User:Nintendo101/garden: Difference between revisions

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==Locations==
==Locations==
===Setting===
===Setting===
*Takes place in the [[Flower Kingdom]], positioned southeast of the [[Mushroom Kingdom]]
*Ruled by a caterpillar named [[Prince Florian]] and whose main inhabitants are [[Poplin]]s
*Consists of seven [[world]]s (called "Areas" in this game), including a series of small islands called [[Petal Isles]] that interconnect the different areas
*Most areas are themed, similar to ''[[Super Mario Bros. 3]]'' and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one


===Courses===
===Courses===
====Overview====
====Overview====
*Different types of courses:
**Normal courses
**Small courses
***Badge Challenges
***Wiggler Race
***KO Arena
***Break Time!


====Table====
====Table====
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!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMBW Screenshot Goomba.png|100x100px]]<br>[[Goomba]]
|data-sort-value=Gooa style="background:white"|[[File:SMBW Screenshot Goomba.png|100x100px]]<br>[[Goomba]]
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he [[stomp]]s them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=kai14>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies.
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he [[stomp]]s them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=kai14>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies.
|data-sort-value=101|[[Welcome to the Flower Kingdom!]]
|data-sort-value=101|[[Welcome to the Flower Kingdom!]]
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|style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|data-sort-value=Hef style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
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|style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|data-sort-value=BigG style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
|data-sort-value=304|[[The Sharp Trial: Launch to Victory]]
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|style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|data-sort-value=BonG style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
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|—
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|style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|data-sort-value=Goor style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|Goomba-like {{wp|persimmon}} enemies. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Unlike Goombas, Goombrats turn around when they reach the edge of platforms.
|align=left|Goomba-like {{wp|persimmon}} enemies. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Unlike Goombas, Goombrats turn around when they reach the edge of platforms.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=105|[[Here Come the Hoppos]]
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|style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Kodeka Kakibō]]
|data-sort-value=KodK style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Kodeka Kakibō]]
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|colspan=2 data-sort-value=405|[[Bloomps of the Desert Skies]]
|colspan=2 data-sort-value=405|[[Bloomps of the Desert Skies]]
|—
|—
|-
|-
|style="background:white"|[[File:SMBW Artwork Trompette (Brown).png|100x100px]]<br>[[Trompette]] (Brown)
|data-sort-value=TromB style="background:white"|[[File:SMBW Artwork Trompette (Brown).png|100x100px]]<br>[[Trompette]] (Brown)
|align=left|Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|align=left|Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=104|[[Bulrush Coming Through!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Artwork Trompette (Purple).png|100x100px]]<br>Trompette (Purple)
|data-sort-value=TromP style="background:white"|[[File:SMBW Artwork Trompette (Purple).png|100x100px]]<br>Trompette (Purple)
|align=left|Purple-colored Trompettes turn around when they reach the edge of platforms.
|align=left|Purple-colored Trompettes turn around when they reach the edge of platforms.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=104|[[Bulrush Coming Through!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|data-sort-value=Pir style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=102|[[Piranha Plants on Parade]]
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|style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|data-sort-value=BigP style="background:white"|[[File:SMBW Big Piranha Plant.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=102|[[Piranha Plants on Parade]]
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|style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|data-sort-value=TrotP style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects.
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=102|[[Piranha Plants on Parade]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Trottin' Piranha Plant]]<br>{{derived}}
|data-sort-value=BigT style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Trottin' Piranha Plant]]<br>{{derived}}
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|data-sort-value=102|[[Piranha Plants on Parade]]
|data-sort-value=102|[[Piranha Plants on Parade]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|data-sort-value=Mel style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=207|[[Countdown to Drop Down]]
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|{{icon|new}}
|{{icon|new}}
|-
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|style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|data-sort-value=FirP style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|data-sort-value=501|[[Upshroom Downshroom]]
|data-sort-value=501|[[Upshroom Downshroom]]
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|style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha]]
|data-sort-value=BigF style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha]]
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|colspan=2 data-sort-value=501|[[Upshroom Downshroom]]
|colspan=2 data-sort-value=501|[[Upshroom Downshroom]]
|—
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|style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
|data-sort-value=BonP style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|—
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|-
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|style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Trottin' Bone Piranha Plant]]<br>{{derived}}
|data-sort-value=TrotB style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Trottin' Bone Piranha Plant]]<br>{{derived}}
|align=left|Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|align=left|Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|colspan=2 data-sort-value=210|[[Fluff-Puff Peaks Palace]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|data-sort-value=Not style="background:white"|[[File:SMBW Screenshot Note Piranha Plant.png|100x100px]]<br>[[Note Piranha Plant]]<br>{{conjectural}}
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|data-sort-value=BigN style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]<br>{{conjectural}}
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|colspan=2 data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|data-sort-value=WonP style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|align=left|Piranha Plants with long stalks that appeared after Bowser collected the [[Wonder Flower]] at the start of the game. They guard locked levels and can be eliminated by collecting enough [[Wonder Seed]]s, reverting to normal Piranha Plants.
|align=left|Piranha Plants with long stalks that appeared after Bowser collected the [[Wonder Flower]] at the start of the game. They guard locked levels and can be eliminated by collecting enough [[Wonder Seed]]s, reverting to normal Piranha Plants.
|data-sort-value=121|[[Badge House in Pipe-Rock Plateau]]
|data-sort-value=121|[[Badge House in Pipe-Rock Plateau]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|data-sort-value=Clo style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|align=left|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a [[Royal Seed]].
|align=left|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a [[Royal Seed]].
|colspan=2 data-sort-value=700|[[Petal Isles]]
|colspan=2 data-sort-value=700|[[Petal Isles]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|data-sort-value=Mun style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|align=left|Black plants often found in large groups.
|align=left|Black plants often found in large groups.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=708|[[Muncher Fields]]
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|style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
|data-sort-value=Nip style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
|align=left|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|align=left|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|data-sort-value=708|[[Muncher Fields]]
|data-sort-value=708|[[Muncher Fields]]
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|style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|data-sort-value=KooTR style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas knocks them [[Unshelled Koopa Troopa|out of their shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=kai14/> Stomping Koopa Troopas knocks them [[Unshelled Koopa Troopa|out of their shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=103|[[Scram, Skedaddlers!]]
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|style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Koopa Troopa (Green)
|data-sort-value=KooTG style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Koopa Troopa (Green)
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
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|style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|data-sort-value=Rol style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|data-sort-value=106|[[Rolla Koopa Derby]]
|data-sort-value=106|[[Rolla Koopa Derby]]
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|{{icon|new}}
|{{icon|new}}
|-
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|style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|data-sort-value=KooPR style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air.
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=110|[[Sproings in the Twilight Forest]]
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|—
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|style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Koopa Paratroopa (Green)
|data-sort-value=KooPG style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Koopa Paratroopa (Green)
|align=left|Green Koopa Paratroopas bounce along the ground.
|align=left|Green Koopa Paratroopas bounce along the ground.
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
|data-sort-value=205|[[Up 'n' Down with Puffy Lifts]]
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|—
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|style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|data-sort-value=Dry style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs.
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
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|—
|—
|-
|-
|style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
|data-sort-value=Shov style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
|align=left|Burly [[Koopa (species)|Koopas]] in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|align=left|Burly [[Koopa (species)|Koopas]] in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=107|[[Swamp Pipe Crawl]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|data-sort-value=Ham style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
|data-sort-value=112|[[Pipe-Rock Plateau Palace]]
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|—
|—
|-
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|style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
|data-sort-value=Snor style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
|align=left|Finned Koopas similar to {{wp|softshell turtle}}s. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed.
|align=left|Finned Koopas similar to {{wp|softshell turtle}}s. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=702|[[Robbird Cove]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|data-sort-value=Lak style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. During the Wonder Effect of Cruising with Linking Lifts, they throw coins, power-ups, and [[Wonder Token]]s.
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=613|[[Expert Badge Challenge Invisibility II]]
|data-sort-value=613|[[Expert Badge Challenge Invisibility II]]
|—
|—
|-
|-
|style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|data-sort-value=Lakt style="background:white"|[[File:Triple Lakitu enemy.png|100x100px]]<br>[[Lakitu trio]]<br>{{conjectural}}
|align=left|During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and [[Wonder Token]]s.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=803|[[Shining Falls Special Triple Threat Deluge]]
|{{icon|new}}
|-
|data-sort-value=SpinE style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact.
|align=left|The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact.
|colspan=2 data-sort-value=207|[[Countdown to Drop Down]]
|colspan=2 data-sort-value=207|[[Countdown to Drop Down]]
|—
|—
|-
|-
|style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|data-sort-value=Spin style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas.
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas.
|data-sort-value=207|[[Countdown to Drop Down]]
|data-sort-value=207|[[Countdown to Drop Down]]
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|—
|—
|-
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|style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|data-sort-value=Kam style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|align=left|Bowser's adviser – a broom-riding [[Magikoopa]]. Kamek summons [[Battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|align=left|Bowser's adviser – a broom-riding [[Magikoopa]]. Kamek summons [[Battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
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|—
|—
|-
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|style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|data-sort-value=Buz style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|align=left|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|data-sort-value=602|[[Raarghs in the Ruins]]
|data-sort-value=602|[[Raarghs in the Ruins]]
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|—
|—
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|style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|data-sort-value=Spik style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|data-sort-value=108|[[Angry Spikes and Sinkin' Pipes]]
|data-sort-value=108|[[Angry Spikes and Sinkin' Pipes]]
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|—
|—
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|style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Spike]]<br>{{derived}}
|data-sort-value=FirS style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Spike]]<br>{{derived}}
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air.
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air.
|data-sort-value=605|[[Wavy Ride through the Magma Tube]]
|data-sort-value=605|[[Wavy Ride through the Magma Tube]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
|data-sort-value=Ske style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if the player character has the [[Badge (Super Mario Bros. Wonder)#Expert Badges|Invisibility Expert Badge]] equipped.
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if the player character has the [[Badge (Super Mario Bros. Wonder)#Expert Badges|Invisibility Expert Badge]] equipped.
|data-sort-value=103|[[Scram, Skedaddlers!]]
|data-sort-value=103|[[Scram, Skedaddlers!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|data-sort-value=Bulr style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block|hard blocks]] in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms, and a large stampeding herd materializes during certain Wonder Effects. Bulrushes otherwise appear on the savanna portion of the [[Pipe-Rock Plateau]], grazing.
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block|hard blocks]] in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms. Bulrushes otherwise appear on the savanna portion of the [[Pipe-Rock Plateau]], grazing.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|-
|data-sort-value=WonB style="background:white"|[[File:SMBW screenshot Bulrush.png|100x100px]]<br>[[Wonder Bulrush Herd]]<ref name=kikai49>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=49}}</ref><br>{{derived}}
|align=left|Large, stampeding herds of Bulrushes materialize during certain Wonder Effects.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|data-sort-value=714|[[The Final Battle! Bowser's Rage Stage]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In a Wonder Effect, they occur floating in space and function like [[Bumper (Super Mario series)|bumper]]s.
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In a Wonder Effect, they occur floating in space and function like [[Bumper (Super Mario series)|bumper]]s.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=105|[[Here Come the Hoppos]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Hoppo roll big.png|100x100px]]<br>[[Wonder Hoppo]]<br>{{derived}}
|data-sort-value=WonH style="background:white"|[[File:SMBW screenshot Hoppo roll big.png|100x100px]]<br>[[Wonder Hoppo]]<br>{{derived}}
|align=left|A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower.
