Rope (ghost): Difference between revisions

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[[File:Rope DKC2 art.png|50px|thumb|Artwork]]
{{species infobox
'''Ropes''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22}}</ref><ref>{{cite|author=Munson, Terry and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20 and 87|language=en-us|publisher=Nintendo of America|date=1995}}</ref> also known as '''phantom ropes'''<ref>{{cite|quote=If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have.|date=December 1995|title=''[[Nintendo Power]]'' Volume 79|page=26|publisher=Nintendo of America|language=en-us}}</ref> and '''ghost ropes''',<ref>{{cite|title=''Nintendo Magazine System'' (Australia) issue 49|page=50|date=April 1997}}</ref> are [[List of enemies|enemies]] that appear in [[Gloomy Gulch]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. They are long vine apparitions that can be used like normal [[rope]]s, except ghostly ropes vanish and reappear every few seconds continuously. In ''Donkey Kong Country 2: Diddy's Kong Quest'', ropes make their first and only appearance in [[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]. They also appear in the [[Ghostly Grove (Donkey Kong Land 2)|level counterpart]] of ''Donkey Kong Land 2'' and at the very start of its [[Web Woods (Donkey Kong Land 2)|Web Woods counterpart]]. These ghostly ropes have to be used as normal ropes by [[Diddy Kong]] and [[Dixie Kong]] to safely cross over [[pit]]s or reach higher areas. A rope flashes every few seconds to indicate that it is about to vanish. Some ropes vanish and reappear at a quicker rate, which is especially evident when ropes are used to make it to a [[Bonus Barrel]].
|image=[[File:Rope DKC2 art.png|50px]]<br>Artwork
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[list of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[list of games by date#2004|2004]])
}}
'''Ropes''',<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=22}}</ref><ref>{{cite|author=Munson, Terry and Paul Shinoda|title=''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide|page=20 and 87|language=en-us|publisher=Nintendo of America|date=1995}}</ref> also known as '''phantom ropes'''<ref>{{cite|quote=If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have.|date=December 1995|title=''[[Nintendo Power]]'' Volume 79|page=26|publisher=Nintendo of America|language=en-us}}</ref> and '''ghost ropes''',<ref>{{cite|title=''Nintendo Magazine System'' (Australia) issue 49|page=50|date=April 1997}}</ref> are [[List of enemies|enemies]] that appear in [[Gloomy Gulch]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. They are long vine apparitions that can be used like normal [[rope]]s, except ghostly ropes vanish and reappear every few seconds continuously. In ''Donkey Kong Country 2: Diddy's Kong Quest'', ropes make their first and only appearance in [[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]. They also appear in the [[Ghostly Grove (Donkey Kong Land 2)|level counterpart]] of ''Donkey Kong Land 2'' and at the very start of [[Web Woods (Donkey Kong Land 2)|its Web Woods counterpart]]. These ghostly ropes have to be used as normal ropes by [[Diddy Kong]] and [[Dixie Kong]] to safely cross over [[pit]]s or reach higher areas. A rope flashes every few seconds to indicate that it is about to vanish. Some ropes vanish and reappear at a quicker rate, which is especially evident when ropes are used to make it to a [[Bonus Barrel]].


In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are similar obstacles named [[Boo Barrel]]s, which also have a cycle of vanishing temporarily.
In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there are similar obstacles named [[Boo Barrel]]s, which also have a cycle of vanishing temporarily.
==Gallery==
==Gallery==
<gallery>
<gallery>
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{{foreign names
{{foreign names
|Jap=おばけロープ
|Jap=おばけロープ
|JapR=Obake rōpu
|JapR={{wp|Obake}} rōpu
|JapM={{wp|Obake}} Rope
|JapM=Ghost rope
|Ita=Liana Fantasma
|Ita=Liana Fantasma
|ItaM=Ghost Vine
|ItaM=Ghost Vine

Latest revision as of 14:32, October 27, 2024

Rope
Rope
Artwork
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)

Ropes,[1][2] also known as phantom ropes[3] and ghost ropes,[4] are enemies that appear in Gloomy Gulch in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are long vine apparitions that can be used like normal ropes, except ghostly ropes vanish and reappear every few seconds continuously. In Donkey Kong Country 2: Diddy's Kong Quest, ropes make their first and only appearance in Ghostly Grove. They also appear in the level counterpart of Donkey Kong Land 2 and at the very start of its Web Woods counterpart. These ghostly ropes have to be used as normal ropes by Diddy Kong and Dixie Kong to safely cross over pits or reach higher areas. A rope flashes every few seconds to indicate that it is about to vanish. Some ropes vanish and reappear at a quicker rate, which is especially evident when ropes are used to make it to a Bonus Barrel.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, there are similar obstacles named Boo Barrels, which also have a cycle of vanishing temporarily.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese おばけロープ[?]
Obake rōpu
Ghost rope
Italian Liana Fantasma[?] Ghost Vine

References[edit]

  1. ^ 1995. Donkey Kong Country 2: Diddy's Kong Quest instruction booklet. Nintendo of America (American English). Page 22.
  2. ^ Munson, Terry and Paul Shinoda (1995). Donkey Kong Country 2: Diddy's Kong Quest Player's Guide. Nintendo of America (American English). Page 20 and 87.
  3. ^ "If you’re unsure about grabbing a phantom rope, wait a few seconds to watch its pattern and gauge how much you’d have." – December 1995. Nintendo Power Volume 79. Nintendo of America (American English). Page 26.
  4. ^ April 1997. Nintendo Magazine System (Australia) issue 49. Page 50.