Snapjaw (Donkey Kong Country 2): Difference between revisions

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|image=[[File:Snapjaw DKC2 enemy art.png|200px]]<br>Artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''
|image=[[File:Snapjaw DKC2 enemy art.png|200px]]<br>Artwork from ''Donkey Kong Country 2: Diddy's Kong Quest''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|variant_of=[[Lockjaw]]
|variant_of=[[Lockjaw]]
|comparable=[[Nibbla]]
|comparable=[[Nibbla]]
}}
}}
'''Snapjaws''' are [[List of enemies|enemies]] appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' only. These piranha fish are an invulnerable variant of [[Lockjaw]]. A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs into the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the [[Clapper]]s along the way so that the water temporarily freezes into ice.
'''Snapjaws''' are [[List of enemies|enemies]] only appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. These piranha fish are an invulnerable variant of [[Lockjaw]]. A Snapjaw appears only in two levels, [[Slime Climb (Donkey Kong Country 2)|Slime Climb]] and [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], both featuring it as the main enemy. Snapjaw follows the [[Kong]]s while swimming along the water surface. If [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the [[Invincible Mario|invincibility]] effects provided by an [[Invincibility Barrel]]. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs touch the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the [[Clapper]]s along the way so that the water temporarily freezes into ice.


There is a glitch in Slime Climb that makes it possible to defeat the Snapjaw. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. The Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without the Snapjaw.
There is a glitch in Slime Climb that makes it possible to defeat the Snapjaw. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. The Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without the Snapjaw.
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|worlds=[[Krem Quay]]<br>[[K. Rool's Keep]]
|worlds=[[Krem Quay]]<br>[[K. Rool's Keep]]
|levels=[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]<br>[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|levels=[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]<br>[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|page=-
}}
}}



Latest revision as of 06:18, August 18, 2024

Snapjaw
Artwork of a Snapjaw from Donkey Kong Country 2: Diddy's Kong Quest. Its artwork is very similar to Lockjaw's.
Artwork from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)
Variant of Lockjaw
Comparable

Snapjaws are enemies only appearing in Donkey Kong Country 2: Diddy's Kong Quest. These piranha fish are an invulnerable variant of Lockjaw. A Snapjaw appears only in two levels, Slime Climb and Clapper's Cavern, both featuring it as the main enemy. Snapjaw follows the Kongs while swimming along the water surface. If Diddy and Dixie fall into the water, the Snapjaw bites them, so they have to avoid it. Snapjaws cannot be defeated, even from the invincibility effects provided by an Invincibility Barrel. However, while Diddy and Dixie are invincible, Snapjaw does not attempt to bite the Kongs, and when the Kongs touch the Snapjaw while in such a state several small, orange sparks are displayed around the Snapjaw for effect. If the Kongs are idle on land, the Snapjaw swims directly below them back and forth. In Slime Climb, a Snapjaw chases Diddy and Dixie up a rapidly sinking ship, while in Clapper's Cavern, one follows them for a majority of the level. In Clapper's Cavern, the Snapjaw can often only be safely avoided by jumping on several of the Clappers along the way so that the water temporarily freezes into ice.

There is a glitch in Slime Climb that makes it possible to defeat the Snapjaw. First, Diddy and Dixie must jump into the water at the beginning, then swim to the bottom as quickly as possible, but not too low, otherwise the Kongs lose a life. The Snapjaw must then bite either of the Kongs, which causes it to be stuck. The surviving Kong can then safely continue without the Snapjaw.

Snapjaws do not appear in Donkey Kong Land 2. Instead, the game's level equivalents, Slime Climb and Clapper's Cavern, have harmful water in place of the Snapjaws. The Kongs must avoid touching the water.

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, there are carnivorous fish enemies named Nibblas, which exhibit a similar behavior.

Profiles and statistics[edit]

Donkey Kong Country 2 (Game Boy Advance) enemy
Snapjaw
Snapjaw in Donkey Kong Country 2 for the Game Boy Advance.
Worlds Krem Quay
K. Rool's Keep
Levels Slime Climb
Clapper's Cavern
Scrapbook page - Photograph location

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スナップジョー[?]
Sunappujō
Snapjaw
Italian Snapjaw[?] -
Spanish Snapjaw[?] -