|align=left|A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower.
|data-sort-value=105|[[Here Come the Hoppos]]
|data-sort-value=105|[[Here Come the Hoppos]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|data-sort-value=Swir style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground.
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground.
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=104|[[Bulrush Coming Through!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Kodeka Maimai]]
|data-sort-value=KodM style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Kodeka Maimai]]
|align=left|Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by [[Elephant Mario]].
|align=left|Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by [[Elephant Mario]].
|data-sort-value=107|[[Swamp Pipe Crawl]]
|data-sort-value=107|[[Swamp Pipe Crawl]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|data-sort-value=Spr style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|data-sort-value=110|[[Sproings in the Twilight Forest]]
|data-sort-value=110|[[Sproings in the Twilight Forest]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|data-sort-value=Smo style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|align=left|Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become {{wp|cumulonimbus cloud}}s.<ref name=kai14/>
|data-sort-value=104|[[Bulrush Coming Through!]]
|data-sort-value=104|[[Bulrush Coming Through!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|[[File:Big Mokumokumo.png|100x100px]]<br>[[Kodeka Mokumokumo]]
|data-sort-value=KodM style="background:white"|[[File:Big Mokumokumo.png|100x100px]]<br>[[Kodeka Mokumokumo]]
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds.
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Deka Mokumokumo]]
|data-sort-value=Dek style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Deka Mokumokumo]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=42}}</ref>
|align=left|The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way.
|align=left|The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way.
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
|data-sort-value=217|[[KO Arena Fluff-Puff Kerfuff]]
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|{{icon|new}}
|{{icon|new}}
|-
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|style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|data-sort-value=Rev style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|data-sort-value=403|[[Rolling-Ball Hall]]
|data-sort-value=403|[[Rolling-Ball Hall]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|data-sort-value=Sma style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Smackerel]]<br>{{derived}}
|data-sort-value=WonS style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Smackerel]]<br>{{derived}}
|align=left|A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it.
|align=left|A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it.
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|colspan=2 data-sort-value=701|[[Leaping Smackerel]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|data-sort-value=Che style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. They swim horizontally through water. They are defeated when stomped.
|align=left|Pudgy red fish. They swim horizontally through water. They are defeated when stomped.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=701|[[Leaping Smackerel]]
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|—
|—
|-
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|style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|data-sort-value=Slu style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary.
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary.
|data-sort-value=701|[[Leaping Smackerel]]
|data-sort-value=701|[[Leaping Smackerel]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|data-sort-value=Rob style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touch with them.
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touch with them.
|colspan=2 data-sort-value=702|[[Robbird Cove]]
|colspan=2 data-sort-value=702|[[Robbird Cove]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Artwork Urchin.png|100x100px]]<br>[[Urchin]]
|data-sort-value=Urc style="background:white"|[[File:SMBW Artwork Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|data-sort-value=702|[[Robbird Cove]]
|data-sort-value=702|[[Robbird Cove]]
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|—
|—
|-
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|style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
|data-sort-value=Ble style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
|align=left|Shelled bird enemies that fire their beaks like {{wp|blowgun}}s. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow [[bubble]]s that can be used as bouncy platforms.
|align=left|Shelled bird enemies that fire their beaks like {{wp|blowgun}}s. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow [[bubble]]s that can be used as bouncy platforms.
|data-sort-value=703|[[Blewbird Roost]]
|data-sort-value=703|[[Blewbird Roost]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
|data-sort-value=Out style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario.
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario.
|data-sort-value=201|[[Outmaway Valley]]
|data-sort-value=201|[[Outmaway Valley]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede]] (Green)
|data-sort-value=PokG style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede]] (Green)
|align=left|[[Wiggler]]-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[snow block]]s. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms.
|align=left|[[Wiggler]]-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[snow block]]s. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=202|[[Pokipede Pass]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Pokipede (Red)
|data-sort-value=PokR style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Pokipede (Red)
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|data-sort-value=202|[[Pokipede Pass]]
|data-sort-value=202|[[Pokipede Pass]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|data-sort-value=Who style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|align=left|Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|align=left|Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|colspan=2 data-sort-value=202|[[Pokipede Pass]]
|colspan=2 data-sort-value=202|[[Pokipede Pass]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|data-sort-value=Cona style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=kai14/>
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=kai14/>
|data-sort-value=203|[[Condarts Away!]]
|data-sort-value=203|[[Condarts Away!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Zip-Zap.png|100x100px]]<br>[[Zip-Zap]]
|data-sort-value=Zip style="background:white"|[[File:SMBW Screenshot Zip-Zap.png|100x100px]]<br>[[Zip-Zap]]
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|colspan=2 data-sort-value=208|[[Cruising with Linking Lifts]]
|colspan=2 data-sort-value=208|[[Cruising with Linking Lifts]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|data-sort-value=Conr style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|data-sort-value=208|[[Cruising with Linking Lifts]]
|data-sort-value=208|[[Cruising with Linking Lifts]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|data-sort-value=Bob style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|align=left|Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|align=left|Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|colspan=2 data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|colspan=2 data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|—
|—
|-
|-
|style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
|data-sort-value=Bab style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
|data-sort-value=Bull style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Missiles fired from [[Bill Blaster]]s. They fly horizontally. Bullet Bills are defeated by all means of attack.
|align=left|Missiles fired from [[Bill Blaster]]s. They fly horizontally. Bullet Bills are defeated by all means of attack.
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
|data-sort-value=209|[[Fluff-Puff Peaks Flying Battleship]]
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|—
|—
|-
|-
|style="background:white"|[[File:SMBW Screenshot Seeker Bullet Bill.png|100x100px]]<br>[[Seeker Bullet Bill]]
|data-sort-value=See style="background:white"|[[File:SMBW Screenshot Seeker Bullet Bill.png|100x100px]]<br>[[Seeker Bullet Bill]]
|align=left|Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|align=left|Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Big Seeker Bullet Bill]]<br>{{derived}}
|data-sort-value=BigS style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Big Seeker Bullet Bill]]<br>{{derived}}
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|colspan=2 data-sort-value=712|[[Evade the Seeker Bullet Bills!]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Renketsu Search Killer]]
|data-sort-value=Ren style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Renketsu Search Killer]]
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him.
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him.
|colspan=2 data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|colspan=2 data-sort-value=713|[[KnuckleFest Bowser's Blazing Beats]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Missile Meg]]
|data-sort-value=Mis style="background:white"|[[File:SMBW Screenshot Missile Meg.png|100x100px]]<br>[[Missile Meg]]
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored.
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|data-sort-value=810|[[The Final-Final Test Badge Marathon]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|data-sort-value=WonM style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Wonder Missile Meg]]<ref name=kikai49/><br>{{derived}}
|align=left|During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored.
|colspan=2 data-sort-value=710|[[Missile Meg Mayhem]]
|{{icon|new}}
|-
|data-sort-value=Hop style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth.
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppycat]]<br>{{derived}}
|data-sort-value=WonH style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppycat]]<br>{{derived}}
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=kai14/>
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=kai14/>
|colspan=2 data-sort-value=303|[[The Midway Trial: Hop to It]]
|colspan=2 data-sort-value=303|[[The Midway Trial: Hop to It]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Kyodai na Hoppin]]
|data-sort-value=Kyo style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Kyodai na Hoppin]]
|align=left|Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it.
|align=left|Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it.
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|data-sort-value=301|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
|data-sort-value=Ang style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
|align=left|Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. In certain Wonder Effects, Anglefish shine green and fly through the air.
|align=left|Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks.
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo]] (Green)
|data-sort-value=WonA style="background:white"|[[File:SMBW Screenshot Anglefish.png|100x100px]]<br>[[Wonder Anglefish]]<ref name=kikai49/><br>{{derived}}
|align=left|In certain Wonder Effects, Anglefish shine green and fly through the air.
|data-sort-value=302|[[The Anglefish Trial: Ready, Aim, Fly!]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=GamG style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo]] (Green)
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms.
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=303|[[The Midway Trial: Hop to It]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Gamboo (Purple)
|data-sort-value=GamP style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Gamboo (Purple)
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|data-sort-value=303|[[The Midway Trial: Hop to It]]
|data-sort-value=303|[[The Midway Trial: Hop to It]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Metal Gamboo (Gold).png|100x100px]]<br>[[Metal Gamboo]] (Gold)<br>{{derived}}
|data-sort-value=MetG style="background:white"|[[File:SMBW Screenshot Metal Gamboo (Gold).png|100x100px]]<br>[[Metal Gamboo]] (Gold)<br>{{derived}}
|align=left|The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|align=left|The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=710|[[Missile Meg Mayhem]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Silver Metal Gamboo.png|100x100px]]<br>Metal Gamboo (Silver)<br>{{derived}}
|data-sort-value=MetS style="background:white"|[[File:SMBW Screenshot Silver Metal Gamboo.png|100x100px]]<br>Metal Gamboo (Silver)<br>{{derived}}
|align=left|The silver-rimmed Gamboos turn around when the reach the edge of platforms.
|align=left|The silver-rimmed Gamboos turn around when the reach the edge of platforms.
|data-sort-value=710|[[Missile Meg Mayhem]]
|data-sort-value=710|[[Missile Meg Mayhem]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Sugarstar (Green).png|100x100px]]<br>[[Sugarstar]] (Green)
|data-sort-value=SugG style="background:white"|[[File:SMBW Screenshot Sugarstar (Green).png|100x100px]]<br>[[Sugarstar]] (Green)
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds.
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Sugarstar (Purple).png|100x100px]]<br>Sugarstar (Purple)
|data-sort-value=SugP style="background:white"|[[File:SMBW Screenshot Sugarstar (Purple).png|100x100px]]<br>Sugarstar (Purple)
|align=left|The purple-colored Sugarstars are speedier than the green ones.
|align=left|The purple-colored Sugarstars are speedier than the green ones.
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
|data-sort-value=305|[[The Sugarstar Trial: Across the Night Sky]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk]] (Yellow)
|data-sort-value=KonY style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk]] (Yellow)
|align=left|Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising [[Lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible.
|align=left|Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising [[Lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible.
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=705|[[Jewel-Block Cave]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Konk (Blue)
|data-sort-value=KonB style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Konk (Blue)
|align=left|The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario.
|align=left|The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario.
|data-sort-value=705|[[Jewel-Block Cave]]
|data-sort-value=705|[[Jewel-Block Cave]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Giant Konk SMBW.jpg|100x100px]]<br>[[Wonder Konk]]<br>{{derived}}
|data-sort-value=WonK style="background:white"|[[File:Giant Konk SMBW.jpg|100x100px]]<br>[[Wonder Konk]]<br>{{derived}}
|align=left|A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain.
|align=left|A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain.
|colspan=2 data-sort-value=705|[[Jewel-Block Cave]]
|colspan=2 data-sort-value=705|[[Jewel-Block Cave]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|data-sort-value=Arm style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|align=left|Armadillo creatures that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|align=left|Armadillo creatures that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|data-sort-value=401|[[Armads on the Roll]]
|data-sort-value=401|[[Armads on the Roll]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|data-sort-value=Pok style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|colspan=2 data-sort-value=401|[[Armads on the Roll]]
|colspan=2 data-sort-value=401|[[Armads on the Roll]]
|—
|—
|-
|-
|style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|data-sort-value=Mum style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|data-sort-value=402|[[The Desert Mystery]]
|data-sort-value=402|[[The Desert Mystery]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|data-sort-value=Nin style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=left|Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect.
|align=left|Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect.
|data-sort-value=404|[[Ninji Jump Party]]
|data-sort-value=404|[[Ninji Jump Party]]
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|—
|—
|-
|-
|style="background:white"|[[File:SMBWBLOOMP.png|100x100px]]<br>[[Bloomp]] (Green)
|data-sort-value=BloG style="background:white"|[[File:SMBWBLOOMP.png|100x100px]]<br>[[Bloomp]] (Green)
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them.
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them.
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|data-sort-value=405|[[Bloomps of the Desert Skies]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Bloomp (Purple).jpg|100x100px]]<br>Bloomp (Purple)
|data-sort-value=BloP style="background:white"|[[File:SMBW Screenshot Bloomp (Purple).jpg|100x100px]]<br>Bloomp (Purple)
|align=left|The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|align=left|The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|data-sort-value=405|[[Bloomps of the Desert Skies]]
|data-sort-value=405|[[Bloomps of the Desert Skies]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Giga Bloomp.png|100x100px]]<br>[[Wonder Bloomp]]<br>{{derived}}
|data-sort-value=WonB style="background:white"|[[File:Giga Bloomp.png|100x100px]]<br>[[Wonder Bloomp]]<br>{{derived}}
|align=left|Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate.
|align=left|Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate.
