Gloomy Gulch: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "(\| *publisher *= *Nintendo[^\n}]*)(\| *author *= *Nintendo)([\|}])" to "$1$3")
(→‎Profiles: Citation)
 
(9 intermediate revisions by 3 users not shown)
Line 6: Line 6:
|after=[[K. Rool's Keep|>>]]
|after=[[K. Rool's Keep|>>]]
}}
}}
'''Gloomy Gulch''', also titled '''Haunted Forest''',<ref>{{cite|date=January 1996|title=''Nintendo Magazine System'' (AU) Issue #34|page={{file link|NMS AUS issue 34 page 20 excerpt.jpg|20}}}}</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}} set between dark, spooky woods, with ghostly inhabitants such as [[Kloak]]s. The world takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Spielerberater|page=84|language=de|publisher=Nintendo}}</ref> A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with [[Kackle]]s, nestled in a clearing near the start, and a nearby [[Zinger]] hive.
'''Gloomy Gulch''', also titled '''Haunted Forest''',<ref>{{cite|date=January 1996|title=''Nintendo Magazine System'' (AU) Issue #34|publisher=Catalyst Publishing|language=en-au|page={{file link|NMS AUS issue 34 page 20 excerpt.jpg|20}}}}</ref> is the fifth world in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. It is a haunted area set in a dilapidated {{wp|ghost town}} set between dark, spooky woods. It is inhabited by ghostly creatures such as [[Kloak]]s. Gloomy Gulch takes place between [[Krazy Kremland]] and [[K. Rool's Keep]], but in ''Donkey Kong Land 2'', the standalone [[Klubba's Kiosk]] appears to the left of it on the [[Crocodile Isle]] map. In the official German guide for the game, it is implied that the forest is feared even by the [[Kremling]] pirates.<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n83/mode/2up|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Spielerberater|date=1995|author=Ota, Shigeru, et al.|page=84|language=de|publisher=Nintendo}}</ref> A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with [[Kackle]]s, nestled in a clearing near the start, and a nearby [[Zinger]] hive.
__TOC__{{br}}


==Levels==
==Levels==
The level names in ''Donkey Kong Land 2'' are mostly the same as in ''Donkey Kong Country 2: Diddy's Kong Quest'', and both games have five levels and a boss level.
{|class="wikitable dk"
!#!!Screenshot (''DKC2'')!!Screenshot (''DKL2'')!!Level!!Summary
|-
|1
|[[File:GhostlyGroveSNES1.png|200px]]
|[[File:Ghostly Grove DKL2.png]]
|Ghostly Grove ([[Ghostly Grove (Donkey Kong Country 2)|''DKC2'']], ''[[Ghostly Grove (Donkey Kong Land 2)|DKL2]]'')
|Takes place within a forest where [[Rope (ghost)|Rope]]s are used along the way.
|-
|2
|[[File:HauntedHallSNES1.png|200px]]
|[[File:Krazy Koaster.png]]
|[[Haunted Hall]] (''DKC2'')<br>[[Krazy Koaster]] (''DKL2'')
|Haunted Hall takes place in an abandoned library where the player characters ride a [[Roller Coaster]] while being chased by [[Kackle]]s. Meanwhile, Krazy Koaster is a regular rollercoaster level.
|-
|3
|[[File:Gusty GladeSNES1.png|200px]]
|[[File:Gusty Glade DKL2.png]]
|Gusty Glade ([[Gusty Glade (Donkey Kong Country 2)|''DKC2'']], [[Gusty Glade (Donkey Kong Land 2)|DKL2]])
|A forest where strong [[wind]] currents can either assist or interfere with the Kongs' progress. [[Rattly]] can be optionally transformed into.
|-
|4
|[[File:Parrot Chute Panic.png|200px]]
|[[File:Parrot Chute Panic DKL2.png]]
|{{nw|Parrot Chute Panic ([[Parrot Chute Panic (Donkey Kong Country 2)|''DKC2'']], [[Parrot Chute Panic (Donkey Kong Land 2)|''DKL2'']])}}
|A wasp hive that the player characters descend with the help of several [[Quawks]] along the way, or transforming into it during various segments in the ''Donkey Kong Land 2'' iteration.
|-
|5
|[[File:WebWoodsSNES.png|200px]]
|[[File:Web Woods DKL2.png]]
|Web Woods (''[[Web Woods (Donkey Kong Country 2)|DKC2]]'', ''[[Web Woods (Donkey Kong Land 2)|DKL2]]'')
|Takes place within a mist-covered forest where the player controls [[Squitter]] for most of the level.
|-
|6
|[[File:Kreepy Krow battle.png|200px]]
|[[File:Kreepy Krow DKL2 battle.png]]
|Kreepy Krow (''[[Kreepy Krow (Donkey Kong Country 2 level)|DKC2]]'', ''[[Kreepy Krow (Donkey Kong Land 2 level)|DKL2]]'')
|A boss level where the [[Kreepy Krow|world boss of the same name]] is fought on a three-floored crow's nest.
|}


