Gloomy Gulch: Difference between revisions
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'''Gloomy Gulch''', also titled '''Haunted Forest''',<ref>{{cite|date=January 1996|title=''Nintendo Magazine System'' (AU) Issue #34|page={{file link|NMS AUS issue 34 page 20 excerpt.jpg|20}}}}</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}} set between dark, spooky woods | '''Gloomy Gulch''', also titled '''Haunted Forest''',<ref>{{cite|date=January 1996|title=''Nintendo Magazine System'' (AU) Issue #34|publisher=Catalyst Publishing|language=en-au|page={{file link|NMS AUS issue 34 page 20 excerpt.jpg|20}}}}</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}} set between dark, spooky woods. It is inhabited by ghostly creatures such as [[Kloak]]s. Gloomy Gulch takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Spielerberater|date=1995|author=Ota, Shigeru, et al.|page=84|language=de|publisher=Nintendo}}</ref> A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with [[Kackle]]s, nestled in a clearing near the start, and a nearby [[Zinger]] hive. | ||
==Levels== | ==Levels== | ||
{|class="wikitable dk" | |||
!#!!Screenshot (''DKC2'')!!Screenshot (''DKL2'')!!Level!!Summary | |||
|- | |||
|1 | |||
|[[File:GhostlyGroveSNES1.png|200px]] | |||
|[[File:Ghostly Grove DKL2.png]] | |||
|Ghostly Grove ([[Ghostly Grove (Donkey Kong Country 2)|''DKC2'']], ''[[Ghostly Grove (Donkey Kong Land 2)|DKL2]]'') | |||
|Takes place within a forest where [[Rope (ghost)|Rope]]s are used along the way. | |||
|- | |||
|2 | |||
|[[File:HauntedHallSNES1.png|200px]] | |||
|[[File:Krazy Koaster.png]] | |||
|[[Haunted Hall]] (''DKC2'')<br>[[Krazy Koaster]] (''DKL2'') | |||
|Haunted Hall takes place in an abandoned library where the player characters ride a [[Roller Coaster]] while being chased by [[Kackle]]s. Meanwhile, Krazy Koaster is a regular rollercoaster level. | |||
|- | |||
|3 | |||
|[[File:Gusty GladeSNES1.png|200px]] | |||
|[[File:Gusty Glade DKL2.png]] | |||
|Gusty Glade ([[Gusty Glade (Donkey Kong Country 2)|''DKC2'']], [[Gusty Glade (Donkey Kong Land 2)|DKL2]]) | |||
|A forest where strong [[wind]] currents can either assist or interfere with the Kongs' progress. [[Rattly]] can be optionally transformed into. | |||
|- | |||
|4 | |||
|[[File:Parrot Chute Panic.png|200px]] | |||
|[[File:Parrot Chute Panic DKL2.png]] | |||
|{{nw|Parrot Chute Panic ([[Parrot Chute Panic (Donkey Kong Country 2)|''DKC2'']], [[Parrot Chute Panic (Donkey Kong Land 2)|''DKL2'']])}} | |||
|A wasp hive that the player characters descend with the help of several [[Quawks]] along the way, or transforming into it during various segments in the ''Donkey Kong Land 2'' iteration. | |||
|- | |||
|5 | |||
|[[File:WebWoodsSNES.png|200px]] | |||
|[[File:Web Woods DKL2.png]] | |||
|Web Woods (''[[Web Woods (Donkey Kong Country 2)|DKC2]]'', ''[[Web Woods (Donkey Kong Land 2)|DKL2]]'') | |||
|Takes place within a mist-covered forest where the player controls [[Squitter]] for most of the level. | |||
|- | |||
|6 | |||
|[[File:Kreepy Krow battle.png|200px]] | |||
|[[File:Kreepy Krow DKL2 battle.png]] | |||
|Kreepy Krow (''[[Kreepy Krow (Donkey Kong Country 2 level)|DKC2]]'', ''[[Kreepy Krow (Donkey Kong Land 2 level)|DKL2]]'') | |||
|A boss level where the [[Kreepy Krow|world boss of the same name]] is fought on a three-floored crow's nest. | |||
|} | |||
==Profiles== | |||
===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | ||
{{ | {{multilang profile | ||
| | |type=manual | ||
| | |Eng=You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22|date=1995|publisher=Nintendo of America|language=en-us}}</ref>}} | ||
{{ | |||
| | |||
| | |||
| | |||
| | |||
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}} | |||
*'''Player's Guide:''' ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|date=1995|publisher=Nintendo of America|author=Shinoda, Paul and Kent Miller|language=en-us}}</ref> | *'''Player's Guide:''' ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|date=1995|publisher=Nintendo of America|author=Shinoda, Paul and Kent Miller|language=en-us}}</ref> | ||
*'''Nintendo Power''' :''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''{{ | *'''''Nintendo Power''''': ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''<ref>{{cite|title=''Nintendo Power'' Volume 79|page=26|date=December 1995|publisher=Nintendo of America|language=en-us}}</ref> | ||