|data-sort-value=409|[[Flight of the Bloomps]]
|data-sort-value=409|[[Flight of the Bloomps]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|data-sort-value=Snoo style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|align=left|Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
|align=left|Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Big Snootle]]<br>{{derived}}
|data-sort-value=BigS style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Big Snootle]]<br>{{derived}}
|align=left|A big Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|align=left|A big Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|colspan=2 data-sort-value=406|[[Valley Fulla Snootles]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|data-sort-value=Ser style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|align=left|Little snakes with [[Jar|pots]] on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|align=left|Little snakes with [[Jar|pots]] on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=407|[[Color-Switch Dungeon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Lil Sparky]]
|data-sort-value=Lil style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Lil Sparky]]
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact.
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=407|[[Color-Switch Dungeon]]
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|—
|—
|-
|-
|style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|data-sort-value=Hot style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|align=left|Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger [[:MarioWiki:Glossary#H|hitbox]] and illuminate a larger amount of space.
|align=left|Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger [[:MarioWiki:Glossary#H|hitbox]] and illuminate a larger amount of space.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=407|[[Color-Switch Dungeon]]
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|—
|—
|-
|-
|style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|data-sort-value=RifM style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|data-sort-value=407|[[Color-Switch Dungeon]]
|data-sort-value=407|[[Color-Switch Dungeon]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Dark Nokonoko.png|100x100px]]<br>[[Rift Koopa]]<br>{{derived}}
|data-sort-value=RifK style="background:white"|[[File:Dark Nokonoko.png|100x100px]]<br>[[Rift Koopa]]<br>{{derived}}
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed.
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed.
|colspan=2 data-sort-value=504|[[Beware of the Rifts]]
|colspan=2 data-sort-value=504|[[Beware of the Rifts]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|data-sort-value=Thw style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|data-sort-value=410|[[Sunbaked Desert Palace]]
|data-sort-value=410|[[Sunbaked Desert Palace]]
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|—
|—
|-
|-
|style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Shoomp]]
|data-sort-value=Shoo style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Shoomp]]
|align=left|Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.<ref name=kai13>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|align=left|Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.<ref name=kai13>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|colspan=2 data-sort-value=506|[[Another Uncharted Area: Swaying Ruins]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|data-sort-value=Mec style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|align=left|Mechanical Koopas with keys on their backs.
|align=left|Mechanical Koopas with keys on their backs.
|colspan=2 data-sort-value=709|[[Petal Isles Flying Battleship]]
|colspan=2 data-sort-value=709|[[Petal Isles Flying Battleship]]
|—
|—
|-
|-
|style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|data-sort-value=Fly style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|data-sort-value=Tai style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his [[Drill Mario|Drill form]]. In one particular course, yellow, red, and blue Tailys appear.
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his [[Drill Mario|Drill form]]. In one particular course, yellow, red, and blue Tailys appear.
|data-sort-value=502|[[Taily's Toxic Pond]]
|data-sort-value=502|[[Taily's Toxic Pond]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|data-sort-value=Boo style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|align=left|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|align=left|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=503|[[Light-Switch Mansion]]
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|—
|—
|-
|-
|style="background:white"|[[File:SMBW King Boo.png|100x100px]]<br>[[King Boo]]
|data-sort-value=Kin style="background:white"|[[File:SMBW King Boo.png|100x100px]]<br>[[King Boo]]
|align=left|The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=left|The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=503|[[Light-Switch Mansion]]
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|—
|—
|-
|-
|style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|data-sort-value=Nok style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|align=left|Monsters disguised as normal [[Warp Door|door]]s. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose.
|align=left|Monsters disguised as normal [[Warp Door|door]]s. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose.
|data-sort-value=503|[[Light-Switch Mansion]]
|data-sort-value=503|[[Light-Switch Mansion]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|data-sort-value=Wub style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|align=left|Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|align=left|Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
|data-sort-value=505|[[An Uncharted Area: Wubba Ruins]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]]
|data-sort-value=Gna style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]]
|align=left|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|align=left|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=706|[[Gnawsher Lair]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>[[Search Gashigashi]]
|data-sort-value=WonG style="background:white"|[[File:WonderGnawsherHorde.png|100x100px]]<br>[[Wonder Gnawsher]]<ref name=kikai49/><br>{{derived}}
|align=left|TBW
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=809|[[The Final Test Wonder Gauntlet]]
|{{icon|new}}
|-
|data-sort-value=Sea style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>[[Search Gashigashi]]
|align=left|These red Gnawshers pursue Mario when in close proximity.
|align=left|These red Gnawshers pursue Mario when in close proximity.
|data-sort-value=706|[[Gnawsher Lair]]
|data-sort-value=706|[[Gnawsher Lair]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|data-sort-value=Maw style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|data-sort-value=707|[[Maw-Maw Mouthful]]
|data-sort-value=707|[[Maw-Maw Mouthful]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|data-sort-value=Rrr style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|align=left|Little {{wp|Armadillidiidae|pillbug}}-like creatures in breakable [[boulder]]-like shells. They roll at Mario when he is near, and also rolls down slopes.
|align=left|Little {{wp|Armadillidiidae|pillbug}}-like creatures in breakable [[boulder]]-like shells. They roll at Mario when he is near, and also rolls down slopes.
|colspan=2 data-sort-value=601|[[Where the Rrrumbas Rule]]
|colspan=2 data-sort-value=601|[[Where the Rrrumbas Rule]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Artwork Raargh.png|100x100px]]<br>[[Raargh]]
|data-sort-value=Raa style="background:white"|[[File:SMBW Artwork Raargh.png|100x100px]]<br>[[Raargh]]
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|colspan=2 data-sort-value=602|[[Raarghs in the Ruins]]
|colspan=2 data-sort-value=602|[[Raarghs in the Ruins]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|data-sort-value=LavBu style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of [[lava]] that leap vertically from greater magma pools. Direct contact damages Mario.
|align=left|Incandescent drops of [[lava]] that leap vertically from greater magma pools. Direct contact damages Mario.
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|colspan=2 data-sort-value=603|[[Pull, Turn, Burn]]
|—
|—
|-
|-
|style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|data-sort-value=LavBl style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|align=left|Large Lava Bubble-like enemies that ride on tracks.
|align=left|Large Lava Bubble-like enemies that ride on tracks.
|colspan=2 data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|colspan=2 data-sort-value=607|[[Deep Magma Bog Flying Battleship]]
|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|data-sort-value=Ker style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|data-sort-value=604|[[Hot-Hot Hot!]]
|data-sort-value=604|[[Hot-Hot Hot!]]
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|{{icon|new}}
|{{icon|new}}
|-
|-
|style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|data-sort-value=Li'l style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|colspan=2 data-sort-value=608|[[Deep Magma Bog Palace]]
|colspan=2 data-sort-value=608|[[Deep Magma Bog Palace]]
Line 709: Line 750:
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Fluff-Puff Peaks Flying Battleship]]
|[[The Semifinal Test Piranha Plant Reprise]]
|[[The Semifinal Test Piranha Plant Reprise]]
|-
|style="background:white"|[[File:SMBW Thundercloud.jpg|100x100px]]<br>[[Electricity Cloud|Biribiri Kumo]]<ref name=kikai56>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=56}}</ref>
|align=left|TBW
|colspan=2|[[Downpour Uproar]]
|-
|-
|style="background:white"|[[File:SMBW Gold Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]]
|style="background:white"|[[File:SMBW Gold Bowser Statue.jpg|100x100px]]<br>[[Bowser Statue|Bowser statue]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Secrets of Shova Mansion]]
|TBD
|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Bull's-Eye Blaster.png|100x100px]]<br>[[Bull's-Eye Blaster]]
|style="background:white"|[[File:SMBW Screenshot Bull's-Eye Blaster.png|100x100px]]<br>[[Bull's-Eye Blaster]]
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]]
|TBD
|-
|-
|style="background:white"|[[File:Bowser Burner.png|100x100px]]<br>[[Burner]]
|style="background:white"|[[File:SMBW Petal Isles Flying Battleship first 10-flower coin.png|100x100px]]<br>[[Burner]]
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Petal Isles Flying Battleship]]
|TBD
|-
|-
|style="background:white"|[[File:Bloomp Blaster.png|100x100px]]<br>[[Būsuke Hōdai]]
|style="background:white"|[[File:Bloomp Blaster.png|100x100px]]<br>[[Būsuke Hōdai]]<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=45}}</ref>
|align=left|TBW
|align=left|TBW
|TBD
|[[Bloomps of the Desert Skies]]
|TBD
|[[The Final-Final Test Badge Marathon]]
|-
|-
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Cannon]]
|style="background:white"|[[File:SMBW Cannon.png|100x100px]]<br>[[Cannon]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Fluff-Puff Peaks Flying Battleship]]
|TBD
|[[Petal Isles Flying Battleship]]
|-
|style="background:white"|[[File:SMBW Lightning Block 2.jpg|100x100px]]<br>[[Electrify Block]]
|align=left|TBW
|TBD
|TBD
|-
|-
|style="background:white"|[[File:SMBW Thundercloud.jpg|100x100px]]<br>[[Electrify Cloud]]
|style="background:white"|[[File:SMBW Lightning Block 2.jpg|100x100px]]<br>[[Electricity Block]]
|align=left|TBW
|align=left|TBW
|TBD
|[[High-Voltage Gauntlet]]
|TBD
|[[The Final-Final Test Badge Marathon]]
|-
|-
|style="background:white"|[[File:Fire Bar SMBW.jpg|100x100px]]<br>[[Fire Bar]]
|style="background:white"|[[File:Fire Bar SMBW.jpg|100x100px]]<br>[[Fire Bar]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Sunbaked Desert Palace]]
|TBD
|[[The Final-Final Test Badge Marathon]]
|-
|-
|style="background:white"|[[File:Flaming Fist.png|100x100px]]<br>[[Fire Knuckle]]
|style="background:white"|[[File:Flaming Fist.png|100x100px]]<br>[[Fire Knuckle]]<ref name=kikai56/>
|align=left|TBW
|align=left|TBW
|TBD
|[[KnuckleFest Bowser's Blazing Beats]]
|TBD
|[[The Final Battle! Bowser's Rage Stage]]
|-
|-
|style="background:white"|[[File:Fiery Pinwheel-thing.png|100x100px]]<br>[[Fire Wheel]]
|style="background:white"|[[File:Fiery Pinwheel-thing.png|100x100px]]<br>[[Fire Wheel]]<ref name=kikai56/>
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Pull, Turn, Burn]]
|TBD
|-
|-
|style="background:white"|[[File:FireballSMBW.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|style="background:white"|[[File:FireballSMBW.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Fluff-Puff Peaks Palace]]
|TBD
|[[Deep Magma Bog Palace]]
|-
|-
|style="background:white"|[[File:SMBW Screenshot Ice.jpg|100x100px]]<br>[[Ice|Frozen surface]]
|style="background:white"|[[File:SMBW Screenshot Ice.jpg|100x100px]]<br>[[Ice|Frozen surface]]
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|[[Outmaway Valley]]
|[[Outmaway Valley]]
|[[Fluff-Puff Peaks Palace]]
|[[Fluff-Puff Peaks Palace]]
|-
|style="background:white"|[[File:SMBW screenshot Giant Spiked Ball.png|100x100px]]<br>[[Giant Spiked Ball]]
|align=left|TBW
|[[Rolling-Ball Hall]]
|[[The Final Battle! Bowser's Rage Stage]]
|-
|style="background:white"|[[File:Bowser Burner.png|100x100px]]<br>[[Handle-controlled burner]]<br>{{conjectural}}
|align=left|TBW
|colspan=2|[[Deep Magma Bog Flying Battleship]]
|-
|-
|style="background:white"|[[File:SMBW Wonder Bowser Jr. second fight.jpg|100x100px]]<br>[[Honey]]
|style="background:white"|[[File:SMBW Wonder Bowser Jr. second fight.jpg|100x100px]]<br>[[Honey]]
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|style="background:white"|[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100x100px]]<br>[[Hot-Hot Rock]]
|style="background:white"|[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100x100px]]<br>[[Hot-Hot Rock]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Hot-Hot Hot!]]
|TBD
|[[The Final-Final Test Badge Marathon]]
|-
|-
|style="background:white"|[[File:SMBWLavaTide.png|100x100px]][[File:PoisonTideGreenSMBW.png|100x100px]]<br>[[Lava]]
|style="background:white"|[[File:SMBWLavaTide.png|100x100px]][[File:PoisonTideGreenSMBW.png|100x100px]]<br>[[Lava]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Where the Rrrumbas Rule]]
|TBD
|[[Deep Magma Bog Special Solar Roller]]
|-
|-
|style="background:white"|[[File:SMBW Lava Geyser.jpg|100x100px]]<br>[[Lava Geyser]]
|style="background:white"|[[File:SMBW Lava Geyser.jpg|100x100px]][[File:SMBW Poison Geyser.jpg|100px]]<br>[[Lava Geyser]]
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Pull, Turn, Burn]]
|TBD
|-
|-
|style="background:white"|[[File:DownpourUproar Wonder.jpg|100x100px]]<br>[[Lightning (obstacle)|Lightning]]
|style="background:white"|[[File:DownpourUproar Wonder.jpg|100x100px]]<br>[[Lightning (obstacle)|Lightning]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Downpour Uproar]]
|TBD
|[[The Final Test Wonder Gauntlet]]
|-
|-
|style="background:white"|[[File:SMBW Bowser machine.png|100x100px]]<br>[[Mecha Maker]]
|style="background:white"|[[File:SMBW Bowser machine.png|100x100px]]<br>[[Mecha Maker]]
Line 799: Line 844:
|[[Deep Magma Bog Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|-
|-
|style="background:white"|[[File:Burner SMBW.jpg|100x100px]]<br>[[Burner|Moving torch]]
|style="background:white"|[[File:SMBW Petal Isles Flying Battleship second 10-flower coin.png|100x100px]]<br>[[Burner|Moving torch]]
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Petal Isles Flying Battleship]]
|TBD
|-
|-
|style="background:white"|[[File:SMBW Smasher.png|100x100px]]<br>[[Piston]]
|style="background:white"|[[File:SMBW Smasher.png|100x100px]]<br>[[Piston]]
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|TBD
|-
|-
|style="background:white"|[[File:PoisonTideSMBW.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|style="background:white"|[[File:PoisonTideSMBW.png|100x100px]]<br>[[Poison (obstacle)|Poison swamp]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Swamp Pipe Crawl]]
|TBD
|[[The Final Test Wonder Gauntlet]]
|-
|-
|style="background:white"|[[File:SMBW Rift.jpg|100x100px]]<br>[[Rift]]
|style="background:white"|[[File:SMBW Rift.jpg|100x100px]]<br>[[Rift]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Beware of the Rifts]]
|TBD
|[[The Final Test Wonder Gauntlet]]
|-
|style="background:white"|[[File:SMBW Sand.png|100x100px]]<br>Sand
|align=left|TBW
|[[Armads on the Roll]]
|[[Sunbaked Desert Palace]]
|-
|-
|style="background:white"|[[File:SwayingRuins Wonder.jpg|100x100px]]<br>Slime<br>{{conjectural}}
|style="background:white"|[[File:SwayingRuins Wonder.jpg|100x100px]]<br>Slime<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Another Uncharted Area: Swaying Ruins]]
|TBD
|-
|-
|style="background:white"|[[File:Rolling-Ball Hall Thumbnail.png|100x100px]]<br>[[Spike Ball]]
|style="background:white"|[[File:Rolling-Ball Hall Thumbnail.png|100x100px]]<br>[[Spike Ball]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Up 'n' Down with Puffy Lifts]]
|TBD
|[[Petal Isles Special Way of the Goomba]]
|-
|style="background:white"|[[File:SMBW screenshot Giant Spiked Ball.png|100x100px]]<br>[[Giant Spiked Ball|Spike Ball (big)]]
|align=left|TBW
|TBD
|TBD
|-
|-
|style="background:white"|[[File:SpikeTrapSMBW.png|100x100px]]<br>[[Spike Trap]]
|style="background:white"|[[File:SpikeTrapSMBW.png|100x100px]]<br>[[Spike Trap]]
|align=left|TBW
|align=left|TBW
|TBD
|[[Bulrush Coming Through!]]
|TBD
|[[The Final-Final Test Badge Marathon]]
|-
|-
|style="background:white"|[[File:Spike Statue's Boulder.png|100x100px]]<br>[[Volcanic debris]]
|style="background:white"|[[File:Spike Statue's Boulder.png|100x100px]]<br>[[Volcanic debris]]
|align=left|TBW
|align=left|TBW
|TBD
|colspan=2|[[Wavy Ride through the Magma Tube]]
|TBD
|}
|}