==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
===''Donkey Kong Country 2: Diddy's Kong Quest''===
{{content description|dk=y
{{multilang profile
|image1=[[File:GhostlyGroveSNES1.png|200px]]
|type=manual
|name1=[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|Eng=You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22|date=1995|publisher=Nintendo of America|language=en-us}}</ref>}}
|description1=The first level, Ghostly Grove involves [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] having to travel through a dense forest, using the assistance of [[Rope (ghost)|Rope]]s along the way.
|image2=[[File:HauntedHallSNES1.png|200px]]
|name2=[[Haunted Hall]]
|description2=The second level, Haunted Hall takes place in an abandoned library, where the heroes must ride a [[Roller Coaster]] to the end. There are a few sections where the Kongs have to avoid a [[Kackle]] chasing them, by touching [[Plus and Minus Barrels|Plus Barrels]] to increase a timer associated to when the Kackle attacks them while avoiding Minus Barrels, which decrease the timer.
|image3=[[File:Gusty GladeSNES1.png|200px]]
|name3=[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]
|description3=The third level, Gusty Glade is a dense forest level featuring strong [[wind]]s that can both help and interfere with Diddy and Dixie making their way through the level. [[Rattly]] can optionally be freed from an [[animal crate]] to assist the Kongs through part of the level.
|image4=[[File:Parrot Chute Panic.png|200px]]
|name4=[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]
|description4=The fourth level, Parrot Chute Panic takes place inside a Zinger hive, which the Kongs can go through by descending with the assistance of several [[Quawks]] along the way.
|image5=[[File:WebWoodsSNES.png|200px]]
|name5=[[Web Woods (Donkey Kong Country 2)|Web Woods]]
|description5=The fifth level, Web Woods takes place in a dense forest covered in mist, though the main distinction is that the player takes control of [[Squitter]] for nearly the entire level.
|image6=[[File:Kreepy Krow battle.png|200px]]
|name6=Boss level: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|description6=The boss level, Kreepy Krow involves the Kongs fighting the [[Kreepy Krow|world boss of the same name]] on a three-floored crow's nest.
}}
 
