Sparx: Difference between revisions
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The '''Sparx''' are obstacles of the ''{{wp|Qix}}'' games. They are [[Spark]]-like creatures that go around the lines of the area perimeter or the lines created by the player's [[Marker]]. At the beginning of a stage, only one or two Sparx are present, but their number increases when a meter bar at the bottom of the screen runs out, or, in case there are enough Sparx going around, their speed will increase. Touching one of it will result in a life loss. Depending on how much time the player spends on a stage, the Sparx will eventually evolve to '''Super Sparx''', making them bigger and faster. Another variety of a Sparx, a [[Fuse]], while chase the Marker on the line that is being created, if the player laze around for a long while. | The '''Sparx''' are obstacles of the ''{{wp|Qix}}'' games. They are [[Spark]]-like creatures that go around the lines of the area perimeter or the lines created by the player's [[Marker]]. At the beginning of a stage, only one or two Sparx are present, but their number increases when a meter bar at the bottom of the screen runs out, or, in case there are enough Sparx going around, their speed will increase. Touching one of it will result in a life loss. Depending on how much time the player spends on a stage, the Sparx will eventually evolve to '''Super Sparx''', making them bigger and faster. Another variety of a Sparx, a [[Fuse]], while chase the Marker on the line that is being created, if the player laze around for a long while. | ||
In the first storyline of the ''[[Super Mario Land 4]]'' manga, [[Mario]] and his friends are challenged by [[Qix Daiō]] into facing three minions in a real-life game of ''Qix''. The Sparx, depicted with an angry | In the first storyline of the ''[[Super Mario Land 4]]'' manga, [[Mario]] and his friends are challenged by [[Qix Daiō]] into facing three minions in a real-life game of ''Qix''. The Sparx, depicted with an angry expression, appears in almost all stages, but only play a role in the first challenge. [[Luigi]] gets eliminated because of them after getting cornered right after re-entering the perimeter after taking some area. | ||
==Profile and statistics== | ==Profile and statistics== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=スパークス | |Jap=スパークス | ||
|JapR= | |JapR=Supākusu | ||
|JapM=Sparks | |JapM=Sparks | ||
|JapC=<ref>''[[Super Mario Land 4]]'', page 1</ref> | |||
|Ita=Sparx | |||
|ItaC=<ref>''[[Qix]]'' (Game Boy - [[Virtual Console]]) e-manual, page 7.</ref> | |||
}} | }} | ||
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<references/> | <references/> | ||
{{Crossover characters}} | |||
[[Category:Electrical creatures]] | [[Category:Electrical creatures]] | ||
[[Category:Third-party species]] | |||
[[Category:KC Deluxe]] | [[Category:KC Deluxe]] |
Latest revision as of 13:44, October 4, 2024
Sparx | |||
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The Sparx around the perimeter | |||
First appearance | Qix (arcade, 1982) Qix (Game Boy, 1990, Super Mario-related media) | ||
Latest appearance | Super Mario Land 4 (1990, Super Mario-related media) Qix++ (2009) | ||
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The Sparx are obstacles of the Qix games. They are Spark-like creatures that go around the lines of the area perimeter or the lines created by the player's Marker. At the beginning of a stage, only one or two Sparx are present, but their number increases when a meter bar at the bottom of the screen runs out, or, in case there are enough Sparx going around, their speed will increase. Touching one of it will result in a life loss. Depending on how much time the player spends on a stage, the Sparx will eventually evolve to Super Sparx, making them bigger and faster. Another variety of a Sparx, a Fuse, while chase the Marker on the line that is being created, if the player laze around for a long while.
In the first storyline of the Super Mario Land 4 manga, Mario and his friends are challenged by Qix Daiō into facing three minions in a real-life game of Qix. The Sparx, depicted with an angry expression, appears in almost all stages, but only play a role in the first challenge. Luigi gets eliminated because of them after getting cornered right after re-entering the perimeter after taking some area.
Profile and statistics[edit]
- Instruction booklet description:
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スパークス[3] Supākusu |
Sparks | |
Italian | Sparx[4] | - |
References[edit]
- ^ Qix (Game Boy) instruction manual, page 8.
- ^ Qix (Game Boy) instruction manual, page 9.
- ^ Super Mario Land 4, page 1
- ^ Qix (Game Boy - Virtual Console) e-manual, page 7.