Line 855: Line 896:
!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMBW Bowser Jr Artwork 1.png|100x100px]][[File:SMBW Bowser Jr Artwork 2.png|100x100px]]<br>[[Bowser Jr.]] / [[Wonder Bowser Jr.]]
|style="background:white"|[[File:SMBW Artwork Bowser Jr.png|100x100px]][[File:SMBW Artwork Wonder Bowser Jr.png|100x100px]]<br>[[Bowser Jr.]] / [[Wonder Bowser Jr.]]
|align=left|Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr. He returns alongside his [[Junior Clown Car]].
|align=left|Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr. He returns alongside his [[Junior Clown Car]].
|[[Pipe-Rock Plateau Palace]]
|[[Pipe-Rock Plateau Palace]]
Line 867: Line 908:
==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:SMBW Wonder Seed Artwork.png|100x100px]]<br>[[Wonder Seed]]s
|align=left|TBD
|-
|style="background:white"|[[File:Royal Seed model SMBW.png|100x100px]]<br>[[Royal Seed]]s
|align=left|TBD
|-
|style="background:white"|[[File:SMBW WonderFlowerCoin.png|100x100px]]<br>[[Wonder Token]]s
|align=left|TBD
|-
|style="background:white"|[[File:SMBW coin.png|100x100px]]<br>[[Coin]]s
|align=left|TBD
|-
|style="background:white"|[[File:Super Mario Wonder Invisible Coin.png|100x100px]]<br>[[Hidden Coin]]s
|align=left|TBD
|-
|style="background:white"|[[File:SMBW Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|align=left|TBD
|-
|style="background:white"|[[File:SMBW Artwork Flower Coin.png|100x100px]]<br>[[Flower coin]]s
|align=left|TBD
|-
|style="background:white"|[[File:FlowerCoinsSMBW.png|100x100px]]<br>[[small flower coin]]s<ref name=kikai51/><br>{{derived}}
|align=left|TBD
|-
|style="background:white"|[[File:SMBW 10-Flower Coin.png|100x100px]]<br>[[10-flower coin]]s
|align=left|TBD
|-
|style="background:white"|[[File:1-Up Mushroom SMBW.jpg|100x100px]]<br>[[1-Up Mushroom]]s
|align=left|TBD
|-
|style="background:white"|[[File:SMBW Blue Key.png|100x100px]][[File:SMBW Red Key.png|100x100px]]<br>[[Key]]s
|align=left|TBD
|-
|style="background:white"|[[File:RedShellMK8.png|100x100px]]<br>Shells
|align=left|(inc. '''[[Koopa Shell]]s''', '''[[Swirlypod Shell]]s'''{{derived}}<ref>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=46}} Name is asserted to be "unofficial" within source.</ref>, '''[[Buzzy Shell]]s''', curled '''[[Armad]]s''')
|-
|style="background:white"|[[File:SMBW The Anglefish Trial Ready, Aim, Fly! third 10-flower coin.jpg|100x100px]]<br>[[Big shell]]s<ref>{{cite|quote=When in Elephant form, you can carry big shells.|author=loading-screen tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=Nintendo of America|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|align=left|TBD
|-
|style="background:white"|[[File:SMBW POW Artwork.png|100x100px]]<br>[[POW Block]]
|align=left|TBD
|-
|style="background:white"|[[File:UnknownPotSMBW.png|100x100px]]<br>[[Jar]]s
|align=left|TBD
|-
|style="background:white"|[[File:MarioStandeeSMBW.png|100x100px]]<br>[[Standee]]s
|align=left|TBD
|}
===Power-ups===
===Power-ups===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
Line 969: Line 1,065:
|}
|}


