]]<br>Credits sequence | ||
|- | |- |
Latest revision as of 18:36, February 6, 2025
Wonder Effects, also referred to as Wonder Powers,[1] are the central mechanic of Super Mario Bros. Wonder, triggered by collecting Wonder Flowers. Collecting them in different levels causes various effects, including making certain pipes move up and down or bend, stretching players and enemies, transforming the player into something different like a Spike Ball, causing hordes of enemies to appear,[2] or spawning flower coins. During a Wonder Effect, a wavy effect is added to the corners of the screen, and a decimal place is added to the flower coin counter as smaller flower coins are scattered throughout the stage, with ten of them adding up to a single coin.[3] The goal of every Wonder Effect is to collect a Wonder Seed, which ends the Wonder Effect. Some Wonder Effects have time limits, and some, like the music-based ones, speed up power-up and power-down animations (the latter also having their sound effect sped up), and remove hitstop like in local multiplayer.
A group of voices can be heard exclaiming "Won-der!" as a Wonder Effect begins (with a more electric guitar-like distorted version being heard in Missile Meg Mayhem). During an effect, the background often changes, ? Blocks (and ! Blocks when the "Add ! Blocks" badge is equipped) turn magenta, and all Coins dance to the music.
Mechanics[edit]
A Wonder Flower can be found in almost every level, and each Wonder Effect features a Wonder Seed that ends the effect once collected. Wonder Effects can end prematurely (accompanied by a distinct sound) if:
- All players are defeated.
- The time limit on the effect (if present) runs out.
- Players proceed to the next scene (usually via a Warp Pipe) without collecting the Wonder Seed.
- The Goal Pole is reached.
Failing a Wonder Effect objective causes the Wonder Flower to reappear, allowing the player to try again if it is possible to reach the flower again.
List of Wonder Effects[edit]
Wonder Effects marked with an asterisk (*) have a timer. Wonder Effects marked with a dagger (†) contain Wonder Tokens.
Music[edit]
File info 0:30 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ワンダー[4][5] Wandā |
Wonder | |
Chinese (traditional) | 驚奇[6] Jīng Qí |
Wonder | |
Dutch | Wondereffect[7] | Wonder Effect | |
French | Prodige[?] | Wonder/Prodigy | |
Italian | Effetto meraviglia[?] | Wonder effect | |
Korean | 원더[?] Wondeo |
Wonder | |
Spanish | Efecto Maravilla[8] | Wonder Effect |
References[edit]
- ^ "Whoa, [Bowser Jr.] used the Wonder Power!" – Jordan (subtitles), Play Nintendo channel (August 31, 2024). An Epic Adventurer: Mario’s Favorite Things to Do 🤩🐘 | @playnintendo (1:02). YouTube. Retrieved September 28, 2024.
- ^ English Nintendo Magazine 2023 summer. nintendo.co.jp. Page 48. Retrieved July 17, 2023.
- ^ Nintendo of America (June 21, 2023). Super Mario Bros. Wonder - Nintendo Direct 6.21.2023. YouTube. Retrieved June 21, 2023.
- ^ Super Mario Bros. Wonder Japanese website. nintendo.co.jp. Retrieved July 17, 2023. (Archived July 30, 2023, 03:37:38 UTC via Wayback Machine.)
- ^ Japanese Nintendo Magazine 2023 summer. nintendo.co.jp. Page 48. Retrieved July 17, 2023.
- ^ 光波大侠 (September 22, 2023). 【中文解说】超级马里奥兄弟:惊奇 中文介绍视频. BiliBili. Retrieved September 22, 2023.
- ^ Nintendo Nederland (September 22, 2023). Super Mario Bros. Wonder - Overzichtstrailer (Nintendo Switch). YouTube. Retrieved September 22, 2023.
- ^ Nintendo España (August 31, 2023). Super Mario Bros. Wonder Direct – 31-08-2023. YouTube. Retrieved September 2, 2023.