*'''Instruction booklet''' (Game Boy Advance version): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) manual|page=27|language=en-us|publisher=Nintendo of America|date=2004}}</ref> | *'''Instruction booklet''' (Game Boy Advance version): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) manual|page=27|language=en-us|publisher=Nintendo of America|date=2004}}</ref> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=あやしの{{ruby|森|もり}}「ダークレム」 | ||
| | |JpnC=<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=28|date=1995|publisher=Nintendo}}</ref> | ||
| | |JpnR=Ayashi no Mori "Dākuremu" | ||
|JpnM=Shady Forest “Darkrem” | |||
|Spa=Barranco Tenebroso | |Spa=Barranco Tenebroso | ||
|SpaM=Dark Ravine | |SpaM=Dark Ravine | ||
Line 84: | Line 81: | ||
|Ger=Düsterschlucht | |Ger=Düsterschlucht | ||
|GerM=Gloomy Canyon | |GerM=Gloomy Canyon | ||
|GerC=<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n73/mode/2up|title=''Donkey Kong Country 2'' - Der Offizielle Nintendo Spieleberater|page=74}}</ref> | |||
|Ita=Radura Oscura | |Ita=Radura Oscura | ||
|ItaM=Dark Glade | |ItaM=Dark Glade |
Latest revision as of 19:32, January 22, 2025
Gloomy Gulch | |
---|---|
![]() In Donkey Kong Country 2: Diddy's Kong Quest | |
Game | Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Land 2 |
Level(s) | 5 |
<< List of worlds >> |
Gloomy Gulch, also titled Haunted Forest,[1] is the fifth world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a haunted area set in a dilapidated ghost town set between dark, spooky woods. It is inhabited by ghostly creatures such as Kloaks. Gloomy Gulch takes place between Krazy Kremland and K. Rool's Keep, but in Donkey Kong Land 2, the standalone Klubba's Kiosk appears to the left of it on the Crocodile Isle map. In the official German guide for the game, it is implied that the forest is feared even by the Kremling pirates.[2] A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with Kackles, nestled in a clearing near the start, and a nearby Zinger hive.
Levels[edit]
# | Screenshot (DKC2) | Screenshot (DKL2) | Level | Summary |
---|---|---|---|---|
1 | ![]() |
![]() |
Ghostly Grove (DKC2, DKL2) | Takes place within a forest where Ropes are used along the way. |
2 | ![]() |
![]() |
Haunted Hall (DKC2) Krazy Koaster (DKL2) |
Haunted Hall takes place in an abandoned library where the player characters ride a Roller Coaster while being chased by Kackles. Meanwhile, Krazy Koaster is a regular rollercoaster level. |
3 | ![]() |
![]() |
Gusty Glade (DKC2, DKL2) | A forest where strong wind currents can either assist or interfere with the Kongs' progress. Rattly can be optionally transformed into. |
4 | ![]() |
![]() |
Parrot Chute Panic (DKC2, DKL2) | A wasp hive that the player characters descend with the help of several Quawks along the way, or transforming into it during various segments in the Donkey Kong Land 2 iteration. |
5 | ![]() |
![]() |
Web Woods (DKC2, DKL2) | Takes place within a mist-covered forest where the player controls Squitter for most of the level. |
6 | ![]() |
![]() |
Kreepy Krow (DKC2, DKL2) | A boss level where the world boss of the same name is fought on a three-floored crow's nest. |
Profiles[edit]
Donkey Kong Country 2: Diddy's Kong Quest[edit]
- Instruction booklet description:
- English:
You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.[3]
- English:
- Player's Guide: Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying![4]
- Nintendo Power: Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh![5]
- Instruction booklet (Game Boy Advance version): This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.[6]
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | あやしの Ayashi no Mori "Dākuremu" |
Shady Forest “Darkrem” | |
French | Ravin Ravi[?] | Happy Gulch | |
German | Düsterschlucht[8] | Gloomy Canyon | |
Italian | Radura Oscura[?] | Dark Glade | |
Spanish | Barranco Tenebroso[?] | Dark Ravine |
References[edit]
- ^ January 1996. Nintendo Magazine System (AU) Issue #34. Catalyst Publishing (Australian English). Page 20 .
- ^ Ota, Shigeru, et al. (1995). Donkey Kong Country 2: Diddy's Kong Quest Spielerberater. Nintendo (German). Page 84.
- ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 22.
- ^ Shinoda, Paul and Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
- ^ December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 26.
- ^ 2004. Donkey Kong Country 2 (Game Boy Advance) manual. Nintendo of America (American English). Page 27.
- ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo. Page 28.
- ^ Donkey Kong Country 2 - Der Offizielle Nintendo Spieleberater. Page 74.