===Wonder-effect forms===
===Wonder Flower===
{{multiframe
{{multiframe
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
|[[File:SMBW Wubba Mario.png|70x70px]][[File:SMBW Wubba Yoshi.png|70x70px]][[File:SMBW Wubba Nabbit.png|70x70px]]
Line 1,023: Line 1,119:
|-
|-
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|style="background:white"|[[File:SMBW question block.png|100x100px]]<br>[[? Block]]
|align=left|TBW (inc. '''[[Empty Block]]''', '''[[Coin Block]]''', and '''[[Hidden Block|invisible block]]'''<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>)
|align=left|TBW (inc. '''[[Empty Block]]''', '''[[Coin Block]]''', '''[[Hidden Block|invisible block]]''',<ref>{{cite|quote=There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref> and '''[[Shoot ? Block]]'''{{derived}}<ref name=kikai51/>)
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[? Capsule]]<ref name=kikai51>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=51}}</ref><br>{{derived}}
|align=left|TBW
|-
|-
|style="background:white"|[[File:SMBW Atchi Muite Block.png|100x100px]]<br>[[Atchi Muite Block]]<ref name=dream>Super Mario Bros. Wonder Kanzen Kōryakubon, Nintendo DREAM, 2023.</ref>
|style="background:white"|[[File:SMBW Atchi Muite Block.png|100x100px]]<br>[[Atchi Muite Block]]<ref name=kikai53>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=53}}</ref>
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,034: Line 1,133:
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>{{conjectural|Bump block}}
|style="background:white"|[[File:HardBlock5SMBW.png|100x100px]]<br>Bump block<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:SMBW Candyblocks.png|100x100px]]<br>[[Candy Block]]
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Cactus box]]<ref name=kikai53/><br>{{derived}}
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,050: Line 1,149:
|-
|-
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]]<br>[[Dotted-Line Block]]
|style="background:white"|[[File:UnknownDottedLineBlockSMBW.png|100x100px]]<br>[[Dotted-Line Block]]
|align=left|TBW
|align=left|TBW (inc. '''[[Rizumu Block]]'''<ref>Japanese in-game name for [[Fluff-Puff Peaks Special Climb to the Beat]].</ref>)
|-
|-
|style="background:white"|[[File:HardBlock2SMBW.png|100x100px]]<br>[[Hard Block|Hard block]]<ref>{{cite|quote=A Bulrush will smash right through hard blocks! You may need to help show it which way to go though.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:HardBlock2SMBW.png|100x100px]]<br>[[Hard Block|Hard block]]
|align=left|TBW (inc. '''[[Coral]]''', '''[[Stone Block]]''', and '''[[Wood Block]]''')
|align=left|TBW (inc. '''[[Coral]]''', '''[[Stone Block]]''', and '''[[Wood Block]]''')
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Hatena Capsule]]
|style="background:white"|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|100x100px]]<br>[[Hidden Character Block]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:InvisibleCharacterBlockRedYoshiSMBW.png|100x100px]]<br>[[Hidden Character Block]]
|style="background:white"|[[File:IceBlockSMBW.png|100x100px]]<br>[[Ice Block]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:IceBlockSMBW.png|100x100px]]<br>[[Ice Block]]
|style="background:white"|[[File:ItemBalloonElephantFruitSMBW.png|100x100px]]<br>[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,074: Line 1,173:
|-
|-
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|style="background:white"|[[File:SMBW question block long.png|100x100px]]<br>[[? Block|Long ? Block]]
|align=left|TBW
|-
|style="background:white"|[[File:SMBW Fungi Mines Special Dangerous Donut Ride first 10-flower coin.jpg|100x100px]]<br>[[Long Donut Block]]
|align=left|TBW
|-
|style="background:white"|[[File:SMBW Long Rotating Block.jpg|100x100px]]<br>[[Long Rotating Block]]<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,079: Line 1,184:
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:UnknownBreakableYellowBlockSMBW.png|100x100px]]<br>[[Peanut box]]<ref name=NintendoDREAM/>
|style="background:white"|[[File:UnknownBreakableYellowBlockSMBW.png|100x100px]]<br>[[Peanut box]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:UnknownBreakablePumpkinSMBW.png|100x100px]]<br>[[Pumpkin]]
|style="background:white"|[[File:UnknownBreakablePumpkinSMBW.png|100x100px]]<br>[[Pumpkin box]]<ref name=kikai53/><br>{{derived}}
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=SMBWDirect/>
|style="background:white"|[[File:Race Block SMBW.jpg|100x100px]]<br>[[Race Block]]<ref name=direct>{{cite|author=Nintendo of America|date=31 Aug. 2023|url=youtu.be/G0m_uNaSres|title=Super Mario Bros. Wonder Direct 8.31.2023|publisher=YouTube|accessdate=31 Aug. 2023}}</ref>
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,100: Line 1,205:
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Cactus Block.jpg|100x100px]]<br>[[Saboten Box]]
|style="background:white"|[[File:ArrowBlockSMBW.png|100x100px]]<br>[[Shoot Block]]<ref name=kikai52>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=52}}</ref>
|align=left|TBW
|-
|style="background:white"|[[File:UnknownVerticalArrowBlockSMBW.png|100x100px]]<br>[[Shoot Block]]<ref name=NintendoDREAM/>
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>{{conjectural|Snow block}}
|style="background:white"|[[File:SnowBlockSMBW.png|100x100px]]<br>[[Snow Block (Super Mario Bros. Wonder)|Snow Block]]<ref name=kai14/><br>{{derived}}
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Symbol Block SMBW.jpeg|100x100px]]<br>{{conjectural|Wonder block}}
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Wonder POW Block]]<ref name=kikai52/>
|align=left|TBW
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733"|Trigger objects
!colspan=3 style="background:#FF7733"|Trigger objects
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[! Switch]]
|style="background:white"|[[File:SMBW The Midway Trial Hop to It second 10-flower coin.jpg|100x100px]]<br>[[! Switch]]
|align=left|TBW
|-
|style="background:white"|[[File:SMBW Deep Magma Bog Flying Battleship second 10-flower coin.jpg|100x100px]]<br>[[? Switch]]
|align=left|TBW
|align=left|TBW
|-
|-
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|-
|-
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|style="background:white"|[[File:Green Timer Block.jpg|100x100px]]<br>[[Light-Switch]]
|align=left|(inc. '''[[spotlight (object)|spotlight]]''')
|-
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:SMBW On OnOffSwitch.jpg|100x100px]][[File:SMBW Off OnOffSwitch.jpg|100x100px]]<br>[[ON/OFF Switch]]
|style="background:white"|[[File:SMBW Bulrush Express.jpg|100x100px]]<br>[[P Switch]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[P Switch]]
|style="background:white"|[[File:SMBW Pop Up, Hoppo.jpg|100x100px]]<br>[[Springboard object]]<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|style="background:white"|[[File:Purple Timer Block.jpg|100x100px]]<br>[[Timer-Switch]]
|align=left|TBW
|-
|style="background:white"|[[File:UnknownPillarSMBW.png|100x100px]]<br>[[Topple Rock]]<ref>{{cite|author=Shea, Brian|date=19 Oct. 2023|title=Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide|publisher=Game Informer|archive=web.archive.org/web/20231021132240/https://www.gameinformer.com/guide/2023/10/19/super-mario-bros-wonder-flower-coins-and-wonder-seeds-guide}}</ref>
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733"|Climbable objects
!colspan=3 style="background:#FF7733"|Transportation objects
|-
|-
|style="background:white"|[[File:Extended Pole Block Vertical.png|100x100px]]<br>[[Pole]]
|style="background:white"|[[File:Propeller 3 SMBW.jpg|100x100px]]<br>[[Golden Propeller Flower]]<br>{{conjectural}}
|align=left|(inc. '''[[Pole Block]]''')
|align=left|TBW
|-
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|align=left|TBW
|-
|-
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|style="background:white"|[[File:Vine SMBW.jpg|100x100px]]<br>[[Vine]]
|align=left|TBW
|-
!colspan=3 style="background:#FF7733"|Doorways
|-
|style="background:white"|[[File:Door SMBW.jpg|100x100px]]<br>[[Warp Door|Door]]
|align=left|TBW
|-
|style="background:white"|[[File:SMBW Blue Key Door.png|100x100px]][[File:SMBW Red Key Door.png|100x100px]]<br>[[Key Door]]
|align=left|TBW
|align=left|TBW
|-
|-
!colspan=3 style="background:#FF7733"|Pipes
!colspan=3 style="background:#FF7733"|Pipes
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|style="background:white"|[[File:SMBW Big Pipe.jpg|100x100px]]<br>[[Warp Pipe|Giant pipe]]
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,163: Line 1,285:
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:PushablePipeSMBW.png|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|style="background:white"|[[File:SMBW Daisy Sledge Bro enemy.jpg|100x100px]]<br>[[Oseru Dokan]]<ref name=kai13/>
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Sinkin' Pipe]]
|style="background:white"|[[File:SMBW Angry Spikes and Sinkin' Pipes third 10-flower coin.jpg|100x100px]]<br>[[Sinkin' Pipe]]<ref>In-game name for [[Angry Spikes and Sinkin' Pipes]].</ref>
|align=left|TBW
|align=left|TBW
|-
|-
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!colspan=3 style="background:#FF7733"|Platforms
!colspan=3 style="background:#FF7733"|Platforms
|-
|-
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<br>{{derived}}
|style="background:white"|[[File:SMBW Bone Platform.jpg|100x100px]]<br>[[Bone Lift (Super Mario Bros. Wonder)|Bone Lift]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|align=left|TBW
|-
|style="background:white"|[[File:BridgeSMBW.png|100x100px]]<br>[[Bridge]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|style="background:white"|[[File:Blue Block SMBW.jpg|100x100px]]<br>[[Bumper (Super Mario series)|Bumper]]
|align=left|TBW
|-
|style="background:white"|[[File:Disappearing Platform SMBW.jpg|100x100px]]<br>Carpeted platform<br>{{conjectural}}
|align=left|TBW
|-
|style="background:white"|[[File:Chandelier SMBW.jpg|100x100px]]<br>Chandelier platform<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|style="background:white"|[[File:CloudBlockSMBW.png|100x100px]]<br>[[Cloud Lift]]
|align=left|TBW
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Conveyor Belt]]
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Lift|Flatbed Ferry]]
|style="background:white"|[[File:SMBW Badge Challenge Parachute Cap I first 10-flower coin.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice|Frozen surface]]<ref>{{cite|quote=You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.|author=Tip|title=''Super Mario Bros. Wonder'' by [[Nintendo EPD]]|format=North American Localization|publisher=[[Nintendo|Nintendo of America]]|date=20 Oct. 2023|accessdate=27 Nov. 2024}}</ref>
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:SMBW Goo.jpg|100x100px]]<br>[[Goo]]
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]<ref name=kadokawa>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 62]|isbn=4-047337-02-1}}</ref><ref name=kikai55>{{cite|author=kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi|date=2023|title=『スーパーマリオブラザーズ ワンダー 完全攻略本』|language=ja|location=Tokyo|publisher=ambit|isbn=4-198657-69-6|page=55}}</ref>
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:SavannaTreeSMBW.png|100x100px]]<br>[[Hip Tree]]
|style="background:white"|[[File:Unknown Hoppycat Lift.png|100x100px]]<br>Hollow log platform<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
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|-
|-
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|style="background:white"|[[File:Linking Lift.png|100x100px]]<br>[[Linking Lift]]
|align=left|(inc. '''[[Linking Block]]'''<ref name=kikai53/>{{derived}})
|-
|style="background:white"|[[File:Rollakoopaderby wonder.jpg|100x100px]]<br>[[Mienai Ashiba]]<ref>{{cite|author=KADOKAWA Game Linkage, editors|date=2023|title=『スーパーマリオブラザーズ ワンダー かんぺき攻略本』|language=ja|location=Tokyo|publisher=Kadokawa|page=[https://www.famitsu.com/images/000/329/537/y_658a8c656448a.jpg 63]|isbn=4-047337-02-1}} Name is asserted to be "unofficial" within source.</ref>
|align=left|TBW
|-
|style="background:white"|[[File:MushroomPlatformSMBW.png|100x100px]]<br>[[Mushroom Platform]]
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Tree|Palm tree]]
|style="background:white"|[[File:ON-OFF platform SMBW.png|100x100px]]<br>ON/OFF floor<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|style="background:white"|[[File:OnOffZipTrackRedSMBW.png|100x100px]][[File:OnOffZipTrackBlueSMBW.png|100x100px]]<br>ON/OFF Zip Track<br>{{conjectural}}
|align=left|TBW
|-
|style="background:white"|[[File:SMBW Deep Magma Bog Flying Battleship first 10-flower coin.jpg|100x100px]]<br>[[Pole]]
|align=left|(inc. '''[[Pole Block]]''')
|-
|-
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|style="background:white"|[[File:Bubblegum Platform SMBW.jpg|100x100px]]<br>[[Puffy Lift]]
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Rolly Block.jpg|100x100px]]<br>{{conjectural|Pushable wall}}
|style="background:white"|[[File:(Unknown name)Harmonica platform.png|100x100px]]<br>[[Pump Lift]]<ref name=kadokawa/><ref name=kikai55/>
|align=left|TBW
|-
|style="background:white"|[[File:Rolly Block.jpg|100x100px]][[Pushable wall]]<br>{{conjectural}}
|align=left|TBW
|-
|style="background:white"|[[File:Bounce pad.png|100x100px]]<br>Rhythm floor<br>{{conjectural}}
|align=left|TBW
|-
|style="background:white"|[[File:SMBW KnuckleFest Bowser's Blazing Beats third 10-flower coin.jpg|100x100px]]<br>Rhythm platform<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Rotating platform]]
|style="background:white"|[[File:SMBW Valley Fulla Snootles second 10-flower coin.jpg|100x100px]]<br>[[Sankaku Trampoline]]<ref name=kikai55/>
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>"spring-like lift device"
|style="background:white"|[[File:Wonder Ship.jpg|100x100px]]<br>[[Ship (Wonder Effect)]]<br>{{conjectural}}
|align=left|TBW
|-
|style="background:white"|[[File:Walking Platform.jpg|100x100px]]<br>[[Totchī]]<ref name=kikai55/>
|align=left|TBW
|align=left|TBW
|-
|-
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|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Giant Gate]]
|style="background:white"|[[File:Unknown name goal post.png|100x100px]]<br>[[Goal (Wiggler Race)]]<ref name=kai12>{{cite|author=Kai, editor|date=12 Jan. 2024|url=www.nintendo.com/jp/topics/article/81448599-29e6-4579-b553-6c95c7201f65|title=全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】|publisher=Nintendo Official Site|language=ja|accessdate=19 Jan. 2025}}</ref>
|align=left|TBW
|align=left|TBW
|-
|-
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|-
|-
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud Cover]]
|style="background:white"|[[File:SMBW Screenshot Cloud Cover.png|100x100px]]<br>[[cloud (cover)|Cloud Cover]]
|align=left|TBW
|-
|style="background:white"|[[File:CoinBlasterSMBW.png|100x100px]]<br>[[Coin blaster]]<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
Line 1,268: Line 1,429:
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:SMBW Yellow Toad Artwork.png|100x100px]]<br>[[Propeller Flower]]
|style="background:white"|[[File:OnOffWallRedSMBW.png|100x100px]][[File:OnOffWallBlueSMBW.png|100x100px]]<br>ON/OFF wall<br>{{conjectural}}
|align=left|TBW
|-
|style="background:white"|[[File:Tasty Tree SMBW.jpg|100x100px]]<br>Shrub<br>{{conjectural}}
|align=left|TBW
|align=left|TBW
|-
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Sign]]
|style="background:white"|[[File:SpecialWorldMarioWonder.png|100x100px]]<br>[[Sign]]
|align=left|TBW
|align=left|TBW
|-
|-