===''Donkey Kong Land 2''===
{{content description|dk=y
|image1=[[File:Ghostly Grove DKL2.png]]
|name1=[[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]]
|description1=The first level, Ghostly Grove has Diddy and Dixie going through a haunted forest and utilizing [[rope (ghost)|rope]]s.
|image2=[[File:Krazy Koaster.png]]
|name2=[[Krazy Koaster]]
|description2=The second level, Krazy Koaster takes place in a regular roller coaster area, replacing Haunted Hall from ''Donkey Kong Country 2: Diddy's Kong Quest''.
|image3=[[File:Gusty Glade DKL2.png]]
|name3=[[Gusty Glade (Donkey Kong Land 2)|Gusty Glade]]
|description3=The third level, Gusty Glade has strong wind alternately blowing left and right every few seconds, and progressing requires taking advantage of the wind direction. Rattly can be transformed into for the first half of the level.
|image4=[[File:Parrot Chute Panic DKL2.png]]
|name4=[[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]
|description4=The fourth level, Parrot Chute Panic involves Quawks having to descend to the bottom while avoiding Zingers. There are brief sections where Quawks revert back into Diddy and Dixie.
|image5=[[File:Web Woods DKL2.png]]
|name5=[[Web Woods (Donkey Kong Land 2)|Web Woods]]
|description5=The fifth level, Web Woods involves Squitter having to use web platforms to travel through the level.
|image6=[[File:Kreepy Krow DKL2 battle.png]]
|name6=Boss level: [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]]
|description6=The boss level, Kreepy Krow is where the Kongs fight the [[Kreepy Krow|boss of the same name]].
}}


==Profiles==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
*'''Instruction booklet:''' ''You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22|date=1995|publisher=Nintendo of America|language=en-us}}</ref>
*'''Player's Guide:''' ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|date=1995|publisher=Nintendo of America|author=Shinoda, Paul and Kent Miller|language=en-us}}</ref>
*'''Player's Guide:''' ''Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''<ref>{{cite|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20|date=1995|publisher=Nintendo of America|author=Shinoda, Paul and Kent Miller|language=en-us}}</ref>
*'''Nintendo Power''' :''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''{{Ref needed}}
*'''''Nintendo Power''''': ''Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh!''<ref>{{cite|title=''Nintendo Power'' Volume 79|page=26|date=December 1995|publisher=Nintendo of America|language=en-us}}</ref>
*'''Instruction booklet''' (Game Boy Advance version): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) manual|page=27|language=en-us|publisher=Nintendo of America|date=2004}}</ref>
*'''Instruction booklet''' (Game Boy Advance version): ''This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.''<ref>{{cite|title=''Donkey Kong Country 2'' (Game Boy Advance) manual|page=27|language=en-us|publisher=Nintendo of America|date=2004}}</ref>


Line 75: Line 71:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=あやしの{{hover|森|もり}}「ダークレム」<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=28|date=1995|publisher=Nintendo}}</ref>
|Jpn=あやしの{{ruby|森|もり}}「ダークレム」
|JapR=Ayashi no Mori "Dākuremu"
|JpnC=<ref>{{cite|title=''Super Donkey Kong 2: Dixie & Diddy'' instruction booklet|page=28|date=1995|publisher=Nintendo}}</ref>
|JapM=Shady Forest “Darkrem”
|JpnR=Ayashi no Mori "Dākuremu"
|JpnM=Shady Forest “Darkrem”
|Spa=Barranco Tenebroso
|Spa=Barranco Tenebroso
|SpaM=Dark Ravine
|SpaM=Dark Ravine
Line 84: Line 81:
|Ger=Düsterschlucht
|Ger=Düsterschlucht
|GerM=Gloomy Canyon
|GerM=Gloomy Canyon
|GerC=<ref>{{cite|url=archive.org/details/donkey-kong-country-2-der-offizielle-nintendo-spieleberater-1/page/n73/mode/2up|title=''Donkey Kong Country 2'' - Der Offizielle Nintendo Spieleberater|page=74}}</ref>
|Ita=Radura Oscura
|Ita=Radura Oscura
|ItaM=Dark Glade
|ItaM=Dark Glade

Latest revision as of 19:32, January 22, 2025

Gloomy Gulch
Gloomy Gulch
In Donkey Kong Country 2: Diddy's Kong Quest
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 5
<< List of worlds >>

Gloomy Gulch, also titled Haunted Forest,[1] is the fifth world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is a haunted area set in a dilapidated ghost town set between dark, spooky woods. It is inhabited by ghostly creatures such as Kloaks. Gloomy Gulch takes place between Krazy Kremland and K. Rool's Keep, but in Donkey Kong Land 2, the standalone Klubba's Kiosk appears to the left of it on the Crocodile Isle map. In the official German guide for the game, it is implied that the forest is feared even by the Kremling pirates.[2] A majority of Gloomy Gulch takes place in spooky woods, but there is also a haunted house with Kackles, nestled in a clearing near the start, and a nearby Zinger hive.