Latest revision as of 01:48, January 19, 2025

Locations

Setting

  • Takes place in the Flower Kingdom, positioned southeast of the Mushroom Kingdom
  • Ruled by a caterpillar named Prince Florian and whose main inhabitants are Poplins
  • Consists of seven worlds (called "Areas" in this game), including a series of small islands called Petal Isles that interconnect the different areas
  • Most areas are themed, similar to Super Mario Bros. 3 and other 2D games, but it includes new ones that have never been the feature of a world before: series of vertical waterfalls and a wholly underground-themed one

Courses

Overview

  • Different types of courses:
    • Normal courses
    • Small courses
      • Badge Challenges
      • Wiggler Race
      • KO Arena
      • Break Time!

Table

Characters

Playable characters

Non-playable characters

Enemies and obstacles

Enemies

As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.

Name Description Courses New
First Last
Squared screenshot of a Goomba from Super Mario Bros. Wonder.
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses, Goombas lack the space to move and instead sit on the ground, disgruntled.[1] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Squared screenshot of a Big Goomba from Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Goomba-like persimmon enemies. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seeds. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Kodeka Kakibō from Super Mario Bros. Wonder
Kodeka Kakibō
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Artwork of a brown Trompette from Super Mario Bros. Wonder.
Trompette (Brown)
Mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride New to the franchise
Artwork of a purple Trompette from Super Mario Bros. Wonder.
Trompette (Purple)
Purple-colored Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I New to the franchise
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
A Big Piranha Plant emerging from a pipe in Piranha Plants on Parade from Super Mario Bros. Wonder
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Big Trottin' Piranha Plant from Super Mario Bros. Wonder.
Big Trottin' Piranha Plant
[derived]
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Trottin' Bone Piranha Plant from Super Mario Bros. Wonder.
Trottin' Bone Piranha Plant
[derived]
Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace New to the franchise
Squared screenshot of a Note Piranha Plant from Super Mario Bros. Wonder.
Note Piranha Plant
[conjectural]
Blazing Piranha Plants spit by Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. The Final Battle! Bowser's Rage Stage New to the franchise
Squared screenshot of a Big Note Piranha Plant from Super Mario Bros. Wonder.
Big Note Piranha Plant
[conjectural]
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. The Final Battle! Bowser's Rage Stage New to the franchise
A Wonder Packun.
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Badge House in Pipe-Rock Plateau The Final Test Wonder Gauntlet New to the franchise
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a Royal Seed. Petal Isles New to the franchise
Squared screenshot of Munchers from Super Mario Bros. Wonder.
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa (Red)
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[1] Stomping Koopa Troopas knocks them out of their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa (Green)
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Squared screenshot of a Rolla Koopa from Super Mario Bros. Wonder.
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa (Red)
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Squared screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa (Green)
Green Koopa Paratroopas bounce along the ground. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion New to the franchise
Squared screenshot of a Hammer Bro from Super Mario Bros. Wonder.
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. Like the Super Mario Maker titles, Yoshis can eat Hammer Bros. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to softshell turtles. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed. Robbird Cove Downpour Uproar New to the franchise
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. Countdown to Drop Down Expert Badge Challenge Invisibility II
A new Lakitu enemy in Super Mario Bros. Wonder.
Lakitu trio
[conjectural]
During certain Wonder Effects, a trio of Lakitus that share the same cloud appear in the background. They throw coins, power-ups, and Wonder Tokens. Cruising with Linking Lifts Shining Falls Special Triple Threat Deluge New to the franchise
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser – a broom-riding Magikoopa. Kamek summons Battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Spike[derived] from Super Mario Bros. Wonder.
Fire Spike
[derived]
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Spikes fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Skedaddlers do not run away if the player character has the Invisibility Expert Badge equipped. Scram, Skedaddlers! Wiggler Race Mountaineering! New to the franchise
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy hard blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms. Bulrushes otherwise appear on the savanna portion of the Pipe-Rock Plateau, grazing. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Bulrush from Super Mario Bros. Wonder
Wonder Bulrush Herd[2]
[derived]
Large, stampeding herds of Bulrushes materialize during certain Wonder Effects. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In a Wonder Effect, they occur floating in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Screenshot of a Hoppo during a Wonder Effect from Super Mario Bros. Wonder
Wonder Hoppo
[derived]
A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond New to the franchise
Squared screenshot of a Kodeka Maimai from Super Mario Bros. Wonder.
Kodeka Maimai
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become cumulonimbus clouds.[1] Bulrush Coming Through! Missile Meg Mayhem New to the franchise
A Kodeka Mokumokumo from Super Mario Bros. Wonder.
Kodeka Mokumokumo
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Screenshot of a Deka Mokumokumo from Super Mario Bros. Wonder
Deka Mokumokumo[3]
The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Squared screenshot of a Revver from Super Mario Bros. Wonder.
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! New to the franchise
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel New to the franchise
The Wonder Smackerel[derived] in Super Mario Bros. Wonder.
Wonder Smackerel
[derived]
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it. Leaping Smackerel New to the franchise
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. They swim horizontally through water. They are defeated when stomped. Leaping Smackerel Search Party Item Park
Squared screenshot of a Sluglug from Super Mario Bros. Wonder.
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary. Leaping Smackerel Wiggler Race Swimming! New to the franchise
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touch with them. Robbird Cove New to the franchise
Artwork of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire their beaks like blowguns. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow bubbles that can be used as bouncy platforms. Blewbird Roost The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario. Outmaway Valley A Final Uncharted Area: Poison Ruins New to the franchise
Squared screenshot of a green Pokipede from Super Mario Bros. Wonder.
Pokipede (Green)
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling snow blocks. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a red Pokipede from Super Mario Bros. Wonder.
Pokipede (Red)
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass New to the franchise
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[1] Condarts Away! The Desert Mystery New to the franchise
Squared screenshot of a Zip-Zap from Super Mario Bros. Wonder.
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts New to the franchise
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up New to the franchise
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters. They fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Squared screenshot of a Seeker Bullet Bill from Super Mario Bros. Wonder.
Seeker Bullet Bill
Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into poison. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! New to the franchise
A big Seeker Bullet Bill
Big Seeker Bullet Bill
[derived]
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! New to the franchise
Squared screenshot of a Renketsu Search Killer from Super Mario Bros. Wonder.
Renketsu Search Killer
Serpentine Bull's-Eye Bills. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a Missile Meg in Super Mario Bros. Wonder.
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. Missile Meg Mayhem The Final-Final Test Badge Marathon New to the franchise
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Wonder Missile Meg[2]
[derived]
During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored. Missile Meg Mayhem New to the franchise
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! New to the franchise
Squared screenshot of the Wonder Hoppycat[derived] from Super Mario Bros. Wonder.
Wonder Hoppycat
[derived]
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[1] The Midway Trial: Hop to It New to the franchise
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Kyodai na Hoppin
Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet New to the franchise
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Screenshot of an Anglefish in Super Mario Bros. Wonder
Wonder Anglefish[2]
[derived]
In certain Wonder Effects, Anglefish shine green and fly through the air. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Gamboo (Green)
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Gamboo (Purple)
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a gold Metal Gamboo[derived] from Super Mario Bros. Wonder.
Metal Gamboo (Gold)
[derived]
The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Gamboos in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
A silver Metal Gamboo[derived] from Super Mario Bros. Wonder.
Metal Gamboo (Silver)
[derived]
The silver-rimmed Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
Squared screenshot of a green Sugarstar from Super Mario Bros. Wonder.
Sugarstar (Green)
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Sugarstar from Super Mario Bros. Wonder.
Sugarstar (Purple)
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Konk (Yellow)
Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising Lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Blue Konk
Konk (Blue)
The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Screenshot of the Wonder Konk[derived] from Super Mario Bros. Wonder
Wonder Konk
[derived]
A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain. Jewel-Block Cave New to the franchise
Squared screenshot of an Armad from Super Mario Bros. Wonder.
Armad
Armadillo creatures that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure New to the franchise
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Squared screenshot of a green Bloomp from Super Mario Bros. Wonder.
Bloomp (Green)
Balloonfish enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a purple Bloomp from Super Mario Bros. Wonder.
Bloomp (Purple)
The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
A giant Bloomp in Super Mario Bros. Wonder.
Wonder Bloomp
[derived]
Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles New to the franchise
Screenshot of a big Snootle Super Mario Bros. Wonder
Big Snootle
[derived]
A big Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles New to the franchise
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with pots on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish New to the franchise
Squared screenshot of a Lil Sparky from Super Mario Bros. Wonder.
Lil Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger hitbox and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts New to the franchise
A Dark Nokonoko in Super Mario Bros. Wonder.
Rift Koopa
[derived]
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed. Beware of the Rifts New to the franchise
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a long Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.[4] Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet New to the franchise
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his Drill form. In one particular course, yellow, red, and blue Tailys appear. Taily's Toxic Pond KO Arena Fungi Funk New to the franchise
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as normal doors. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose. Light-Switch Mansion The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk New to the franchise
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A horde of Gnawshers during a Wonder Effect
Wonder Gnawsher[2]
[derived]
TBW Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A Super Mario Bros. Wonder enemy
Search Gashigashi
These red Gnawshers pursue Mario when in close proximity. Gnawsher Lair KO Arena Magma Flare-Up New to the franchise
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Rrrumba from Super Mario Bros. Wonder.
Rrrumba
Little pillbug-like creatures in breakable boulder-like shells. They roll at Mario when he is near, and also rolls down slopes. Where the Rrrumbas Rule New to the franchise
Artwork of a Raargh from Super Mario Bros. Wonder.
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins New to the franchise
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship New to the franchise
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace New to the franchise

Obstacles

Name Description Levels
First Last
The giant, robotic Bowser head in Super Mario Bros. Wonder.
Battleship figurehead
[conjectural]
During certain Wonder Effects, the figurehead of the battleship's bow disconnects and fires lasers from the background of the course. The blasts are strong enough to destroy terrain and Iron Blocks. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
A Bill Blaster in Super Mario Bros. Wonder
Bill Blaster
TBW Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
An Electricity Cloud in Super Mario Bros. Wonder.
Biribiri Kumo[5]
TBW Downpour Uproar
A gold Bowser Statue in Super Mario Bros. Wonder.
Bowser statue
TBW Secrets of Shova Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Bull's-Eye Blaster from Super Mario Bros. Wonder.
Bull's-Eye Blaster
TBW KnuckleFest Bowser's Blazing Beats
first 10 flower coin
Burner
TBW Petal Isles Flying Battleship
A Bill Blaster-like devices that pump out Bloomps.
Būsuke Hōdai[6]
TBW Bloomps of the Desert Skies The Final-Final Test Badge Marathon
A Cannon in Super Mario Bros. Wonder
Cannon
TBW Fluff-Puff Peaks Flying Battleship Petal Isles Flying Battleship
The 2nd variation of Lightning Block in Super Mario Bros. Wonder.
Electricity Block
TBW High-Voltage Gauntlet The Final-Final Test Badge Marathon
Screenshot of a Fire Bar from Super Mario Bros. Wonder
Fire Bar
TBW Sunbaked Desert Palace The Final-Final Test Badge Marathon
The Fire Knuckle in Super Mario Bros. Wonder.
Fire Knuckle[5]
TBW KnuckleFest Bowser's Blazing Beats The Final Battle! Bowser's Rage Stage
The fiery pinwheel-like objects in Super Mario Bros. Wonder.
Fire Wheel[5]
TBW Pull, Turn, Burn
SMBW Fireball
Fireball
TBW Fluff-Puff Peaks Palace Deep Magma Bog Palace
Squared screenshot of ice from Super Mario Bros. Wonder.
Frozen surface
Icy terrain that reduces Mario's traction. Frozen surfaces make it difficult to make precise jumps and avoid oncoming hazards. Outmaway Valley Fluff-Puff Peaks Palace
Screenshot of a Giant Spiked Ball from Super Mario Bros. Wonder
Giant Spiked Ball
TBW Rolling-Ball Hall The Final Battle! Bowser's Rage Stage
The Burner-like Bowser head in Super Mario Bros. Wonder.
Handle-controlled burner
[conjectural]
TBW Deep Magma Bog Flying Battleship
Second fight against Wonder Bowser Jr. in Super Mario Bros. Wonder
Honey
TBW Fluff-Puff Peaks Palace
SMBWScreenshotHot-HotRockEmitingMagma.png
Hot-Hot Rock
TBW Hot-Hot Hot! The Final-Final Test Badge Marathon
SMBW Lava TidePoison Tide (Green) SMBW
Lava
TBW Where the Rrrumbas Rule Deep Magma Bog Special Solar Roller
A Lava Geyser in Super Mario Bros. Wonder.A Poison Geyser in Super Mario Bros. Wonder.
Lava Geyser
TBW Pull, Turn, Burn
Downpour Uproar's Wonder Effect
Lightning
TBW Downpour Uproar The Final Test Wonder Gauntlet
A Mecha Maker in Super Mario Bros. Wonder
Mecha Maker
The heart of the battleships that creates Mechakoopas. The red buttons on their tops causes them to malfunction and the battleship to self-destruct. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
second 10 flower Coin locaiton
Moving torch
TBW Petal Isles Flying Battleship
The purple, smashing column in Super Mario Bros. Wonder.
Piston
TBW Fluff-Puff Peaks Flying Battleship
Poison Tide SMBW
Poison swamp
TBW Swamp Pipe Crawl The Final Test Wonder Gauntlet
A Rift in Super Mario Bros. Wonder.
Rift
TBW Beware of the Rifts The Final Test Wonder Gauntlet
Sand in Super Mario Bros. Wonder.
Sand
TBW Armads on the Roll Sunbaked Desert Palace
Another Uncharted Area: Swaying Ruins' Wonder Effect
Slime
[conjectural]
TBW Another Uncharted Area: Swaying Ruins
Rolling-Ball Hall level thumbnail
Spike Ball
TBW Up 'n' Down with Puffy Lifts Petal Isles Special Way of the Goomba
Spike Trap SMBW
Spike Trap
TBW Bulrush Coming Through! The Final-Final Test Badge Marathon
The Boulder fired from the Spike statue in Super Mario Bros. Wonder.
Volcanic debris
TBW Wavy Ride through the Magma Tube

Bosses

Name Description Levels
First Last
Artwork of Bowser Jr. from Super Mario Bros. Wonder.Artwork of Wonder Bowser Jr. from Super Mario Bros. Wonder.
Bowser Jr. / Wonder Bowser Jr.
Bowser's son appears as a boss and gains a new form referred to as Wonder Bowser Jr. He returns alongside his Junior Clown Car. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Render of Castle Bowser from Super Mario Bros. Wonder
Castle Bowser
Bowser returns as the main villain in this game. Touching a Wonder Flower turned him into Castle Bowser by combining him with his Koopa Clown Car and Prince Florian's castle. The Final Battle! Bowser's Rage Stage

Items and objects

Items

These are collectibles, pickups, and health-restoring objects.

Name Description
Artwork of a Wonder Seed from Super Mario Bros. Wonder
Wonder Seeds
TBD
Royal Seed
Royal Seeds
TBD
Wonder Flower Coin in Super Mario Bros. Wonder
Wonder Tokens
TBD
Animated coin from Super Mario Bros. Wonder
Coins
TBD
Invisible Coin (From Super Mario Wonder)
Hidden Coins
TBD
A Blue Coin in Super Mario Bros. Wonder.
Blue Coins
TBD
Artwork of a flower coin from Super Mario Bros. Wonder.
Flower coins
TBD
Flower Coins SMBW
small flower coins[7]
[derived]
TBD
10-flower coin from Super Mario Bros. Wonder
10-flower coins
TBD
Screenshot of a 1-Up Mushroom from Super Mario Bros. Wonder
1-Up Mushrooms
TBD
A blue Key in Super Mario Bros. Wonder.A red Key in Super Mario Bros. Wonder.
Keys
TBD
Red Shell in Mario Kart 8
Shells
(inc. Koopa Shells, Swirlypod Shells[derived][8], Buzzy Shells, curled Armads)
The third 10-flower coin in the The Anglefish Trial: Ready, Aim, Fly! level in Super Mario Bros. Wonder
Big shells[9]
TBD
Pow Block from SMBW
POW Block
TBD
Unknown Pot SMBW
Jars
TBD
Mario Standee SMBW
Standees
TBD

Power-ups

Power-up Form Description
Mario Luigi Peach
Daisy Yellow Toad
Blue Toad Toadette
N/A A screen shot of Small Mario from the Super Mario Bros. Wonder Announcement Trailer
Small Mario
Custom render of Small Luigi from Super Mario Bros. Wonder
Small Luigi
Custom render of Small Peach from Super Mario Bros. Wonder
Small Peach
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Small
Daisy
Custom render of Small Yellow Toad from Super Mario Bros. Wonder
Small Yellow Toad
Custom render of Small Blue Toad from Super Mario Bros. Wonder
Small Blue Toad
Custom render of Small Toadette from Super Mario Bros. Wonder
Small
Toadette
Artwork of a Dash Mushroom in Super Mario Party. Also used for Super Mushroom in Super Mario Bros. Wonder, and Mushroom for Super Mario Party Jamboree.
Super Mushroom
Mario jumping
Super Mario
Posing Luigi Standee from Super Mario Bros. Wonder
Super Luigi
Jumping Peach Standee from Super Mario Bros. Wonder
Super Peach
TBW
Posing Daisy Standee from Super Mario Bros. Wonder
Super
Daisy
Posing Yellow Toad Standee from Super Mario Bros. Wonder
Super Yellow Toad
Posing Blue Toad Standee from Super Mario Bros. Wonder
Super Blue Toad
Posing Toadette Standee from Super Mario Bros. Wonder
Super
Toadette
Fire Flower in Mario Kart 8
Fire Flower
Artwork of Fire Mario, from Super Mario 3D World.
Fire Mario
Fire Luigi Standee from Super Mario Bros. Wonder
Fire Luigi
Fire Peach Standee from Super Mario Bros. Wonder
Fire Peach
TBW
Fire Daisy Standee from Super Mario Bros. Wonder
Fire
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Fire Yellow Toad
Fire Blue Toad Standee from Super Mario Bros. Wonder
Fire Blue Toad
Fire Toadette Standee from Super Mario Bros. Wonder
Fire Toadette
Artwork of a Star in Mario Party Superstars. Also used for Super Star in Super Mario Bros. Wonder.
Super Star
Artwork of Invincible Mario from New Super Mario Bros. Wii. It saw subsequent use in New Super Mario Bros. 2, New Super Mario Bros. U, and Super Mario 3D World.
Invincible Mario
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Luigi
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Peach
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible
Daisy
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Yellow Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Blue Toad
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Invincible Toadette
Artwork of the elephant-like fruit from Super Mario Bros. Wonder
Elephant Fruit
Artwork of Elephant Mario from Super Mario Bros. Wonder.
Elephant Mario
Elephant Luigi Standee from Super Mario Bros. Wonder
Elephant
Luigi
Elephant Peach Standee from Super Mario Bros. Wonder
Elephant Peach
TBW
Elephant Daisy Standee from Super Mario Bros. Wonder
Elephant
Daisy
Elephant Yellow Toad Standee from Super Mario Bros. Wonder
Elephant Yellow Toad
Elephant Blue Toad Standee from Super Mario Bros. Wonder
Elephant Blue Toad
Elephant Toadette Standee from Super Mario Bros. Wonder
Elephant Toadette
Artwork of a Bubble Flower in Super Mario Bros. Wonder.
Bubble Flower
Artwork of Bubble Mario from Super Mario Bros. Wonder.
Bubble Mario
Bubble Luigi Standee from Super Mario Bros. Wonder
Bubble Luigi
Bubble Peach Standee from Super Mario Bros. Wonder
Bubble Peach
TBW
Bubble Daisy Standee from Super Mario Bros. Wonder
Bubble
Daisy
Fire Yellow Toad Standee from Super Mario Bros. Wonder
Bubble Yellow Toad
Bubble Blue Toad Standee from Super Mario Bros. Wonder
Bubble Blue Toad
Bubble Toadette Standee from Super Mario Bros. Wonder
Bubble Toadette
Artwork of the mushroom that provides the Drill Mario powerup
Drill Mushroom
Artwork of Drill Mario from Super Mario Bros. Wonder.
Drill Mario
Drill Luigi Standee from Super Mario Bros. Wonder
Drill Luigi
Drill Peach Standee from Super Mario Bros. Wonder
Drill Peach
TBW
Drill Daisy Standee from Super Mario Bros. Wonder
Drill
Daisy
Drill Yellow Toad Standee from Super Mario Bros. Wonder
Drill Yellow Toad
Drill Blue Toad Standee from Super Mario Bros. Wonder
Drill Blue Toad
Drill Toadette Standee from Super Mario Bros. Wonder
Drill Toadette

Wonder Flower

SMBW Wubba Mario.pngSMBW Wubba Yoshi.pngSMBW Wubba Nabbit.png
From left to right, screenshots of Mario, Yoshi, and Nabbit in their Wubba forms.
Artwork of a Wonder Flower from Super Mario Bros. Wonder

This is where you write details about forms triggered by the Wonder Flower. Uniquely, unlike traditional power-ups, Wonder Flowers also transforms the Yoshis and Nabbit.