Levels[edit]

# Screenshot (DKC2) Screenshot (DKL2) Level Summary
1 Ghostly Grove Ghostly Grove Ghostly Grove (DKC2, DKL2) Takes place within a forest where Ropes are used along the way.
2 Haunted Hall Krazy Koaster Haunted Hall (DKC2)
Krazy Koaster (DKL2)
Haunted Hall takes place in an abandoned library where the player characters ride a Roller Coaster while being chased by Kackles. Meanwhile, Krazy Koaster is a regular rollercoaster level.
3 Gusty Glade Gusty Glade Gusty Glade (DKC2, DKL2) A forest where strong wind currents can either assist or interfere with the Kongs' progress. Rattly can be optionally transformed into.
4 Parrot Chute Panic Parrot Chute Panic Parrot Chute Panic (DKC2, DKL2) A wasp hive that the player characters descend with the help of several Quawks along the way, or transforming into it during various segments in the Donkey Kong Land 2 iteration.
5 Squitter crosses over a pit in Web Woods. Web Woods Web Woods (DKC2, DKL2) Takes place within a mist-covered forest where the player controls Squitter for most of the level.
6 Diddy and Dixie Kong in a boss fight against Kreepy Krow in Donkey Kong Country 2: Diddy's Kong Quest The Kreepy Krow boss battle in Donkey Kong Land 2 Kreepy Krow (DKC2, DKL2) A boss level where the world boss of the same name is fought on a three-floored crow's nest.

Profiles[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

  • Instruction booklet description:
    • English:
      You're not out of the woods yet! In fact, you're just entering it when you get to Gloomy Gulch. This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. Even the ropes that once provided a safe way to climb over obstacles are now ghostly and insubstantial.[3]
  • Player's Guide: Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying![4]
  • Nintendo Power: Avast! We're in for it now, me hearties! The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles. Even the ropes seen to be fickle phantoms, fading in and out of existence as you swing across vast chasms. Don't expect any help from the sheriff as you wander through town, since he's been put six feet under like everyone else! Aye! Ahr! Argh-gug-gh![5]
  • Instruction booklet (Game Boy Advance version): This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle. It's not an easy place to traverse—even the ropes that usually provide safe handholds are ghostly and insubstantial.[6]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese あやしのもり「ダークレム」[7]
Ayashi no Mori "Dākuremu"
Shady Forest “Darkrem”
French Ravin Ravi[?] Happy Gulch
German Düsterschlucht[8] Gloomy Canyon
Italian Radura Oscura[?] Dark Glade
Spanish Barranco Tenebroso[?] Dark Ravine

References[edit]

  1. ^ January 1996. Nintendo Magazine System (AU) Issue #34. Catalyst Publishing (Australian English). Page 20Media:NMS AUS issue 34 page 20 excerpt.jpg.
  2. ^ Ota, Shigeru, et al. (1995). Donkey Kong Country 2: Diddy's Kong Quest Spielerberater. Nintendo (German). Page 84.
  3. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 22.
  4. ^ Shinoda, Paul and Kent Miller (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20.
  5. ^ December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 26.
  6. ^ 2004. Donkey Kong Country 2 (Game Boy Advance) manual. Nintendo of America (American English). Page 27.
  7. ^ 1995. Super Donkey Kong 2: Dixie & Diddy instruction booklet. Nintendo. Page 28.
  8. ^ Donkey Kong Country 2 - Der Offizielle Nintendo Spieleberater. Page 74.