Name Description
Artwork of Mario under a Wonder Effect that turns him into a Hoppycat
Hoppycat Mario
TBW
Wonder Flower Goomba transformation
Goomba Mario
TBW
A screen shot of Balloon Mario from the Super Mario Bros. Wonder Direct
Balloon Mario
TBW
A screen shot of Spike Ball Mario from the Super Mario Bros. Wonder Direct
Spike-Ball Mario
TBW
Artwork of Mario as a Wubba under the effects of the Wonder Flower from Super Mario Bros. Wonder
Wubba Mario
TBW
A screen shot of Stretchy Mario from the Super Mario Bros. Wonder Announcement Trailer
Sproing Mario
TBW
A screenshot of Puffy Lift Mario from Super Mario Bros. Wonder
Puffy-Lift Mario
TBW
A screenshot of Metal Mario from Super Mario Bros. Wonder
Metal Mario
TBW

Badges

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
! Block from Super Mario Bros. Wonder
! Block
TBW
Animated ? Block from Super Mario Bros. Wonder
? Block
TBW (inc. Empty Block, Coin Block, invisible block,[10] and Shoot ? Block[derived][7])
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
? Capsule[7]
[derived]
TBW
Atchi Muite Blocks
Atchi Muite Block[11]
TBW
Artwork of a Brick Block from Super Mario Bros. Wonder.
Brick Block
TBW
Squared screenshot of a bubble from Super Mario Bros. Wonder.
Bubble
TBW
Hard Block 5 SMBW
Bump block
[conjectural]
TBW
A Cactus Block in Super Mario Bros. Wonder.
Cactus box[11]
[derived]
TBW
Cloud Block Super Mario Bros. Wonder
Cloud Block
TBW
Squared screenshot of a crate from Super Mario Bros. Wonder.
Crate
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Donut Block
TBW
Unknown Dotted Line Block (Purple) SMBW
Dotted-Line Block
TBW (inc. Rizumu Block[12])
Hard Block 2 SMBW
Hard block
TBW (inc. Coral, Stone Block, and Wood Block)
Invisible Character Block (Red Yoshi) NSMBW
Hidden Character Block
TBW
Ice Block SMBW
Ice Block
TBW
Elephant Fruit Item Balloon SMBW
Item Balloon
TBW
Screenshot of an Iron Block from Super Mario Bros. Wonder
Iron Block
TBW
Jewel Block SMBW
Jewel block
TBW
A Lifting Shabon
Lifting Shabon
TBW
Animated long ? Block from Super Mario Bros. Wonder
Long ? Block
TBW
The first 10-flower coin in Fungi Mines Special Dangerous Donut Ride in Super Mario Bros. Wonder
Long Donut Block
TBW
Screenshot of a block from Super Mario Bros. Wonder
Long Rotating Block
[conjectural]
TBW
Colorful note blocks from Super Mario Bros. Wonder
Marimba Block
TBW
Unknown Breakable Yellow Block SMBW
Peanut box
TBW
Unknown Breakable Pumpkin SMBW
Pumpkin box[11]
[derived]
TBW
Screenshot of a Race Block from Super Mario Bros. Wonder
Race Block[13]
TBW
Red POW Block SMBW
Red POW Block
TBW
Screenshot of a Rock Block from Super Mario Bros. Wonder
Rock Block
TBW
Screenshot of a Rotating Block from Super Mario Bros. Wonder
Rotating Block
TBW
Screenshot of a Roulette Block from Super Mario Bros. Wonder
Roulette Block
TBW
Unknown Arrow Block SMBW
Shoot Block[14]
TBW
Snow Block SMBW
Snow Block[1]
[derived]
TBW
Screenshot of a Treasure Chest from Super Mario Bros. Wonder
Treasure chest
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Wonder POW Block[14]
TBW
Trigger objects
The second 10-flower coin in The Midway Trial: Hop to It in Super Mario Bros. Wonder
! Switch
TBW
The second 10-flower coin in the level Deep Magma Bog Flying Battleship in Super Mario Bros. Wonder
? Switch
TBW
Screenshot of a beacon from Super Mario Bros. Wonder
Beacon[15]
TBW
Screenshot from Super Mario Bros. Wonder
Handle
TBW
A green Light-Switch in Super Mario Bros. Wonder.
Light-Switch
(inc. spotlight)
An on ON/OFF Switch in Super Mario Bros. WonderAn off ON/OFF Switch in Super Mario Bros. Wonder
ON/OFF Switch
TBW
Yellow Toad in Bulrush Express in Super Mario Bros. Wonder
P Switch
TBW
Pop Up, Hoppo! from Super Mario Bros. Wonder
Springboard object
[conjectural]
TBW
A purple timer switch in Super Mario Bros. Wonder.
Timer-Switch
TBW
Domino Stone in Super Mario Bros. Wonder
Topple Rock[16]
TBW
SMBW Flower.png
Wilted flower[17]
TBW
A blue Wow Bud in Super Mario Bros. Wonder
Wow Bud
TBW
Transportation objects
Screenshot of a flower from Super Mario Bros. Wonder
Golden Propeller Flower
[conjectural]
TBW
Artwork of Yellow Toad from Super Mario Bros. Wonder
Propeller Flower
TBW
Screenshot of a Vine from Super Mario Bros. Wonder
Vine
TBW
Doorways
Screenshot of a door from Super Mario Bros. Wonder
Door
TBW
A blue Key Door in Super Mario Bros. WonderA red Key Door in Super Mario Bros. Wonder
Key Door
TBW
Pipes
Screenshot of a big Pipe from Super Mario Bros. Wonder
Giant pipe
TBW
Artwork of an Inchworm Pipe for Super Mario Bros. Wonder
Inchworm Pipe
TBW
Squared screenshot of a Jet Pipe from Super Mario Bros. Wonder.
Jet Pipe
TBW
Daisy pushing a pipe towards a Shova in Super Mario Bros. Wonder
Oseru Dokan[4]
TBW
Artwork of a Warp Pipe for Super Mario Bros. Wonder
Pipe
TBW
The third 10-flower coin in the Angry Spikes and Sinkin' Pipes level in Super Mario Bros. Wonder
Sinkin' Pipe[18]
TBW
Squared screenshot of pipe releasing water from Super Mario Bros. Wonder.
Water spout
TBW
Platforms
A bone platform in Super Mario Bros. Wonder.
Bone Lift[19]
TBW
Bridge SMBW
Bridge
TBW
Screenshot of a Block from Super Mario Bros. Wonder
Bumper
TBW
Screenshot of a platform from Super Mario Bros. Wonder
Carpeted platform
[conjectural]
TBW
Screenshot of a chandelier from Super Mario Bros. Wonder
Chandelier platform
[conjectural]
TBW
Cloud Lift in Super Mario Bros. Wonder
Cloud Lift
TBW
Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
Conveyor Belt
TBW
Semisolid Angry Cloud SMBW
Downpour Cloud
TBW
Dropdown Countdown Lift in Super Mario Bros. Wonder
Dropdown Countdown Lift
TBW
Screenshot of a fountain from Super Mario Bros. Wonder
Fountain
TBW
The first 10-flower coin in Badge Challenge Parachute Cap I in Super Mario Bros. Wonder
Flatbed Ferry
TBW
A dragon fossil wheel in Super Mario Bros. Wonder.
Fossilized dragon[20]
TBW
A block of goo in Super Mario Bros. Wonder.
Goo
TBW
Savanna Tree SMBW
Hip Tree[21][22]
TBW
Unknown Hoppycat Lift SMBW
Hollow log platform
[conjectural]
TBW
Lakitu's Cloud in Super Mario Bros. Wonder
Lakitu's Cloud
TBW
Lift SMBW
Lift
TBW
Linking Lift
Linking Lift
(inc. Linking Block[11][derived])
Rolla Koopa Derby's Wonder Effect
Mienai Ashiba[23]
TBW
Mushroom Platform SMBW
Mushroom Platform
TBW
Screenshot of a Mushroom Trampoline from Super Mario Bros. Wonder
Mushroom Trampoline
TBW
image of ON/OFF platform
ON/OFF floor
[conjectural]
TBW
ON/OFF Zip Track (Red) SMBWON/OFF Zip Track (Blue) SMBW
ON/OFF Zip Track
[conjectural]
TBW
The first 10-flower coin in the level Deep Magma Bog Flying Battleship in Super Mario Bros. Wonder
Pole
(inc. Pole Block)
Screenshot of a platform from Super Mario Bros. Wonder
Puffy Lift
TBW
Pump Lift in Super Mario Bros. Wonder
Pump Lift[21][22]
TBW
Screenshot of a Block from Super Mario Bros. WonderPushable wall
[conjectural]
TBW
(Unknown) Bounce pad
Rhythm floor
[conjectural]
TBW
The third 10-flower coin in KnuckleFest Bowser's Blazing Beats in Super Mario Bros. Wonder
Rhythm platform
[conjectural]
TBW
The second 10-flower coin in Valley Fulla Snootles in Super Mario Bros. Wonder
Sankaku Trampoline[22]
TBW
Semisolid Platform Grass SMBW
Semisolid Platform
TBW
The ship that appears during certain Wonder Effects in Super Mario Bros. Wonder.
Ship (Wonder Effect)
[conjectural]
TBW
A walking platform in Super Mario Bros. Wonder.
Totchī[22]
TBW
Zip Track from Super Mario Bros. Wonder
Zip Track
TBW
Goals
SMBW Checkpoint.png
Checkpoint Flag
TBW
(Unknown name) goal post
Goal (Wiggler Race)[24]
TBW
Goal Pole SMBW
Goal Pole
TBW
Screenshot of a Goal Pole (secret) from Super Mario Bros. Wonder
Goal Pole (secret)
TBW
Other objects
Arrow Sign SMBW
Arrow Sign
TBW
Squared screenshot of clouds from Super Mario Bros. Wonder.
Cloud Cover
TBW
Coin Blaster SMBW
Coin blaster
[conjectural]
TBW
Water Current SMBW
Current
TBW
ON/OFF Wall (Red) SMBWON/OFF Wall (Blue) SMBW
ON/OFF wall
[conjectural]
TBW
Screenshot of a Tree from Super Mario Bros. Wonder
Shrub
[conjectural]
TBW
The Special World in Super Mario Bros. Wonder
Sign
TBW
Squared screenshot of Elephant Mario spraying water from Super Mario Bros. Wonder.
Water
TBW

References

  1. ^ a b c d e f Kai, editor (9 Feb. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】. Nintendo Official Site (Japanese). Retrieved 9 Feb. 2024.
  2. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 49.
  3. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 42.
  4. ^ a b Kai, editor (26 Jan. 2024). マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】. Nintendo Official Site (Japanese). Retrieved 11 Jul. 2024.
  5. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 56.
  6. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 45.
  7. ^ a b c kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 51.
  8. ^ kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 46. Name is asserted to be "unofficial" within source.
  9. ^ "When in Elephant form, you can carry big shells." – loading-screen tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  10. ^ "There are sometimes invisible blocks hidden near walls. Hop around in places you think a block might be!" – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  11. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 53.
  12. ^ Japanese in-game name for Fluff-Puff Peaks Special Climb to the Beat.
  13. ^ Nintendo of America (31 Aug. 2023). Super Mario Bros. Wonder Direct 8.31.2023. YouTube. Retrieved 31 Aug. 2023.
  14. ^ a b kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 52.
  15. ^ Nintendo of America (1 Sept. 2023). Nintendo Treehouse: Live - Super Mario Bros. Wonder. YouTube.
  16. ^ Shea, Brian (19 Oct. 2023). Super Mario Bros. Wonder Flower Coins And Wonder Seeds Guide. Game Informer. (Archived October 21, 2023, 13:22:40 UTC via Wayback Machine.)
  17. ^ "You should try and share water with wilted flowers. They'll definitely appreciate the help." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  18. ^ In-game name for Angry Spikes and Sinkin' Pipes.
  19. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62. Name is asserted to be "unofficial" within source.
  20. ^ "Imagine what it would be like for those fossilized dragons to soar freely through the air..." – Tip (20 Oct. 2023). Super Mario Bros. Wonder by Nintendo EPD (North American Localization). Nintendo of America. Retrieved 27 Nov. 2024.
  21. ^ a b KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 62.
  22. ^ a b c d kikai, Kimiyosu Hongo, Chimtaro, Hiromi Karakita (HQ), and Yamato Ishibashi (2023). 『スーパーマリオブラザーズ ワンダー 完全攻略本』. Tokyo: ambit (Japanese). ISBN 4-198657-69-6. Page 55.
  23. ^ KADOKAWA Game Linkage, editors (2023). 『スーパーマリオブラザーズ ワンダー かんぺき攻略本』. Tokyo: Kadokawa (Japanese). ISBN 4-047337-02-1. Page 63. Name is asserted to be "unofficial" within source.
  24. ^ Kai, editor (12 Jan. 2024). 全て合わせて120以上。マリオたちが冒険するフラワー王国のいろんなコースをご紹介。【ワンダーの世界へ Vol.12】. Nintendo Official Site (Japanese). Retrieved 19 Jan. 2025.